Cogmind - Beta 12 --- EXPLORER MODE // 2023.12.26 @ 19:31:39 Player: viper Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (219) 1095 Value Destroyed (6188) 6188 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (576) 576 TOTAL SCORE: 12699 Bonus ------- High Alert Combat Kills 40 Follower Combat Kills 236 Met Data Miner 300 Cogmind --------- Core Integrity 827/1000 Matter 182/300 Energy 1010/1010 System Corruption 1% Temperature Cool (17) Movement Core (2100) Ox41 Location -5/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine Reinforced Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Huge Storage Unit Advanced Energy Well Advanced Terrain Scanner Advanced Targeting Computer Weapon Cycler Core Shielding System Shield > --- WEAPON (4) ------- Coil Gun > --- INVENTORY (25) --- Improved Ion Engine Improved Ion Engine Improved Ion Engine Improved Ion Engine Light Deuterium Engine Light Nuclear Core Improved Deuterium Engine Reinforced Deuterium Engine Micro Nuclear Core Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Matter Compressor (250) Visual Processing Unit Layered Medium Armor Plating High-powered Tractor Beam Light Assault Rifle Light Assault Rifle Autogun Grenade Launcher Heavy Flail Makeshift Axe Peak State ------------ > --- POWER ------------ Angular Momentum Engine Reinforced Fission Core > --- PROPULSION ------- Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Advanced Terrain Scanner Advanced Targeting Computer Weapon Cycler Core Shielding Experimental Thermal Shield System Shield > --- WEAPON ----------- Autogun Coil Gun Heavy Machine Gun Improved Heavy Machine Gun > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Ion Engine Improved Ion Engine Light Deuterium Engine Light Nuclear Core Improved Deuterium Engine Reinforced Deuterium Engine Micro Nuclear Core Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Energy Well Matter Compressor Visual Processing Unit Layered Medium Armor Plating High-powered Tractor Beam Light Assault Rifle Light Assault Rifle Autogun Autogun Grenade Launcher Heavy Flail Makeshift Axe [Rating: 78] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Enhanced Flexi-carbon Leg Utility Huge Storage Unit Device Weapon Cycler Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Core Shielding Weapon Gauss Rifle Ballistic Gun Gauss Rifle Slashing Weapon Makeshift Axe Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Slots Evolved 11 | . 1 2 . 2 2 2 . . . . 2 Power 1 | . 1 . . . . . . . . . . Propulsion 2 | . . 1 . . 1 . . . . . . Utility 6 | . . 1 . 1 . 2 . . . . 2 Weapon 2 | . . . . 1 1 . . . . . . Parts Attached 96 | 7 8 6 1 6 5 20 5 . . 2 36 Power 12 | 1 3 . . . 2 1 1 . . 1 3 Engine 9 | 1 3 . . . 1 . 1 . . 1 2 Core 3 | . . . . . 1 1 . . . . 1 Reactor . | . . . . . . . . . . . . Propulsion 23 | 2 1 1 1 1 2 4 1 . . 1 9 Treads 22 | 2 1 1 1 1 2 4 1 . . 1 8 Leg 1 | . . . . . . . . . . . 1 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 32 | 2 2 3 . 1 . 10 1 . . . 13 Device 18 | . . 2 . 1 . 7 1 . . . 7 Storage 5 | 1 1 . . . . . . . . . 3 Processor 1 | . . 1 . . . . . . . . . Hackware 1 | . . . . . . 1 . . . . . Protection 7 | 1 1 . . . . 2 . . . . 3 Artifact . | . . . . . . . . . . . . Weapon 29 | 2 2 2 . 4 1 5 2 . . . 11 Energy Gun . | . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 28 | 2 2 2 . 4 1 5 2 . . . 