Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.05 @ 22:03:44 Player: mischief_2000 Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (180) 900 Value Destroyed (5166) 5166 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (1760) 1760 TOTAL SCORE: 12526 Bonus ------- High Alert Combat Kills 447 Follower Combat Kills 396 Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Proxy Base 500 Friendly Fire -183 Cogmind --------- Core Integrity 0/1000 Matter 225/300 Energy 29/100 System Corruption 14% Temperature Cool (12) Movement Flying (70) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Improved Surge Thruster > --- UTILITY (8) ------ Advanced Heat Sink Improved Signal Interpreter Targeting Computer > --- WEAPON (3) ------- Rocket Array > --- INVENTORY (5) ---- Matter Compressor (250) Advanced Actuator Array Advanced Actuator Array Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Light Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Advanced VSS Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System High-capacity Storage Unit Advanced Visual Processing Unit Improved Sensor Array Advanced Target Analyzer Improved Utility Shielding Z-Drone Bay > --- WEAPON ----------- Heavy Gatling Laser Phase Gun Phase Gun > --- INVENTORY -------- Light Angular Momentum Engine Antigrav System Linear Gravjet Large Storage Unit Matter Compressor Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental Armor Integrity Analyzer Improved Kinecellerator Advanced Actuator Array Advanced Actuator Array Advanced Actuator Array Advanced Actuator Array Hardened Light Armor Plating Improved Medium Armor Plating Hacking Suite Hacking Suite Heavy Gatling Laser Plasma Cutter CR-A16's Pointy Stick [Rating: 100] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Gravmag System Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Nuclear Pulse Array Utility Improved Signal Interpreter Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Utility Shielding Weapon Phase Gun Energy Gun Phase Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Makeshift Hammer Slashing Weapon Greatsword Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Slots Evolved 10 | . . 2 2 2 2 . . . 2 Power . | . . . . . . . . . . Propulsion 3 | . . . 1 1 1 . . . . Utility 6 | . . 1 1 1 1 . . . 2 Weapon 1 | . . 1 . . . . . . . Parts Attached 149 | 7 3 21 51 3 4 . 6 25 29 Power 13 | 1 . 2 5 . 1 . . 3 1 Engine 7 | 1 . 2 1 . 1 . . 1 1 Core 4 | . . . 4 . . . . . . Reactor 2 | . . . . . . . . 2 . Propulsion 49 | 2 . 7 18 2 1 . . 7 12 Treads 16 | . . 6 10 . . . . . . Leg 16 | 2 . . 4 . . . . 7 3 Wheel 1 | . . . 1 . . . . . . Hover 9 | . . . 3 1 1 . . . 4 Flight 7 | . . 1 . 1 . . . . 5 Utility 41 | 2 1 4 13 1 2 . 4 5 9 Device 16 | 1 . 3 6 . . . . 2 4 Storage 4 | 1 1 . 1 . . . 1 . . Processor 12 | . . 1 3 1 . . 3 . 4 Hackware 1 | . . . . . 1 . . . . Protection 8 | . . . 3 . 1 . . 3 1 Artifact . | . . . . . . . . . . Weapon 46 | 2 2 8 15 . . . 2 10 7 Energy Gun 22 | . 1 4 7 . . . . 6 4 Energy Cannon 3 | . . 2 . . . . . . 1 Ballistic Gun 7 | 2 . 2 . . . . . 2 1 Ballistic Cannon 5 | . . . 4 . . . . 1 . Launcher 3 | . . . 2 . . . . . 1 Special Weapon 2 | . 1 . . . . . 1 . . Impact Weapon 1 | . . . . . . . . 1 . Slashing Weapon 1 | . . . 1 . . . . . . Piercing Weapon 1 | . . . . . . . 1 . . Special Melee Weapon 1 | . . . 1 . . . . . . Unidentified Prototypes 12 | . . 3 2 . 1 . 3 1 2 Corrupted Parts 3 | . . . . . . . . 3 . System Corruption 25 | . . . . . . . . 25 . Parts Lost 34 | . . . 6 . . . . 5 23 Power 5 | . . . 3 . . . . . 