Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.19 @ 21:09:26 Player: Red Box Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (351) 1755 Value Destroyed (12196) 12196 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (5117) 5117 TOTAL SCORE: 24188 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4276 Follower Combat Kills 518 Friendly Fire -177 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 61% Temperature Danger (475) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Flexi-carbon Leg Energy Well (350) Gauss Rifle Shock Maul Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cryofiber Web Improved Heat Sink Large Storage Unit Advanced Sensor Array Improved Signal Interpreter Improved Targeting Computer Core Analyzer Improved Transmission Jammer Improved Focal Shield Improved Remote Force Field > --- WEAPON ----------- Cooled Plasma Cannon Tri-rail Accelerator > --- INVENTORY -------- Micro Fission Core Advanced Heat Sink High-capacity Battery Particle Charger Thermal Shield Cooled Plasma Cannon Heavy Phase Cannon Heavy Phase Cannon Heavy Phase Cannon Heavy Phase Cannon Heavy Phase Cannon Mass Driver Long-range Missile Launcher Shock Maul [Rating: 90] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fusion Compressor Reactor Micro Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Improved Aluminum Leg Wheel Compact Wheel Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Ion Cannon Energy Gun Heavy Particle Gun Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Tri-rail Accelerator Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Shock Maul Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac Slots Evolved 10 | . . . 2 2 2 . . 2 2 . . Power 1 | . . . . . . . . . 1 . . Propulsion . | . . . . . . . . . . . . Utility 8 | . . . 2 2 2 . . 2 . . . Weapon 1 | . . . . . . . . . 1 . . Parts Attached 467 | 7 23 14 24 40 99 12 29 98 86 14 21 Power 45 | 1 1 . 3 2 7 1 3 7 15 3 2 Engine 27 | 1 1 . 3 2 7 1 3 5 2 . 2 Core 13 | . . . . . . . . 2 10 1 . Reactor 5 | . . . . . . . . . 3 2 . Propulsion 54 | 2 6 2 4 6 7 1 1 8 11 4 2 Treads 27 | . . . 2 6 7 1 1 5 1 2 2 Leg 15 | 2 . 2 2 . . . . 2 7 . . Wheel 8 | . 6 . . . . . . . 2 . . Hover . | . . . . . . . . . . . . Flight 4 | . . . . . . . . 1 1 2 . Utility 190 | 1 5 3 11 14 42 5 14 48 33 3 11 Device 124 | . 1 1 7 6 30 2 7 37 23 2 8 Storage 11 | 1 2 . 2 2 1 . . . 1 . 2 Processor 16 | . . 2 1 3 2 . 2 4 2 . . Hackware 1 | . . . . . 1 . . . . . . Protection 38 | . 2 . 1 3 8 3 5 7 7 1 1 Artifact . | . . . . . . . . . . . . Weapon 178 | 3 11 9 6 18 43 5 11 35 27 4 6 Energy Gun 31 | . 2 . . 2 14 . 3 6 4 . . Energy Cannon 82 | . 3 4 5 11 16 3 7 17 13 2 1 Ballistic Gun 13 | 3 2 . . 1 1 1 . . . 1 4 Ballistic Cannon 14 | . 2 3 . . . . . 3 6 . . Launcher 20 | . . 2 . 4 4 . 1 7 2 . . Special Weapon 2 | . 2 . . . . . . . . . . Impact Weapon 16 | . . . 1 . 8 1 . 2 2 1 1 Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 15 | . 1 . . 1 4 . 2 5 1 . 1 Corrupted Parts 3 | . . 3 . . . . . . . . . System Corruption 17 | . . 17 . . . . . . . . . Parts Lost 96 | . . 1 4 2 9 4 1 20 44 3 8 Power 15 | . . . . 2 2 1 . 1 7 1 1 Propulsion 17 | . . 1 2 . 1 . . 3 7 1 2 Utility 49 | . . . 2 . 5 3 1 12 21 1 4 Weapon 15 | . . . . . 1 . . 4 9 . 1 Highest Loss Streak 12 | . . 1 2 1 1 3 1 4 12 2 4 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 93 | . 99 99 97 99 99 94 91 90 84 34 64 Engine 7 | . 14 14 11 8 6 6 7 5 1 . 4 Treads 9 | . . . 5 18 15 14 7 5 3 1 6 Leg 3 | . 1 23 16 . . . . 1 2 . . Wheel 1 | . 26 4 . . . . . . . . . Device 17 | . 11 2 10 17 16 22 13 26 25 1 15 Storage 7 | . 14 14 11 9 7 7 7 6 4 . 6 Processor 18 | . . 11 15 26 22 12 15 23 17 . . Hackware 1 | . . . . . 5 7 1 . . . . Protection 6 | . 1 . 4 . 6 8 21 6 3 5 8 Energy Gun 3 | . 