Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.10 @ 03:53:47

Player: CONM

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (69)      345
Value Destroyed (1618)     1618
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (217)                217
              TOTAL SCORE: 4380

 Bonus
-------
High Alert Combat Kills    17
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     51/300
Energy                     73/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -8/Garrison

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (5) ------
                    (None)
>               --- WEAPON (3) -------
                Gauss Rifle
                Gauss Rifle
>               --- INVENTORY (5) ----
                Relay Coupler [Grunt] (31)
                Relay Coupler [Brawler] (32)
                Relay Coupler [Hunter] (16)
  Hypervelocity Coil Gun
                Datajack

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
          Light Treads
>               --- UTILITY ----------
         Medium Storage Unit
                Transport Network Coupler
       Hardened Light Armor Plating
       Improved Light Armor Plating
>               --- WEAPON -----------
  Hypervelocity Coil Gun
                Hammer
>               --- INVENTORY --------
                Ion Engine
                Weight Redist. System
                Terrain Scanner
                Seismic Detector
                Relay Coupler [Grunt]
                Relay Coupler [Brawler]
                Relay Coupler [Hunter]
                Datajack
       Improved Datajack
                Axe
[Rating: 19]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Medium Storage Unit
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Transport Network Coupler
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar 
Slots Evolved              4    | .   .   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   1   .   2   .   
  Weapon                   1    | .   .   .   1   .   .   .   
Parts Attached             41   | 9   3   .   16  1   9   3   
  Power                    5    | 1   2   .   1   .   1   .   
    Engine                 4    | 1   1   .   1   .   1   .   
    Core                   1    | .   1   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               8    | 4   .   .   2   .   2   .   
    Treads                 6    | 2   .   .   2   .   2   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  12   | 2   1   .   5   .   4   .   
    Device                 3    | 1   .   .   1   .   1   .   
    Storage                3    | 1   1   .   1   .   .   .   
    Processor              1    | .   .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             5    | .   .   .   2   .   3   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   16   | 2   .   .   8   1   2   3   
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          8    | 2   .   .   3   .   .   3   
    Ballistic Cannon       2    | .   .   .   1   1   .   .   
    Launcher               4    | .   .   .   2   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   2   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 15   | .   .   .   3   .   5   7   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   2   2   
  Utility                  5    | .   .   .   1   .   1   3   
  Weapon                   6    | .   .   .   2   .   2   2   
  Highest Loss Streak      7    | .   .   .   2   .   5   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   100 100 96  95  97  85  
  Engine                   9    | .   13  .   9   11  9   7   
  Core                     1    | .   .   14  1   .   .   .   
  Treads                   22   | .   28  28  22  22  17  15  
  Device                   5    | .   14  14  1   .   6   .   
  Storage                  11   | .   14  14  11  11  9   7   
  Processor                7    | .   .   .   11  11  9   7   
  Protection               10   | .   .   .   9   11  19  22  
  Ballistic Gun            15   | .   28  28  14  11  7   .   
  Ballistic Cannon         3    | .   .   .   5   7   6   .   
  Launcher                 2    | .   .   .   .   .   3   14  
  Impact Weapon            6    | .   .   .   9   11  9   7   
Peak Build Rating          19   | 7   10  10  13  13  17  19  
  Average Rating           11   | 5   7   10  12  12  15  14  
  On Entrance              9    | .   7   10  10  12  13  16  
Naked Turns                32   | .   .   .   .   .   .   32  
Heaviest Build             38   | 15  20  20  31  32  38  36  
  Greatest Support         40   | 40  40  40  40  40  40  40  
  Greatest Overweight (x)  1    | .   .   .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  
  Average Capacity         9    | 7   8   10  10  10  10  9   
  Most Carried             10   | .   10  10  10  10  10  10  
  Average Carried          8    | .   6   10  9   9   8   8   
  Final Capacity           10   | 8   10  10  10  10  10  5   
  Final Carried            10   | .   10  10  10  9   7   5   

