Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.23 @ 16:20:59 Player: Fresoquark Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (86) 430 Value Destroyed (3306) 3306 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1152) 1152 TOTAL SCORE: 9448 Bonus ------- High Alert Combat Kills 69 Follower Combat Kills 283 Entered Garrisons 200 Met Data Miner 300 Acquired ECA 300 Cogmind --------- Core Integrity 0/850 Matter 200/300 Energy 110/150 System Corruption 26% Temperature Cool (9) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (3) -------- Micro Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (6) ------ Advanced Heat Sink Advanced Signal Interpreter Target Analyzer Core Analyzer > --- WEAPON (2) ------- Improved Heavy Laser Heavy Flak Cannon > --- INVENTORY (5) ---- Improved Heat Sink Improved Light Armor Plating Gatling Laser Mini Assault Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Light Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Signal Interpreter Advanced Targeting Computer Core Analyzer Energy Filter Improved Particle Charger Improved Reaction Control System > --- WEAPON ----------- Heavy Flak Cannon Antimatter Cannon > --- INVENTORY -------- Hardened Medium Armor Plating Improved Heavy Armor Plating Makeshift System Restoration Module Heavy Particle Cannon [Rating: 68] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Core Analyzer Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Core Analyzer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Force Rifle Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Fac Low Dat Pro Fac Was Fac Slots Evolved 8 | . . 2 2 . 2 . . . 2 . . Power 2 | . . . 1 . . . . . 1 . . Propulsion 2 | . . 2 . . . . . . . . . Utility 4 | . . . 1 . 2 . . . 1 . . Weapon . | . . . . . . . . . . . . Parts Attached 113 | 6 8 3 3 21 6 5 . 2 18 1 40 Power 23 | 1 2 . 1 4 1 1 . . 3 . 10 Engine 8 | 1 1 . . 3 1 1 . . . . 1 Core 15 | . 1 . 1 1 . . . . 3 . 9 Reactor . | . . . . . . . . . . . . Propulsion 27 | 2 2 2 1 6 . . . 1 4 . 9 Treads 1 | . . . . . . . . 1 . . . Leg 24 | 2 2 2 1 4 . . . . 4 . 9 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 2 | . . . . 2 . . . . . . . Utility 39 | 1 3 1 1 6 3 2 . 1 7 1 13 Device 18 | . . 1 . . 1 2 . . 5 1 8 Storage 3 | 1 1 . . . 1 . . . . . . Processor 7 | . . . . 1 1 . . 1 1 . 3 Hackware . | . . . . . . . . . . . . Protection 11 | . 2 . 1 5 . . . . 1 . 2 Artifact . | . . . . . . . . . . . . Weapon 24 | 2 1 . . 5 2 2 . . 4 . 8 Energy Gun 7 | 1 . . . 1 . . . . 1 . 4 Energy Cannon 4 | . . . . . 1 1 . . 1 . 1 Ballistic Gun 8 | 1 1 . . 4 . 1 . . . . 1 Ballistic Cannon 5 | . . . . . 1 . . . 2 . 2 Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 1 . . . 1 . 3 Parts Lost 66 | . 3 1 . 12 4 6 . 5 4 3 28 Power 17 | . 2 . . 1 1 1 . 1 . 1 10 Propulsion 17 | . . . . 4 2 2 . . 1 2 6 Utility 21 | . . 1 . 4 1 2 . 3 2 . 8 Weapon 11 | . 1 . . 3 . 1 . 1 1 . 4 Highest Loss Streak 5 | . 2 1 . 4 2 3 . 5 3 3 5 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Backups 6 | 2 8 9 8 8 9 9 7 5 4 5 4 Power . | . . 1 1 . 1 . . . . . . Propulsion 1 | 1 3 3 4 2 . . . . . 1 . Utility 3 | . 1 2 1 4 6 5 5 4 3 2 2 Weapon 1 | . 