Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.06 @ 22:01:35 Player: Lunace Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (26) 5200 Robots Destroyed (113) 565 Value Destroyed (4114) 4114 Prototype IDs (32) 640 Alien Tech Used (2) 400 Bonus (1839) 1839 TOTAL SCORE: 15758 Bonus ------- High Alert Combat Kills 197 Follower Combat Kills 350 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -108 Cogmind --------- Core Integrity 0/1150 Matter 88/300 Energy 57/100 System Corruption 0% Temperature Critical (621) Movement Core (200) Ox3 Location -4/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Enhanced Optical Array Advanced Hacking Suite > --- WEAPON (2) ------- Enhanced Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY (5) ---- Light Quantum Reactor Phasing AFG Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Enhanced Optical Array Advanced Signal Interpreter Advanced Hacking Suite > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Phasing AFG Railgun Long-range Missile Launcher [Rating: 110] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Cooled Gravmag System Flight Unit VTOL Module Utility Improved Melee Analysis Suite Device Improved Sensor Array Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Longsword +1 Energy Gun Arc Projector Energy Cannon Enhanced Nova Cannon Ballistic Gun Railgun Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Special Weapon Improved Plasma Cutter Impact Weapon Heavy Hammer Slashing Weapon Longsword +1 Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Gar Slots Evolved 12 | . . . 2 . . . 2 2 . . . . 2 . . . . . . 2 . . . . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 4 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . 2 . Utility 7 | . . . 1 . . . 1 2 . . . . 2 . . . . . . 1 . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 150 | 6 4 1 20 . 2 2 2 21 2 . . 4 12 . 1 . 6 2 14 8 1 4 9 3 7 19 Power 18 | 1 . . 2 . . . . 2 1 . . 1 1 . . . 1 . 2 1 . 1 1 . 1 3 Engine 8 | 1 . . 2 . . . . 2 . . . . . . . . . . 2 1 . . . . . . Core 3 | . . . . . . . . . 1 . . . . . . . 1 . . . . 1 . . . . Reactor 7 | . . . . . . . . . . . . 1 1 . . . . . . . . . 1 . 1 3 Propulsion 36 | 2 . . 4 . . 2 1 2 . . . 2 3 . . . 4 . 4 2 . . 3 . 2 5 Treads 5 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . 3 Leg 18 | . . . 4 . . 2 1 2 . . . 2 . . . . . . 4 2 . . . . . 1 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 6 | . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 1 Flight 7 | . . . . . . . . . . . . . 3 . . . 4 . . . . . . . . . Utility 51 | 1 1 . 8 . . . 1 10 1 . . . 7 . 1 . 1 . 6 4 . 2 4 . 2 2 Device 18 | . 1 . 1 . . . 1 . 1 . . . . . . . . . 6 3 . . 1 . 2 2 Storage 4 | 1 . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . Processor 14 | . . . . . . . . 6 . . . . 5 . 1 . . . . . . 2 . . . . Hackware 3 | . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . Protection 12 | . . . 5 . . . . 4 . . . . . . . . 1 . . 1 . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 45 | 2 3 1 6 . 2 . . 7 . . . 1 1 . . . . 2 2 1 1 1 1 3 2 9 Energy Gun 7 | 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . 4 Energy Cannon 7 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 5 Ballistic Gun 12 | . . . 5 . 1 . . 2 . . . . . . . . . . 1 1 . 1 1 . . . Ballistic Cannon 3 | . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Launcher 6 | . . . . . . . . 2 . . . 1 . . . . . . 1 . 1 . . 1 . . Special Weapon 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . Impact Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . 1 . . 2 . . . . 1 . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Unidentified Prototypes 10 | . . . 2 . 1 . . . . . . . . . . . . . 1 . . . 5 . 1 . Parts Lost 35 | . . . . . . . . 3 . . . 3 . . . . 3 . 7 . . 2 . . 6 11 Power 5 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 2 Propulsion 13 | . . . . . . . . 1 . . . 1 . . . . 2 . 3 . . 1 . . 1 4 Utility 9 | . . . . . . . . 1 . . . . . . . . 1 . 2 . . . . . 3 2 Weapon 8 | . . . . . . . . 1 . . . 1 . . . . . . 2 . . . . . 1 3 Highest Loss Streak 8 | . . . . . . . . 2 . . . 2 . . . . 3 . 5 . . 2 . . 6 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 92 100 96 100 99 100 86 96 100 100 92 92 80 86 86 86 90 99 87 85 88 89 80 87 55 37 Engine 5 | . 14 14 11 11 11 11 9 7 5 . . . . . . . . . 2 5 11 5 3 . . . Core 1 | . . . . . . . . . 1 7 7 3 . . . . 2 6 1 . . 4 3 . . . Reactor 1 | . . . . . . . . . . . . 3 6 6 6 6 3 . . . . . 1 5 4 4 Treads 1 | . 