Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.12 @ 11:45:39 Player: WeirdFoe Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (45) 225 Value Destroyed (2081) 2081 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1168) 1168 TOTAL SCORE: 8954 Bonus ------- Pacifist 200 Follower Combat Kills 368 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 824/1150 Matter 289/300 Energy 66/100 System Corruption 0% Temperature Cool (0) Movement Hovering (60) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Antigrav System > --- UTILITY (9) ------ Advanced Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Cryofiber Web High-capacity Storage Unit High-powered Shock Rifle Heavy Tesla Rifle Peak State ------------ > --- POWER ------------ Fission Core Micro Fission Core > --- PROPULSION ------- Armored Treads Heavy Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Coolant Injector High-capacity Storage Unit Targeting Computer Improved Weapon Shielding Improved Medium Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Tesla Rifle Electrolaser Beamcaster KE Penetrator > --- INVENTORY -------- Improved Ion Engine Light Angular Momentum Engine Heavy Treads Heavy Treads High-capacity Storage Unit Energy Well High-capacity Matter Pod Hardened Medium Armor Plating Phasing AFG Mining Laser [Rating: 76] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Linear Gravjet Utility Advanced Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon High-powered Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun High-powered Shotgun Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Fac Slots Evolved 12 | . . 2 . 2 2 . . . 4 . . 2 Power 1 | . . . . . 1 . . . . . . . Propulsion 2 | . . 1 . . . . . . . . . 1 Utility 7 | . . 1 . 1 1 . . . 3 . . 1 Weapon 2 | . . . . 1 . . . . 1 . . . Parts Attached 124 | 6 5 17 4 13 14 5 2 22 14 3 11 8 Power 18 | 2 . 3 1 . 2 . . 1 2 1 3 3 Engine 13 | 2 . 3 1 . 2 . . 1 . . 1 3 Core 5 | . . . . . . . . . 2 1 2 . Reactor . | . . . . . . . . . . . . . Propulsion 30 | 1 2 5 1 4 1 2 . 8 2 1 2 1 Treads 14 | . . . . 3 1 2 . 5 2 1 . . Leg 12 | . 2 5 1 1 . . . 3 . . . . Wheel 2 | 1 . . . . . . . . . . 1 . Hover 2 | . . . . . . . . . . . 1 1 Flight . | . . . . . . . . . . . . . Utility 43 | 1 2 5 . 5 7 2 2 7 7 . 4 1 Device 18 | . 1 1 . 2 2 1 1 5 2 . 3 . Storage 4 | 1 1 . . 1 . . . . . . 1 . Processor 5 | . . . . 1 2 . . . 1 . . 1 Hackware 1 | . . . . . 1 . . . . . . . Protection 15 | . . 4 . 1 2 1 1 2 4 . . . Artifact . | . . . . . . . . . . . . . Weapon 33 | 2 1 4 2 4 4 1 . 6 3 1 2 3 Energy Gun 15 | 2 . 1 . . 1 . . 5 1 . 2 3 Energy Cannon 3 | . . . . 1 . . . . 1 1 . . Ballistic Gun 13 | . 1 2 1 3 3 1 . 1 1 . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . . 1 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . 1 . 1 . . . . 1 Parts Lost 19 | . . 2 1 2 2 2 . 3 3 . 2 2 Power 2 | . . . . . 1 . . . . . . 1 Propulsion 4 | . . . 1 1 . . . . . . 1 1 Utility 6 | . . 1 . 1 1 . . 1 1 . 1 . Weapon 7 | . . 1 . . . 2 . 2 2 . . . Highest Loss Streak 2 | . . 2 1 2 1 1 . 1 1 . 2 2 Average Slot Usage (%) 84 | . 87 96 99 92 99 98 84 91 95 . 15 10 Engine 12 | . 14 10 11 9 14 15 15 15 4 . 1 1 Treads 14 | . . . . 2 23 23 23 16 5 . . . Leg 7 | . 8 32 32 23 . . . 6 8 . . . Device 7 | . 11 9 . 2 7 4 7 13 15 . 6 2 Storage 6 | . 14 11 11 9 7 7 7 7 5 . . . Processor 7 | . . . . 3 4 15 15 7 5 . . 1 Protection 9 | . . 11 22 15 12 9 7 8 18 . . . Energy Gun 6 | . 25 8 . . 3 7 . 13 16 . . . Ballistic Gun 9 | . 2 10 21 21 19 13 7 1 3 . . . Naked Turns 195 | . . . . . . . . . . 172 12 11 Heaviest Build 91 | 10 15 31 32 60 69 74 60 71 91 5 11 9 Greatest Support 90 | 10 20 30 30 66 66 64 62 64 90 3 12 17 Greatest Overweight (x) 4 | . 1 1 1 2 1 1 . 4 1 1 . