Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.19 @ 20:56:19 Player: VLAM Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (57) 285 Value Destroyed (1982) 1982 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (74) 74 TOTAL SCORE: 5121 Bonus ------- High Alert Combat Kills 74 Cogmind --------- Core Integrity 0/700 Matter 89/300 Energy 53/100 System Corruption 21% Temperature Cool (9) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- Flak Gun > --- INVENTORY (5) ---- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Target Analyzer Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Large Storage Unit Targeting Computer Core Analyzer Core Shielding Improved Light Armor Plating > --- WEAPON ----------- Precision Grenade Launcher Precision Grenade Launcher Precision Grenade Launcher > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Armored Wheel Armored Wheel Armored Wheel Armored Wheel Light Armor Plating Improved Medium Armor Plating Hardlight Generator Improved Shield Generator Heavy Particle Gun Flak Cannon [Rating: 42] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Improved Flight Unit Utility Targeting Computer Device ECM Suite Storage Large Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Precision Grenade Launcher Energy Gun Heavy Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Precision Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility 3 | . . . . . 2 1 Weapon 1 | . . . . . . 1 Parts Attached 76 | 5 6 1 6 6 21 31 Power 9 | 1 1 . 1 . 3 3 Engine 7 | 1 1 . 1 . 1 3 Core 2 | . . . . . 2 . Reactor . | . . . . . . . Propulsion 32 | 2 2 . 2 6 11 9 Treads 5 | . . . . 3 2 . Leg 15 | . 2 . 2 . 9 2 Wheel 9 | 2 . . . . . 7 Hover . | . . . . . . . Flight 3 | . . . . 3 . . Utility 17 | . 3 1 1 . 4 8 Device 3 | . . 1 . . . 2 Storage 3 | . 2 . . . 1 . Processor 4 | . 1 . 1 . 1 1 Hackware . | . . . . . . . Protection 7 | . . . . . 2 5 Artifact . | . . . . . . . Weapon 18 | 2 . . 2 . 3 11 Energy Gun 4 | . . . . . 2 2 Energy Cannon 2 | . . . . . . 2 Ballistic Gun 8 | 2 . . 2 . 1 3 Ballistic Cannon 1 | . . . . . . 1 Launcher 3 | . . . . . . 3 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 . . 2 Parts Lost 46 | . 1 1 2 . 11 31 Power 4 | . . . 1 . 1 2 Propulsion 19 | . 1 . 1 . 6 11 Utility 11 | . . 1 . . 1 9 Weapon 12 | . . . . . 3 9 Highest Loss Streak 17 | . 1 1 1 . 4 17 To Critical Strikes 2 | . . . . . . 2 Average Slot Usage (%) 90 | . 80 91 97 88 89 91 Engine 6 | . 14 14 9 11 6 3 Core 2 | . . . . . 2 3 Treads 4 | . . . . 26 11 . Leg 18 | . 1 28 43 1 16 16 Wheel 4 | . 17 . . . . 8 Storage 12 | . 13 14 11 11 18 7 Processor 11 | . 4 3 11 11 15 12 Protection 6 | . . . . . 1 14 Energy Gun 2 | . . . . . 4 3 Ballistic Gun 11 | . 28 28 22 22 12 1 Launcher 5 | . . . . . . 12 Naked Turns 3 | . . . . . . 3 Heaviest Build 56 | 5 27 29 34 34 41 56 Greatest Support 60 | 20 20 20 40 60 60 48 Greatest Overweight (x) 14 | . 2 1 1 2 1 14 Average Overweight (x) . | . 1 1 . . . 1 Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 Average Capacity 14 | 5 10 15 15 15 15 14 Most Carried 15 | 5 10 10 15 15 15 15 Average Carried 10 | 2 6 8 13 13 10 12 Final Capacity 15 | 5 15 15 15 15 15 5 Final Carried 15 | 5 9 10 15 13 15 4 Class Distribution -------------------- 37% | Scavenger-Mutant 32% | Mutant 19% | Scavenger-Gunner 5% | Tank 4% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 1548 | 262 23 173 111 . 471 508 Remotely . | . . . . . . . Salvage Created 2064 | 44 84 268 344 . 603 721 Parts 100 | 3 3 7 28 . 