 Class Distribution 
--------------------
 61% | Scavenger-Mutant
 37% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison

 Resources                      | -11 -10 -10 -9  -9  -8  -8  
-----------                Run  | Yrd Mat Min Mat Min Mat Gar 
Matter Collected           1279 | 120 352 35  383 153 181 55  
  Remotely                 152  | .   .   .   .   .   152 .   
Salvage Created            1663 | 20  338 128 543 72  383 179 
  Parts                    136  | 3   27  11  51  12  18  14  
Haulers Intercepted        6    | .   2   .   3   .   1   .   
Recyclers Shooed           4    | .   1   .   1   .   2   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar 
Combat Hostiles Destroyed  50   | .   8   6   15  4   8   9   
  Guns                     29   | .   8   6   7   3   3   2   
  Cannons                  5    | .   .   .   2   1   2   .   
  AOE                      15   | .   .   .   6   .   3   6   
Classes Destroyed          10   | 1   6   .   3   .   .   .   
  Worker                   3    | .   1   1   1   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   
  Tunneler                 2    | 1   .   .   .   1   .   .   
  Hauler                   6    | .   2   .   3   .   1   .   
  Recycler                 2    | .   .   .   1   .   1   .   
  Operator                 1    | .   1   .   .   .   .   .   
  Watcher                  4    | .   1   .   3   .   .   .   
  Swarmer                  29   | .   6   6   7   4   .   6   
  Grunt                    16   | .   2   .   5   .   6   3   
  Sentry                   5    | .   .   .   3   .   2   .   
Best Kill Streak           10   | 1   4   4   10  3   6   4   
  Combat Bots Only         6    | .   3   3   6   3   5   4   
Max Kills in Single Turn   3    | 1   2   1   3   1   2   2   
  Gunslinging              1    | .   1   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   1   2   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  
Hostile Shots Fired        316  | .    33   21   81   35   66   80   
  Missed                   96   | .    11   5    25   14   20   21   
Damage Taken               2774 | .    188  128  671  158  695  934  
  Core                     649  | .    25   9    48   16   97   454  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         90   | 100  .    86   .    84   .    .    
Volleys Fired              131  | 1    26   10   43   13   25   13   
  Largest                  3    | 2    2    2    3    2    2    2    
  Hottest                  75   | 40   40   40   75   58   58   60   
Shots Fired                244  | 2    52   20   83   24   46   17   
  Gun                      173  | 2    52   20   56   13   22   8    
  Cannon                   42   | .    .    .    17   11   14   .    
  Launcher                 29   | .    .    .    10   .    10   9    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  215  | 2    52   20   73   24   36   8    
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                29   | .    .    .    10   .    10   9    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         11   | 1    11   5    8    5    8    4    
  Robot Miss Streak        7    | 1    5    2    7    7    3    2    
  Penetration Max          1    | .    .    .    .    .    .    1    
  Secondary Targets        4    | .    1    2    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    .    
Shots Hit Robots           138  | 1    29   13   44   10   30   11   
  Core Hits                104  | 1    15   7    39   5    25   12   
  Critical Kills           2    | .    1    .    1    .    .    .    
  Critical Parts Destroyed 4    | .    .    .    .    .    .    4    
  Critical Strikes         7    | .    1    .    2    .    .    4    
    Destroy                4    | .    1    .    .    .    .    3    
    Blast                  1    | .    .    .    1    .    .    .    
    Smash                  2    | .    .    .    1    .    .    1    
Melee Attacks              11   | .    .    .    6    .    1    4    
  Impact                   11   | .    .    .    6    .    1    4    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    4    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3565 | 14   393  160  1529 161  807  501  
  Guns                     1354 | 14   393  160  395  111  200  81   
  Cannons                  419  | .    .    .    201  50   168  .    
  Explosions               1518 | .    .    .    726  .    409  383  
  Melee                    274  | .    .    .    207  .    30   37   