7 . . 1 8 . 6 1 1 . . Energy Cannon 11 | . 13 1 21 15 6 9 8 9 9 4 11 Ballistic Cannon 1 | . . 22 . . . . . . 2 . . Naked Turns 4 | . . . . . . . . . 4 . . Heaviest Build 79 | 14 34 34 38 45 54 60 60 79 70 34 79 Greatest Support 84 | 20 32 32 44 56 56 70 70 70 70 75 84 Greatest Overweight (x) 19 | 1 1 2 2 1 . 19 . 1 16 5 1 Average Overweight (x) . | . . . . . . . . . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 10 Average Capacity 14 | 6 12 15 15 15 15 15 15 15 14 5 7 Most Carried 15 | 5 15 15 15 15 15 15 15 15 15 5 10 Average Carried 14 | 2 11 14 14 14 14 13 14 14 13 4 6 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 5 5 Final Carried 15 | 5 15 15 15 15 15 15 15 15 5 5 4 Class Distribution -------------------- 70% | Mutant 15% | Skirmisher 4% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Scavenger-Gunner | -5/Factory Mutant | -5/Waste Tank | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac Matter Collected 7015 | 207 322 73 565 552 1223 125 493 1287 1679 . 489 Remotely 229 | . . . 30 . 47 . . . 152 . . Salvage Created 16256 | . 386 62 1704 1302 3426 246 638 4547 3268 . 677 Parts 741 | . 34 14 118 78 160 5 31 161 121 . 19 Haulers Intercepted 18 | . 2 . 3 2 4 . 1 3 2 . 1 Recyclers Shooed 11 | . . . . 2 . . . 4 3 . 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac Combat Hostiles Destroyed 287 | . 9 6 41 29 62 1 12 74 49 . 4 Melee 2 | . . . . . . . . 2 . . . Guns 43 | . 3 1 . . 28 . 7 3 . . 1 Cannons 173 | . 6 1 39 19 23 . 3 44 37 . 1 AOE 54 | . . 4 . 9 11 . 2 19 9 . . Classes Destroyed 18 | . 5 1 2 5 3 1 . 1 . . . Worker 14 | . . . 4 . 4 . 1 3 2 . . Builder 14 | . 1 2 1 1 5 . . 2 2 . . Tunneler 3 | . . 1 . 1 1 . . . . . . Hauler 18 | . 2 . 3 2 4 . 1 3 2 . 1 Recycler 20 | . . . . 1 3 . . 6 7 . 3 Operator 1 | . . . . 1 . . . . . . . Watcher 20 | . 2 . 5 3 3 . 3 2 2 . . Swarmer 69 | . 3 6 16 10 8 . 5 9 12 . . Saboteur 4 | . . . . . . . . 4 . . . Grunt 128 | . 6 . 15 8 35 . 4 41 17 . 2 Brawler 13 | . . . . 1 2 . 1 5 4 . . Duelist 7 | . . . . . 1 . . 4 2 . . Protector 2 | . . . . . 1 . . . 1 . . Sentry 24 | . . . 10 7 3 . . 3 1 . . Specialist 4 | . . . . 2 2 . . . . . . Hunter 12 | . . . . 1 4 . . 2 3 . 2 Programmer 23 | . . . . . 6 . 2 6 9 . . Compactor 1 | . . . . . . 1 . . . . . Thug 1 | . . . . . . 1 . . . . . Best Kill Streak 12 | . 7 5 10 9 8 1 3 9 12 . 3 Combat Bots Only 11 | . 7 3 9 7 7 1 3 6 11 . 1 Max Kills in Single Turn 6 | . 1 2 2 3 4 1 2 5 6 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . 1 . 3 4 . 2 3 3 . . Melee 1 | . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac Damage Taken 17609 | . 168 177 988 1343 3235 512 576 4970 4667 395 578 Core 2631 | . 26 55 211 143 502 . 63 617 808 81 125 Absorbed by Shields 587 | . . . . . 117 . . 274 149 . 47 Reduced by Siege Mode 47 | . . . . . . . . 47 . . . Redirected to Shielding 657 | . . . 101 . . 48 103 185 149 44 27 Regen/Repaired (Parts) 1040 | . . . 232 379 37 . 113 . 279 . . Core Remaining (%) 55 | 100 . 67 47 74 . . 19 27 . . . Volleys Fired 754 | . 42 5 87 85 180 2 44 179 108 2 20 Largest 3 | . 2 2 2 2 2 2 2 2 3 1 3 Hottest 285 | . 136 65 136 128 160 160 156 190 285 90 238 Shots Fired 1468 | . 68 11 171 154 355 6 84 346 225 3 45 Gun 401 | . 33 3 . 7 223 . 53 53 18 . 11 Cannon 1018 | . 22 3 171 138 127 6 29 279 206 3 34 Launcher 36 | . . 5 . 9 5 . 2 14 1 . . Special 13 | . 13 . . . . . . . . . . Kinetic 114 | . 20 6 . . . . . 18 59 . 11 Thermal 1310 | . 48 . 171 145 350 6 82 312 159 3 34 Explosive 36 | . . 5 . 9 5 . 2 14 1 . . Electromagnetic 8 | . . . . . . . . 2 6 . . Robot Hit Streak 22 | . 7 2 11 10 15 1 17 18 22 . 5 Robot Miss Streak 7 | . 4 2 6 4 3 1 4 7 4 . 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . Shots Hit Robots 962 | . 29 5 100 91 257 2 50 242 157 . 