33 26 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 2 | . . 1 . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 47 | 1 2 2 8 . 14 20 Guns 32 | 1 2 2 8 . 14 5 Cannons 1 | . . . . . . 1 AOE 13 | . . . . . . 13 Classes Destroyed 10 | 1 . 1 4 . 2 2 Worker 3 | . . . . . 1 2 Hauler 1 | . . . 1 . . . Recycler 5 | . . 2 . . 1 2 Watcher 1 | . . . 1 . . . Swarmer 9 | . . . 3 . 6 . Grunt 27 | 1 2 2 2 . 5 15 Sentry 6 | . . . 3 . 1 2 Specialist 2 | . . . . . 2 . Hunter 1 | . . . . . . 1 Programmer 2 | . . . . . . 2 Best Kill Streak 7 | 1 2 4 4 . 4 7 Combat Bots Only 4 | 1 2 2 3 . 4 4 Max Kills in Single Turn 3 | 1 1 1 1 . 1 3 Gunslinging . | . . . . . . . Exploded 3 | . . . . . . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 653 | 11 12 19 53 . 157 401 Missed 184 | 6 1 6 10 . 50 111 Damage Taken 6091 | 54 166 176 509 . 1285 3901 Core 1076 | 10 31 21 52 . 238 724 Absorbed by Shields 99 | . . . . . . 99 Redirected to Shielding 51 | . . . . . . 51 Ignored by Resistances 26 | . . . . . . 26 Regen/Repaired (Parts) 35 | . . . . . 35 . Core Remaining (%) 78 | 96 . 75 . 87 56 . Volleys Fired 217 | 6 9 14 25 . 75 88 Largest 3 | 2 2 2 2 . 2 3 Hottest 127 | 40 40 40 46 . 96 127 Shots Fired 344 | 12 18 28 50 . 108 128 Gun 304 | 12 18 28 50 . 108 88 Cannon 5 | . . . . . . 5 Launcher 35 | . . . . . . 35 Special . | . . . . . . . Kinetic 231 | 12 18 28 50 . 93 30 Thermal 78 | . . . . . 15 63 Explosive 35 | . . . . . . 35 Electromagnetic . | . . . . . . . Robot Hit Streak 26 | 2 6 9 18 . 26 12 Robot Miss Streak 4 | 4 2 2 4 . 3 4 Penetration Max 1 | . . . . . . 1 Secondary Targets 5 | . . 1 3 . 1 . Max Gunslinging Chain 1 | . . 1 1 . 1 . Shots Hit Robots 240 | 4 13 20 36 . 83 84 Core Hits 131 | 3 7 10 18 . 31 62 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | 1 . . . . 1 . Critical Strikes 4 | 1 . . . . 1 2 Burn 2 | . . . . . . 2 Destroy 2 | 1 . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5127 | 31 104 174 381 11 1076 3350 Guns 3064 | 31 104 174 381 . 1071 1303 Cannons 112 | . . . . . . 112 Explosions 1922 | . . . . . . 1922 Melee . | . . . . . . . Ramming 29 | . . . . 11 5 13 Kinetic 2261 | 31 104 174 381 . 969 602 Thermal 915 | . . . . . 102 813 Explosive 1922 | . . . . . . 1922 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 21 | . . . . . . 21 Average Corruption 3 | . . . . . . 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 17 | . . . . . . 17 Message Errors 2 | . . . . . . 2 Matter Fused 3 | . . . . . . 3 Heat Flow Errors 3 | . . . . . . 3 Energy Discharges 2 | . . . . . . 2 Data Loss (minor) 2 | . . . . . . 2 Data Loss (major) 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Alerts 1 | . . . . . . 1 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 13 | . . . . . . 13 Projectiles . | . . . . . . . Explosions 13 | . . . . . . 13 Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact . | . . . . . . . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 124 | . . . . . . 124 Shots 4 | . . . . . . 4 Rammed 2 | . . . . 1 . 1 Targets Rammed 4 | . . . . 1 1 2 Kicked 2 | . . . . . 1 1 Crushed . | . . . . . . . Highest Temperature 346 | 12 18 30 6 . 117 346 Average Temperature 80 | 8 11 14 4 . 45 96 Received Heat Transfer 1993 | 30 96 99 168 . 306 1294 Effects 5 | . . . . . . 5 Shutdowns 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Interference 2 | . . . . . . 2 Matter Decay 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 6 | . . . . . . 6 Heat Transferred 1890 | . . . . . 