Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.10 @ 22:46:46 Player: szymekc Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (104) 520 Value Destroyed (2364) 2364 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (666) 666 TOTAL SCORE: 7350 Bonus ------- Follower Combat Kills 366 Registered with UFD 300 Cogmind --------- Core Integrity 850/850 Matter 194/300 Energy 445/445 System Corruption 0% Temperature Cool (0) Movement Walking (125) Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine Heavy Ion Engine > --- PROPULSION (4) --- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Armored Leg > --- UTILITY (6) ------ Large Storage Unit Enhanced Optical Array Advanced Targeting Computer Core Analyzer Medium Reactive Plating Force Field > --- WEAPON (3) ------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (15) --- Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Deep Structural Scanner Experimental Sensor Array Improved Signal Interpreter Improved Medium Armor Plating Scrapoid Pod Plasma Cannon Improved Assault Rifle Rocket Launcher CPS Tube (2) Heavy Hammer DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Improved Ion Engine Heavy Ion Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Experimental Sensor Array Core Analyzer Medium Reactive Plating Force Field > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Deep Structural Scanner Improved Medium Armor Plating Scrapoid Pod Plasma Cannon Improved Assault Rifle Rocket Launcher CPS Tube Heavy Hammer DRS Beacon [Rating: 63] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Hover Unit Improved Airjet Flight Unit Cooled Cesium-ion Thruster Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Enhanced Optical Array Hackware Authchip [R/NC] Protection Medium Reactive Plating Weapon Advanced Beam Cannon Energy Gun EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 Utility 4 | . . . 1 . . . 3 Weapon 1 | . . . . . . . 1 Parts Attached 78 | 6 11 . 27 15 3 9 7 Power 8 | 1 2 . 2 2 . 1 . Engine 8 | 1 2 . 2 2 . 1 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 30 | 2 3 . 11 6 2 4 2 Treads 24 | 2 3 . 11 6 2 . . Leg 4 | . . . . . . 4 . Wheel . | . . . . . . . . Hover 1 | . . . . . . . 1 Flight 1 | . . . . . . . 1 Utility 18 | 1 2 . 6 3 1 2 3 Device 9 | 1 1 . 4 1 1 . 1 Storage 2 | . 1 . 1 . . . . Processor 3 | . . . . . . 1 2 Hackware 1 | . . . . 1 . . . Protection 3 | . . . 1 1 . 1 . Artifact . | . . . . . . . . Weapon 22 | 2 4 . 8 4 . 2 2 Energy Gun 4 | 1 3 . . . . . . Energy Cannon 4 | . . . 2 2 . . . Ballistic Gun 6 | 1 . . 2 . . 2 1 Ballistic Cannon 5 | . . . 4 1 . . . Launcher 1 | . . . . 1 . . . Special Weapon 1 | . 1 . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . . 3 2 . . 3 Parts Lost 3 | . . . 1 1 . . 1 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 3 | . . . 1 1 . . 1 Weapon . | . . . . . . . . Highest Loss Streak 1 | . . . 1 1 . . 1 To Critical Strikes . | . . . . . . . . Average Backups 13 | 1 11 15 14 15 15 13 11 Power . | . . . . . . . . Propulsion 2 | . 1 4 3 4 4 1 1 Utility 3 | . 3 3 3 3 3 4 3 Weapon 6 | . 5 7 6 7 7 5 3 Tool/Special . | . . . . . . . . Unused Backups 30 | . 6 2 5 . . 8 9 Power . | . . . . . . . . Propulsion 6 | . . . . . . 4 2 Utility 9 | . 2 1 . . . 2 4 Weapon 11 | . 