28 28 3 . . . . . . . . . . . . . . . . . . . . . . 4 Leg 19 | . . . 28 33 33 33 30 28 30 30 30 29 . . . . . . 7 23 23 17 12 . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . 4 17 13 5 Flight 3 | . . . . . . . . . . . . . 20 20 20 20 25 26 14 . . . . . . . Device 8 | . 7 14 10 . . . 2 1 6 7 7 7 6 6 6 6 . . 8 21 23 23 21 17 10 . Storage 4 | . 14 14 11 11 11 11 9 7 7 7 7 7 . . . . . . . . . . . . . . Processor 20 | . . . . . . . . 26 30 30 30 30 37 40 40 40 40 40 30 17 17 24 27 23 13 9 Hackware 1 | . . . . . . . . . . . . . 2 6 6 6 6 6 6 3 . . . 5 5 5 Protection 5 | . . . 9 22 22 22 18 8 . . . . . . . . 5 6 2 . . . . 5 3 . Ballistic Gun 5 | . . . 3 22 21 22 18 1 . . . . . . . . . . 1 10 7 10 . 5 1 . Ballistic Cannon 2 | . 22 28 18 . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . 4 7 7 . . . . . . . . 1 . 3 . . . . . Slashing Weapon 2 | . . . . . . . . 4 7 7 7 6 5 6 6 6 6 6 3 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 61 | 13 19 19 45 41 41 41 42 52 44 44 38 42 16 16 16 16 18 15 38 40 42 45 33 33 34 61 Greatest Support 235 | 40 40 40 45 45 45 45 62 72 72 72 72 77 16 16 16 16 18 18 60 60 60 60 45 33 45 235 Greatest Overweight (x) 2 | . . . 2 . . . . . . . . . . . . . 2 . . . . . 2 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 10 | 7 8 8 14 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 1 5 5 15 15 15 15 15 15 12 10 11 12 12 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 8 | . 4 5 8 15 14 13 14 12 10 10 11 11 5 4 4 4 4 5 4 4 4 4 4 4 4 4 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 1 5 5 15 15 14 13 15 12 10 10 11 12 4 5 5 5 5 5 4 5 5 5 5 5 3 2 Class Distribution -------------------- 59% | Mutant 13% | Scavenger-Skirmisher 11% | Scout 7% | Scavenger-Sprinter 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scout | -6/Factory Scout | -6/Waste Scout | -6/Factory Scout | -6/Lower Caves Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scout | -4/Proximity Caves Mutant | -4/Factory Mutant | -4/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Gar Matter Collected 3408 | 255 . . 519 . 300 118 215 482 67 . . 67 80 . . 50 60 . 220 290 192 89 . 223 25 156 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3884 | . 20 22 468 . . 38 308 660 47 . . 169 373 . . . 208 . 254 353 247 82 . 97 . 538 Parts 239 | . 3 6 38 . . 4 15 42 4 . . 7 11 . . . 19 . 10 18 24 6 . 9 . 23 Haulers Intercepted 4 | . . . 1 . . . . 1 . . . . 1 . . . . . . 1 . . . . . . Recyclers Shooed 5 | . . 1 1 . . 1 . . . . . . . . . . . . 1 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 100 | . . . . . . . . . 8 2 . 4 . . . . 14 . 44 . 18 . . 10 . . Prevented 14 | . . . . . . . . . 1 1 . . . . . . . . 3 . 3 6 . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Gar Combat Hostiles Destroyed 89 | . . 4 16 . . 2 5 16 1 . . 4 6 . . . 6 . 3 2 9 1 . 8 . 6 Melee 24 | . . . . . . . . 4 1 . . 2 6 . . . 6 . 2 . . . . . . 3 Guns 17 | . . . . . . 2 5 . . . . . . . . . . . . 2 4 1 . 2 . 1 Cannons 20 | . . 4 16 . . . . . . . . . . . . . . . . . . . . . . . AOE 26 | . . . . . . . . 12 . . . 2 . . . . . . 1 . 5 . . 6 . . Classes Destroyed 15 | . 1 1 6 . . . 1 4 . . . 1 . . . . . . . . . . . . . 1 Worker 3 | . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . Builder 4 | . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . . Tunneler 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Hauler 4 | . . . 1 . . . . 1 . . . . 1 . . . . . . 1 . . . . . . Recycler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Drone 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . Watcher 11 | . 1 . 3 . . . 1 1 . . . . . . . . . . 2 3 . . . . . . Swarmer 35 | . . 3 8 . . 2 . 4 . . . . 3 . . . 4 . . . 5 . . 6 . . Grunt 24 | . . . 4 . . . 3 6 . . . 1 3 . . . . . 1 2 . . . . . 4 Brawler 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Sentry 11 | . . . 3 . . . 1 4 . . . . . . . . . . 2 . . 1 . . . . Hunter 4 | . . . . . . . . 1 . . . 2 . . . . 1 . . . . . . . . . Programmer 7 | . . . . . . . . 1 1 . . . . . . . 1 . . . 4 . . . . . Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Best Kill Streak 15 | . 1 3 11 . . 2 2 15 1 . . 2 3 . . . 4 . 2 3 5 1 . 5 . 2 Combat Bots Only 10 | . . 3 10 . . 2 2 10 1 . . 2 3 . . . 4 . 1 2 5 1 . 5 . 2 Max Kills in Single Turn 5 | . 1 1 2 . . 1 1 3 1 . . 2 1 . . . 1 . 1 1 3 1 . 5 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . . . 2 . . . 2 . . . . . . 1 . 3 . . 5 . . Melee 1 | . . . . . . . . 1 1 . . 1 1 . . . 1 . 1 . . . . . . 