Cogmind - Beta 9.5 --- EXPLORER MODE // 2020.04.13 @ 15:21:13 // Winter2019/RPGLIKE Player: negentropy Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (209) 1045 Value Destroyed (6611) 6611 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 10796 Bonus ------- None Cogmind --------- Core Integrity 0/800 Matter 196/300 Energy 366/400 System Corruption 4% Temperature Cool (502) Movement Walking (120) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core Reinforced Deuterium Engine > --- PROPULSION (6) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- Gatling Laser Gauss Cannon Proton Missile Launcher > --- INVENTORY (5) ---- Heart of Steel Datajack Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Coolant Injector Matter Filter Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Gatling Laser Gauss Cannon Gauss Cannon > --- INVENTORY -------- Proton Missile Launcher Missile Launcher Datajack Improved Datajack [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Flight Unit Flight Unit Utility Hacking Suite Device Drone Bay Storage Medium Matter Pod Processor Targeting Computer Hackware Hacking Suite Protection Utility Shielding Weapon Shotgun Energy Gun Gatling Laser Ballistic Gun Shotgun Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Special Weapon Mining Laser Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Slots Evolved 11 | 4 2 . 4 1 . . . Power 1 | . 1 . . . . . . Propulsion 5 | 1 . . 4 . . . . Utility 3 | 2 . . . 1 . . . Weapon 2 | 1 1 . . . . . . Parts Attached 145 | 9 11 5 26 34 30 30 . Power 13 | 1 2 . 3 4 . 3 . Engine 8 | 1 1 . 2 3 . 1 . Core 5 | . 1 . 1 1 . 2 . Reactor . | . . . . . . . . Propulsion 38 | 2 1 1 9 1 14 10 . Treads 4 | . . . . . 4 . . Leg 24 | 2 1 1 . . 10 10 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 10 | . . . 9 1 . . . Utility 31 | 4 2 . 4 13 2 6 . Device 20 | 1 . . 2 13 1 3 . Storage 2 | . 1 . 1 . . . . Processor 1 | 1 . . . . . . . Hackware 2 | . . . 1 . . 1 . Protection 6 | 2 1 . . . 1 2 . Artifact . | . . . . . . . . Weapon 63 | 2 6 4 10 16 14 11 . Energy Gun 13 | 1 1 . . 5 4 2 . Energy Cannon . | . . . . . . . . Ballistic Gun 23 | 1 4 1 5 8 2 2 . Ballistic Cannon 6 | . 1 1 . . . 4 . Launcher 10 | . . . 2 2 4 2 . Special Weapon 2 | . . 2 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 8 | . . . 2 1 4 1 . Unidentified Prototypes 5 | . . . . 3 1 1 . Parts Lost 5 | . . . . . . 3 2 Power 1 | . . . . . . 1 . Propulsion . | . . . . . . . . Utility 4 | . . . . . . 2 2 Weapon . | . . . . . . . . Highest Loss Streak 2 | . . . . . . 1 2 Average Slot Usage (%) 94 | . 99 100 99 93 91 91 84 Engine 8 | . 9 10 10 5 13 6 6 Core 4 | . 7 10 5 6 . 2 6 Leg 23 | . 21 20 8 . 27 39 40 Flight 10 | . . . 24 39 1 . . Device 9 | . . . 3 17 13 11 5 Storage 2 | . 7 10 9 . . . . Processor 2 | . 10 10 6 . . . . Hackware 5 | . . . 1 6 6 9 . Protection 3 | . 13 10 4 . 3 2 5 Energy Gun 2 | . 1 . . 2 5 2 6 Ballistic Gun 9 | . 19 18 22 8 4 3 . Ballistic Cannon 5 | . 6 8 1 . . 10 6 Special Melee Weapon 1 | . . . . 3 6 . . Naked Turns . | . . . . . . . . Heaviest Build 45 | 10 22 22 30 41 35 45 44 Greatest Support 102 | 20 25 25 35 29 95 102 53 Greatest Overweight (x) 3 | 3 . . 3 1 . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 5 | 3 3 3 5 5 5 5 5 Average Capacity 4 | 2 3 3 3 5 5 5 5 Most Carried 5 | 3 3 3 5 5 5 5 5 Average Carried 4 | 2 1 2 3 4 4 4 4 Final Capacity 5 | 3 3 3 5 5 5 5 5 Final Carried 5 | 2 3 3 5 5 5 4 5 Class Distribution -------------------- 56% | Hacker-Mutant 26% | Scavenger-Mutant 9% | Hacker-Sprinter 5% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Sprinter | -9/Materials Hacker-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Matter Collected 4325 | 151 550 228 883 722 600 1133 58 Remotely . | . . . . . . . . Salvage Created 6243 | . 