Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.25 @ 06:07:31 Player: Barbarossa Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (88) 440 Value Destroyed (2865) 2865 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1534) 1534 TOTAL SCORE: 10599 Bonus ------- High Alert Combat Kills 28 Follower Combat Kills 1064 Met Imprinter 300 Was Imprinted 300 Friendly Fire -158 Cogmind --------- Core Integrity 0/1150 Matter 279/300 Energy 99/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Advanced Heat Sink Spectral Analyzer 0b10 Decoder Chip [Scout] Experimental Targeting Computer Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Large Storage Unit Energy Well (104) Hacking Drone Bay (1/1) Phasing AFG Peak State ------------ > --- POWER ------------ Fission-Nuclear Core > --- PROPULSION ------- Flying VTOL Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Advanced Heat Sink Spectral Analyzer Experimental Targeting Computer Advanced Target Analyzer > --- WEAPON ----------- Hpw. Ballistic Driver Construct/G Hyp. Ballistic Coil Construct/G > --- INVENTORY -------- Large Storage Unit Energy Well 0b10 Decoder Chip [Scout] Hacking Drone Bay Phasing AFG [Rating: 93] Favorites ----------- Power Constructs Engine Light Ion Engine Power Core Constructs Propulsion Constructs Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Constructs Utility Armored Scrap Engine Device Armored Scrap Engine Storage Small Storage Unit Processor Spectral Analyzer Protection Improved Medium Armor Plating Weapon Constructs Energy Gun Constructs Ballistic Gun Constructs Special Weapon RU-N14's Throwing Claymores Build | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Fac Fac Slots Evolved 12 | . . 2 . . 4 2 . . . . 2 2 Power 1 | . . . . . . 1 . . . . . . Propulsion 4 | . . 2 . . . . . . . . 1 1 Utility 5 | . . . . . 4 1 . . . . . . Weapon 2 | . . . . . . . . . . . 1 1 Parts Attached 134 | . 14 12 15 5 27 15 4 4 16 4 2 16 Power 21 | . 2 1 5 . 4 5 2 1 . . . 1 Engine 13 | . 2 1 5 . 2 2 1 . . . . . Core 8 | . . . . . 2 3 1 1 . . . 1 Reactor . | . . . . . . . . . . . . . Propulsion 29 | . 8 4 5 2 3 . . . . . . 7 Treads 2 | . . . . . 2 . . . . . . . Leg 2 | . 1 . . . . . . . . . . 1 Wheel 6 | . 2 . . . . . . . . . . 4 Hover . | . . . . . . . . . . . . . Flight 19 | . 5 4 5 2 1 . . . . . . 2 Utility 46 | . 1 2 3 1 15 5 2 . 8 4 1 4 Device 27 | . 1 1 . 1 10 3 2 . 3 4 1 1 Storage 6 | . . . . . 3 1 . . . . . 2 Processor 7 | . . . . . . 1 . . 5 . . 1 Hackware . | . . . . . . . . . . . . . Protection 6 | . . 1 3 . 2 . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 38 | . 3 5 2 2 5 5 . 3 8 . 1 4 Energy Gun 24 | . 1 . 2 2 5 5 . 3 2 . . 4 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 7 | . 2 5 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon 7 | . . . . . . . . . 6 . 1 . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 14 | . . 1 2 . 1 2 . . 7 . . 1 Parts Lost 59 | . 5 4 8 . 6 4 1 . . 1 3 27 Power 6 | . 1 1 1 . . . . . . . . 3 Propulsion 25 | . 3 1 3 . 2 2 . . . . 1 13 Utility 12 | . . . 2 . 2 1 1 . . 1 1 4 Weapon 16 | . 1 2 2 . 2 1 . . . . 1 7 Highest Loss Streak 12 | . 3 4 5 . 2 3 1 . . 1 3 12 To Critical Strikes 2 | . . . . . . 1 . . . . . 1 Average Slot Usage (%) 64 | . 74 90 86 78 61 66 68 66 65 65 48 49 Engine 2 | . 