Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.13 @ 14:01:22

Player: Derk

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (25)       5000
Robots Destroyed (242)     1210
Value Destroyed (11099)    11099
Prototype IDs (55)         1100
Alien Tech Used (2)        400
Bonus (14750)              14750
              TOTAL SCORE: 38059

 Bonus
-------
High Alert Combat Kills    2124
Follower Combat Kills      4047
Registered with UFD        300
Met Data Miner             300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      1116
Acquired SGEMP             2000
Delivered SGEMP            2000
Win                        3000
Friendly Fire              -1437

 Cogmind 
---------
Core Integrity             1531/1600
Matter                     190/300
Energy                     168/170
System Corruption          0%
Temperature                Cool (5)
Movement                   Flying (28)
Location                   To Epsilon Eridani

 Parts 
-------
>           --- POWER (2) --------
      Light Antimatter Reactor
>           --- PROPULSION (7) ---
            Xenon Bombardment Thruster
            Xenon Bombardment Thruster
            Xenon Bombardment Thruster
            Xenon Bombardment Thruster
            Xenon Bombardment Thruster
>           --- UTILITY (13) -----
   Advanced Visual Processing Unit
  Makeshift Salvage Targeting Computer
   Advanced Targeting Computer
   Advanced Reaction Control System
   Advanced Phase Shifter
>           --- WEAPON (3) -------
   Enhanced Force Lance
>           --- INVENTORY (5) ----
            Quantum Reactor
     Medium Storage Unit
   Improved Matter Compressor (287)
            Z-bomb Delivery System
   Advanced Remote Datajack

 Peak State 
------------
>               --- POWER ------------
          Micro Antimatter Reactor
       Improved Quantum Reactor
>               --- PROPULSION -------
       Advanced Medium Treads
       Enhanced Armored Medium Treads
   Experimental Biometal Heavy Treads
      Overtuned Huge Scrapsphere
>               --- UTILITY ----------
                Scrap Suit
                Huge Storage Unit
       Enhanced Optical Array
                Spectral Analyzer
       Advanced Targeting Computer
       Advanced Transmission Jammer
                Centrium Heavy Armor Plating
     Long-range Tractor Beam
>               --- WEAPON -----------
  Hypervelocity Railgun
      Overtuned Railgun
      Overtuned Railgun
>               --- INVENTORY --------
                Neutrino Core
   Experimental Power Amplifier
       Advanced Heat Sink
   Experimental Heat Sink
   Experimental Cooling System
       Improved Coolant Injector
       Improved Energy Well
                Deep Structural Scanner
     Long-range Terrain Scanner
       Improved Medium Armor Plating
       Improved Medium Armor Plating
         Medium Insulated Plating
   Experimental Focal Shield
                Thermal Barrier
       Advanced Thermal Defense Suite
       Advanced Force Field
       Advanced Trap Extractor
                Transdimensional Reconstructor
                Warp Gun
                Z-bomb Delivery System
       Improved Datajack
                Plasma Sword
                Sapper Charge
                SGEMP Prototype
[Rating: 164]

 Favorites 
-----------
Power                      Particle Reactor
  Engine                   Improved Deuterium Engine
  Power Core               Reinforced Fission Core
  Reactor                  Particle Reactor
Propulsion                 Overtuned Huge Scrapsphere
  Treads                   Light Treads
  Leg                      Biometal Leg
  Wheel                    Overtuned Huge Scrapsphere
  Hover Unit               Improved Gravmag System
  Flight Unit              Improved Flight Unit
Utility                    Scrap Suit
  Device                   Scrap Suit
  Storage                  High-capacity Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Makeshift System Shield
  Protection               Improved Medium Armor Plating
Weapon                     Overtuned Coil Gun
  Energy Gun               Overtuned Beamcaster
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Overtuned Coil Gun
  Ballistic Cannon         Mass Driver
  Launcher                 Mini Grenade Launcher
  Special Weapon           CPS Tube
  Impact Weapon            Great Maul
  Slashing Weapon          Plasma Sword
  Piercing Weapon          Makeshift Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   6   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               5    | .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  11   | .   .   .   1   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   2   1   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             398  | 7   21  .   27  21  8   13  30  9   8   .   3   29  13  11  8   12  26  3   4   5   2   24  63  35  16  
  Power                    27   | 1   2   .   1   1   .   1   2   1   .   .   .   4   .   .   1   .   .   1   .   .   .   2   4   4   2   
    Engine                 10   | 1   2   .   1   1   .   1   2   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   1   .   .   
    Reactor                12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   3   4   2   
  Propulsion               85   | 2   9   .   12  5   2   8   9   1   1   .   1   8   2   1   1   .   2   .   1   .   .   3   3   8   6   
    Treads                 32   | 2   4   .   6   2   2   5   .   1   1   .   .   .   1   1   .   .   1   .   1   .   .   2   3   .   .   
    Leg                    8    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
    Wheel                  26   | .   5   .   4   2   .   3   4   .   .   .   .   3   1   .   .   .   1   .   .   .   .   1   .   2   .   
    Hover                  6    | .   .   .   .   .   .   .   5   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 13   | .   .   .   .   1   .   .   .   .   .   .   1   4   .   .   1   .   .   .   .   .   .   .   .   .   6   
  Utility                  152  | 2   3   .   6   2   2   4   10  4   4   .   1   10  3   4   4   8   12  2   1   4   2   13  35  12  4   
    Device                 100  | 1   1   .   2   2   2   1   4   4   4   .   1   8   2   3   3   6   6   2   .   2   1   10  28  5   2   
    Storage                8    | 1   1   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   1   .   .   
    Processor              14   | .   .   .   1   .   .   .   2   .   .   .   .   .   .   1   .   .   2   .   .   .   .   1   2   3   2   
    Hackware               5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   2   .   
    Protection             25   | .   1   .   3   .   .   2   3   .   .   .   .   1   .   .   1   2   2   .   1   2   .   1   4   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   134  | 2   7   .   8   13  4   .   9   3   3   .   1   7   8   6   2   4   12  .   2   1   .   6   21  11  4   
    Energy Gun             22   | 1   .   .   1   2   1   .   1   2   .   .   1   .   1   2   .   1   1   .   .   1   .   2   3   2   .   
    Energy Cannon          3    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          56   | 1   5   .   2   7   1   .   5   1   1   .   .   2   .   2   2   .   6   .   1   .   .   3   9   6   2   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               15   | .   .   .   .   1   .   .   1   .   1   .   .   3   .   .   .   1   2   .   .   .   .   1   2   2   1   
    Special Weapon         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   
    Impact Weapon          16   | .   2   .   3   2   2   .   2   .   .   .   .   .   .   1   .   1   2   .   1   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   4   .   .   
    Piercing Weapon        6    | .   .   .   .   .   .   .   .   .   1   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   
  Unidentified Prototypes  34   | .   1   .   1   5   .   .   .   .   .   .   .   4   2   .   4   .   .   .   .   2   .   2   13  .   .   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   
    System Corruption      7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   6   .   
Parts Lost                 69   | .   2   .   3   2   .   .   1   .   1   .   .   10  .   3   .   .   .   .   .   .   .   5   22  18  2   
  Power                    8    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   2   1   
  Propulsion               16   | .   .   .   1   2   .   .   .   .   1   .   .   2   .   2   .   .   .   .   .   .   .   .   4   3   1   
  Utility                  27   | .   1   .   2   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   2   8   9   .   
  Weapon                   18   | .   1   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   3   7   4   .   
  Highest Loss Streak      14   | .   1   .   1   2   .   .   1   .   1   .   .   9   .   3   .   .   .   .   .   .   .   5   12  14  2   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     85   | .   99  100 99  98  93  94  73  93  91  93  93  71  76  73  65  81  84  84  84  84  84  84  80  56  28  
  Engine                   5    | .   14  14  11  11  11  11  5   6   6   6   6   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   5   5   5   5   5   5   6   4   3   
  Treads                   12   | .   25  .   14  13  27  26  3   1   7   13  7   .   2   4   5   5   5   5   5   5   5   5   10  .   .   
  Wheel                    8    | .   2   28  18  18  .   3   12  4   .   .   .   1   14  12  11  11  14  15  15  15  15  12  6   4   .   
  Hover                    2    | .   .   .   .   .   .   .   7   33  30  26  26  2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   1    | .   .   .   .   .   .   .   .   .   .   .   4   22  .   .   1   5   .   .   .   .   .   .   .   .   13  
  Device                   13   | .   7   .   10  18  21  11  10  12  13  13  13  12  22  17  16  15  10  14  15  12  10  17  18  12  3   
  Storage                  7    | .   14  14  11  11  11  11  6   6   6   6   6   5   5   10  5   5   5   5   5   5   5   4   3   .   .   
  Processor                5    | .   .   .   .   .   .   .   4   6   6   6   6   5   5   5   11  11  13  10  10  10  10  9   9   6   6   
  Protection               5    | .   6   14  11  3   .   7   1   .   .   .   .   .   .   .   .   .   6   10  10  12  15  6   4   4   .   
  Energy Gun               2    | .   1   .   1   .   .   .   1   5   4   .   2   .   2   1   .   4   5   5   5   7   10  5   1   .   .   
  Ballistic Gun            9    | .   16  14  10  11  17  11  11  12  11  13  13  4   .   1   .   5   4   10  5   5   5   7   10  8   .   
  Impact Weapon            4    | .   10  14  7   7   3   11  4   .   .   .   .   .   .   .   5   4   3   .   4   2   .   .   .   .   .   
Peak Build Rating          164  | 8   11  11  19  23  23  39  65  66  66  59  63  78  86  86  89  92  107 105 105 115 114 129 164 153 76  
  Average Rating           65   | 5   10  11  15  21  20  26  53  64  63  59  60  55  78  81  74  90  101 104 104 108 112 122 135 98  39  
  On Entrance              59   | .   8   11  11  19  21  21  39  61  66  59  59  63  78  80  79  89  92  104 105 105 114 113 126 12  6   
Naked Turns                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Heaviest Build             159  | 13  56  55  63  62  62  65  84  37  32  26  32  44  53  59  43  52  73  74  74  98  104 113 159 75  35  
  Greatest Support         148  | 40  40  32  60  60  63  63  52  50  50  40  40  60  60  56  40  40  56  56  56  56  56  58  148 140 36  
  Greatest Overweight (x)  7    | 1   1   1   2   2   1   7   6   .   .   .   .   1   1   1   1   1   1   1   1   1   1   2   7   3   1   
  Average Overweight (x)   1    | .   .   1   1   1   .   1   2   .   .   .   .   .   .   .   .   .   1   .   1   1   1   1   4   .   .   
Largest Inventory Capacity 25   | 8   20  20  20  20  20  20  20  10  10  10  10  10  10  10  10  10  15  15  15  15  20  20  25  5   5   
  Average Capacity         16   | 7   18  20  20  20  20  20  18  10  10  10  10  10  10  10  10  10  14  15  15  15  17  20  23  5   5   
  Most Carried             25   | 8   15  16  20  20  20  20  20  10  10  10  10  10  10  10  10  10  15  15  15  15  19  20  25  5   5   
  Average Carried          15   | 3   10  14  18  19  19  19  17  10  9   10  9   8   8   9   9   9   13  14  14  14  17  19  21  4   3   
  Final Capacity           20   | 8   20  20  20  20  20  20  10  10  10  10  10  10  10  10  10  10  15  15  15  15  20  20  5   5   5   
  Final Carried            20   | 8   14  16  20  19  19  20  10  10  10  10  10  6   10  10  10  10  15  15  15  15  19  20  5   5   5   