2 Propulsion 17 | . . . 3 . . . . 2 12 Utility 6 | . . . . . . . . 1 5 Weapon 6 | . . . . . . . . 2 4 Highest Loss Streak 8 | . . . 1 . . . . 4 8 To Critical Strikes 1 | . . . . . . . . . 1 Average Backups 15 | 5 10 14 15 14 14 15 17 19 15 Power . | . 1 1 . . . . 1 1 . Propulsion 3 | 3 2 5 5 4 . . . . 1 Utility 9 | . 3 4 6 7 12 12 14 16 11 Weapon 1 | 1 3 1 1 1 1 1 1 1 1 Tool/Special . | . . . . . . . . . . Unused Backups 51 | . 2 10 8 3 3 1 4 6 14 Power 5 | . . 2 1 . . . . 2 . Propulsion 10 | . 2 3 1 2 1 . . . 1 Utility 29 | . . 2 4 . 2 1 4 4 12 Weapon 5 | . . 2 2 1 . . . . . Tool/Special 2 | . . 1 . . . . . . 1 Average Slot Usage (%) 94 | . 100 98 98 88 92 93 93 98 75 Engine 3 | . 14 11 2 . . . . 1 . Core 3 | . . . 6 7 6 6 6 . . Treads 9 | . . 20 21 . . . . . . Leg 8 | . 28 . 1 . . . . 21 20 Hover 8 | . . . 2 27 33 33 33 10 . Device 11 | . 14 11 15 7 6 6 6 11 13 Storage 7 | . 14 11 9 7 6 6 6 6 3 Processor 11 | . . 10 6 14 13 13 17 16 13 Protection 4 | . . . 4 7 11 6 6 4 4 Energy Gun 7 | . 2 10 9 . . . . 10 7 Energy Cannon 2 | . . 6 5 . . . . . . Ballistic Gun 4 | . 25 15 . . . . . 2 2 Ballistic Cannon 2 | . . . 8 . . . . 1 . Slashing Weapon 1 | . . . . 7 6 6 4 . . Peak Build Rating 100 | 7 8 19 45 46 54 53 64 89 100 Average Rating 43 | 5 7 15 30 43 51 52 59 78 72 On Entrance 36 | . 7 8 19 38 45 53 53 64 81 Avg Prop Armor Cover (%) 18 | . . . 11 . . . . 11 19 Naked Turns 48 | . . . . . . . . . 48 Heaviest Build 108 | 14 29 40 108 34 39 34 59 83 83 Greatest Support 103 | 20 20 40 63 36 45 45 45 103 103 Greatest Overweight (x) 10 | 3 1 10 10 1 . . 1 2 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 25 15 15 15 20 20 20 Average Capacity 16 | 7 11 15 16 15 15 15 18 20 15 Most Carried 20 | 8 15 15 20 15 15 15 20 20 20 Average Carried 15 | 5 10 14 15 14 14 14 17 19 15 Final Capacity 20 | 8 15 15 15 15 15 15 20 20 5 Final Carried 20 | 8 15 15 15 15 15 15 20 20 4 Class Distribution -------------------- 22% | Skirmisher 20% | Scavenger-Skirmisher 17% | Mutant 11% | Assassin 9% | Scavenger-Tank 8% | Scout 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Scout | -7/Factory Scout | -6/Factory Scout | -6/Lower Caves Assassin | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Matter Collected 4870 | 275 151 537 1678 40 79 98 161 1304 547 Remotely . | . . . . . . . . . . Salvage Created 6447 | 126 367 945 2990 55 163 . . 966 835 Parts 331 | 14 16 67 155 3 12 . . 31 33 Haulers Intercepted 13 | . 1 3 6 1 1 . . . 1 Recyclers Shooed 5 | . 1 . . . . . . . 4 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 63 | . . . . . . . . 63 . Prevented 35 | . . . . . . . . 35 . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Combat Hostiles Destroyed 103 | . 5 14 56 . 1 . . 17 10 Melee 1 | . . . . . 1 . . . . Guns 58 | . 5 14 25 . . . . 7 7 Cannons 27 | . . . 19 . . . . 8 . AOE 12 | . . . 10 . . . . 2 . Classes Destroyed 16 | 2 5 3 5 . . . . 1 . Worker 19 | . 1 3 13 . 2 . . . . Builder 12 | . . . 9 . 1 . . . 2 Tunneler 5 | 4 . 1 . . . . . . . Hauler 13 | . 1 3 6 1 1 . . . 1 Recycler 7 | 1 1 . 4 . . . . . 1 Mechanic 2 | . . 1 1 . . . . . . Operator 5 | . . 3 1 . . . . . 1 Watcher 14 | . 3 4 5 . . . . . 2 Swarmer 15 | . 3 3 8 . 1 . . . . Grunt 58 | . 2 7 34 . . . . 12 3 Brawler 5 | . . . 4 . . . . 1 . Duelist 4 | . . . 4 . . . . . . Protector 2 | . . . 2 . . . . . . Sentry 9 | . . 4 3 . . . . . 2 Hunter 4 | . . . 1 . . . . 1 2 Programmer 6 | . . . . . . . . 3 3 Best Kill Streak 14 | 2 6 5 14 1 2 . . 5 5 Combat Bots Only 12 | . 3 4 12 . 1 . . 5 3 Max Kills in Single Turn 3 | 1 1 2 3 1 1 . . 