452 164 936 1401 1712 1578 . Parts 415 | . 28 3 101 82 100 96 5 Haulers Intercepted 16 | . 2 . 4 6 4 . . Recyclers Shooed 12 | . 2 . 4 2 1 3 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Combat Hostiles Destroyed 146 | . 8 8 22 30 34 40 4 Guns 97 | . 6 4 20 25 29 13 . Cannons 31 | . 2 4 . . . 21 4 AOE 18 | . . . 2 5 5 6 . Classes Destroyed 14 | . 5 2 3 . 2 1 1 Worker 13 | . 1 . 4 . 3 5 . Builder 9 | . . 1 2 . 2 4 . Tunneler 4 | . . . 1 . 1 2 . Hauler 16 | . 2 . 4 6 4 . . Recycler 8 | . 1 . 1 . 2 4 . Operator 7 | . . . 4 1 2 . . Watcher 6 | . 3 . 2 1 . . . Swarmer 21 | . . 2 5 4 5 5 . Grunt 71 | . 8 6 9 13 20 15 . Brawler 2 | . . . . . 1 1 . Sentry 35 | . . . 8 13 7 7 . Hunter 5 | . . . . . 1 4 . Programmer 8 | . . . . . . 8 . Thug 3 | . . . . . . . 3 Mutant 1 | . . . . . . . 1 Best Kill Streak 7 | . 3 3 6 5 6 7 3 Combat Bots Only 5 | . 2 2 4 5 4 5 3 Max Kills in Single Turn 5 | . 2 1 2 3 3 5 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . 2 3 1 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Damage Taken 5423 | . 224 367 552 771 1124 2036 349 Core 4168 | . 172 287 429 587 819 1569 305 Absorbed by Shields . | . . . . . . . . Redirected to Core 3426 | . 123 217 361 552 749 1302 122 Core Remaining (%) 87 | 100 . 64 . 86 100 . . Volleys Fired 506 | . 48 22 90 90 107 129 20 Largest 3 | . 2 2 3 2 2 3 1 Hottest 200 | . 85 200 69 101 124 164 48 Shots Fired 916 | . 83 42 183 152 196 241 19 Gun 711 | . 64 17 177 145 182 126 . Cannon 170 | . 19 17 4 . . 111 19 Launcher 27 | . . . 2 7 14 4 . Special 8 | . . 8 . . . . . Kinetic 660 | . 82 34 181 87 82 175 19 Thermal 175 | . 1 8 . 36 68 62 . Explosive 12 | . . . 1 3 7 1 . Electromagnetic 69 | . . . 1 26 39 3 . Robot Hit Streak 59 | . 17 24 20 28 59 22 9 Robot Miss Streak 4 | . 3 2 4 2 2 4 2 Penetration Max 1 | . . . . . 1 1 . Secondary Targets 4 | . 1 . 1 1 1 . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . Shots Hit Robots 768 | . 68 32 148 136 165 205 14 Core Hits 407 | . 31 18 72 69 95 116 6 Critical Hits 17 | . 2 1 1 . 1 11 1 Critical Kills 3 | . . . . . . 3 . Critical Parts Destroyed 14 | . 2 1 1 . 1 8 1 Melee Attacks 5 | . . . 2 3 . . . Impact . | . . . . . . . . Slashing 2 | . . . 2 . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 16731 | . 1010 653 2398 2669 3440 6133 428 Guns 10540 | . 701 294 2172 2140 2670 2563 . Cannons 3484 | . 309 239 43 . . 2465 428 Explosions 2425 | . . . 85 504 742 1094 . Melee 98 | . . . 98 . . . . Ramming 64 | . . . . 25 28 11 . Kinetic 10594 | . 996 533 2215 1505 1204 3713 428 Thermal 3112 | . 14 120 . 505 1051 1422 . Explosive 1608 | . . . 85 228 530 765 . Electromagnetic 1255 | . . . . 406 627 222 . Impact . | . . . . . . . . Slashing 98 | . . . 98 . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . 1 1 1 1 . 4 4 Average Corruption 1 | . 1 1 1 1 . 1 4 Corruption Purged . | . . . . . . . . Effects 69 | . 1 6 5 9 . 37 11 Message Errors 19 | . 1 2 1 3 . 6 6 Matter Fused 7 | . . . . . . 6 1 Heat Flow Errors 4 | . . . . . . 4 . Energy Discharges 12 | . . 1 1 3 . 6 1 Data Loss (minor) 16 | . . 1 1 2 . 12 . Targeting Errors 10 | . . 2 2 1 . 3 2 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 267 | . 10 4 . . 65 188 . Projectiles 45 | . 10 4 . . . 31 . Explosions 222 | . . . . . 65 157 . Melee . | . . . . . . . . Knockbacks 27 | . 2 3 . 1 . 19 2 Impact 2 | . . . . 1 . 1 . Kinetic 25 | . 2 3 . . . 18 2 Secondary . | . . . . . . . . Self-Inflicted Damage 254 | . . . 