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 16 | 6 8 8 8 16 12 12 12 12 12 12 12 4 Average Capacity 10 | 5 6 8 8 11 12 12 12 12 12 4 4 4 Most Carried 12 | 6 6 8 8 11 12 12 12 12 12 12 4 4 Average Carried 9 | 2 5 7 7 7 11 10 11 11 10 2 2 3 Final Capacity 12 | 6 8 8 8 12 12 12 12 12 12 4 4 4 Final Carried 12 | 6 6 8 8 11 11 11 12 12 11 3 3 4 Class Distribution -------------------- 54% | Mutant 17% | Scavenger-Tank 13% | Scavenger-Gunner 6% | Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Lower Caves Mutant | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Tank | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Fac Matter Collected 2056 | 210 50 226 275 157 339 194 . 274 136 39 24 132 Remotely . | . . . . . . . . . . . . . Salvage Created 2426 | . . 226 139 291 391 551 . 559 201 . 24 44 Parts 87 | . . 12 5 12 11 16 . 21 7 . 3 . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . 10 . 19 . . . . Prevented 19 | . . . . . . 6 . 13 . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Fac Combat Hostiles Destroyed 42 | . . 5 3 4 9 10 . 8 3 . . . Melee 3 | . . 2 1 . . . . . . . . . Guns 35 | . . 3 2 4 9 9 . 7 1 . . . Cannons 2 | . . . . . . . . . 2 . . . AOE 1 | . . . . . . 1 . . . . . . Classes Destroyed 10 | . . 2 1 1 2 . . 2 . . 1 1 Worker 1 | . . . . . . . . . . . 1 . Recycler 1 | . . . . 1 . . . . . . . . Watcher 1 | . . . . . . . . . . . . 1 Swarmer 3 | . . . . . 3 . . . . . . . Grunt 25 | . . 2 2 3 2 10 . 4 2 . . . Duelist 2 | . . . 1 . 1 . . . . . . . Sentry 7 | . . 3 . 1 1 . . 1 1 . . . Hunter 2 | . . . . . 2 . . . . . . . Programmer 2 | . . . . . . . . 2 . . . . Mutant 1 | . . . . . . . . 1 . . . . Best Kill Streak 4 | . . 2 3 2 4 3 . 4 2 . 1 1 Combat Bots Only 4 | . . 2 3 2 4 3 . 4 2 . . . Max Kills in Single Turn 1 | . . 1 1 1 1 1 . 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . . . . 1 . . . . . . Melee 1 | . . 1 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Fac Damage Taken 4951 | . . 438 204 573 896 636 . 853 559 . 400 392 Core 764 | . . 56 . . 33 52 . 122 25 . 150 326 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 89 | 100 100 . 86 100 . . . 70 . . 82 . Volleys Fired 112 | . . 11 7 18 19 23 . 24 8 . . 2 Largest 4 | . . 2 2 3 3 3 . 3 4 . . 1 Hottest 272 | . . 70 43 99 98 98 . 203 272 . . 60 Shots Fired 296 | . . 22 14 44 55 60 . 68 31 . . 2 Gun 286 | . . 22 14 39 55 60 . 68 26 . . 2 Cannon 10 | . . . . 5 . . . . 5 . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 161 | . . 11 14 39 42 38 . 12 5 . . . Thermal 64 | . . 11 . . . . . 35 18 . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 71 | . . . . 5 13 22 . 21 8 . . 2 Robot Hit Streak 33 | . . 7 11 13 18 23 . 33 22 . . 15 Robot Miss Streak 4 | . . 3 1 2 4 2 . 1 1 . . 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 7 | . . . . 1 3 3 . . . . . . Max Gunslinging Chain 1 | . . . . 1 1 1 . . . . . . Shots Hit Robots 260 | . . 25 14 33 48 51 . 61 27 . . 1 Core Hits 117 | . . 9 8 14 27 28 . 19 10 . 2 . Critical Hits 3 | . . . . . 1 2 . . . . . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . 1 2 . . . . . . Melee Attacks 13 | . . 11 2 . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 13 | . . 11 2 . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 4884 | . . 417 175 427 743 1044 . 1252 707 . 41 78 Guns 4152 | . . 158 134 367 741 990 . 1252 432 . . 78 Cannons 214 | . . . . 45 . . . . 169 . . . Explosions 160 | . . . . . . 54 . . 106 . . . Melee 300 | . . 259 41 . . . . . . . . . Ramming 58 | . . . . 15 2 . . . . . 41 . Kinetic 1849 | . . 45 134 367 547 531 . 178 47 . . . Thermal 1261 | . . 113 . . . 54 . 623 471 . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 1416 | . . . . 45 194 459 . 451 189 . . 78 Impact . | . . . . . . . . . . . . . Slashing 300 | . . 