2 2 Gunslinging 1 | . . . 1 . . . . 1 1 Exploded 3 | . . . 3 . . . . 1 . Melee 1 | . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Hostile Shots Fired 800 | . 20 67 251 9 14 . . 105 334 Missed 286 | . 7 20 79 7 6 . . 32 135 Hits 514 | . 13 47 172 2 8 . . 73 199 Melee 8 | . . . 4 . . . . . 4 Projectile 506 | . 13 47 168 2 8 . . 73 195 AOE 4 | . . . . . . . . . 4 Critical Strikes 19 | . . 4 4 . . . . 2 9 Actively Blocked 2 | . . . 1 . . . . . 1 Damage Taken 8810 | . 217 579 2753 17 78 . . 1345 3821 Core 1590 | . 39 119 259 . . . . 152 1021 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 194 | . . . 94 . 20 . . . 80 Ignored by Resistances 15 | . . . 15 . . . . . . Regen/Repaired (Parts) 558 | . . 158 188 . . . . 108 104 Core Remaining (%) 81 | 100 84 70 52 100 . . . 82 . Volleys Fired 458 | 30 33 69 173 . . . . 102 51 Largest 3 | 2 2 3 3 . . . . 3 3 Hottest 276 | 40 100 176 183 . . . . 264 276 Shots Fired 1097 | 60 65 197 488 . . . . 151 136 Gun 742 | 60 64 181 231 . . . . 72 134 Cannon 325 | . . 10 240 . . . . 75 . Launcher 23 | . . . 17 . . . . 4 2 Special 7 | . 1 6 . . . . . . . Kinetic 534 | 60 64 98 178 . . . . 92 42 Thermal 538 | . 1 99 293 . . . . 55 90 Explosive 23 | . . . 17 . . . . 4 2 Electromagnetic 2 | . . . . . . . . . 2 Robot Hit Streak 36 | 9 7 15 36 . . . . 11 11 Robot Miss Streak 6 | 4 4 5 4 . . . . 6 5 Penetration Max 1 | . . . . . . . . 1 1 Secondary Targets 16 | . 1 3 7 . . . . 3 2 Max Gunslinging Chain 2 | . 1 1 1 . . . . 2 1 Shots Hit Robots 660 | 33 35 110 288 3 10 . . 87 94 Core Hits 317 | 9 19 48 152 . 2 . . 40 47 Critical Kills 3 | . 1 1 . . . . . . 1 Critical Parts Destroyed 2 | . . 1 . . . . . . 1 Critical Strikes 29 | . 1 4 11 . 1 . . 7 5 Burn 13 | . . 2 6 . . . . 2 3 Destroy 5 | . 1 2 . . . . . . 2 Blast 10 | . . . 5 . . . . 5 . Sever 1 | . . . . . 1 . . . . Melee Attacks 31 | . . . 2 4 14 . . . 11 Impact . | . . . . . . . . . . Slashing 15 | . . . 2 2 11 . . . . Piercing 11 | . . . . . . . . . 11 Sneak Attacks 11 | . . . . 3 8 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 16228 | 356 405 1466 7241 98 590 . . 3119 2953 Guns 8197 | 356 405 1322 2717 . . . . 873 2524 Cannons 5121 | . . 144 3199 . . . . 1778 . Explosions 2107 | . . . 1325 . . . . 468 314 Melee 787 | . . . . 98 590 . . . 99 Ramming 16 | . . . . . . . . . 16 Kinetic 6352 | 356 405 648 2338 . . . . 2043 562 Thermal 6942 | . . 818 3578 . . . . 608 1938 Explosive 2107 | . . . 1325 . . . . 468 314 Electromagnetic 24 | . . . . . . . . . 24 Impact . | . . . . . . . . . . Slashing 688 | . . . . 98 590 . . . . Piercing 99 | . . . . . . . . . 99 Highest Corruption 25 | . 1 . . . 2 2 2 25 14 Average Corruption 9 | . 1 . . . 2 2 2 15 8 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 70 | . 4 . . . . . 1 44 21 Message Errors 17 | . 2 . . . . . . 11 4 Matter Fused 15 | . 1 . . . . . . 13 1 Heat Flow Errors 10 | . . . . . . . . 7 3 Energy Discharges 10 | . 1 . . . . . . 6 3 Parts Rejected 1 | . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . 1 . Data Loss (minor) 7 | . . . . . . . 1 4 2 Data Loss (major) 2 | . . . . . . . . 1 1 Misdirections 6 | . . . . . . . . . 6 Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 409 | . . 11 95 76 217 . . 10 . Projectiles 82 | . . 11 61 . . . . 10 . Explosions 34 | . . . 34 . . . . . . Melee 293 | . . . . 76 217 . . . . Knockbacks 32 | . . . 23 . . . . 9 . Impact . | . . . . . . . . . . Kinetic 30 | . . . 22 . . . . 8 . Secondary 2 | . . . 1 . . . . 1 . Self-Inflicted Damage 163 | . . . 70 . . . . . 93 Shots 6 | . . . 2 . . . . . 