1 Uniques/NPCs Destroyed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Gar Hostile Shots Fired 837 | . . 20 84 . . 6 26 95 4 . . 81 15 . . . 22 . 52 8 40 10 . 9 120 245 Missed 251 | . . 6 25 . . 2 8 40 1 . . 34 7 . . . 6 . 26 2 18 3 . 5 42 26 Damage Taken 9709 | . . 202 492 . . 41 314 845 46 . . 486 128 . . . 261 . 497 92 301 156 . 52 1251 4545 Core 1889 | . . 25 46 . . . 49 140 . . . 74 60 . . . 113 . 184 . 93 . . . 489 616 Absorbed by Shields 332 | . . . 160 . . . . . . . . . . . . . . . . 19 106 14 . . 33 . Reduced by Siege Mode 1110 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1110 Redirected to Shielding 165 | . . . . . . . . . . . . . . . . . . . . . . . . . 165 . Core Remaining (%) 83 | 100 . 90 . . . 88 91 . . . . 69 . . . . . . 58 . . . . 90 . . Volleys Fired 191 | . 1 10 45 . . 7 27 27 . . . 2 . . . . . . 3 21 14 5 . 8 3 18 Largest 2 | . 2 2 2 . . 2 2 2 . . . 1 . . . . . . 1 2 2 2 . 1 1 2 Hottest 240 | . 78 78 78 . . 50 50 55 . . . 36 . . . . . . 43 70 70 70 . 43 110 240 Shots Fired 330 | . 2 20 87 . . 14 54 33 . . . 2 . . . . . . 4 42 25 10 . 8 3 26 Gun 173 | . . . 3 . . 14 54 12 . . . . . . . . . . . 42 22 10 . 7 2 7 Cannon 126 | . 2 20 84 . . . . . . . . . . . . . . . . . . . . . 1 19 Launcher 31 | . . . . . . . . 21 . . . 2 . . . . . . 4 . 3 . . 1 . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 270 | . 2 20 87 . . 14 54 10 . . . . . . . . . . . 42 22 10 . 7 2 . Thermal 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . 26 Explosive 31 | . . . . . . . . 21 . . . 2 . . . . . . 4 . 3 . . 1 . . Electromagnetic 3 | . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . Robot Hit Streak 10 | . 1 3 5 . . 2 5 3 . . . 5 . . . . . . 7 10 5 10 . 4 1 10 Robot Miss Streak 6 | . . 2 6 . . 2 5 3 . . . . . . . . . . . 2 2 . . 2 2 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Secondary Targets 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . Shots Hit Robots 273 | . 1 10 47 . . 6 28 30 2 . . 9 11 . . . 10 . 28 29 15 9 . 5 1 32 Core Hits 153 | . 1 5 23 . . 3 12 34 1 . . 7 7 . . . 6 . 9 13 13 3 . 7 . 9 Critical Kills 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 11 | . . . . . . . . 2 1 . . 2 1 . . . . . 2 . . . . . . 3 Meltdown 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Sever 8 | . . . . . . . . 2 1 . . 2 1 . . . . . 2 . . . . . . . Impale 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 130 | . 3 . . . . . . 15 2 . . 8 24 . 10 . 11 . 30 . . . . . . 27 Impact 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 88 | . . . . . . . . 15 2 . . 8 24 . 10 . 11 . 18 . . . . . . . Piercing 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Sneak Attacks 17 | . . . . . . . . 2 . . . . 1 . . . 1 . 13 . . . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 10800 | . 22 208 1184 . . 111 516 2138 84 . . 540 658 . . . 560 . 1028 707 973 221 . 524 63 1263 Guns 2508 | . . . 50 . . 111 516 138 . . . . . . . . . . . 707 447 221 . 106 . 212 Cannons 2071 | . 22 208 1134 . . . . . . . . . . . . . . . . . . . . . 36 671 Explosions 2600 | . . . . . . . . 1216 . . . 202 . . . . . . 238 . 526 . . 418 . . Melee 3594 | . . . . . . . . 784 84 . . 338 658 . . . 560 . 790 . . . . . . 380 Ramming 27 | . . . . . . . . . . . . . . . . . . . . . . . . . 27 . Kinetic 3622 | . 22 208 1184 . . 111 516 100 . . . . . . . . . . . 707 447 221 . 106 . . Thermal 883 | . . . . . . . . . . . . . . . . . . . . . . . . . . 883 Explosive 2600 | . . . . . . . . 1216 . . . 202 . . . . . . 238 . 526 . . 418 . . Electromagnetic 74 | . . . . . . . . 38 . . . . . . . . . . . . . . . . 36 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3214 | . . . . . . . . 784 84 . . 338 658 . . . 560 . 790 . . . . . . . Piercing 380 | . . . . . . . . . . . . . . . . . . . . . . . . . . 380 Highest Corruption 12 | . . . . . . . . 1 1 1 1 1 . . . . . . 12 . 5 5 5 5 . . Average Corruption 3 | . . . . . . . . 1 1 1 1 1 . . . . . . 11 . 4 5 5 5 . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 45 | . . . . . . . . 1 . 1 1 4 . . . . . . 7 . 11 10 4 6 . . Message Errors 14 | . . . . . . . . . . . . 2 . . . . . . 3 . 4 5 . . . . Matter Fused 12 | . . . . . . . . . . . . 1 . . . . . . . . 4 3 3 1 . . Heat Flow Errors 5 | . . . . . . . . . . . . 1 . . . . . . 1 . . 1 1 1 . . Energy Discharges 6 | . . . . . . . . . . 1 1 . . . . . . . . . 1 1 . 2 . . Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Misfires 3 | . . . . . . . . 1 . . . . . . . . . . 1 . 1 . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 417 | . . 