Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.07 @ 20:10:45 Player: blabber Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (38) 190 Value Destroyed (1079) 1079 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3089 Bonus ------- None Cogmind --------- Core Integrity 357/550 Matter 300/300 Energy 240/240 System Corruption 0% Temperature Cool (0) Movement Walking (130) Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (3) ------ Improved Heat Sink High-capacity Storage Unit Improved Power Shielding > --- WEAPON (3) ------- Particle Gun > --- INVENTORY (20) --- Nuclear Core Light Nuclear Core Micro Nuclear Core Aluminum Leg Aluminum Leg Titanium Leg Improved Heat Sink Cooling System Small Storage Unit Medium Battery (150) Small Matter Pod (50) Small Matter Pod (50) Improved Sensor Array Experimental Sensor Array Seismic Detector Light Armor Plating Particle Gun Heavy Particle Gun Heavy Laser Grenade Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Improved Power Shielding > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Shotgun > --- INVENTORY -------- Nuclear Core Titanium Leg Titanium Leg Titanium Leg Heat Sink Improved Heat Sink Improved Heat Sink Small Storage Unit Medium Battery Small Matter Pod Small Matter Pod Improved Sensor Array Experimental Sensor Array Seismic Detector Light Armor Plating Small Laser Small Laser Light Assault Rifle Grenade Launcher [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Flight Unit Flight Unit Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Protection Improved Power Shielding Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 1 | . . . . 1 Weapon 1 | . . . . 1 Parts Attached 37 | 6 4 17 . 10 Power 4 | 1 . 2 . 1 Engine 3 | 1 . 2 . . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 13 | 2 . 8 . 3 Treads 1 | . . 1 . . Leg 9 | 2 . 4 . 3 Wheel . | . . . . . Hover . | . . . . . Flight 3 | . . 3 . . Utility 7 | 1 3 1 . 2 Device 3 | . 1 1 . 1 Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 2 | . 1 . . 1 Artifact . | . . . . . Weapon 13 | 2 1 6 . 4 Energy Gun 3 | . . 2 . 1 Energy Cannon . | . . . . . Ballistic Gun 9 | 2 . 4 . 3 Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 18 | . 4 4 . 10 Power 2 | . 1 1 . . Propulsion 5 | . 2 . . 3 Utility 2 | . . 1 . 1 Weapon 9 | . 1 2 . 6 Highest Loss Streak 5 | . 3 3 . 5 To Critical Strikes . | . . . . . Average Backups 11 | 1 9 9 15 17 Power . | . . . 1 1 Propulsion . | . . . 1 2 Utility 6 | . 4 5 9 10 Weapon 3 | . 4 3 4 3 Tool/Special . | . . . . . Unused Backups 18 | . . . . 18 Power 3 | . . . . 3 Propulsion 3 | . . . . 3 Utility 9 | . . . . 9 Weapon 3 | . . . . 3 Tool/Special . | . . . . . Average Slot Usage (%) 71 | . 65 59 100 96 Engine 6 | . 6 7 11 2 Core 1 | . . . . 6 Leg 17 | . 12 7 44 34 Device 10 | . 12 9 11 9 Storage 11 | . 13 11 11 9 Protection 2 | . . . . 8 Energy Gun 4 | . . 3 11 10 Ballistic Gun 17 | . 19 18 11 14 Peak Build Rating 32 | 6 8 23 24 32 Average Rating 12 | 4 5 7 23 28 On Entrance 11 | . 6 4 23 24 Avg Prop Armor Cover (%) 6 | . . 12 6 5 Naked Turns . | . . . . . Heaviest Build 59 | 13 49 52 52 59 Greatest Support 68 | 20 20 68 51 68 Greatest Overweight (x) 16 | 1 13 16 1 1 Average Overweight (x) 3 | . 4 7 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 19 | 7 17 20 20 20 Most Carried 20 | 4 11 15 16 20 Average Carried 11 | 1 9 9 15 17 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 2 11 15 16 20 Class Distribution -------------------- 79% | Mutant 15% | Skirmisher 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1055 | 224 285 193 . 353 Remotely . | . . . . . Salvage Created 1200 | . 338 243 . 619 Parts 87 | . 28 20 . 39 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . 2 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 33 | . 12 6 . 15 Guns 26 | . 9 6 . 11 AOE 7 | . 3 . . 4 Classes Destroyed 7 | . 3 3 . 1 Worker 2 | . 1 . . 1 Builder 1 | . . 1 . . Watcher 2 | . . 2 . . Swarmer 12 | . 6 3 . 3 Grunt 15 | . 6 1 . 8 Sentry 4 | . . 2 . 2 Hunter 2 | . . . . 2 Best Kill Streak 4 | . 4 3 . 4 Combat Bots Only 4 | . 4 3 . 4 Max Kills in Single Turn 4 | . 2 1 . 4 Gunslinging 1 | . . . . 1 Exploded 4 | . 2 . . 