2 1 2 1 2 2 2 1 1 2 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 21 | . 3 5 . 2 1 1 . 1 2 . 6 Power 1 | . . 1 . . . . . . . . . Propulsion 5 | . 3 2 . . . . . . . . . Utility 7 | . . 1 . 1 1 . . 1 1 . 2 Weapon 8 | . . 1 . 1 . 1 . . 1 . 4 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 81 | . 97 98 96 89 87 62 61 36 74 82 78 Engine 4 | . 8 . . 9 7 11 7 1 . . 1 Core 8 | . 4 11 18 7 4 . . . 16 17 10 Leg 22 | . 27 43 36 28 22 5 . . 12 20 18 Device 7 | . . 7 9 . 5 9 23 9 10 6 11 Storage 5 | . 14 11 9 9 9 7 7 1 . . . Processor 9 | . . . . 4 12 11 7 8 18 20 15 Protection 5 | . 12 2 6 11 7 2 . . . 6 5 Energy Gun 2 | . 8 . . . 3 . . . 1 . 5 Energy Cannon 1 | . . . . . 6 5 7 1 2 . . Ballistic Gun 9 | . 19 22 18 15 3 . . . 3 . 2 Ballistic Cannon 2 | . . . . . . 7 7 7 4 10 4 Peak Build Rating 68 | 6 10 12 16 22 32 33 30 30 68 68 62 Average Rating 29 | 5 7 11 15 16 28 27 30 18 48 60 51 On Entrance 24 | . 6 9 12 16 22 31 30 30 19 68 48 Avg Prop Armor Cover (%) 8 | . . . . . . . . . 13 . 5 Naked Turns . | . . . . . . . . . . . . Heaviest Build 53 | 12 22 22 28 36 43 49 34 34 50 53 51 Greatest Support 75 | 20 20 40 40 40 49 29 12 20 74 74 75 Greatest Overweight (x) 5 | 2 2 . . 5 1 3 2 2 1 1 2 Average Overweight (x) . | . . . . . . 1 2 . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 5 5 5 Average Capacity 7 | 7 9 10 10 10 10 10 10 6 5 5 5 Most Carried 10 | 4 10 10 9 10 10 10 7 7 5 5 5 Average Carried 7 | 2 8 9 8 8 9 9 7 5 4 4 3 Final Capacity 10 | 8 10 10 10 10 10 10 10 5 5 5 5 Final Carried 10 | 4 9 10 9 10 10 7 7 5 5 5 4 Class Distribution -------------------- 50% | Scavenger-Mutant 49% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Waste Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Gar Fac Low Dat Pro Fac Was Fac Matter Collected 3273 | 208 149 207 . 751 101 69 . 94 411 . 1283 Remotely . | . . . . . . . . . . . . Salvage Created 3189 | . 312 246 . 843 103 38 . 100 376 . 1171 Parts 171 | . 14 18 . 57 3 . . 3 19 . 57 Haulers Intercepted 1 | . . . . . . . . . . . 1 Recyclers Shooed 4 | . . . . . . . . . 1 . 3 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . 16 . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Fac Low Dat Pro Fac Was Fac Combat Hostiles Destroyed 82 | . 7 5 . 30 2 1 . 2 12 . 23 Melee 2 | . . . . 2 . . . . . . . Guns 56 | . 6 5 . 28 2 . . . 5 . 10 Cannons 20 | . . . . . . 1 . 2 6 . 11 AOE 2 | . 1 . . . . . . . . . 1 Classes Destroyed 11 | . 2 1 . 3 1 . . . 1 . 3 Worker 1 | . 1 . . . . . . . . . . Builder 1 | . . . . . . . . . . . 1 Hauler 1 | . . . . . . . . . . . 1 Recycler 1 | . . . . . . . . . . . 1 Swarmer 24 | . . . . 18 . . . . 3 . 3 Saboteur 1 | . . . . 1 . . . . . . . Grunt 28 | . 7 4 . 2 . . . 1 5 . 9 Brawler 5 | . . . . 4 . . . 1 . . . Sentry 11 | . . 1 . 5 1 1 . . . . 3 Hunter 5 | . . . . . 1 . . . . . 4 Programmer 8 | . . . . . . . . . 4 . 4 Best Kill Streak 8 | . 2 3 . 8 1 1 . 2 3 . 4 Combat Bots Only 8 | . 2 3 . 8 1 1 . 2 3 . 3 Max Kills in Single Turn 2 | . 1 1 . 1 1 1 . 1 1 . 2 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . . 1 Melee 1 | . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Gar Fac Low Dat Pro Fac Was Fac Hostile Shots Fired 976 | . 