10 Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . 1 . . . . 3 Parts Lost 30 | . . . . . . 10 3 . . . 17 Power 2 | . . . . . . . . . . . 2 Propulsion 11 | . . . . . . 3 1 . . . 7 Utility 6 | . . . . . . 4 . . . . 2 Weapon 11 | . . . . . . 3 2 . . . 6 Highest Loss Streak 8 | . . . . . . 8 2 . . . 4 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 97 | . 99 99 100 100 100 98 93 100 100 100 93 Engine 13 | . 25 20 20 16 12 6 6 12 12 12 9 Core 1 | . . . . . 1 6 5 . . . . Treads 24 | . 25 30 30 25 28 24 24 25 25 25 16 Device 11 | . . 9 10 16 14 16 6 12 12 12 14 Storage 8 | . 12 10 10 8 7 6 6 6 6 6 9 Processor 5 | . . 8 10 8 7 6 6 6 6 6 5 Hackware 2 | . . . . . . . 6 6 6 6 5 Protection 5 | . 11 1 . . . 5 6 6 6 6 7 Ballistic Gun 23 | . 25 19 20 25 28 24 24 25 25 25 21 Naked Turns . | . . . . . . . . . . . . Heaviest Build 141 | 18 101 102 100 108 118 124 122 122 122 122 141 Greatest Support 108 | 40 40 60 63 63 83 93 90 90 90 93 108 Greatest Overweight (x) 45 | . 5 1 1 1 1 2 1 1 1 1 45 Average Overweight (x) 1 | . 1 1 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | 10 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 8 20 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 2 13 14 15 18 19 25 19 20 20 20 25 Average Carried 17 | 1 10 12 14 17 16 19 17 18 20 19 22 Final Capacity 25 | 10 25 25 25 25 25 25 25 25 25 25 25 Final Carried 22 | 2 13 14 15 18 19 16 18 20 20 20 22 Class Distribution -------------------- 41% | Scavenger-Gunner 30% | Hacker-Mutant 26% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Hacker-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Matter Collected 6203 | 270 326 485 51 432 236 1486 183 90 . 50 2594 Remotely 1273 | . . . . . . 1273 . . . . . Salvage Created 10377 | . 667 1074 15 993 322 2940 462 92 . 54 3758 Parts 509 | . 38 56 3 52 15 169 12 7 . . 157 Haulers Intercepted 13 | . 2 4 . 3 . 1 . . . . 3 Recyclers Shooed 11 | . 2 . . 1 . 5 . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 114 | . 8 14 2 10 4 22 7 4 . 1 42 Melee 1 | . . . 1 . . . . . . . . Guns 113 | . 8 14 1 10 4 22 7 4 . 1 42 Classes Destroyed 17 | . 6 2 . 1 . 6 . . . . 2 Worker 27 | . 3 5 . 3 1 8 . . . . 7 Builder 20 | . . . . 2 . 9 . . . . 9 Tunneler 3 | . . . . . . 2 . . . . 1 Hauler 13 | . 2 4 . 3 . 1 . . . . 3 Recycler 24 | . 3 3 . 3 1 9 . . . . 5 Mechanic 2 | . . 1 . . . 1 . . . . . Operator 2 | . . . . . . 1 . . . . 1 Watcher 14 | . 3 3 . 3 . 2 . . . . 3 Swarmer 29 | . 2 8 2 1 . 2 6 4 . . 4 Grunt 40 | . 6 2 . 8 3 4 . . . 1 16 Brawler 2 | . . . . . . . . . . . 2 Protector 1 | . . . . . . . . . . . 1 Sentry 12 | . . 4 . 1 1 . 1 . . . 5 Specialist 4 | . . . . . . 4 . . . . . Hunter 8 | . . . . . . 6 . . . . 2 Programmer 16 | . . . . . . 5 . . . . 11 Heavy 2 | . . . . . . 1 . . . . 1 Best Kill Streak 16 | . 4 7 2 11 3 16 3 2 . 1 6 Combat Bots Only 5 | . 2 5 2 5 3 5 3 2 . 1 5 Max Kills in Single Turn 3 | . 2 2 1 2 1 3 2 1 . 1 3 Gunslinging 1 | . . 1 . . . 1 1 . . . 1 Exploded . | . . . . . . . . . . . . Melee 1 | . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Damage Taken 5370 | . 297 389 67 245 138 1854 195 65 . . 2120 Core 423 | . 15 32 12 39 . 92 43 17 . . 173 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 114 | . . . . . . 5 6 3 . . 100 Regen/Repaired (Parts) 171 | . 68 89 . . . 14 . . . . . Core Remaining (%) 92 | 100 94 . 