Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.10 @ 10:33:31 Player: ldi (hl). (hl) Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (99) 495 Value Destroyed (3487) 3487 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (514) 514 TOTAL SCORE: 7856 Bonus ------- High Alert Combat Kills 37 Follower Combat Kills 94 Met Imprinter 300 Was Imprinted 300 Friendly Fire -217 Cogmind --------- Core Integrity 0/700 Matter 192/300 Energy 309/315 System Corruption 15% Temperature Cool (76) Movement Treading (240) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (4) --- Medium Treads Carbon-fiber Leg > --- UTILITY (6) ------ Advanced Heat Sink Machine Analyzer 0b10 Decoder Chip [Generic] Improved Salvage Targeting Computer Improved Utility Shielding Makeshift Hacking Suite > --- WEAPON (2) ------- Plasma Cannon Plasma Cannon > --- INVENTORY (5) ---- Angular Momentum Engine Enhanced Autogun KE Penetrator Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Light Treads Medium Treads Medium Treads Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Machine Analyzer 0b10 Decoder Chip [Generic] Improved Salvage Targeting Computer Improved Utility Shielding Makeshift Hacking Suite > --- WEAPON ----------- Enhanced Autogun KE Penetrator > --- INVENTORY -------- Angular Momentum Engine Plasma Cannon Plasma Cannon [Rating: 53] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Improved Salvage Targeting Computer Device Improved Cooling System Storage Large Storage Unit Processor Improved Salvage Targeting Computer Hackware Makeshift Hacking Suite Protection Improved Utility Shielding Weapon Heavy Particle Cannon Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Rocket Array Slashing Weapon Greatsword Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . 1 . . 1 . . . . Utility 4 | . . 1 . 2 1 . . . . Weapon . | . . . . . . . . . . Parts Attached 104 | 6 13 13 4 9 37 2 3 7 10 Power 8 | 1 1 2 . 1 1 . 1 1 . Engine 6 | 1 1 2 . 1 . . . 1 . Core 2 | . . . . . 1 . 1 . . Reactor . | . . . . . . . . . . Propulsion 35 | 2 7 4 1 1 12 2 . . 6 Treads 14 | . . 3 1 1 4 1 . . 4 Leg 21 | 2 7 1 . . 8 1 . . 2 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 39 | 1 3 4 2 4 17 . 1 3 4 Device 10 | . 1 1 1 1 5 . . . 1 Storage 4 | 1 1 1 . 1 . . . . . Processor 9 | . 1 1 . 1 3 . 1 . 2 Hackware 5 | . . . . . 3 . . 2 . Protection 11 | . . 1 1 1 6 . . 1 1 Artifact . | . . . . . . . . . . Weapon 22 | 2 2 3 1 3 7 . 1 3 . Energy Gun 1 | . 1 . . . . . . . . Energy Cannon 6 | . . 1 . . 4 . . 1 . Ballistic Gun 7 | 2 1 . . 1 2 . 1 . . Ballistic Cannon 4 | . . 2 1 1 . . . . . Launcher 3 | . . . . 1 . . . 2 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 . . . 1 . Corrupted Parts 2 | . . . . . . . . . 2 System Corruption 15 | . . . . . . . . . 15 Parts Lost 56 | . 4 10 1 . 28 5 . . 8 Power 6 | . 1 2 . . 2 . . . 1 Propulsion 22 | . 2 4 . . 7 4 . . 5 Utility 22 | . 1 2 1 . 16 1 . . 1 Weapon 6 | . . 2 . . 3 . . . 1 Highest Loss Streak 9 | . 3 5 1 . 9 2 . . 5 To Critical Strikes 2 | . . . . . 2 . . . . Average Backups 9 | 1 3 6 11 12 19 5 5 5 4 Power . | . 1 . . . . 1 1 1 . Propulsion 1 | . 1 1 1 2 2 . . . . Utility 3 | . . 1 3 5 7 . . . . Weapon 4 | . . 3 6 4 8 4 4 4 2 Tool/Special . | . . . . . . . . . . Unused Backups 25 | . . 