Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.04.20 @ 19:14:51 Player: Catalyst Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (121) 605 Value Destroyed (3341) 3341 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (53) 53 TOTAL SCORE: 7639 Bonus ------- High Alert Combat Kills 53 Cogmind --------- Core Integrity 0/850 Matter 160/300 Energy 518/1310 System Corruption 10% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Energy Well Energy Well Enhanced Optical Array > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Angular Momentum Engine Energy Well (447) Medium Matter Pod (0) Relay Coupler [Sentry] (22) Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Energy Well Energy Well Energy Well Small Matter Pod Enhanced Optical Array > --- WEAPON ----------- Flak Cannon Flak Cannon Shock Bomb Launcher Shock Bomb Launcher > --- INVENTORY -------- Heavy Deuterium Engine Wheel Improved Melee Analysis Suite Hardened Heavy Armor Plating Gatling Laser Heavy Ion Cannon [Rating: 49] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit VTOL Module Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Enhanced Optical Array Protection Hardened Heavy Armor Plating Weapon Katana Energy Gun Heavy EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Slots Evolved 8 | . . . 2 2 2 . . 2 Power . | . . . . . . . . . Propulsion 2 | . . . . 2 . . . . Utility 4 | . . . 2 . . . . 2 Weapon 2 | . . . . . 2 . . . Parts Attached 163 | 6 10 2 28 18 35 2 29 33 Power 13 | 1 1 . 2 2 2 . 2 3 Engine 11 | 1 1 . 1 2 1 . 2 3 Core 2 | . . . 1 . 1 . . . Reactor . | . . . . . . . . . Propulsion 46 | 2 1 1 6 3 11 . 11 11 Treads 2 | . . . 1 . 1 . . . Leg 19 | 2 1 1 5 2 . . 4 4 Wheel 15 | . . . . 1 2 . 6 6 Hover 6 | . . . . . 4 . 1 1 Flight 4 | . . . . . 4 . . . Utility 36 | 1 1 . 9 . 13 . 7 5 Device 9 | . . . 5 . 4 . . . Storage 22 | 1 1 . 4 . 9 . 3 4 Processor 1 | . . . . . . . 1 . Hackware . | . . . . . . . . . Protection 4 | . . . . . . . 3 1 Artifact . | . . . . . . . . . Weapon 68 | 2 7 1 11 13 9 2 9 14 Energy Gun 11 | . . . . 5 2 . 1 3 Energy Cannon 13 | . . . . 2 5 . . 6 Ballistic Gun 9 | 2 4 . 2 . . . 1 . Ballistic Cannon 3 | . . . . . . . . 3 Launcher 19 | . 1 1 7 5 2 . 1 2 Special Weapon 2 | . 2 . . . . . . . Impact Weapon 2 | . . . 2 . . . . . Slashing Weapon 8 | . . . . . . 2 6 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . Unidentified Prototypes 2 | . . . . . 1 . 1 . Parts Lost 66 | . 3 . 9 9 7 5 2 31 Power 4 | . . . 1 1 . 1 . 1 Propulsion 27 | . 1 . 3 4 3 1 2 13 Utility 9 | . 1 . 2 1 . 1 . 4 Weapon 26 | . 1 . 3 3 4 2 . 13 Highest Loss Streak 26 | . 3 . 7 6 2 5 1 26 Average Slot Usage (%) 76 | . 93 80 83 73 69 32 72 76 Engine 6 | . 14 14 1 7 4 . 5 5 Leg 10 | . 26 24 14 15 . . 3 14 Wheel 6 | . . . . . 5 . 18 4 Hover 1 | . . . . . 2 10 1 . Flight 1 | . . . . . 8 . . . Device 5 | . . . 28 5 3 . . . Storage 16 | . 25 14 12 27 21 11 5 19 Processor 1 | . . . . . . . 2 6 Protection 2 | . . . . . . . 9 3 Energy Gun 2 | . . . . 11 3 2 1 . Ballistic Gun 3 | . 21 . 3 . . . . . Ballistic Cannon 1 | . . . . . . . . 10 Launcher 6 | . . 12 14 3 11 . 1 8 Special Weapon 1 | . 4 14 . . . . . . Slashing Weapon 5 | . . . . . . 4 19 . Naked Turns 166 | . . . . . . 67 99 . Heaviest Build 64 | 12 17 14 29 31 44 50 60 64 Greatest Support 66 | 20 20 20 20 40 36 36 52 66 Greatest Overweight (x) 10 | 1 . 1 5 10 10 10 5 5 Average Overweight (x) . | . . . . 1 1 . . 