225 1665 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 645 | 20 83 81 285 111 162 645 Initial 111 | . 13 31 31 111 42 24 Average 169 | 3 59 59 159 111 68 308 Maximum Alert Level 2 | . . . 1 . . 2 Low Security (%) 72 | 100 100 100 65 100 100 39 Level 1 11 | . . . 35 . . 19 Level 2 16 | . . . . . . 41 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . 1 . 1 . 2 13 Investigation 7 | . 1 . 1 . 1 4 Extermination 3 | . . . . . . 3 Reinforcement 2 | . . . . . 1 1 Assault . | . . . . . . . Garrison 5 | . . . . . . 5 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 3 | . . . 2 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 74 | 1 3 2 12 . 20 36 Peak Tracking Total 8 | 1 2 2 3 . 5 8 Tactical Retreats 6 | . . . . . 2 4 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 3 | . . . 1 . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 6 | . . . . . . 6 Max in Single Turn 2 | . . . . . . 2 Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 12 | . 2 . 1 . 3 6 Terminals 5 | . 1 . . . 1 3 Fabricators 1 | . . . . . . 1 Repair Stations 3 | . 1 . . . 1 1 Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 1 . . 1 Garrison Access 1 | . . . . . 1 . Total Hacks 30 | . 6 . 4 . 6 14 Successful 13 | . . . 3 . 5 5 Failed 17 | . 6 . 1 . 1 9 Catastrophic 3 | . 2 . . . . 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 13 | . 3 . . . 3 7 Fabricators 2 | . . . . . . 2 Repair Stations 8 | . 3 . . . 2 3 Recycling Units . | . . . . . . . Scanalyzers 6 | . . . 4 . . 2 Garrison Access 1 | . . . . . 1 . Terminal Hacks 3 | . . . . . 2 1 Open DSF 1 | . . . . . . 1 Investigation Status 1 | . . . . . 1 . Zone Layout 1 | . . . . . 1 . Fabricator Hacks 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 3 | . . . . . 2 1 Scan Component 2 | . . . . . 1 1 Repair 1 | . . . . . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer 5 | . . . 3 . . 2 Insert Component 2 | . . . 1 . . 1 Analyze 3 | . . . 2 . . 1 Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 2 . . . 2 3 Full Trace Events 6 | . 2 . . . 1 3 Feedback Events 2 | . . . . . . 2 Corruption 2 | . . . . . . 2 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 1 . . 1 Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 95 | . . . . . . 95 Total Part Build Rating 10 | . . . . . . 10 Parts Repaired 1 | . . . . . 1 . Time 38 | . . . . . 38 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 1 . . 1 Part Schematics Acquired 2 | . . . 1 . . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 3542 | 97 223 282 380 166 1027 1367 Spaces Moved 1650 | 81 123 127 155 95 417 652 Core 24 | 17 . . . . . 7 Treads 191 | . . . . 81 110 . Legs 963 | . 3 127 155 3 307 368 Wheels 461 | 64 120 . . . . 277 Hover . | . . . . . . . Flight 11 | . . . . 11 . . Fastest Speed 50 | 50 80 190 120 160 97 50 Average Speed 135 | 73 97 190 123 163 122 147 Slowest Speed 750 | 80 190 190 190 190 240 750 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 6 19 36 17 37 27 20 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 214 | . . . . . . 214 Melee . | . . . . . . . Projectile 2 | . . . . . . 2 AOE 212 | . . . . . . 212 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 2635 | 105 209 146 302 104 830 939 Wait 598 | 9 67 . 97 1 288 136 Move 1644 | 80 122 126 154 94 416 652 Hop . | . . . . . . . Pick Up 63 | 5 5 3 14 . 22 14 Fast Attach 21 | 5 2 1 . . 3 10 Attach 37 | . 1 . 3 . 15 18 Detach 3 | . . . . . 1 2 Swap 18 | . 3 . 3 6 3 3 Drop 30 | . . 2 6 2 6 14 Fire 217 | 6 9 14 25 . 