4 1 5 . . . 1 Tool/Special 4 | . . . . . . 2 2 Average Slot Usage (%) 99 | . 99 100 99 99 100 98 98 Engine 11 | . 14 14 11 11 11 10 13 Treads 23 | . 28 28 33 33 33 6 . Leg 7 | . . . . . . 26 25 Device 10 | . 14 14 13 13 20 2 7 Storage 11 | . 13 14 11 11 11 10 6 Processor 3 | . . . . . . 10 17 Protection 5 | . . . 8 8 1 8 6 Energy Gun 6 | . 25 28 . . . . . Energy Cannon 9 | . . . 4 21 22 14 . Ballistic Gun 4 | . 2 . 5 . . 7 19 Ballistic Cannon 2 | . . . 11 . . . . Peak Build Rating 63 | 6 12 13 26 23 21 38 63 Average Rating 21 | 4 9 12 17 20 20 32 59 On Entrance 16 | . 6 12 13 20 21 21 37 Naked Turns . | . . . . . . . . Heaviest Build 72 | 10 31 31 43 45 45 56 72 Greatest Support 74 | 40 40 40 60 63 63 63 74 Greatest Overweight (x) 1 | . . . . . . 1 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 15 Average Capacity 14 | 5 14 15 15 15 15 14 15 Most Carried 15 | 3 15 15 15 15 15 15 15 Average Carried 13 | 1 11 14 14 14 15 13 12 Final Capacity 15 | 5 15 15 15 15 15 15 15 Final Carried 15 | 3 15 15 15 15 15 15 15 Class Distribution -------------------- 47% | Commander-Mutant 46% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Commander-Mutant | -9/Storage Commander-Mutant | -9/Recycling Commander-Mutant | -9/Scraptown Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Matter Collected 1888 | 278 190 52 886 215 31 130 106 Remotely . | . . . . . . . . Salvage Created 3619 | 210 645 62 1412 907 225 . 158 Parts 239 | 12 45 6 92 64 15 . 5 Haulers Intercepted 14 | . 2 . 5 6 . . 1 Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Combat Hostiles Destroyed 72 | . 14 4 34 15 4 . 1 Melee 1 | . . 1 . . . . . Guns 25 | . 13 3 8 . . . 1 Cannons 41 | . . . 26 11 4 . . AOE 3 | . 1 . . 2 . . . Classes Destroyed 11 | 3 5 . 2 1 . . . Worker 7 | 2 1 . 2 1 . . 1 Builder 1 | . . . . 1 . . . Tunneler 3 | 3 . . . . . . . Hauler 14 | . 2 . 5 6 . . 1 Recycler 2 | 1 1 . . . . . . Operator 2 | . 1 . 1 . . . . Watcher 2 | . 1 . 1 . . . . Swarmer 23 | . 8 4 7 4 . . . Grunt 29 | . 6 . 16 6 . . 1 Brawler 2 | . . . 1 1 . . . Sentry 19 | . . . 10 5 4 . . Best Kill Streak 5 | 2 4 2 5 4 1 . 1 Combat Bots Only 5 | . 3 2 5 4 1 . 1 Max Kills in Single Turn 2 | 2 2 1 1 2 1 . 1 Gunslinging . | . . . . . . . . Exploded 2 | . 1 . . 2 . . . Melee 1 | . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Hostile Shots Fired 267 | . 73 11 129 48 6 . . Missed 77 | . 22 3 31 21 . . . Hits 190 | . 51 8 98 27 6 . . Melee 3 | . . . . . 3 . . Projectile 187 | . 51 8 98 27 3 . . Critical Strikes 9 | . . 1 7 1 . . . Damage Taken 1972 | . 519 46 884 417 106 . . Core 160 | . 14 13 89 44 . . . Absorbed by Shields 432 | . 25 18 323 29 37 . . Regen/Repaired (Parts) 423 | . . . . . . 423 . Core Remaining (%) 85 | 100 . 89 . . . 66 . Volleys Fired 209 | 6 39 6 92 53 6 . 7 Largest 3 | 2 2 2 2 2 2 . 3 Hottest 136 | 60 100 90 136 136 136 . 69 Shots Fired 418 | 12 74 13 185 103 12 . 19 Gun 175 | 12 70 13 61 . . . 19 Cannon 237 | . . . 124 101 12 . . Launcher 2 | . . . . 2 . . . Special 4 | . 4 . . . . . . Kinetic 185 | 6 5 . 155 . . . 19 Thermal 141 | . 4 . 24 101 12 . . Explosive 2 | . . . . 2 . . . Electromagnetic 90 | 6 65 13 6 . . . . Robot Hit Streak 14 | 5 7 2 10 9 10 . 14 Robot Miss Streak 6 | 1 6 5 5 2 1 . 