89 92 100 . . . . 82 . Volleys Fired 423 | . 60 68 7 34 10 85 10 6 . 2 141 Largest 4 | . 2 2 2 3 4 4 4 4 . 4 4 Hottest 112 | . 40 43 43 84 112 112 94 89 . 89 106 Shots Fired 1366 | . 120 136 14 102 40 339 36 24 . 8 547 Gun 1366 | . 120 136 14 102 40 339 36 24 . 8 547 Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 1366 | . 120 136 14 102 40 339 36 24 . 8 547 Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 75 | . 17 22 7 19 27 66 14 4 . 10 75 Robot Miss Streak 2 | . 2 1 1 1 1 2 1 2 . . 2 Penetration Max 2 | . . . . 1 1 1 1 . . . 2 Secondary Targets 29 | . 1 6 . 2 1 6 2 1 . . 10 Max Gunslinging Chain 2 | . 1 1 . 1 1 1 1 1 . . 2 Shots Hit Robots 1069 | . 98 104 12 71 30 263 28 15 . 6 442 Core Hits 433 | . 37 42 5 36 11 112 14 7 . 1 168 Critical Kills 15 | . . 1 . 1 . 6 . . . . 7 Critical Parts Destroyed 14 | . . . . 1 . 7 . . . . 6 Critical Strikes 29 | . . 1 . 2 . 13 . . . . 13 Destroy 29 | . . 1 . 2 . 13 . . . . 13 Melee Attacks 1 | . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . Slashing 1 | . . . . . . . . . . . 1 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 20451 | . 1067 1344 159 1521 666 5805 627 262 . 33 8967 Guns 20392 | . 1067 1329 155 1521 666 5800 627 262 . 33 8932 Cannons . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Ramming 59 | . . 15 4 . . 5 . . . . 35 Kinetic 20392 | . 1067 1329 155 1521 666 5800 627 262 . 33 8932 Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . . . . . 1 . . . . 5 Average Corruption 1 | . . . . . . 1 . . . . 1 Corruption Purged 7 | . . . . . . 1 . . . . 6 Corruption Blocked . | . . . . . . . . . . . . Effects 13 | . . . . . . 1 . . . . 12 Message Errors 5 | . . . . . . 1 . . . . 4 Matter Fused 3 | . . . . . . . . . . . 3 Energy Discharges 1 | . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed 5 | . . 1 1 . . 1 . . . . 2 Targets Rammed 8 | . . 1 2 . . 3 . . . . 2 Kicked . | . . . . . . . . . . . . Crushed 3 | . . . 1 . . 2 . . . . . Highest Temperature 274 | . 190 33 12 39 48 274 122 40 . 14 54 Average Temperature 38 | . 52 17 6 11 20 54 42 18 . 10 12 Received Heat Transfer 1782 | . 237 186 39 261 120 216 30 . . . 693 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Peak Influence 486 | . 129 227 73 472 127 365 . . . . 486 Initial 67 | . . . 1 19 67 25 . . . . 9 Average 85 | . 24 73 22 248 85 81 . . . . 118 Maximum Alert Level 2 | . . 1 . 2 . 1 . . . . 2 Low Security (%) 87 | 100 100 92 100 36 100 91 . . . . 77 Level 1 11 | . . 7 . 51 . 8 . . . . 19 Level 2 1 | . . . . 11 . . . . . . 3 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 22 | . 1 1 . 3 1 6 . . . . 10 Investigation 4 | . 1 1 . . 1 . . . . . 1 Extermination 6 | . . . . . . 3 . . . . 3 Reinforcement 11 | . . . . 3 . 3 . . . . 5 Assault 1 | . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . 1 . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Distress Signals 14 | . 1 1 . 2 . 2 . . . . 8 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 166 | . 15 21 5 21 4 32 7 4 . 2 55 Peak Tracking Total 7 | . 4 6 3 7 3 6 3 2 . 1 6 Tactical Retreats 6 | . 1 1 . . . 1 1 . . . 2 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Traps Triggered 6 | . 1 1 . . . . . . . . 4 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 6 | . . 6 . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . 1 2 Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Machines Disabled 9 | . . . 