 Class Distribution 
--------------------
 42% | Scavenger-Scrapper
 18% | Mutant
 17% | Commander-Mutant
  6% | Commander-Scrapper
  5% | Scrapper
  3% | Scavenger-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -9/Materials
             Mutant | -9/Storage
   Commander-Mutant | -9/Recycling
   Commander-Mutant | -9/Scraptown
 Commander-Scrapper | -6/Factory
           Scrapper | -6/Lower Caves
           Scrapper | -6/Lower Caves
         Skirmisher | -6/Data Miner
         Skirmisher | -5/Proximity Caves
           Sprinter | -5/Factory
 Scavenger-Scrapper | -5/Upper Caves
 Scavenger-Scrapper | -5/Upper Caves
           Scrapper | -5/Zhirov
 Scavenger-Scrapper | -4/Proximity Caves
 Scavenger-Scrapper | -4/Factory
 Scavenger-Scrapper | -4/Upper Caves
 Scavenger-Scrapper | -4/Upper Caves
 Scavenger-Scrapper | -4/Warlord
 Scavenger-Scrapper | -3/Proximity Caves
 Scavenger-Scrapper | -3/Research
 Scavenger-Scrapper | -3/Testing
 Scavenger-Scrapper | -2/Research
 Scavenger-Sprinter | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-----------                Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Acc  
Matter Collected           9380  | 282  294  25   420  231  196  80   462  335  240  .    45   387  203  222  .    435  844  229  119  122  116  446  1524 1469 654  
  Remotely                 827   | .    140  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    687  .    .    
Salvage Created            11939 | 122  603  20   853  416  247  .    480  355  122  .    56   370  184  493  .    350  875  389  225  520  885  807  1494 1786 287  
  Parts                    501   | 10   17   2    30   21   5    .    13   9    9    .    4    17   5    30   .    16   38   7    8    23   19   35   78   93   12   
Haulers Intercepted        7     | .    1    .    2    3    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Recyclers Shooed           10    | 1    .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    5    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      131   | .    .    .    .    .    .    .    .    6    14   .    4    .    16   21   .    14   .    22   20   .    14   .    .    .    .    
  Prevented                11    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    4    .    5    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc 
Combat Hostiles Destroyed  182  | .   15  .   15  11  4   .   8   4   4   .   1   5   2   11  .   6   11  3   2   10  5   14  21  27  3   
  Melee                    16   | .   5   .   2   1   2   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   3   
  Guns                     99   | .   3   .   5   1   .   .   4   4   1   .   1   .   2   1   .   5   10  2   2   7   5   10  18  18  .   
  Cannons                  7    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      40   | .   .   .   .   6   .   .   3   .   3   .   .   4   .   5   .   .   1   .   .   3   .   4   2   9   .   
Classes Destroyed          25   | 2   5   1   2   .   2   .   1   1   1   .   .   .   .   .   .   2   1   .   1   2   .   1   3   .   .   
  Worker                   15   | .   1   1   2   1   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   4   2   
  Builder                  8    | .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Tunneler                 4    | 2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   7    | .   1   .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycler                 7    | 1   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Minesweeper              3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Operator                 5    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
  Swarmer                  39   | .   3   .   .   4   .   .   3   .   3   .   .   3   .   7   .   .   .   1   .   .   .   5   .   10  .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Grunt                    74   | .   12  .   10  4   1   .   3   3   1   .   .   .   2   1   .   3   7   1   .   5   5   3   6   7   .   
  Brawler                  6    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   2   .   
  Duelist                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   2   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   19   | .   .   .   5   3   .   .   2   .   .   .   .   .   .   1   .   1   .   1   1   .   .   2   .   3   .   
  Hunter                   7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   3   
  Programmer               22   | .   .   .   .   .   2   .   .   .   .   .   1   2   .   2   .   .   2   .   .   1   .   2   7   3   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Protovariant Y           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scrapoid                 4    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Mutant                   3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           12   | 3   4   1   4   6   5   .   4   3   3   .   1   7   1   5   .   2   4   3   1   6   4   6   5   12  2   
  Combat Bots Only         6    | .   3   .   4   4   4   .   4   3   3   .   1   3   1   5   .   2   4   3   1   6   4   5   5   6   2   
Max Kills in Single Turn   6    | 1   1   1   1   2   1   .   3   1   2   .   1   3   1   4   .   1   1   1   2   2   1   4   2   6   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   2   .   .   3   .   2   .   .   1   .   3   .   .   1   .   .   2   .   3   2   5   .   
  Melee                    1    | .   1   .   1   1   1   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Acc  
Hostile Shots Fired        1509  | .    39   .    93   37   23   .    154  7    15   .    5    77   10   50   .    57   45   13   10   8    15   74   447  309  21   
  Missed                   496   | .    7    .    25   16   6    .    57   3    4    .    3    27   6    16   .    23   13   1    5    1    6    24   106  136  11   
Damage Taken               19051 | 31   374  .    900  287  306  .    861  56   243  .    20   1082 73   748  .    547  956  304  96   71   171  1072 6407 4108 338  
  Core                     2685  | .    46   .    188  28   22   .    78   .    .    .    .    156  .    74   .    61   55   57   .    .    .    37   605  1209 69   
  Absorbed by Shields      521   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    74   83   .    364  .    .    
  Redirected to Shielding  7     | .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   1203  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    157  .    .    .    .    .    26   719  301  .    
  Regen/Repaired (Parts)   313   | .    .    .    .    .    .    .    2    .    10   .    .    .    .    7    .    .    39   86   10   12   .    9    120  18   .    
Core Remaining (%)         69    | 100  .    81   .    .    .    40   .    .    .    .    90   .    .    .    .    70   .    .    .    .    90   .    46   16   95   
Volleys Fired              564   | 4    11   .    15   11   6    .    27   17   17   .    1    23   15   19   .    47   38   21   10   24   26   39   110  82   1    
  Largest                  3     | 2    2    .    2    2    2    .    3    3    3    .    3    2    2    2    .    2    3    3    3    3    3    3    3    3    1    
  Hottest                  192   | 60   40   .    91   91   79   .    153  160  160  .    160  60   157  157  .    121  167  167  167  192  192  192  145  160  30   
Shots Fired                1198  | 8    24   1    30   15   12   .    57   42   36   .    3    23   19   24   .    86   76   60   24   60   61   94   230  212  1    
  Gun                      1132  | 8    24   1    28   7    12   .    55   42   33   .    3    12   13   6    .    86   71   60   24   60   61   93   223  210  .    
  Cannon                   23    | .    .    .    2    1    .    .    .    .    .    .    .    .    4    16   .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 41    | .    .    .    .    7    .    .    2    .    3    .    .    11   1    2    .    .    4    .    .    .    .    1    7    2    1    
  Special                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    
  Kinetic                  844   | 4    24   1    15   7    7    .    46   28   25   .    2    12   4    16   .    52   44   39   14   18   24   53   203  206  .    
  Thermal                  249   | .    .    .    15   1    5    .    9    14   8    .    1    .    13   6    .    34   27   21   10   24   26   20   11   4    .    
  Explosive                35    | .    .    .    .    7    .    .    2    .    3    .    .    11   1    2    .    .    4    .    .    .    .    1    1    2    1    
  Electromagnetic          4     | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 64    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   11   20   15   .    .    
  Robot Hit Streak         26    | 3    10   .    14   4    6    .    10   9    4    .    2    7    7    6    .    10   8    9    11   7    26   14   14   10   .    
  Robot Miss Streak        8     | 2    3    .    2    2    1    .    8    2    6    .    2    2    4    1    .    3    3    4    2    3    4    5    3    7    .    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    2    1    .    1    1    .    
  Secondary Targets        24    | .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    3    .    .    4    2    2    4    6    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    1    .    .    1    1    1    1    1    .    
Shots Hit Robots           840   | 5    39   2    46   18   22   .    47   23   15   .    2    25   11   31   .    53   53   35   13   41   43   53   146  112  5    
  Core Hits                424   | 4    6    1    17   10   3    .    16   11   11   .    2    23   10   20   .    17   29   10   7    27   25   29   64   79   3    
  Critical Kills           25    | .    1    .    2    .    .    .    .    1    1    .    .    1    .    .    .    .    1    1    .    .    2    1    5    9    .    
  Critical Parts Destroyed 50    | .    9    .    7    5    2    .    3    2    .    .    .    .    .    .    .    .    .    2    .    2    .    2    8    8    .    
  Critical Strikes         117   | .    10   .    13   5    3    .    6    4    2    .    .    1    1    2    .    1    5    4    2    7    6    8    18   17   2    
    Burn                   29    | .    .    .    3    .    .    .    1    1    1    .    .    .    1    1    .    1    4    1    2    5    4    4    .    .    .    
    Destroy                48    | .    .    .    1    .    .    .    2    3    1    .    .    1    .    .    .    .    .    3    .    .    2    3    15   17   .    