259 41 . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 3 | . 3 . . . . . . 2 . . . . Average Corruption 2 | . 3 . . . . . . 1 . . . . Corruption Purged . | . . . . . . . . . . . . . Effects 7 | . 3 . . . . . . 4 . . . . Message Errors 1 | . . . . . . . . 1 . . . . Matter Fused 2 | . 2 . . . . . . . . . . . Heat Flow Errors 1 | . 1 . . . . . . . . . . . Energy Discharges 1 | . . . . . . . . 1 . . . . Data Loss (minor) 2 | . . . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 39 | . . 9 . . . . . . 30 . . . Projectiles 4 | . . . . . . . . . 4 . . . Explosions 26 | . . . . . . . . . 26 . . . Melee 9 | . . 9 . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 70 | . . . . . . . . . 50 . 20 . Shots 1 | . . . . . . . . . 1 . . . Rammed 4 | . . . . . 1 . . . . . 3 . Targets Rammed 5 | . . . . 1 1 . . . . . 3 . Kicked 1 | . . . . 1 . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 492 | . 99 178 126 465 134 492 . 318 199 . . . Average Temperature 126 | . 51 72 62 220 42 140 . 131 127 . . . Received Heat Transfer 1206 | . . 126 60 216 144 288 . 231 132 . 9 . Effects 6 | . . . . 3 . 3 . . . . . . Shutdowns 3 | . . . . 1 . 2 . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . Damage (minor) 2 | . . . . 1 . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 6 | . . . . . 1 . . 2 . . . 3 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . Parts Melted 6 | . . . . . . . . 4 2 . . . Heat Transferred 2361 | . . 333 . . . 50 . 1221 757 . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Fac Peak Influence 195 | . . 120 107 133 195 . . . 139 105 108 132 Initial 73 | . . . 46 41 60 . . . 12 45 73 50 Average 73 | . . 53 77 81 101 . . . 49 76 92 101 Maximum Alert Level . | . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . . 100 100 100 100 Level 1 . | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 8 | . . 1 1 1 . . . . 3 . . 2 Investigation 2 | . . . . 1 . . . . 1 . . . Extermination 2 | . . . . . . . . . 1 . . 1 Reinforcement 3 | . . 1 . . . . . . 1 . . 1 Assault 1 | . . . 1 . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Fac Distress Signals 1 | . . . . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 102 | . . 12 5 10 9 20 . 17 11 6 4 8 Peak Tracking Total 6 | . . 4 4 5 4 5 . 5 6 6 4 3 Tactical Retreats 9 | . . 1 . . . 4 . 2 2 . . . Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Fac Traps Triggered 6 | . 2 3 . . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 4 | . . 4 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Fac Machines Disabled . | . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Fac Machines Accessed 7 | . . 3 . 2 1 1 . . . . . . Terminals 6 | . . 3 . 2 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 13 | . . 5 . 5 2 1 . . . . . . Successful 8 | . . 3 . 2 2 1 . . . . . . Failed 5 | . . 2 . 3 . . . . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 13 | . 1 5 . 5 1 . 1 . . . . . Terminals 12 | . . 5 . 5 2 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 8 | . . 3 . 2 2 1 . . . . . . Record 1 | . . . . . 1 . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . Branch Access Points 4 | . . 1 . 2 1 . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . Disarm Traps 1 | . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 5 | . . 2 . 2 1 . . . . . . . Full Trace Events 3 | . . 1 . 2 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Fac Total Allies 10 | . . . 1 . . . 9 . . . . . Largest Group 9 | . . . 1 . . . 9 9 . . . . Highest-Rated Group 278 | . . . 31 . . . 278 278 . . . . Highest-Rated Ally 39 | . . . 31 . . . 39 39 . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 70 | . . . 7 . . . . 63 . . . . Total Damage 1757 | . . . 126 . . . . 1631 . . . . Kills 9 | . . . 