1 4 . 3 . . . . 1 Max in Single Turn 1 | . . . 1 1 . 1 . . . . 1 Garrison Access 1 | . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Machines Accessed 22 | . 8 6 . 1 2 1 . . . . 4 Terminals 18 | . 7 5 . 1 2 . . . . . 3 Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . 1 1 . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . . Total Hacks 77 | . 30 21 . 2 7 2 . . . . 15 Successful 55 | . 23 17 . 2 2 2 . . . . 9 Failed 22 | . 7 4 . . 5 . . . . . 6 Catastrophic 1 | . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 2 | . 2 . . . . . . . . . . Terminals 62 | . 28 17 . 2 7 . . . . . 8 Fabricators . | . . . . . . . . . . . . Repair Stations 8 | . 2 4 . . . 2 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 7 | . . . . . . . . . . . 7 Garrison Access . | . . . . . . . . . . . . Terminal Hacks 42 | . 21 13 . 2 2 . . . . . 4 Record 8 | . 3 5 . . . . . . . . . Robot Schematic 1 | . . . . . . . . . . . 1 Robot Analysis 1 | . 1 . . . . . . . . . . Prototype ID Bank 2 | . 1 1 . . . . . . . . . Open DSF 1 | . . . . . . . . . . . 1 Branch Access Points 1 | . . . . . 1 . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . Repair Station Index 1 | . . 1 . . . . . . . . . Alert Level 2 | . 2 . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . Locate Traps 5 | . 2 2 . . . . . . . . 1 Disarm Traps 1 | . . 1 . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . Dispatch Records 5 | . 3 1 . 1 . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . Hauler Manifests 2 | . . 2 . . . . . . . . . Zone Layout 5 | . 2 . . 1 1 . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 8 | . 2 4 . . . 2 . . . . . Scan Component 4 | . 1 2 . . . 1 . . . . . Repair 4 | . 1 2 . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . . . . . 5 Insert Component 3 | . . . . . . . . . . . 3 Analyze 2 | . . . . . . . . . . . 2 Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 16 | . 5 4 . 1 2 1 . . . . 3 Full Trace Events 5 | . 1 2 . . 1 . . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . 1 Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . 2 Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 4 | . 1 2 . . . 1 . . . . . Time 78 | . 13 52 . . . 13 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . 2 Part Schematics Acquired 2 | . . . . . . . . . . . 2 Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Jun Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . . . Programmers 4 | . . . . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Total Allies 4 | . . . 3 . . . . . . 1 . Largest Group 3 | . . . 3 3 . . . . . 1 1 Highest-Rated Group 96 | . . . 40 40 . . . . . 96 96 Highest-Rated Ally 96 | . . . 16 16 . . . . . 96 96 Total Orders . | . . . . . . . . . . . . Ally Attacks 56 | . . . 10 41 . . . . . 5 . Total Damage 877 | . . . 145 596 . . . . . 136 . Kills 11 | . . . 3 7 . . . . . 1 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 . . 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Turns Passed 12275 | 111 1669 1250 630 560 573 2187 1467 568 94 723 2443 Spaces Moved 4103 | 71 535 397 252 181 222 747 559 230 40 298 571 Core 15 | 13 . . . . . . . . . . 