1 Largest Inventory Capacity 16 | 6 6 6 12 12 16 16 8 8 Average Capacity 7 | 5 6 6 6 12 11 9 6 7 Most Carried 12 | 6 6 6 9 12 12 12 8 8 Average Carried 5 | 1 4 5 4 9 5 6 5 7 Final Capacity 16 | 6 6 6 12 12 16 4 8 4 Final Carried 12 | 1 6 6 7 8 12 4 8 4 Class Distribution -------------------- 56% | Mutant 34% | Scavenger-Mutant 4% | Scavenger-Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Matter Collected 2714 | 239 243 18 329 307 397 . 723 458 Remotely . | . . . . . . . . . Salvage Created 3245 | . 330 71 436 427 330 . 1136 515 Parts 189 | . 26 7 32 27 22 . 60 15 Haulers Intercepted 2 | . 1 . . . . . 1 . Recyclers Shooed 3 | . . . . . 1 . 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Combat Hostiles Destroyed 85 | . 10 5 19 14 10 . 17 10 Melee 13 | . . . . . 1 . 12 . Guns 21 | . 10 . 1 5 3 . 2 . Cannons 13 | . . . . 1 3 . . 9 AOE 36 | . . 5 16 8 3 . 3 1 Classes Destroyed 14 | . 4 1 3 . 2 . 3 1 Worker 11 | . . . 5 1 . . 4 1 Builder 10 | . . 1 4 2 . . 1 2 Hauler 2 | . 1 . . . . . 1 . Recycler 6 | . . . . . 1 . 4 1 Operator 1 | . . . . . . . 1 . Watcher 6 | . 1 . 1 2 . . 2 . Swarmer 34 | . 6 3 6 6 7 . 6 . Grunt 30 | . 4 2 9 7 . . 5 3 Brawler 1 | . . . . . . . 1 . Duelist 1 | . . . 1 . . . . . Sentry 12 | . . . 3 1 1 . 2 5 Hunter 1 | . . . . . . . 1 . Programmer 5 | . . . . . 2 . 2 1 Behemoth 1 | . . . . . . . . 1 Best Kill Streak 7 | . 7 6 7 7 4 . 6 4 Combat Bots Only 7 | . 7 5 3 5 4 . 5 3 Max Kills in Single Turn 4 | . 2 3 4 3 3 . 2 2 Gunslinging 1 | . 1 . . . . . . . Exploded 3 | . . 3 3 3 3 . 1 1 Melee 1 | . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Damage Taken 8418 | . 648 6 815 1059 550 306 1243 3791 Core 1730 | . 111 6 165 192 78 236 91 851 Absorbed by Shields 9 | . . . . . 9 . . . Core Remaining (%) 63 | 100 . 53 58 65 . . 42 . Volleys Fired 198 | . 44 8 28 40 20 . 16 42 Largest 4 | . 2 1 2 2 4 . 2 4 Hottest 276 | . 200 100 66 125 223 . 116 276 Shots Fired 362 | . 80 8 53 68 30 . 20 103 Gun 150 | . 67 . 20 39 6 . 13 5 Cannon 99 | . . . . 11 13 . . 75 Launcher 97 | . 1 4 33 18 11 . 7 23 Special 16 | . 12 4 . . . . . . Kinetic 142 | . 67 . 20 . . . 3 52 Thermal 57 | . 12 4 . 11 13 . 10 7 Explosive 77 | . 1 4 33 18 11 . 7 3 Electromagnetic 86 | . . . . 39 6 . . 41 Robot Hit Streak 33 | . 18 6 13 16 22 . 8 33 Robot Miss Streak 9 | . 2 . 2 3 1 . 3 9 Penetration Max . | . . . . . . . . . Secondary Targets 7 | . 5 . . 2 . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . Shots Hit Robots 334 | . 52 5 44 52 23 . 65 93 Core Hits 236 | . 18 9 46 32 17 . 45 69 Critical Hits 2 | . . . . . 1 . 1 . Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed 1 | . . . . . . . 1 . Melee Attacks 71 | . . . 10 1 . . 60 . Impact 10 | . . . 10 . . . . . Slashing 60 | . . . . . . . 60 . Piercing . | . . . . . . . . . Sneak Attacks 9 | . . . . 1 . . 8 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 12 | . . . 1 . . . 11 . Damage Inflicted 11649 | . 484 453 2194 2151 700 . 3298 2369 Guns 1417 | . 480 . 117 439 82 . 200 99 Cannons 2298 | . . . . 204 285 . . 1809 Explosions 4937 | . . 429 1817 1503 322 . 415 451 Melee 2915 | . . . 242 . . . 2673 . Ramming 58 | . 4 . 18 5 11 . 10 10 Kinetic 1949 | . 480 . 117 . . . 38 1314 Thermal 1140 | . . 24 . 464 285 . 162 205 Explosive 4450 | . . 429 1817 1243 322 . 415 224 Electromagnetic 1137 | . . . . 439 82 . . 616 Impact 242 | . . . 242 . . . . . Slashing 2673 | . . . . . . . 2673 . Piercing . | . . . . . . . . . Highest Corruption 16 | . 7 7 . . 1 13 16 10 Average Corruption 10 | . 7 7 . . 