Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.22 @ 17:09:20 Player: snowphil Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (57) 285 Value Destroyed (1149) 1149 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (71) 71 TOTAL SCORE: 5005 Bonus ------- High Alert Combat Kills 39 Follower Combat Kills 32 Cogmind --------- Core Integrity 0/850 Matter 252/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Heavy Ion Engine F-cell Engine Compact Matter Pod (150) Recalibrator Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Improved Cooling System Weight Redist. System Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Layered Light Armor Plating > --- WEAPON ----------- Improved Datajack Power Maul > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Compact Matter Pod Recalibrator Heavy Laser [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Improved Targeting Computer Device Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Launcher Grenade Launcher Special Weapon Welding Torch Impact Weapon Power Maul Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Fac Low Slots Evolved 8 | . . . 2 2 2 2 . Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 7 | . . . 1 2 2 2 . Weapon . | . . . . . . . . Parts Attached 66 | 6 10 12 7 13 14 4 . Power 13 | 1 2 2 2 1 2 3 . Engine 11 | 1 2 2 2 1 2 1 . Core 2 | . . . . . . 2 . Reactor . | . . . . . . . . Propulsion 10 | 2 2 2 1 3 . . . Treads 1 | . . . . 1 . . . Leg 4 | 2 2 . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 5 | . . 2 1 2 . . . Utility 22 | 1 2 3 1 5 9 1 . Device 8 | . 2 3 . . 3 . . Storage 2 | 1 . . . 1 . . . Processor 6 | . . . 1 2 3 . . Hackware 1 | . . . . . . 1 . Protection 5 | . . . . 2 3 . . Artifact . | . . . . . . . . Weapon 21 | 2 4 5 3 4 3 . . Energy Gun 12 | 2 4 1 1 3 1 . . Energy Cannon . | . . . . . . . . Ballistic Gun . | . . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 6 | . . 3 2 1 . . . Special Weapon 1 | . . 1 . . . . . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . Unidentified Prototypes 3 | . . . . 2 . 1 . Parts Lost 19 | . 2 1 3 6 4 2 1 Power 5 | . 1 1 . 1 1 1 . Propulsion 6 | . 1 . 3 1 1 . . Utility 3 | . . . . 1 2 . . Weapon 5 | . . . . 3 . 1 1 Highest Loss Streak 4 | . 2 1 1 3 4 2 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 71 | . 86 86 63 45 73 51 23 Engine 10 | . 13 14 11 6 5 . . Treads 1 | . . . . 5 . . . Leg 9 | . 25 2 . . . . . Flight 8 | . . 25 18 2 14 6 3 Device 8 | . 4 25 15 . 9 6 3 Storage 6 | . 14 1 . 6 . . . Processor 7 | . . . 8 13 22 20 10 Protection 1 | . . . . 4 7 1 . Energy Gun 11 | . 28 4 2 5 . . . Launcher 3 | . . 12 6 2 . . . Naked Turns 16 | . . . . . . . 16 Heaviest Build 23 | 12 15 16 12 23 16 11 3 Greatest Support 20 | 20 20 20 12 20 16 11 11 Greatest Overweight (x) 1 | 1 1 . 1 1 . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 5 10 5 5 5 Average Capacity 6 | 7 8 5 5 8 5 5 5 Most Carried 8 | 7 8 8 5 6 5 5 5 Average Carried 5 | 2 6 4 4 5 4 5 5 Final Capacity 8 | 8 8 5 5 5 5 5 5 Final Carried 7 | 2 7 5 5 4 5 5 5 Class Distribution -------------------- 73% | Mutant 16% | Scavenger-Mutant 9% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 ----------- Run | Jun Mat Min Mat Mat Fac Fac Low Matter Collected 1249 | 206 244 265 100 263 119 52 . Remotely . | . . . . . . . . Salvage Created 1150 | . 479 151 255 183 30 52 . Parts 80 | . 25 13 26 15 . 1 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . . . 1 2 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Fac Low Combat Hostiles Destroyed 38 | . 12 13 6 5 1 1 . Guns 14 | . 12 . . 2 . . . AOE 22 | . . 13 6 3 . . . Classes Destroyed 10 | . 