Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 15:24:02 Player: Bross Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (39) 195 Value Destroyed (1359) 1359 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4774 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 114/300 Energy 100/100 System Corruption 26% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Antimatter Reactor High-capacity Matter Pod (200) Medium Armor Plating Medium Armor Plating Concussive RPG (1) Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Sensor Array Improved Terrain Scanner Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Gamma Rifle Gatling Laser > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Aluminum Leg Wheel Coolant Injector High-capacity Matter Pod Improved Trap Scanner Visual Processing Unit Medium Armor Plating Medium Armor Plating Heavy Particle Cannon High-powered Shotgun Gauss Rifle Gauss Rifle Concussive RPG [Rating: 51] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Mini Smartbomb Launcher Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . . . 1 . Propulsion 2 | . . 1 1 . . . Utility 5 | . . 1 1 2 1 . Weapon . | . . . . . . . Parts Attached 113 | 6 3 29 46 20 2 7 Power 6 | 1 . 2 1 1 1 . Engine 4 | 1 . 2 . 1 . . Core 2 | . . . 1 . 1 . Reactor . | . . . . . . . Propulsion 26 | 2 . 7 11 3 . 3 Treads . | . . . . . . . Leg 22 | 2 . 5 10 3 . 2 Wheel 4 | . . 2 1 . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 53 | 1 3 17 22 7 1 2 Device 28 | . 2 9 14 2 . 1 Storage 4 | 1 1 1 . . . 1 Processor 2 | . . 2 . . . . Hackware . | . . . . . . . Protection 19 | . . 5 8 5 1 . Artifact . | . . . . . . . Weapon 28 | 2 . 3 12 9 . 2 Energy Gun 7 | . . 1 3 2 . 1 Energy Cannon 5 | . . . 3 2 . . Ballistic Gun 14 | 2 . 2 6 4 . . Ballistic Cannon 1 | . . . . 1 . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Corrupted Parts 1 | . . . . . . 1 System Corruption 6 | . . . . . . 6 Parts Lost 11 | . . . 1 1 . 9 Power 1 | . . . . . . 1 Propulsion 5 | . . . 1 . . 4 Utility 3 | . . . . 1 . 2 Weapon 2 | . . . . . . 2 Highest Loss Streak 6 | . . . 1 1 . 6 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 96 | . 99 98 99 97 93 68 Engine 7 | . 14 11 5 2 6 2 Core 2 | . . . 3 4 6 5 Leg 28 | . 28 22 35 30 26 20 Wheel 2 | . . 9 . . . . Device 15 | . 13 12 12 22 20 17 Storage 9 | . 14 11 9 7 6 5 Processor 4 | . . 7 7 . . . Protection 6 | . . 2 7 14 13 6 Energy Gun 5 | . . 9 5 2 6 8 Energy Cannon 2 | . . . 3 5 6 . Ballistic Gun 9 | . 28 12 8 2 . . Naked Turns 24 | . . . . . . 24 Heaviest Build 60 | 14 20 42 50 59 60 60 Greatest Support 61 | 20 20 20 48 61 61 61 Greatest Overweight (x) 9 | 2 . 4 4 1 . 9 Average Overweight (x) . | . . 2 . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 Average Capacity 14 | 6 9 14 15 15 15 13 Most Carried 15 | 5 10 15 15 15 14 15 Average Carried 13 | 2 8 13 14 14 13 12 Final Capacity 15 | 8 10 15 15 15 15 5 Final Carried 15 | 4 10 15 15 15 14 5 Class Distribution -------------------- 53% | Mutant 38% | Scavenger-Mutant 8% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Matter Collected 1847 | 253 29 551 797 217 . . Remotely . | . . . . . . . Salvage Created 1659 | . 29 500 903 227 . . Parts 93 | . 1 39 36 17 . . Haulers Intercepted . | . . . . . . . Recyclers Shooed 4 | . . 2 . 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Combat Hostiles Destroyed 26 | . . 8 15 3 . . Guns 21 | . . 8 12 1 . . Cannons 4 | . . . 3 1 . . AOE 1 | . . . . 1 . . Classes Destroyed 10 | . 1 6 2 1 . . Worker 1 | . . 1 . . . . Builder 2 | . . 1 1 . . . Recycler 5 | . . 1 2 2 . . Watcher 5 | . 1 3 . 1 . . Swarmer 2 | . . 2 . . . . Grunt 12 | . . 3 9 . . . Brawler 1 | . . . 1 . . . Sentry 5 | . . 3 2 . . . Hunter 4 | . . . 3 1 . . Programmer 2 | . . . . 2 . . Best Kill Streak 4 | . 1 4 4 3 . . Combat Bots Only 4 | . . 3 4 1 . . Max Kills in Single Turn 2 | . 1 1 2 1 . . Gunslinging . | . . . . . . . Exploded 1 | . . . . 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Hostile Shots Fired 221 | . 1 57 111 27 . 25 Missed 52 | . . 14 27 10 . 1 Damage Taken 3417 | . 12 450 1200 720 . 1035 Core 1200 | . . 64 183 84 . 869 Absorbed by Shields . | . . . . . . . Core Remaining (%) 87 | 100 100 84 66 88 . . Volleys Fired 131 | . 2 34 75 20 . . Largest 2 | . 2 2 2 2 . . Hottest 138 | . 40 86 138 138 . . Shots Fired 242 | . 4 62 148 28 . . Gun 192 | . 4 62 118 8 . . Cannon 50 | . . . 30 20 . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 122 | . 4 31 72 15 . . Thermal 120 | . . 31 76 13 . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 13 | . 1 4 13 3 . . Robot Miss Streak 7 | . 1 7 5 3 . . Penetration Max 1 | . . . 1 . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 140 | . 2 28 96 14 . . Core Hits 67 | . 2 20 38 7 . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . . . 4 1 . . Burn 4 | . . . 4 . . . Blast 1 | . . . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3248 | . 24 578 1964 653 . 29 Guns 2146 | . 24 566 1464 92 . . Cannons 809 | . . . 500 309 . . Explosions 252 | . . . . 252 . . Melee . | . . . . . . . Ramming 41 | . . 12 . . . 29 Kinetic 1369 | . 24 229 888 228 . . Thermal 1838 | . . 337 1076 425 . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 26 | . . . . 4 . 26 Average Corruption 8 | . . . . 3 . 17 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 24 | . . . . 14 . 10 Message Errors 5 | . . . . 4 . 1 Matter Fused 6 | . . . . 3 . 3 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 3 | . . . . 3 . . Data Loss (minor) 4 | . . . . 2 . 2 Data Loss (major) 3 | . . . . 2 . 1 Misdirections 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 175 | . . . . 175 . . Projectiles 39 | . . . . 39 . . Explosions 136 | . . . . 136 . . Melee . | . . . . . . . Knockbacks 2 | . . 1 . 1 . . Impact 1 | . . 1 . . . . Kinetic 1 | . . . . 1 . . Secondary . | . . . . . . . Self-Inflicted Damage 500 | . . 6 . 480 . 14 Shots 6 | . . . . 6 . . Rammed 5 | . . 1 . . . 4 Targets Rammed 5 | . . 1 . . . 4 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 393 | . . 393 342 99 . 203 Average Temperature 91 | . . 106 87 42 . 96 Received Heat Transfer 570 | . 6 150 396 18 . . Effects 6 | . . 3 3 . . . Energy Bleed 3 | . . 1 2 . . . Interference 1 | . . . 1 . . . Damage (minor) 2 | . . 2 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . 3 . . . Heat Transferred 3356 | . . 740 2257 359 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Peak Influence 355 | . 22 269 273 355 19 6 Initial 123 | . . 9 70 123 19 6 Average 111 | . 13 112 141 164 19 1 Maximum Alert Level 1 | . . 1 1 1 . . Low Security (%) 82 | 100 100 82 66 87 100 100 Level 1 17 | . . 17 33 12 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . . 1 1 4 . . Investigation . | . . . . . . . Extermination 2 | . . . . 2 . . Reinforcement 4 | . . 1 1 2 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Distress Signals 7 | . . 2 4 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 69 | . 4 23 29 7 . 6 Peak Tracking Total 6 | . 2 6 5 3 . 5 Tactical Retreats 4 | . . 2 1 . . 1 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Traps Triggered 3 | . . . . 2 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Machines Disabled 8 | . . 1 . 7 . . Max in Single Turn 6 | . . 1 . 6 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Machines Accessed 9 | . 1 1 3 2 2 . Terminals 8 | . 1 1 2 2 2 . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 18 | . 3 2 4 4 5 . Successful 6 | . 1 1 1 3 . . Failed 12 | . 2 1 3 1 5 . Catastrophic 3 | . . . 1 . 2 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 16 | . 3 2 2 4 5 . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 1 1 . 3 . . Open DSF 1 | . . . . 1 . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . . . . 1 . . Alert Level 1 | . . . . 1 . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . 1 . . . Scan Component 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . . . 3 1 2 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 31 | . . . . . . 31 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 4 | . . . . . . 4 Total Damage 84 | . . . . . . 84 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Turns Passed 3683 | 56 364 994 1094 845 66 264 Spaces Moved 2173 | 38 234 560 514 569 52 206 Core 38 | 9 . . . . . 29 Treads . | . . . . . . . Legs 1658 | 29 234 107 502 569 52 165 Wheels 477 | . . 453 12 . . 12 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 110 120 120 120 50 Average Speed 124 | 113 120 130 127 121 120 113 Slowest Speed 500 | 150 120 260 190 190 120 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 5 37 34 42 15 2 62 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 4 | 1 1 . 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 2 | . . . 2 . . . Terrain Destroyed 61 | . . . 9 52 . . Melee . | . . . . . . . Projectile 13 | . . . 9 4 . . AOE 48 | . . . . 48 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Total 2906 | 48 313 766 799 688 56 236 Wait 378 | . 66 101 137 60 . 14 Move 2168 | 37 233 559 513 568 52 206 Hop . | . . . . . . . Pick Up 55 | 5 7 20 10 9 1 3 Fast Attach 12 | 5 1 . 2 1 . 3 Attach 17 | 1 . 3 3 6 1 3 Detach 2 | . . 1 1 . . . Swap 84 | . 2 26 41 13 1 1 Drop 54 | . 2 21 17 11 1 2 Fire 131 | . 2 34 75 20 . . Melee . | . . . . . . . Ram 5 | . . 1 . . . 