Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.22 @ 17:09:20

Player: snowphil

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (57)      285
Value Destroyed (1149)     1149
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (71)                 71
              TOTAL SCORE: 5005

 Bonus
-------
High Alert Combat Kills    39
Follower Combat Kills      32

 Cogmind 
---------
Core Integrity             0/850
Matter                     252/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (9) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Ion Engine
     Heavy Ion Engine
           F-cell Engine
   Compact Matter Pod (150)
           Recalibrator

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
  Improved VTOL Module
  Improved VTOL Module
>          --- UTILITY ----------
  Improved Cooling System
           Weight Redist. System
  Improved Targeting Computer
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced Targeting Computer
   Layered Light Armor Plating
>          --- WEAPON -----------
  Improved Datajack
           Power Maul
>          --- INVENTORY --------
  Improved Ion Engine
     Heavy Ion Engine
   Compact Matter Pod
           Recalibrator
     Heavy Laser
[Rating: 38]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Fission Core
Propulsion                 Aluminum Leg
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Improved Targeting Computer
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Launcher                 Grenade Launcher
  Special Weapon           Welding Torch
  Impact Weapon            Power Maul
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Jun Mat Min Mat Mat Fac Fac Low 
Slots Evolved              8    | .   .   .   2   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   
  Utility                  7    | .   .   .   1   2   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             66   | 6   10  12  7   13  14  4   .   
  Power                    13   | 1   2   2   2   1   2   3   .   
    Engine                 11   | 1   2   2   2   1   2   1   .   
    Core                   2    | .   .   .   .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               10   | 2   2   2   1   3   .   .   .   
    Treads                 1    | .   .   .   .   1   .   .   .   
    Leg                    4    | 2   2   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 5    | .   .   2   1   2   .   .   .   
  Utility                  22   | 1   2   3   1   5   9   1   .   
    Device                 8    | .   2   3   .   .   3   .   .   
    Storage                2    | 1   .   .   .   1   .   .   .   
    Processor              6    | .   .   .   1   2   3   .   .   
    Hackware               1    | .   .   .   .   .   .   1   .   
    Protection             5    | .   .   .   .   2   3   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   21   | 2   4   5   3   4   3   .   .   
    Energy Gun             12   | 2   4   1   1   3   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   3   2   1   .   .   .   
    Special Weapon         1    | .   .   1   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   
  Unidentified Prototypes  3    | .   .   .   .   2   .   1   .   
Parts Lost                 19   | .   2   1   3   6   4   2   1   
  Power                    5    | .   1   1   .   1   1   1   .   
  Propulsion               6    | .   1   .   3   1   1   .   .   
  Utility                  3    | .   .   .   .   1   2   .   .   
  Weapon                   5    | .   .   .   .   3   .   1   1   
  Highest Loss Streak      4    | .   2   1   1   3   4   2   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     71   | .   86  86  63  45  73  51  23  
  Engine                   10   | .   13  14  11  6   5   .   .   
  Treads                   1    | .   .   .   .   5   .   .   .   
  Leg                      9    | .   25  2   .   .   .   .   .   
  Flight                   8    | .   .   25  18  2   14  6   3   
  Device                   8    | .   4   25  15  .   9   6   3   
  Storage                  6    | .   14  1   .   6   .   .   .   
  Processor                7    | .   .   .   8   13  22  20  10  
  Protection               1    | .   .   .   .   4   7   1   .   
  Energy Gun               11   | .   28  4   2   5   .   .   .   
  Launcher                 3    | .   .   12  6   2   .   .   .   
Naked Turns                16   | .   .   .   .   .   .   .   16  
Heaviest Build             23   | 12  15  16  12  23  16  11  3   
  Greatest Support         20   | 20  20  20  12  20  16  11  11  
  Greatest Overweight (x)  1    | 1   1   .   1   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   5   10  5   5   5   
  Average Capacity         6    | 7   8   5   5   8   5   5   5   
  Most Carried             8    | 7   8   8   5   6   5   5   5   
  Average Carried          5    | 2   6   4   4   5   4   5   5   
  Final Capacity           8    | 8   8   5   5   5   5   5   5   
  Final Carried            7    | 2   7   5   5   4   5   5   5   

 Class Distribution 
--------------------
 73% | Mutant
 16% | Scavenger-Mutant
  9% | Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
         Sprinter | -7/Factory
           Mutant | -6/Factory
           Mutant | -6/Lower Caves