1 . . . . 8 . . . . Allies Corrupted 2 | . . . . . . . . 2 . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 1 2 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Fac Turns Passed 6086 | 40 138 581 177 339 633 987 1301 966 338 187 115 284 Spaces Moved 3930 | 33 134 382 100 174 335 496 772 489 165 226 169 455 Core 646 | 2 . . . . . . . . . 226 87 331 Treads 2054 | . . . . 19 335 496 772 345 87 . . . Legs 894 | . 35 382 100 155 . . . 144 78 . . . Wheels 167 | 31 99 . . . . . . . . . 8 29 Hover 169 | . . . . . . . . . . . 74 95 Flight . | . . . . . . . . . . . . . Fastest Speed 40 | 50 80 120 120 145 145 161 161 150 150 50 40 50 Average Speed 131 | 78 95 120 132 149 157 174 161 162 159 51 47 54 Slowest Speed 240 | 80 120 150 150 185 173 181 161 240 185 100 90 90 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . 1 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 32 | 3 28 48 16 19 10 52 89 74 5 73 5 6 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 1 1 . . . . Known Exits Taken 3 | . . 1 . . 1 . . . . . 1 . Unknown Exits Taken 7 | 1 1 . 1 1 . 1 1 1 . . . . Scrap Searched 4 | . . . . . . 2 . 2 . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 2 | . . . . . . 2 . . . . . . Melee . | . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . AOE 2 | . . . . . . 2 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Fac Was Fac Fac Total 4617 | 44 145 465 128 216 400 568 831 606 225 296 202 491 Wait 317 | . . 31 14 2 14 41 53 52 18 62 15 15 Move 3918 | 32 133 381 99 173 334 493 771 488 165 225 169 455 Hop 1 | . . . . . . 1 . . . . . . Pick Up 39 | 6 2 6 1 1 6 1 2 4 7 2 . 1 Fast Attach 60 | 5 3 10 . 7 6 1 1 14 3 1 6 3 Attach 35 | . 1 4 2 4 3 . 1 . 8 2 5 5 Detach 30 | . 1 2 . 5 . 1 1 2 4 2 5 7 Swap 29 | 1 1 3 2 2 5 4 . 8 3 . . . Drop 59 | . 4 6 1 3 12 3 2 14 9 2 . 3 Fire 112 | . . 11 7 18 19 23 . 24 8 . . 2 Melee 13 | . . 11 2 . . . . . . . . . Ram 2 | . . . . . . . . . . . 2 . Kick 1 | . . . . 1 . . . . . . . . Crush 1 | . . . . . 1 . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min / Sto) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory -4/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 41 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Discovered new exit (range 13) 179 | -10/Materials | Entered another Materials area 179 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 302 | -9/Materials | Build established: Mutant 414 | -9/Materials | Identified exit to Mines 414 | -9/Materials | Identified exit to Storage 760 | -9/Materials | Entered Mines 761 | -9/Mines | Met a Derelict testing a Signal Generator 928 | -9/Mines | Discovered new exit (range 6) 937 | -9/Mines | Entered Materials 937 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1262 | -8/Materials | Discovered new exit (range 10) 1276 | -8/Materials | Entered Factory 1276 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1437 | -7/Factory | Build established: Scavenger-Tank 1711 | -7/Factory | Identified exit to Lower Caves 1909 | -7/Factory | Entered Lower Caves 1967 | -7/Lower Caves | Learned 8 Factory zone layouts 2145 | -7/Lower Caves | Found Prototype Device 2317 | -7/Lower Caves | Build established: Gunner 2652 | -7/Lower Caves | Build established: Scavenger-Gunner 2870 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2891 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2896 | -7/Lower Caves | Entered Zion 2994 | -6/Zion | Build established: Mutant 3245 | -6/Zion | Found Prototype Device 3245 | -6/Zion | Identified Phasing AFG 3472 | -6/Zion | Gained Derelict followers 3530 | -6/Zion | Learned Factory trap positions 3770 | -6/Zion | Imprinted 3772 | -6/Zion | Declared Zion's savior 3875 | -6/Zion | Given A8's code to call for