Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.07 @ 17:32:47 Player: KillHour Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (152) 760 Value Destroyed (6394) 6394 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (3681) 3681 TOTAL SCORE: 19255 Bonus ------- High Alert Combat Kills 2176 Follower Combat Kills 105 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/1600 Matter 102/300 Energy 16/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Recalibrator Drone Bay (1/2) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Diametric Drive Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Coolant Injector Small Storage Unit Advanced Weight Redist. System Advanced Weight Redist. System Enhanced Optical Array Advanced Sensor Array Energy Filter Advanced Transmission Jammer Advanced ECM Suite Reaction Control System Improved System Shield Advanced System Shield > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Nova Cannon Powered Hammer > --- INVENTORY -------- Light Quantum Reactor Point Defense System Hacking Suite Advanced Recalibrator Drone Bay Heavy Wave Gun Nova Cannon Heavy Missile Launcher [Rating: 148] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Hackware Improved System Shield Protection Insulated Plating Weapon Gauss Rifle Energy Gun Makeshift Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Gauss Rifle Launcher Subdweller Shrapnel Launcher Impact Weapon Powered Hammer Slashing Weapon Makeshift Sword Piercing Weapon Spear Build | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . . 4 . . . 2 . . . . 2 2 2 2 2 2 Power 2 | . . . . . . . . . . . . . . 1 . . . 1 Propulsion 5 | . . . . 1 . . . 1 . . . . . 1 1 1 . . Utility 10 | . . . . 2 . . . 1 . . . . 2 . 1 1 2 1 Weapon 1 | . . . . 1 . . . . . . . . . . . . . . Parts Attached 211 | 3 8 1 8 5 25 59 9 35 1 . 2 3 8 6 8 7 11 12 Power 21 | . 1 . . . 5 6 . 1 . . . 1 4 1 1 . . 1 Engine 7 | . 1 . . . 2 1 . . . . . . 2 1 . . . . Core 13 | . . . . . 3 5 . 1 . . . 1 2 . 1 . . . Reactor 1 | . . . . . . . . . . . . . . . . . . 1 Propulsion 46 | 2 5 . 1 1 9 11 2 7 . . . . 1 1 1 2 2 1 Treads 9 | . . . . . . 6 2 1 . . . . . . . . . . Leg 10 | . . . . . 7 3 . . . . . . . . . . . . Wheel 14 | 2 5 . 1 1 2 2 . 1 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 13 | . . . . . . . . 5 . . . . 1 1 1 2 2 1 Utility 86 | 1 1 1 1 3 5 22 5 19 1 . . 1 3 3 3 5 7 5 Device 54 | 1 . . . 1 3 14 3 11 . . . 1 1 3 2 5 7 2 Storage 5 | . 1 . 1 1 . 1 . 1 . . . . . . . . . . Processor 8 | . . 1 . 1 . 3 . 1 . . . . 1 . 1 . . . Hackware 4 | . . . . . . . . 1 . . . . . . . . . 3 Protection 15 | . . . . . 2 4 2 5 1 . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 58 | . 1 . 6 1 6 20 2 8 . . 2 1 . 1 3 . 2 5 Energy Gun 26 | . . . 3 . 3 14 1 2 . . . . . . 1 . . 2 Energy Cannon 5 | . . . . . . . . 2 . . . . . . . . 1 2 Ballistic Gun 15 | . 1 . 2 1 . 6 . 3 . . 1 . . . 1 . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 6 | . . . 1 . 1 . . . . . 1 . . 1 1 . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . 1 . . . 1 . . . . 1 . Slashing Weapon 2 | . . . . . 2 . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . 1 . 4 . 1 . . 1 . . . 2 1 1 . Parts Lost 59 | . 2 . 1 . 11 11 . 6 . . . 1 . 2 . . 2 23 Power 5 | . . . . . 1 1 . . . . . 1 . . . . . 2 Propulsion 16 | . 2 . 1 . 3 2 . 3 . . . . . . . . 1 4 Utility 25 | . . . . . 3 5 . 2 . . . . . 2 . . 1 12 Weapon 13 | . . . . . 4 3 . 1 . . . . . . . . . 5 Highest Loss Streak 23 | . 1 . 1 . 6 4 . 1 . . . 1 . 2 . . 2 23 To Critical Strikes 3 | . . . . . . 2 . . . . . . . . . . . 1 Average Slot Usage (%) 95 | . 99 100 99 100 97 98 99 91 100 100 99 100 92 91 96 95 90 77 Engine 4 | . 14 14 14 9 1 . 9 4 . . . . . 3 5 4 4 3 Core 4 | . . . . . 6 8 . 2 7 7 7 7 6 5 5 4 4 1 Treads 4 | . . . . . . 16 26 11 . . . . . . . . . . Leg 7 | . . . . . 23 5 . . . . . . . . . . . . Wheel 6 | . 27 28 27 27 2 4 . 1 . . . . . . . . . . Flight 7 | . . . . . . . . 10 30 30 30 30 26 29 31 28 21 15 Device 12 | . 14 . . 9 7 16 9 12 7 7 7 14 13 13 22 24 34 28 Storage 8 | . 14 14 14 9 9 9 9 7 7 7 7 7 6 5 5 4 4 3 Processor 9 | . . 14 14 18 10 5 9 10 15 15 15 15 19 15 12 12 8 5 Protection 4 | . . . . . 