Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.18 @ 18:40:20 Player: WayneKnight Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (45) 225 Value Destroyed (755) 755 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (7) 7 TOTAL SCORE: 2127 Bonus ------- Follower Combat Kills 7 Cogmind --------- Core Integrity 334/400 Matter 281/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (180) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Medium Storage Unit Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (20) --- Light Ion Engine Light Treads Light Treads Sensor Array Signal Interpreter Heavy EM Pulse Gun EM Shotgun EM Shotgun Beam Cannon Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Large Storage Unit > --- WEAPON ----------- Heavy EM Pulse Gun Heavy EM Pulse Gun > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Sensor Array Signal Interpreter EM Pulse Gun Heavy EM Pulse Gun EM Shotgun EM Shotgun Beam Cannon Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle [Rating: 11] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 28 | 1 16 3 8 Power 2 | . 1 1 . Engine 2 | . 1 1 . Core . | . . . . Reactor . | . . . . Propulsion 5 | . 3 . 2 Treads 3 | . 3 . . Leg 2 | . . . 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 1 5 . 1 Device . | . . . . Storage 7 | 1 5 . 1 Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 14 | . 7 2 5 Energy Gun 10 | . 7 . 3 Energy Cannon . | . . . . Ballistic Gun 4 | . . 2 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 6 | . . 2 4 Power 2 | . . 1 1 Propulsion . | . . . . Utility . | . . . . Weapon 4 | . . 1 3 Highest Loss Streak 3 | . . 1 3 Average Slot Usage (%) 97 | . 99 99 87 Engine 13 | . 14 13 10 Treads 23 | . 27 28 . Leg 3 | . . . 21 Storage 28 | . 28 28 33 Energy Gun 22 | . 27 16 20 Ballistic Gun 4 | . . 11 1 Naked Turns . | . . . . Heaviest Build 49 | 13 43 43 49 Greatest Support 40 | 20 40 40 20 Greatest Overweight (x) 2 | . 1 1 2 Average Overweight (x) . | . . . 2 Largest Inventory Capacity 20 | 8 16 16 20 Average Capacity 14 | 6 11 16 20 Most Carried 16 | 6 12 16 15 Average Carried 11 | 6 9 14 14 Final Capacity 20 | 8 16 16 20 Final Carried 16 | 6 12 16 13 Class Distribution -------------------- 86% | Mutant 13% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 541 | 219 127 140 55 Remotely . | . . . . Salvage Created 1222 | 85 515 313 309 Parts 100 | 4 43 29 24 Haulers Intercepted 1 | . 1 . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 36 | . 12 12 12 Guns 33 | . 12 11 10 AOE 3 | . . 1 2 Classes Destroyed 7 | 1 6 . . Worker 1 | . 1 . . Hauler 1 | . 1 . . Recycler 2 | 1 . . 1 Operator 1 | . 1 . . Watcher 4 | . 3 . 1 Swarmer 25 | . 6 8 11 Grunt 11 | . 6 4 1 Best Kill Streak 7 | 1 3 5 7 Combat Bots Only 5 | . 3 5 5 Max Kills in Single Turn 2 | 1 1 2 2 Gunslinging 1 | . . 1 . Exploded 1 | . . 1 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 1099 | . 231 511 357 Core 195 | . 41 88 66 Absorbed by Shields . | . . . . Core Remaining (%) 74 | 100 . 48 . Volleys Fired 87 | 9 29 28 21 Largest 2 | 2 2 2 2 Hottest 90 | 60 90 90 90 Shots Fired 168 | 15 58 53 42 Gun 168 | 15 58 53 42 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 35 | 9 . 17 9 Thermal 6 | 6 . . . Explosive . | . . . . Electromagnetic 127 | . 58 36 33 Robot Hit Streak 18 | 2 14 18 5 Robot Miss Streak 4 | 4 4 4 3 Penetration Max . | . . . . Secondary Targets 10 | . 3 2 5 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 112 | 7 41 37 27 Core Hits 58 | 2 23 17 16 Critical Hits 1 | . . . 1 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1826 | 64 557 664 541 Guns 1421 | 64 549 498 310 Cannons . | . . . . Explosions 374 | . . 