12 8 8 11 2 3 5 . . . . 1 Core 2 | . . . . . 4 8 6 6 . . . 1 Reactor 2 | . . . . . . . . . 5 6 5 1 Treads 1 | . . . . . 5 3 . . . . . . Wheel 2 | . 15 . . . . . . 3 6 3 . 1 Flight 8 | . 6 44 39 44 10 2 6 2 . 2 5 4 Device 15 | . . 2 2 10 19 21 22 26 24 12 12 11 Storage 5 | . 14 11 11 . 6 6 6 6 6 6 1 2 Processor 8 | . . . . . . 1 6 6 8 20 17 15 Protection 1 | . . 7 8 . 1 4 . . . . . . Energy Gun 6 | . 10 . 7 12 5 12 13 13 8 5 1 . Ballistic Gun 1 | . 11 16 10 . . . . . . . . 3 Special Weapon 1 | . . . . . . . . . 4 6 1 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 54 | 10 10 16 17 10 34 39 36 34 52 29 29 54 Greatest Support 62 | 20 26 16 16 16 46 62 36 36 40 40 37 48 Greatest Overweight (x) 5 | . 1 1 1 1 1 1 . . 1 . . 5 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | . 8 8 8 8 8 8 8 8 8 8 8 10 Average Capacity 7 | . 8 8 8 5 7 8 8 8 8 8 5 7 Most Carried 9 | . 8 8 8 8 8 8 8 8 8 8 8 9 Average Carried 7 | . 7 6 7 4 7 7 8 7 7 7 5 5 Final Capacity 8 | 8 8 8 8 5 8 8 8 8 8 8 5 5 Final Carried 8 | 6 8 8 8 5 8 8 8 7 8 8 5 5 Scrap Engine Consumption 93 | . . . . 10 17 16 4 5 5 9 8 19 Constructs Created 8 | . . . . . 2 1 1 . . . . 4 Constructs Modified 32 | . . . . . 4 4 1 8 3 4 . 8 Class Distribution -------------------- 48% | Construct 26% | Mutant 8% | Scavenger-Mutant 5% | Scavenger-Sprinter 4% | Scavenger-Construct 3% | Commander-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -9/Storage Scavenger-Sprinter | -9/Recycling Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Zion Construct | -5/Proximity Caves Mutant | -5/Factory Construct | -4/Factory Resources | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Fac Fac Matter Collected 1950 | 200 148 168 215 335 245 86 80 60 39 159 1 214 Remotely . | . . . . . . . . . . . . . Salvage Created 3614 | . 381 168 341 56 767 711 . 194 . 271 146 579 Parts 199 | . 30 13 25 5 41 27 . 14 . 10 5 29 Haulers Intercepted 2 | . . . . . 1 1 . . . . . . Recyclers Shooed 8 | . 3 . 2 . 3 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . . 4 9 . 25 . . Prevented 13 | . . . . . . . . 4 . 9 . . Kills | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 71 | . 11 5 8 . 10 12 . 6 . 4 3 12 Guns 57 | . 11 5 8 . 7 7 . 6 . 4 1 8 Cannons 6 | . . . . . 3 . . . . . . 3 AOE 5 | . . . . . . 4 . . . . 1 . Classes Destroyed 13 | . 4 1 . . 5 2 . . . . . 1 Worker 2 | . . . . . . . . . . . . 2 Builder 3 | . . . . . . 1 . . . . . 2 Tunneler 1 | . . . . . 1 . . . . . . . Hauler 2 | . . . . . 1 1 . . . . . . Recycler 6 | . 2 . 1 1 1 . . . . . . 1 Watcher 2 | . 1 . . . 1 . . . . . . . Swarmer 30 | . 9 3 3 . . 4 . 4 . 1 . 6 Grunt 22 | . 2 . 3 . 4 6 . . . 3 2 2 Duelist 2 | . . . . . . 1 . . . . 1 . Sentry 6 | . . 2 2 . 2 . . . . . . . Hunter 2 | . . . . . 1 1 . . . . . . Programmer 8 | . . . . . 2 . . 2 . . . 4 Heavy 1 | . . . . . 1 . . . . . . . Thug 1 | . . . . . . . . . . 1 . . Best Kill Streak 5 | . 4 5 3 1 3 5 . 5 . 2 3 4 Combat Bots Only 5 | . 3 5 3 . 3 4 . 5 . 2 3 3 Max Kills in Single Turn 4 | . 1 1 2 1 1 4 . 1 . 1 2 2 Gunslinging 1 | . . . 1 . . . . . . . . . Exploded 4 | . . . . . . 4 . . . . 1 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 1091 | . 81 68 94 3 177 69 36 50 . 40 18 455 Missed 377 | . 26 14 39 2 67 19 18 17 . 11 4 160 Damage Taken 11264 | . 