help 4113 | -6/Zion | Discovered new exit (range 14) 4197 | -6/Zion | Entered Proximity Caves 4197 | -5/Proximity Caves | Accompanied by 9 allies 4403 | -5/Proximity Caves | Spotted B-75 Beast 4566 | -5/Proximity Caves | P-70 Sage assimilated allied GG-KLA(M) 4994 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5142 | -5/Proximity Caves | Discovered new exit (range 12) 5163 | -5/Proximity Caves | Entered Factory 5163 | -5/Factory | Evolved 4 slots: Utility x3, Weapon x1 5164 | -5/Factory | Identified exit to Factory 5165 | -5/Factory | Loaded intel: 80 trap records 5188 | -5/Factory | Build established: Scavenger-Tank 5416 | -5/Factory | Spotted B-75 Beast 5501 | -5/Factory | Sucked down chute 5501 | -5/Factory | Entered Waste 5503 | -5/Waste | Released all parts (15) 5521 | -5/Waste | Spotted C-40 Crusher 5522 | -5/Waste | Spotted C-40 Crusher 5566 | -5/Waste | Spotted C-40 Crusher 5642 | -5/Waste | Spotted C-40 Crusher 5652 | -5/Waste | Spotted C-40 Crusher 5669 | -5/Waste | Spotted C-40 Crusher 5684 | -5/Waste | Discovered new exit (range 10) 5688 | -5/Waste | Entered Factory 5800 | -5/Factory | Discovered exit to Factory (range 4) 5803 | -5/Factory | Entered another Factory area 5803 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5873 | -4/Factory | Build established: Mutant 6087 | -4/Factory | Self-destructed Last Messages --------------- 05958_ Slug penetrates Wall. 05966_ Acquired 5 matter. 05973_ Slug penetrates Wall. 05974_ Penetrated by Slug. 05974_ Arm. Wheel destroyed. 05974_ Slug penetrates Wall. 05976_ Penetrated by Slug. 05978_ Slug penetrates Wall. 05985_ Acquired Adv. Terrain Scan Processor. 05997_ Slug penetrates Wall. 06028_ Acquired Imp. Antigrav System. 06032_ Penetrated by Slug. 06032_ Slug penetrates Wall. 06035_ Acquired 9 matter. 06038_ Slug penetrates Wall. 06041_ Penetrated by Slug. 06041_ Slug penetrates Wall. 06041_ Assembly Bed disabled. 06053_ ALERT: Rogue bot located, Programmers report to Factory Zone 1H. 06080_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | #?????########??????????????????? | | """ #?????# ??????????????????? | | " """" !#?????# """"????????????????? | | " """" #?????# """"#???????????????? | | " """" #?????# """"#???????????????? | | " """" #?????# """"#???############# | | " """" #?????# """"#???# # | | ####### """"#???# " " " " " # | | # # * #???# " " " " " # | | #####+### ###"#####+##### " " " " " # | | # " " " " " # | | # " " " " " # | | + " " " " " # | | # " " " " " # | | # " " " " " # | | #################### # " " " " " # | | # #????????# # # | | # #????????# # ! # | | + "" """??????????# # ! # | | # "" """??????????# ##+########## | | # "T ""???????????# #????????? | | #?"" ??????????# #????????? | | ########?"" ?????????# #????????? | | ?????????? ?????????# #????????? | | ????????######???????####+####????????? | | ???????????????????# @ #????????? | | ?????????????????# """"" #????????? | | #????????????????# """"" #????????? | | #????????????????# """ #????????? | | #????????????????# !#????????? | | #######????????????????#########????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Coolant Potential 65 Energy Generation 31 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 Base Temperature (-) 150 Armor Coverage 600 Weapon Shielding 66 Thermal Conversion 30 Evasion (%) 67 Targeting Accuracy 16 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Streaker Challenges ------------ None Game ------ Seed GreatSlugFemtoactuators Manual? 0 Play Time 01:19:42 Cumulative 23.5 hours Start 2021.01.12 @ 10:16:44 End 2021.01.12 @ 11:45:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 35 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 01c4110b-3624-4eb1-8311-a2e56cbd4e00