 Resources                      | -11 -10 -10 -9  -8  -7  -6  -6  
-----------                Run  | Jun Mat Min Mat Mat Fac Fac Low 
Matter Collected           1249 | 206 244 265 100 263 119 52  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1150 | .   479 151 255 183 30  52  .   
  Parts                    80   | .   25  13  26  15  .   1   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   .   1   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Jun Mat Min Mat Mat Fac Fac Low 
Combat Hostiles Destroyed  38   | .   12  13  6   5   1   1   .   
  Guns                     14   | .   12  .   .   2   .   .   .   
  AOE                      22   | .   .   13  6   3   .   .   .   
Classes Destroyed          10   | .   6   .   2   2   .   .   .   
  Worker                   4    | .   1   1   2   .   .   .   .   
  Builder                  4    | .   1   .   1   2   .   .   .   
  Tunneler                 2    | .   1   .   1   .   .   .   .   
  Recycler                 4    | .   .   .   3   1   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   
  Watcher                  4    | .   1   .   2   1   .   .   .   
  Swarmer                  19   | .   3   9   5   2   .   .   .   
  Grunt                    14   | .   9   4   1   .   .   .   .   
  Sentry                   4    | .   .   .   .   2   1   1   .   
  Hunter                   1    | .   .   .   .   1   .   .   .   
Best Kill Streak           8    | .   5   6   7   8   1   1   .   
  Combat Bots Only         5    | .   5   3   4   2   1   1   .   
Max Kills in Single Turn   3    | .   2   2   3   2   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   2   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   -6   
--------                   Run  | Jun  Mat  Min  Mat  Mat  Fac  Fac  Low  
Damage Taken               3588 | .    695  122  253  967  490  275  786  
  Core                     1578 | .    124  16   132  317  132  142  715  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         66   | 100  .    44   67   42   81   .    .    
Volleys Fired              122  | .    52   17   17   36   .    .    .    
  Largest                  2    | .    2    1    1    2    .    .    .    
  Hottest                  100  | .    100  30   50   96   .    .    .    
Shots Fired                175  | .    104  17   17   37   .    .    .    
  Gun                      132  | .    104  .    1    27   .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 41   | .    .    15   16   10   .    .    .    
  Special                  2    | .    .    2    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Thermal                  128  | .    104  2    1    21   .    .    .    
  Explosive                41   | .    .    15   16   10   .    .    .    
  Electromagnetic          6    | .    .    .    .    6    .    .    .    
  Robot Hit Streak         13   | .    8    4    4    13   .    .    .    
  Robot Miss Streak        6    | .    4    1    6    3    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           117  | .    57   5    5    30   10   8    2    
  Core Hits                89   | .    29   17   21   21   .    1    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    1    2    .    
  Critical Strikes         10   | .    3    .    .    3    2    2    .    
    Burn                   6    | .    3    .    .    3    .    .    .    
    Smash                  4    | .    .    .    .    .    2    2    .    
Melee Attacks              26   | .    .    .    .    .    13   10   3    
  Impact                   22   | .    .    .    .    .    13   6    3    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    1    .    
    Combat Hostiles        1    | .    .    .    .    .    .    1    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           4129 | .    741  808  775  1128 380  176  121  
  Guns                     1148 | .    741  .    13   394  .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               2304 | .    .    808  762  734  .    .    .    
  Melee                    677  | .    .    .    .    .    380  176  121  
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Thermal                  1080 | .    741  .    13   326  .    .    .    
  Explosive                2304 | .    .    808  762  734  .    .    .    
  Electromagnetic          68   | .    .    .    .    68   .    .    .    
  Impact                   677  | .    .    .    .    .    380  176  121  
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            224  | .    .    33   60   21   41   69   .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               114  | .    .    33   60   21   .    .    .    
  Melee                    110  | .    .    .    .    .    41   69   .    
Knockbacks                 1    | .    .    .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      63   | .    .    13   50   .    .    .    .    
  Shots                    3    | .    .    1    2    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        382  | .    382  .    .    96   .    .    .    
  Average Temperature      103  | .    131  .    .    26   .    .    .    
  Received Heat Transfer   1338 | .    354  33   18   459  144  96   234  
  Effects                  3    | .    3    .    .    .    .    .    .    
    Shutdowns              1    | .    1    .    .    .    .    .    .    
    Energy Bleed           1    | .    1    .    .    .    .    .    .    