1 . 5 17 . 1 . 1 Power 3 | . . . . . 1 . 1 . 1 Propulsion 5 | . . . . . 5 . . . . Utility 5 | . . . . 1 4 . . . . Weapon 12 | . . 1 . 4 7 . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 85 | . 93 85 95 97 91 31 26 64 91 Engine 5 | . 10 10 7 8 4 . . 4 4 Treads 15 | . . 5 33 27 19 . 7 7 20 Leg 9 | . 27 16 . . 8 19 7 7 5 Device 5 | . 4 4 6 9 10 4 . . 1 Storage 5 | . 16 11 11 9 6 . . . . Processor 10 | . 5 12 4 8 3 7 9 15 20 Hackware 5 | . . . . . 7 . . 13 10 Protection 7 | . . 3 10 17 10 . . 4 8 Energy Cannon 5 | . . 3 7 3 11 . . 4 2 Ballistic Gun 5 | . 25 3 . 3 1 . . . 9 Ballistic Cannon 3 | . . 12 14 10 . . . . . Launcher 1 | . . . . . . . . 3 2 Peak Build Rating 53 | 6 8 17 17 27 48 19 24 40 53 Average Rating 29 | 4 6 11 15 22 35 13 14 33 47 On Entrance 15 | . 6 6 17 14 27 19 12 16 40 Avg Prop Armor Cover (%) 23 | . . . . . 16 34 38 28 5 Naked Turns . | . . . . . . . . . . Heaviest Build 114 | 10 30 36 36 107 114 1 5 20 31 Greatest Support 104 | 20 20 69 69 66 86 3 3 15 104 Greatest Overweight (x) 5 | . 2 3 . 1 5 . 1 1 1 Average Overweight (x) . | . . 1 . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 25 25 5 5 5 5 Average Capacity 13 | 6 14 15 15 18 24 5 5 5 5 Most Carried 25 | 2 9 13 13 20 25 5 5 5 5 Average Carried 10 | 1 3 6 11 12 20 5 4 5 4 Final Capacity 25 | 8 15 15 15 25 5 5 5 5 5 Final Carried 20 | 2 6 13 10 20 5 5 5 5 3 Class Distribution -------------------- 41% | Mutant 29% | Derelict-Mutant 25% | Scavenger-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Matter Collected 2993 | 236 298 453 23 759 640 107 35 76 366 Remotely . | . . . . . . . . . . Salvage Created 3597 | . 476 543 15 586 1604 . . . 373 Parts 187 | . 34 31 4 33 77 . . . 8 Haulers Intercepted 2 | . 1 . . 1 . . . . . Recyclers Shooed 3 | . . . 1 . 2 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . 3 . 3 Prevented 4 | . . . . . . . . . 4 Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 80 | . 10 15 3 14 29 . . . 9 Guns 21 | . 10 3 . 1 7 . . . . Cannons 41 | . . 12 3 9 16 . . . 1 AOE 14 | . . . . 4 3 . . . 7 Classes Destroyed 15 | . 3 5 . . 6 . . . 1 Worker 9 | . 3 2 . 3 1 . . . . Builder 2 | . . . . . 2 . . . . Hauler 2 | . 1 . . 1 . . . . . Recycler 3 | . . 1 . 1 1 . . . . Mechanic 1 | . . . . . 1 . . . . Watcher 1 | . . 1 . . . . . . . Swarmer 17 | . . 3 3 4 4 . . . 3 Grunt 39 | . 10 6 . 6 12 . . . 5 Brawler 8 | . . 1 . 2 5 . . . . Duelist 2 | . . . . . 2 . . . . Protector 1 | . . . . . 1 . . . . Sentry 8 | . . 5 . 2 . . . . 1 Hunter 3 | . . . . . 3 . . . . Programmer 2 | . . . . . 2 . . . . Mutant 1 | . . . . . . . . . 1 Best Kill Streak 7 | . 4 3 2 5 7 . . . 4 Combat Bots Only 7 | . 3 3 2 5 7 . . . 4 Max Kills in Single Turn 5 | . 2 1 1 2 5 . . . 2 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . 2 3 . . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Hostile Shots Fired 634 | . 98 107 28 44 251 28 1 . 77 Missed 162 | . 27 26 2 11 60 9 1 . 26 Hits 472 | . 71 81 26 33 191 19 . . 51 Melee 41 | . . 1 . . 40 . . . . Projectile 431 | . 71 80 26 33 151 19 . . 51 Critical Strikes 27 | . 5 2 . 1 15 2 . . 2 Damage Taken 7580 | . 995 927 205 496 3620 506 . . 831 Core 1230 | . 233 174 24 95 447 162 . . 95 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 48 | . . . . . 