29 Core Hits 567 | . 20 13 50 51 129 . 23 167 103 . 11 Critical Kills 13 | . . . 3 1 . 1 . 4 1 . 3 Critical Parts Destroyed 1 | . . . . . . . . 1 . . . Critical Strikes 31 | . 1 . 3 1 5 1 4 8 5 . 3 Burn 13 | . 1 . . . 5 . 4 3 . . . Meltdown 12 | . . . 3 1 . 1 . 3 1 . 3 Blast 4 | . . . . . . . . . 4 . . Smash 2 | . . . . . . . . 2 . . . Melee Attacks 104 | . . . 6 . 9 18 . 17 5 47 2 Impact 104 | . . . 6 . 9 18 . 17 5 47 2 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . 1 . . 2 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . 2 . . . Damage Inflicted 36291 | . 477 370 2466 2960 7446 77 1638 11775 7929 . 1153 Guns 6441 | . 243 20 . 78 3562 . 999 970 397 . 172 Cannons 20068 | . 210 17 2437 1990 2523 77 459 6049 5602 . 704 Explosions 8705 | . . 333 . 892 1361 . 180 4009 1930 . . Melee 1049 | . . . 25 . . . . 747 . . 277 Ramming 4 | . . . 4 . . . . . . . . Kinetic 2871 | . 196 37 . . . . . 455 2011 . 172 Thermal 26183 | . 281 . 2437 2068 6085 77 1458 8135 4938 . 704 Explosive 6083 | . . 333 . 892 1361 . 180 2385 932 . . Electromagnetic 101 | . . . . . . . . 53 48 . . Impact 1049 | . . . 25 . . . . 747 . . 277 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 61 | . 6 23 1 3 10 22 24 15 48 56 61 Average Corruption 10 | . 4 14 1 2 6 17 22 8 9 54 56 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 533 | . 18 28 27 39 116 28 102 48 63 28 36 Message Errors 146 | . 3 7 9 8 32 9 33 15 19 6 5 Matter Fused 125 | . 6 8 7 7 28 6 23 11 11 6 12 Heat Flow Errors 55 | . 2 . 2 5 10 1 10 9 6 5 5 Energy Discharges 59 | . 2 8 1 7 11 4 10 3 9 2 2 Parts Rejected 5 | . . . 1 . . . . 1 . 3 . Data Loss (minor) 71 | . 3 . 6 9 18 4 13 7 7 2 2 Data Loss (major) 18 | . 2 2 1 . 3 1 5 . 2 1 1 Misfires 18 | . . 2 . 3 4 2 2 1 3 1 . Alerts 6 | . . . . . 1 1 2 . 1 . 1 Misdirections 7 | . . . . . 1 . . . 1 2 3 Weapon Failures 23 | . . 1 . . 8 . 4 1 4 . 5 Overload Shots 56 | . . . . . . . . 38 18 . . Effects 3 | . . . . . . . . 3 . . . Energy Bleed 1 | . . . . . . . . 1 . . . Heat Surge 2 | . . . . . . . . 2 . . . Overflow Damage 1222 | . . 23 20 82 123 . 41 449 468 . 16 Projectiles 378 | . . . 15 41 67 . 3 47 189 . 16 Explosions 637 | . . 23 . 41 56 . 38 200 279 . . Melee 207 | . . . 5 . . . . 202 . . . Knockbacks 38 | . 1 . . . . . . 9 27 . 1 Impact 5 | . . . . . . . . 4 . . 1 Kinetic 31 | . 1 . . . . . . 5 25 . . Secondary 2 | . . . . . . . . . 2 . . Self-Inflicted Damage 616 | . . . . 58 . . . 259 299 . . Shots 10 | . . . . 2 . . . 4 4 . . Rammed 1 | . . . 1 . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 575 | . 378 3 242 203 429 199 429 444 542 239 575 Average Temperature 99 | . 142 1 75 32 78 92 114 83 167 88 233 Received Heat Transfer 4867 | . 57 . 288 369 847 . 147 1965 1047 . 147 Effects 24 | . 1 . . . 1 . 2 . 1 . 19 Shutdowns 15 | . 1 . . . 1 . 1 . . . 12 Energy Bleed 3 | . . . . . . . . . . . 3 Interference 2 | . . . . . . . . . . . 2 Short Circuit 2 | . . . . . . . 1 . . . 1 Damage (minor) 1 | . . . . . . . . . . . 1 Damage (core) 1 | . . . . . . . . . 1 . . Siege Activations 6 | . . . . . . . . 5 1 . . Total Turns 57 | . . . . . . . . 55 2 . . Longest Duration 20 | . . . . . . . . 20 2 . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 5 | . . . 1 . . . . 4 . . . Impact Corruptions 8 | . . . 1 . . . . 7 . . . Robots Melted 15 | . . . 3 1 . 2 . 3 3 . 3 Combat Hostiles 12 | . . . 2 1 . 1 . 3 3 . 2 Parts Melted 90 | . . . 11 4 23 2 8 18 15 . 9 Heat Transferred 38599 | . 790 . 4107 3293 11262 150 2396 10274 5624 . 703 Parts Sabotaged 10 | . . . . . . . . . 10 . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac Peak Influence 1775 | . 233 269 487 290 1161 408 360 1717 1775 1102 736 Initial 1100 | . . 19 26 71 96 406 142 58 840 1100 635 Average 442 | . 