    Blast                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  31    | .    10   .    9    5    3    .    3    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Sever                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Impale                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Detonate               4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    1    .    .    
Melee Attacks              228   | .    34   2    41   14   14   .    32   .    2    .    .    23   1    18   .    2    7    .    3    4    .    .    13   .    18   
  Impact                   153   | .    34   2    41   14   14   .    32   .    .    .    .    .    .    .    .    2    7    .    3    4    .    .    .    .    .    
  Slashing                 12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    
  Piercing                 62    | .    .    .    .    .    .    .    .    .    2    .    .    23   1    18   .    .    .    .    .    .    .    .    .    .    18   
  Sneak Attacks            25    | .    5    2    4    3    .    .    2    .    .    .    .    2    .    2    .    .    2    .    .    .    .    .    1    .    2    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           35998 | 98   1494 151  1379 1112 702  .    1767 559  659  .    50   1206 398  1505 .    1094 2100 899  405  2228 1814 2076 6368 7614 320  
  Guns                     20492 | 65   182  .    234  78   141  .    734  559  470  .    50   246  216  178  .    1094 1313 899  345  1659 1814 1477 4106 4632 .    
  Cannons                  639   | .    .    .    42   .    .    .    .    .    .    .    .    .    106  491  .    .    .    .    .    .    .    .    .    .    .    
  Explosions               8900  | 33   .    .    .    546  .    .    353  .    189  .    .    638  76   371  .    .    489  .    .    569  .    599  2072 2965 .    
  Melee                    5905  | .    1301 151  1103 488  561  .    680  .    .    .    .    322  .    465  .    .    298  .    60   .    .    .    156  .    320  
  Ramming                  62    | .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    34   17   .    
  Kinetic                  14750 | 28   182  .    77   78   72   .    627  313  356  .    20   246  106  491  .    706  830  675  176  446  564  642  3608 4507 .    
  Thermal                  4874  | 33   .    .    199  .    69   .    107  246  114  .    30   .    216  178  .    388  483  224  169  1014 507  390  382  125  .    
  Explosive                6229  | .    .    .    .    546  .    .    353  .    189  .    .    638  76   371  .    .    489  .    .    .    .    392  210  2965 .    
  Electromagnetic          37    | 37   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   4642  | .    1301 151  1103 488  561  .    680  .    .    .    .    .    .    .    .    .    298  .    60   .    .    .    .    .    .    
  Slashing                 156   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    156  .    .    
  Piercing                 1107  | .    .    .    .    .    .    .    .    .    .    .    .    322  .    465  .    .    .    .    .    .    .    .    .    .    320  
  Entropic                 4141  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    768  743  652  1978 .    .    
Highest Corruption         42    | .    4    4    .    .    2    .    .    .    .    .    .    8    8    10   10   10   2    2    2    2    .    3    42   24   .    
  Average Corruption       5     | .    2    4    .    .    1    .    .    .    .    .    .    7    8    9    10   10   1    2    2    2    .    1    8    9    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  257   | .    17   6    .    .    8    .    .    .    .    .    .    5    19   27   4    44   6    14   14   .    .    4    60   29   .    
    Message Errors         46    | .    2    1    .    .    .    .    .    .    .    .    .    1    3    6    1    8    2    5    5    .    .    .    9    3    .    
    Matter Fused           61    | .    3    2    .    .    3    .    .    .    .    .    .    1    1    6    1    7    .    4    3    .    .    3    18   9    .    
    Heat Flow Errors       28    | .    1    .    .    .    3    .    .    .    .    .    .    .    4    2    .    10   1    .    2    .    .    .    4    1    .    
    Energy Discharges      32    | .    2    2    .    .    .    .    .    .    .    .    .    1    7    4    1    4    1    .    1    .    .    .    5    4    .    
    Parts Rejected         7     | .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
    Parts Fused            9     | .    1    .    .    .    .    .    .    .    .    .    .    1    .    3    .    3    .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      29    | .    3    .    .    .    1    .    .    .    .    .    .    .    2    3    .    5    2    1    2    .    .    1    7    2    .    
    Data Loss (major)      10    | .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    1    .    2    .    .    .    .    4    .    .    
    Misfires               10    | .    2    1    .    .    .    .    .    .    .    .    .    .    .    1    .    4    .    1    .    .    .    .    .    1    .    
    Alerts                 6     | .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    .    1    .    .    .    .    1    .    .    
    Misdirections          6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    3    .    
    Weapon Failures        13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    6    6    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            3109  | .    667  51   466  266  183  .    254  .    .    .    .    22   .    129  .    .    92   .    .    12   .    95   154  617  101  
  Projectiles              36    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    34   .    .    .    .    .    .    .    .    .    .    .    
  Explosions               905   | .    .    .    .    35   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    95   146  617  .    
  Melee                    2168  | .    667  51   466  231  181  .    254  .    .    .    .    22   .    95   .    .    92   .    .    .    .    .    8    .    101  
Knockbacks                 16    | .    5    1    3    .    3    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    .    .    
  Impact                   12    | .    5    1    2    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Kinetic                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                2     | .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      680   | 31   11   .    .    .    .    .    .    .    54   .    .    28   .    70   .    .    .    .    .    .    .    .    272  214  .    
  Shots                    9     | 1    .    .    .    .    .    .    .    .    2    .    .    1    .    2    .    .    .    .    .    .    .    .    2    1    .    
  Rammed                   5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    .    
Targets Rammed             6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    .    
  Kicked                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        338   | 12   142  1    116  33   275  .    338  316  237  .    133  .    239  193  .    222  268  243  178  200  200  325  215  232  .    
  Average Temperature      98    | 12   77   1    38   10   159  .    130  121  107  .    72   .    112  86   .    88   90   109  64   128  104  157  50   67   .    
  Received Heat Transfer   3164  | .    165  .    474  84   12   .    228  29   81   .    .    48   27   63   .    147  121  54   67   19   22   284  774  441  24   
  Effects                  5     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           25    | .    7    1    8    5    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          18    | .    7    .    5    3    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Parts Fried              36    | .    11   2    10   8    1    .    2    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    
  Impact Corruptions       64    | .    20   3    14   7    12   .    5    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Parts Melted             33    | .    .    .    5    .    .    .    .    1    .    .    .    .    .    .    .    .    3    4    1    6    7    3    .    2    1    
  Heat Transferred         10040 | .    .    .    740  .    148  .    300  550  300  .    50   .    498  400  .    629  1079 500  500  1521 1300 900  475  150  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Acc  
Peak Influence             1659 | 15   171  24   267  273  144  .    589  .    .    .    .    486  .    .    .    .    662  .    .    .    .    581  879  1659 1397 
  Initial                  988  | .    9    14   9    40   52   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    106  261  411  988  
  Average                  299  | 7    49   19   120  137  59   .    300  .    .    .    .    135  .    .    .    .    187  .    .    .    .    256  536  986  1185 
Maximum Alert Level        5    | .    .    .    1    1    .    .    2    .    .    .    .    2    .    .    .    .    2    .    .    .    .    2    3    5    4    
  Low Security (%)         57   | 100  100  100  84   73   100  .    37   .    .    .    .    82   .    .    .    .    65   .    .    .    .    58   .    .    .    
  Level 1                  12   | .    .    .    15   26   .    .    24   .    .    .    .    7    .    .    .    .    9    .    .    .    .    1    35   .    .    
  Level 2                  16   | .    .    .    .    .    .    .    38   .    .    .    .    9    .    .    .    .    25   .    .    .    .    39   35   24   .    
  Level 3                  8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   41   34   
  Level 4                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   65   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          48   | .    3    .    .    2    .    .    4    .    .    .    .    4    .    .    .    .    8    .    .    .    .    3    7    12   5    
  Investigation            12   | .    .    .    .    1    .    .    2    .    .    .    .    2    .    .    .    .    3    .    .    .    .    1    .    1    2    
  Extermination            9    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    1    4    1    .    
  Reinforcement            13   | .    3    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    1    3    1    
  Assault                  10   | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    4    2    
  Garrison                 4    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       7    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    2    2    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc 
Distress Signals           14   | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   5   3   