48 . . . . Regen/Repaired (Parts) 115 | . . . . . . . . 115 . Core Remaining (%) 59 | 100 6 . 50 82 . . . . . Volleys Fired 328 | . 76 51 18 41 126 . . . 16 Largest 2 | . 2 2 2 2 2 . . . 2 Hottest 160 | . 60 101 101 93 150 . . . 160 Shots Fired 630 | . 152 96 29 78 245 . . . 30 Gun 279 | . 152 28 . 18 72 . . . 9 Cannon 341 | . . 68 29 56 173 . . . 15 Launcher 10 | . . . . 4 . . . . 6 Special . | . . . . . . . . . . Kinetic 374 | . 143 78 16 56 72 . . . 9 Thermal 241 | . 9 18 13 18 173 . . . 10 Explosive 10 | . . . . 4 . . . . 6 Electromagnetic 5 | . . . . . . . . . 5 Robot Hit Streak 20 | . 10 20 5 11 19 . . . 8 Robot Miss Streak 6 | . 4 6 5 3 4 . . . 3 Penetration Max 1 | . . . . . 1 . . . . Secondary Targets 2 | . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 389 | . 104 64 12 44 152 . . . 13 Core Hits 178 | . 38 24 2 25 64 . . . 25 Critical Kills 4 | . . . . . 4 . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . Critical Strikes 9 | . 1 1 . 1 6 . . . . Meltdown 2 | . . . . . 2 . . . . Destroy 4 | . 1 . . . 3 . . . . Blast 2 | . . 1 . 1 . . . . . Sever 1 | . . . . . 1 . . . . Melee Attacks 14 | . . . . . 14 . . . . Impact . | . . . . . . . . . . Slashing 14 | . . . . . 14 . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9493 | . 1149 1190 261 1222 4644 . . . 1027 Guns 2497 | . 950 274 . 190 1058 . . . 25 Cannons 4613 | . . 913 251 684 2546 . . . 219 Explosions 1966 | . 199 . . 340 644 . . . 783 Melee 356 | . . . . . 356 . . . . Ramming 61 | . . 3 10 8 40 . . . . Kinetic 3690 | . 860 954 169 624 1058 . . . 25 Thermal 4126 | . 289 233 82 250 3190 . . . 82 Explosive 1123 | . . . . 340 . . . . 783 Electromagnetic 137 | . . . . . . . . . 137 Impact . | . . . . . . . . . . Slashing 356 | . . . . . 356 . . . . Piercing . | . . . . . . . . . . Highest Corruption 32 | . . 4 4 . 32 32 31 31 15 Average Corruption 15 | . . 3 4 . 22 31 31 31 11 Corruption Purged 4 | . . . . . . 4 . . . Corruption Blocked . | . . . . . . . . . . Effects 161 | . . 21 5 . 71 11 10 4 39 Message Errors 38 | . . 6 2 . 20 1 3 2 4 Matter Fused 28 | . . 4 1 . 11 2 2 . 8 Heat Flow Errors 19 | . . 3 1 . 5 . 1 . 9 Energy Discharges 22 | . . 2 . . 12 2 3 . 3 Parts Rejected 4 | . . . 1 . 1 2 . . . Parts Fused 1 | . . 1 . . . . . . . Data Loss (minor) 19 | . . 2 . . 5 2 1 1 8 Data Loss (major) 4 | . . . . . 2 . . 1 1 Misfires 6 | . . . . . 1 . . . 5 Alerts 2 | . . . . . 2 . . . . Misdirections 7 | . . . . . 5 2 . . . Weapon Failures 11 | . . 3 . . 7 . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 247 | . 2 1 21 23 187 . . . 13 Projectiles 25 | . . 1 21 3 . . . . . Explosions 72 | . 2 . . 20 37 . . . 13 Melee 150 | . . . . . 150 . . . . Knockbacks 17 | . . 4 4 9 . . . . . Impact . | . . . . . . . . . . Kinetic 17 | . . 4 4 9 . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 292 | . 67 . . 29 111 . . . 85 Shots 7 | . 1 . . 1 1 . . . 4 Rammed 8 | . . . 3 2 3 . . . . Targets Rammed 10 | . . 1 3 3 3 . . . . Kicked 1 | . . 1 . . . . . . . Crushed 1 | . . . . 1 . . . . . Highest Temperature 564 | . 56 229 564 38 274 2 227 . 243 Average Temperature 69 | . 19 62 238 12 55 2 125 . 72 Received Heat Transfer 2313 | . 615 285 . 261 765 180 . . 207 Effects 11 | . . . 