8 4 8 4 7 7 7 . 5 3 . . . . Energy Gun 8 | . 14 14 14 9 10 12 8 5 . . . . . . 1 . . 3 Ballistic Gun 9 | . 14 14 14 18 2 13 18 15 15 15 21 18 6 3 2 4 3 . Launcher 2 | . . . . . 8 . . . . . . . . 1 3 4 4 1 Impact Weapon 1 | . . . . . . . . . 7 7 . 4 6 5 5 4 4 3 Slashing Weapon 1 | . . . . . 4 . . . . . . . . . . . . . Peak Build Rating 148 | 7 8 9 17 30 33 44 45 56 46 46 48 50 58 65 88 106 128 148 Average Rating 43 | 6 7 8 14 29 26 37 40 48 46 46 46 49 54 62 79 101 119 135 On Entrance 44 | 6 7 8 9 17 30 33 40 40 44 46 46 47 49 56 65 84 106 107 Naked Turns 5 | . . . . . . . . . . . . . . . . . . 5 Heaviest Build 75 | 15 30 29 53 58 63 69 69 75 28 28 29 29 26 37 43 50 61 61 Greatest Support 84 | 20 32 32 32 42 42 64 64 84 33 33 33 33 24 39 45 53 56 63 Greatest Overweight (x) 21 | . 1 . 3 1 3 4 3 21 . . . . 1 . . . 1 . Average Overweight (x) . | . . . . 1 1 1 . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 8 8 8 8 8 8 8 8 8 8 Average Capacity 16 | 8 14 15 18 20 20 20 20 15 8 8 8 8 8 8 8 8 8 7 Most Carried 20 | 8 15 15 20 20 20 20 20 20 7 7 8 8 8 7 8 8 8 8 Average Carried 15 | 6 13 13 18 19 18 19 19 15 7 7 7 7 7 6 6 7 7 7 Final Capacity 20 | 8 15 15 20 20 20 20 20 8 8 8 8 8 8 8 8 8 8 5 Final Carried 20 | 8 15 14 19 20 19 18 20 8 7 7 8 7 8 5 8 8 8 2 Class Distribution -------------------- 22% | Gunner 19% | Mutant 17% | Sprinter 13% | Scavenger-Mutant 11% | Scavenger-Gunner 3% | Scout 3% | Tank 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Gunner | -8/Materials Scavenger-Mutant | -8/Garrison Gunner | -8/Materials Gunner | -8/Garrison Gunner | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Scout | -6/Factory Scout | -5/Factory Sprinter | -4/Factory Sprinter | -3/Research Sprinter | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Matter Collected 4524 | 242 213 35 169 . 688 1383 380 877 43 16 36 38 . 131 129 41 1 102 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 5758 | 82 607 42 285 . 959 2254 380 842 29 . . . . 137 . 41 1 99 Parts 304 | 8 36 5 22 . 49 99 23 47 3 . . . . 4 . . . 8 Haulers Intercepted 8 | . 2 . . . . 5 . . . . . . . 1 . . . . Recyclers Shooed 3 | . . . . . . 2 . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . 12 . . . . . 2 . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 115 | . 11 3 8 . 27 42 8 13 1 . . . . 1 . . 1 . Melee 2 | . . . . . 2 . . . . . . . . . . . . . Guns 94 | . 11 3 7 . 11 41 8 12 1 . . . . . . . . . Cannons 1 | . . . . . . . . . . . . . . . . . 1 . AOE 17 | . . . 1 . 14 . . 1 . . . . . 1 . . . . Classes Destroyed 17 | 2 5 . 1 . 2 5 1 1 . . . . . . . . . . Worker 8 | . 2 . . . . 1 . . . . . . . . . . . 5 Builder 5 | . . . . . . 1 . 2 . . . . . 1 . . . 1 Tunneler 2 | 1 . . . . . . . 1 . . . . . . . . . . Hauler 8 | . 2 . . . . 5 . . . . . . . 1 . . . . Recycler 4 | 1 1 . . . . 1 . 1 . . . . . . . . . . Mechanic 1 | . . . . . . 1 . . . . . . . . . . . . Operator 1 | . . . . . . 1 . . . . . . . . . . . . Watcher 8 | . 3 . . . . 2 1 1 . . . . . . . 1 . . Swarmer 18 | . 6 3 1 . 4 3 . . 1 . . . . . . . . . Cutter 3 | . . . . . . . 3 . . . . . . . . . . . Grunt 60 | . 5 . . . 21 25 3 6 . . . . . . . . . . Brawler 4 | . . . . . . 3 . 1 . . . . . . . . . . Duelist 4 | . . . . . 1 3 . . . . . . . . . . . . Protector 2 | . . . . . . 2 . . . . . . . . . . . . Sentry 13 | . . . . . 1 6 2 3 . . . . . . . . 1 . Programmer 4 | . . . . . . . . 3 . . . . . 1 . . . . Subdweller 7 | . . . 7 . . . . . . . . . . . . . . . Best Kill Streak 16 | 2 7 3 2 . 6 16 3 5 1 . . . . 2 . 1 1 4 Combat Bots Only 9 | . 3 3 2 . 6 9 3 4 1 . . . . 1 . . 1 . Max Kills in Single Turn 2 | 1 2 1 1 . 2 2 2 2 1 . . . . 1 . 1 1 1 Gunslinging 1 | . . . . . 1 . 1 . . . . . . . . . . . Exploded 2 | . . . 1 . 2 . . 1 . . . . . 1 . . . . Melee 1 | . . . . . 1 . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Hostile Shots Fired 1033 | . 55 15 17 . 87 220 31 202 9 . . 28 . 8 24 8 34 295 Missed 356 | . 12 8 3 . 20 53 11 64 4 . . 15 . 3 11 7 13 132 Damage Taken 11172 | . 419 53 275 . 1288 2676 454 1353 80 . . 222 . 389 81 20 747 3115 Core 2695 | . 80 15 115 . 138 317 . 185 . . . 51 . 51 . . 138 1605 Absorbed by Shields 133 | . . . . . . 