4 Rammed 4 | . . . . . . . . . 4 Targets Rammed 4 | . . . . . . . . . 4 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 403 | . 20 337 403 . . . 399 341 299 Average Temperature 93 | . 9 72 106 . . . 196 94 88 Received Heat Transfer 2613 | . 51 267 1305 6 . . . 618 366 Effects 13 | . . . 3 . . . 1 4 5 Energy Bleed 4 | . . . 3 . . . . 1 . Interference 7 | . . . . . . . . 2 5 Short Circuit 1 | . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . Robots Melted 5 | . . . 2 . . . . . 3 Combat Hostiles 5 | . . . 2 . . . . . 3 Parts Melted 23 | . . 1 14 . . . . . 8 Heat Transferred 13260 | . . 2029 7043 . . . . 1072 3116 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Maximum Alert Level 3 | . . . 3 2 . . . . 1 Low Security (%) 70 | 100 100 100 46 . 100 . . . 91 Level 1 6 | . . . 6 47 . . . . 8 Level 2 15 | . . . 30 52 . . . . . Level 3 7 | . . . 17 . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . 1 . . . . . . Peak Influence 1077 | 5 89 186 1077 484 180 . . . 236 Initial 484 | . . . 53 484 166 . . . 132 Average 229 | . 23 118 377 403 149 . . . 104 Influence Increases 4512 | 25 184 580 2001 46 104 . . 817 755 Destroy 0b10 Robot/C 2240 | . 100 280 1080 . 20 . . 540 220 Destroy 0b10 Robot/NC 410 | 25 30 75 210 5 20 . . 10 35 Destroy Leader 454 | . 28 94 222 2 2 . . 40 66 Allied During Kill 110 | . . . . . . . . 107 3 Successful Hack 123 | . 11 19 70 23 . . . . . Disable Machine 150 | . 15 45 30 . . . . . 60 Destroy Structure 170 | . . 7 104 1 2 . . . 56 Partial Spotted 120 | . . . 60 . 15 . . . 45 Lose Combat Pursuer 735 | . . 60 225 15 45 . . 120 270 Influence Decreases 4365 | 25 184 451 1064 772 274 83 87 606 819 Entered New Map 1061 | . . . 76 582 174 63 87 . 79 Time Decay 2459 | 25 184 451 628 190 100 20 . 436 425 Lost Part 340 | . . . 60 . . . . 50 230 Lost Ally 205 | . . . . . . . . 120 85 Purge Threat 300 | . . . 300 . . . . . . Squads Dispatched 34 | . . 3 14 . 1 . . 2 14 Investigation 8 | . . . 2 . 1 . . 2 3 Extermination 2 | . . . . . . . . . 2 Reinforcement 12 | . . 3 4 . . . . . 5 Assault 4 | . . . 2 . . . . . 2 Garrison 8 | . . . 6 . . . . . 2 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 5 | . . . 3 . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Distress Signals 9 | . 2 1 2 . . . . 1 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 246 | . 10 23 81 2 5 . . 64 61 Peak Tracking Total 15 | . 5 4 9 1 3 . . 9 15 Tactical Retreats 30 | . . 3 11 1 2 . . 5 8 ECM-based Alert Blocks 6 | . . . . . . . . . 6 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Traps Triggered 5 | . 1 . . . 3 . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Machines Disabled 11 | . 1 3 3 . . . . . 4 Max in Single Turn 1 | . 1 1 1 . . . . . 1 Garrison Access 4 | . . . . 2 . . . . 2 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Machines Accessed 36 | . 5 5 10 6 2 . . 2 6 Terminals 19 | . 3 3 8 2 2 . . 1 . Fabricators 1 | . . . . . . . . . 1 Repair Stations 5 | . . 1 2 1 . . . . 1 Recycling Units 3 | . 2 . . . . . . 1 . Scanalyzers 4 | . . 1 . 1 . . . . 2 Garrison Access 4 | . . . . 2 . . . . 2 Total Hacks 115 | . 16 22 37 18 2 . . 6 14 Successful 50 | . 6 14 19 5 1 . . 2 3 Failed 64 | . 9 8 18 13 1 . . 4 11 Catastrophic 14 | . 2 1 7 1 . . . 1 2 Database Lockouts 1 | . 1 . . . . . . . . Manual 62 | . 6 11 19 6 . . . . 20 Terminals 61 | . 10 11 29 6 2 . . 3 . Fabricators 3 | . . . . . . . . . 3 Repair Stations 20 | . . 6 8 2 . . . . 4 Recycling Units 9 | . 6 . . . . . . 3 . Scanalyzers 14 | . . 5 . 6 . . . . 3 Garrison Access 8 | . . . . 4 . . . . 4 Terminal Hacks 15 | . 