Communications Jammed      52   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   51  .   .   
  Distress Signals         52   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   51  .   .   
Times Spotted              408  | .   31  .   22  15  5   .   19  8   7   .   2   25  11  8   .   14  30  10  5   21  14  24  52  70  15  
  Peak Tracking Total      16   | .   4   .   6   5   3   .   4   4   4   .   1   7   4   5   .   3   5   5   4   9   4   7   11  16  6   
  Tactical Retreats        25   | .   1   .   .   .   .   .   .   1   .   .   1   4   1   .   .   7   .   1   .   1   .   2   1   5   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc 
Traps Triggered            8    | .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Traps Extracted            14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   12  .   .   .   .   .   .   .   .   .   
  Installed                27   | .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   20  .   .   .   .   .   .   .   .   .   
  Triggered                14   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   .   2   .   7   .   .   .   .   .   
Most Traps Carried         8    | .   .   .   .   .   .   .   .   .   3   2   2   2   .   8   6   8   8   8   8   8   8   8   8   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc 
Machines Disabled          44   | .   1   .   1   1   .   .   7   1   .   .   .   2   1   .   .   .   5   1   1   .   .   4   14  3   2   
  Max in Single Turn       2    | .   1   .   1   1   .   .   1   1   .   .   .   .   1   .   .   .   .   .   1   .   .   1   2   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc 
Machines Accessed          90   | .   6   .   5   4   4   8   4   2   1   4   1   12  .   4   5   .   6   .   1   6   .   3   7   4   3   
  Terminals                36   | .   6   .   5   4   4   .   1   1   .   .   1   5   .   1   .   .   1   .   .   .   .   1   4   2   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   
  Recycling Units          13   | .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   3   .   .   .   .   2   .   1   2   
  Scanalyzers              4    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   
Total Hacks                266  | .   17  .   21  10  12  55  8   2   1   27  1   30  .   7   18  .   7   .   1   16  .   7   15  6   5   
  Successful               188  | .   11  .   11  2   6   55  4   2   1   27  1   9   .   7   18  .   4   .   1   16  .   2   7   3   1   
  Failed                   78   | .   6   .   10  8   6   .   4   .   .   .   .   21  .   .   .   .   3   .   .   .   .   5   8   3   4   
    Catastrophic           18   | .   .   .   2   1   1   .   1   .   .   .   .   8   .   .   .   .   1   .   .   .   .   1   1   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   84   | .   11  .   14  6   7   .   6   .   .   .   .   12  1   .   .   .   5   .   .   1   .   7   6   3   5   
  Terminals                100  | .   17  .   21  10  12  .   2   1   .   .   1   18  .   1   .   .   1   .   .   .   .   2   10  4   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   1   
  Recycling Units          22   | .   .   .   .   .   .   .   4   .   .   .   .   5   .   .   .   .   3   .   .   .   .   5   .   1   4   
  Scanalyzers              10   | .   .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   3   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   
Terminal Hacks             155  | .   9   .   6   2   4   55  .   2   1   27  1   3   .   7   18  .   .   .   1   16  .   .   2   1   .   
  Record                   94   | .   .   .   .   .   .   55  .   1   .   11  1   .   .   5   6   .   .   .   .   15  .   .   .   .   .   
  Part Schematic           13   | .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Open Door                9    | .   .   .   .   2   .   .   .   1   1   .   .   .   .   2   .   .   .   .   1   1   .   .   1   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             6    | .   1   .   3   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              8    | .   3   .   1   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Insert Component         3    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Analyze                  3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         26   | .   2   .   5   .   2   .   3   .   .   .   .   3   .   .   .   .   4   .   .   .   .   2   2   2   1   
  Terminals                15   | .   2   .   5   .   2   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   1   1   .   
    Track                  3    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 11   | .   2   .   2   .   1   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   1   1   .   
    Operators              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          11   | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   4   .   .   .   .   1   1   1   1   
    Mechanics              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Scrapoids              9    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   .   1   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         46   | .   6   .   5   4   3   .   2   .   .   .   .   10  .   1   .   .   2   .   .   .   .   3   5   3   2   
  Full Trace Events        3    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   .   .   .   .   .   9   .   1   .   .   4   .   .   .   .   .   .   .   1   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   106  | .   .   .   .   .   .   .   .   .   .   .   .   106 .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
------------               Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             21   | .   .   .   .   .   11  .   1   3   .   .   .   .   .   .   .   .   .   1   .   5   .   .   .   .   .   
Allies Hacked              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Acc  
Total Allies               71    | .    .    .    .    .    11   .    11   3    .    .    .    5    .    .    .    .    16   1    .    5    .    5    1    5    8    
  Largest Group            11    | .    .    .    .    .    11   10   11   3    3    3    3    5    2    .    .    .    7    8    7    9    8    8    1    5    8    
  Highest-Rated Group      702   | .    .    .    .    .    113  104  252  93   93   93   93   235  94   .    .    .    295  341  327  498  455  447  36   323  702  
  Highest-Rated Ally       135   | .    .    .    .    .    34   34   34   31   31   31   31   47   47   .    .    .    50   50   53   68   68   68   36   67   135  
Total Orders               36    | .    .    .    .    5    .    3    .    .    .    .    .    .    2    .    .    .    6    8    4    .    .    8    .    .    .    
  STAY                     16    | .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    3    4    2    .    .    4    .    .    .    
  FOLLOW                   15    | .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    3    4    2    .    .    4    .    .    .    
  EXPLORE                  4     | .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  RETURN                   1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               740   | .    .    .    .    .    7    .    104  .    20   .    .    82   18   .    .    .    115  44   16   53   28   76   .    93   84   
  Total Damage             17681 | .    .    .    .    .    55   .    2195 .    355  .    .    1558 326  .    .    .    2858 864  288  1749 1229 2052 .    2178 1974 
  Kills                    115   | .    .    .    .    .    1    .    20   .    3    .    .    11   4    .    .    .    19   6    7    10   5    9    .    9    11   
Allies Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc 
Robot Analysis Total       6    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    12   | .   .   .   .   .   .   .   .   1   1   .   1   .   .   2   .   2   .   3   2   .   .   .   .   .   .   
Drone Launches             16   | .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         12   | .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Acc  
Turns Passed               22194 | 122  1685 230  1205 631  791  4051 903  464  522  77   417  505  507  711  136  1203 858  889  790  747  868  1006 1754 794  328  
Spaces Moved               17463 | 61   679  194  715  334  319  2266 701  657  673  76   486  991  556  720  154  1112 687  817  770  659  784  719  1048 691  594  
  Core                     490   | 6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   259  188  
  Treads                   2533  | 55   587  .    90   43   319  1354 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    84   1    .    .    
  Legs                     123   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    123  .    
  Wheels                   10976 | .    92   194  625  291  .    912  611  .    .    .    .    38   556  720  154  1112 687  817  770  659  784  635  1010 309  .    
  Hover                    2015  | .    .    .    .    .    .    .    90   657  673  76   486  33   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   1326  | .    .    .    .    .    .    .    .    .    .    .    .    920  .    .    .    .    .    .    .    .    .    .    .    .    406  
  Fastest Speed            25    | 50   115  115  115  120  160  90   49   49   64   88   68   28   70   80   70   70   80   76   89   89   89   89   50   50   25   
  Average Speed            101   | 152  208  115  125  131  185  175  91   52   68   88   71   32   74   82   76   79   86   88   89   89   89   107  111  74   34   
  Slowest Speed            370   | 160  240  115  240  240  240  240  370  64   88   88   88   80   80   91   80   80   89   89   89   89   89   242  231  110  120  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            12    | .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       58    | 5    94   33   50   50   69   92   17   81   81   73   63   28   58   66   61   86   22   88   89   86   71   19   86   30   14   
  Regions Visited          25
    Branch Regions         17
  Pre-discovered Areas     12    | .    .    .    .    .    .    5    .    .    1    1    .    .    .    .    3    1    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        15    | .    .    .    1    .    .    1    1    1    1    .    1    1    1    .    .    1    1    1    1    .    1    1    1    .    .    
  Unknown Exits Taken      10    | 1    1    1    .    1    1    .    .    .    .    1    .    .    .    1    1    .    .    .    .    1    .    .    .    1    .    
Scrap Searched             32    | .    .    1    .    .    .    8    .    4    3    .    4    .    2    2    .    3    .    3    .    .    2    .    .    .    .    