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  1773 | 14   393  160  596  161  368  81   
  Thermal                  71   | .    .    .    71   .    .    .    
  Explosive                1447 | .    .    .    655  .    409  383  
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   274  | .    .    .    207  .    30   37   
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            61   | .    .    .    17   .    .    44   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               23   | .    .    .    16   .    .    7    
  Melee                    38   | .    .    .    1    .    .    37   
Knockbacks                 7    | .    .    .    1    1    4    1    
  Impact                   2    | .    .    .    1    .    .    1    
  Kinetic                  4    | .    .    .    .    1    3    .    
  Secondary                1    | .    .    .    .    .    1    .    
Self-Inflicted Damage      71   | .    .    .    .    .    5    66   
  Shots                    4    | .    .    .    .    .    1    3    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        136  | .    2    .    88   .    136  105  
  Average Temperature      36   | .    2    .    24   .    52   28   
  Received Heat Transfer   1080 | .    27   .    225  .    396  432  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    1    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    1    
  Parts Fried              3    | .    .    .    1    .    .    2    
  Impact Corruptions       3    | .    .    .    1    .    1    1    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         50   | .    .    .    50   .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar 
Peak Influence             596  | 5   167 224 596 343 399 396 
  Initial                  173  | .   3   64  87  173 133 131 
  Average                  227  | 1   94  160 346 248 246 251 
Maximum Alert Level        2    | .   .   1   2   1   1   1   
  Low Security (%)         48   | 100 100 77  23  37  22  29  
  Level 1                  39   | .   .   22  37  62  77  70  
  Level 2                  11   | .   .   .   39  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          7    | .   1   .   2   .   4   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   1   .   2   .   
  Assault                  1    | .   .   .   1   .   .   .   
  Garrison                 2    | .   .   .   .   .   2   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar 
Distress Signals           2    | .   2   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              88   | .   13  5   27  6   15  22  
  Peak Tracking Total      13   | .   4   3   6   3   4   13  
  Tactical Retreats        5    | .   1   .   1   2   .   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat Gar 
Machines Disabled          10   | .   .   .   7   1   1   1   
  Max in Single Turn       6    | .   .   .   6   1   1   1   
  Garrison Relay           1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar 
Machines Accessed          12   | .   8   .   2   .   2   .   
  Terminals                9    | .   6   .   2   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                25   | .   14  .   6   .   5   .   
  Successful               10   | .   7   .   1   .   2   .   
  Failed                   15   | .   7   .   5   .   3   .   
    Catastrophic           2    | .   1   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   9    | .   3   .   6   .   .   .   
  Terminals                19   | .   10  .   6   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          4    | .   4   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   
Terminal Hacks             3    | .   2   .   .   .   1   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   .   .   .   
  Report Inventory         2    | .   2   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         3    | .   2   .   1   .   .   .   
  Terminals                3    | .   2   .   1   .   .   .   
    Botnet                 3    | .   2   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         9    | .   6   .   2   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     3    | .   3   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat Gar 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -8  
-------------              Run  | Yrd Mat Min Mat Min Mat Gar 
Turns Passed               2819 | 115 684 83  830 342 421 344 
Spaces Moved               1486 | 68  366 34  409 183 204 222 
  Core                     64   | 1   .   .   .   .   .   63  