72 22 . 217 78 77 . 72 74 7 357 Missed 282 | . 26 7 . 55 22 32 . 12 26 2 100 Hits 694 | . 46 15 . 162 56 45 . 60 48 5 257 Melee 16 | . . . . 10 . . . 1 . 5 . Projectile 678 | . 46 15 . 152 56 45 . 59 48 . 257 Critical Strikes 18 | . 2 . . 4 1 . . 4 1 . 6 Damage Taken 9921 | . 607 178 . 1830 561 437 . 1081 805 239 4183 Core 1790 | . 156 . . 271 33 27 . 452 108 . 743 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 36 | . 36 . . . . . . . . . . Ignored by Resistances 26 | . . . . . . . . . . . 26 Core Remaining (%) 62 | 100 37 100 . 50 . . . 26 . . . Volleys Fired 307 | . 38 12 . 73 14 4 . 14 39 . 113 Largest 2 | . 2 2 . 2 2 2 . 2 2 . 2 Hottest 160 | . 60 40 . 46 145 120 . 120 110 . 160 Shots Fired 565 | . 73 24 . 140 28 8 . 21 71 2 198 Gun 393 | . 73 24 . 140 14 . . . 35 . 107 Cannon 172 | . . . . . 14 8 . 21 36 2 91 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 406 | . 50 24 . 139 6 4 . 14 50 2 117 Thermal 136 | . . . . 1 22 4 . 7 21 . 81 Explosive . | . . . . . . . . . . . . Electromagnetic 23 | . 23 . . . . . . . . . . Robot Hit Streak 18 | . 8 16 . 13 18 5 . 10 7 1 10 Robot Miss Streak 23 | . 5 1 . 6 2 1 . 1 7 5 23 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 5 | . . 2 . 3 . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . Shots Hit Robots 356 | . 39 21 . 85 22 6 . 16 45 1 121 Core Hits 214 | . 20 11 . 42 5 2 . 5 31 . 98 Critical Kills 4 | . . . . . . . . . . . 4 Critical Parts Destroyed 6 | . . . . 1 . . . . . . 5 Critical Strikes 15 | . . . . 2 . 1 . 1 . . 11 Destroy 11 | . . . . 2 . . . . . . 9 Blast 4 | . . . . . . 1 . 1 . . 2 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7017 | . 609 250 . 1301 440 158 . 430 1103 62 2664 Guns 3898 | . 499 250 . 1297 183 . . . 497 . 1172 Cannons 2920 | . . . . . 257 158 . 430 604 62 1409 Explosions 174 | . 103 . . . . . . . . . 71 Melee . | . . . . . . . . . . . . Ramming 25 | . 7 . . 4 . . . . 2 . 12 Kinetic 4801 | . 356 250 . 1297 88 106 . 302 855 62 1485 Thermal 2048 | . 103 . . . 352 52 . 128 246 . 1167 Explosive . | . . . . . . . . . . . . Electromagnetic 143 | . 143 . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 26 | . . . . 5 . . . . 2 22 26 Average Corruption 13 | . . . . 3 . . . . 1 13 22 Corruption Purged 5 | . . . . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . . . . Effects 168 | . . . . 31 . . . . 5 10 122 Message Errors 38 | . . . . 9 . . . . 1 . 28 Matter Fused 37 | . . . . 7 . . . . 3 . 27 Heat Flow Errors 15 | . . . . 1 . . . . . . 14 Energy Discharges 17 | . . . . 4 . . . . . 2 11 Parts Rejected 3 | . . . . . . . . . 1 . 2 Parts Fused 1 | . . . . . . . . . . . 1 Data Loss (minor) 12 | . . . . 3 . . . . . 1 8 Data Loss (major) 8 | . . . . 1 . . . . . 1 6 Misfires 9 | . . . . 3 . . . . . 2 4 Alerts 3 | . . . . . . . . . . 1 2 Misdirections 7 | . . . . . . . . . . 3 4 Weapon Failures 18 | . . . . 3 . . . . . . 15 Overload Shots . | . . . . . . . . . . . . Overflow Damage 17 | . . . . . . . . . 3 . 14 Projectiles 3 | . . . . . . . . . 3 . . Explosions 14 | . . . . . . . . . . . 14 Melee . | . . . . . . . . . . . . Knockbacks 51 | . . . . . . . . 