133 . . . . . . . . . . . . Redirected to Shielding 168 | . . . . . . 99 . . . . . . . 69 . . . . Ignored by Resistances 63 | . . . . . . 39 19 . . . . . . . . . 5 . Regen/Repaired (Parts) 45 | . . . . . . 45 . . . . . . . . . . . . Core Remaining (%) 75 | 100 . . 16 . . . 17 . . . . 66 100 94 100 100 90 . Volleys Fired 355 | 4 51 5 26 2 38 120 39 45 1 . . 4 . 3 2 . 10 5 Largest 3 | 2 2 2 2 3 3 3 3 3 2 . . 2 . 1 2 . 2 2 Hottest 190 | 70 70 70 93 123 190 183 117 139 56 . . 56 . 39 118 . 159 185 Shots Fired 876 | 8 101 10 50 5 78 337 116 132 2 . . 8 . 3 4 . 14 8 Gun 839 | 8 101 10 48 5 64 337 116 132 2 . . 8 . . 4 . . 4 Cannon 9 | . . . . . . . . . . . . . . . . . 5 4 Launcher 28 | . . . 2 . 14 . . . . . . . . 3 . . 9 . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 486 | 4 51 5 24 4 50 179 77 80 2 . . 8 . . 2 . . . Thermal 359 | 4 50 5 24 . 12 158 39 52 . . . . . . 2 . 5 8 Explosive 14 | . . . 2 . . . . . . . . . . 3 . . 9 . Electromagnetic 17 | . . . . 1 16 . . . . . . . . . . . . . Robot Hit Streak 26 | 2 7 2 8 1 9 26 25 14 4 . . 1 . 3 4 . 10 2 Robot Miss Streak 17 | 1 4 2 1 4 2 17 11 4 . . . 3 . . 1 . 3 1 Penetration Max 1 | . . . . . . . . 1 . . . . . . . . . . Secondary Targets 16 | . . 2 . . 3 10 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 1 1 . . . . . . . . . . . Shots Hit Robots 598 | 4 60 5 24 1 52 261 62 99 1 . . 1 . 6 2 1 11 8 Core Hits 379 | 3 28 3 14 1 44 167 65 40 1 . . . . 3 . . 7 3 Critical Kills 5 | . 3 . . . . . . 2 . . . . . . . . . . Critical Parts Destroyed 6 | . . . 2 . 1 . . 1 . . . . . 1 . . . 1 Critical Strikes 37 | . 8 . 3 . 5 12 2 5 . . . . . 1 . . . 1 Burn 24 | . 5 . 1 . 2 12 2 2 . . . . . . . . . . Destroy 9 | . 3 . 2 . 1 . . 3 . . . . . . . . . . Smash 2 | . . . . . . . . . . . . . . 1 . . . 1 Sever 2 | . . . . . 2 . . . . . . . . . . . . . Melee Attacks 166 | . . . . . 67 . 7 15 1 . . 8 3 12 4 13 3 33 Impact 92 | . . . . . . . . 15 1 . . 8 3 12 4 13 3 33 Slashing 67 | . . . . . 67 . . . . . . . . . . . . . Piercing 7 | . . . . . . . 7 . . . . . . . . . . . Sneak Attacks 8 | . . . . . 1 . . . . . . . . 1 . . . 6 Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 13769 | 51 798 80 507 18 2294 4936 985 2449 22 . . 18 . 423 57 35 330 766 Guns 10348 | 51 798 80 465 18 906 4927 985 1992 22 . . 18 . . 57 . . 29 Cannons 174 | . . . . . . . . . . . . . . . . . 130 44 Explosions 1725 | . . . 42 . 1174 . . 150 . . . . . 159 . . 200 . Melee 1459 | . . . . . 214 . . 270 . . . . . 264 . 35 . 676 Ramming 63 | . . . . . . 9 . 37 . . . . . . . . . 17 Kinetic 6679 | 38 388 42 250 18 1491 2506 625 1281 22 . . 18 . . . . . . Thermal 4869 | 13 410 38 215 . 291 2421 360 861 . . . . . . 57 . 130 73 Explosive 401 | . . . 42 . . . . . . . . . . 159 . . 200 . Electromagnetic 298 | . . . . . 298 . . . . . . . . . . . . . Impact 1245 | . . . . . . . . 270 . . . . . 264 . 35 . 676 Slashing 214 | . . . . . 214 . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 19 | . . . . . . 19 19 5 5 5 7 1 . 9 . . 10 11 Average Corruption 8 | . . . . . . 13 19 3 5 5 6 1 . 9 . . 6 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 142 | . . . . . . 46 42 37 3 2 2 . . 2 . . 5 3 Message Errors 29 | . . . . . . 6 6 13 1 . . . . 1 . . 1 1 Matter Fused 38 | . . . . . . 13 11 8 1 . 2 . . 1 . . 2 . Heat Flow Errors 16 | . . . . . . 6 5 3 . 1 . . . . . . . 1 Energy Discharges 10 | . . . . . . 4 4 1 . . . . . . . . . 1 Parts Rejected 1 | . . . . . . 1 . . . . . . . . . . . . Parts Fused 2 | . . . . . . 2 . . . . . . . . . . . . Data Loss (minor) 18 | . . . . . . 4 7 5 . . . . . . . . 2 . Data Loss (major) 5 | . . . . . . . 1 2 1 1 . . . . . . . . Misfires 8 | . . . . . . 3 3 2 . . . . . . . . . . Alerts 3 | . . . . . . 1 1 1 . . . . . . . . . . Weapon Failures 12 | . . . . . . 6 4 2 . . . . . . . . . . Overload Shots 2 | . . . . . 2 . . . . . . . . . . . . . Overflow Damage 579 | . . . . . 110 . . 54 . . . . . 90 . 11 . 314 Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions 84 | . . . . . 84 . . . . . . . . . . . . . Melee 495 | . . . . . 26 . . 54 . . . . . 90 . 11 . 314 Knockbacks 4 | . . . . . . 1 . 1 . . . . . 1 . . . 1 Impact 4 | . . . . . . 1 . 1 . . . . . 1 . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 492 | . . . 31 . 292 1 155 . . . . . . . . . 5 8 Shots 12 | . . . 1 . 9 . 1 . . . . . . . . . 1 . Rammed 9 | . . . . . . 4 . 4 . . . . . . . . . 1 Targets Rammed 9 | . . . . . . 4 . 4 . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 504 | 38 108 45 . 45 504 384 321 236 10 244 . 7 . 78 306 144 174 192 Average Temperature 75 | 17 27 22 . 27 172 81 61 88 7 240 . 4 . 29 105 36 70 84 Received Heat Transfer 2247 | . 126 . 24 . 567 1083 72 246 18 . . 27 . . . . 45 39 Effects 11 | . . . . . 11 . . . . . . . . . . . . . Shutdowns 3 | . . . . . 3 . . . . . . . . . . . . . Energy Bleed 2 | . . . . . 2 . . . . . . . . . . . . . Interference 2 | . . . . . 2 . . . . . . . . . . . . . Matter Decay 2 | . . . . . 2 . . . . . . . . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . . . . . . . . Damage (major) 1 | . . . . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . 1 . 1 . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . . . . . . . 3 . 1 Impact Corruptions 17 | . . . . . . . . 3 . . . . . 3 . 1 . 10 Robots Melted 1 | . . . . . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . . Parts Melted 21 | . 1 1 1 . 1 13 . 4 . . . . . . . . . . Heat Transferred 10430 | 37 1591 111 446 . 644 5022 814 1506 . . . . . . 74 . 111 74 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Peak Influence 2600 | 10 362 70 . 15 2600 1775 1569 909 . . . . 1008 968 495 259 217 231 Initial 1267 | . 6 . . 10 9 1267 1153 823 . . . . 959 493 471 216 63 129 Average 819 | 7 140 51 . 12 1176 1371 1368 758 . . . . 980 646 438 162 96 128 Maximum Alert Level 5 | . 1 . . . 5 5 4 3 . . . . 3 3 2 1 1 1 Low Security (%) 22 | 100 65 100 . 100 5 . . . . . . . . . . 43 93 86 Level 1 10 | . 34 . . . 8 . . . . . . . . . 30 56 6 13 Level 2 12 | . . . . . 16 . . 30 . . . . . 63 69 . . . Level 3 21 | . . . . . 23 . . 69 . . . . 100 36 . . . . Level 4 22 | . . . . . 14 91 100 . . . . . . . . . . . Level 5 10 | . . . . . 31 8 . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . 1 . . . . 9 . 6 . . . . 1 . 2 2 . . Investigation 3 | . . . . . . . . 2 . . . . . . 1 . . . Extermination 7 | . . . . . . . . 4 . . . . 1 . 1 1 . . Reinforcement 2 | . 1 . . . . . . . . . . . . . . 1 . . Assault 5 | . . . . . . 5 . . . . . . . . . . . . Garrison 4 | . . . . . . 4 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Distress Signals 13 | . 3 . . . . 2 . . . . . 1 . . . . . 7 Communications Jammed 16 | . . . . . . . . . . . . . . . . 3 . 13 Distress Signals 16 | . . . . . . . . . . . . . . . . 3 . 13 Times Spotted 265 | . 22 3 8 1 32 65 11 16 7 . . 25 1 5 3 4 2 60 Peak Tracking Total 37 | . 7 3 2 1 6 8 4 5 8 . . 8 1 3 4 4 2 37 Tactical Retreats 22 | . 5 . . . 3 2 . 1 . . . 6 . 1 . . . 4 Traps | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Traps Triggered 17 | . . . . . 7 1 3 2 . . . . 2 1 . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Machines Disabled 15 | . . . . . 5 1 4 3 . . . . . 1 . . . 1 Max in Single Turn 3 | . . . . . 1 1 2 3 . . . . . 1 . . . 1 Garrison Access 4 | . . . . . . . . . . . . . . . . 1 . 3 Garrison Relay 6 | . . . . . 4 . 2 . . . . . . . . . . . Phase Generator 1 | . . . . . . . 1 . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Machines Accessed 50 | . 9 . . 1 4 8 1 4 . . . . 7 2 3 1 1 9 Terminals 36 | . 6 . . . 4 5 1 2 . . . . 6 2 3 . 1 6 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . 1 . . . . 1 . 1 . . . . . . . . . . Recycling Units 5 | . 2 . . . . 1 . 1 . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 1 . 1 . . . . . . . . . 1 . 3 Total Hacks 106 | . 20 . . 1 5 14 1 11 . . . . 18 6 7 2 2 19 Successful 54 | . 11 . . 1 3 12 . 4 . . . . 7 1 6 2 . 7 Failed 52 | . 9 . . . 2 2 1 7 . . . . 11 5 1 . 2 12 Catastrophic 10 | . 2 . . . 1 1 1 . . . . . 1 2 . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 48 | . 14 . . . 3 8 . 4 . . . . 12 6 1 . . . Terminals 85 | . 16 . . . 5 10 1 6 . . . . 16 6 7 . 2 16 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 5 | . 1 . . . . 2 . 2 . . . . . . . . . . Recycling Units 9 | . 3 . . . . 1 . 3 . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . 1 . 1 . . . . . . . . . 2 . 3 Terminal Hacks 17 | . 