4 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 345 | -10/Materials | Identified exit to Mines 421 | -10/Materials | Entered another Materials area 421 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 487 | -9/Materials | Discovered new exit (range 13) 687 | -9/Materials | Identified exit to Mines 1324 | -9/Materials | Discovered new exit (range 16) 1397 | -9/Materials | Identified exit to Materials 1415 | -9/Materials | Entered another Materials area 1415 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1683 | -8/Materials | Build established: Scavenger-Skirmisher 2031 | -8/Materials | Build established: Scavenger-Mutant 2459 | -8/Materials | Discovered new exit (range 16) 2509 | -8/Materials | Entered Factory 2509 | -7/Factory | Evolved 2 slots: Utility x2 3095 | -7/Factory | Discovered new exit (range 16) 3185 | -7/Factory | Build established: Mutant 3354 | -7/Factory | Entered another Factory area 3354 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3420 | -6/Factory | Sucked down chute 3420 | -6/Factory | Entered Waste 3421 | -6/Waste | Met a frightened Derelict 3428 | -6/Waste | Found Prototype Launcher 3429 | -6/Waste | Identified Mni. Smartbomb Launcher 3435 | -6/Waste | EMP discharged 3444 | -6/Waste | System corruption reached 10% 3497 | -6/Waste | Spotted C-40 Crusher 3498 | -6/Waste | Spotted C-40 Crusher 3514 | -6/Waste | Spotted C-40 Crusher 3535 | -6/Waste | EMP discharged 3546 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3550 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3581 | -6/Waste | Lost 3 parts (1n1u1w) 3606 | -6/Waste | Spotted C-40 Crusher 3620 | -6/Waste | Spotted C-40 Crusher 3629 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3635 | -6/Waste | EMP discharged 3635 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3653 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3654 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3660 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3674 | -6/Waste | Core integrity fell below 50% 3680 | -6/Waste | Core integrity fell below 20% 3684 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 03636_ System corrupted: Matter fused (-7). 03638_ Aluminum Leg crushed. 03640_ Corrupted Gauss Rifle crushed. 03642_ Corrupted Visual Processing Unit crushed. 03648_ Acquired Antimatter Reactor. 03653_ Gatling Laser crushed. 03653_ Wheel crushed. 03654_ Nuclear Core crushed. 03654_ Imp. Sensor Array crushed. 03654_ Lrg. Storage Unit crushed. 03660_ Imp. Heat Sink crushed. 03660_ Imp. Terrain Scanner crushed. 03660_ Slammed into C-40 Crusher. 03669_ Imp. Sensor Array crushed. 03669_ Wheel crushed. 03670_ Imp. Terrain Scanner crushed. 03671_ Lrg. Storage Unit crushed. 03673_ Slammed into C-40 Crusher. 03674_ System corrupted: Matter fused (-6). 03674_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#?????????????????????????????? | | ??????????????????#??????????????????????????????? | | ?????????????#??????#?????#??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????#??????????#????????#???????????????????? | | ????????##########???????????????????????????????? | | ????????# #???????????????????????????????? | | ????????# #??#???#????????????????????????? | | ????????# #???????????????????????????????? | | ????????# #?????###???????????????????????? | | ?#?#????# #????#??????????????????????????? | | ????????# #?#???#?????????????????????????? | | ??#?????# #??#????????????????????????????? | | ####????# #????######?????????????????????? | | #????### ####???# #?????????????????????? | | #??????# #??????# CC #?????????????????????? | | #??????# ##?????# CC #?????????????????????? | | #??????# #?#??#?#CC@ #????#????????????????? | | ######## #??????#CCCC#??????? ?????????????? | | #??????#CCCC#?????????????????????? | | #??????#CCCC#?????????????????????? | | #??????# CC#??????????? ?????????? | | " #?????## #??#??????????????????? | | ######## #??????# #?????????????????????? | | #???#??# ##?????# #?????????????????????? | | #??????# ##?????# #?????????????????????? | | #???#??# #?????## #??#????????#?????????? | | #???#??# #??????# ######## #?????????? | | #?#????# #?#???## ????????? | | #??????# #???#??# ????????? | | #???#??# #??????# ????????? | | #??????# #??????# ????????? | | #?#????# #??#???# ######## #?????????? | | #??????# #??????# #????????? #?????????? | | #??##??# #????### #???#????? ???????????? | | #?????## #??????# #???????? ????????????? | | ######## ######## #?????????????????????? | | #????#????? ??????????? | | #?????????????????????? | | #?????????????????????? | | #?????#???????????????? | | ######## ######## #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 25 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShieldBoreBay Manual? 0 Play Time 01:27:32 Cumulative 22.3 hours Start 2024.04.21 @ 12:22:57 End 2024.04.21 @ 15:24:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 058aa260-70f8-4f58-b5ad-e53eeb064758