9 17 . . . . 137 . . . 12 57 . . . 18 . 100 . 59 . . 8 . . Projectiles 26 | . . 9 17 . . . . . . . . . . . . . . . . . . . . . . . Explosions 115 | . . . . . . . . 48 . . . . . . . . . . . . 59 . . 8 . . Melee 276 | . . . . . . . . 89 . . . 12 57 . . . 18 . 100 . . . . . . . Knockbacks 14 | . . 2 11 . . . . . . . . . . . . . . . . . . . . . 1 . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic 13 | . . 2 11 . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 58 | . . . . . . . . 45 . . . . . . . . . . . . . . . . 13 . Shots 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Targets Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 723 | . 18 108 276 . . 44 144 13 . . . 141 . . . . . . 179 . . 50 109 51 . 723 Average Temperature 108 | . 12 44 89 . . 20 58 5 . . . 74 . . . . . . 83 . . 50 66 51 . 371 Received Heat Transfer 1386 | . . . 124 . . . 135 105 . . . 111 18 . . . . . 66 53 . 27 . . 138 609 Effects 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Energy Bleed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Interference 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Matter Decay 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage (core) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Total Turns 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Longest Duration 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Melted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Heat Transferred 851 | . . . . . . . . . . . . . . . . . . . . . . . . . . 851 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Gar Peak Influence 693 | . 28 81 433 140 . 110 224 517 . . . . 693 242 207 . . . . 237 . . . . 350 463 Initial 496 | . . 10 31 140 . . 42 101 . . . . 496 242 169 . . . . 48 . . . . 238 248 Average 235 | . 12 71 206 140 . 13 106 259 . . . . 580 242 176 . . . . 114 . . . . 286 415 Maximum Alert Level 2 | . . . 2 . . . 1 2 . . . . 2 1 1 . . . . 1 . . . . 1 2 Low Security (%) 49 | 100 100 100 50 100 . 100 93 33 . . . . . . 87 . . . . 89 . . . . . . Level 1 26 | . . . 39 . . . 6 42 . . . . . 100 12 . . . . 10 . . . . 100 26 Level 2 23 | . . . 9 . . . . 23 . . . . 100 . . . . . . . . . . . . 73 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 13 | . 1 . . . . . 2 7 . . . . 1 . . . . . . 1 . . . . 1 . Investigation 6 | . . . . . . . 1 3 . . . . 1 . . . . . . . . . . . 1 . Extermination 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Reinforcement 6 | . 1 . . . . . 1 3 . . . . . . . . . . . 1 . . . . . . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Gar Distress Signals 5 | . . . 1 . . . . 2 . . . . . . . . . . . 1 . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 187 | . 2 7 20 . . 5 9 23 1 . . 15 6 . 1 . 5 . 28 7 7 1 . 15 11 24 Peak Tracking Total 15 | . 1 5 4 . . 4 3 6 1 . . 3 3 . 1 . 3 . 11 1 5 1 . 5 7 15 Tactical Retreats 14 | . . . 1 . . . 1 1 . . . 5 . . . . . . 3 . . . . . 3 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Gar Traps Triggered 8 | . . . . . . . . 2 . . . . 1 . . . . . 1 . . . . . 2 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Traps Extracted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Installed 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 8 1 Triggered 8 | . . . . . . . . . 1 1 . . . . . . . . 1 . . . . . 5 . Most Traps Carried 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 Time Bombs Activated 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploded 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Gar Machines Disabled 15 | . . . . . . . 2 3 . . . . . . . . . . 3 1 . . . . . 6 Max in Single Turn 1 | . . . . . . . 1 1 . . . . . . . . . . 1 1 . . . . . 1 Garrison Relay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Gar Machines Accessed 28 | . 2 . 3 . 1 . 2 4 . . 3 . 3 . 2 1 . . 1 . . 1 4 . 1 . Terminals 12 | . 1 . 3 . . . 2 2 . . . . 1 . 1 . . . 1 . . 1 . . . . Fabricators 3 | . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . . . . . . . 1 . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Hacks 96 | . 4 . 14 . 3 . 4 11 . . 26 . 7 . 6 1 . . 1 . . 1 17 . 1 . Successful 63 | . 1 . 4 . 3 . . 1 . . 26 . 4 . 3 1 . . 1 . . 1 17 . 1 . Failed 33 | . 3 . 10 . . . 4 10 . . . . 3 . 3 . . . . . . . . . . . Catastrophic 4 | . . . 1 . . . 1 1 . . . . 1 . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 24 | . 2 . 5 . 1 . . 1 . . . . 1 . 1 . . . . 5 . . . . 5 3 Terminals 34 | . 2 . 14 . . . 4 7 . . . . 2 . 3 . . . 1 . . 1 . . . . Fabricators 7 | . . . . . . . . 4 . . . . 