11 . . . . . . Energy Bleed 1 | . . . 1 . . . . . . Interference 2 | . . . 2 . . . . . . Matter Decay 1 | . . . 1 . . . . . . Short Circuit 2 | . . . 2 . . . . . . Damage (minor) 1 | . . . 1 . . . . . . Damage (major) 4 | . . . 4 . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 1 | . . . . . . . . . 1 Impact Corruptions 1 | . . . . . 1 . . . . Robots Melted 3 | . . . . . 3 . . . . Combat Hostiles 3 | . . . . . 3 . . . . Parts Melted 6 | . . . . . 6 . . . . Heat Transferred 5686 | . 350 485 148 444 4109 . . . 150 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Maximum Alert Level 2 | . . . . 1 2 . . . . Low Security (%) 92 | 100 100 100 100 89 88 . . . . Level 1 3 | . . . . 10 3 . . . . Level 2 3 | . . . . . 8 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 553 | . 174 132 66 239 553 . . . . Initial 94 | . . 69 36 9 94 . . . . Average 78 | . 35 71 47 43 118 . . . . Influence Increases 3090 | . 346 475 70 434 1189 165 45 . 366 Destroy 0b10 Robot/C 1640 | . 200 300 60 280 560 . . . 240 Destroy 0b10 Robot/NC 95 | . 20 20 . 25 30 . . . . Destroy Leader 386 | . 52 92 10 62 140 . . . 30 Allied During Kill 81 | . . . . . . . . . 81 Successful Hack 55 | . 14 12 . 5 24 . . . . Select Force Hacks 30 | . . 30 . . . . . . . Disable Machine 105 | . 30 . . 30 45 . . . . Anti-Garrison Action 300 | . . . . . 300 . . . . Destroy Structure 98 | . 30 6 . 32 30 . . . . Partial Spotted 15 | . . . . . 15 . . . . Lose Combat Pursuer 285 | . . 15 . . 45 165 45 . 15 Influence Decreases 3090 | . 180 547 138 251 882 312 171 243 366 Entered New Map 793 | . . 97 58 17 115 192 71 243 . Time Decay 1807 | . 170 350 70 234 497 70 100 . 316 Lost Part 450 | . 10 100 10 . 270 50 . . 10 Lost Ally 40 | . . . . . . . . . 40 Squads Dispatched 18 | . 2 2 . 3 11 . . . . Investigation 6 | . 1 1 . 1 3 . . . . Extermination 2 | . . . . . 2 . . . . Reinforcement 4 | . 1 1 . 2 . . . . . Assault 4 | . . . . . 4 . . . . Garrison 2 | . . . . . 2 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Distress Signals 6 | . 1 2 . . 3 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 140 | . 14 21 3 25 46 17 2 . 12 Peak Tracking Total 12 | . 3 4 3 6 9 12 3 . 4 Tactical Retreats 9 | . . 1 . . 2 4 1 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Traps Triggered 2 | . . . . . 1 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Machines Disabled 9 | . 2 . . 2 5 . . . . Max in Single Turn 2 | . 2 . . 1 2 . . . . Garrison Access 2 | . . . . . 2 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Machines Accessed 11 | . 1 3 . 2 4 . 1 . . Terminals 7 | . 1 2 . 2 1 . 1 . . Fabricators 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 38 | . 3 14 . 7 13 . 1 . . Successful 14 | . 1 8 . 1 3 . 1 . . Failed 23 | . 2 5 . 6 10 . . . . Catastrophic 5 | . 1 . . 1 3 . . . . Database Lockouts 1 | . . 1 . . . . . . . Manual 12 | . . 3 . 3 6 . . . . Terminals 19 | . 3 5 . 7 3 . 1 . . Fabricators 2 | . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 6 | . . . . . 6 . . . . Scanalyzers 9 | . . 9 . . . . . . . Garrison Access 2 | . . . . . 2 . . . . Terminal Hacks 2 | . 1 . . . . . 1 . . Record 1 | . . . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 5 | . . 5 . . . . . . . Insert Component 2 | . . 2 . . . . . . . Analyze 2 | . . 