143 231 Melee . | . . . . Ramming 31 | . 8 23 . Kinetic 149 | 21 . 74 54 Thermal 417 | 43 . 143 231 Explosive . | . . . . Electromagnetic 1229 | . 549 424 256 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 1 . Average Corruption 1 | . 1 1 . Corruption Purged . | . . . . Effects 8 | . 3 5 . Message Errors 2 | . 1 1 . Energy Discharges 3 | . 1 2 . Data Loss (minor) 2 | . 1 1 . Targeting Errors 1 | . . 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 6 | . 2 4 . Targets Rammed 6 | . 2 4 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 314 | 20 180 314 127 Average Temperature 76 | 15 55 136 45 Received Heat Transfer 120 | . 12 84 24 Effects 2 | . . 2 . Matter Decay 1 | . . 1 . Short Circuit 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 4 | . 3 1 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 500 | 100 . 150 250 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 5 | . . 2 3 Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 282 | 5 180 175 282 Initial 55 | . 3 15 55 Average 79 | 1 93 39 156 Maximum Alert Level 1 | . 1 . 1 Low Security (%) 98 | 100 99 100 90 Level 1 1 | . . . 9 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 2 . . Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 48 | . 18 14 16 Peak Tracking Total 7 | . 3 5 7 Tactical Retreats 3 | . 1 1 1 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 10 | . 7 2 1 Terminals 7 | . 6 1 . Fabricators . | . . . . Repair Stations 2 | . 1 . 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 29 | . 23 4 2 Successful 18 | . 14 2 2 Failed 11 | . 9 2 . Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual 22 | . 19 3 . Terminals 24 | . 21 3 . Fabricators . | . . . . Repair Stations 4 | . 2 . 2 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 10 | . 8 2 . Part Schematic 1 | . . 1 . Robot Analysis 4 | . 4 . . Prototype ID Bank 1 | . 1 . . Open Door 1 | . . 1 . Locate Traps 2 | . 2 . . Recall Investigation 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . 2 . 2 Scan Component 2 | . 1 . 1 Repair 2 | . 1 . 1 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 4 | . 4 . . Terminals 4 | . 4 . . Botnet 3 | . 3 . . Operators 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used . | . . . . Hacking Detections 9 | . 7 1 1 Full Trace Events 1 | . 1 . . Feedback Events 1 | . 1 . . Corruption 1 | . 1 . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 1 . 1 Time 52 | . 26 . 26 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies 1 | . . 1 . Largest Group 1 | . . 1 . Highest-Rated Group 31 | . . 31 . Highest-Rated Ally 31 | . . 31 . Total Orders . | . . . . Ally Attacks 8 | . . 8 . Total Damage 86 | . . 86 . Kills 1 | . . 1 . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total 4 | . 4 . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 2987 | 53 1357 1158 419 Spaces Moved 1368 | 25 642 626 75 Core . | . . . . Treads 1263 | . 637 626 . Legs 105 | 25 5 . 75 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 160 180 Average Speed 164 | 120 163 165 180 Slowest Speed 180 | 120 180 180 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 47 | 4 78 98 9 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 14 | . . 8 6 Melee . | . . . . Projectile . | . . . . AOE 14 | . . 8 6 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 1934 | 34 889 695 316 Wait 424 | . 186 28 210 Move 1365 | 24 641 625 75 Hop . | . . . . Pick Up 15 | . 7 6 2 Fast Attach 3 | 1 1 1 . Attach 5 | . . 1 4 Detach . | . . . . Swap 20 | . 15 1 4 Drop 9 | . 8 1 . Fire 87 | 9 29 28 21 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 6 | . 