1 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 259 | 7 42 6 119 61 10 . 14 Core Hits 123 | 6 30 5 48 21 4 . 9 Critical Kills 2 | . . . . 2 . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | . . . 3 2 . . . Meltdown 2 | . . . . 2 . . . Blast 3 | . . . 3 . . . . Melee Attacks 1 | . . . . . . . 1 Impact 1 | . . . . . . . 1 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5369 | 102 705 64 2425 1568 285 . 220 Guns 1604 | 102 582 52 661 . . . 207 Cannons 3304 | . . . 1702 1345 257 . . Explosions 284 | . 81 . . 203 . . . Melee . | . . . . . . . . Ramming 177 | . 42 12 62 20 28 . 13 Kinetic 2248 | 45 57 . 1939 . . . 207 Thermal 2027 | . 81 . 344 1345 257 . . Explosive 203 | . . . . 203 . . . Electromagnetic 714 | 57 525 52 80 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . 2 2 1 1 1 . . Average Corruption 1 | . 2 2 1 1 1 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 45 | . 9 11 8 12 5 . . Message Errors 14 | . 2 3 2 4 3 . . Matter Fused 11 | . 3 3 2 2 1 . . Heat Flow Errors 10 | . 4 3 1 1 1 . . Energy Discharges 3 | . . 1 1 1 . . . Data Loss (minor) 3 | . . . . 3 . . . Misfires 2 | . . 1 1 . . . . Alerts 1 | . . . 1 . . . . Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 118 | . 2 . 9 78 29 . . Projectiles 64 | . . . 5 30 29 . . Explosions 50 | . 2 . . 48 . . . Melee 4 | . . . 4 . . . . Knockbacks 13 | . . . 13 . . . . Impact . | . . . . . . . . Kinetic 13 | . . . 13 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 79 | . 32 . . 47 . . . Shots 2 | . 1 . . 1 . . . Rammed 25 | . 8 5 8 1 3 . . Targets Rammed 28 | . 9 5 9 1 3 . 1 Kicked 1 | . . . . . . . 1 Crushed 2 | . 1 . 1 . . . . Highest Temperature 340 | . 340 162 205 251 258 . 27 Average Temperature 49 | . 85 52 37 24 39 . 11 Received Heat Transfer 672 | . 127 . 431 114 . . . Effects 2 | . 2 . . . . . . Matter Decay 1 | . 1 . . . . . . Short Circuit 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . Combat Hostiles . | . . . . . . . . Parts Fried 5 | . 3 . 2 . . . . Impact Corruptions 1 | . . . 1 . . . . Robots Melted 2 | . . . . 2 . . . Combat Hostiles 2 | . . . . 2 . . . Parts Melted 10 | . . . 1 9 . . . Heat Transferred 3517 | . 150 . 592 2368 407 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Maximum Alert Level 1 | . . . 1 1 1 . . Low Security (%) 82 | 100 100 100 72 62 86 . 100 Level 1 17 | . . . 27 37 13 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 272 | 10 108 69 272 252 239 . 35 Initial 104 | . . 10 . 104 78 . . Average 87 | 2 43 15 112 152 104 . 3 Influence Increases 3057 | 30 460 135 1003 964 414 . 51 Destroy 0b10 Robot/C 1680 | . 280 80 680 460 160 . 20 Destroy 0b10 Robot/NC 165 | 30 30 . 45 50 . . 10 Destroy Leader 396 | . 56 10 192 136 . . 2 Allied During Kill 252 | . . . . 189 63 . . Successful Hack 93 | . 12 . 43 23 11 . 4 Select Force Hacks 270 | . 60 . 30 . 180 . . Disable Machine 75 | . . . . 60 . . 15 Destroy Structure 36 | . 7 . 13 16 . . . Lose Combat Pursuer 90 | . 15 45 . 30 . . . Influence Decreases 3038 | 30 432 163 754 1010 601 16 32 Entered New Map 304 | . . 18 . 145 125 16 . Time Decay 1992 | 30 432 145 541 486 326 . 32 Lost Part 20 | . . . 10 10 . . . Lost Ally 110 | . . . . 110 . . . Purge Threat 612 | . . . 203 259 150 . . Squads Dispatched 11 | . 2 . 3 3 . . 3 Investigation 5 | . 