    Damage (minor)         1    | .    1    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       3    | .    .    .    .    .    1    2    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    5    .    .    .    .    .    .    
  Heat Transferred         3168 | .    2206 .    37   925  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Jun Mat Min Mat Mat Fac Fac Low 
Peak Influence             584  | .   317 584 569 240 39  41  .   
  Initial                  227  | .   .   82  227 178 6   14  .   
  Average                  199  | .   176 403 363 133 15  24  .   
Maximum Alert Level        2    | .   1   2   2   1   .   .   .   
  Low Security (%)         52   | 100 58  2   .   70  100 100 .   
  Level 1                  36   | .   41  58  57  29  .   .   .   
  Level 2                  11   | .   .   38  42  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   5   .   4   2   .   .   .   
  Investigation            4    | .   2   .   1   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            7    | .   3   .   3   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -6  
---------                  Run  | Jun Mat Min Mat Mat Fac Fac Low 
Distress Signals           8    | .   3   .   3   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              69   | .   20  15  15  13  1   1   4   
  Peak Tracking Total      7    | .   6   4   7   5   2   1   4   
  Tactical Retreats        5    | .   .   2   2   1   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Jun Mat Min Mat Mat Fac Fac Low 
Traps Triggered            1    | .   1   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -6  
----------                 Run  | Jun Mat Min Mat Mat Fac Fac Low 
Machines Disabled          5    | .   1   3   .   .   1   .   .   
  Max in Single Turn       2    | .   1   2   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -6  
---------                  Run  | Jun Mat Min Mat Mat Fac Fac Low 
Machines Accessed          13   | .   6   .   3   2   2   .   .   
  Terminals                11   | .   5   .   3   2   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                31   | .   16  .   5   5   5   .   .   
  Successful               11   | .   6   .   2   1   2   .   .   
  Failed                   20   | .   10  .   3   4   3   .   .   
    Catastrophic           8    | .   3   .   3   1   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   18   | .   7   .   4   5   2   .   .   
  Terminals                26   | .   14  .   5   5   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   .   .   3   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   5   .   2   1   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   
  Alert Level              2    | .   1   .   1   .   .   .   .   
  Unreport Threat          2    | .   .   .   1   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   .   .   1   .   .   
  Retrieve Components      2    | .   1   .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   1   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   
    Reject                 1    | .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   5   .   2   1   2   .   .   
  Full Trace Events        3    | .   1   .   1   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     4    | .   2   .   .   .   2   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -6  
------------               Run  | Jun Mat Min Mat Mat Fac Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   1   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   1   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   2   .   
  parse_system             2    | .   .   .   .   .   .   2   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   1   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -6  
--------                   Run  | Jun Mat Min Mat Mat Fac Fac Low 
Total Allies               3    | .   .   2   .   .   .   1   .   
  Largest Group            2    | .   .   2   2   .   .   1   .   
  Highest-Rated Group      41   | .   .   41  41  .   .   29  .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   29  .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               15   | .   .   .   15  .   .   .   .   
  Total Damage             168  | .   .   .   168 .   .   .   .   
  Kills                    3    | .   .   .   3   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Jun Mat Min Mat Mat Fac Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -6  -6  
-------------              Run  | Jun Mat Min Mat Mat Fac Fac Low 
Turns Passed               1978 | 58  641 358 185 446 170 93  27  
Spaces Moved               2308 | 45  361 755 294 379 292 179 3   
  Core                     197  | 21  .   .   4   172 .   .   .   
  Treads                   106  | .   .   .   .   106 .   .   .   
  Legs                     402  | 24  361 17  .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   1603 | .   .   738 290 101 292 179 3   
  Fastest Speed            32   | 50  120 37  34  32  32  35  35  
  Average Speed            61   | 99  125 38  40  91  32  35  35  
  Slowest Speed            250  | 120 190 120 120 250 35  35  35  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            7    | .   .   2   4   1   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       31   | 3   55  99  40  35  8   8   2   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     2    | .   .   2   .   .   .   .   .   