6 . 2 2 . . . Worker 4 | . 1 1 2 . . . . Builder 4 | . 1 . 1 2 . . . Tunneler 2 | . 1 . 1 . . . . Recycler 4 | . . . 3 1 . . . Operator 1 | . . . 1 . . . . Watcher 4 | . 1 . 2 1 . . . Swarmer 19 | . 3 9 5 2 . . . Grunt 14 | . 9 4 1 . . . . Sentry 4 | . . . . 2 1 1 . Hunter 1 | . . . . 1 . . . Best Kill Streak 8 | . 5 6 7 8 1 1 . Combat Bots Only 5 | . 5 3 4 2 1 1 . Max Kills in Single Turn 3 | . 2 2 3 2 1 1 . Gunslinging . | . . . . . . . . Exploded 2 | . . 2 2 2 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Jun Mat Min Mat Mat Fac Fac Low Damage Taken 3588 | . 695 122 253 967 490 275 786 Core 1578 | . 124 16 132 317 132 142 715 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 66 | 100 . 44 67 42 81 . . Volleys Fired 122 | . 52 17 17 36 . . . Largest 2 | . 2 1 1 2 . . . Hottest 100 | . 100 30 50 96 . . . Shots Fired 175 | . 104 17 17 37 . . . Gun 132 | . 104 . 1 27 . . . Cannon . | . . . . . . . . Launcher 41 | . . 15 16 10 . . . Special 2 | . . 2 . . . . . Kinetic . | . . . . . . . . Thermal 128 | . 104 2 1 21 . . . Explosive 41 | . . 15 16 10 . . . Electromagnetic 6 | . . . . 6 . . . Robot Hit Streak 13 | . 8 4 4 13 . . . Robot Miss Streak 6 | . 4 1 6 3 . . . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 117 | . 57 5 5 30 10 8 2 Core Hits 89 | . 29 17 21 21 . 1 . Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . . . . . 1 2 . Critical Strikes 10 | . 3 . . 3 2 2 . Burn 6 | . 3 . . 3 . . . Smash 4 | . . . . . 2 2 . Melee Attacks 26 | . . . . . 13 10 3 Impact 22 | . . . . . 13 6 3 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4129 | . 741 808 775 1128 380 176 121 Guns 1148 | . 741 . 13 394 . . . Cannons . | . . . . . . . . Explosions 2304 | . . 808 762 734 . . . Melee 677 | . . . . . 380 176 121 Ramming . | . . . . . . . . Kinetic . | . . . . . . . . Thermal 1080 | . 741 . 13 326 . . . Explosive 2304 | . . 808 762 734 . . . Electromagnetic 68 | . . . . 68 . . . Impact 677 | . . . . . 380 176 121 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 224 | . . 33 60 21 41 69 . Projectiles . | . . . . . . . . Explosions 114 | . . 33 60 21 . . . Melee 110 | . . . . . 41 69 . Knockbacks 1 | . . . . . . . 1 Impact 1 | . . . . . . . 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 63 | . . 13 50 . . . . Shots 3 | . . 1 2 . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 382 | . 382 . . 96 . . . Average Temperature 103 | . 131 . . 26 . . . Received Heat Transfer 1338 | . 354 33 18 459 144 96 234 Effects 3 | . 3 . . . . . . Shutdowns 1 | . 1 . . . . . . Energy Bleed 1 | . 1 . . . . . . Damage (minor) 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 3 | . . . . . 1 2 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . 5 . . . . . . Heat Transferred 3168 | . 2206 . 37 925 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Fac Low Peak Influence 584 | . 317 584 569 240 39 41 . Initial 227 | . . 82 227 178 6 14 . Average 199 | . 176 403 363 133 15 24 . Maximum Alert Level 2 | . 1 2 2 1 . . . Low Security (%) 52 | 100 58 2 . 70 100 100 . Level 1 36 | . 41 58 57 29 . . . Level 2 11 | . . 38 42 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 5 . 4 2 . . . Investigation 4 | . 2 . 1 1 . . . Extermination . | . . . . . . . . Reinforcement 7 | . 3 . 3 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . 1 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Jun Mat Min Mat Mat Fac Fac Low Distress Signals 8 | . 3 . 3 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 69 | . 20 15 15 13 1 1 4 Peak Tracking Total 7 | . 6 4 7 5 2 1 4 Tactical Retreats 5 | . . 