3 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 2 . . . . . . . . . . . 2 . 3 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Terminal Hacks 54 | . 1 . 3 . 3 . . . . . 26 . . . 1 1 . . 1 . . 1 17 . . . Record 15 | . . . . . 3 . . . . . 6 . . . . . . . . . . 1 5 . . . Part Schematic 16 | . . . . . . . . . . . 12 . . . . . . . . . . . 4 . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Prototype ID Bank 9 | . . . 2 . . . . . . . 3 . . . . . . . . . . . 4 . . . Open Door 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . Retrieve Components 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 4 | . . . 1 . . . . 1 . . . . 1 . 1 . . . . . . . . . . . Terminals 2 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Recompile 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Recyclers 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 16 | . 2 . 3 . . . 2 3 . . . . 3 . 2 . . . . . . . . . 1 . Full Trace Events 4 | . . . . . . . 1 2 . . . . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Authchips 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Time 50 | . . . . . . . . . . . . . 50 . . . . . . . . . . . . . Total Robot Build Rating 10 | . . . . . . . . . . . . . 10 . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . . . . 12 . . . . . . . . . . . 4 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . 3 . . . . . . . . . . . . . 6 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Gar Total Allies 19 | . . . . . 3 . . . . . . . 2 . 1 . . 4 6 2 . . . . 1 . Largest Group 8 | . . . . . 3 3 1 . . . . . 2 . 1 1 1 4 8 2 . . . . 1 . Highest-Rated Group 280 | . . . . . 24 24 8 . . . . . 82 . 26 26 26 152 280 56 . . . . 28 . Highest-Rated Ally 41 | . . . . . 8 8 8 . . . . . 41 . 26 26 26 39 41 29 . . . . 28 . Zionite Dispatches 4 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Total Orders 12 | . . . . . 4 . . . . . . . . . . . . . . 6 . . . . 2 . STAY 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . FOLLOW 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . DROP 7 | . . . . . . . . . . . . . . . . . . . . 6 . . . . 1 . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Ally Attacks 56 | . . . . . . 5 5 . . . . . 11 . . . . . 35 . . . . . . . Total Damage 1465 | . . . . . . 43 22 . . . . . 372 . . . . . 1028 . . . . . . . Kills 14 | . . . . . . 3 . . . . . . 3 . . . . . 8 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Gar Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Derelict Logs Recovered 9 | . . . . 1 . . . . . 2 . 1 . . . 1 1 2 . . 1 . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Decoded 0b10 Intel 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Items 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Gar Turns Passed 8079 | 58 158 56 597 71 548 206 257 956 292 441 94 589 333 22 123 139 138 387 356 364 570 410 154 224 177 359 Spaces Moved 7890 | 32 73 16 308 59 398 151 143 617 214 348 74 420 529 69 309 446 355 768 606 209 418 311 145 468 184 220 Core 76 | 2 . . . . . . . . . . . . . . . . . . . . . . . . 5 69 Treads 235 | 30 73 16 52 . . . . . . . . . . . . . . . . . . . . . . 64 Legs 3742 | . . . 256 59 398 151 143 617 214 348 74 420 . . . . . . 38 209 418 311 86 . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 793 | . . . . . . . . . . . . . . . . . . . . . . . 59 468 179 87 Flight 3044 | . . . . . . . . . . . . . 529 69 309 446 355 768 568 . . . . . . . Fastest Speed 27 | 50 160 160 120 120 120 120 120 122 127 127 127 126 30 30 30 30 27 27 27 120 120 120 42 42 42 50 Average Speed 79 | 153 160 160 127 120 120 120 120 126 127 127 127 126 30 30 30 30 27 27 35 120 120 120 89 42 47 87 Slowest Speed 260 | 160 160 160 260 120 120 120 122 127 127 127 127 127 30 30 30 30 200 27 120 120 120 120 170 42 66 155 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 10 | . . . . . . . . . . . . . 1 . 1 1 . . 7 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 43 | 3 23 10 33 27 89 45 20 21 45 44 68 59 12 76 7 72 53 90 59 4 68 62 61 72 9 32 Regions Visited 26 Branch Regions 16 Pre-discovered Areas 8 | . . . . . 1 . . . . . 1 . . . . . . 2 . . 1 . 3 . . . Known Exits Taken 17 | . . . . 1 . . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 29 | . . . . . . 1 . . 1 3 . 1 . . . 3 10 3 1 . . 3 . 3 . . Spaces Dug 44 | . 2 . . . . . . 13 . . . . 9 . 10 . 1 . 2 . . . . . . 7 Terrain Destroyed 294 | . 2 3 6 . . . . 130 . . . 22 9 . 10 . 1 . 16 11 45 3 . 25 1 10 Melee 32 | . 2 . . . . . . 1 . . . . 9 . 10 . 1 . 2 . . . . . . 