  Known Exits Taken        3    | .   1   1   1   .   .   .   .   
  Unknown Exits Taken      4    | 1   .   .   .   1   1   1   .   
Scrap Searched             2    | .   .   2   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          198  | .   .   80  92  26  .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      198  | .   .   80  92  26  .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -6  -6  
---------                  Run  | Jun Mat Min Mat Mat Fac Fac Low 
Total                      2646 | 58  447 800 342 443 337 196 23  
  Wait                     53   | .   8   1   17  .   10  .   17  
  Move                     2287 | 44  360 750 285 376 291 178 3   
  Hop                      7    | .   .   2   4   1   .   .   .   
  Pick Up                  47   | 8   10  9   4   9   6   1   .   
  Fast Attach              17   | .   2   .   2   4   7   2   .   
  Attach                   30   | 6   3   4   3   9   5   .   .   
  Detach                   5    | .   1   1   2   1   .   .   .   
  Swap                     19   | .   5   8   2   .   2   2   .   
  Drop                     33   | .   6   8   6   7   3   3   .   
  Fire                     122  | .   52  17  17  36  .   .   .   
  Melee                    26   | .   .   .   .   .   13  10  3   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
    6 | -11/Junkyard   | Discovered new exit (range 16)
   59 | -11/Junkyard   | Entered Materials
  129 | -10/Materials  | Discovered new exit (range 13)
  301 | -10/Materials  | Build established: Mutant
  400 | -10/Materials  | Discovered new exit (range 9)
  665 | -10/Materials  | Identified exit to Mines
  700 | -10/Materials  | Entered Mines
  708 | -10/Mines      | Core integrity fell below 50%
  789 | -10/Mines      | Identified exit to Materials
  821 | -10/Mines      | Learned location of Storage (-8)
  969 | -10/Mines      | Learned location of Zion (-7)
 1022 | -10/Mines      | Discovered exit to Materials (range 8)
 1058 | -10/Mines      | Entered Materials
 1058 | -9/Materials   | Accompanied by 2 allies
 1058 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1063 | -9/Materials   | Led the pair of lost Derelicts to an unsafe place
 1239 | -9/Materials   | Discovered new exit (range 7)
 1242 | -9/Materials   | Identified exit to Materials
 1243 | -9/Materials   | Entered another Materials area
 1243 | -8/Materials   | Evolved 2 slots: Utility x2
 1632 | -8/Materials   | Lost 3 parts (1n2w)
 1674 | -8/Materials   | Core integrity fell below 50%
 1686 | -8/Materials   | Discovered new exit (range 5)
 1689 | -8/Materials   | Entered Factory
 1689 | -7/Factory     | Evolved 2 slots: Utility x2
 1791 | -7/Factory     | Discovered new exit (range 15)
 1859 | -7/Factory     | Entered another Factory area
 1859 | -6/Factory     | Evolved 2 slots: Utility x2
 1862 | -6/Factory     | Lost 4 parts (1p1n2u)
 1946 | -6/Factory     | Discovered new exit (range 15)
 1952 | -6/Factory     | Entered Lower Caves
 1963 | -6/Lower Caves | Released all parts (6)
 1968 | -6/Lower Caves | Core integrity fell below 50%
 1974 | -6/Lower Caves | Core integrity fell below 20%
 1979 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
01903_ Y-54 Guardian suffers critical hit (Smash).
01903_ Destroyed Imp. Deuterium Engine.
01903_ Y-54 Guardian system corrupted by crushing effect.
01903_ Imp. Datajack destroyed.
01910_ Lgt. Fission Core destroyed.
01918_ Y-54 Guardian suffers critical hit (Smash).
01918_ Destroyed Flak Gun.
01918_ Y-54 Guardian system corrupted by crushing effect.
01919_ Y-54 Guardian system terminally corrupted.
01921_ Acquired 52 matter.
01946_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
01954_ G-50 Soldier knocked back.
01962_ Power Maul destroyed.
01963_ Released Imp. VTOL Module.
01963_ Released Weight Redist. System.
01963_ Released Adv. Targeting Computer. <x3>
01963_ Released Hacking Suite.
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????????????????  ?????????????? |
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| ??????????????????????              ?????????????? |
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| ??????????????????????#g        #????????????????? |
| ??????????????????????#        #?????????????????? |
| ??????????????????????#g @     #?????????????????? |
| ???????????????????####gl!     #?????????????????? |
| ????????????                  ##?????????????????? |
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| ????????????#############?## ##??????????????????? |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          18
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             300
Utility Shielding          33
Evasion (%)                63
Targeting Accuracy         30
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just Browsing

 Challenges 
------------
None

 Game 
------
Seed              CooledAblativeEdition
  Manual?         0
Play Time         00:54:04
  Cumulative      99.0 hours
  Start           2023.05.22 @ 16:14:52
  End             2023.05.22 @ 17:09:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           5
  Adventurer      0
  Explorer        2
Win Type          -
  Total           3
  Types           0/0/0/3/0/0/0/0/0
Lore%             25
Gallery%          25
Achievement%      39
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          70x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a5698c17-94ea-4e06-ac68-fc09a505131e