2 . 2 . . . 1 Extermination . | . . . . . . . . Reinforcement 5 | . . . 1 2 . . 2 Assault . | . . . . . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 2 | . . . . . . . 2 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Distress Signals 7 | . 1 . 5 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 113 | . 26 6 47 29 4 . 1 Peak Tracking Total 5 | . 4 3 5 4 4 . 1 Tactical Retreats 5 | . 1 2 . 2 . . . Traps | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Traps Triggered 6 | . 2 . 2 2 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Machines Disabled 5 | . . . . 4 . . 1 Max in Single Turn 1 | . . . . 1 . . 1 Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Machines Accessed 42 | . 7 . 12 12 9 1 1 Terminals 26 | . 5 . 9 9 3 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 13 | . 2 . 2 2 6 . 1 Scanalyzers 1 | . . . 1 . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 139 | . 24 . 35 28 26 22 4 Successful 101 | . 17 . 22 16 20 22 4 Failed 37 | . 7 . 12 12 6 . . Catastrophic 6 | . . . 2 3 1 . . Database Lockouts 1 | . . . 1 . . . . Manual 63 | . 14 . 16 16 14 . 3 Terminals 85 | . 20 . 29 24 12 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 29 | . 4 . 4 3 14 . 4 Scanalyzers 2 | . . . 2 . . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 51 | . 5 . 11 9 4 22 . Record 22 | . . . . . . 22 . Robot Analysis 3 | . . . 1 2 . . . Prototype ID Bank 6 | . 1 . 3 1 1 . . Open Door 3 | . . . . 3 . . . Branch Access Points 2 | . 1 . 1 . . . . Terminal Index 1 | . . . . . 1 . . Unreport Threat 5 | . . . 2 2 1 . . Locate Traps 3 | . 1 . 1 1 . . . Reinforcement Status 1 | . . . 1 . . . . Hauler Manifests 2 | . 1 . 1 . . . . Registered Components 2 | . 1 . 1 . . . . Zone Layout 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 9 | . 2 . 1 . 5 . 1 Retrieve Components 9 | . 2 . 1 . 5 . 1 Scanalyzer 1 | . . . 1 . . . . Insert Component 1 | . . . 1 . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 37 | . 10 . 9 6 11 . 1 Terminals 27 | . 8 . 8 6 5 . . Botnet 8 | . 3 . 2 1 2 . . Skim 19 | . 5 . 6 5 3 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 10 | . 2 . 1 . 6 . 1 Tunnel 9 | . 2 . 1 . 6 . . Fedlink 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used 1 | . 1 . . . . . . Hacking Detections 28 | . 5 . 10 9 3 . 1 Full Trace Events 1 | . . . 1 . . . . Feedback Events 1 | . . . 1 . . . . Corruption 1 | . . . 1 . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 32 | . 11 . 1 . 18 . 2 Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 4 | . . . . . 4 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Total Allies 14 | . . . . 10 4 . . Largest Group 10 | . . . . 10 10 10 . Highest-Rated Group 147 | . . . . 88 147 147 . Highest-Rated Ally 34 | . . . . 16 34 34 . Total Orders 5 | . . . . 4 . 1 . STAY 1 | . . . . . . 1 . EXPLORE 4 | . . . . 4 . . . Ally Attacks 75 | . . . . 59 16 . . Total Damage 681 | . . . . 493 188 . . Kills 15 | . . . . 10 5 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Active Infowar (turns) 3292 | 100 741 . 1 . . 2204 246 Optics 2450 | . . . . . . 2204 246 Sensors 59 | . . . 1 . . . 58 Seismic 841 | 100 741 . . . . . . Robot Analysis Total 3 | . . . 1 2 . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches 26 | . . . . 