4 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 300 | . 75 78 . 147 Missed 74 | . 16 24 . 34 Hits 226 | . 59 54 . 113 Projectile 226 | . 59 54 . 113 Critical Strikes 8 | . . 3 . 5 Damage Taken 2979 | . 630 588 . 1761 Core 548 | . 138 217 . 193 Absorbed by Shields . | . . . . . Redirected to Shielding 99 | . . . . 99 Core Remaining (%) 63 | 100 44 . 45 . Volleys Fired 115 | . 32 29 . 54 Largest 3 | . 2 2 . 3 Hottest 100 | . 50 80 . 100 Shots Fired 218 | . 62 50 . 106 Gun 213 | . 59 50 . 104 Cannon . | . . . . . Launcher 5 | . 3 . . 2 Special . | . . . . . Kinetic 151 | . 59 33 . 59 Thermal 62 | . . 17 . 45 Explosive 5 | . 3 . . 2 Electromagnetic . | . . . . . Robot Hit Streak 23 | . 9 23 . 12 Robot Miss Streak 5 | . 5 2 . 4 Penetration Max . | . . . . . Secondary Targets 4 | . . 1 . 3 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 137 | . 37 38 . 62 Core Hits 73 | . 23 13 . 37 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 2 | . . 1 . 1 Destroy 2 | . . 1 . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2000 | . 533 396 . 1071 Guns 1659 | . 408 396 . 855 Cannons . | . . . . . Explosions 341 | . 125 . . 216 Melee . | . . . . . Ramming . | . . . . . Kinetic 1199 | . 408 261 . 530 Thermal 460 | . . 135 . 325 Explosive 341 | . 125 . . 216 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 20 | . 20 . . . Shots 1 | . 1 . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 297 | . 9 28 . 297 Average Temperature 77 | . 6 16 . 102 Received Heat Transfer 1176 | . 234 150 . 792 Effects 4 | . . . . 4 Energy Bleed 1 | . . . . 1 Interference 3 | . . . . 3 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 1036 | . . 300 . 736 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 128 | . 128 54 13 111 Initial 13 | . . . 13 . Average 18 | . 24 7 1 36 Influence Increases 890 | . 308 178 . 404 Destroy 0b10 Robot/C 660 | . 240 120 . 300 Destroy 0b10 Robot/NC 25 | . 5 15 . 5 Destroy Leader 154 | . 40 34 . 80 Successful Hack 17 | . . 9 . 8 Destroy Structure 34 | . 23 . . 11 Influence Decreases 860 | . 308 142 36 374 Entered New Map 23 | . . . 23 . Time Decay 721 | . 268 132 13 308 Lost Part 116 | . 40 10 . 66 Squads Dispatched 3 | . 1 . . 2 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 2 | . 1 . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 6 | . 2 1 . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 54 | . 22 9 . 23 Peak Tracking Total 5 | . 5 4 . 5 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 6 | . 2 2 . 2 Terminals 2 | . 1 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . . 1 Scanalyzers 2 | . . 1 . 1 Garrison Access . | . . . . . Total Hacks 13 | . 5 4 . 4 Successful 11 | . 3 4 . 4 Failed 2 | . 2 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 5 | . 3 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 2 . . 2 Scanalyzers 4 | . . 2 . 2 Garrison Access . | . . . . . Terminal Hacks 3 | . 1 2 . . Record 1 | . 1 . . . Locate Traps 1 | . . 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 4 | . 2 . . 2 Process 1 | . . . . 1 Report Inventory 2 | . 1 . . 1 Retrieve Components 1 | . 1 . . . Scanalyzer 4 | . . 2 . 2 Insert Component 2 | . . 1 . 1 Analyze 1 | . . . . 1 Retrieve Study 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 . . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 4 | . 4 . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged 1 | . . . . 1 Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 3421 | . 1008 1529 215 669 Sensors 1170 | . . 286 215 669 Seismic 2251 | . 1008 1243 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 4012 | 68 1160 1691 215 878 Spaces Moved 1157 | 51 290 338 108 370 Core 264 | 15 90 159 . . Treads 18 | . . 18 . . Legs 875 | 36 200 161 108 370 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 130 200 130 Average Speed 303 | 107 346 465 200 178 Slowest Speed 850 | 120 700 850 200 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 4 36 27 31 23 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 34 | . 21 . . 13 Melee . | . . . . . Projectile . | . . . . . AOE 34 | . 21 . . 13 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1481 | 64 394 413 108 502 Wait 92 | . 48 7 . 