Spaces Dug                 204   | .    5    .    10   2    .    .    15   .    2    .    .    13   9    15   .    5    1    4    6    .    1    1    83   25   7    
Terrain Destroyed          776   | 3    5    .    10   37   .    .    19   1    27   .    .    23   13   27   .    6    39   30   18   23   27   40   297  124  7    
  Melee                    64    | .    5    .    10   2    .    .    15   .    2    .    .    13   .    1    .    2    1    .    .    .    .    .    6    .    7    
  Projectile               372   | .    .    .    .    .    .    .    2    1    4    .    .    .    4    6    .    4    11   30   18   6    27   17   127  115  .    
  AOE                      335   | 3    .    .    .    35   .    .    2    .    21   .    .    10   9    20   .    .    27   .    .    17   .    23   163  5    .    
Terrain Rammed             1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Acc  
Total                      20749 | 79   853  197  914  484  477  2351 873  760  714  85   552  1131 631  799  172  1345 887  954  861  791  926  907  1487 855  664  
  Wait                     1521  | .    89   .    69   79   18   49   44   38   10   10   59   45   33   7    .    140  98   110  70   57   110  106  216  28   36   
  Move                     17414 | 60   678  193  714  333  318  2265 700  656  672  75   485  976  555  719  153  1111 686  816  769  658  783  718  1047 690  584  
  Hop                      10    | .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Pick Up                  148   | 8    11   2    26   7    1    6    10   3    1    .    2    6    6    6    2    4    13   1    2    5    4    8    8    4    2    
  Fast Attach              161   | 7    5    .    1    7    3    7    14   2    1    .    .    14   5    9    8    5    7    1    .    3    .    8    13   26   15   
  Attach                   64    | .    3    .    6    1    .    1    4    .    .    .    1    12   3    .    .    .    4    1    1    .    .    4    18   4    1    
  Detach                   28    | .    1    .    1    1    .    .    3    .    .    .    .    5    1    .    .    .    3    .    .    .    .    1    10   1    1    
  Swap                     175   | .    13   .    20   13   5    5    12   7    7    .    2    3    5    2    1    7    15   1    3    2    2    12   33   5    .    
  Drop                     223   | .    7    .    21   15   3    18   26   5    1    .    2    17   7    15   8    9    16   2    3    8    1    11   14   12   2    
  Fire                     564   | 4    11   .    15   11   6    .    27   17   17   .    1    23   15   19   .    47   38   21   10   24   26   39   110  82   1    
  Melee                    228   | .    34   2    41   14   14   .    32   .    2    .    .    23   1    18   .    2    7    .    3    4    .    .    13   .    18   
  Ram                      5     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Crush                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Escape Stasis            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Rewire                   175   | .    .    .    .    .    109  .    1    32   .    .    .    .    .    .    .    .    .    1    .    30   .    .    2    .    .    
  Trap                     27    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    4    .    20   .    .    .    .    .    .    .    .    .    
  Miscellaneous            3     | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials (discovered 5 exits: *Mat x2 / Min / *Sto x2)
-9/Storage
-9/Recycling (discovered 2 exits: [Fac] / *Scr)
-9/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 4 exits: Fac x3 / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Upp x2 / Ext x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 5 exits: *Res x3 / *Upp x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 4 exits: *Res x2 / *Tes x2)
-3/Testing
-2/Research (discovered 2 exits: *Acc / Qua)
-1/Access (discovered 2 exits: *Sur / Com)
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
     9 | -11/Scrapyard      | Discovered new exit (range 16)
   123 | -11/Scrapyard      | Entered Materials
   303 | -10/Materials      | Build established: Mutant
   721 | -10/Materials      | Discovered new exit (range 12)
   915 | -10/Materials      | Discovered new exit (range 7)
  1473 | -10/Materials      | Discovered new exit (range 15)
  1808 | -10/Materials      | Entered Mines
  1863 | -10/Mines          | Discovered new exit (range 10)
  1962 | -10/Mines          | Assembled infested the area
  1967 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  2038 | -10/Mines          | Entered Materials
  2038 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2561 | -9/Materials       | Discovered new exit (range 3)
  2659 | -9/Materials       | Identified exit to Materials
  3027 | -9/Materials       | Identified exit to Mines
  3027 | -9/Materials       | Identified exit to Storage
  3153 | -9/Materials       | Build established: Scavenger-Mutant
  3243 | -9/Materials       | Discovered exit to Materials (range 15)
  3243 | -9/Materials       | Entered Storage
  3431 | -9/Storage         | Core integrity fell below 50%
  3536 | -9/Storage         | Build established: Mutant
  3864 | -9/Storage         | Used back door to open Recycling access
  3864 | -9/Storage         | Discovered new exit (range 5)
  3874 | -9/Storage         | Entered Recycling
  4351 | -9/Recycling       | Discovered new exit (range 16)
  4419 | -9/Recycling       | Build established: Commander-Mutant
  4609 | -9/Recycling       | Scanned before Scraplab entrance
  4633 | -9/Recycling       | Entered Scraplab
  4646 | -9/Recycling       | Discovered new exit (range 2)
  4665 | -9/Recycling       | Entered Scraptown
  4665 | -9/Scraptown       | Accompanied by 10 allies
  4665 | -9/Scraptown       | System corruption cleaned by C-Scrubber
  4964 | -9/Scraptown       | Visited UFD Registry
  4983 | -9/Scraptown       | Registered with UFD as "Wavestep"
  5012 | -9/Scraptown       | Visited SPCMW
  5058 | -9/Scraptown       | Visited Assassins FH
  5259 | -9/Scraptown       | Discovered new exit (range 11)
  5610 | -9/Scraptown       | Visited Cyclists
  5646 | -9/Scraptown       | Entered Cyclist Reading Room
  5655 | -9/Scraptown       | Learned location of Exiles (-9)
  5655 | -9/Scraptown       | Learned location of Zion (-7)
  5722 | -9/Scraptown       | Visited Bundlers
  6087 | -9/Scraptown       | Heard Great Nut preacher, LISTEN AND RECITE!
  6272 | -9/Scraptown       | Visited Red Mages
  6308 | -9/Scraptown       | Visited TADAMA
  6411 | -9/Scraptown       | Visited Artisan Demo Area
  6716 | -9/Scraptown       | Visited Modified Component R&D
  6859 | -9/Scraptown       | Visited Scrapoid Research Area
  6943 | -9/Scraptown       | Visited Curators Association
  7113 | -9/Scraptown       | Visited Cartography Club
  7166 | -9/Scraptown       | Visited Supply Room
  7221 | -9/Scraptown       | Visited Supply Room
  7657 | -9/Scraptown       | Found Scrap Suit
  8117 | -9/Scraptown       | Build established: Commander-Scrapper
  8149 | -9/Scraptown       | Learned location of Recycling (-9)
  8149 | -9/Scraptown       | Learned 8 Materials zone layouts
  8149 | -9/Scraptown       | Learned 8 Factory zone layouts
  8149 | -9/Scraptown       | Learned 20 Factory zone layouts
  8149 | -9/Scraptown       | Learned 16 Research zone layouts
  8149 | -9/Scraptown       | Learned 4 Access zone layouts
  8149 | -9/Scraptown       | Learned 20 Lower Caves zone layouts
  8149 | -9/Scraptown       | Learned 12 Upper Caves zone layouts
  8149 | -9/Scraptown       | Learned 20 Upper Caves zone layouts
  8149 | -9/Scraptown       | Learned 24 Upper Caves zone layouts
  8149 | -9/Scraptown       | Learned 24 Proximity Caves zone layouts
  8149 | -9/Scraptown       | Learned Research emergency access door positions
  8149 | -9/Scraptown       | Learned location of 1 exit from Lower Caves
  8149 | -9/Scraptown       | Learned location of 2 exits from Lower Caves
  8149 | -9/Scraptown       | Identified exit to Factory
  8179 | -9/Scraptown       | Found Deep Structural Scanner
  8281 | -9/Scraptown       | Visited LU-1G1's Boring Crew
  8321 | -9/Scraptown       | Visited Abandonware Association
  8330 | -9/Scraptown       | Learned abandonware demo "REPAIR.EXE"
  8351 | -9/Scraptown       | Visited Scrap Suit Storage
  8716 | -9/Scraptown       | Entered Factory
  8716 | -6/Factory         | Accompanied by 10 allies
  8716 | -6/Factory         | Evolved 6 slots: Propulsion x3, Utility x2, Weapon x1
  8717 | -6/Factory         | Identified exit to Factory
  8718 | -6/Factory         | Identified exit to Lower Caves
  8955 | -6/Factory         | Lost 4 allies
  8960 | -6/Factory         | Found Prototype Processor
  8982 | -6/Factory         | Identified Exp. Targeting Computer
  9055 | -6/Factory         | Garrison activated, responded to threat
  9060 | -6/Factory         | Scrapoid reinforcements arrived
  9109 | -6/Factory         | Lost 6 allies
  9112 | -6/Factory         | Scrapoid reinforcements arrived
  9235 | -6/Factory         | Lost 6 allies
  9477 | -6/Factory         | Build established: Scavenger-Scrapper
  9619 | -6/Factory         | Entered Lower Caves
  9620 | -6/Lower Caves     | Identified exit to Lower Caves
  9626 | -6/Lower Caves     | Encountered a Warlord checkpoint
  9818 | -6/Lower Caves     | Build established: Scrapper
  9865 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
 10083 | -6/Lower Caves     | Entered another Lower Caves area
 10083 | -6/Lower Caves     | Accompanied by 3 allies
 10084 | -6/Lower Caves     | Identified exit to Data Miner
 10105 | -6/Lower Caves     | Learned location of Extension (-5)
 10605 | -6/Lower Caves     | Entered Data Miner
 10605 | -6/Data Miner      | Accompanied by 3 allies
 10605 | -6/Data Miner      | Discovered new exit (range 6)
 10617 | -6/Data Miner      | Met Data Miner
 10638 | -6/Data Miner      | Learned location of Section 7 (-2)
 10638 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 10651 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 10682 | -6/Data Miner      | Entered Proximity Caves
 10682 | -5/Proximity Caves | Accompanied by 3 allies
 10740 | -5/Proximity Caves | Learned Factory stockpile data
 10809 | -5/Proximity Caves | Build established: Skirmisher
 10994 | -5/Proximity Caves | Spotted B-75 Beast
 11099 | -5/Proximity Caves | Entered Factory
 11099 | -5/Factory         | Accompanied by 3 allies
 11099 | -5/Factory         | Evolved 2 slots: Utility x2
 11151 | -5/Factory         | Incoming investigation squad redirected
 11338 | -5/Factory         | Identified exit to Upper Caves