7 Projectile 30 | . . 3 6 . . . . . . . . . . . . . . . . 11 2 3 . 1 1 3 AOE 232 | . . . . . . . . 129 . . . 22 . . . . . . 14 . 43 . . 24 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Gar Total 9236 | 38 106 26 425 59 470 164 184 747 233 347 74 465 680 69 327 449 381 947 719 281 461 336 170 486 272 320 Wait 630 | . 20 . 28 1 11 3 7 39 13 . . 28 105 . 7 3 5 171 61 34 27 15 . 2 42 8 Move 7846 | 31 72 15 307 58 397 150 142 616 213 347 73 419 527 68 306 443 354 767 591 208 417 310 144 467 184 220 Hop 10 | . . . . . . . . . . . . . 1 . 1 1 . . 7 . . . . . . . Pick Up 59 | 1 4 . 10 . 1 . 4 9 . . . 1 1 1 1 1 2 3 4 2 1 1 2 3 3 4 Fast Attach 94 | 6 3 . 12 . 2 . 2 6 1 . . 1 4 . . . 4 2 10 5 . 3 9 . 7 17 Attach 24 | . . . 2 . . . . 6 1 . . 1 5 . . . 1 . 3 . . . 1 1 1 2 Detach 11 | . . . 2 . 1 . . . . . 1 1 . . . . . . 1 . . . 2 . 1 2 Swap 34 | . 1 1 6 . . 2 . 9 . . . 2 3 . 1 . 1 . 1 3 1 1 . 2 . . Drop 122 | . 2 . 13 . 4 2 2 19 3 . . 2 10 . 1 1 3 4 8 8 1 1 12 2 12 12 Fire 191 | . 1 10 45 . . 7 27 27 . . . 2 . . . . . . 3 21 14 5 . 8 3 18 Melee 130 | . 3 . . . . . . 15 2 . . 8 24 . 10 . 11 . 30 . . . . . . 27 Ram 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 19 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 9 9 Rewire 54 | . . . . . 54 . . . . . . . . . . . . . . . . . . . . . Trap 10 | . . . . . . . . . . . . . . . . . . . . . . . . 1 8 1 Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Garrison History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Discovered new exit (range 5) 217 | -10/Materials | Entered Mines 244 | -10/Mines | Assembled infested the area 254 | -10/Mines | Discovered new exit (range 7) 262 | -10/Mines | Destroyed YI-UF0 273 | -10/Mines | Entered Materials 273 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 322 | -9/Materials | Build established: Mutant 536 | -9/Materials | Discovered new exit (range 15) 640 | -9/Materials | Destroyed 10 combat bots 857 | -9/Materials | Discovered new exit (range 7) 870 | -9/Materials | Entered Mines 879 | -9/Mines | Identified exit to Exiles 936 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 941 | -9/Mines | Entered Exiles 941 | -9/Exiles | Found Exiles lab destroyed 1252 | -9/Exiles | Learned location of Zion (-6) 1310 | -9/Exiles | Opened EX-Vault 1316 | -9/Exiles | Found Prototype Slashing Weapon 1316 | -9/Exiles | Identified Longsword +1 1465 | -9/Exiles | Discovered new exit (range 14) 1489 | -9/Exiles | Entered Mines 1489 | -8/Mines | Accompanied by 3 allies 1691 | -8/Mines | Discovered new exit (range 3) 1695 | -8/Mines | Entered Materials 1695 | -8/Materials | Accompanied by 1 ally 1695 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1940 | -8/Materials | Discovered new exit (range 9) 1952 | -8/Materials | Entered Factory 1952 | -7/Factory | Evolved 2 slots: Utility x2 2625 | -7/Factory | Destroyed 10 combat bots 2628 | -7/Factory | Discovered new exit (range 12) 2669 | -7/Factory | Identified exit to Factory 2890 | -7/Factory | Discovered new exit (range 15) 2907 | -7/Factory | Identified exit to Lower Caves 2908 | -7/Factory | Entered Lower Caves 3190 | -7/Lower Caves | Discovered new exit (range 8) 3199 | -7/Lower Caves | Identified exit to Lower Caves 3200 | -7/Lower Caves | Entered another Lower Caves area 3201 | -7/Lower Caves | Encountered a Warlord checkpoint 3240 | -7/Lower Caves | Learned Factory security intel 3466 | -7/Lower Caves | Learned Factory trap positions 3617 | -7/Lower Caves | Discovered new exit (range 9) 3617 | -7/Lower Caves | Spotted B-75 Beast 3626 | -7/Lower Caves | Identified exit to Data Miner 3641 | -7/Lower Caves | Entered Data Miner 3642 | -7/Data Miner | Discovered new exit (range 6) 3647 | -7/Data Miner | Identified exit to Proximity Caves 3666 | -7/Data Miner | Met Data Miner 3688 | -7/Data Miner | Learned location of Section 7 (-3) 3688 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3705 | -7/Data Miner | Received God Mode back door access code from Data Miner 3735 | -7/Data Miner | Entered Proximity Caves 3738 | -6/Proximity Caves | Spotter reported a threat 4063 | -6/Proximity Caves | Spotter reported a threat 4272 | -6/Proximity Caves | Spotter reported a threat 4294 | -6/Proximity Caves | Spotted B-75 Beast 4310 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4324 | -6/Proximity Caves | Entered Factory 4324 | -6/Factory | Evolved 2 slots: Utility x2 4325 | -6/Factory | Loaded intel: 100 trap records 4385 | -6/Factory | Fabricated H-66 Slayer? 