37 Move 1153 | 50 289 337 107 370 Hop . | . . . . . Pick Up 61 | 8 15 18 1 19 Fast Attach . | . . . . . Attach 35 | 6 2 15 . 12 Detach 3 | . . 1 . 2 Swap 10 | . 5 2 . 3 Drop 12 | . 3 4 . 5 Fire 115 | . 32 29 . 54 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 590 | -10/Materials | Core integrity fell below 50% 599 | -10/Materials | Lost 3 parts (1p1n1w) 1124 | -10/Materials | Discovered new exit (range 15) 1229 | -10/Materials | Entered another Materials area 1229 | -9/Materials | Evolved 2 slots: Propulsion x2 2488 | -9/Materials | Core integrity fell below 50% 2515 | -9/Materials | Lost 3 parts (1u2w) 2875 | -9/Materials | Discovered new exit (range 16) 2920 | -9/Materials | Entered Mines 3039 | -9/Mines | Assembled infested the area 3092 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3096 | -9/Mines | Found Prototype Device 3109 | -9/Mines | Discovered new exit (range 15) 3135 | -9/Mines | Entered Materials 3135 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3461 | -8/Materials | Build established: Skirmisher 3692 | -8/Materials | Lost 5 parts (2n3w) 3841 | -8/Materials | Lost 3 parts (1n1u1w) 3847 | -8/Materials | Identified Exp. Sensor Array 4013 | -8/Materials | Self-destructed Last Messages --------------- Schematic downloaded. Schematics can be used at fabricators to build something. View all schematics in possession via the status screen. K-01 Serf collects debris. K-01 Serf cleans the Scanalyzer. K-01 Serf collects debris. K-01 Serf destroyed. K-01 Serf collects debris. K-01 Serf cleans the Scanalyzer. K-01 Serf cleans the Material Compactor. Acquired Mic. Nuclear Core. Slug penetrates Wall. Sml. Laser destroyed. Penetrated by Slug. K-01 Serf cleans the Terminal. H-55 Commando destroyed. K-01 Serf collects debris. [A new version of Cogmind is available, see F1 News page.] Map ----- +----------------------------------------------------+ | ###???###########???????????## ##??????????????? | | ????????????????????????????# #??????????????? | | ####????????????????????????# #??????????????? | | ############################# " #??????????????? | | #??????????????? | | ######### #??????????????? | | #???????#######??????????????? | | #####################????????????????????????????? | | [ #?????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | ############?????????????????????????????????????? | | #????????########?????????????????????? | | """ #????????#==!!**#?????????????????????? | | """"" #????????#==!! *#?????????????????????? | | """"" #????????# #?????????????????????? | | """"" ########## ####?????????????????????? | | """ + #????###?????????????????? | | ! ########## #?? #?????????????????? | | ############????????# # """#?????????????????? | | ????????????????????# + """#?????????????????? | | ????????????????????# # """#?????????????????? | | ????????????????????# u#?? #?????????????????? | | ????????????????????# ########?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????+ = +?????????????????? | | ????????????????????# @%= #?????????????????? | | ????????????????????# [[ k #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# "" #?????????????????? | | ????????????????????# T" #?????????????????? | | ????????????????????# "" #?????????????????? | | ???????????????????? +????????????????? | | ??????????????????? ##????????????????? | | ??????????????????! ###### ?#?????????????????? | | ?????????????????!! ?????? ???????????????????? | | ????????????????!! ?????? ???????????????????? | | ??????????????? ?????? ???????????????????? | | ???????????????? ????????Y???????????????????? | | ??????????????????+##????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 66 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Safety First Storm Trooper There's More Where That Came From Uninvited Guest Challenges ------------ None Game ------ Seed TeleporterDirectedGenerator Manual? 0 Play Time 00:47:40 Cumulative 0.7 hours Start 2026.07.06 @ 16:08:03 End 2026.07.07 @ 20:10:45 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 1 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 56x47 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 341189c1-ca46-4635-a58c-660b9827e2f1