78 119 198 147 332 317 190 918 1219 1060 640 Maximum Alert Level 5 | . 1 1 2 1 4 2 1 5 5 4 3 Low Security (%) 40 | 100 82 85 56 72 35 6 53 13 . . . Level 1 26 | . 17 14 39 27 39 58 46 4 . . . Level 2 7 | . . . 4 . 13 34 . 6 . . 84 Level 3 13 | . . . . . 9 . . 40 33 78 15 Level 4 10 | . . . . . 2 . . 29 52 21 . Level 5 1 | . . . . . . . . 6 2 . . High Security . | . . . . . . . . . 11 . . Max Security . | . . . . . . . . . . . . Squads Dispatched 82 | . 1 . 6 5 20 . 5 22 21 . 2 Investigation 22 | . 1 . 5 2 7 . 1 4 2 . . Extermination 17 | . . . . . 6 . 3 5 3 . . Reinforcement 20 | . . . 1 3 5 . 1 5 4 . 1 Assault 23 | . . . . . 2 . . 8 12 . 1 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 4 | . . . . 1 2 . . 1 . . . Haulers Reinforced 4 | . . . . . 2 . . 1 . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac Distress Signals 17 | . 2 . 5 1 3 . . 3 3 . . Communications Jammed 8 | . . . . . 4 . . 3 1 . . Distress Signals 7 | . . . . . 4 . . 2 1 . . Times Spotted 461 | . 17 6 67 42 81 3 27 107 88 13 10 Peak Tracking Total 16 | . 9 3 5 5 5 1 4 8 16 4 4 Tactical Retreats 24 | . . . 2 1 2 . . 8 7 4 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac Traps Triggered 23 | . 3 2 3 2 4 . . 5 4 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 4 | . . . . 4 . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac Machines Disabled 45 | . . . 2 3 3 . 5 17 12 . 3 Max in Single Turn 6 | . . . 1 1 1 . 1 6 6 . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . 1 . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac Machines Accessed 86 | . 10 2 14 18 18 . 6 13 5 . . Terminals 44 | . 8 1 8 11 9 . 1 5 1 . . Fabricators 5 | . . . . . 3 . . 1 1 . . Repair Stations 12 | . . . 2 2 1 . 4 2 1 . . Recycling Units 8 | . 2 . 2 2 . . . 1 1 . . Scanalyzers 9 | . . . 2 2 2 . 1 1 1 . . Garrison Access 7 | . . . . 1 3 . . 3 . . . Total Hacks 262 | . 33 3 47 62 62 . 13 25 17 . . Successful 167 | . 19 2 36 45 31 . 8 13 13 . . Failed 95 | . 14 1 11 17 31 . 5 12 4 . . Catastrophic 11 | . . 1 1 1 4 . . 3 1 . . Database Lockouts . | . . . . . . . . . . . . Manual 101 | . 23 2 15 26 25 . . 9 1 . . Terminals 144 | . 27 2 28 36 38 . 1 10 2 . . Fabricators 10 | . . . . . 6 . . 2 2 . . Repair Stations 37 | . . . 8 11 4 . 8 4 2 . . Recycling Units 17 | . 6 . 3 5 . . . 2 1 . . Scanalyzers 41 | . . . 8 7 9 . 4 3 10 . . Garrison Access 12 | . . . . 3 5 . . 4 . . . Terminal Hacks 45 | . 7 1 12 12 8 . 1 3 1 . . Record 2 | . . . . 2 . . . . . . . Part Schematic 2 | . . . . . 1 . . 1 . . . Robot Analysis 8 | . 3 . 1 3 1 . . . . . . Prototype ID Bank 4 | . 1 . 2 . . . . 1 . . . Open Door 1 | . . 1 . . . . . . . . . Open DSF 1 | . . . . . . . 1 . . . . Branch Access Points 1 | . . . . . . . . . 1 . . Terminal Index 3 | . 1 . . 1 1 . . . . . . Alert Level 6 | . . . 4 1 1 . . . . . . Unreport Threat 8 | . . . 3 2 2 . . 1 . . . Locate Traps 3 | . 1 . 1 . 1 . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . Reprogram Traps 1 | . . . . 1 . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . Registered Components 2 | . . . . 1 1 . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . Fabricator Hacks 7 | . . . . . 4 . . 2 1 . . Load Schematic 3 | . . . . . 2 . . 1 . . . Build 4 | . . . . . 2 . . 1 1 . . Repair Station Hacks 24 | . . . 6 8 2 . 5 1 2 . . Scan Component 13 | . . . 3 4 1 . 3 1 1 . . Repair 11 | . . . 3 4 1 . 2 . 1 . . Recycling Unit Hacks 9 | . 3 . 2 3 . . . 1 . . . Report Inventory 1 | . 1 . . . . . . . . . . Retrieve Components 8 | . 2 . 2 3 . . . 1 . . . Scanalyzer 34 | . . . 8 7 7 . 2 2 8 . . Insert Component 15 | . . . 4 3 3 . 1 1 3 . . Analyze 19 | . . . 4 4 4 . 1 1 5 . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . Unlock Access 1 | . . . . . . . . 1 . . . Unauthorized Hacks 47 | . 