Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.17 @ 12:33:36 Player: Beazlebub Result: Destroyed by X-62 Marksman with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (28) 140 Value Destroyed (828) 828 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2628 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 234/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (250) Ox4 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Hardlight Generator > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Light Ion Engine Light Deuterium Engine Light Nuclear Core Gravmag System Improved Weapon Shielding Heavy EM Pulse Gun Beam Rifle Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Gravmag System Gravmag System > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Targeting Computer Improved Weapon Shielding > --- WEAPON ----------- Heavy EM Shotgun Flak Cannon Advanced EMP Blaster > --- INVENTORY -------- Light Ion Engine Light Deuterium Engine Light Nuclear Core Gravmag System Gravmag System Cooling System Heavy EM Pulse Gun Beam Rifle Heavy Assault Rifle Flak Cannon [Rating: 39] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Improved Weapon Shielding Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 2 | . . 2 . Weapon 1 | . . . 1 Parts Attached 53 | 5 14 15 19 Power 11 | 1 3 2 5 Engine 10 | 1 3 2 4 Core 1 | . . . 1 Reactor . | . . . . Propulsion 12 | 2 3 4 3 Treads . | . . . . Leg 7 | . 3 4 . Wheel 2 | 2 . . . Hover 3 | . . . 3 Flight . | . . . . Utility 14 | . 2 6 6 Device 9 | . 1 4 4 Storage 1 | . 1 . . Processor 1 | . . . 1 Hackware . | . . . . Protection 3 | . . 2 1 Artifact . | . . . . Weapon 16 | 2 6 3 5 Energy Gun 8 | 1 4 1 2 Energy Cannon . | . . . . Ballistic Gun 4 | 1 1 1 1 Ballistic Cannon 2 | . . 1 1 Launcher 1 | . . . 1 Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . . 3 Parts Lost 13 | . 2 1 10 Power 3 | . 1 . 2 Propulsion 5 | . 1 1 3 Utility 2 | . . . 2 Weapon 3 | . . . 3 Highest Loss Streak 8 | . 2 1 8 To Critical Strikes . | . . . . Average Slot Usage (%) 91 | . 78 97 93 Engine 11 | . 9 11 12 Leg 16 | . 21 20 11 Wheel 1 | . 6 . . Hover 2 | . . . 6 Device 14 | . 3 22 15 Storage 9 | . 9 11 9 Processor 1 | . . . 4 Protection 6 | . . 10 6 Energy Gun 10 | . 13 11 7 Ballistic Gun 7 | . 11 5 5 Ballistic Cannon 5 | . . 5 9 Launcher 1 | . . . 3 Naked Turns . | . . . . Heaviest Build 54 | 5 18 27 54 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 8 | . 1 2 8 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 10 | 5 10 10 10 Average Capacity 9 | 5 8 10 10 Most Carried 10 | 5 10 10 10 Average Carried 8 | 2 6 9 9 Final Capacity 10 | 5 10 10 10 Final Carried 10 | 3 9 10 8 Class Distribution -------------------- 67% | Mutant 11% | Scavenger-Skirmisher 10% | Gunner 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 913 | 245 80 300 288 Remotely . | . . . . Salvage Created 920 | 45 139 341 395 Parts 59 | 1 7 28 23 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 25 | 1 5 12 7 Guns 13 | 1 3 8 1 Cannons 8 | . . 4 4 AOE 3 | . 2 . 1 Classes Destroyed 5 | 1 1 1 2 Worker 1 | . . . 1 Watcher 2 | . . . 2 Swarmer 9 | . 3 6 . Grunt 14 | 1 2 5 6 Sentry 2 | . . 1 1 Best Kill Streak 3 | 1 2 3 3 Combat Bots Only 3 | 1 2 3 3 Max Kills in Single Turn 2 | 1 2 2 2 Gunslinging 1 | . . 1 . Exploded 2 | . 2 . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2448 | 32 304 444 1668 Core 719 | 10 69 78 562 Absorbed by Shields 128 | . . . 128 Redirected to Shielding 112 | . . 57 55 Regen/Repaired (Parts) 39 | . 39 . . Core Remaining (%) 81 | 96 68 80 . Volleys Fired 77 | 3 19 31 24 Largest 3 | 2 2 2 3 Hottest 145 | 60 145 100 130 Shots Fired 169 | 6 38 62 63 Gun 122 | 6 37 50 29 Cannon 37 | . . 12 25 Launcher 9 | . . . 9 Special 1 | . 1 . . Kinetic 90 | 3 18 31 38 Thermal 52 | 3 11 31 7 Explosive . | . . . . Electromagnetic 27 | . 9 . 18 Robot Hit Streak 12 | 2 4 8 12 Robot Miss Streak 8 | 3 3 8 5 Penetration Max . | . . . . Secondary Targets 2 | . 1 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 104 | 2 21 43 38 Core Hits 78 | 2 10 26 40 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . . 3 . Burn 3 | . . 3 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1855 | 20 286 603 946 Guns 880 | 20 230 430 200 Cannons 577 | . . 170 407 Explosions 386 | . 56 . 330 Melee . | . . . . Ramming 12 | . . 