2 . 11 . 1 . . 1 . Part Schematic 3 | . 1 . 2 . . . . . . Robot Analysis 2 | . . . 2 . . . . . . Prototype ID Bank 5 | . 1 . 4 . . . . . . Open Door 1 | . . . . . . . . 1 . Branch Access Points 1 | . . . . . 1 . . . . Alert Level 1 | . . . 1 . . . . . . Unreport Threat 2 | . . . 2 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 11 | . . 6 5 . . . . . . Scan Component 6 | . . 3 3 . . . . . . Repair 5 | . . 3 2 . . . . . . Recycling Unit Hacks 3 | . 2 . . . . . . 1 . Retrieve Components 3 | . 2 . . . . . . 1 . Scanalyzer 8 | . . 5 . 2 . . . . 1 Insert Component 3 | . . 2 . 1 . . . . . Analyze 4 | . . 3 . 1 . . . . . Retrieve Study 1 | . . . . . . . . . 1 Garrison Access Hacks 3 | . . . . 2 . . . . 1 Seal Access 3 | . . . . 2 . . . . 1 Unauthorized Hacks 10 | . 2 3 3 1 . . . . 1 Terminals 9 | . 2 3 3 1 . . . . . Assimilate 2 | . . 2 . . . . . . . Botnet 4 | . 1 . 2 1 . . . . . Operators 3 | . 1 1 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 Patch 1 | . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 33 | . 4 4 10 6 2 . . 2 5 Full Trace Events 5 | . . . 2 . . . . 2 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 21 | . 1 2 2 1 . . 15 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . . 1 Parts Repaired 5 | . . 3 2 . . . . . . Time 141 | . . 84 57 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 5 | . 3 . . . . . . 2 . Parts Scanalyzed 3 | . . 2 . 1 . . . . . Part Schematics Acquired 3 | . . 2 . 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 5 | . . . . 2 3 . . . . Non-combat 5 | . . . . 2 3 . . . . Combat . | . . . . . . . . . . Robot Hacks Applied 5 | . . . . 2 3 . . . . no_distress 1 | . . . . 1 . . . . . find_chute 2 | . . . . . 2 . . . . find_recycling 2 | . . . . 1 1 . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 5 | . . . . . . . . 5 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Total Allies 17 | . . . . . . . 4 6 7 Largest Group 9 | . . . . . . . 4 9 4 Highest-Rated Group 277 | . . . . . . . 153 277 210 Highest-Rated Ally 70 | . . . . . . . 40 41 70 Zionite Dispatches 3 | . . . . . . . . . 3 Light 1 | . . . . . . . . . 1 Recon 1 | . . . . . . . . . 1 Fire 1 | . . . . . . . . . 1 Total Orders 7 | . . . . . . . . . 7 EXPLORE 4 | . . . . . . . . . 4 RETURN 3 | . . . . . . . . . 3 Ally Attacks 80 | . . . . . . . . 61 19 Total Damage 2202 | . . . . . . . . 1821 381 Kills 12 | . . . . . . . . 11 1 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Active Infowar (turns) 8311 | 143 634 1341 2105 395 205 55 1127 1628 678 Optics 4636 | . . . 721 389 205 55 1127 1628 511 Sensors 6150 | . . 1338 1384 395 205 55 1127 1051 595 Seismic 780 | 143 634 3 . . . . . . . Decoding 271 | . . . . . . . . . 271 ECM 11 | . . . . . . . . . 11 Robot Analysis Total 2 | . . . 2 . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 1 2 . Drone Launches 4 | . . . . . . . . . 4 Drone Recoveries 4 | . . . . . . . . . 4 Decoded 0b10 Intel 5 | . . . . . . . . . 5 Traps 5 | . . . . . . . . . 5 Zionite Intel Received 2 | . . . . . . . . . 2 Unaware Analyses 1 | . . . . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Turns Passed 9627 | 241 634 1410 2856 395 205 55 1127 1628 1076 Spaces Moved 6603 | 117 331 570 1191 496 331 122 1365 1065 1015 Core 224 | 17 . 1 . . . . . . 206 Treads 1427 | . . 549 878 . . . . . . Legs 1787 | 100 331 20 66 . . . . 831 439 Wheels 36 | . . . 36 . . . . . . Hover 2775 | . . . 211 496 331 122 1365 234 16 Flight 354 | . . . . . . . . . 