496 702 701 28 1316 974 194 502 . 568 780 5003 Core 2209 | . 81 130 128 . 236 130 37 76 . 128 99 1164 Absorbed by Shields 46 | . . . . . 46 . . . . . . . Redirected to Shielding 9 | . . . 9 . . . . . . . . . Regen/Repaired (Parts) 1371 | . . . . 28 140 304 . 173 94 141 . 491 Core Remaining (%) 69 | 100 67 . . 35 66 . . . . 56 90 . Volleys Fired 365 | . 45 21 42 3 76 34 . 15 4 42 20 63 Largest 2 | . 2 2 2 1 2 2 . 2 1 1 2 2 Hottest 176 | . 60 46 79 40 124 115 . 136 76 95 95 176 Shots Fired 527 | . 85 36 70 5 96 55 . 30 4 42 25 79 Gun 464 | . 85 36 70 5 57 55 . 30 4 38 20 64 Cannon 54 | . . . . . 39 . . . . . . 15 Launcher . | . . . . . . . . . . . . . Special 9 | . . . . . . . . . . 4 5 . Kinetic 188 | . 43 36 58 . . . . . . 14 . 37 Thermal 231 | . 42 . 12 5 77 45 . 8 . . . 42 Explosive 9 | . . . . . . . . . . 4 5 . Electromagnetic 99 | . . . . . 19 10 . 22 4 24 20 . Robot Hit Streak 18 | . 5 16 18 16 12 15 . 8 7 12 15 13 Robot Miss Streak 8 | . 8 1 2 . 3 3 . 3 . 2 1 3 Penetration Max 2 | . . . . . . . . . . . . 2 Secondary Targets 6 | . . 1 2 . . . . 2 . . . 1 Max Gunslinging Chain 1 | . . 1 1 . . . . 1 . . . 1 Shots Hit Robots 372 | . 42 31 52 4 69 47 . 19 3 29 18 58 Core Hits 166 | . 23 8 16 2 24 39 . 9 . 9 7 29 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 25 | . . . 1 . 3 2 . 1 . . . 18 Burn 17 | . . . 1 . 3 2 . 1 . . . 10 Blast 8 | . . . . . . . . . . . . 8 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8905 | . 463 397 694 46 1810 1242 . 431 63 643 984 2132 Guns 7190 | . 463 397 694 46 1239 966 . 431 63 643 406 1842 Cannons 806 | . . . . . 529 . . . . . . 277 Explosions 804 | . . . . . 42 276 . . . . 480 6 Melee . | . . . . . . . . . . . . . Ramming 7 | . . . . . . . . . . . . 7 Kinetic 2715 | . 189 397 536 . . . . . . 255 . 1338 Thermal 4326 | . 274 . 158 46 1683 1152 . 232 . . . 781 Explosive 480 | . . . . . . . . . . . 480 . Electromagnetic 1279 | . . . . . 127 90 . 199 63 388 406 6 Impact . | . . . . . . . . . . . . . Slashing 98 | . . . . . . . . . . . 98 . Piercing . | . . . . . . . . . . . . . Highest Corruption 8 | . . 3 3 3 4 . . 1 . 1 . 8 Average Corruption 2 | . . 3 3 3 3 . . 1 . 1 . 6 Corruption Purged 3 | . . . . . . . . 2 . 1 . . Corruption Blocked . | . . . . . . . . . . . . . Effects 24 | . . 1 9 5 7 . . . . . . 2 Message Errors 5 | . . . 2 2 1 . . . . . . . Matter Fused 5 | . . . 2 1 2 . . . . . . . Heat Flow Errors 4 | . . . 2 . 2 . . . . . . . Energy Discharges 2 | . . . 2 . . . . . . . . . Data Loss (minor) 3 | . . . . . 2 . . . . . . 1 Data Loss (major) 2 | . . 1 1 . . . . . . . . . Misfires 2 | . . . . 2 . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . 1 Overload Shots 53 | . . . . . 33 12 . 8 . . . . Effects 4 | . . . . . 2 2 . . . . . . Energy Bleed 2 | . . . . . 2 . . . . . . . Heat Surge 2 | . . . . . . 2 . . . . . . Overflow Damage 14 | . . . . . 8 . . . . . . 6 Projectiles 6 | . . . . . . . . . . . . 6 Explosions 8 | . . . . . 8 . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 55 | . . . . . . 52 . . . . . 3 Shots 1 | . . . . . . 1 . . . . . . Rammed 2 | . . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 254 | . 114 96 254 30 234 239 . 171 . 176 15 61 Average Temperature 53 | . 40 53 50 9 66 86 . 78 . 50 4 26 Received Heat Transfer 1700 | . 