 11338 | -5/Factory         | Identified exit to Extension
 11394 | -5/Factory         | Fabricated Antigrav System?
 11403 | -5/Factory         | Build established: Sprinter
 11484 | -5/Factory         | Lost 9 parts (1p2n4u2w)
 11530 | -5/Factory         | Scrapoids reinforcements arrived?
 11567 | -5/Factory         | Found Scrap Suit
 11587 | -5/Factory         | Lost 3 allies
 11604 | -5/Factory         | Entered Upper Caves
 11604 | -5/Upper Caves     | Accompanied by 2 allies
 11605 | -5/Upper Caves     | Identified exit to Upper Caves
 11666 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 11815 | -5/Upper Caves     | Encountered a Warlord checkpoint
 11835 | -5/Upper Caves     | Build established: Scavenger-Scrapper
 11866 | -5/Upper Caves     | Found DCF Scrap (14 items)
 12046 | -5/Upper Caves     | Acquired the password to a Derelict Tinkerer's latest research
 12053 | -5/Upper Caves     | Found Prototype Special Weapon
 12053 | -5/Upper Caves     | Identified Molecular Deconstructor
 12073 | -5/Upper Caves     | Spotted B-75 Beast
 12111 | -5/Upper Caves     | Entered another Upper Caves area
 12111 | -5/Upper Caves     | Accompanied by 1 ally
 12112 | -5/Upper Caves     | Identified exit to Factory
 12113 | -5/Upper Caves     | Discovered new exit (range 82)
 12250 | -5/Upper Caves     | Learned 12 Factory zone layouts
 12309 | -5/Upper Caves     | System corruption reached 10%
 12324 | -5/Upper Caves     | Learned location of 1 exit from Factory
 12324 | -5/Upper Caves     | Learned 8 Factory zone layouts
 12324 | -5/Upper Caves     | Learned Factory security intel
 12327 | -5/Upper Caves     | Lost 3 parts (2n1w)
 12539 | -5/Upper Caves     | Encountered a Warlord checkpoint
 12604 | -5/Upper Caves     | Learned location of 1 exit from Factory
 12822 | -5/Upper Caves     | Entered Zhirov
 12823 | -5/Zhirov          | Discovered new exit (range 3)
 12838 | -5/Zhirov          | Met Zhirov
 12856 | -5/Zhirov          | Learned location of Quarantine (-2)
 12856 | -5/Zhirov          | Learned location of Testing (-3)
 12856 | -5/Zhirov          | Learned location of Command (-1)
 12861 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 12876 | -5/Zhirov          | Found Alien Artifact
 12876 | -5/Zhirov          | Identified Integrated Dissipator
 12876 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 12889 | -5/Zhirov          | Found Alien Artifact
 12958 | -5/Zhirov          | Entered Proximity Caves
 12988 | -4/Proximity Caves | Learned Research trap positions
 13751 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 14161 | -4/Proximity Caves | Entered Factory
 14161 | -4/Factory         | Evolved 2 slots: Utility x2
 14162 | -4/Factory         | Identified exit to Research
 14163 | -4/Factory         | Identified exit to Upper Caves
 14211 | -4/Factory         | Incoming investigation squad redirected
 14213 | -4/Factory         | Scrapoid reinforcements arrived
 14544 | -4/Factory         | Found Scrap Suit
 14749 | -4/Factory         | Scrapoid reinforcements arrived
 14749 | -4/Factory         | Crushed by falling debris
 14771 | -4/Factory         | Found Scrap Suit
 14786 | -4/Factory         | Lost 4 allies
 15011 | -4/Factory         | Scrapoid reinforcements arrived
 15016 | -4/Factory         | Incoming investigation squad redirected
 15019 | -4/Factory         | Entered Upper Caves
 15019 | -4/Upper Caves     | Accompanied by 7 allies
 15020 | -4/Upper Caves     | Identified exit to Upper Caves
 15117 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 15268 | -4/Upper Caves     | Learned Research emergency access door positions
 15620 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 15710 | -4/Upper Caves     | Spotted B-86 Titan
 15825 | -4/Upper Caves     | Learned Research stockpile data
 15908 | -4/Upper Caves     | Entered another Upper Caves area
 15908 | -4/Upper Caves     | Accompanied by 7 allies
 15909 | -4/Upper Caves     | Identified exit to Warlord
 15980 | -4/Upper Caves     | Learned 4 Research zone layouts
 15986 | -4/Upper Caves     | Attacked by a delusional Derelict stockpiling parts
 16173 | -4/Upper Caves     | Learned 4 Research zone layouts
 16480 | -4/Upper Caves     | Lost 3 allies
 16698 | -4/Upper Caves     | Entered Warlord
 16698 | -4/Warlord         | Accompanied by 4 allies
 16728 | -4/Warlord         | System corruption cleaned by Quarantine Array
 16784 | -4/Warlord         | Discovered new exit (range 13)
 17072 | -4/Warlord         | Visited the Vortex Lab
 17082 | -4/Warlord         | Found Prototype Energy Gun
 17082 | -4/Warlord         | Identified Vortex Shotgun
 17085 | -4/Warlord         | Found Vortex Shotgun
 17088 | -4/Warlord         | Found Prototype Launcher
 17090 | -4/Warlord         | Warlord's base attacked by MAIN.C
 17176 | -4/Warlord         | Learned Factory fabricator intel
 17176 | -4/Warlord         | Learned Armory terminal intel
 17176 | -4/Warlord         | Learned Armory repair station intel
 17176 | -4/Warlord         | Learned Research scanalyzer intel
 17177 | -4/Warlord         | Learned 4 Access zone layouts
 17177 | -4/Warlord         | Learned 4 Testing zone layouts
 17179 | -4/Warlord         | Learned Testing stockpile data
 17189 | -4/Warlord         | Rebuked by Warlord
 17198 | -4/Warlord         | Opened Warlord's prototype stash
 17202 | -4/Warlord         | Found Prototype Device
 17202 | -4/Warlord         | Identified Exp. Focal Shield
 17353 | -4/Warlord         | Warlord forces counterattacked
 17445 | -4/Warlord         | Entered Proximity Caves
 17445 | -3/Proximity Caves | Accompanied by 8 allies
 17466 | -3/Proximity Caves | Spotted B-86 Titan
 17471 | -3/Proximity Caves | Lost 8 allies
 17475 | -3/Proximity Caves | Allies destroyed B-86 Titan
 18210 | -3/Proximity Caves | Discovered exit to Research (range 24)
 18313 | -3/Proximity Caves | Entered Research
 18313 | -3/Research        | Accompanied by 8 allies
 18313 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 18314 | -3/Research        | Identified exit to Testing
 18315 | -3/Research        | Identified exit to Research
 18316 | -3/Research        | Loaded intel: 50 trap records
 18319 | -3/Research        | Loaded intel: 6 scanalyzer locations
 18322 | -3/Research        | Found Prototype Processor
 18322 | -3/Research        | Identified Exp. Signal Interpreter
 18678 | -3/Research        | Spotted B-86 Titan
 18693 | -3/Research        | Destroyed B-86 Titan
 18702 | -3/Research        | Lost 7 allies
 18720 | -3/Research        | Found Scrap Suit
 18740 | -3/Research        | Lost 5 parts (2u3w)
 18781 | -3/Research        | Scrapoid reinforcements arrived
 18907 | -3/Research        | P-80 Master assimilated allied 03R33-D
 18952 | -3/Research        | Lost 3 allies
 19079 | -3/Research        | Discovered exit to Research (range 9)
 19313 | -3/Research        | First assault squad dispatched
 19319 | -3/Research        | Entered Testing
 19338 | -3/Testing         | Spotted Alpha 7
 19542 | -3/Testing         | Found Prototype Launcher
 19913 | -3/Testing         | Found Prototype Energy Gun
 19913 | -3/Testing         | Identified Warp Gun
 20145 | -3/Testing         | Spotted Striker
 20146 | -3/Testing         | Spotted Striker
 20147 | -3/Testing         | Spotted PY-G7VFY7FS2A
 20166 | -3/Testing         | Identified Vortex Catalyst Activator
 20174 | -3/Testing         | Spotted Alpha 7
 20176 | -3/Testing         | Destroyed Striker
 20176 | -3/Testing         | Destroyed Striker
 20191 | -3/Testing         | Destroyed Alpha 7
 20197 | -3/Testing         | Destroyed PY-G7VFY7FS2A
 20216 | -3/Testing         | Found Prototype Protection
 20216 | -3/Testing         | Identified Centrium Heavy Armor Plating
 20221 | -3/Testing         | Found Prototype Device
 20221 | -3/Testing         | Identified Thermal Barrier
 20224 | -3/Testing         | Lost 3 parts (2u1w)
 20243 | -3/Testing         | Stole the SGEMP Prototype
 20347 | -3/Testing         | Found Prototype Processor
 20389 | -3/Testing         | System corruption reached 10%
 20569 | -3/Testing         | First assault squad dispatched
 20685 | -3/Testing         | Identified Spectral Analyzer
 20702 | -3/Testing         | Identified Transdimensional Reconstructor
 20702 | -3/Testing         | Warped through subspace
 20813 | -3/Testing         | Lost 3 parts (1n1u1w)
 21025 | -3/Testing         | System corruption reached 30%
 21049 | -3/Testing         | Identified Z-bomb Delivery System
 21053 | -3/Testing         | Core integrity fell below 50%
 21053 | -3/Testing         | Released all parts (7)
 21071 | -3/Testing         | Discovered exit to Research (range 4)
 21073 | -3/Testing         | Entered Research
 21073 | -2/Research        | Evolved 2 slots: Utility x2
 21074 | -2/Research        | Identified exit to Quarantine
 21084 | -2/Research        | Lost 12 parts (3p3n4u2w)
 21123 | -2/Research        | Incoming investigation squad redirected
 21128 | -2/Research        | Scrapoids reinforcements arrived?
 21258 | -2/Research        | Found Scrap Suit
 21297 | -2/Research        | Lost 3 allies
 21403 | -2/Research        | Found Scrap Suit
 21609 | -2/Research        | First assault squad dispatched
 21704 | -2/Research        | System corruption reached 10%
 21832 | -2/Research        | Lost 14 parts (1p3n6u4w)
 21835 | -2/Research        | Core integrity fell below 50%
 21841 | -2/Research        | Spotted B-90 Cyclops
 21847 | -2/Research        | Incoming assault squad redirected
 21855 | -2/Research        | Discovered new exit (range 15)
 21866 | -2/Research        | Core integrity fell below 20%
 21867 | -2/Research        | Entered Access
 21867 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 21868 | -1/Access          | Identified exit to Command
 21868 | -1/Access          | Delivered the SGEMP Prototype to Zhirov
 21868 | -1/Access          | Zhirov transferred Access data
 21869 | -1/Access          | Loaded intel: 113 machine locations
 21869 | -1/Access          | Loaded intel: 50 trap records
 21869 | -1/Access          | Identified exit to Surface
 21869 | -1/Access          | Discovered exit to Surface (range 111)
 21869 | -1/Access          | Discovered exit to Command (range 194)
 21897 | -1/Access          | Incoming investigation squad redirected
 21943 | -1/Access          | Scrapoid reinforcements arrived
 21974 | -1/Access          | Zhirov warped through subspace
 22117 | -1/Access          | First assault squad dispatched
 22143 | -1/Access          | Incoming assault squad redirected
 22147 | -1/Access          | Spotted B-99 Colossus
 22195 | ***                | Escaped!

