Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.31 @ 21:12:28 // Halloween2019/Abominations Player: Infomantis Result: Escaped! Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (139) 695 Value Destroyed (18228) 18228 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (3000) 3000 TOTAL SCORE: 27423 Bonus ------- Win 3000 Cogmind --------- Core Integrity 339/1300 Matter 120/300 Energy 397/410 System Corruption 34% Temperature Cool (14) Movement Treading (175) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Antimatter Reactor (fused) Particle Reactor (fused) > --- PROPULSION (5) --- Armored Heavy Treads Improved Heavy Siege Treads Centrium Wheel > --- UTILITY (10) ----- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Medium Storage Unit Improved Target Analyzer Centrium Medium Armor Plating Advanced Powered Armor Graphene Brace > --- WEAPON (4) ------- Phase Gun Advanced Plasma Rifle Advanced Plasma Rifle Quantum Rifle > --- INVENTORY (10) --- Light Antimatter Reactor Improved Fusion Compressor Centrium Wheel Centrium Wheel Centrium Wheel Advanced Coolant Injector High-capacity Matter Pod (200) Improved Shock Absorption System Compact Linear Accelerator Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Particle Reactor > --- PROPULSION ------- Armored Heavy Treads Improved Heavy Siege Treads Centrium Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Medium Storage Unit Improved Target Analyzer Core Analyzer Centrium Medium Armor Plating Advanced Powered Armor Graphene Brace > --- WEAPON ----------- Advanced Plasma Rifle Advanced Plasma Rifle Enhanced Quantum Rifle Compact Linear Accelerator > --- INVENTORY -------- Light Antimatter Reactor Improved Fusion Compressor Centrium Wheel Centrium Wheel Centrium Wheel Advanced Coolant Injector High-capacity Matter Pod Improved Shock Absorption System Phase Gun Quantum Rifle [Rating: 150] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Centrium Wheel Treads Medium Treads Leg Improved Titanium Leg Wheel Centrium Wheel Hover Unit Aerolev Unit Flight Unit Field Propulsion Drive Utility Advanced Heat Sink Device Advanced Heat Sink Storage Medium Storage Unit Processor Core Analyzer Protection Advanced Powered Armor Weapon Advanced Plasma Rifle Energy Gun Advanced Plasma Rifle Energy Cannon Ion Cannon Ballistic Gun Railgun Ballistic Cannon Heavy Flak Cannon Launcher Mini Grenade Launcher Slashing Weapon Katana Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Lai Slots Evolved 14 | . . 2 2 2 2 2 2 2 . Power 1 | . . . 1 . . . . . . Propulsion 3 | . . 1 . . 1 . 1 . . Utility 8 | . . 1 1 1 1 2 1 1 . Weapon 2 | . . . . 1 . . . 1 . Parts Attached 166 | 8 3 12 23 22 7 29 15 43 4 Power 26 | 1 1 1 4 5 . 2 2 10 . Engine 10 | 1 . . 3 1 . . . 5 . Core 11 | . 1 1 1 4 . 2 . 2 . Reactor 5 | . . . . . . . 2 3 . Propulsion 42 | 3 1 4 5 5 2 9 5 7 1 Treads 14 | . 1 4 . 