1 6 14 4 Corruption Purged . | . . . . . . . . . Effects 110 | . 6 7 . . 1 3 89 4 Message Errors 21 | . . 3 . . 1 1 15 1 Matter Fused 12 | . 1 2 . . . . 9 . Heat Flow Errors 10 | . 2 1 . . . . 6 1 Energy Discharges 11 | . . . . . . 2 9 . Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 14 | . 1 . . . . . 12 1 Data Loss (major) 4 | . . 1 . . . . 3 . Misfires 3 | . . . . . . . 3 . Alerts 2 | . . . . . . . 1 1 Misdirections 19 | . . . . . . . 19 . Targeting Errors 11 | . 2 . . . . . 9 . Weapon Failures 2 | . . . . . . . 2 . Overload Shots . | . . . . . . . . . Overflow Damage 598 | . . . 124 136 5 . 318 15 Projectiles 43 | . . . . 28 . . . 15 Explosions 214 | . . . 75 108 5 . 26 . Melee 341 | . . . 49 . . . 292 . Knockbacks 9 | . . . 2 . . . . 7 Impact 2 | . . . 2 . . . . . Kinetic 7 | . . . . . . . . 7 Secondary . | . . . . . . . . . Self-Inflicted Damage 338 | . 51 . 22 97 37 . 31 100 Shots 14 | . 1 . 1 6 2 . 1 3 Rammed 19 | . 2 . 1 1 4 . 2 9 Targets Rammed 27 | . 2 . 7 2 5 . 2 9 Kicked 7 | . . . 6 1 . . . . Crushed 1 | . . . . . 1 . . . Highest Temperature 445 | . 200 166 10 120 213 . 268 445 Average Temperature 87 | . 84 35 4 31 55 . 78 161 Received Heat Transfer 2096 | . 132 . 224 423 12 . 171 1134 Effects 6 | . . . . . . . 1 5 Energy Bleed 1 | . . . . . . . . 1 Interference 2 | . . . . . . . 1 1 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 6 | . . . 1 1 . . . 4 Impact Corruptions 2 | . . . 2 . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . Heat Transferred 1997 | . . 50 . 750 550 . 350 297 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . 3 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Peak Influence 508 | . 225 140 415 508 260 40 296 220 Initial 183 | . . 15 46 149 183 25 . 87 Average 150 | . 59 127 238 305 173 11 112 123 Maximum Alert Level 2 | . 1 . 2 2 1 . 1 1 Low Security (%) 69 | 100 94 100 33 16 64 100 78 94 Level 1 25 | . 5 . 57 47 35 . 21 5 Level 2 4 | . . . 9 35 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 27 | . 1 . 2 4 6 . 5 9 Investigation 8 | . 1 . 2 1 3 . . 1 Extermination 6 | . . . . . 3 . 2 1 Reinforcement 5 | . . . . 2 . . 3 . Assault . | . . . . . . . . . Garrison 8 | . . . . 1 . . . 7 Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . 1 . . 1 . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Distress Signals 6 | . . . 2 2 . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 134 | . 15 4 23 26 10 6 34 16 Peak Tracking Total 8 | . 5 3 5 8 4 6 4 5 Tactical Retreats 9 | . . . . 3 . . 5 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Traps Triggered 9 | . . . 1 . 2 . 5 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . . . 6 . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Machines Disabled 13 | . 2 . 3 3 . . . 5 Max in Single Turn 2 | . 2 . 1 1 . . . 2 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Machines Accessed 12 | . 2 . 3 . 4 . 2 1 Terminals 8 | . 2 . 2 . 3 . 1 . Fabricators 2 | . . . . . 1 . 1 . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 34 | . 9 . 7 . 13 . 3 2 Successful 17 | . 7 . 2 . 7 . 1 . Failed 17 | . 2 . 5 . 6 . 2 2 Catastrophic 4 | . . . . . 2 . 1 1 Database Lockouts . | . . . . . . . . . Manual 10 | . 3 . 4 . 1 . . 2 Terminals 26 | . 9 . 6 . 10 . 1 . Fabricators 5 | . . . . . 3 . 2 . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 Terminal Hacks 16 | . 7 . 1 . 7 . 1 . Record 12 | . 7 . . . 4 . 1 . Robot Analysis 2 | . . . . . 2 . . . Disarm Traps 1 | . . . 1 . . . . . Zone Layout 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . Tunnel 1 | . . . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 2 . 2 . 4 . 1 1 Full Trace Events 6 | . 1 . 1 . 3 . . 1 Feedback Events 1 | . . . . . . . . 1 Corruption 1 | . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . Non-combat 1 | . . . . 1 . . . . Combat . | . . . . . . . . . Robot Hacks Applied 1 | . . . . 1 . . . . find_recycling 1 | . . . . 1 . . . . Relay Couplers Released 3 | . . . . . . . . 3 Programmers 3 | . . . . . . . . 3 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Robot Analysis Total 2 | . . . . . 2 . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Turns Passed 5584 | 61 734 224 743 545 1005 119 1487 666 Spaces Moved 3387 | 39 418 154 385 226 547 173 1105 340 Core 432 | 15 . . 48 15 1 135 215 3 Treads 161 | . . . . . 161 . . . Legs 1303 | 24 418 154 337 201 . . 6 163 Wheels 1294 | . . . . 10 228 . 883 173 Hover 129 | . . . . . 89 38 1 1 Flight 68 | . . . . . 68 . . . Fastest Speed 34 | 50 120 120 120 100 34 50 50 80 Average Speed 115 | 111 120 122 142 172 118 67 95 127 Slowest Speed 550 | 120 120 150 300 550 550 550 375 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 2 | . 1 . 1 . . . . . Exploration Rate (%) 31 | 3 50 30 43 23 9 88 29 6 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 3 | . . 2 1 . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 89 | . 56 3 30 . . . . . Terrain Destroyed 591 | . 56 37 219 98 79 . 55 47 Melee . | . . . . . . . . . Projectile 17 | . 12 3 . 2 . . . . AOE 574 | . 44 34 219 96 79 . 55 47 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Total 4591 | 56 559 173 509 308 888 176 1442 480 Wait 536 | 5 60 8 23 11 206 . 193 30 Move 3380 | 38 417 153 384 225 547 172 1104 340 Hop . | . . . . . . . . . Pick Up 127 | 7 13 2 16 9 33 . 31 16 Fast Attach 33 | . 2 . 8 1 6 . 4 12 Attach 96 | 6 2 2 9 7 28 2 21 19 Detach 26 | . 2 . 1 . 16 . 4 3 Swap 34 | . 6 . 11 10 1 . 4 2 Drop 75 | . 11 . 13 2 20 2 20 7 Fire 198 | . 44 8 28 40 20 . 16 42 Melee 53 | . . . 9 1 . . 43 . Ram 11 | . . . . . . . 2 9 Kick 11 | . 2 . 7 2 . . . . Crush 5 | . . . . . 5 . . . Escape Stasis 6 | . . . . . 6 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 3) 446 | -10/Materials | Destroyed 7 combat bots 502 | -10/Materials | Discovered new exit (range 14) 556 | -10/Materials | Discovered new exit (range 13) 696 | -10/Materials | Crushed by falling debris 727 | -10/Materials | Lost 3 parts (1n1u1w) 796 | -10/Materials | Entered Mines 797 | -10/Mines | Learned location of Storage (-7) 831 | -10/Mines | Discovered new exit (range 16) 880 | -10/Mines | Learned location of Zion (-7) 1020 | -10/Mines | Entered Materials 1020 | -9/Materials | Evolved 2 slots: Utility x2 1364 | -9/Materials | Crushed by falling debris 1410 | -9/Materials | Lost 7 parts (1p2n2u2w) 1720 | -9/Materials | Discovered new exit (range 4) 1763 | -9/Materials | Entered another Materials area 1763 | -8/Materials | Evolved 2 slots: Propulsion x2 2084 | -8/Materials | Discovered new exit (range 10) 2168 | -8/Materials | Lost 6 parts (1p2n1u2w) 2218 | -8/Materials | Lost 3 parts (2n1w) 2297 | -8/Materials | Garrison activated, responded to threat 2308 | -8/Materials | Entered Factory 2308 | -7/Factory | Evolved 2 slots: Weapon x2 3313 | -7/Factory | Sucked down chute 3313 | -7/Factory | Entered Waste 3328 | -7/Waste | EMP discharged 3331 | -7/Waste | Spotted C-40 Crusher 3331 | -7/Waste | Spotted C-40 Crusher 3353 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3353 