1 . . . 2 2 . 1 . . . . 2 . 5 . . 4 Record 7 | . . . . . . . . 1 . . . . . . 3 . . 3 Prototype ID Bank 2 | . 1 . . . . 1 . . . . . . . . . . . . Open Door 1 | . . . . . 1 . . . . . . . . . . . . . Open DSF 2 | . . . . . . . . . . . . . 1 . 1 . . . Terminal Index 1 | . . . . . . . . . . . . . 1 . . . . . Unreport Threat 1 | . . . . . . . . . . . . . . . 1 . . . Zone Layout 2 | . . . . . . 1 . . . . . . . . . . . 1 Patrol Navigation 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 5 | . 2 . . . . 1 . 1 . . . . 1 . . . . . Report Inventory 5 | . 2 . . . . 1 . 1 . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . . 1 . 1 . . . . . . . . . 2 . 3 Unlock Access 2 | . . . . 1 . 1 . . . . . . . . . . . . Seal Access 4 | . . . . . . . . . . . . . . . . 1 . 3 Coupler Status 1 | . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 23 | . 8 . . . 1 6 . 2 . . . . 4 1 1 . . . Terminals 23 | . 8 . . . 1 6 . 2 . . . . 4 1 1 . . . Botnet 4 | . 3 . . . . 1 . . . . . . . . . . . . Skim 19 | . 5 . . . 1 5 . 2 . . . . 4 1 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . . . Used 1 | . . . . . . 1 . . . . . . . . . . . . Hacking Detections 36 | . 8 . . . 3 4 1 4 . . . . 5 2 2 . 1 6 Full Trace Events 2 | . . . . . . . . 1 . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . . . . . Time 26 | . . . . . . 26 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Sub Mat Gar Mat Gar Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Used RIF Installer 2 | . . . . . 1 . 1 . . . . . . . . . . . Command Fork 1 | . . . . . . . 1 . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 22 | . . . . . 15 . 7 . . . . . . . . . . . Machine Destruction 22 | . . . . . 15 . 7 . . . . . . . . . . . Attached 1 | . . . . . . . . 1 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . 3 . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Total Allies 5 | . . . . . 3 . . . . . . . . 2 . . . . Largest Group 3 | . . . . . 3 . . . . . . . . 2 . . . . Highest-Rated Group 71 | . . . . . 71 . . . . . . . . 62 . . . . Highest-Rated Ally 31 | . . . . . 31 . . . . . . . . 31 . . . . Total Orders 2 | . . . . . . . . . . . . . . . . 2 . . EXPLORE 1 | . . . . . . . . . . . . . . . . 1 . . RETURN 1 | . . . . . . . . . . . . . . . . 1 . . Ally Attacks 30 | . . . . . 22 . . . . . . . . 8 . . . . Total Damage 591 | . . . . . 444 . . . . . . . . 147 . . . . Kills 4 | . . . . . 3 . . . . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . 2 . . . . Intel | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 3 1 . . . . . . 2 . 2 . . . . . . Drone Launches 1 | . . . . . . . . . . . . . . . . 1 . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Turns Passed 15531 | 33 1311 558 941 158 4154 1855 812 2227 80 57 75 605 330 239 254 704 214 924 Spaces Moved 12046 | 17 754 417 712 92 1687 715 273 1260 180 122 155 1407 616 593 606 523 477 1440 Core 27 | . . . . . . . . 1 . . . . . . . . . 26 Treads 949 | . . . . . . 295 273 381 . . . . . . . . . . Legs 1486 | . . . . . 1335 151 . . . . . . . . . . . . Wheels 2884 | 17 754 417 712 92 352 269 . 271 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 6700 | . . . . . . . . 607 180 122 155 1407 616 593 606 523 477 1414 Fastest Speed 19 | 80 80 100 100 108 108 120 153 29 29 29 29 29 29 27 24 19 22 31 Average Speed 87 | 80 99 100 112 108 218 168 227 101 29 29 29 29 29 27 25 21 25 31 Slowest Speed 1100 | 80 115 100 145 108 260 260 385 1100 29 29 29 29 105 29 27 24 103 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 9 | . . . . . . . . . 1 . . . 1 2 2 3 . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . 1 . . 1 . Exploration Rate (%) 36 | 2 96 73 37 9 85 54 31 22 42 21 14 89 19 18 14 9 16 43 Regions Visited 18 Branch Regions 6 Pre-discovered Areas 4 | . 1 2 . . . . . . . . . 1 . . . . . . Known Exits Taken 11 | . 1 1 1 1 . 1 . 1 1 1 1 1 1 . . . . . Unknown Exits Taken 5 | 1 . . . . . . . . . . . . . 1 1 1 1 . Scrap Searched 11 | . . 1 5 . . . . . 1 1 1 2 . . . . . . Spaces Dug 108 | . . . . . 45 . . 5 . . . 7 3 6 4 12 3 23 Terrain Destroyed 428 | . . . 20 1 126 . 86 18 . . . 7 3 76 6 12 49 24 Melee 84 | . . . . . 22 . . 5 . . . 7 3 6 4 12 3 22 Projectile 11 | . . . 