Cogmind - Beta 13 @@@ ROGUE MODE // 2024.02.27 @ 11:49:03 Player: Kaz Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (79) 395 Value Destroyed (1728) 1728 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (249) 249 TOTAL SCORE: 3512 Bonus ------- High Alert Combat Kills 249 Cogmind --------- Core Integrity 0/400 Matter 271/300 Energy 278/280 System Corruption 1% Temperature Cool (16) Movement Rolling (145) Ox4 Location -9/Mines Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Wheel Armored Wheel > --- UTILITY (4) ------ Large Storage Unit Huge Storage Unit Weight Redist. System Hardened Light Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle Autogun > --- INVENTORY (25) --- Improved Ion Engine Improved Ion Engine Heavy Ion Engine Wheel Wheel Large Storage Unit Medium Battery (150) High-capacity Matter Pod (200) Weight Redist. System Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Assault Rifle Assault Rifle Heavy Assault Rifle Autogun Assault Cannon Assault Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Compact Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Huge Storage Unit Weight Redist. System Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle Improved Light Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Heavy Ion Engine Wheel Wheel Wheel Large Storage Unit Medium Battery High-capacity Matter Pod Weight Redist. System Propulsion Shielding Assault Rifle Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Autogun Assault Cannon Assault Cannon [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Compact Wheel Wheel Compact Wheel Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Protection Propulsion Shielding Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 39 | 7 11 21 . Power 6 | 1 1 4 . Engine 6 | 1 1 4 . Core . | . . . . Reactor . | . . . . Propulsion 7 | 2 . 5 . Treads . | . . . . Leg . | . . . . Wheel 7 | 2 . 5 . Hover . | . . . . Flight . | . . . . Utility 12 | 2 3 7 . Device 3 | 1 . 2 . Storage 5 | 1 2 2 . Processor . | . . . . Hackware . | . . . . Protection 4 | . 1 3 . Artifact . | . . . . Weapon 14 | 2 7 5 . Energy Gun 2 | 1 1 . . Energy Cannon . | . . . . Ballistic Gun 11 | 1 6 4 . Ballistic Cannon 1 | . . 1 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 9 | . 1 8 . Power 2 | . 1 1 . Propulsion 4 | . . 4 . Utility 1 | . . 1 . Weapon 2 | . . 2 . Highest Loss Streak 2 | . 1 2 . To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 98 98 100 Engine 11 | . 13 10 11 Wheel 23 | . 28 21 22 Device 7 | . 2 11 11 Storage 18 | . 14 22 22 Protection 10 | . 11 10 11 Energy Gun 1 | . 3 . . Ballistic Gun 20 | . 23 18 22 Ballistic Cannon 2 | . . 3 . Naked Turns . | . . . . Heaviest Build 119 | 13 28 119 119 Greatest Support 38 | 32 32 38 28 Greatest Overweight (x) 6 | . . 6 4 Average Overweight (x) 1 | . . 3 4 Largest Inventory Capacity 25 | 8 15 25 25 Average Capacity 18 | 7 14 21 25 Most Carried 21 | 5 14 21 18 Average Carried 13 | 2 10 15 18 Final Capacity 25 | 8 15 25 25 Final Carried 18 | 4 14 18 18 Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 1948 | 263 585 1010 90 Remotely . | . . . . Salvage Created 2553 | 49 578 1782 144 Parts 183 | 6 37 125 15 Haulers Intercepted 8 | . 2 6 . Recyclers Shooed 4 | . 1 3 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 56 | . 13 37 6 Guns 48 | . 13 29 6 Cannons 8 | . . 8 . Classes Destroyed 11 | 1 6 4 . Worker 2 | . 1 1 . Builder 1 | . . 1 . Tunneler 2 | 2 . . . Hauler 8 | . 2 6 . Recycler 2 | . 1 1 . Mechanic 1 | . . 1 . Operator 1 | . . 1 . Watcher 6 | . 3 3 . Swarmer 21 | . 8 9 4 Grunt 27 | . 5 20 2 Sentry 8 | . . 8 . Best Kill Streak 8 | 1 3 8 4 Combat Bots Only 5 | . 3 5 4 Max Kills in Single Turn 2 | 1 1 2 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 307 | . 90 187 30 Missed 103 | . 35 58 10 Damage Taken 2276 | . 502 1593 181 Core 560 | . 149 379 32 Absorbed by Shields . | . . . . Redirected to Shielding 44 | . 16 28 . Regen/Repaired (Parts) 120 | . 76 44 . Core Remaining (%) 70 | 100 40 . . Volleys Fired 222 | 3 73 129 17 Largest 2 | 2 2 2 2 Hottest 62 | 60 60 62 46 Shots Fired 441 | 6 145 256 34 Gun 387 | 6 145 202 34 Cannon 54 | . . 54 . Launcher . | . . . . Special . | . . . . Kinetic 415 | 3 122 256 34 Thermal 2 | . 2 . . Explosive . | . . . . Electromagnetic 24 | 3 21 . . Robot Hit Streak 13 | 3 12 13 9 Robot Miss Streak 5 | 1 5 5 4 Penetration Max . | . . . . Secondary Targets 9 | . 2 6 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 255 | 3 77 157 18 Core Hits 110 | 2 31 69 8 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 4 | . 1 3 . Blast 3 | . . 3 . Corrupt 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3893 | 39 915 2661 278 Guns 3212 | 39 911 1984 278 Cannons 648 | . . 648 . Explosions . | . . . . Melee . | . . . . Ramming 33 | . 4 29 . Kinetic 3683 | 14 759 2632 278 Thermal 12 | . 