3 11 . 37 Impact . | . . . . . . . . . . . . Kinetic 47 | . . . . . . . . 3 9 . 35 Secondary 4 | . . . . . . . . . 2 . 2 Self-Inflicted Damage 98 | . 30 . . 1 . . . . . . 67 Shots 2 | . 1 . . . . . . . . . 1 Rammed 5 | . . . . 5 . . . . . . . Targets Rammed 12 | . 3 . . 5 . . . . 1 . 3 Kicked 7 | . 3 . . . . . . . 1 . 3 Crushed . | . . . . . . . . . . . . Highest Temperature 755 | . 129 14 . 292 390 306 . 107 456 30 755 Average Temperature 138 | . 34 7 . 79 174 165 . 44 163 15 161 Received Heat Transfer 2850 | . 363 102 . 486 84 108 . 531 153 . 1023 Effects 34 | . . . . 1 1 1 . . 10 . 21 Shutdowns 8 | . . . . . 1 . . . 4 . 3 Energy Bleed 4 | . . . . 1 . 1 . . . . 2 Interference 10 | . . . . . . . . . 6 . 4 Short Circuit 4 | . . . . . . . . . . . 4 Damage (minor) 4 | . . . . . . . . . . . 4 Damage (major) 3 | . . . . . . . . . . . 3 Damage (core) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . 1 . 1 Combat Hostiles 2 | . . . . . . . . . 1 . 1 Parts Melted 9 | . . . . . 2 . . . 4 . 3 Heat Transferred 3682 | . 150 . . . 722 100 . 250 487 . 1973 Parts Sabotaged 8 | . . . . 8 . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Fac Low Dat Pro Fac Was Fac Maximum Alert Level 3 | . . . . 3 1 . . . . . 1 Low Security (%) 79 | 100 100 100 100 34 46 . . . 100 100 89 Level 1 12 | . . . . 26 53 . . . . . 10 Level 2 6 | . . . . 33 . . . . . . . Level 3 1 | . . . . 5 . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 705 | . 70 82 1 705 369 . . . 92 25 260 Initial 369 | . . . 1 . 369 . . . 2 25 . Average 122 | . 14 16 . 356 220 . . . 18 5 97 Influence Increases 3030 | . 234 269 . 825 60 35 . 249 345 . 1013 Destroy 0b10 Robot/C 1780 | . 140 100 . 600 40 20 . 180 240 . 460 Destroy 0b10 Robot/NC 20 | . 5 . . . . . . . . . 15 Destroy Leader 332 | . 30 40 . 30 20 . . 30 50 . 132 Allied During Kill 39 | . . . . . . . . 39 . . . Successful Hack 46 | . 4 9 . . . . . . 14 . 19 Disable Machine 195 | . . . . . . . . . 30 . 165 Anti-Garrison Action 150 | . . . . 150 . . . . . . . Destroy Structure 93 | . 10 . . . . . . . 11 . 72 Partial Spotted 30 | . . . . 15 . . . . . . 15 Lose Combat Pursuer 345 | . 45 120 . 30 . 15 . . . . 135 Influence Decreases 2842 | . 234 264 5 120 678 122 . 245 275 74 825 Entered New Map 424 | . . . 4 . 336 33 . . 2 49 . Time Decay 1893 | . 224 254 1 . 302 85 . 225 232 25 545 Lost Part 524 | . 10 10 . 120 40 4 . 20 40 . 280 Lost Ally 1 | . . . . . . . . . 1 . . Squads Dispatched 21 | . 2 3 . . 1 . . . 4 . 11 Investigation 6 | . 1 2 . . . . . . . . 3 Extermination 8 | . . . . . 1 . . . 3 . 4 Reinforcement 7 | . 1 1 . . . . . . 1 . 4 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . 1 Construction Impeded 2 | . . . . . . . . . 1 . 1 Haulers Reinforced 2 | . . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Fac Low Dat Pro Fac Was Fac Distress Signals 5 | . 1 . . . . . . . 2 . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 141 | . 16 11 . 35 6 2 . 8 14 6 43 Peak Tracking Total 9 | . 4 3 . 7 5 1 . 4 4 6 9 Tactical Retreats 13 | . 2 3 . 2 . 1 . . . . 5 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Fac Low Dat Pro Fac Was Fac Traps Triggered 16 | . 