75 88 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick 2 | . . . . . 1 1 Crush 1 | . . . . 1 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 52 | -11/Scrapyard | Discovered new exit (range 8) 98 | -11/Scrapyard | Entered Materials 294 | -10/Materials | Discovered new exit (range 12) 304 | -10/Materials | Build established: Mutant 321 | -10/Materials | Entered Mines 582 | -10/Mines | Discovered new exit (range 15) 603 | -10/Mines | Entered Materials 603 | -9/Materials | Evolved 2 slots: Propulsion x2 942 | -9/Materials | Discovered new exit (range 11) 983 | -9/Materials | Entered Mines 1141 | -9/Mines | Discovered new exit (range 6) 1149 | -9/Mines | Entered Materials 1149 | -8/Materials | Evolved 2 slots: Utility x2 1285 | -8/Materials | Build established: Scavenger-Mutant 1839 | -8/Materials | Lost 3 parts (2n1w) 1944 | -8/Materials | Lost 4 parts (1p1n1u1w) 2026 | -8/Materials | Repaired Hrd. Medium Armor Plating? 2173 | -8/Materials | Discovered new exit (range 3) 2176 | -8/Materials | Entered Factory 2176 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2468 | -7/Factory | Build established: Scavenger-Gunner 2493 | -7/Factory | Fabricated Force Field (x2) 2906 | -7/Factory | Lost 3 parts (1p1n1w) 3030 | -7/Factory | Garrison activated, responded to threat 3169 | -7/Factory | Lost 3 parts (1n1u1w) 3419 | -7/Factory | Garrison activated, responded to threat 3466 | -7/Factory | System corruption reached 10% 3532 | -7/Factory | Core integrity fell below 50% 3538 | -7/Factory | Core integrity fell below 20% 3543 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- Imp. Deuterium Engine destroyed. L-41 Fighter suffers critical hit (Burn). Critical hit (Smash). Com. Wheel destroyed. Imp. Shield Generator destroyed. System corrupted by crushing effect (+4). System corrupted by crushing effect (+1). Knocked back. Hardlight Generator destroyed. Flak Gun destroyed. System corrupted: Heat flow error (+127). Critical hit (Smash). Imp. EM Pulse Cannon destroyed. System corrupted by crushing effect (+3). Imp. EM Pulse Cannon destroyed. System corrupted by crushing effect (+1). Dropped Lrg. Storage Unit. P-60 Hacker resets L-41 Fighter, system corruption cleaned. Acquired Flak Gun. 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""????????????? | | ??????????????????# b@ #????????????????????? | | ??????????????????# lpg #????????????????????? | | ??????????????????########/##????????????????????? | | ?????????????????????????? +????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ??????????????????????????? #????????????????????? | | ??????????????????????????? #????????????????????? | | ??????????????????????????? #????????????????????? | | ??????????????????????????? #????????????????????? | | ????????????????????????????#????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 375 Resistance: TH 10 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 10 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Flak Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Force Field | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- It's Just You Oops Part-time Mechanic Remodeling Safety First Challenges ------------ None Game ------ Seed AntigravAnalysisShifter Manual? 0 Play Time 00:57:13 Cumulative 4.6 hours Start 2024.03.17 @ 09:46:45 End 2024.03.19 @ 20:56:19 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 4% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7484d8ed-8ca1-4816-9ad3-6ba27e4bc26b