9 1 8 15 10 . . 3 1 . . Terminals 34 | . 6 1 7 10 9 . . 1 . . . Track 2 | . 1 1 . . . . . . . . . Assimilate 5 | . . . 1 2 2 . . . . . . Botnet 22 | . 4 . 5 7 6 . . . . . . Disrupt 1 | . . . . . . . . 1 . . . Operators 4 | . 1 . 1 1 1 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 8 | . 3 . 1 2 . . . 1 1 . . Reject 7 | . 2 . 1 2 . . . 1 1 . . Recyclers 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 5 | . . . . 3 1 . . 1 . . . Reprogram 3 | . . . . 1 1 . . 1 . . . Intercept 1 | . . . . 1 . . . . . . . Watchers 1 | . . . . 1 . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . Used 1 | . . . . 1 . . . . . . . Hacking Detections 63 | . 7 1 10 13 13 . 4 11 4 . . Full Trace Events 19 | . 2 . 4 2 5 . 1 3 2 . . Feedback Events 3 | . 1 . 1 . . . . 1 . . . Corruption 3 | . 1 . 1 . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . 3 . . Authchips . | . . . . . . . . . . . . Time 84 | . . . . . . . . . 84 . . Total Robot Build Rating 18 | . . . . . . . . . 18 . . Part Schematics Acquired 16 | . . . 4 2 4 . 1 2 3 . . Parts Built 6 | . . . . . 4 . . 2 . . . Authchips . | . . . . . . . . . . . . Time 232 | . . . . . 126 . . 106 . . . Total Part Build Rating 28 | . . . . . 16 . . 12 . . . Parts Repaired 11 | . . . 3 4 1 . 2 . 1 . . Time 404 | . . . 128 152 22 . 76 . 26 . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 49 | . 11 . 18 13 . . . 7 . . . Parts Scanalyzed 15 | . . . 4 3 3 . 1 1 3 . . Part Schematics Acquired 14 | . . . 4 2 3 . 1 1 3 . . Parts Damaged 1 | . . . . . . . . . 1 . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac Total Allies 30 | . . . 1 4 1 19 . 1 3 1 . Largest Group 19 | . . . 1 4 1 19 10 2 3 1 . Highest-Rated Group 465 | . . . 10 58 37 465 294 52 126 31 . Highest-Rated Ally 42 | . . . 10 16 37 35 35 27 42 31 . Total Orders 11 | . . . . 5 . . . 4 2 . . STAY 3 | . . . . 2 . . . . 1 . . FOLLOW 4 | . . . . 3 . . . . 1 . . EXPLORE 4 | . . . . . . . . 4 . . . Ally Attacks 253 | . . . . 47 4 138 49 . 8 7 . Total Damage 6927 | . . . . 483 244 4809 933 . 333 125 . Kills 26 | . . . . 4 1 12 8 . 1 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac Robot Analysis Total 8 | . 3 . 1 3 1 . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches 4 | . . . . . . . . 4 . . . Drone Recoveries 2 | . . . . . . . . 2 . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac Turns Passed 23549 | 82 1163 714 3290 3709 5054 663 2094 3864 1970 469 477 Spaces Moved 11535 | 58 831 396 1503 2055 2441 242 1114 1700 858 147 190 Core 22 | 5 . . . . . 1 . . 15 . 1 Treads 8866 | . . . 482 2055 2441 241 1114 1660 637 47 189 Legs 1585 | 53 38 301 1021 . . . . 40 132 . . Wheels 945 | . 793 95 . . . . . . 57 . . Hover . | . . . . . . . . . . . . Flight 117 | . . . . . . . . . 17 100 . Fastest Speed 35 | 50 90 100 145 145 160 160 160 160 35 45 50 Average Speed 160 | 117 103 168 175 151 161 178 160 172 162 204 189 Slowest Speed 1000 | 190 190 190 260 225 165 1000 160 240 850 435 270 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 4 | . . . . . . 2 . . . 2 . Exploration Rate (%) 57 | 4 95 96 96 99 51 80 23 44 20 72 4 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 3 | . . . . 1 . . 1 1 . . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . Spaces Dug 106 | . 12 . 1 8 9 18 . . 8 50 . Terrain Destroyed 642 | . 13 38 1 86 60 20 10 207 154 50 3 Melee 80 | . . . 1 . 9 18 . . 5 47 . Projectile 120 | . 13 . . 14 . 2 . 22 63 3 3 AOE 442 | . . 38 . 72 51 . 10 185 86 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Fac Was Fac Total 14949 | 69 1042 435 1975 2505 3180 436 1344 2265 1219 221 258 Wait 1494 | . 103 2 313 268 347 142 113 139 57 . 10 Move 11524 | 57 830 395 1502 2054 2441 241 1113 1699 858 144 190 Hop . | . . . . . . . . . . . . Pick Up 290 | 5 24 8 18 28 40 10 14 64 60 7 12 Fast Attach 136 | 5 5 . 