26 . . . Drone Recoveries 12 | . . . . 12 . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Turns Passed 8596 | 142 1239 738 1918 1261 738 2314 246 Spaces Moved 4983 | 74 600 441 917 642 378 1779 152 Core 171 | 5 . . . . . 166 . Treads 3325 | 69 600 441 917 642 378 278 . Legs 1487 | . . . . . . 1335 152 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 50 125 Average Speed 146 | 152 160 160 160 160 160 126 125 Slowest Speed 200 | 160 160 160 160 160 160 200 125 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 72 | 6 97 95 98 94 94 91 5 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 25 | . 5 1 4 4 6 5 . Known Exits Taken 3 | . 1 . 1 . . 1 . Unknown Exits Taken 4 | 1 . 1 . 1 1 . . Scrap Searched 10 | . . 2 . . . 8 . Spaces Dug 4 | . 4 . . . . . . Terrain Destroyed 30 | . 7 . 4 19 . . . Melee . | . . . . . . . . Projectile 9 | . 4 . 4 1 . . . AOE 21 | . 3 . . 18 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Total 5827 | 88 793 460 1184 773 499 1843 187 Wait 263 | . 89 5 100 36 30 2 1 Move 4976 | 73 599 440 916 641 377 1778 152 Hop . | . . . . . . . . Pick Up 74 | 3 26 2 8 3 . 25 7 Fast Attach 28 | 6 1 . 7 2 1 9 2 Attach 12 | . . . 4 . . 2 6 Detach 2 | . . . 2 . . . . Swap 64 | . 13 . 22 17 2 2 8 Drop 86 | . 17 2 24 13 3 25 2 Fire 209 | 6 39 6 92 53 6 . 7 Melee 1 | . . . . . . . 1 Ram . | . . . . . . . . Kick 1 | . . . . . . . 1 Crush 27 | . 9 5 9 1 3 . . Escape Stasis . | . . . . . . . . Rewire 77 | . . . . . 77 . . Trap . | . . . . . . . . Miscellaneous 7 | . . . . 7 . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling (discovered 2 exits: *Fac / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 6 exits: Fac x4 / *Low x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 143 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 14) 411 | -10/Materials | Discovered new exit (range 11) 607 | -10/Materials | Discovered new exit (range 15) 897 | -10/Materials | Discovered new exit (range 14) 1128 | -10/Materials | Identified exit to Mines 1168 | -10/Materials | Discovered new exit (range 8) 1264 | -10/Materials | Learned location of Recycling (-9) 1298 | -10/Materials | Learned 2 Mines zone layouts 1317 | -10/Materials | Loaded intel: 30 machine locations 1382 | -10/Materials | Entered Mines 1414 | -10/Mines | Learned Materials stockpile data 1514 | -10/Mines | Discovered new exit (range 15) 1590 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1592 | -10/Mines | Discovered new exit (range 5) 1744 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1748 | -10/Mines | Found Prototype Device 1838 | -10/Mines | Learned location of Zion (-7) 1868 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 2093 | -10/Mines | Discovered new exit (range 16) 2120 | -10/Mines | Entered Materials 2120 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2121 | -9/Materials | Identified exit to Storage 2359 | -9/Materials | Central database locked down 2422 | -9/Materials | Discovered new exit (range 16) 2786 | -9/Materials | Learned 4 Recycling zone layouts 2846 | -9/Materials | Identified exit to Materials 2846 | -9/Materials | Identified exit to Mines 2969 | -9/Materials | Learned Materials stockpile data 2992 | -9/Materials | Learned Storage terminal intel 3004 | -9/Materials | Learned location of 1 exit from Storage 3056 | -9/Materials | Loaded intel: 6 trap records 3079 | -9/Materials | Discovered exit to Materials (range 3) 3149 | -9/Materials | Learned Materials trap positions 3194 | -9/Materials | Identified Exp. Sensor Array 4038 | -9/Materials | Entered Storage 4040 | -9/Storage | Loaded intel: 17 terminal locations 4231 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4245 | -9/Storage | Lost 11 allies 4280 | -9/Storage | Used back door to open Recycling access 4280 | -9/Storage | Discovered new exit (range 5) 4408 | -9/Storage | Learned location of Armory (-4) 4541 | -9/Storage | Build established: Commander-Mutant 4727 | -9/Storage | Learned location of 2 exits from Materials 4795 | -9/Storage | Garrison activated, responded to threat 4825 | -9/Storage | Loaded intel: 22 interactive machine locations 4858 | -9/Storage | Learned 4 Recycling zone layouts 4879 | -9/Storage | Learned location of 1 exit from Storage 4926 | -9/Storage | Learned 4 Recycling zone layouts 5299 | -9/Storage | Entered Recycling 5299 | -9/Recycling | Accompanied by 7 allies 5300 | -9/Recycling | Identified exit to Factory 5969 | -9/Recycling | Scanned before Scraplab entrance 5991 | -9/Recycling | Entered Scraplab 6004 | -9/Recycling | Discovered new exit (range 2) 6037 | -9/Recycling | Entered Scraptown 6037 | -9/Scraptown | Accompanied by 10 allies 6037 | -9/Scraptown | System corruption cleaned by C-Scrubber 6287 | -9/Scraptown | Visited CR-KLE's Repair Center 6624 | -9/Scraptown | Discovered new exit (range 11) 6709 | -9/Scraptown | Visited Bundlers 6782 | -9/Scraptown | Visited The Evicted 6790 | -9/Scraptown | Visited Awakened 6851 | -9/Scraptown | Visited UFD Registry 6851 | -9/Scraptown | Registered with UFD as "Matrixform" 6875 | -9/Scraptown | Visited Junk Repository 6934 | -9/Scraptown | Visited CPS Storage 7015 | -9/Scraptown | Visited Derelict Rescue Squad 7053 | -9/Scraptown | Found DRS Beacon 7077 | -9/Scraptown | Visited Curators Association 7119 | -9/Scraptown | Visited Botcube Research 7216 | -9/Scraptown | Visited Scrapoid Pod Storage 7239 | -9/Scraptown | Visited Scrap Suit Storage 7256 | -9/Scraptown | Visited Research Penetration Think Tank 7285 | -9/Scraptown | Visited Chapter 10 7307 | -9/Scraptown | Visited Junk Repository 7391 | -9/Scraptown | Visited DA-N13 Charitable Foundation 7399 | -9/Scraptown | Found DCF Scrap (31 items) 7551 | -9/Scraptown | Found Scrapoid Pod 7594 | -9/Scraptown | Visited Cartography Club 7762 | -9/Scraptown | Learned location of Storage (-9) 7762 | -9/Scraptown | Learned location of Upper Caves (-4) 7762 | -9/Scraptown | Learned location of Proximity Caves (-3) 7762 | -9/Scraptown | Learned 12 Materials zone layouts 7762 | -9/Scraptown | Learned 16 Factory zone layouts 7762 | -9/Scraptown | Learned 24 Factory zone layouts 7762 | -9/Scraptown | Learned 12 Research zone layouts 7762 | -9/Scraptown | Learned 16 Research zone layouts 7762 | -9/Scraptown | Learned 4 Mines zone layouts 7762 | -9/Scraptown | Learned 12 Upper Caves zone layouts 7762 | -9/Scraptown | Learned 16 Upper Caves zone layouts 7762 | -9/Scraptown | Learned 24 Upper Caves zone layouts 7762 | -9/Scraptown | Learned Storage emergency access door positions 