1 1 . 8 . . . . 3 . 3 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Gar Fac Low Dat Pro Fac Was Fac Machines Disabled 13 | . . . . . . . . . 2 . 11 Max in Single Turn 7 | . . . . . . . . . 1 . 7 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Fac Low Dat Pro Fac Was Fac Machines Accessed 19 | . 5 2 1 1 1 . 4 . 1 . 4 Terminals 10 | . 4 1 . 1 1 . . . 1 . 2 Fabricators 1 | . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . . . . . 1 Garrison Access 1 | . . . 1 . . . . . . . . Total Hacks 70 | . 12 11 2 3 1 . 30 . 2 . 9 Successful 50 | . 6 7 1 . . . 30 . 1 . 5 Failed 19 | . 6 3 1 3 1 . . . 1 . 4 Catastrophic 4 | . . . . 1 . . . . 1 . 2 Database Lockouts 1 | . . 1 . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 22 | . 9 4 . 3 1 . . . 2 . 3 Fabricators 5 | . . . . . . . . . . . 5 Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . . . Scanalyzers 8 | . . 7 . . . . . . . . 1 Garrison Access 2 | . . . 2 . . . . . . . . Terminal Hacks 41 | . 6 2 . . . . 30 . 1 . 2 Record 12 | . . . . . . . 11 . . . 1 Part Schematic 11 | . . . . . . . 11 . . . . Robot Schematic 5 | . . . . . . . 5 . . . . Robot Analysis 2 | . 1 . . . . . . . 1 . . Prototype ID Bank 5 | . 2 . . . . . 3 . . . . Open DSF 1 | . . . . . . . . . . . 1 Alert Level 1 | . 1 . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . Assault Status 1 | . 1 . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . 3 Network Status 1 | . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 5 | . . 5 . . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . . Analyze 2 | . . 2 . . . . . . . . . Retrieve Study 1 | . . 1 . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 14 | . 5 2 1 1 1 . . . 1 . 3 Full Trace Events 4 | . . 1 . 1 . . . . . . 2 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 13 | . . 2 . . . . 11 . . . . Parts Built 2 | . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . Time 51 | . . . . . . . . . . . 51 Total Part Build Rating 2 | . . . . . . . . . . . 2 Part Studies Acquired 1 | . . 1 . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Gar Fac Low Dat Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Gar Fac Low Dat Pro Fac Was Fac Total Allies 1 | . . . . . . . . 1 . . . Largest Group 1 | . . . . . . . . 1 1 . . Highest-Rated Group 96 | . . . . . . . . 96 96 . . Highest-Rated Ally 96 | . . . . . . . . 96 96 . . Initial Warlord ECA Mod 1 | . . . . . 1 1 1 . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 22 | . . . . . . . . 19 3 . . Total Damage 892 | . . . . . . . . 892 . . . Kills 7 | . . . . . . . . 7 . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Fac Low Dat Pro Fac Was Fac Active Infowar (turns) 2051 | . . 918 21 101 . . . . 211 . 800 Optics 101 | . . . . . . . . . . . 101 Sensors 1740 | . . 918 21 101 . . . . . . 700 IFF 211 | . . . . . . . . . 211 . . Robot Analysis Total 2 | . 1 . . . . . . . 1 . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Gar Fac Low Dat Pro Fac Was Fac Turns Passed 9415 | 91 954 1335 21 1633 670 351 138 754 1143 161 2164 Spaces Moved 5243 | 69 555 674 15 1011 399 217 93 433 539 128 1110 Core 399 | 7 . . . 2 . 