12 4 27 1 14 23 33 3 9 Attach 157 | 1 3 9 5 14 16 8 4 36 41 11 9 Detach 26 | . . 4 . . 3 2 2 4 6 4 1 Swap 174 | 1 15 5 7 22 56 3 11 39 12 . 3 Drop 287 | . 20 7 24 30 61 9 29 65 39 1 2 Fire 754 | . 42 5 87 85 180 2 44 179 108 2 20 Melee 100 | . . . 6 . 9 18 . 13 5 47 2 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . . Escape Stasis 6 | . . . . . . . . 4 . 2 . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Waste -7/Factory -6/Factory (discovered 3 exits: *Fac x2 / Gar) -5/Factory (discovered 4 exits: Upp x2 / Ext x2) -5/Waste -5/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 280 | -10/Materials | Destroyed 7 combat bots 310 | -10/Materials | Discovered new exit (range 8) 316 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 16) 706 | -10/Materials | Discovered new exit (range 14) 1021 | -10/Materials | Discovered new exit (range 11) 1246 | -10/Materials | Entered Mines 1300 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1377 | -10/Mines | System corruption reached 10% 1587 | -10/Mines | Discovered new exit (range 20) 1604 | -10/Mines | Learned 2 Materials zone layouts 1930 | -10/Mines | Discovered new exit (range 4) 1939 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1960 | -10/Mines | Entered Materials 1960 | -9/Materials | Evolved 2 slots: Utility x2 2621 | -9/Materials | Discovered new exit (range 9) 2801 | -9/Materials | Discovered new exit (range 10) 2832 | -9/Materials | Repaired Corrupted Imp. Signal Interpreter 3207 | -9/Materials | Discovered new exit (range 15) 3480 | -9/Materials | Destroyed 9 combat bots 3970 | -9/Materials | Core integrity fell below 50% 4089 | -9/Materials | Repaired Adv. Beam Cannon 4151 | -9/Materials | Repaired Adv. Beam Cannon 5250 | -9/Materials | Entered another Materials area 5250 | -8/Materials | Evolved 2 slots: Utility x2 5564 | -8/Materials | Repaired Ion Cannon 5760 | -8/Materials | Discovered new exit (range 11) 5785 | -8/Materials | Build established: Skirmisher 6199 | -8/Materials | Destroyed 7 combat bots 6213 | -8/Materials | Identified exit to Factory 6632 | -8/Materials | Discovered exit to Factory (range 6) 6698 | -8/Materials | Build established: Mutant 7040 | -8/Materials | Build established: Skirmisher 7087 | -8/Materials | Repaired Adv. Treads 7275 | -8/Materials | Repaired Ion Cannon 7314 | -8/Materials | Repaired Adv. Treads 7584 | -8/Materials | Discovered exit to Factory (range 16) 8585 | -8/Materials | Build established: Mutant 8959 | -8/Materials | Entered Factory 8959 | -7/Factory | Evolved 2 slots: Utility x2 9354 | -7/Factory | Build established: Skirmisher 9825 | -7/Factory | Build established: Mutant 10643 | -7/Factory | Repaired Energy Filter 10973 | -7/Factory | Discovered new exit (range 8) 10981 | -7/Factory | Identified exit to Factory 11250 | -7/Factory | Discovered new exit (range 16) 12076 | -7/Factory | Fabricated Med. Treads (x2) 12203 | -7/Factory | Identified exit to Lower Caves 12723 | -7/Factory | System corruption reached 10% 12959 | -7/Factory | First assault squad dispatched 13011 | -7/Factory | Destroyed 7 combat bots 13060 | -7/Factory | Discovered exit to Factory (range 7) 13515 | -7/Factory | Fabricated Med. Treads (x2) 13556 | -7/Factory | Core integrity fell below 50% 14013 | -7/Factory | Sucked down chute 14013 | -7/Factory | Entered Waste 14101 | -7/Waste | Spotted C-40 Crusher 14242 | -7/Waste | Crushed by falling debris 14273 | -7/Waste | Lost 3 parts (3u) 14319 | -7/Waste | Crushed by falling debris 14373 | -7/Waste | Warlord forces began an assault 14391 | -7/Waste | Allies destroyed C-40 Crusher 14393 | -7/Waste | Spotted C-40 Crusher 14402 | -7/Waste | Allies destroyed C-40 Crusher 14425 | -7/Waste | Spotted