Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.10 @ 03:53:47 Player: CONM Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (69) 345 Value Destroyed (1618) 1618 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (217) 217 TOTAL SCORE: 4380 Bonus ------- High Alert Combat Kills 17 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 51/300 Energy 73/100 System Corruption 0% Temperature Cool (9) Movement Core (150) Ox2 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- Gauss Rifle Gauss Rifle > --- INVENTORY (5) ---- Relay Coupler [Grunt] (31) Relay Coupler [Brawler] (32) Relay Coupler [Hunter] (16) Hypervelocity Coil Gun Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads > --- UTILITY ---------- Medium Storage Unit Transport Network Coupler Hardened Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Hypervelocity Coil Gun Hammer > --- INVENTORY -------- Ion Engine Weight Redist. System Terrain Scanner Seismic Detector Relay Coupler [Grunt] Relay Coupler [Brawler] Relay Coupler [Hunter] Datajack Improved Datajack Axe [Rating: 19] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Transport Network Coupler Protection Hardened Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Slots Evolved 4 | . . . 2 . 2 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 3 | . . . 1 . 2 . Weapon 1 | . . . 1 . . . Parts Attached 41 | 9 3 . 16 1 9 3 Power 5 | 1 2 . 1 . 1 . Engine 4 | 1 1 . 1 . 1 . Core 1 | . 1 . . . . . Reactor . | . . . . . . . Propulsion 8 | 4 . . 2 . 2 . Treads 6 | 2 . . 2 . 2 . Leg . | . . . . . . . Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 2 1 . 5 . 4 . Device 3 | 1 . . 1 . 1 . Storage 3 | 1 1 . 1 . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 5 | . . . 2 . 3 . Artifact . | . . . . . . . Weapon 16 | 2 . . 8 1 2 3 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 8 | 2 . . 3 . . 3 Ballistic Cannon 2 | . . . 1 1 . . Launcher 4 | . . . 2 . 2 . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . 2 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 15 | . . . 3 . 5 7 Power . | . . . . . . . Propulsion 4 | . . . . . 2 2 Utility 5 | . . . 1 . 1 3 Weapon 6 | . . . 2 . 2 2 Highest Loss Streak 7 | . . . 2 . 5 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 100 100 96 95 97 85 Engine 9 | . 13 . 9 11 9 7 Core 1 | . . 14 1 . . . Treads 22 | . 28 28 22 22 17 15 Device 5 | . 14 14 1 . 6 . Storage 11 | . 14 14 11 11 9 7 Processor 7 | . . . 11 11 9 7 Protection 10 | . . . 9 11 19 22 Ballistic Gun 15 | . 28 28 14 11 7 . Ballistic Cannon 3 | . . . 5 7 6 . Launcher 2 | . . . . . 3 14 Impact Weapon 6 | . . . 9 11 9 7 Peak Build Rating 19 | 7 10 10 13 13 17 19 Average Rating 11 | 5 7 10 12 12 15 14 On Entrance 9 | . 7 10 10 12 13 16 Naked Turns 32 | . . . . . . 32 Heaviest Build 38 | 15 20 20 31 32 38 36 Greatest Support 40 | 40 40 40 40 40 40 40 Greatest Overweight (x) 1 | . . . . . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 9 Most Carried 10 | . 10 10 10 10 10 10 Average Carried 8 | . 6 10 9 9 8 8 Final Capacity 10 | 8 10 10 10 10 10 5 Final Carried 10 | . 10 10 10 9 7 5 Class Distribution -------------------- 61% | Scavenger-Mutant 37% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Gar Matter Collected 1279 | 120 352 35 383 153 181 55 Remotely 152 | . . . . . 152 . Salvage Created 1663 | 20 338 128 543 72 383 179 Parts 136 | 3 27 11 51 12 18 14 Haulers Intercepted 6 | . 2 . 3 . 1 . Recyclers Shooed 4 | . 1 . 1 . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Combat Hostiles Destroyed 50 | . 8 6 15 4 8 9 Guns 29 | . 8 6 7 3 3 2 Cannons 5 | . . . 2 1 2 . AOE 15 | . . . 6 . 3 6 Classes Destroyed 10 | 1 6 . 3 . . . Worker 3 | . 1 1 1 . . . Builder 1 | . . . 1 . . . Tunneler 2 | 1 . . . 1 . . Hauler 6 | . 2 . 3 . 1 . Recycler 2 | . . . 1 . 1 . Operator 1 | . 1 . . . . . Watcher 4 | . 1 . 3 . . . Swarmer 29 | . 6 6 7 4 . 6 Grunt 16 | . 2 . 5 . 6 3 Sentry 5 | . . . 3 . 2 . Best Kill Streak 10 | 1 4 4 10 3 6 4 Combat Bots Only 6 | . 3 3 6 3 5 4 Max Kills in Single Turn 3 | 1 2 1 3 1 2 2 Gunslinging 1 | . 1 . . . . . Exploded 3 | . . . 3 . 1 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Hostile Shots Fired 316 | . 33 21 81 35 66 80 Missed 96 | . 11 5 25 14 20 21 Damage Taken 2774 | . 188 128 671 158 695 934 Core 649 | . 25 9 48 16 97 454 Absorbed by Shields . | . . . . . . . Core Remaining (%) 90 | 100 . 86 . 84 . . Volleys Fired 131 | 1 26 10 43 13 25 13 Largest 3 | 2 2 2 3 2 2 2 Hottest 75 | 40 40 40 75 58 58 60 Shots Fired 244 | 2 52 20 83 24 46 17 Gun 173 | 2 52 20 56 13 22 8 Cannon 42 | . . . 17 11 14 . Launcher 29 | . . . 