120 162 264 . 407 405 60 . . 51 36 195 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . 1 . Parts Fried 1 | . . . . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 2 | . . . . . . 1 . . . . . 1 Combat Hostiles 2 | . . . . . . 1 . . . . . 1 Parts Melted 23 | . . . . . 4 10 . 7 . . . 2 Heat Transferred 8041 | . 625 . 458 100 1800 2600 . 350 . . . 2108 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 1 2 . . . . . . Alert | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Fac Fac Peak Influence 715 | . 316 219 715 258 221 338 . . . . 152 510 Initial 258 | . . 69 92 258 67 56 . . . . 84 7 Average 142 | . 150 144 332 174 71 194 . . . . 88 151 Maximum Alert Level 3 | . 1 1 3 1 1 1 . . . . . 2 Low Security (%) 75 | . 60 86 21 69 96 70 . . . . 100 62 Level 1 20 | . 39 13 55 30 3 29 . . . . . 24 Level 2 4 | . . . 19 . . . . . . . . 13 Level 3 . | . . . 3 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 29 | . . . 5 . 8 3 . . . 1 2 10 Investigation 8 | . . . 2 . 3 1 . . . 1 . 1 Extermination 5 | . . . . . 2 . . . . . 1 2 Reinforcement 12 | . . . 3 . 3 2 . . . . 1 3 Assault 1 | . . . . . . . . . . . . 1 Garrison 3 | . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . . . . 2 Haulers Reinforced 1 | . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Fac Fac Distress Signals 4 | . 2 . 2 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 183 | . 19 6 44 1 19 14 7 6 1 20 8 38 Peak Tracking Total 17 | . 4 5 17 1 3 4 5 5 1 4 5 9 Tactical Retreats 23 | . 3 . 5 . 2 1 2 . . . 2 8 Traps | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Fac Fac Traps Triggered 5 | . . . 1 . 3 . . . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 5 | . . . . . 2 . . . . 3 . . Machines | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Fac Fac Machines Disabled 5 | . . . . . 1 . . . . . . 4 Max in Single Turn 1 | . . . . . 1 . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Fac Fac Machines Accessed 28 | . 3 . 3 7 7 5 . . . 1 . 2 Terminals 20 | . 3 . 3 6 4 3 . . . 1 . . Fabricators 1 | . . . . . 1 . . . . . . . Repair Stations 2 | . . . . . . 1 . . . . . 1 Recycling Units 2 | . . . . 1 . . . . . . . 1 Scanalyzers 3 | . . . . . 2 1 . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 79 | . 6 . 11 24 17 12 . . . 4 . 5 Successful 43 | . 3 . 6 13 10 5 . . . 4 . 2 Failed 36 | . 3 . 5 11 7 7 . . . . . 3 Catastrophic 7 | . 1 . 1 1 3 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 44 | . 6 . 8 20 7 2 . . . . . 1 Terminals 59 | . 6 . 11 23 9 6 . . . 4 . . Fabricators 3 | . . . . . 3 . . . . . . . Repair Stations 5 | . . . . . . 3 . . . . . 2 Recycling Units 4 | . . . . 1 . . . . . . . 3 Scanalyzers 8 | . . . . . 5 3 . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 18 | . 1 . 4 6 1 2 . . . 4 . . Record 4 | . . . . . . . . . . 4 . . Part Schematic 3 | . . . . 3 . . . . . . . . Robot Schematic 1 | . . . 1 . . . . . . . . . Open DSF 1 | . . . . . . 1 . . . . . . Alert Level 3 | . . . 1 1 1 . . . . . . . Unreport Threat 2 | . 1 . . 1 . . . . . . . . Locate Traps 3 | . . . 2 . . 1 . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . Fabricator Hacks 3 | . . . . . 3 . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . Load Schematic 1 | . . . . . 1 . . . . . . . Build 1 | . . . . . 