161 93 136 . . . Treads 368 | . . . . . . . . 297 71 . . Legs 4460 | 62 555 674 15 993 399 56 . . 468 128 1110 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 16 | . . . . 16 . . . . . . . Fastest Speed 50 | 50 120 105 105 105 105 100 150 100 122 122 120 Average Speed 138 | 114 140 107 105 127 143 150 150 157 155 124 148 Slowest Speed 300 | 150 260 120 105 300 175 200 150 170 200 195 260 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 Exploration Rate (%) 36 | 4 67 23 3 62 7 29 75 60 11 73 23 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . 1 1 . . . . Known Exits Taken 1 | . . . 1 . . . . . . . . Unknown Exits Taken 7 | 1 1 1 . . 1 1 1 1 . . . Scrap Searched 3 | . . . . . . 1 . 2 . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 111 | . 10 . . . . . . 5 8 . 88 Melee . | . . . . . . . . . . . . Projectile 26 | . . . . . . . . 5 8 . 13 AOE 85 | . 10 . . . . . . . . . 75 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Fac Low Dat Pro Fac Was Fac Total 6813 | 78 659 1265 19 1208 468 238 92 483 770 130 1403 Wait 935 | . 35 564 . 41 33 7 . 31 149 . 75 Move 5227 | 68 554 673 14 1004 398 216 92 432 539 127 1110 Hop . | . . . . . . . . . . . . Pick Up 87 | 4 13 8 1 16 5 3 . 2 10 1 24 Fast Attach 69 | 6 4 1 . 13 4 . . 1 14 . 26 Attach 51 | . 2 2 2 12 4 5 . 2 4 1 17 Detach 4 | . . . . 2 1 1 . . . . . Swap 20 | . 2 . 2 3 3 . . . 2 . 8 Drop 63 | . 8 5 . 8 6 2 . 1 10 1 22 Fire 307 | . 38 12 . 73 14 4 . 14 39 . 113 Melee . | . . . . . . . . . . . . Ram 5 | . . . . 5 . . . . . . . Kick 7 | . 3 . . . . . . . 1 . 3 Crush . | . . . . . . . . . . . . Escape Stasis 37 | . . . . 30 . . . . 2 . 5 Rewire 1 | . . . . 1 . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 546 | -10/Materials | Discovered new exit (range 8) 739 | -10/Materials | Core integrity fell below 50% 807 | -10/Materials | Discovered new exit (range 10) 1046 | -10/Materials | Entered another Materials area 1046 | -9/Materials | Evolved 2 slots: Propulsion x2 1162 | -9/Materials | Central database locked down 1358 | -9/Materials | Build established: Scavenger-Mutant 2375 | -9/Materials | Discovered new exit (range 4) 2381 | -9/Materials | Entered another Materials area 2381 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2401 | -8/Materials | Identified exit to Garrison 2402 | -8/Materials | Entered Garrison 2452 | -8/Garrison | Triggered checkpoint 2476 | -8/Garrison | Triggered checkpoint 2537 | -8/Garrison | Lost 3 parts (1n2u) 2541 | -8/Garrison | Destroyed 8 combat bots 2663 | -8/Garrison | Discovered new exit (range 10) 2684 | -8/Garrison | Triggered checkpoint 2694 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3042 | -8/Garrison | Triggered checkpoint 3131 | -8/Garrison | Discovered new exit (range 11) 3149 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3214 | -8/Garrison | Lost 4 parts (2n2u) 3220 | -8/Garrison | Triggered checkpoint 3384 | -8/Garrison | Triggered checkpoint 3452 | -8/Garrison | Triggered checkpoint 3681 | -8/Garrison | Lost 3 parts (1p2w) 3918 | -8/Garrison | Triggered checkpoint 4021 | -8/Garrison | Discovered new exit (range 15) 4035 | -8/Garrison | Entered Factory 4035 | -7/Factory | Evolved 2 slots: Utility x2 4506 | -7/Factory | Discovered new exit (range 5) 4705 | -7/Factory | Entered Lower Caves 4712 | -7/Lower Caves | Met a Warlord Commander 4713 | -7/Lower Caves | Learned location of Warlord (-4) 4714 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 4718 | -7/Lower Caves | Found Encrypted Comm Array 4742 | -7/Lower Caves | Build established: Mutant 4799 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4853 | -7/Lower Caves | Lost 3 parts (2n1u) 4875 | -7/Lower Caves | Spotted B-75 Beast 4954 | -7/Lower Caves | Lost 3 parts (1p1u1w) 5034 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 5056 | -7/Lower Caves | Entered Data Miner 5056 | -7/Data Miner | Discovered new exit (range 6) 5085 | -7/Data Miner | Met Data Miner 5131 | -7/Data Miner | Learned location of Section 7 (-2) 5131 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5160 | -7/Data Miner | Received God Mode back door access code from Data Miner 5194 | -7/Data Miner | Entered Proximity Caves 5367 | -6/Proximity Caves | Core integrity fell below 50% 5381 | -6/Proximity Caves | Escorted by Enhanced Grunt 5407 | -6/Proximity Caves | Lost 5 parts (1p3u1w) 5506 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5797 | -6/Proximity Caves | Discovered new exit (range 12) 5948 | -6/Proximity Caves | Entered Factory 5948 | -6/Factory | Accompanied by 1 ally 5948 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6302 | -6/Factory | Lost 3 parts (1n1u1w) 7091 | -6/Factory | Sucked down chute 7091 | -6/Factory | Entered Waste 7101 | -6/Waste | Spotted C-40 Crusher 7106 | -6/Waste | EMP discharged 7106 | -6/Waste | System corruption reached 10% 7113 | -6/Waste | Spotted C-40 Crusher 7142 | -6/Waste | Spotted C-40 Crusher 7149 | -6/Waste | Spotted C-40 Crusher 7187 | -6/Waste | Crushed by Compactor (1 part destroyed) 7188 | -6/Waste | Spotted C-40 Crusher 7189 | -6/Waste | Crushed by Compactor (1 part destroyed) 7192 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7199 | -6/Waste | Spotted C-40 Crusher 7206 | -6/Waste | EMP discharged 7223 | -6/Waste | Lost 3 parts (1p2n) 7233 | -6/Waste | Discovered new exit (range 16) 7251 | -6/Waste | Identified exit to Factory 7252 | -6/Waste | Entered Factory 7332 | -6/Factory | Fabricated Aluminum Leg (x2) 7730 | -6/Factory | Crushed by falling debris 7779 | -6/Factory | Lost 4 parts (1p1n2u) 7816 | -6/Factory | Incoming investigation squad redirected 7874 | -6/Factory | Lost 3 parts (1u2w) 7913 | -6/Factory | Core integrity fell below 50% 7975 | -6/Factory | Lost 5 parts (1p2n1u1w) 8186 | -6/Factory | Build established: Scavenger-Mutant 8315 | -6/Factory | Lost 3 parts (1p1n1u) 8455 | -6/Factory | Cargo convoy interrupted 8946 | -6/Factory | Core integrity fell below 20% 8996 | -6/Factory | Lost 3 parts (1p1u1w) 9416 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- payload. 09366_ B-48 Gladiator unfolds itself. 09366_ G-50 Soldier unfolds itself. 09367_ T-07 Excavator is excavating. 09378_ System corrupted: Matter fused (-7). 09379_ System corrupted: Hvy. Flak Cannon jammed. 09382_ G-50 Soldier knocked back. 09384_ Imp. Sensor Array destroyed. 