7762 | -9/Scraptown | Learned location of 2 exits from Research 7762 | -9/Scraptown | Learned location of 2 exits from Proximity Caves 7762 | -9/Scraptown | Learned location of 3 exits from Proximity Caves 7762 | -9/Scraptown | Identified exit to Factory 7766 | -9/Scraptown | Found Deep Structural Scanner 7986 | -9/Scraptown | CR-KLE repaired 6 parts 8351 | -9/Scraptown | Entered Factory 8351 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 8352 | -6/Factory | Identified exit to Factory 8352 | -6/Factory | Identified exit to Lower Caves 8594 | -6/Factory | Loaded intel: 8 recycling unit locations 8597 | -6/Factory | Self-destructed Last Messages --------------- Retrieving 2 components... Nuclear Pulse Thruster Thermic Laser 08594_ Connecting with Recycling Unit... >>Force(Fedlink) _________ .___.__ .__ ____ __ __. \_ _____/___ __| _/| | | |\ \ | |/ _| | __)/ __ \ / __ | | | | |/ | \| < | \\ ___// /_/ | | |___| / | \ | \ \_ / \___ \____ | |_____ \__\__|_ /__|__ \ \/ \/ \/ \/ \/ v3.71\/ UFD!MEMBER UFD!NETWORK<053> UFD!RESOURCES<33> UFD!SANITIZING UFD!... Loading Factory recycling unit intel (x8)... 08594_ ALERT: Suspicious activity at Recycling Unit F007. Dispatching Investigation squad. 08597_ ALERT: Security rotation in progress. Map ----- +----------------------------------------------------+ | ??# # # #???? | | ??# "" "" # # #???? | | ??# "" "" # # #???? | | ??# """ """ # # #???? | | ??# """ """ # # #???? | | ??# """ """ + + #???? | | ??# # # #???? | | ??########### # #???? | | ???# # ############### | | ???# """ # # + | | ???# """ # # """ """ ##### | | ???# """ # # """ """ #???? | | ???# # # """ """ #???? | | ???# """ # # #?### | | ???# """ # # = #?# | | ???# """ + + ! #?# " | | ???# # # #?# " | | ???########## ###########?# " | | ????# # #???????#### | | ????# """ # !! #???????# # | | ????# """ + #???????# #### | | ????# """ # #??????###### | | ????# # #??????# # | | ????# ### ###??????# # | | ?############# #????????# # | | ?# [= @ # ########## # | | ?#"" "" + + ## | | ?#"Y "" # ########## #? | | ?#"" """ # #????????# #? | | ?# """ # #????????# #? | | ?# """ # #??????????????? | | ?# # #??????????????? | | ?#############= ??????????????? | | ?????????????#%*??????????????? | | ????????????? = ??????????????? | | ????????????? ??????????????? | | ????????????? ??????????????? | | ????????????? ??????????????? | | ????????????? ??????????????? | | ????????????? ??????????????? | | ????????????? ?????????????? | | ????????????? ##?????????????? | | ????????????? ???????????????? | | ????????????? ???????????????? | | ????????????? ???????????????? | | ????????????? ???????????????? | | ????????????? ???????????????? | | ????????????? ???????????????? | | ????????????? ???????????????? | | ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 21 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TerrabombEnergyPick Manual? 0 Play Time 00:47:34 Cumulative 689.9 hours Start 2025.05.10 @ 21:54:25 End 2025.05.10 @ 22:46:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 231 Rogue 229 Adventurer 2 Explorer 0 Win Type - Total 37 Types 13/3/11/1/1/0/7/1/0/0 Lore% 94 Gallery% 91 Achievement% 82 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: da9e84bd-365e-4869-9f50-3f22653d5860