4536 | -6/Factory | Discovered new exit (range 11) 4539 | -6/Factory | Identified exit to Extension 4657 | -6/Factory | Manually triggered Chute Trap 4657 | -6/Factory | Sucked down chute 4657 | -6/Factory | Entered Waste 4657 | -6/Waste | The area was eerily silent 4666 | -6/Waste | Found Prototype Processor 4673 | -6/Waste | Discovered new exit (range 22) 4675 | -6/Waste | Build established: Scout 4679 | -6/Waste | Identified exit to Factory 4679 | -6/Waste | Entered Factory 4787 | -6/Factory | Identified exit to Lower Caves 4802 | -6/Factory | Entered Lower Caves 4802 | -6/Lower Caves | Accompanied by 1 ally 4817 | -6/Lower Caves | Learned Factory security intel 4932 | -6/Lower Caves | Discovered new exit (range 6) 4933 | -6/Lower Caves | Identified exit to Lower Caves 4941 | -6/Lower Caves | Entered another Lower Caves area 4941 | -6/Lower Caves | Accompanied by 1 ally 4967 | -6/Lower Caves | Discovered new exit (range 20) 4980 | -6/Lower Caves | Lost 3 parts (2n1u) 5030 | -6/Lower Caves | Learned Factory terminal intel 5073 | -6/Lower Caves | Discovered new exit (range 19) 5079 | -6/Lower Caves | Identified exit to Zion 5079 | -6/Lower Caves | Entered Zion 5160 | -6/Zion | Learned Factory terminal intel 5163 | -6/Zion | Learned location of Extension (-6) 5179 | -6/Zion | Imprinted 5181 | -6/Zion | Declared Zion's savior 5222 | -6/Zion | Found Prototype Device 5243 | -6/Zion | Build established: Scavenger-Sprinter 5281 | -6/Zion | Discovered new exit (range 9) 5288 | -6/Zion | Learned location of Warlord (-4) 5294 | -6/Zion | Identified exit to Proximity Caves 5466 | -6/Zion | Entered Proximity Caves 5466 | -5/Proximity Caves | Accompanied by 4 allies 5513 | -5/Proximity Caves | Spotted B-75 Beast 5514 | -5/Proximity Caves | Entered a huge 0b10 base via the front door 5579 | -5/Proximity Caves | Discovered new exit (range 22) 5604 | -5/Proximity Caves | Derelicts attacked a huge 0b10 base 5629 | -5/Proximity Caves | Identified Phasing AFG 5670 | -5/Proximity Caves | Lost 6 allies 5677 | -5/Proximity Caves | System corruption reached 10% 5713 | -5/Proximity Caves | Lost 5 parts (2n1u2w) 5750 | -5/Proximity Caves | Identified exit to Factory 5822 | -5/Proximity Caves | Entered Factory 5822 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5824 | -5/Factory | Loaded intel: 26 terminal locations 5848 | -5/Factory | Discovered new exit (range 21) 5863 | -5/Factory | Zion Hacking Resupply teleported in 5934 | -5/Factory | Identified exit to Upper Caves 5975 | -5/Factory | Build established: Scavenger-Mutant 5993 | -5/Factory | Spotted B-75 Beast 6089 | -5/Factory | Zion Heavy Resupply teleported in 6099 | -5/Factory | Found Hvy. Reactive Plating 6186 | -5/Factory | Entered Upper Caves 6351 | -5/Upper Caves | Build established: Scavenger-Skirmisher 6652 | -5/Upper Caves | Discovered new exit (range 20) 6678 | -5/Upper Caves | Identified exit to Upper Caves 6756 | -5/Upper Caves | Entered another Upper Caves area 6756 | -5/Upper Caves | Discovered new exit (range 11) 6762 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7156 | -5/Upper Caves | Discovered new exit (range 8) 7165 | -5/Upper Caves | Identified exit to Zhirov 7166 | -5/Upper Caves | Entered Zhirov 7168 | -5/Zhirov | Discovered new exit (range 3) 7190 | -5/Zhirov | Met Zhirov 7212 | -5/Zhirov | Learned location of Quarantine (-3) 7212 | -5/Zhirov | Learned location of Testing (-2) 7212 | -5/Zhirov | Learned location of Command (-1) 7224 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7242 | -5/Zhirov | Found Alien Artifact 7242 | -5/Zhirov | Identified Integrated Dissipator 7242 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 7260 | -5/Zhirov | Found Alien Artifact 7314 | -5/Zhirov | Identified exit to Proximity Caves 7320 | -5/Zhirov | Entered Proximity Caves 7322 | -4/Proximity Caves | Spotter reported a threat 7350 | -4/Proximity Caves | Encountered a Derelict sapper outpost 7531 | -4/Proximity Caves | Build established: Scout 7541 | -4/Proximity Caves | Discovered new exit (range 7) 7543 | -4/Proximity Caves | Identified exit to Factory 7544 | -4/Proximity Caves | Entered Factory 7544 | -4/Factory | Evolved 2 slots: Propulsion x2 7545 | -4/Factory | Loaded intel: 26 terminal locations 7558 | -4/Factory | Zion Trap Resupply teleported in 7589 | -4/Factory | Zion Recon squad teleported in 7712 | -4/Factory | Identified Transdimensional Reconstructor 7712 | -4/Factory | Warped through subspace 7721 | -4/Factory | Identified exit to Garrison 7721 | -4/Factory | Entered Garrison 7723 | -4/Garrison | Lost 6 parts (1p1n3u1w) 7785 | -4/Garrison | Triggered checkpoint 7799 | -4/Garrison | Core integrity fell below 50% 7815 | -4/Garrison | Garrison Relay disabled 7852 | -4/Garrison | Build established: Mutant 7917 | -4/Garrison | Spotted B-86 Titan 7948 | -4/Garrison | Destroyed B-86 Titan 8045 | -4/Garrison | Triggered checkpoint 8046 | -4/Garrison | Spotted B-86 Titan 8067 | -4/Garrison | Destroyed B-86 Titan 8068 | -4/Garrison | Core integrity fell below 20% 8080 | -4/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08068_ Critical hit (Burn: +50). 