23 33 66 132 . Shots 13 | . . . 1 1 6 5 . Rammed 6 | . . . . 4 2 . . Targets Rammed 15 | . . . . 4 8 3 . Kicked 9 | . . . . . 6 3 . Crushed . | . . . . . . . . Highest Temperature 697 | . 108 411 452 560 355 697 506 Average Temperature 162 | . 38 170 184 175 94 169 347 Received Heat Transfer 2517 | . 150 270 297 447 720 498 135 Effects 194 | . . 11 44 48 9 72 10 Shutdowns 71 | . . 2 17 23 . 24 5 Energy Bleed 19 | . . 1 5 4 2 6 1 Interference 51 | . . 5 17 16 6 7 . Matter Decay 14 | . . 1 4 1 . 7 1 Short Circuit 8 | . . . . 2 . 5 1 Damage (minor) 17 | . . 2 1 2 1 10 1 Damage (major) 12 | . . . . . . 12 . Damage (core) 2 | . . . . . . 1 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . 1 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 10 | . . . . 2 2 6 . Heat Transferred 6642 | . 37 250 . 1075 2233 3047 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . . . 2 1 2 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Peak Influence 346 | . 147 150 308 320 273 346 . Average Influence 104 | . 70 70 121 144 120 87 . Maximum Alert Level 1 | . . . 1 1 1 1 . Low Security (%) 86 | 100 100 100 85 71 84 89 . Level 1 13 | . . . 14 28 15 10 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 30 | . . . 4 6 6 14 . Investigation 4 | . . . . 2 . 2 . Extermination 7 | . . . . . . 7 . Reinforcement 15 | . . . 4 2 5 4 . Assault . | . . . . . . . . Garrison 4 | . . . . 2 1 1 . Intercept . | . . . . . . . . Construction Impeded 2 | . . . . . . 2 . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Distress Signals 8 | . . . 4 2 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 219 | . 14 8 43 45 60 45 4 Peak Tracking Total 7 | . 3 2 7 7 5 5 4 Tactical Retreats 10 | . 1 . . 6 2 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Traps Triggered 16 | . 4 . 3 4 1 4 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 10 | . . . . 4 . 6 . Reused 4 | . . . . . . 4 . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 4 | . . . . . . 4 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Machines Disabled 26 | . 1 . 3 3 1 18 . Max in Single Turn 5 | . 1 . 1 1 1 5 . Garrison Access 3 | . . . . 1 . 2 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Machines Accessed 32 | . 4 1 3 12 3 8 1 Terminals 17 | . 3 1 1 8 1 3 . Fabricators . | . . . . . . . . Repair Stations 4 | . 1 . . 1 1 1 . Recycling Units 5 | . . . 1 2 . 2 . Scanalyzers 2 | . . . 1 . 1 . . Garrison Access 3 | . . . . 1 . 2 . Total Hacks 106 | . 12 6 8 37 13 29 1 Successful 81 | . 8 5 8 25 12 22 1 Failed 25 | . 4 1 . 12 1 7 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 64 | . 10 6 3 26 5 14 . Fabricators . | . . . . . . . . Repair Stations 13 | . 2 . . 4 4 3 . Recycling Units 12 | . . . 1 4 . 7 . Scanalyzers 8 | . . . 4 . 4 . . Garrison Access 8 | . . . . 3 . 5 . Terminal Hacks 48 | . 7 5 3 18 4 10 1 Record 10 | . 1 4 1 . 1 3 . Part Schematic 4 | . . . . 2 . 2 . Robot Schematic 1 | . . . . 1 . . . Robot Analysis 1 | . . . . . 1 . . Prototype ID Bank 3 | . 1 . . 1 1 . . Open Door 3 | . . . . 2 . . 1 Level Access Points 3 | . . 1 1 . . 1 . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 2 | . . . . . 1 1 . Terminal Index 1 | . . . . 1 . . . Recycling Unit Index 1 | . . . . 1 . . . Alert Level 1 | . . . 1 . . . . Unreport Threat 1 | . 1 . . . . . . Locate Traps 2 | . 1 . . 1 . . . Reprogram Traps 3 | . . . . 2 . 1 . Dispatch Records 1 | . . . . 1 . . . Security Status 1 | . . . . . . 1 . Surveillance Status 1 | . . . . 1 . . . Patrol Status 1 | . 1 . . . . . . Recall Extermination 2 | . . . . 2 . . . Hauler Manifests 2 | . . . . 1 . 1 . Zone Layout 3 | . 1 . . 