 Last Messages 
---------------
22118_ H-88 Terminator heat damages core (-27).
22121_ Slug penetrates Wall.
22122_ H-88 Terminator suffers critical hit (Impale).
22122_ H-88 Terminator destroyed.
22126_ U-05 Engineer builds a Wall.
22126_ Acquired 80 matter.
22127_ Acquired 100 matter.
22128_ Acquired 47 matter.
22129_ Acquired Mak. Salvage Targeting Computer.
22130_ Acquired 70 matter.
22131_ R-10 Processor collects Lgt. Ion Engine.
22132_ Evaded trap by timely firing Adv. Reaction Control System.
22132_ A bubble of rippling energy engulfs the area.
22142_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
22143_ ALERT: Higher priority target reported, redirecting assault.
22160_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  A009.
22186_ Sealed Barrier breached.
22191_ K-01 Serf collects debris.
22191_ Main Access Shell breached.

 Map 
-----
+----------------------------------------------------+
|    ##   !!   #        #    #  """""     #       ## |
| #####   !    #        #    #""""""""    #       ## |
|    ##        # ""     #    #""""""""    #       ## |
|    +         """"     #    #  """""     ########## |
|    #         #"R      #    #            #          |
|    ########  #"""     #    #            #          |
|    ########  #"""     +    +            #          |
| "  #      #  #        #    #            +     ""   |
|    #      #  #        #    #            #     ""   |
|    # !    #  ##########    ##############   """""" |
|    #   !  #  #######          ###########   """""" |
|    #      #  #######          ###########     ""   |
|    #      #  #######          ###########     ""   |
|    #      +  #######          ###########          |
| ####      #  #######          #######   +          |
| ####  ]   #  #######          #######   #          |
| ####      #  #######          #######   #####+##+# |
| ####      #  #######""""""""""#######            # |
| ###########  #######""""""""""#######            # |
|              #######""""""""""#######  ######### # |
|              #######""""""""""#######  #########   |
|              #######          #######  ########### |
|              #######  """"""  #######  ########### |
|              #######  "    "  #######  ########### |
|              #######  " "" "  #######  ########### |
|              #######  " "@ "  #######  ########### |
|   #########  #######  "    "  #######  ########### |
|   #########  #######  """ ""  #######  ########### |
|   #########  #######          #######  ########### |
|   #########  #######          #######  ########### |
|   #########  ######"""""   """"######  #######     |
|   #########  #######""        #######              |
|   #########  #######""        #######              |
|   #########  #######""        #######  #######     |
|   #########  #######T         #######  ########  # |
|   #########  #######""        #######  ########  # |
|     #######  #######""        #######  ########  # |
|     #######  #######""u       #######  ########  # |
|                        k  R            ########  # |
|                                        ########  # |
|     ##########+####################/###########  # |
|     #            ################            ##  # |
| "####            ################            ##  # |
|   ###            ################            ##  # |
|   ###            ################            ##  # |
|   ###            ################            ##  # |
|   ###            ################            +     |
|   ###        !   ################            ##    |
|   ###            ################            ##### |
|   / +            ################            ##### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           217
Coolant Potential          80
Energy Generation          55
Energy Capacity            710
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         24
Terrain Scan Density       10
Jamming Range              16
Power Amplification        40
Armor Coverage             825
Resistance: KI             30
Resistance: TH             50
Propulsion Shielding       66
Phase Shifting             15
Evasion (%)                77
Targeting Accuracy         8
Target Analysis            8
Recoil Reduction           5
Salvage Targeting          4
Offensive Hacking          12
Defensive Hacking          14
Trap Extractor Capacity    8