2 . . . . . . . Retrieve Study 1 | . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 7 | . . 3 . 1 3 . . . . Terminals 3 | . . 2 . 1 . . . . . Botnet 2 | . . 1 . 1 . . . . . Disrupt 1 | . . 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . . . . . 3 . . . . Monitor 1 | . . . . . 1 . . . . Reject 1 | . . . . . 1 . . . . Recyclers 1 | . . . . . 1 . . . . Scanalyzers 1 | . . 1 . . . . . . . Extract 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 1 3 . 2 4 . . . . Full Trace Events 5 | . 1 1 . 1 2 . . . . Feedback Events 1 | . . 1 . . . . . . . Corruption 1 | . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 7 | . . 7 . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 1 | . . 1 . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . . Machine Destruction 4 | . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Total Allies 6 | . . . . . . . . 6 . Largest Group 6 | . . . . . . . . 6 6 Highest-Rated Group 203 | . . . . . . . . 203 203 Highest-Rated Ally 41 | . . . . . . . . 41 41 Total Orders . | . . . . . . . . . . Ally Attacks 23 | . . . . . . . . . 23 Total Damage 627 | . . . . . . . . . 627 Kills 3 | . . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Active Infowar (turns) 4399 | . 248 793 48 . 784 . 84 940 1502 Optics 97 | . . 97 . . . . . . . Sensors 784 | . . . . . 784 . . . . Decoding 1122 | . . . . . . . . . 1122 T.N.C. 1089 | . 248 793 48 . . . . . . Machine Analysis 2526 | . . . . . . . 84 940 1502 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 2 2 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Turns Passed 7305 | 54 609 793 141 1007 1895 158 206 940 1502 Spaces Moved 4136 | 37 195 295 43 391 677 303 383 940 872 Core 1410 | 1 . . . . 140 303 383 583 . Treads 1794 | . . 65 43 391 464 . . . 831 Legs 932 | 36 195 230 . . 73 . . 357 41 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 50 50 50 50 160 Average Speed 139 | 118 184 193 160 183 199 50 51 96 161 Slowest Speed 560 | 120 260 315 160 240 560 50 100 190 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 42 | 3 39 29 14 26 19 53 66 89 86 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 1 | . . . . 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 . 1 1 1 1 . Scrap Searched 10 | . . . . . . 1 4 3 2 Spaces Dug 6 | . . . . 2 4 . . . . Terrain Destroyed 240 | . 48 3 . 32 30 . . . 127 Melee 4 | . . . . . 4 . . . . Projectile 6 | . . 3 . 2 . . . . 1 AOE 230 | . 48 . . 30 26 . . . 126 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Total 5020 | 44 316 417 85 609 951 306 392 969 931 Wait 273 | . 24 31 14 136 34 . . 22 12 Move 4127 | 36 194 294 42 390 676 302 382 939 872 Hop . | . . . . . . . . . . Pick Up 79 | 2 2 18 . 18 35 . 2 . 2 Fast Attach 54 | 6 5 6 1 2 10 4 3 7 10 Attach 46 | . 1 9 3 1 28 . . . 4 Detach 9 | . 2 . 1 . 4 . 1 . 1 Swap 35 | . 7 2 1 8 9 . . . 8 Drop 45 | . 5 5 2 10 12 . 4 1 6 Fire 328 | . 76 51 18 41 126 . . . 16 Melee 14 | . . . . . 14 . . . . Ram . | . . . . . . . . . . Kick 1 | . . 1 . . . . . . . Crush 9 | . . . 3 3 3 . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 399 | -10/Materials | Core integrity fell below 50% 419 | -10/Materials | Lost 3 parts (1p1n1u) 503 | -10/Materials | Core integrity fell below 20% 598 | -10/Materials | Discovered new exit (range 15) 664 | -10/Materials | Entered another Materials area 664 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 821 | -9/Materials | Build established: Scavenger-Mutant 917 | -9/Materials | Lost 5 parts (1p2n2w) 955 | -9/Materials | Central database locked down 1159 | -9/Materials | Build established: Mutant 1434 | -9/Materials | Discovered new exit (range 15) 1457 | -9/Materials | Entered Mines 1560 | -9/Mines | Discovered new exit (range 6) 1598 | -9/Mines | Entered Materials 1598 | -8/Materials | Evolved 2 slots: Utility x2 1961 | -8/Materials | Build established: Scavenger-Mutant 2482 | -8/Materials | Build established: Mutant 2528 | -8/Materials | Discovered new exit (range 15) 2563 | -8/Materials | Identified exit to Factory 2605 | -8/Materials | Entered Factory 2605 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3334 | -7/Factory | Destroyed 7 combat bots 3347 | -7/Factory | Lost 9 parts (4n5u) 3361 | -7/Factory | System corruption reached 10% 3450 | -7/Factory | Lost 6 parts (5u1w) 3631 | -7/Factory | Build established: Scavenger-Mutant 4138 | -7/Factory | Lost 3 parts (2n1u) 4156 | -7/Factory | Garrison activated, responded to threat 4405 | -7/Factory | Build established: Mutant 4410 | -7/Factory | Core integrity fell below 50% 4413 | -7/Factory | System corruption reached 30% 4421 | -7/Factory | Released all parts (6) 4452 | -7/Factory | Lost 4 parts (1p1n1u1w) 4497 | -7/Factory | Discovered new exit (range 6) 4500 | -7/Factory | Entered Lower Caves 4529 | -7/Lower Caves | Encountered a Warlord checkpoint 4592 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4643 | -7/Lower Caves | Core integrity fell below 20% 4647 | -7/Lower Caves | Spotted B-75 Beast 4650 | -7/Lower Caves | Discovered new exit (range 6) 4658 | -7/Lower Caves | Entered another Lower Caves area 4809 | -7/Lower Caves | Learned Factory stockpile data 4860 | -7/Lower Caves | Discovered new exit (range 9) 4863 | -7/Lower Caves | Encountered a Warlord checkpoint 4864 | -7/Lower Caves | Entered Zion 4918 | -7/Zion | Learned Factory stockpile data 4932 | -7/Zion | Discovered new exit (range 12) 4973 | -7/Zion | System corruption cleaned by Quarantine Array 4992 | -7/Zion | Given A8's code to call for help 5060 | -7/Zion | Met Imprinter 5068 | -7/Zion | Imprinted 5070 | -7/Zion | Declared Zion's savior 5096 | -7/Zion | Gained Derelict followers 5118 | -7/Zion | Learned Factory interactive machine intel 5274 | -7/Zion | Found Prototype Launcher 5274 | -7/Zion | Identified Rocket Array 5466 | -7/Zion | Build established: Derelict-Mutant 5804 | -7/Zion | Entered Proximity Caves 5804 | -6/Proximity Caves | Accompanied by 6 allies 6137 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6508 | -6/Proximity Caves | Lost 3 allies 6729 | -6/Proximity Caves | Spotted B-75 Beast 6754 | -6/Proximity Caves | Learned 4 Factory zone layouts 6801 | -6/Proximity Caves | Lost 5 parts (1p2n1u1w) 7306 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 06920_ System corrupted: Matter fused (-7). 06938_ System corrupted: Heat flow error (+273). 06960_ System corrupted: Matter fused (-10). 06976_ System corrupted: FCS attempts to trigger Enh. Autogun. 06976_ System corrupted: Enh. Autogun misfires. 