1 1 1 . . 2 . . . . . . 2 . 2 2 AOE 333 | . . . 19 . 103 . 86 11 . . . . . 70 . . 44 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Total 15993 | 27 1210 549 808 145 2026 1117 364 2074 202 142 184 1580 762 638 692 1086 550 1837 Wait 2782 | . 386 118 36 43 67 154 29 657 21 21 25 158 87 27 62 520 30 341 Move 12008 | 16 753 416 711 91 1685 715 272 1259 177 121 154 1406 613 587 601 516 475 1440 Hop 9 | . . . . . . . . . 1 . . . 1 2 2 3 . . Pick Up 129 | 3 8 4 16 4 10 32 3 24 . . 2 . 4 . 8 3 5 3 Fast Attach 49 | 1 1 . 1 . . 7 3 13 . . . 1 6 1 2 4 5 4 Attach 56 | . 2 . 1 4 13 15 . 6 1 . 1 1 . 3 2 . 3 4 Detach 6 | . 1 . . . 1 1 . . . . . . 1 . . . 2 . Swap 106 | 2 5 1 6 1 12 37 6 16 . . 1 1 2 2 4 3 3 4 Drop 122 | 1 3 5 11 . 5 32 1 27 . . 1 1 9 . 5 6 13 2 Fire 355 | 4 51 5 26 2 38 120 39 45 1 . . 4 . 3 2 . 10 5 Melee 166 | . . . . . 67 . 7 15 1 . . 8 3 12 4 13 3 33 Ram 2 | . . . . . . 1 . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . Crush 7 | . . . . . . 3 . 4 . . . . . . . . . . Escape Stasis 110 | . . . . . 42 . 4 8 . . . . 36 1 . 18 1 . Rewire 86 | . . . . . 86 . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / Sub) -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / Rec) -8/Materials (discovered 4 exits: Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac / *Low x2 / DSF) -5/Factory -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 3) 34 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Discovered new exit (range 7) 268 | -10/Materials | Discovered new exit (range 10) 311 | -10/Materials | Build established: Mutant 425 | -10/Materials | Discovered new exit (range 10) 816 | -10/Materials | Discovered new exit (range 10) 850 | -10/Materials | Identified exit to Mines 925 | -10/Materials | Identified exit to Subcaves 925 | -10/Materials | Learned location of 2 exits from Materials 990 | -10/Materials | Learned location of 1 exit from Recycling 1043 | -10/Materials | Learned 4 Subcaves zone layouts 1085 | -10/Materials | Learned location of 2 exits from Subcaves 1115 | -10/Materials | Loaded intel: 8 terminal locations 1345 | -10/Materials | Entered Mines 1413 | -10/Mines | Discovered new exit (range 12) 1414 | -10/Mines | Learned location of Storage (-9) 1416 | -10/Mines | Met a Derelict bent on vengeance 1455 | -10/Mines | Learned Materials stockpile data 1499 | -10/Mines | Learned location of 1 exit from Materials 1533 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1605 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1607 | -10/Mines | Found Prototype Device 1901 | -10/Mines | Discovered exit to Subcaves (range 3) 1903 | -10/Mines | Entered Subcaves 1904 | -10/Subcaves | Identified exit to Recycling 1904 | -10/Subcaves | Identified exit to Materials 1914 | -10/Subcaves | Learned Materials emergency access door positions 1948 | -10/Subcaves | Disturbed a concealed Subdweller 1989 | -10/Subcaves | Shifting Twisted Machinery released Hvy. Battle Rifle 2007 | -10/Subcaves | Core integrity fell below 50% 2086 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 2193 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 2275 | -10/Subcaves | Shifting Twisted Machinery released Hvy. Riot Gun 2298 | -10/Subcaves | Discovered exit to Materials (range 7) 2438 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 2448 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 2723 | -10/Subcaves | Core integrity fell below 20% 2844 | -10/Subcaves | Entered Materials 2844 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2845 | -8/Materials | Identified exit to Factory 2845 | -8/Materials | Identified Exp. Sensor Array 2918 | -8/Materials | Identified exit to Garrison 3002 | -8/Materials | Entered Garrison 3060 | -8/Garrison | Triggered checkpoint 3092 | -8/Garrison | Triggered checkpoint 3152 | -8/Garrison | Build established: Gunner 3201 | -8/Garrison | Triggered checkpoint 3267 | -8/Garrison | Lost 6 parts (1p2n1u2w) 3408 | -8/Garrison | Triggered checkpoint 3526 | -8/Garrison | Discovered new exit (range 15) 3578 | -8/Garrison | Triggered checkpoint 3891 | -8/Garrison | Build established: Scavenger-Gunner 4037 | -8/Garrison | Discovered new exit (range 10) 4278 | -8/Garrison | Triggered checkpoint 4530 | -8/Garrison | Triggered checkpoint 4663 | -8/Garrison | Discovered new exit (range 10) 4700 | -8/Garrison | Triggered checkpoint 4948 | -8/Garrison | Triggered checkpoint 5440 | -8/Garrison | Garrison Relay disabled 5487 | -8/Garrison | Build established: Scavenger-Mutant 5732 | -8/Garrison | Garrison Relay disabled 6152 | -8/Garrison | Garrison Relay disabled 6663 | -8/Garrison | Garrison Relay disabled 7093 | -8/Garrison | Installed Relay Interface Framework 7156 | -8/Garrison | Entered Materials 7466 | -8/Materials | Build established: Scavenger-Gunner 7820 | -8/Materials | Build established: Gunner 7956 | -8/Materials | First assault squad dispatched 8072 | -8/Materials | System corruption reached 10% 8112 | -8/Materials | Destroyed 9 combat bots 8120 | -8/Materials | Lost 4 parts (1p3u) 8136 | -8/Materials | Core integrity fell below 50% 8382 | -8/Materials | Build established: Skirmisher 8527 | -8/Materials | Garrison activated, responded to threat 8665 | -8/Materials | Garrison activated, responded to threat 8699 | -8/Materials | Build established: Tank 8775 | -8/Materials | Repaired Propulsion Shielding 8803 | -8/Materials | Learned Storage trap positions 8835 | -8/Materials | Core integrity fell below 20% 8869 | -8/Materials | Learned location of 1 exit from Lower Caves 8927 | -8/Materials | Learned Factory stockpile data 8931 | -8/Materials | Destroyed 9 combat bots 9011 | -8/Materials | Identified exit to Garrison 9011 | -8/Materials | Entered Garrison 9176 | -8/Garrison | Build established: Gunner 9254 | -8/Garrison | Garrison Relay disabled 9280 | -8/Garrison | Garrison Relay disabled 9463 | -8/Garrison | Triggered checkpoint 9511 | -8/Garrison | Discovered exit to Factory (range 8) 9523 | -8/Garrison | Triggered checkpoint 9777 | -8/Garrison | Expanded RIF knowledge: Command Fork 9800 | -8/Garrison | Phase Generator disabled 9823 | -8/Garrison | Entered Factory 9823 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9824 | -7/Factory | Identified exit to Lower Caves 11377 | -7/Factory | Discovered new exit (range 16) 11445 | -7/Factory | Identified exit to Factory 11556 | -7/Factory | Build established: Sprinter 12050 | -7/Factory | Entered Lower Caves 12051 | -7/Lower Caves | Identified exit to Lower Caves 12081 | -7/Lower Caves | Spotted B-75 Beast 12121 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 12130 | -7/Lower Caves | Entered another Lower Caves area 12131 | -7/Lower Caves | Learned Factory emergency access door positions 12183 | -7/Lower Caves | Identified exit to Zion 12187 | -7/Lower Caves | Entered Zion 12193 | -7/Zion | Found Prototype Launcher 12194 | -7/Zion | Identified Rocket Array 12206 | -7/Zion | Discovered new exit (range 15) 12219 | -7/Zion | System corruption cleaned by Quarantine Array 12262 | -7/Zion | Identified exit to Proximity Caves 12262 | -7/Zion | Entered Proximity Caves 12326 | -6/Proximity Caves | Spotter reported a threat 12352 | -6/Proximity Caves | Spotter reported a threat 12379 | -6/Proximity Caves | Spotter reported a threat 12432 | -6/Proximity Caves | Spotter reported a threat 12585 | -6/Proximity Caves | Spotter reported a threat 12593 | -6/Proximity Caves | Spotter reported a threat 12675 | -6/Proximity Caves | Learned 12 Factory zone layouts 12676 | -6/Proximity Caves | Ambushed by research squad 12685 | -6/Proximity Caves | Spotter reported a threat 12707 | -6/Proximity Caves | Spotter reported a threat 12770 | -6/Proximity Caves | Spotter reported a threat 12771 | -6/Proximity Caves | Spotter reported a threat 12866 | -6/Proximity Caves | Discovered exit to Factory (range 5) 12867 | -6/Proximity Caves | Entered Factory 12867 | -6/Factory | Evolved 2 slots: Utility x2 12868 | -6/Factory | Identified exit to Lower Caves 12888 | -6/Factory | Identified exit to DSF 13115 | -6/Factory | Discovered exit to Lower Caves (range 4) 13173 | -6/Factory | Discovered new exit (range 14) 13176 | -6/Factory | Identified exit to Factory 13189 | -6/Factory | Build established: Scout 13197 | -6/Factory | Entered another Factory area 13197 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 