3 9 Kinetic 832 | 9 90 269 464 Thermal 493 | 11 122 331 29 Explosive . | . . . . Electromagnetic 518 | . 74 . 444 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . . 2 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 13 | . . 7 6 Impact . | . . . . Kinetic 12 | . . 6 6 Secondary 1 | . . 1 . Self-Inflicted Damage 155 | . 37 . 118 Shots 6 | . 1 . 5 Rammed 2 | . . . 2 Targets Rammed 3 | . . 1 2 Kicked 1 | . . 1 . Crushed . | . . . . Highest Temperature 103 | 58 103 30 87 Average Temperature 29 | 31 44 12 30 Received Heat Transfer 745 | 18 117 126 484 Siege Activations . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . 3 . Heat Transferred 1372 | 25 200 1073 74 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 1 . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 382 | 20 172 382 231 Initial 102 | . 13 72 102 Average 145 | 2 94 206 136 Maximum Alert Level 1 | . . 1 1 Low Security (%) 69 | 100 100 40 72 Level 1 30 | . . 59 27 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . . 2 6 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 6 | . . 2 4 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . . 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 49 | 1 7 19 22 Peak Tracking Total 6 | 1 3 4 6 Tactical Retreats 6 | . 1 2 3 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 1 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 3 | . 1 2 . Max in Single Turn 1 | . 1 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 1 | . 1 . . Terminals . | . . . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 3 | . 3 . . Successful 3 | . 3 . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations 3 | . 3 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . 3 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Refit 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1620 | 69 398 571 582 Spaces Moved 824 | 68 255 270 231 Core 29 | 22 . . 7 Treads . | . . . . Legs 596 | . 179 270 147 Wheels 122 | 46 76 . . Hover 77 | . . . 77 Flight . | . . . . Fastest Speed 50 | 50 80 120 176 Average Speed 143 | 70 108 155 189 Slowest Speed 450 | 80 190 260 450 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 24 | 6 40 28 24 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 6 | . 2 . 4 Melee . | . . . . Projectile . | . . . . AOE 6 | . 2 . 4 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1111 | 83 335 365 328 Wait 81 | . 32 26 23 Move 821 | 67 254 269 231 Hop . | . . . . Pick Up 42 | 8 13 9 12 Fast Attach 6 | . 3 2 1 Attach 12 | 5 4 1 2 Detach . | . . . . Swap 35 | . 7 12 16 Drop 34 | . 3 14 17 Fire 77 | 3 19 31 24 Melee . | . . . . Ram 2 | . . . 2 Kick 1 | . . 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials (discovered 2 exits: [*Fac] / [*Sto]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 52 | -11/Scrapyard | Discovered new exit (range 8) 70 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Discovered new exit (range 15) 122 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Mutant 315 | -10/Materials | Repaired Lgt. Ion Engine 422 | -10/Materials | Discovered new exit (range 16) 468 | -10/Materials | Entered another Materials area 468 | -9/Materials | Evolved 2 slots: Utility x2 700 | -9/Materials | Discovered new exit (range 7) 1026 | -9/Materials | Discovered new exit (range 7) 1039 | -9/Materials | Entered another Materials area 1039 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1123 | -8/Materials | Garrison activated, responded to threat 1346 | -8/Materials | Discovered new exit (range 8) 1532 | -8/Materials | Discovered new exit (range 16) 1606 | -8/Materials | Core integrity fell below 50% 1615 | -8/Materials | Core integrity fell below 20% 1621 | -8/Materials | Destroyed by X-62 Marksman with Gauss Rifle Last Messages --------------- G-47 Trooper suffers critical hit (Burn). U-05 Engineer lays Concrete. Penetrated by Slug. U-05 Engineer lays Concrete. K-01 Serf collects debris. K-01 Serf destroyed. Slug penetrates K-01 Serf. K-01 Serf destroyed. Y-45 Defender destroyed. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Penetrated by Slug. G-47 Trooper destroyed. U-05 Engineer lays Concrete. U-05 Engineer destroyed. U-05 Engineer builds a Wall. K-01 Serf collects debris. Penetrated by Slug. 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