354 Fastest Speed 30 | 50 120 160 112 48 44 44 44 104 30 Average Speed 105 | 119 155 161 158 66 44 44 73 115 72 Slowest Speed 700 | 200 190 550 700 112 44 44 104 190 176 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 10 | . . . . . . . . . 10 Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 5 54 40 75 18 9 18 90 67 24 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 6 | . . . . . . 1 1 . 4 Known Exits Taken 7 | . . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched 7 | . . . . . . 2 4 1 . Spaces Dug 16 | . . 4 1 1 2 . . 3 5 Terrain Destroyed 233 | . . 4 117 1 2 . . 39 70 Melee 9 | . . . 1 1 2 . . . 5 Projectile 47 | . . 4 17 . . . . 22 4 AOE 176 | . . . 99 . . . . 16 61 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Zio Pro Fac Total 8319 | 161 392 910 1783 558 367 123 1495 1329 1201 Wait 743 | . 12 195 269 43 6 . 95 60 63 Move 6576 | 116 330 569 1190 495 330 121 1364 1064 997 Hop 8 | . . . . . . . . . 8 Pick Up 102 | 8 10 16 23 6 6 1 13 12 7 Fast Attach 95 | 7 . 11 31 1 2 . 5 13 25 Attach 38 | . . 5 12 2 2 . 3 2 12 Detach 3 | . . . 1 . . . . . 2 Swap 74 | . 3 16 26 2 1 . 2 15 9 Drop 150 | . 4 29 54 5 6 1 13 26 12 Fire 458 | 30 33 69 173 . . . . 102 51 Melee 31 | . . . 2 4 14 . . . 11 Ram 4 | . . . . . . . . . 4 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 37 | . . . 2 . . . . 35 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 242 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 12) 625 | -10/Materials | Central database locked down 726 | -10/Materials | Discovered new exit (range 16) 876 | -10/Materials | Entered another Materials area 876 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1175 | -9/Materials | Build established: Skirmisher 1517 | -9/Materials | Discovered new exit (range 13) 1993 | -9/Materials | Repaired Lgt. Treads 2027 | -9/Materials | Repaired Hvy. Assault Rifle 2054 | -9/Materials | Repaired Lgt. Treads 2284 | -9/Materials | Identified exit to Materials 2286 | -9/Materials | Entered another Materials area 2286 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2818 | -8/Materials | Repaired Imp. Utility Shielding 3069 | -8/Materials | Repaired Assault Cannon 3886 | -8/Materials | First assault squad dispatched 4127 | -8/Materials | Build established: Scavenger-Skirmisher 4341 | -8/Materials | Garrison activated, responded to threat 4713 | -8/Materials | Garrison activated, responded to threat 4771 | -8/Materials | Sterilization system engaged 4771 | -8/Materials | Non-combat units ordered to evacuate 4816 | -8/Materials | Destroyed 12 combat bots 4871 | -8/Materials | Combat units ordered to evacuate 5071 | -8/Materials | Ambient heat levels rising (+10) 5124 | -8/Materials | Discovered new exit (range 11) 5140 | -8/Materials | Identified exit to Factory 5142 | -8/Materials | Entered Factory 5142 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5146 | -7/Factory | Build established: Mutant 5422 | -7/Factory | Discovered new exit (range 5) 5426 | -7/Factory | Identified exit to Factory 5537 | -7/Factory | Entered another Factory area 5537 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5612 | -6/Factory | Build established: Scout 5694 | -6/Factory | Identified exit to Lower Caves 5694 | -6/Factory | Identified exit to Extension 5736 | -6/Factory | Discovered new exit (range 6) 5742 | -6/Factory | Entered Lower Caves 5756 | -6/Lower Caves | Encountered a Warlord checkpoint 5792 | -6/Lower Caves | Learned location of Zion (-6) 5795 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5797 | -6/Lower Caves | Identified exit to Zion 5797 | -6/Lower Caves | Entered Zion 5826 | -6/Zion | System corruption cleaned by Quarantine Array 5839 | -6/Zion | Discovered new exit (range 15) 5847 | -6/Zion | Found CR-A16's Pointy Stick 5933 | -6/Zion | Given A8's code to call for help 5968 | -6/Zion | Learned Factory interactive machine intel 6116 | -6/Zion | Found Prototype Processor 6116 | -6/Zion | Identified Exp. Armor Integrity Analyzer 6119 | -6/Zion | Found Prototype Processor 6119 | -6/Zion | Identified Exp. Terrain Scan Processor 6121 | -6/Zion | Found Exp. Armor Integrity Analyzer 6123 | -6/Zion | Found Prototype Processor 6123 | -6/Zion | Identified Exp. Targeting Computer 6425 | -6/Zion | Build established: Assassin 6574 | -6/Zion | Met Imprinter 6595 | -6/Zion | Imprinted 6597 | -6/Zion | Declared Zion's savior 6906 | -6/Zion | Identified exit to Proximity Caves 6924 | -6/Zion | Entered Proximity Caves 6924 | -5/Proximity Caves | Accompanied by 4 allies 6926 | -5/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 7061 | -5/Proximity Caves | Former 0b10 base attacked by MAIN.C 7413 | -5/Proximity Caves | Lost 32 allies 7424 | -5/Proximity Caves | 0b10 base defense nominally successful 7491 | -5/Proximity Caves | Lost 4 parts (1n1u2w) 7861 | -5/Proximity Caves | Learned Factory emergency access door positions 7890 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 7900 | -5/Proximity Caves | System corruption reached 10% 8431 | -5/Proximity Caves | Discovered new exit (range 3) 8434 | -5/Proximity Caves | Identified exit to Factory 8552 | -5/Proximity Caves | Entered Factory 8552 | -5/Factory | Evolved 2 slots: Utility x2 8554 | -5/Factory | Loaded intel: 54 interactive machine locations 8611 | -5/Factory | Garrison activated, responded to threat 8785 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 8827 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 8828 | -5/Factory | Zion Recon squad teleported in 9182 | -5/Factory | Lost 5 parts (1p1n1u2w) 9231 | -5/Factory | Zion Light squad teleported in 9309 | -5/Factory | Lost 3 allies 9324 | -5/Factory | Released all parts (10) 9327 | -5/Factory | System corruption reached 10% 9346 | -5/Factory | Zion Fire squad teleported in 9367 | -5/Factory | Lost 8 parts (6n1u1w) 9391 | -5/Factory | Lost 4 allies 9418 | -5/Factory | Core integrity fell below 50% 9604 | -5/Factory | Build established: Mutant 9617 | -5/Factory | Core integrity fell below 20% 9621 | -5/Factory | Found Rocket Array 9628 | -5/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 09620_ Nuclear Pulse Array destroyed. 09620_ Knocked back. 09621_ Dropped Lrn. Proton Cannon. 09621_ Acquired Rocket Array. 09622_ Penetrated by Slug. 09622_ R-10 Processor collects Imp. Remote Datajack. 09624_ Y-64 Sentinel emerges from the garrison. 09624_ ALERT: Hostile activity reported, dispatching reinforcements to area. 09624_ Slug penetrates Garrison Access. 09624_ ALERT: Garrison Access compromised, dispatching multiple assault carriers. 09624_ Garrison Access disabled. 09624_ Slug penetrates Garrison Access. 09624_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 09624_ Slug penetrates Earth. 09627_ Penetrated by Slug. 09627_ Slug penetrates Y-64 Sentinel. 09627_ Slug penetrates Garrison Access. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????+?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????+ | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????+?? | | ???????????????????"""T"""???????????????????????? | | ??????????????????????????????????????????"""????? | | ??????????????????????????????????????????"Y?????? | | ??????????????????????????????????????????"""