1 1 3 . 3 1 Leg 12 | 2 . . 4 3 . . . 3 . Wheel 10 | 1 . . . 1 1 1 5 1 . Hover 1 | . . . 1 . . . . . . Flight 5 | . . . . . . 5 . . . Utility 46 | 2 1 2 8 6 3 8 4 12 . Device 26 | 1 1 1 1 4 2 4 4 8 . Storage 4 | 1 . 1 1 . . 1 . . . Processor 7 | . . . 2 2 1 . . 2 . Hackware . | . . . . . . . . . . Protection 9 | . . . 4 . . 3 . 2 . Artifact . | . . . . . . . . . . Weapon 52 | 2 . 5 6 6 2 10 4 14 3 Energy Gun 21 | 1 . 2 . 3 . 1 3 9 2 Energy Cannon 4 | . . 2 1 . . . . 1 . Ballistic Gun 17 | 1 . 1 3 1 . 7 1 3 . Ballistic Cannon 4 | . . . . . 2 1 . . 1 Launcher 3 | . . . 1 2 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . 1 . . 1 . . . Piercing Weapon 1 | . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 10 | . . 1 1 1 . 3 . 3 1 Corrupted Parts 5 | . . . 2 2 1 . . . . System Corruption 22 | . . . 7 12 3 . . . . Parts Lost 82 | . 4 5 15 24 . 17 2 13 2 Power 15 | . 1 . 3 6 . 1 . 4 . Propulsion 17 | . 1 2 2 6 . 5 . 1 . Utility 21 | . 1 1 5 5 . 6 . 2 1 Weapon 29 | . 1 2 5 7 . 5 2 6 1 Highest Loss Streak 10 | . 4 3 5 7 . 10 2 5 2 To Critical Strikes . | . . . . . . . . . . Average Backups 10 | 4 7 7 10 12 12 11 9 9 9 Power 1 | 1 3 3 3 2 1 . 2 1 2 Propulsion 2 | 1 1 1 1 2 3 4 2 2 2 Utility 3 | . 1 . 3 4 6 3 3 4 3 Weapon 1 | . 1 1 1 1 1 2 1 1 1 Tool/Special . | . . . . . . . . . . Unused Backups 17 | 1 1 3 . 2 . 4 . 4 2 Power 5 | 1 . 3 . . . . . . 1 Propulsion 2 | . . . . . . 1 . 1 . Utility 10 | . 1 . . 2 . 3 . 3 1 Weapon . | . . . . . . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 84 | . 92 79 83 85 68 68 70 92 89 Engine 1 | . 8 . 3 2 . . . 1 . Core 4 | . 5 11 8 9 4 5 3 1 . Reactor 2 | . . . . . . . 4 5 9 Treads 5 | . 3 25 11 . 11 6 . 2 8 Leg 4 | . 19 . 12 20 . 1 . . . Wheel 8 | . 3 . . . 6 3 21 16 5 Device 14 | . 12 7 5 8 2 7 9 24 23 Storage 7 | . 14 13 18 12 6 5 5 4 4 Processor 9 | . . . 6 9 18 13 10 10 8 Protection 2 | . . . 2 1 . 2 . 4 9 Energy Gun 8 | . 10 10 3 6 . . 8 13 15 Ballistic Gun 3 | . 14 4 4 5 . 1 1 2 1 Ballistic Cannon 1 | . . . . . 10 9 . . 2 Slashing Weapon 1 | . . . 1 2 5 1 2 . . Peak Build Rating 150 | 8 8 18 38 46 47 62 93 145 150 Average Rating 73 | 5 7 14 22 36 41 46 72 128 147 On Entrance 40 | . 8 8 16 38 23 47 36 86 143 Naked Turns . | . . . . . . . . . . Heaviest Build 88 | 12 13 22 49 55 45 61 52 88 88 Greatest Support 135 | 20 20 64 62 60 28 28 80 80 135 Greatest Overweight (x) 3 | 1 1 1 1 1 1 3 1 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 10 10 10 Average Capacity 11 | 7 8 8 14 15 15 13 10 10 10 Most Carried 15 | 8 8 8 14 15 15 15 10 10 10 Average Carried 10 | 4 7 7 10 12 12 11 9 9 9 Final Capacity 15 | 8 8 8 15 15 15 10 10 10 10 Final Carried 14 | 8 7 8 14 12 14 8 10 10 9 Class Distribution -------------------- 28% | Scavenger-Mutant 23% | Mutant 23% | Scavenger-Tank 18% | Scavenger-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Skirmisher | -4/Factory Scavenger-Tank | -3/Research Scavenger-Tank | -1/Lair Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Lai Matter Collected 4382 | 301 125 302 639 489 118 858 174 1344 32 Remotely . | . . . . . . . . . . Salvage Created 7626 | 62 214 339 718 513 224 632 153 4670 101 Parts 412 | 10 17 19 57 23 10 15 7 251 3 Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed 2 | 1 . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Lai Combat Hostiles Destroyed 111 | . 6 6 12 14 2 10 2 57 2 Melee 12 | . . . 4 7 1 . . . . Guns 77 | . 6 3 4 4 . 2 2 54 2 Cannons 15 | . . 3 3 . 1 8 . . . AOE 3 | . . . . 3 . . . . . Classes Destroyed 14 | 2 2 . 3 1 1 2 1 2 . Worker 12 | 1 . . 1 . . . . 10 . Builder 6 | . . . . . . . 1 5 . Tunneler 4 | 2 . . . . 2 . . . . Hauler 1 | . . . . . 1 . . . . Recycler 1 | . . . . . . . . 1 . Watcher 2 | . . . 2 . . . . . . Swarmer 7 | . 3 . . 2 . . . 2 . Grunt 14 | . . . . 7 1 . . 6 . Brawler 2 | . . . . . . . . 2 . Sentry 4 | . . . 1 1 . . . 2 . Demolisher 1 | . . . . . . 1 . . . Hunter 2 | . . . 1 . . . . 1 . Abomination 80 | . 3 6 10 4 1 9 2 44 1 Anomaly 7 | . . . . . . 1 1 5 . Best Kill Streak 24 | 1 3 2 4 4 2 3 1 24 1 Combat Bots Only 6 | . 3 2 2 4 1 3 1 6 1 Max Kills in Single Turn 3 | 1 1 1 2 1 1 1 1 3 1 Gunslinging 1 | . . . 1 . . . . 1 . Exploded 1 | . . . . 1 . . . . . Melee 1 | . . . 1 1 1 . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 Final Abomination (-1/Lair) Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Lai Hostile Shots Fired 1496 | . 86 65 236 281 2 249 46 364 167 Missed 406 | . 20 13 65 78 1 91 13 106 19 Damage Taken 24833 | . 883 1193 3307 3433 19 3789 733 6337 5139 Core 3235 | . 222 187 456 671 . 593 145 645 316 Absorbed by Shields . | . . . . . . . . . . Reduced by Siege Mode 338 | . . . . . . . . . 338 Core Remaining (%) 48 | 100 11 53 17 4 100 40 87 . 26 Volleys Fired 452 | 7 35 33 83 41 2 53 12 159 27 Largest 4 | 2 2 2 2 3 2 3 3 4 4 Hottest 358 | 60 60 108 108 154 88 114 243 352 358 Shots Fired 1116 | 14 64 62 123 75 4 88 28 561 97 Gun 955 | 14 64 48 64 57 . 39 28 561 80 Cannon 144 | . . 14 58 2 4 49 . . 17 Launcher 17 | . . . 1 16 . . . . . Special . | . . . . . . . . . . Kinetic 385 | 7 35 30 45 33 4 88 3 123 17 Thermal 705 | 7 29 25 77 24 . . 25 438 80 Explosive 14 | . . . 1 13 . . . . . Electromagnetic 12 | . . 7 . 5 . . . . . Robot Hit Streak 26 | 2 15 18 25 12 8 25 14 17 26 Robot Miss Streak 7 | 2 3 1 6 2 2 7 3 6 2 Penetration Max 2 | . . . 1 . . . . 2 . Secondary Targets 13 | . 2 . 1 . . . . 10 . Max Gunslinging Chain 1 | . 1 . 1 . . . . 1 . Shots Hit Robots 871 | 7 50 54 109 68 6 92 22 381 82 Core Hits 351 | 3 19 18 34 26 8 49 10 160 24 Critical Kills 2 | . . . . . . 1 . 1 . Critical Parts Destroyed 6 | . . . . . . 3 . 3 . Critical Strikes 78 | . . . 2 4 . 15 . 44 13 Burn 52 | . . . . 1 . . . 38 13 Destroy 15 | . . . 2 . . 8 . 5 . Blast 2 | . . . . . . 2 . . . Sever 8 | . . . . 