C-40 Crusher 14426 | -7/Waste | Discovered new exit (range 11) 14435 | -7/Waste | Allies destroyed C-40 Crusher 14562 | -7/Waste | Spotted C-40 Crusher 14564 | -7/Waste | Allies destroyed C-40 Crusher 14582 | -7/Waste | Spotted C-40 Crusher 14589 | -7/Waste | Destroyed C-40 Crusher 14676 | -7/Waste | Entered Factory 14676 | -7/Factory | Accompanied by 10 allies 15015 | -7/Factory | Repaired Imp. Utility Shielding 16591 | -7/Factory | Core integrity fell below 20% 16698 | -7/Factory | Repaired Imp. Utility Shielding 16717 | -7/Factory | Discovered exit to Factory (range 15) 16770 | -7/Factory | Entered another Factory area 16770 | -6/Factory | Accompanied by 2 allies 16770 | -6/Factory | Evolved 2 slots: Utility x2 17212 | -6/Factory | Build established: Scavenger-Skirmisher 17470 | -6/Factory | First assault squad dispatched 17994 | -6/Factory | Lost 4 parts (1n3u) 18414 | -6/Factory | Build established: Skirmisher 18594 | -6/Factory | Discovered new exit (range 5) 18635 | -6/Factory | Identified exit to Factory 18755 | -6/Factory | Build established: Mutant 18790 | -6/Factory | Fabricated Hvy. Treads (x2) 19119 | -6/Factory | Core integrity fell below 50% 19555 | -6/Factory | Identified exit to Garrison 19898 | -6/Factory | System corruption reached 10% 20575 | -6/Factory | Discovered exit to Factory (range 21) 20634 | -6/Factory | Entered another Factory area 20634 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 20764 | -5/Factory | Repaired Lrg. Storage Unit 20934 | -5/Factory | Build established: Gunner 20934 | -5/Factory | First assault squad dispatched 21012 | -5/Factory | Lost 5 parts (1p3u1w) 21060 | -5/Factory | Lost 3 parts (1p1u1w) 21362 | -5/Factory | Fabricated C-35 Carver? 21677 | -5/Factory | Identified exit to Upper Caves 21677 | -5/Factory | Identified exit to Extension 22330 | -5/Factory | Lost 10 parts (1p3n5u1w) 22350 | -5/Factory | Destroyed 11 combat bots 22360 | -5/Factory | Cargo convoy interrupted 22377 | -5/Factory | High security lockdown imminent 22381 | -5/Factory | System corruption reached 10% 22383 | -5/Factory | Core integrity fell below 50% 22447 | -5/Factory | Lost 5 parts (1p2u2w) 22457 | -5/Factory | High security lockdown engaged 22518 | -5/Factory | System corruption reached 30% 22563 | -5/Factory | Lost 12 parts (1p2n8u1w) 22583 | -5/Factory | Released all parts (7) 22603 | -5/Factory | Core integrity fell below 20% 22604 | -5/Factory | Lost 4 parts (1u3w) 22604 | -5/Factory | Manually triggered Chute Trap 22604 | -5/Factory | Sucked down chute 22604 | -5/Factory | Entered Waste 22605 | -5/Waste | Met a frightened Derelict 22663 | -5/Waste | Spotted C-40 Crusher 22703 | -5/Waste | Spotted C-40 Crusher 22706 | -5/Waste | Crushed by falling debris 22714 | -5/Waste | Spotted C-40 Crusher 22744 | -5/Waste | Crushed by falling debris 22781 | -5/Waste | Spotted C-40 Crusher 22810 | -5/Waste | Build established: Mutant 23055 | -5/Waste | Discovered new exit (range 8) 23073 | -5/Waste | Entered Factory 23373 | -5/Factory | First assault squad dispatched 23481 | -5/Factory | Lost 4 parts (1p1n1u1w) 23550 | -5/Factory | Released all parts (13) 23550 | -5/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 23548_ System corrupted: Heat flow error (+257). 23548_ Acquired 4 matter. 23548_ Phase Shifter destroyed. 23548_ System corrupted by crushing effect (+2). 23548_ Biometal Medium Treads destroyed. 23548_ System corrupted by crushing effect (+3). 23550_ Power failure, Imp. Ion Engine shutdown. 23550_ Released Adv. Shield Generator. 23550_ Released Prc. Energy Filter. 23550_ Released ECM Suite. 23550_ Released Energy Well. 23550_ Released Imp. Thermal Shield. 23550_ Released Imp. Power Shielding. 23550_ Released Enh. Nova Cannon. 