10 . 10 9 Special . | . . . . . . . Kinetic 215 | 2 52 20 73 24 36 8 Thermal . | . . . . . . . Explosive 29 | . . . 10 . 10 9 Electromagnetic . | . . . . . . . Robot Hit Streak 11 | 1 11 5 8 5 8 4 Robot Miss Streak 7 | 1 5 2 7 7 3 2 Penetration Max 1 | . . . . . . 1 Secondary Targets 4 | . 1 2 1 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 138 | 1 29 13 44 10 30 11 Core Hits 104 | 1 15 7 39 5 25 12 Critical Kills 2 | . 1 . 1 . . . Critical Parts Destroyed 4 | . . . . . . 4 Critical Strikes 7 | . 1 . 2 . . 4 Destroy 4 | . 1 . . . . 3 Blast 1 | . . . 1 . . . Smash 2 | . . . 1 . . 1 Melee Attacks 11 | . . . 6 . 1 4 Impact 11 | . . . 6 . 1 4 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 5 | . . . 4 . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3565 | 14 393 160 1529 161 807 501 Guns 1354 | 14 393 160 395 111 200 81 Cannons 419 | . . . 201 50 168 . Explosions 1518 | . . . 726 . 409 383 Melee 274 | . . . 207 . 30 37 Ramming . | . . . . . . . Kinetic 1773 | 14 393 160 596 161 368 81 Thermal 71 | . . . 71 . . . Explosive 1447 | . . . 655 . 409 383 Electromagnetic . | . . . . . . . Impact 274 | . . . 207 . 30 37 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 61 | . . . 17 . . 44 Projectiles . | . . . . . . . Explosions 23 | . . . 16 . . 7 Melee 38 | . . . 1 . . 37 Knockbacks 7 | . . . 1 1 4 1 Impact 2 | . . . 1 . . 1 Kinetic 4 | . . . . 1 3 . Secondary 1 | . . . . . 1 . Self-Inflicted Damage 71 | . . . . . 5 66 Shots 4 | . . . . . 1 3 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 136 | . 2 . 88 . 136 105 Average Temperature 36 | . 2 . 24 . 52 28 Received Heat Transfer 1080 | . 27 . 225 . 396 432 Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . 1 . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 3 | . . . 1 . . 2 Impact Corruptions 3 | . . . 1 . 1 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 50 | . . . 50 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Peak Influence 596 | 5 167 224 596 343 399 396 Initial 173 | . 3 64 87 173 133 131 Average 227 | 1 94 160 346 248 246 251 Maximum Alert Level 2 | . . 1 2 1 1 1 Low Security (%) 48 | 100 100 77 23 37 22 29 Level 1 39 | . . 22 37 62 77 70 Level 2 11 | . . . 39 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 1 . 2 . 4 . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 4 | . 1 . 1 . 2 . Assault 1 | . . . 1 . . . Garrison 2 | . . . . . 2 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Distress Signals 2 | . 2 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 88 | . 13 5 27 6 15 22 Peak Tracking Total 13 | . 4 3 6 3 4 13 Tactical Retreats 5 | . 1 . 1 2 . 1 Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Gar Machines Disabled 10 | . . . 7 1 1 1 Max in Single Turn 6 | . . . 6 1 1 1 Garrison Relay 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Machines Accessed 12 | . 8 . 2 . 2 . Terminals 9 | . 6 . 2 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 25 | . 14 . 6 . 5 . Successful 10 | . 7 . 1 . 2 . Failed 15 | . 7 . 5 . 3 . Catastrophic 2 | . 1 . 1 . . . Database Lockouts . | . . . . . . . Manual 9 | . 3 . 6 . . . Terminals 19 | . 10 . 6 . 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 4 . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 3 | . 2 . . . 1 . Branch Access Points 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Zone Layout 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . Report Inventory 2 | . 2 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 3 | . 2 . 1 . . . Terminals 3 | . 2 . 1 . . . Botnet 3 | . 2 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 9 | . 6 . 2 . 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . 3 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Machine Destruction 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Gar Turns Passed 2819 | 115 684 83 830 342 421 344 Spaces Moved 1486 | 68 366 34 409 183 204 222 Core 64 | 1 . . . . . 63 Treads 1408 | 53 366 34 409 183 204 159 Legs . | . . . . . . . Wheels 14 | 14 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 50 Average Speed 155 | 144 160 160 160 160 162 130 Slowest Speed 240 | 160 160 160 160 160 240 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 3 53 7 38 54 17 36 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 . . . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched 1 | . . . . 1 . . Spaces Dug 1 | . . . 1 . . . Terrain Destroyed 120 | . . . 59 . 34 27 Melee 1 | . . . 1 . . . Projectile . | . . . . . . . AOE 118 | . . . 58 . 34 26 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Total 1732 | 78 414 43 492 208 245 252 Wait 34 | 1 5 . 