08069_ Adv. Signal Interpreter destroyed. 08070_ Enh. Nova Cannon destroyed. 08073_ Overheating: Energy bleed (-44). 08073_ Field Laser melted. 08073_ G-67 Veteran destroyed. 08074_ Overheating: Adv. Heavy Siege Treads damaged (-25). 08074_ Critical hit (Burn: +50). 08075_ Power failure, Quantum Reactor shutdown. 08075_ Overheating: Matter decay (-19). 08075_ S-27 Virus destroyed. 08075_ Penetrated by Slug. 08076_ Overheating: Matter decay (-36). 08077_ Overheating: Matter decay (-17). 08078_ Overheating: Matter decay (-23). 08078_ Adv. Heavy Siege Treads destroyed. 08079_ Overheating: Matter decay (-23). 08079_ Quantum Reactor destroyed. 08080_ Adv. Heavy Siege Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????? ?????????????? | | ?????????????????????????????????? ??????????????? | | ??????????????????????####?????"## ?????#????????? | | ??????????????????????^ ???? ???##+?????????? | | ?????????????????????? ???? ?? ??????????? | | ??????????????????????^^ ???? g ?? ???????????? | | ??????????????????????# #?? g#? #???????????? | | ??????????????????????# #?? ## #???????????? | | ??????????????????????" ?=] "???????????? | | ??????????????????????" ?!%!s s ?????????????? | | ??????????????????????" ?s!!s ??????????????? | | ??????????????????????" = [Ys ???????????????? | | ?????????????###??????# s#;%ss=#??? #???????????? | | ???????????###"######## #; s ## ###?????????? | | ???????????#" s ??????????? | | ???????????## != ??????????????? | | ????????????# ######## !%g ??????????????? | | ????????????# #???????# @=#?"""#????????????????? | | ????????????# #???????# %##?????????????????????? | | ??########### #???????#% #??????????????????????? | | ??#*%!%= #???????; #??????????????????????? | | ###[######### #??????## #??????????????????????? | | # [[#???????# #???????# #??????????????????????? | | # *#???????# ######### #??????????????????????? | | # #???????# #??????????????????????? | | ### #???????# ##?????????????????????? | | ??# #???????# ##########;"#?????????????????????? | | ??#=#???????# #???##### ##?????????????????????? | | ###%######??# #???# #??????????????????????? | | ! #??# #?### ###????????????????????? | | #####!!!##??# #?#"" ""#????????????????????? | | ???#"" ""#??# #?#" = ^ "#????????????????????? | | ???#######??# #?#"==+++#& "#????????????????????? | | ????????????# #?#"* + =#& "#????????????????????? | | ????????????# #?#" *+][# "#????????????????????? | | ????###?????# #?#"] [""" "#????????????????????? | | ???##"####### "##" * "#????????????????????? | | ??## ###"" %""#????????????????????? | | ??#" #?#""" """#????????????????????? | | ??## ###### #?#"""""% ""#????????????????????? | | ???# #????# #########"####????????????????????? | | ???##"##?#### #### ##???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 45 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 210 Cloak Strength 4 Armor Coverage 600 Resistance: KI 40 Propulsion Shielding 90 Evasion (%) 75 Melee Accuracy 24 Launcher Accuracy 30 Core Analysis 6 Recoil Reduction 6 Offensive Hacking 14 Authchip Count 1 Trap Extractor Capacity 4 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Force Field | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Phase Gun | -7/Data Miner | Free Adv. Focal Shield | -7/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free Fabricated ------------ H-66 Slayer | x2 | -6/Factory | Authchip Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed SpikedTrapBeam Manual? 0 Play Time 01:35:11 Cumulative 290.2 hours Start 2024.06.30 @ 19:11:05 End 2024.07.06 @ 22:01:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 279 Rogue 274 Adventurer 5 Explorer 0 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 68 Gallery% 84 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 94e0253e-bcc1-470a-a0e6-ad6554fc85da