09386_ G-50 Soldier knocked back. 09393_ System corrupted: Gatling Laser rejected. 09396_ Lgt. Fission Core destroyed. 09396_ Destroyed Lgt. Angular Momentum Engine. 09396_ G-50 Soldier destroyed. 09399_ G-50 Soldier knocked back. 09399_ Y-54 Guardian destroyed. 09402_ G-50 Soldier knocked back. 09408_ Flexi-carbon Leg destroyed. 09408_ G-50 Soldier knocked back. 09415_ System corrupted: Energy discharge (-47). Map ----- +----------------------------------------------------+ | # !]! # """ # #???????????????????????????? | | # ]]! # """ # #???????????????????????????? | | # # # #???????????????????????????? | | # ####### #???????????????????????????? | | # #######/#?########??????????????????? | | ############### #?# #??????????????????? | | #?????????????# !!! #?# #??????????????????? | | ??????????????# !!! =#?# #??????????????????? | | ??????????????# !! ### #??????????????????? | | ??????????????# %+ + #??????????????????? | | ??????????????# = ###] ##############?????? | | ??????????????####/########+### #?????? | | ??????????????+ + ! """"????????? | | ??????????????# ## / ""T"????????? | | ???????????#+## ## ??????? | | ?????????? ## #?????? | | ?????????? ## ! #?????? | | ?????????? ## #?????? | | ?????????? ## """" """" #?????? | | ?????????# ############## ## """" """" ??????? | | ????????? ???########### ## """" ""?????????? | | ?????????? ????= !! # / ""???""?????????? | | ??????????????? " " !! # # ???????????????? | | ??????????????? " " !! # #######+###????????? | | ?????????????? " " # "%" ??????? | | ?????????????? " " @# " ??????? | | ?????????????? " " g% ??????? | | ???????????????"" " " # ??????? | | ????????????????" " " # ???????? | | ???????????????? " " ########### ####???????? | | ????????????????" " " #???????????#??????????? | | ????????????????? !#??????????????????????? | | ???????????????? p %#??????????????????????? | | ???????????????####+#####=#??????????????????????? | | ?????????????????? ?????#???????????????????????? | | ????????????????? ??????????????????????????????? | | ???????????????? ???????????????????????????????? | | ???????????????? ???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 36 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Resistance: TH 10 Core Shielding 20 Propulsion Shielding 33 Phase Shifting 5 Evasion (%) 65 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Recoil Reduction 1 Matter Filtering 30 Energy Filtering 30 Particle Charging 30 Authchip Count 3 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Hvy. Shock Bomb Launcher | -7/Data Miner | Free Robot Schematics ------------------ M-28 Smith | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ Aluminum Leg | x2 | -6/Factory Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Ew, Corruption I Like You, Cogmind I Spy Item+ Jackpot Just What I Needed Spot Them First The Oracle Challenges ------------ None Game ------ Seed MicrodissipatorAlertAxe Manual? 0 Play Time 02:03:02 Cumulative 8.3 hours Start 2025.11.22 @ 20:55:00 End 2025.11.23 @ 16:20:59 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cbbb136d-c8c8-4e66-93f7-d2dd70da636b