23550_ Released Hvy. Phase Cannon. 23550_ Released Med. Storage Unit. 23550_ Released Imp. Ion Engine. 23550_ Released Arm. Medium Treads. 23550_ Released Gauss Rifle. 23550_ Dropped Field Recycling Unit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ????????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? ????????????????????? | | ???????????????????????????+#????????????????????? | | ?????????????????#????????? #????????????????????? | | ?????????????????+ ???????? ;????????????????????? | | ?????????????? ??# ?????##R## ?????????????????? | | ??????????????? ##+###### # ??????????????????? | | ???????????????? " +???????????????????? | | ???????????????? m #???????????????????? | | ????????????????? gg=* "#???????????????????? | | ????????????????"""" ""!!!]""#???????????????????? | | ??????????????? """" """bb!T"#???????????????????? | | ??????????????? """" """"%!""#???????????????????? | | ?????????????"" """" """!@!" #???????????????????? | | ????????????""" """" """!%]* #############???????? | | ????????+ """" """ """=![ ??????? | | ????????# ! ??????? | | ????????# % u ??????? | | ????????# ######### ###+######????????? | | ???????????????????# % #?????????????????? | | ???????????????????# #?????????????????? | | ???????????????????# k #?????????????????? | | ???????????????????#### #??????######?????? | | ??????????????????????# #??????# ?????? | | ??????????????????????# #??????# ?????? | | ??????????????????????# #??????# """"???? | | ?????????????????????## #??????# """""??? | | ?????????????######### #??????# """"""?? | | ???????????? #??????# """"""?? | | ???????????????##### #??????# | | ???????????????????# ###??????# """"""" | | ???????????????????# !#????????# """"""" | | ???????????????????# ! #????????# """"""" | | ???????????????????# = #????????# """"""" | | ???????????????????# #????????# | | ???????????????????# #????????# | | ???????????????????# =########## | | ???????????????????# ! "" "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 41 Energy Capacity 780 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Power Amplification 20 Additional Mass Support 9 Base Temperature (-) 150 Armor Coverage 750 Resistance: KI 25 Resistance: TH 25 Resistance: EM 25 Core Shielding 20 Power Shielding 66 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 66 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 2 Energy Filtering 50 Particle Charging 20 Defensive Hacking 10 Item Schematics ----------------- Imp. Signal Interpreter | -9/Materials | Scanalyzed Recoil Stabilizer | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Carbon-fiber Leg | -9/Materials | Scanalyzed Adv. Beam Rifle | -8/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Med. Treads | -7/Factory | Scanalyzed Hvy. Particle Gun | -7/Factory | Scanalyzed Imp. Deuterium Engine | -7/Factory | Scanalyzed Corruption Screen | -7/Factory | Hacked Hvy. Treads | -7/Factory | Scanalyzed Matter Neutralizer | -6/Factory | Hacked Cld. Deuterium Engine | -6/Factory | Scanalyzed Hvy. Phase Cannon | -5/Factory | Scanalyzed Imp. Focal Shield | -5/Factory | Scanalyzed Arm. Medium Treads | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Med. Treads | x2 | -7/Factory Med. Treads | x2 | -7/Factory Hvy. Treads | x2 | -6/Factory C-35 Carver | x3 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Below Wheee! Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed RestorationMomentumFalx Manual? 0 Play Time 05:39:13 Cumulative 167.1 hours Start 2022.03.19 @ 14:27:35 End 2022.03.19 @ 21:09:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 156 Rogue 156 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 46 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c98c2016-fe25-444e-8118-4453726f7a0b