10 12 1 5 Move 1481 | 67 365 33 408 182 204 222 Hop . | . . . . . . . Pick Up 22 | . 11 . 4 . 3 4 Fast Attach 12 | 7 . . . . 2 3 Attach 10 | . . . 4 1 5 . Detach . | . . . . . . . Swap 19 | 2 3 . 12 . 2 . Drop 12 | . 4 . 5 . 2 1 Fire 131 | 1 26 10 43 13 25 13 Melee 11 | . . . 6 . 1 4 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Identified exit to Mines 307 | -10/Materials | Build established: Mutant 800 | -10/Materials | Entered Mines 801 | -10/Mines | Assembled infested the area 857 | -10/Mines | Discovered new exit (range 8) 883 | -10/Mines | Entered Materials 883 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1322 | -9/Materials | Build established: Scavenger-Mutant 1412 | -9/Materials | Discovered new exit (range 15) 1680 | -9/Materials | Discovered new exit (range 9) 1683 | -9/Materials | First assault squad dispatched 1713 | -9/Materials | Entered Mines 1941 | -9/Mines | Discovered new exit (range 9) 1952 | -9/Mines | Discovered new exit (range 11) 2055 | -9/Mines | Entered Materials 2055 | -8/Materials | Evolved 2 slots: Utility x2 2369 | -8/Materials | Garrison activated, responded to threat 2437 | -8/Materials | Lost 5 parts (2n1u2w) 2476 | -8/Materials | Identified exit to Garrison 2476 | -8/Materials | Entered Garrison 2478 | -8/Garrison | Triggered checkpoint 2542 | -8/Garrison | Triggered checkpoint 2566 | -8/Garrison | Triggered checkpoint 2599 | -8/Garrison | Garrison Relay disabled 2785 | -8/Garrison | Core integrity fell below 50% 2785 | -8/Garrison | Released all parts (5) 2794 | -8/Garrison | Core integrity fell below 20% 2796 | -8/Garrison | Triggered checkpoint 2812 | -8/Garrison | Lost 7 parts (2n3u2w) 2820 | -8/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02781_ HV Slug penetrates G-47 Trooper. 02781_ G-47 Trooper destroyed. 02781_ Hrd. Light Armor Plating destroyed. 02782_ Wall collapses. 02783_ HV Slug penetrates G-50 Soldier. 02783_ HV Slug penetrates Wall. 02784_ Critical hit (Burn: +37). 02785_ Released Imp. Ion Engine. 02785_ Released Hammer. 02785_ Released Transport Network Coupler. 02785_ Released Med. Storage Unit. 02785_ Released Hyp. Coil Gun. 02786_ Acquired 55 matter. 02788_ Dropped Terrain Scanner. 02788_ Acquired Hyp. Coil Gun. 02810_ C-30 ARC bursts open, deploying its payload. 02810_ G-50 Soldier unfolds itself. 02810_ G-47 Trooper unfolds itself. 02812_ C-30 ARC suffers critical hit (Burn). 02817_ Acquired Gauss Rifle. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ????????????????????????????????# #??????????? | | ???????????????????????????????? #??????????? | | ???????????????????????????????? #??????????? | | ??????????????????????????????? #??????????? | | ???????????????????????????????# #??????????? | | ???????????????????????????????# #??????????? | | ???????????????????????????????# #??????????? | | ???????????????????????????????# #??????????? | | ???????????????????????????????# #??????????? | | ?????????????????????????#?????# #??????????? | | ????????????????????????##+##??# #??????????? | | ????????????????????????#"%"#??# #??????????? | | ?????????????????????#### " #### #??????????? | | ?????????????????????# #??????????? | | ?????????????????????#g #??????????? | | ?????????????????????#gg######## #??????????? | | ?????????????????????# #??????# #??????????? | | ????????????????????## ##?????# #??????????? | | ????????????????????#[ [#?????# #??????????? | | ????????????????????#[ [#?????# #??????????? | | ????????????????????#[ [#?????# #??????????? | | ????????????????????#[ [#?????# ############ | | ????????????????????#[@ [#?????# | | ????????????????????######?????# | | ???????????????????????????????# | | ???????????????????????????????############ # | | ??????????????????????????????????????????# # | | ??????????????????????????????????????????" ^ | | ??????????????????????????????????????????" | | ??????????????????????????????????????????" | | ??????????????????????????????????????????" | | ??????????????????????????????????????????# # | | ??????????????????????????????????????????# # | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????## # | | ???????????????????????????????????????????? ? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BladeLinearSaw Manual? 0 Play Time 00:32:12 Cumulative 74.3 hours Start 2024.09.09 @ 21:27:48 End 2024.09.10 @ 03:53:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 100 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 36 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4c82c9e6-7de0-4914-9334-243390b7a5e4