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3356 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3359 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3364 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3366 | -7/Waste | Spotted C-40 Crusher 3384 | -7/Waste | Spotted C-40 Crusher 3386 | -7/Waste | Spotted C-40 Crusher 3395 | -7/Waste | Lost 5 parts (1p1n1u2w) 3395 | -7/Waste | Spotted C-40 Crusher 3422 | -7/Waste | Discovered new exit (range 12) 3428 | -7/Waste | EMP discharged 3428 | -7/Waste | System corruption reached 10% 3432 | -7/Waste | Entered Factory 3729 | -7/Factory | Core integrity fell below 50% 3963 | -7/Factory | Build established: Scavenger-Mutant 4910 | -7/Factory | Discovered new exit (range 5) 4919 | -7/Factory | Entered another Factory area 4919 | -6/Factory | Evolved 2 slots: Utility x2 5010 | -6/Factory | Spotted B-75 Beast 5212 | -6/Factory | Destroyed B-75 Beast 5518 | -6/Factory | Core integrity fell below 50% 5536 | -6/Factory | System corruption reached 10% 5549 | -6/Factory | Garrison activated, responded to threat 5565 | -6/Factory | Core integrity fell below 20% 5585 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05574_ Slammed into Y-54 Guardian. 05575_ U-05 Engineer lays Concrete. 05576_ U-05 Engineer builds a Wall. 05576_ K-01 Serf collects debris. 05576_ U-05 Engineer lays Concrete. 05578_ K-01 Serf collects debris. 05578_ U-05 Engineer lays Concrete. 05578_ Slammed into Y-54 Guardian. 05579_ U-05 Engineer lays Concrete. 05579_ K-01 Serf collects debris. 05580_ U-05 Engineer builds a Wall. 05580_ U-05 Engineer lays Concrete. 05581_ Slammed into Y-54 Guardian. 05582_ U-05 Engineer lays Concrete. 05582_ K-01 Serf collects debris. 05583_ U-05 Engineer lays Concrete. 05583_ K-01 Serf collects debris. 05584_ U-05 Engineer lays Concrete. 05584_ U-05 Engineer builds a Wall. 05584_ U-05 Engineer lays Concrete. 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""#???? #????????? | | "###" !!!k!* ##### #????????? | | #??# u |% !* #????????? | | #??## ### # #u ##### +????????? | | #+#####+## ### ##??# #????????? | | # ## ########+## #????????? | | # ## = #? #????????? | | ###?# !!! #???? ##????????? | | #???# !! #??????#?????????? | | # """ """ #???# #????????????????? | | # """ """ #???# #????????????????? | | + """ """ #???# #????????????????? | | # #???# #????????????????? | | # """ """ #???# #????????????????? | | # """ """ +?? + "#???????????????? | | # """ """ #?### ##???????????????? | | ### #???# #????????????????? | | ??########+#####???# #????????????????? | | ?????????# #???????######+#######????????????????? | | ?????????# #????????????# #??????????????????????? | | ?????????# ############## #??????????????????????? | | ?????????# #??????????????????????? | | ?????????# #??????????????????????? | | ########## """ =!! #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 1810 Matter Stores 316 Matter Capacity 500 Sight Range 22 Terrain Scan Density 10 ECM Strength 2 Heat Shielding 75 Armor Coverage 825 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force Party Time Challenges ------------ None Game ------ Seed PhaseHardcellBeam Manual? 0 Play Time 01:37:22 Cumulative 13.4 hours Start 2021.04.19 @ 21:07:55 End 2021.04.20 @ 19:14:51 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 14 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 14/Dina Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a52bd03c-626a-42c0-bb00-51816893dd16