2 Treads 4088 | 58 535 397 252 181 222 747 559 230 40 298 569 Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 240 240 240 240 240 240 240 240 240 Average Speed 247 | 139 272 240 240 240 240 240 240 240 240 240 277 Slowest Speed 2300 | 160 560 240 240 240 240 320 240 240 240 240 2300 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 42 | 7 94 43 63 34 8 18 71 49 50 59 16 Regions Visited 11 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched 3 | . . . . . . . 2 1 . . . Spaces Dug 1 | . . . . . . . . . . . 1 Terrain Destroyed 6 | . . . . . . 1 . . . . 5 Melee 1 | . . . . . . . . . . . 1 Projectile 5 | . . . . . . 1 . . . . 4 AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Total 5370 | 79 635 557 261 229 237 926 667 237 39 303 1200 Wait 610 | . 21 81 . 8 1 62 . . . . 437 Move 4088 | 70 534 396 251 180 221 746 558 229 39 297 567 Hop 2 | . . . . . . . . . . . 2 Pick Up 37 | 2 9 3 . 1 . 8 4 2 . . 8 Fast Attach 25 | 7 1 2 . . . 1 1 . . . 13 Attach 37 | . 1 3 . 2 2 14 3 . . . 12 Detach 3 | . . 1 . . . 1 . . . . 1 Swap 34 | . 6 1 1 4 3 5 1 . . 2 11 Drop 12 | . 3 1 . . . 1 . . . 2 5 Fire 423 | . 60 68 7 34 10 85 10 6 . 2 141 Melee 1 | . . . . . . . . . . . 1 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 8 | . . 1 2 . . 3 . . . . 2 Escape Stasis . | . . . . . . . . . . . . Rewire 90 | . . . . . . . 90 . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 4 | -11/Junkyard | Identified exit to Materials 4 | -11/Junkyard | Discovered exit to Materials (range 16) 112 | -11/Junkyard | Entered Materials 112 | -10/Materials | Evolved 1 slot: Power x1 304 | -10/Materials | Build established: Hacker-Mutant 439 | -10/Materials | Identified exit to Mines 439 | -10/Materials | Discovered exit to Mines (range 10) 622 | -10/Materials | Identified exit to Materials 622 | -10/Materials | Discovered exit to Materials (range 4) 1159 | -10/Materials | Repaired Lgt. Armor Plating 1221 | -10/Materials | Discovered exit to Materials (range 10) 1707 | -10/Materials | Discovered exit to Materials (range 16) 1781 | -10/Materials | Entered another Materials area 1781 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2822 | -9/Materials | Repaired Sensor Array 2850 | -9/Materials | Repaired Assault Rifle 2994 | -9/Materials | Identified exit to Mines 2994 | -9/Materials | Discovered exit to Mines (range 12) 3031 | -9/Materials | Entered Mines 3034 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3048 | -9/Mines | Met a Derelict bent on vengeance 3523 | -9/Mines | Identified exit to Materials 3523 | -9/Mines | Discovered exit to Materials (range 15) 3626 | -9/Mines | Discovered exit to Materials (range 5) 3661 | -9/Mines | Entered Materials 3661 | -8/Materials | Accompanied by 3 allies 3661 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3954 | -8/Materials | Build established: Hacker-Gunner 4177 | -8/Materials | Identified exit to Factory 4177 | -8/Materials | Discovered exit to Factory (range 12) 4221 | -8/Materials | Entered Factory 4221 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4570 | -7/Factory | Identified exit to Lower Caves 4766 | -7/Factory | Identified exit to Factory 4766 | -7/Factory | Discovered exit to Factory (range 12) 4794 | -7/Factory | Entered another Factory area 4794 | -6/Factory | Evolved 2 slots: Utility x2 4967 | -6/Factory | Build established: Scavenger-Gunner 5877 | -6/Factory | Identified exit to Factory 5877 | -6/Factory | Discovered exit to Factory (range 7) 5989 | -6/Factory | Repaired Sensor Array 