2 4 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Min x2) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 3) 54 | -11/Scrapyard | Entered Materials 332 | -10/Materials | Build established: Mutant 547 | -10/Materials | Discovered new exit (range 16) 806 | -10/Materials | Discovered new exit (range 15) 908 | -10/Materials | Repaired Lgt. Treads 944 | -10/Materials | Discovered new exit (range 16) 1411 | -10/Materials | Entered Mines 1536 | -10/Mines | Learned location of Zion (-6) 2059 | -10/Mines | Escorted by a lone wolf Derelict 2376 | -10/Mines | Discovered new exit (range 3) 2487 | -10/Mines | Core integrity fell below 50% 2531 | -10/Mines | Discovered new exit (range 6) 2542 | -10/Mines | Found the Drone Emporium 2569 | -10/Mines | Entered Materials 2569 | -9/Materials | Evolved 2 slots: Utility x2 2570 | -9/Materials | Identified exit to Mines 2613 | -9/Materials | Repaired Lgt. Treads 2865 | -9/Materials | Build established: Hauler-Mutant 2988 | -9/Materials | Self-destructed Last Messages --------------- 02943_ U-05 Engineer lays Concrete. 02946_ Acquired 5 matter. 02946_ U-05 Engineer lays Concrete. 02950_ T-07 Excavator is excavating. 02951_ U-05 Engineer lays Concrete. 02954_ T-07 Excavator is excavating. 02964_ Acquired Lgt. Assault Rifle. 02967_ Hvy. EM Pulse Gun destroyed. 02973_ S-10 Pest destroyed. 02973_ Switching to secondary target: S-10 Pest. 02973_ S-10 Pest suffers critical hit. 02973_ Destroyed Lgt. Ion Engine. 02975_ Lgt. Ion Engine destroyed. 02978_ EM Pulse Gun destroyed. 02980_ S-10 Pest destroyed. 02982_ K-01 Serf collects debris. 02982_ S-10 Pest destroyed. 02982_ Switching to secondary target: S-10 Pest. 02985_ S-10 Pest destroyed. 02986_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????#???????????????????? | | ????????????????????? #???????????????????? | | ??????>?????????????? #???????????????????? | | ?????????????????????a#???????????????????? | | ???????????#+##+##### #???????????????????? | | ???????????# k #???????????????????? | | ???????????# ^ #???????????????????? | | ???????????# ^""" #???????????????????? | | ???????????# """ " #???????????????????? | | ???????????# """ % "#???????????????????? | | ???????????# % #???????????????????? | | ???????????# @= #???????????????????? | | ???????????# % [#???????????????????? | | ?????????### [*%######## ##?????????? | | ?????# %[[%= ????????? | | ??????############ =%* ????????? | | ?????????????????#= ????????? | | ????????????????##%*% rw ????????? | | #########???????##%##/######## ????????? | | # ##########%#?a ???????????????????? | | # + =[!#? ???????????????????? | | # ########## #?? !??????????????????? | | # # #??# #?? ??????????????????? | | # # #??#[#?? ?????????????????? | | # + #??# #??? ?????????????????? | | # # #### #??????????????????????? | | # # #??????????????????????? | | # ## ##### #??????????????????????? | | # ## #???# #??????????????????????? | | # ## #???# #??????????????????????? | | ########## #???# #??????????????????????? | | ?????????# #???# #??????????????????????? | | ?????????# #???# #??????????????????????? | | ?????????# #???# #??????????????????????? | | ??######## #???# #??????????????????????? | | ??# # #???? ???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Mines | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TacticalIntegrationCarapace Manual? 0 Play Time 00:14:11 Cumulative 217.2 hours Start 2021.01.18 @ 18:27:14 End 2021.01.18 @ 18:40:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 161 Rogue 161 Adventurer 0 Explorer 0 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 63 Achievement% 46 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ca7fd0fd-21c0-445c-b3f6-d13a20c8cb39