1 . . . . . . . Repair Station Hacks 3 | . . . . . . 2 . . . . . 1 Scan Component 2 | . . . . . . 1 . . . . . 1 Repair 1 | . . . . . . 1 . . . . . . Recycling Unit Hacks 2 | . . . . 1 . . . . . . . 1 Report Inventory 2 | . . . . 1 . . . . . . . 1 Scanalyzer 5 | . . . . . 4 1 . . . . . . Insert Component 3 | . . . . . 2 1 . . . . . . Analyze 2 | . . . . . 2 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 12 | . 2 . 2 6 2 . . . . . . . Terminals 12 | . 2 . 2 6 2 . . . . . . . Botnet 12 | . 2 . 2 6 2 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 26 | . 3 . 3 6 7 4 . . . 1 . 2 Full Trace Events 6 | . . . 2 . 2 1 . . . 1 . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . 1 . . . . . 4 . . . Robots Built 3 | . . . . . 3 . . . . . . . Authchips . | . . . . . . . . . . . . . Time 99 | . . . . . 99 . . . . . . . Total Robot Build Rating 6 | . . . . . 6 . . . . . . . Part Schematics Acquired 19 | . . . . 3 2 . . . 14 . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . Time 70 | . . . . . . 70 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 2 1 . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 10 | . . . . 8 1 . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Fac Fac Total Allies 35 | . . . 11 8 4 . . . 9 1 . 2 Largest Group 12 | . . . 11 12 11 1 . . 9 9 3 2 Highest-Rated Group 293 | . . . 145 151 146 10 . . 293 293 121 192 Highest-Rated Ally 100 | . . . 100 57 27 10 . . 41 81 41 96 Total Orders 16 | . . . 6 . 9 . . . . 1 . . ROAM 1 | . . . . . 1 . . . . . . . GUARD 12 | . . . 6 . 5 . . . . 1 . . AID 1 | . . . . . 1 . . . . . . . COLLECT 2 | . . . . . 2 . . . . . . . Ally Attacks 184 | . . . 33 1 32 . . . 4 70 12 32 Total Damage 4465 | . . . 459 23 452 . . . 34 1931 217 1349 Kills 34 | . . . 7 1 2 . . . . 17 1 6 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . 2 2 2 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 1 | . . . . . . . . . . . . 1 Traps 1 | . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Fac Fac Turns Passed 7810 | . 369 123 336 331 1307 618 171 423 1042 1440 532 1118 Spaces Moved 6445 | 1 218 144 347 497 912 481 390 297 873 1526 201 558 Core 25 | . 1 . . 15 . . . . . . . 9 Treads 688 | . . . . . 466 222 . . . . . . Legs 20 | 1 19 . . . . . . . . . . . Wheels 2621 | . 80 . . . . . . 130 873 1318 . 220 Hover . | . . . . . . . . . . . . . Flight 3091 | . 118 144 347 482 446 259 390 167 . 208 201 329 Fastest Speed 29 | 120 37 29 29 31 31 41 41 41 41 41 41 41 Average Speed 62 | 120 64 30 34 33 73 72 41 41 103 41 41 119 Slowest Speed 447 | 120 120 112 117 100 160 193 41 41 149 41 41 447 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 19 | . . . 13 4 . 1 . . . 1 . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 41 | 2 44 17 62 85 20 14 55 44 84 98 6 13 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 4 | . . . . . . . . 1 1 2 . . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 13 | . . . . . . . 5 1 2 5 . . Spaces Dug 34 | . . . . . . . . . . 32 2 . Terrain Destroyed 88 | . . . . . 4 10 . 3 . 53 5 13 Melee . | . . . . . . . . . . . . . Projectile 26 | . . . . . 4 2 . 3 . 3 1 13 AOE 62 | . . . . . . 8 . . . 50 4 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Fac Fac Total 9637 | . 373 187 482 657 1455 694 400 566 1003 2293 623 904 Wait 2441 | . 