6184 | -6/Factory | Cargo convoy interrupted 6626 | -6/Factory | Build established: Hacker-Gunner 6754 | -6/Factory | Identified exit to Lower Caves 6754 | -6/Factory | Discovered exit to Lower Caves (range 13) 6850 | -6/Factory | Lost 8 parts (2n3u3w) 6981 | -6/Factory | Entered Lower Caves 6982 | -6/Lower Caves | Encountered a Warlord checkpoint 7420 | -6/Lower Caves | Build established: Scavenger-Gunner 8280 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8429 | -6/Lower Caves | Identified exit to Lower Caves 8429 | -6/Lower Caves | Discovered exit to Lower Caves (range 8) 8448 | -6/Lower Caves | Entered another Lower Caves area 8973 | -6/Lower Caves | Identified exit to Data Miner 8973 | -6/Lower Caves | Discovered exit to Data Miner (range 16) 9016 | -6/Lower Caves | Entered Data Miner 9016 | -6/Data Miner | Identified exit to Proximity Caves 9016 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 9062 | -6/Data Miner | Met Data Miner 9110 | -6/Data Miner | Entered Proximity Caves 9391 | -5/Proximity Caves | Escorted by Enhanced Grunt 9391 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9573 | -5/Proximity Caves | Learned Factory interactive machine intel 9811 | -5/Proximity Caves | Discovered exit to Factory (range 8) 9833 | -5/Proximity Caves | Entered Factory 9833 | -5/Factory | Accompanied by 1 ally 9833 | -5/Factory | Evolved 2 slots: Utility x2 9834 | -5/Factory | Identified exit to Upper Caves 9835 | -5/Factory | Loaded intel: 53 interactive machine locations 10807 | -5/Factory | Lost 3 parts (2n1w) 10921 | -5/Factory | Found Prototype Device 10995 | -5/Factory | Build established: Hacker-Gunner 11502 | -5/Factory | Cargo convoy interrupted 11979 | -5/Factory | Identified Exp. Thermal Shield 12276 | -5/Factory | Self-destructed Last Messages --------------- 12211_ W-25 Informer destroyed. 12211_ Switching to secondary target: Y-64 Sentinel. 12212_ Slug penetrates Wall. 12215_ Penetrated by Slug. 12216_ Slug penetrates Y-64 Sentinel. 12217_ Penetrated by Slug. 12218_ Y-64 Sentinel destroyed. 12244_ Destroyed Imp. Hover Unit. 12244_ Slug penetrates W-25 Informer. 12244_ Destroyed Lgt. Deuterium Engine. 12246_ W-25 Informer destroyed. 12246_ Slug penetrates Wall. 12249_ Slug penetrates R-10 Processor. 12249_ R-10 Processor destroyed. 12255_ Critical hit (Burn: +37). 12257_ Hvy. Machine Gun destroyed. 12259_ Autogun destroyed. 12261_ Critical hit (Burn: +37). 12271_ Adv. Cooling System destroyed. 12274_ Slug penetrates G-50 Soldier. 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"T?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 32 Energy Capacity 1010 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Lgt. Assault Rifle | -5/Factory | Scanalyzed Autogun | -5/Factory | Scanalyzed Robot Schematics ------------------ B-60 Warrior | -5/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThunderDirtyCutter Manual? 0 Play Time 01:05:35 Cumulative 1643.1 hours Start 2023.12.24 @ 09:23:24 End 2023.12.26 @ 19:31:39 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 930 Rogue 62 Adventurer 0 Explorer 868 Win Type - Total 9 Types 9/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 83 Achievement% 63 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 83x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 522e22f8-e192-4dcd-aa89-e5a2f858a0dc