13254 | -5/Factory | Allied Derelicts emerged from ambush trap array 13375 | -5/Factory | Crushed by falling debris 13432 | -5/Factory | Discovered new exit (range 15) 13436 | -5/Factory | Entered another Factory area 13436 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13460 | -4/Factory | Identified exit to DSF 13669 | -4/Factory | Build established: Sprinter 13679 | -4/Factory | Discovered new exit (range 5) 13690 | -4/Factory | Entered Research 13690 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 14390 | -3/Research | Discovered new exit (range 7) 14394 | -3/Research | Entered another Research area 14394 | -2/Research | Evolved 2 slots: Utility x2 14514 | -2/Research | Found Prototype Device 14514 | -2/Research | Identified Exp. Force Field 14551 | -2/Research | Crushed by falling debris 14552 | -2/Research | System corruption reached 10% 14555 | -2/Research | Discovered new exit (range 8) 14608 | -2/Research | Entered Access 14608 | -1/Access | Evolved 2 slots: Power x1, Utility x1 14690 | -1/Access | Spotted B-99 Colossus 14910 | -1/Access | Build established: Infiltrator-Sprinter 15302 | -1/Access | Build established: Hacker-Sprinter 15448 | -1/Access | Spotted B-99 Colossus 15461 | -1/Access | Energy Cycler disabled 15523 | -1/Access | Core integrity fell below 50% 15528 | -1/Access | Spotted B-99 Colossus 15529 | -1/Access | Core integrity fell below 20% 15529 | -1/Access | System corruption reached 10% 15529 | -1/Access | Spotted B-99 Colossus 15532 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 15526_ Slug penetrates Wall. 15527_ Penetrated by Slug. 15527_ Slug penetrates Wall. 15528_ Wall collapses. 15528_ Penetrated by Slug. 15528_ Critical hit (Destroy). 15528_ Hvy. Wave Gun destroyed. 15528_ Penetrated by Slug. 15529_ Slug penetrates Wall. 15529_ Penetrated by Slug. 15529_ Slug penetrates Wall. 15529_ Penetrated by Slug. 15531_ B-99 Colossus activates siege mode. 15531_ Acquired 3 matter. 15531_ Penetrated by Slug. 15532_ System corrupted: Energy discharge (-7). 15532_ H-88 Terminator knocked back. 15532_ Penetrated by Slug. [Achievement: Just Browsing] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | # # === #????# !!! #????? | | # = !# === ##????# ! !!! #????? | | # # == #?????# !! #????? | | # # #?????# #????? | | # # #?????# #????? | | ############## #?????##############????? | | ############## "" #???????????????????????? | | # "" #???????????????????????? | | # ! T #########??###??????????? | | # % """ # ? #??????????? | | ? / = "" # #??????????? | | " # """"" #??????????? | | # # ""Y"" #??????????? | | / # #??????????? | | #####/#########/###### # #??????????? | | # ## # #??????????? | | #% ## # +??????????? | | #!!! ## # = #??????????? | | %!!! ## "/% #??????????? | | =#!!!= ## %# #??????????? | | #*!! ## # #??????????? | | = ###*######## ##############??????????? | | #?########;; ""#########???????????????? | | #??# BB % #???????????????? | | ????????# BB h h #???????????????? | | ?????????# @ BB #???????????????? | | ??????????# #####"""##;;#BB #???????????????? | | ???????????###????????????##???#???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 100 Energy Generation 38 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Power Amplification 20 Additional Mass Support 9 EM Shielding 2 Armor Coverage 600 Resistance: KI 20 Resistance: EX 50 Resistance: EM 15 Propulsion Shielding 66 Point Defense Rating 80 Evasion (%) 74 Targeting Accuracy 10 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 10 Defensive Hacking 26 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Can't Catch Me Denied? Dynamic Key Hunted I'm Back, Baby! Infiltrator Just Browsing Knowing Is Half The Battle More Dakka Please Prolific Hacker Total Silence Challenges ------------ None Game ------ Seed StorageScanNanoactuators Manual? 1 Play Time 04:28:59 Cumulative 46.0 hours Start 2024.12.26 @ 21:07:16 End 2025.01.07 @ 17:32:47 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 27 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 130x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa769bea-19ca-46ab-b5ff-eb67bd07b7d4