 Item Schematics 
-----------------
             Combat Drone Bay | -6/Data Miner | Free
    Lgt. Regenerative Plating | -6/Data Miner | Free
          Cld. Gravmag System | -6/Data Miner | Free
       Imp. Matter Compressor | -6/Data Miner | Free
 Hvy. Proton Missile Launcher | -6/Data Miner | Free
          Adv. Surge Thruster | -6/Data Miner | Free
            Adv. Trap Scanner | -6/Data Miner | Free
        Hvy. Disruptor Cannon | -6/Data Miner | Free
          Adv. Cooling System | -6/Data Miner | Free
           Imp. Hacking Suite | -5/Factory    | Scanalyzed
            Assault Drone Bay | -5/Zhirov     | Free
               Exp. Heat Sink | -5/Zhirov     | Free
           Exp. Optical Array | -5/Zhirov     | Free
             Imp. Arc Thrower | -5/Zhirov     | Free
          Mak. Ablative Armor | -3/Testing    | Scanalyzed

 Robot Schematics 
------------------
  A-15 Conveyor | -6/Data Miner | Free
       E-15 Imp | -6/Data Miner | Free
 I-47 Archangel | -6/Data Miner | Free
 M-36 Artificer | -6/Data Miner | Free

 Fabricated
------------
 Antigrav System | x2 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
Special Delivery

 Challenges 
------------
None

 Game 
------
Seed              PhysicsMiniReplica
  Manual?         0
Play Time         05:25:32
  Cumulative      408.4 hours
  Start           2025.01.11 @ 23:14:51
  End             2025.01.13 @ 14:01:22
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          171
  Rogue           171
  Adventurer      0
  Explorer        0
Win Type          0
  Total           15
  Types           13/0/1/1/0/0/0/0/0
Lore%             73
Gallery%          80
Achievement%      68
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0b0f3382-02ce-401d-a1ac-056fa77fd7ee