73 3 77 58 373 146 5 248 88 711 400 259 Move 6399 | . 217 143 324 488 911 478 389 296 872 1523 200 558 Hop 15 | . . . 9 4 . 1 . . . 1 . . Pick Up 63 | . 10 5 5 6 14 6 . . 10 2 1 4 Fast Attach 53 | . 4 6 7 . 9 4 2 1 4 2 1 13 Attach 37 | . 4 5 6 2 11 5 . . . . 1 3 Detach 16 | . 2 . 2 . 7 4 . . . . . 1 Swap 44 | . 6 1 2 3 7 6 2 3 12 2 . . Drop 76 | . 12 3 6 7 16 10 2 3 13 3 . 1 Fire 365 | . 45 21 42 3 76 34 . 15 4 42 20 63 Melee . | . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 18 | . . . . . 18 . . . . . . . Rewire 108 | . . . 2 86 13 . . . . 7 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Storage -9/Recycling -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Lost 3 parts (1p1n1w) 331 | -10/Materials | Discovered new exit (range 12) 357 | -10/Materials | Discovered new exit (range 4) 362 | -10/Materials | Build established: Mutant 370 | -10/Materials | Entered another Materials area 370 | -9/Materials | Evolved 2 slots: Propulsion x2 387 | -9/Materials | Discovered new exit (range 11) 482 | -9/Materials | Lost 4 parts (1p1n2w) 493 | -9/Materials | Entered Storage 550 | -9/Storage | Core integrity fell below 50% 621 | -9/Storage | Lost 5 parts (1p2n1u1w) 662 | -9/Storage | Met 01-MTF 765 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 774 | -9/Storage | Used back door to open Recycling access 774 | -9/Storage | Discovered new exit (range 5) 829 | -9/Storage | Entered Recycling 829 | -9/Recycling | Accompanied by 5 allies (01-MTF) 834 | -9/Recycling | 01-MTF left 840 | -9/Recycling | Found Scrap Engine 856 | -9/Recycling | Lost 6 allies 1115 | -9/Recycling | Discovered new exit (range 7) 1160 | -9/Recycling | Entered Factory 1160 | -7/Factory | Accompanied by 11 allies 1160 | -7/Factory | Evolved 4 slots: Utility x4 1369 | -7/Factory | Lost 7 allies 1539 | -7/Factory | Lost 3 allies 1976 | -7/Factory | Cargo convoy interrupted 2161 | -7/Factory | Discovered new exit (range 11) 2358 | -7/Factory | Fabricated B-36 Bruiser? 2408 | -7/Factory | Discovered new exit (range 12) 2465 | -7/Factory | Lost 3 allies 2467 | -7/Factory | Entered another Factory area 2467 | -6/Factory | Accompanied by 1 ally 2467 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2695 | -6/Factory | Lost 3 parts (1n1u1w) 2762 | -6/Factory | Build established: Scavenger-Mutant 2927 | -6/Factory | Spotted B-75 Beast 3046 | -6/Factory | Repaired Cld. Pulse Rifle 3082 | -6/Factory | Discovered new exit (range 8) 3085 | -6/Factory | Entered Lower Caves 3142 | -6/Lower Caves | Spotted B-75 Beast 3190 | -6/Lower Caves | Build established: Scavenger-Construct 3245 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3253 | -6/Lower Caves | Discovered new exit (range 8) 3256 | -6/Lower Caves | Entered another Lower Caves area 3409 | -6/Lower Caves | Learned location of Zion (-6) 3539 | -6/Lower Caves | Build established: Construct 3672 | -6/Lower Caves | Discovered new exit (range 15) 3675 | -6/Lower Caves | Learned Factory garrison access intel 3679 | -6/Lower Caves | Entered Zion 3713 | -6/Zion | Learned location of Warlord (-5) 3770 | -6/Zion | Found Prototype Device 3771 | -6/Zion | Identified Phasing AFG 3809 | -6/Zion | Given the Hacking Drone Bay 3813 | -6/Zion | Found Prototype Device 3823 | -6/Zion | Identified Hacking Drone Bay 3853 | -6/Zion | Learned 4 Factory zone layouts 3964 | -6/Zion | Found Prototype Special Weapon 3965 | -6/Zion | Identified RU-N14's Throwing Claymores 3973 | -6/Zion | Found RU-N14's Throwing Claymores 3980 | -6/Zion | Found RU-N14's Throwing Claymores 4102 | -6/Zion | Gained Derelict followers 4114 | -6/Zion | Learned Factory stockpile data 4232 | -6/Zion | Imprinted 4235 | -6/Zion | Declared Zion's savior 4423 | -6/Zion | Given A8's code to call for help 4561 | -6/Zion | Found Prototype Processor 4562 | -6/Zion | Identified Exp. Core Analyzer 4566 | -6/Zion | Found Prototype Processor 4566 | -6/Zion | Identified Exp. Melee Analysis Suite 4569 | -6/Zion | Found Prototype Processor 4569 | -6/Zion | Identified Spectral Analyzer 4575 | -6/Zion | Found Prototype Processor 4576 | -6/Zion | Identified Exp. Targeting Computer 4637 | -6/Zion | Discovered new exit (range 13) 4721 | -6/Zion | Entered Proximity Caves 4721 | -5/Proximity Caves | Accompanied by 9 allies 4729 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 4836 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5082 | -5/Proximity Caves | Attracted the attention of an 0b10 base 5399 | -5/Proximity Caves | Spotted B-75 Beast 5423 | -5/Proximity Caves | Rewired B-75 Beast 5669 | -5/Proximity Caves | Discovered new exit (range 5) 6161 | -5/Proximity Caves | Entered Factory 6161 | -5/Factory | Accompanied by 3 allies 6161 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6162 | -5/Factory | Identified exit to Upper Caves 6164 | -5/Factory | Loaded intel: 4 garrison access locations 6341 | -5/Factory | Lost 3 allies 6388 | -5/Factory | Lost 3 parts (1n1u1w) 6503 | -5/Factory | Spotted B-75 Beast 6660 | -5/Factory | Build established: Mutant 6680 | -5/Factory | Discovered new exit (range 6) 6693 | -5/Factory | Entered another Factory area 6693 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7040 | -4/Factory | Build established: Construct 7563 | -4/Factory | Lost 3 parts (2n1w) 7578 | -4/Factory | Enhanced Grunt warped into view, answering call for help 7579 | -4/Factory | Enhanced Grunt warped into view, answering call for help 7608 | -4/Factory | Garrison activated, responded to threat 7693 | -4/Factory | First assault squad dispatched 7721 | -4/Factory | Lost 12 parts (3p5n2u2w) 7721 | -4/Factory | Core integrity fell below 50% 7765 | -4/Factory | Core integrity fell below 20% 7782 | -4/Factory | Spotted B-86 Titan 7811 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 07765_ Slug penetrates Wall. 07765_ Centrium Wheel destroyed. 07769_ Acquired Dispersion Rifle. 07770_ Slug penetrates Wall. 07783_ Knocked back. 07784_ K-01 Serf cleans the Garrison Access. 07789_ K-01 Serf destroyed. 07789_ Switching to secondary target: B-86 Titan. 07789_ Wheel destroyed. 07789_ Knocked back. 07790_ Acquired 24 matter. 07791_ B-86 Titan activates siege mode. 07791_ K-01 Serf collects debris. 07793_ R-10 Processor collects Wheel. 07795_ Hvy. Wave Gun destroyed. 07798_ U-05 Engineer builds a Wall. 07810_ >> DECODED: Segregator Trap location. 07810_ System corrupted: Component data lost. 07811_ Dispersion Rifle destroyed. Map ----- +----------------------------------------------------+ | ????????????# =!!# #???### ###?????