06992_ System corrupted: Heat flow error (+200). 07014_ System corrupted: Heat flow error (+213). 07038_ System corrupted: Component data lost. 07056_ System corrupted: Energy discharge (-103). 07080_ System corrupted: Heat flow error (+130). 07097_ System corrupted: FCS attempts to trigger Enh. Autogun. 07097_ System corrupted: Enh. Autogun misfires. 07164_ System corrupted: Heat flow error (+207). 07179_ System corrupted: Matter fused (-6). 07212_ System corrupted: Matter fused (-9). 07240_ System corrupted: FCS attempts to trigger Enh. Autogun. 07240_ System corrupted: Enh. Autogun misfires. 07283_ System corrupted: Substantial component data lost. 07297_ Med. Treads destroyed. 07303_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????###########???????????????????????? | | #######??####### ## ##??????????????????????? | | # #### #??????????????????????? | | % #??????????????????????? | | # # ##??????????????????????? | | # # ### ## ##??????????????????????? | | ### ;; #??????????????????????? | | ## ##; #??????????????????????? | | # ## #?????????????????? | | # #### #### #?????????????????? | | #### #??### #??# #####?????????????? | | #??#####????# ##??## # # #??????????? | | ###?????????# ##????# ##; #??????????? | | ## ?????????# ##?????# @ BB #??????????? | | # ???????### ##?????# ###; BB ##????????????? | | # ???????# #?????#% #??? #?????????????? | | # #??????# #?????# #???? #?????????????? | | # ##????# #?????# #????## ###?????????????? | | # ##???# #????## ###????#######??????????? | | # ##### #???## ##?##### #??????????? | | # ## #??## ### ##?????????? | | # #### ##????????? | | ?# #????????? | | ?## ### #????????? | | ??## ##?## ######## #????????? | | ??## ##??# ###????## ## #????????? | | ?## #### ##????# ##### ## ! ##????????? | | ?# ## #????# ##???## !%#?????????? | | ?## ##???# ##?????# #?????????? | | ??## ##??#######??# #?????????? | | ??## ### ###??# #??## #?????????? | | ### #?# #### #???# ##?????????? | | ## #?# ##??#######??????????? | | ## #?## ##??????????????????? | | #### #??##### #??????????????????? | | ##??#########??????##### #??????????????????? | | # #??????????????????????## ##??????????????????? | | ###???????????????????????####???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 10 Utility Shielding 66 Evasion (%) 55 Target Analysis 5 Recoil Reduction 4 Particle Charging 15 Salvage Targeting 2 Offensive Hacking 11 Defensive Hacking 11 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Imp. Light Cannon | -9/Materials | Scanalyzed Core Shielding | -9/Materials | Extracted Shotgun | -9/Materials | Extracted Autogun | -9/Materials | Extracted Mni. Grenade Launcher | -9/Materials | Extracted Lgt. Treads | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CobblerConceptMicrothruster Manual? 0 Play Time 01:03:35 Cumulative 664.4 hours Start 2026.07.10 @ 08:30:46 End 2026.07.10 @ 10:33:31 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 442 Rogue 442 Adventurer 0 Explorer 0 Win Type - Total 38 Types 25/1/6/6/0/0/0/0/0/0 Lore% 73 Gallery% 70 Achievement% 52 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 112x70 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 937a7bb5-68bb-4c85-bb3c-5912bb9d4486