2 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 12 | . 1 . . 4 4 3 . Scan Component 7 | . 1 . . 2 2 2 . Repair 5 | . . . . 2 2 1 . Recycling Unit Hacks 8 | . . . 1 1 . 6 . Recycle Component 2 | . . . . . . 2 . Process 1 | . . . . . . 1 . Retrieve Matter 2 | . . . . . . 2 . Retrieve Components 3 | . . . 1 1 . 1 . Scanalyzer 8 | . . . 4 . 4 . . Insert Component 4 | . . . 2 . 2 . . Analyze 4 | . . . 2 . 2 . . Garrison Access Hacks 5 | . . . . 2 . 3 . Seal Access 3 | . . . . 1 . 2 . Coupler Status 2 | . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 23 | . 3 1 3 8 2 6 . Full Trace Events 9 | . 1 1 . 3 2 2 . Feedback Events 1 | . . . . . . 1 . Hackware Fried 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 8 | . . . 2 2 2 2 . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . . . . 2 2 1 . Time 234 | . . . . 114 76 44 . Parts Recycled 2 | . . . . . . 2 . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 18 | . . . 9 9 . . . Parts Scanalyzed 4 | . . . 2 . 2 . . Part Schematics Acquired 4 | . . . 2 . 2 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . 1 . . . Non-combat 1 | . . . . 1 . . . Combat . | . . . . . . . . Robot Hacks Applied 1 | . . . . 1 . . . parse_system 1 | . . . . 1 . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Robot Analysis Total 1 | . . . . . 1 . . Derelict Logs Recovered 3 | . . 2 . . . . 1 Drone Launches 12 | . . . . 12 . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Turns Passed 10324 | 90 891 638 1525 1606 1855 3455 264 Spaces Moved 6704 | 56 599 438 1082 1006 1049 2288 186 Core 54 | 22 . . 32 . . . . Treads 200 | . . . . . 200 . . Legs 4676 | 34 599 438 321 . 810 2288 186 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 1774 | . . . 729 1006 39 . . Fastest Speed 25 | 50 120 120 25 25 28 120 120 Average Speed 106 | 117 120 120 69 77 124 121 120 Slowest Speed 220 | 200 120 120 220 108 160 123 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 18 | . . . 9 8 . . 1 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 58 | 4 86 83 57 93 70 42 33 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched 1 | . . . . . . . 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 211 | . 1 2 7 43 49 106 3 Melee . | . . . . . . . . Projectile 16 | . 1 2 . . . 10 3 AOE 195 | . . . 7 43 49 96 . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Total 8923 | 78 692 491 1680 1666 1400 2708 208 Wait 1239 | 4 18 15 416 481 121 184 . Move 6664 | 55 598 437 1065 990 1048 2287 184 Hop 15 | . . . 7 7 . . 1 Pick Up 55 | 8 11 2 9 6 6 12 1 Fast Attach 63 | 4 . . 13 20 15 11 . Attach 28 | 4 5 . 4 5 1 9 . Detach 3 | . . . 1 1 . 1 . Swap 55 | 1 6 5 9 9 14 11 . Drop 86 | 2 6 2 20 20 22 12 2 Fire 506 | . 48 22 90 90 107 129 20 Melee 5 | . . . 2 3 . . . Ram 4 | . . . . 4 . . . Kick 10 | . . . . . 7 3 . Crush 1 | . . . . . 1 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 189 | . . 8 44 30 58 49 . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: Fac x4 / *Low) -7/Lower Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 5 | -11/Scrapyard | Upgraded with Utility slot (x2) 5 | -11/Scrapyard | Upgraded with Weapon slot (x1) 18 | -11/Scrapyard | Identified exit to Materials 18 | -11/Scrapyard | Discovered exit to Materials (range 15) 91 | -11/Scrapyard | Entered Materials 341 | -10/Materials | Build established: Hacker-Mutant 389 | -10/Materials | Upgraded with Power slot (x1) 389 | -10/Materials | Upgraded with Weapon slot (x1) 418 | -10/Materials | Identified exit to Mines 418 | -10/Materials | Discovered exit to Mines (range 8) 460 | -10/Materials | Identified exit to Materials 460 | -10/Materials | Discovered exit to Materials (range 8) 783 | -10/Materials | Discovered exit to Materials (range 11) 982 | -10/Materials | Entered Mines 984 | -10/Mines | Reached level 2 1021 | -10/Mines | Learned Materials terminal intel 1105 | -10/Mines | Learned location of Mines (-8) 1115 | -10/Mines | Discovered exit to Materials (range 3) 1199 | -10/Mines | Core integrity fell below 50% 1465 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1563 | -10/Mines | Discovered exit to Materials (range 11) 1620 | -10/Mines | Entered Materials 1621 | -9/Materials | Loaded intel: 11 terminal locations 1622 | -9/Materials | Reached level 3 1622 | -9/Materials | Reached level 4 2006 | -9/Materials | Identified exit to Materials 2065 | -9/Materials | Reached level 5 2149 | -9/Materials | Build established: Hacker-Gunner 2238 | -9/Materials | Upgraded with Propulsion slot (x3) 2274 | -9/Materials | Upgraded with Propulsion slot (x1) 2699 | -9/Materials | Identified exit to Storage 2699 | -9/Materials | Discovered exit to Storage (range 15) 2748 | -9/Materials | Reached level 6 3145 | -9/Materials | Entered Storage 3147 | -9/Storage | Reached level 7 3151 | -9/Storage | Upgraded with Utility slot (x1) 3435 | -9/Storage | Build established: Hacker-Mutant 3648 | -9/Storage | Reached level 8 3849 | -9/Storage | Discovered exit to Materials (range 16) 4016 | -9/Storage | Repaired Broken Drone Bay 4060 | -9/Storage | Repaired Broken Shotgun? 4125 | -9/Storage | Garrison activated, responded to threat 4457 | -9/Storage | Reached level 9 4751 | -9/Storage | Entered Materials 4753 | -8/Materials | Reached level 10 4758 | -8/Materials | Build established: Hacker-Sprinter 5051 | -8/Materials | Reached level 11 5151 | -8/Materials | Build established: Scavenger-Mutant 5777 | -8/Materials | Identified exit to Factory 5777 | -8/Materials | Discovered exit to Factory (range 10) 5819 | -8/Materials | Repaired Pulse Rifle 5857 | -8/Materials | Repaired Carbon-fiber Leg 6007 | -8/Materials | Reached level 12 6201 | -8/Materials | Discovered exit to Factory (range 11) 6393 | -8/Materials | Garrison activated, responded to threat 6581 | -8/Materials | Discovered exit to Factory (range 5) 6606 | -8/Materials | Entered Factory 6608 | -7/Factory | Reached level 13 6660 | -7/Factory | Identified exit to Factory 7289 | -7/Factory | Build established: Hacker-Mutant 7356 | -7/Factory | Reached level 14 8277 | -7/Factory | Identified exit to Lower Caves 8277 | -7/Factory | Discovered exit to Lower Caves (range 16) 9057 | -7/Factory | Garrison activated, responded to threat 9071 | -7/Factory | Core integrity fell below 50% 9197 | -7/Factory | Reached level 15 9442 | -7/Factory | Repaired Coolant Injector 9444 | -7/Factory | Hacking Suite fried by hacking feedback 9738 | -7/Factory | Build established: Scavenger-Mutant 9876 | -7/Factory | Core integrity fell below 20% 10061 | -7/Factory | Entered Lower Caves 10076 | -7/Lower Caves | Found Prototype Device 10199 | -7/Lower Caves | Learned Factory security intel 10286 | -7/Lower Caves | Attacked by a faux Warlord 10326 | -7/Lower Caves | Core destroyed Last Messages --------------- 10308_ D%D& TD&KFRM /EXSDZ6V:MZ 10309_ HB-P0C(g) suffers critical hit. 10309_ Destroyed Carbon-fiber Leg. 10311_ Slug penetrates HB-P0C(g). 10311_ HB-P0C(g) knocked back. 10313_ System corrupted: Gauss Cannon jammed. 10314_ Power failure, Lgt. Nuclear Core shutdown. 10314_ Overheating: Energy bleed (-76). 10316_ Power failure, Rnf. Deuterium Engine shutdown. 10319_ System corrupted: Gauss Cannon targeting data glitched. 