????? | | ???????????????????????#####?????????????????????? | | ??????????????????????## ####??????????????????? | | ??????????????????????# #??????????????????? | | ?????"""?????????????## #??????????????????? | | ?????"Y?????????????## #??????????????????? | | ?????"""????????????# #??????????????????? | | ????????????????????# ####???????????????? | | ????????????????????# #####???????????? | | ?????????????????????# ] #???????????? | | ??????????????????????# @ #???????????? | | ???????+??????????????### #???????????? | | ???????????????????????#[* #???????????? | | ???????+???????????????##* Y [ #???????????? | | ???????????????????????? [ #???????????? | | ???????????????????????? * * " #???????????? | | ????????????????????????# [* """ #???????????? | | ????????????????????????# YhG #???????????? | | ????????????????????????# "" #???????????? | | ????????????????????????# " #???????????? | | ?????""?????????????????# HR #???????????? | | ?????""?????????????????## # ######??????? | | ?????"T??????????????????## % #? | | ?????""???????????????????# g! #######??????? | | ?????""???????????????????## ###????????????? | | ????????????????????????????# #??????????????+ | | ????????????????????????????# #??????????????? | | ????????????????????????????# #??????????????? | | ????????????????????????????# #??????????????? | | ????????????????????????????# #############??? | | ????????????????????????????# # #?? | | ????????????????????????????# # "S ??? | | ????????????????????????????# # """ ???? | | ????????????????????????????# # "" ???? | | ?????????#################### # """"?#?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 23 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 1010 ECM Strength 1 Armor Coverage 375 Resistance: KI 20 Utility Shielding 66 Evasion (%) 64 Targeting Accuracy 5 Target Analysis 8 Recoil Reduction 3 Offensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Imp. Flight Unit | -9/Materials | Scanalyzed Lgt. Deuterium Engine | -9/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Hacked Med. Storage Unit | -8/Materials | Hacked Plasma Cutter | -7/Factory | Scanalyzed Imp. Reaction Control System | -6/Zion | Archive Point Defense System | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Remote Shield | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive System Guard | -6/Zion | Archive Imp. Point Defense System | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Lance | -6/Zion | Archive Imp. Cryofiber Web | -6/Zion | Archive Neutrino Core | -6/Zion | Archive IFF Parser | -6/Zion | Archive Hvy. Gauss Cannon | -6/Zion | Archive Robot Schematics ------------------ O-24 Administrator | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive M-22 Extractor | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 58% | -9/Materials Hvy. Assault Rifle | 49% | -9/Materials Lgt. Treads | 70% | -9/Materials Imp. Utility Shielding | 13% | -8/Materials Assault Cannon | 32% | -8/Materials Studied --------- Flexi-carbon Leg | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwordAssaultCompressor Manual? 0 Play Time 02:14:49 Cumulative 446.4 hours Start 2026.09.05 @ 16:27:38 End 2026.09.05 @ 22:03:44 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 221 Rogue 221 Adventurer 0 Explorer 0 Win Type - Total 14 Types 7/1/1/1/1/0/1/1/0/1 Lore% 71 Gallery% 74 Achievement% 67 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 54x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 3e03205d-c3d7-45fc-9119-08ea1e531cdd