2 2 1 . . . Traps | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Fac Low Traps Triggered 1 | . 1 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Jun Mat Min Mat Mat Fac Fac Low Machines Disabled 5 | . 1 3 . . 1 . . Max in Single Turn 2 | . 1 2 . . 1 . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Jun Mat Min Mat Mat Fac Fac Low Machines Accessed 13 | . 6 . 3 2 2 . . Terminals 11 | . 5 . 3 2 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 31 | . 16 . 5 5 5 . . Successful 11 | . 6 . 2 1 2 . . Failed 20 | . 10 . 3 4 3 . . Catastrophic 8 | . 3 . 3 1 1 . . Database Lockouts . | . . . . . . . . Manual 18 | . 7 . 4 5 2 . . Terminals 26 | . 14 . 5 5 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . 2 . . . 3 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . 5 . 2 1 . . . Prototype ID Bank 1 | . 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . Alert Level 2 | . 1 . 1 . . . . Unreport Threat 2 | . . . 1 1 . . . Locate Traps 1 | . 1 . . . . . . Registered Components 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . 1 . . Retrieve Components 2 | . 1 . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . 1 . . Reject 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 5 . 2 1 2 . . Full Trace Events 3 | . 1 . 1 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 4 | . 2 . . . 2 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 ------------ Run | Jun Mat Min Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . 1 . Non-combat . | . . . . . . . . Combat 1 | . . . . . . 1 . Robot Hacks Applied 2 | . . . . . . 2 . parse_system 2 | . . . . . . 2 . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . . . . . 1 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Jun Mat Min Mat Mat Fac Fac Low Total Allies 3 | . . 2 . . . 1 . Largest Group 2 | . . 2 2 . . 1 . Highest-Rated Group 41 | . . 41 41 . . 29 . Highest-Rated Ally 31 | . . 31 31 . . 29 . Total Orders . | . . . . . . . . Ally Attacks 15 | . . . 15 . . . . Total Damage 168 | . . . 168 . . . . Kills 3 | . . . 3 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 ------------- Run | Jun Mat Min Mat Mat Fac Fac Low Turns Passed 1978 | 58 641 358 185 446 170 93 27 Spaces Moved 2308 | 45 361 755 294 379 292 179 3 Core 197 | 21 . . 4 172 . . . Treads 106 | . . . . 106 . . . Legs 402 | 24 361 17 . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 1603 | . . 738 290 101 292 179 3 Fastest Speed 32 | 50 120 37 34 32 32 35 35 Average Speed 61 | 99 125 38 40 91 32 35 35 Slowest Speed 250 | 120 190 120 120 250 35 35 35 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 7 | . . 2 4 1 . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 3 55 99 40 35 8 8 2 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . . . Known Exits Taken 3 | . 1 1 1 . . . . Unknown Exits Taken 4 | 1 . . . 1 1 1 . Scrap Searched 2 | . . 2 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 198 | . . 80 92 26 . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 198 | . . 80 92 26 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Jun Mat Min Mat Mat Fac Fac Low Total 2646 | 58 447 800 342 443 337 196 23 Wait 53 | . 8 1 17 . 10 . 17 Move 2287 | 44 360 750 285 376 291 178 3 Hop 7 | . . 2 4 1 . . . Pick Up 47 | 8 10 9 4 9 6 1 . Fast Attach 17 | . 2 . 2 4 7 2 . Attach 30 | 6 3 4 3 9 5 . . Detach 5 | . 1 1 2 1 . . . Swap 19 | . 5 8 2 . 2 2 . Drop 33 | . 6 8 6 7 3 3 . Fire 122 | . 52 17 17 36 . . . Melee 26 | . . . . . 