  Treads                   1408 | 53  366 34  409 183 204 159 
  Legs                     .    | .   .   .   .   .   .   .   
  Wheels                   14   | 14  .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 160 160 50  
  Average Speed            155  | 144 160 160 160 160 162 130 
  Slowest Speed            240  | 160 160 160 160 160 240 240 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       29   | 3   53  7   38  54  17  36  
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   1   .   .   .   1   .   
  Unknown Exits Taken      4    | 1   .   1   1   1   .   .   
Scrap Searched             1    | .   .   .   .   1   .   .   
Spaces Dug                 1    | .   .   .   1   .   .   .   
Terrain Destroyed          120  | .   .   .   59  .   34  27  
  Melee                    1    | .   .   .   1   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      118  | .   .   .   58  .   34  26  
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar 
Total                      1732 | 78  414 43  492 208 245 252 
  Wait                     34   | 1   5   .   10  12  1   5   
  Move                     1481 | 67  365 33  408 182 204 222 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  22   | .   11  .   4   .   3   4   
  Fast Attach              12   | 7   .   .   .   .   2   3   
  Attach                   10   | .   .   .   4   1   5   .   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     19   | 2   3   .   12  .   2   .   
  Drop                     12   | .   4   .   5   .   2   1   
  Fire                     131  | 1   26  10  43  13  25  13  
  Melee                    11   | .   .   .   6   .   1   4   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
  116 | -11/Scrapyard | Entered Materials
  259 | -10/Materials | Identified exit to Mines
  307 | -10/Materials | Build established: Mutant
  800 | -10/Materials | Entered Mines
  801 | -10/Mines     | Assembled infested the area
  857 | -10/Mines     | Discovered new exit (range 8)
  883 | -10/Mines     | Entered Materials
  883 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1322 | -9/Materials  | Build established: Scavenger-Mutant
 1412 | -9/Materials  | Discovered new exit (range 15)
 1680 | -9/Materials  | Discovered new exit (range 9)
 1683 | -9/Materials  | First assault squad dispatched
 1713 | -9/Materials  | Entered Mines
 1941 | -9/Mines      | Discovered new exit (range 9)
 1952 | -9/Mines      | Discovered new exit (range 11)
 2055 | -9/Mines      | Entered Materials
 2055 | -8/Materials  | Evolved 2 slots: Utility x2
 2369 | -8/Materials  | Garrison activated, responded to threat
 2437 | -8/Materials  | Lost 5 parts (2n1u2w)
 2476 | -8/Materials  | Identified exit to Garrison
 2476 | -8/Materials  | Entered Garrison
 2478 | -8/Garrison   | Triggered checkpoint
 2542 | -8/Garrison   | Triggered checkpoint
 2566 | -8/Garrison   | Triggered checkpoint
 2599 | -8/Garrison   | Garrison Relay disabled
 2785 | -8/Garrison   | Core integrity fell below 50%
 2785 | -8/Garrison   | Released all parts (5)
 2794 | -8/Garrison   | Core integrity fell below 20%
 2796 | -8/Garrison   | Triggered checkpoint
 2812 | -8/Garrison   | Lost 7 parts (2n3u2w)
 2820 | -8/Garrison   | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
02781_ HV Slug penetrates G-47 Trooper.
02781_ G-47 Trooper destroyed.
02781_ Hrd. Light Armor Plating destroyed.
02782_ Wall collapses.
02783_ HV Slug penetrates G-50 Soldier.
02783_ HV Slug penetrates Wall.
02784_ Critical hit (Burn: +37).
02785_ Released Imp. Ion Engine.
02785_ Released Hammer.
02785_ Released Transport Network Coupler.
02785_ Released Med. Storage Unit.
02785_ Released Hyp. Coil Gun.
02786_ Acquired 55 matter.
02788_ Dropped Terrain Scanner.
02788_ Acquired Hyp. Coil Gun.
02810_ C-30 ARC bursts open, deploying its payload.
02810_ G-50 Soldier unfolds itself.
02810_ G-47 Trooper unfolds itself. <x2>
02812_ C-30 ARC suffers critical hit (Burn).
02817_ Acquired Gauss Rifle. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BladeLinearSaw
  Manual?         0
Play Time         00:32:12
  Cumulative      74.3 hours
  Start           2024.09.09 @ 21:27:48
  End             2024.09.10 @ 03:53:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          100
  Rogue           100
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             35
Gallery%          36
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          66x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4c82c9e6-7de0-4914-9334-243390b7a5e4