# = | | ????????????# ! # #?????# #???????# | | ????????????# # #?????# #???#???#! | | ????????????# # #?????# #??"#???# | | ????????????# + #?????# #"Y"#???##### | | ????????????# = # ####### #" "######??? | | ????????????########## ## #??? | | ????????????????????# # ! #??? | | ????????????????????# ### """ ??? | | ????????????????????#[ "G" | | ????????????????????# ### " " | | ????????????????????# #?"% """ """ ## | | ????????????????????#######?# """ """ #? | | ????????????????????????????# """ """ #? | | ????????????????????????????# #? | | ????????????????????????????# / | | ????????????###+????????????# #""Y""#""T""######?? | | ????????????? ???????????#=#"""""#"""""#??????? | | ??????????????# ??????????# #######?##?????????? | | ?????????????## ^ ######???# #??????????????????? | | ?????????????# ???# #??????????????????? | | ?????????????#T ???# #??????????????????? | | ??????# ### ####k#??????????????????? | | ??????+ ^ p#??????????????????? | | ?????????????????###### #??????????????????? | | ??????????????????????# @ t#??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????####### #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????? ??????????????????? | | ????????????????????????????? ??????????????????? | | ????????????????????????????? ??????????????????? | | ????????????????????????????? ??????????????????? | | ?????????????????????????????^ ??????????????????? | | ????????????????????????????? ??????????????????? | | ????????????????????????????? ??????????????????? | | ????????????????????????????? ??????????????????? | | ????????????????????????????? ?????????????????? | | ????????????????????????????? ? ?????????????????? | | ????????????????????????????? ? ?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 31 Energy Capacity 548 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 3 EM Shielding 2 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 64 Targeting Accuracy 12 Target Analysis 8 Recoil Reduction 3 Item Schematics ----------------- Lgt. Ion Engine | -9/Recycling | Hacked VTOL Module | -9/Recycling | Hacked Imp. Propulsion Shielding | -9/Recycling | Hacked ECM Suite | -7/Factory | Scanalyzed Cooling System | -7/Factory | Scanalyzed Recoil Nullifier | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive Railgun | -6/Zion | Archive Mak. Cloaking Device | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Point Defense System | -6/Zion | Archive EM Disruption Field | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Coil Gun | -6/Zion | Archive Wave Gun | -6/Zion | Archive Hvy. Shock Bomb Launcher | -6/Zion | Archive Energy Well | -6/Zion | Archive Robot Schematics ------------------ B-36 Bruiser | -9/Storage | Hacked B-48 Gladiator | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive G-73 Enforcer | -6/Zion | Archive Fabricated ------------ B-36 Bruiser | x3 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RainbowCompositeTreads Manual? 0 Play Time 01:43:14 Cumulative 191.0 hours Start 2024.05.24 @ 11:37:22 End 2024.05.25 @ 06:07:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 350 Rogue 350 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 55 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c37f5a2-1caf-4c7a-860c-07bb2b2809df