13 10 3 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 16) 59 | -11/Junkyard | Entered Materials 129 | -10/Materials | Discovered new exit (range 13) 301 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 9) 665 | -10/Materials | Identified exit to Mines 700 | -10/Materials | Entered Mines 708 | -10/Mines | Core integrity fell below 50% 789 | -10/Mines | Identified exit to Materials 821 | -10/Mines | Learned location of Storage (-8) 969 | -10/Mines | Learned location of Zion (-7) 1022 | -10/Mines | Discovered exit to Materials (range 8) 1058 | -10/Mines | Entered Materials 1058 | -9/Materials | Accompanied by 2 allies 1058 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1063 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1239 | -9/Materials | Discovered new exit (range 7) 1242 | -9/Materials | Identified exit to Materials 1243 | -9/Materials | Entered another Materials area 1243 | -8/Materials | Evolved 2 slots: Utility x2 1632 | -8/Materials | Lost 3 parts (1n2w) 1674 | -8/Materials | Core integrity fell below 50% 1686 | -8/Materials | Discovered new exit (range 5) 1689 | -8/Materials | Entered Factory 1689 | -7/Factory | Evolved 2 slots: Utility x2 1791 | -7/Factory | Discovered new exit (range 15) 1859 | -7/Factory | Entered another Factory area 1859 | -6/Factory | Evolved 2 slots: Utility x2 1862 | -6/Factory | Lost 4 parts (1p1n2u) 1946 | -6/Factory | Discovered new exit (range 15) 1952 | -6/Factory | Entered Lower Caves 1963 | -6/Lower Caves | Released all parts (6) 1968 | -6/Lower Caves | Core integrity fell below 50% 1974 | -6/Lower Caves | Core integrity fell below 20% 1979 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01903_ Y-54 Guardian suffers critical hit (Smash). 01903_ Destroyed Imp. Deuterium Engine. 01903_ Y-54 Guardian system corrupted by crushing effect. 01903_ Imp. Datajack destroyed. 01910_ Lgt. Fission Core destroyed. 01918_ Y-54 Guardian suffers critical hit (Smash). 01918_ Destroyed Flak Gun. 01918_ Y-54 Guardian system corrupted by crushing effect. 01919_ Y-54 Guardian system terminally corrupted. 01921_ Acquired 52 matter. 01946_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 01954_ G-50 Soldier knocked back. 01962_ Power Maul destroyed. 01963_ Released Imp. VTOL Module. 01963_ Released Weight Redist. System. 01963_ Released Adv. Targeting Computer. 01963_ Released Hacking Suite. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????? ?????????????? | | ?????????????????????????????????? #?????????????? | | ????????????????????????????????? #?????????????? | | ??????????????????????###???????# #?????????????? | | ?????????????????????## ##????# ##????????????? | | ?????????????????????# ##### #????????????? | | ?????????????????????? ?????????????? | | ??????????????????????# #???????????????? | | ??????????????????????#g #????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????#g @ #?????????????????? | | ???????????????????####gl! #?????????????????? | | ???????????? ##?????????????????? | | ??????????? ## #??????????????????? | | ????????????#############?## ##??????????????????? | | ???????????????????????????###???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 300 Utility Shielding 33 Evasion (%) 63 Targeting Accuracy 30 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing Challenges ------------ None Game ------ Seed CooledAblativeEdition Manual? 0 Play Time 00:54:04 Cumulative 99.0 hours Start 2023.05.22 @ 16:14:52 End 2023.05.22 @ 17:09:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 5 Adventurer 0 Explorer 2 Win Type - Total 3 Types 0/0/0/3/0/0/0/0/0 Lore% 25 Gallery% 25 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 70x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a5698c17-94ea-4e06-ac68-fc09a505131e