10319_ HB-P0C(g) knocked back. 10321_ Slug penetrates Wall. 10322_ Power failure, Rnf. Deuterium Engine shutdown. 10322_ Power failure, Lgt. Nuclear Core shutdown. 10323_ Overheating: Broken Carbon-fiber Leg damaged (-11). 10324_ Overheating: Matter decay (-50). 10325_ Carbon-fiber Leg permanently disabled. 10325_ Overheating: Short circuit. 10325_ HB-P0C(g) destroyed. 10326_ Overheating: Core damaged (-144). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????# | | ???????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ????????????????????????####???????????????####### | | ????????????????????????# ######??????????# | | ????????????????????????# ##?????????## | | ????????????????????????# #????####??# | | ???????????????????##????# ##?### #### | | ??????????????????## ##### " ### | | ?????????????????## %" #?# | | ?????????????????# ## ### ### | | ?????????????????# ## ### #?# # | | ?????????????????????# % ##?### ##?# # | | ????????????????## ## =%%##???## ###?# ## | | ????????????????# [@ #????## ##?? ##? | | ???????????????# #????## ##?# ###?? | | ???????????????# ! #????####?# #????# | | ???????????? *%= ????????# ?????# | | ?????????? = ??????## ??????# | | ???????????# #####;# #### ####??????###??????# | | ????????????????#l?##*[ ????###??????????????????# | | ??????????????? ???%%=%?????????????????????????# | | ??????????????#????%==!=?????????????????????????? | | ?????????????????? %! ?????????????????????????? | | ??????????????????# # # ?????????????????????????? | | ?????????????????? # # ?????????????????????????? | | ?????????????????##?# # ?????????????????????????? | | ???????????????????? ???????????????????????????? | | ????????????????????#????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 65 Energy Generation 30 Energy Capacity 675 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Utility Shielding 33 Evasion (%) 65 Targeting Accuracy 5 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 40 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Flight Unit | -9/Materials | Scanalyzed Adv. Signal Interpreter | -9/Storage | Hacked Imp. Weapon Shielding | -9/Storage | Hacked Lgt. Nuclear Core | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Force Rifle | -7/Factory | Hacked Imp. Focal Shield | -7/Factory | Hacked Robot Schematics ------------------ W-16 Scout | -9/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Release The Drones! Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Levels Raised 14 | . . 1 4 3 3 3 . XP Earned 28343 | 6000 1165 1530 5723 4154 4595 4932 244 XP Spent 14210 | 4360 1500 . 7250 1100 . . . Upgrades 23 | 11 5 . 6 1 . . . Power Slot 1 | . 1 . . . . . . Propulsion Slot 5 | 1 . . 4 . . . . Utility Slot 3 | 2 . . . 1 . . . Weapon Slot 2 | 1 1 . . . . . . Core Integrity 4 | 2 2 . . . . . . Energy Generation 1 | 1 . . . . . . . Energy Storage 1 | 1 . . . . . . . Mass Support 1 | . 1 . . . . . . Inventory Capacity 5 | 3 . . 2 . . . . Protomatter Created 2183 | . 113 58 396 364 537 548 167 Integrity Restored 4005 | . . 174 889 617 1254 1071 . Core 3365 | . . 174 711 485 924 1071 . Parts 640 | . . . 178 132 330 . . Protomatter Decayed 477 | . 113 . 83 93 83 105 . Game ------ Seed CloakHoverChronowheel Manual? 0 Play Time 01:44:43 Cumulative 15.1 hours Start 2020.04.10 @ 16:55:16 End 2020.04.13 @ 15:21:13 Sessions 12 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 42 Rogue 28 Adventurer 0 Explorer 14 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 21 Gallery% 19 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 0 Font 14/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2f498532-a628-4ce7-aa6a-c6525c647107