12 . . Explosive . | . . . . Electromagnetic 165 | 25 140 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 1 Average Corruption 1 | . . 1 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 17 | . . 16 1 Message Errors 6 | . . 5 1 Matter Fused 1 | . . 1 . Heat Flow Errors 2 | . . 2 . Energy Discharges 4 | . . 4 . Data Loss (minor) 2 | . . 2 . Misfires 2 | . . 2 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 6 | . . 6 . Impact . | . . . . Kinetic 6 | . . 6 . Secondary . | . . . . Self-Inflicted Damage 16 | . 2 14 . Shots . | . . . . Rammed 2 | . 1 1 . Targets Rammed 2 | . 1 1 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 275 | . 12 275 30 Average Temperature 30 | . 6 35 13 Received Heat Transfer 669 | . 108 507 54 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 25 | . 25 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Peak Influence 767 | 10 298 767 435 Initial 265 | . 6 72 265 Average 363 | 3 152 519 383 Maximum Alert Level 3 | . 1 3 2 Low Security (%) 35 | 100 77 7 . Level 1 18 | . 22 13 43 Level 2 33 | . . 54 56 Level 3 12 | . . 23 . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 9 | . 3 6 . Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 7 | . 2 5 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 3 | . 1 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 86 | . 24 53 9 Peak Tracking Total 5 | . 4 5 4 Tactical Retreats 4 | . 1 2 1 Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered 4 | . 2 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 6 | . 6 . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled 4 | . 2 2 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 4 | . 2 1 1 Terminals 2 | . 1 . 1 Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 16 | . 10 5 1 Successful 11 | . 7 3 1 Failed 5 | . 3 2 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 7 | . 6 . 1 Fabricators . | . . . . Repair Stations 9 | . 4 5 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 3 . 1 Disarm Traps 1 | . 1 . . Hauler Manifests 1 | . 1 . . Zone Layout 2 | . 1 . 1 Fabricator Hacks . | . . . . Repair Station Hacks 7 | . 4 3 . Scan Component 4 | . 2 2 . Repair 3 | . 2 1 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 2 1 1 Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . 2 1 . Time 65 | . 52 13 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . . 1 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 3123 | 76 1149 1700 198 Spaces Moved 1827 | 53 829 842 103 Core 1 | 1 . . . Treads . | . . . . Legs . | . . . . Wheels 1826 | 52 829 842 103 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 95 145 Average Speed 118 | 99 100 135 145 Slowest Speed 180 | 100 100 180 145 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 48 | 4 95 66 29 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 2 | . . 2 . Melee . | . . . . Projectile 2 | . . 2 . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 2360 | 67 1011 1159 123 Wait 211 | . 79 129 3 Move 1824 | 52 828 841 103 Hop . | . . . . Pick Up 46 | 5 15 26 . Fast Attach 8 | 6 1 1 . Attach 15 | 1 3 11 . Detach . | . . . . Swap 16 | . 7 9 . Drop 16 | . 4 12 . Fire 222 | 3 73 129 17 Melee . | . . . . Ram 2 | . 1 1 . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: [*Mat x2] / *Min) -9/Mines (discovered 1 exit: [Mat]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 307 | -10/Materials | Discovered new exit (range 12) 426 | -10/Materials | Discovered new exit (range 15) 579 | -10/Materials | Discovered new exit (range 14) 621 | -10/Materials | Repaired Assault Rifle 649 | -10/Materials | Repaired Lgt. Assault Rifle 724 | -10/Materials | Discovered new exit (range 15) 859 | -10/Materials | Core integrity fell below 50% 1226 | -10/Materials | Entered another Materials area 1226 | -9/Materials | Evolved 2 slots: Utility x2 1625 | -9/Materials | Discovered new exit (range 15) 1743 | -9/Materials | Discovered new exit (range 3) 2086 | -9/Materials | Core integrity fell below 50% 2277 | -9/Materials | Discovered new exit (range 16) 2315 | -9/Materials | Repaired Propulsion Shielding 2342 | -9/Materials | Core integrity fell below 20% 2926 | -9/Materials | Entered Mines 2949 | -9/Mines | Discovered new exit (range 20) 3124 | -9/Mines | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- GOAL=ESCAPE 02929_ EM#2IOYLB#ABIC5AH>WZA 02932_ G-47 Trooper destroyed. 02938_ G-34 Mercenary destroyed. 02943_ Acquired 35 matter. 02949_ Connecting with Terminal... 02949_ Current location identified: Mines 02949_ EXIT=FOUND >>Layout(Zone) Retrieving Zone 4B layout... Downloaded map data. 02998_ S-10 Pest destroyed. 03012_ Switching to secondary target: S-10 Pest. 03013_ Acquired 17 matter. 03018_ S-10 Pest destroyed. 03021_ Acquired 11 matter. 03029_ Acquired 15 matter. 03031_ Acquired 12 matter. 03040_ Acquired derelict log, extracted data. Data stored: Factory entrances (x1). 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