3 . 5 . . . Impale 1 | . . . . . . . . 1 . Melee Attacks 85 | . . . 17 18 5 30 4 11 . Impact . | . . . . . . . . . . Slashing 78 | . . . 17 18 5 30 4 4 . Piercing 7 | . . . . . . . . 7 . Sneak Attacks 12 | . . . 3 . 3 1 1 4 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Martial Strikes 3 | . . . . . . . . 3 . Damage Inflicted 24137 | 85 649 724 2837 2126 275 2189 678 11624 2950 Guns 17703 | 85 640 511 899 853 . 222 579 11423 2491 Cannons 3237 | . . 213 1375 42 42 1106 . . 459 Explosions 883 | . . . 21 854 . 8 . . . Melee 2218 | . . . 474 366 233 845 99 201 . Ramming 96 | . 9 . 68 11 . 8 . . . Kinetic 6030 | 42 354 316 742 476 42 1328 . 2271 459 Thermal 14833 | 43 286 373 1532 377 . . 579 9152 2491 Explosive 790 | . . . 21 769 . . . . . Electromagnetic 170 | . . 35 . 127 . 8 . . . Impact . | . . . . . . . . . . Slashing 2079 | . . . 474 366 233 845 99 62 . Piercing 139 | . . . . . . . . 139 . Highest Corruption 34 | . . 8 26 16 3 16 . 22 34 Average Corruption 11 | . . 4 13 10 3 8 . 10 26 Corruption Purged 1 | . . . . 1 . . . . . Corruption Blocked . | . . . . . . . . . . Effects 168 | . . 9 38 23 . 13 . 68 17 Message Errors 39 | . . 4 7 5 . 6 . 16 1 Matter Fused 35 | . . 2 7 3 . 6 . 15 2 Heat Flow Errors 8 | . . . 1 3 . . . 3 1 Energy Discharges 14 | . . . 4 . . 1 . 9 . Parts Rejected 3 | . . . 2 . . . . . 1 Parts Fused 5 | . . 1 1 1 . . . 2 . Data Loss (minor) 12 | . . . 6 1 . . . 4 1 Data Loss (major) 9 | . . . 3 3 . . . 1 2 Misfires 10 | . . . 2 2 . . . 5 1 Alerts 2 | . . 1 . . . . . 1 . Misdirections 3 | . . . 1 2 . . . . . Weapon Failures 28 | . . 1 4 3 . . . 12 8 Overload Shots . | . . . . . . . . . . Overflow Damage 135 | . . . 24 33 30 48 . . . Projectiles 23 | . . . . . . 23 . . . Explosions 43 | . . . 10 33 . . . . . Melee 69 | . . . 14 . 30 25 . . . Knockbacks 30 | . . . . . 1 26 . . 3 Impact . | . . . . . . . . . . Kinetic 28 | . . . . . 1 25 . . 2 Secondary 2 | . . . . . . 1 . . 1 Self-Inflicted Damage 101 | . . . 35 63 . 3 . . . Shots 5 | . . . 1 4 . . . . . Rammed 23 | . 1 . 18 2 . 2 . . . Targets Rammed 26 | . 1 . 20 3 . 2 . . . Kicked 3 | . . . 2 1 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 640 | . 254 162 159 262 . 640 196 275 97 Average Temperature 88 | . 124 72 40 120 . 136 106 75 31 Received Heat Transfer 4059 | . 405 288 441 927 9 366 132 951 540 Effects 15 | . 2 . . 3 . 10 . . . Shutdowns 2 | . . . . . . 2 . . . Energy Bleed 2 | . . . . . . 2 . . . Interference 9 | . 2 . . 3 . 4 . . . Matter Decay 1 | . . . . . . 1 . . . Short Circuit 1 | . . . . . . 1 . . . Siege Activations 2 | . . . . . . . . . 2 Total Turns 47 | . . . . . . . . . 47 Longest Duration 32 | . . . . . . . . . 32 Martial Activations 1 | . . . . . . . . 1 . Total Turns 35 | . . . . . . . . 35 . Longest Duration 35 | . . . . . . . . 35 . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 6 | . . 1 4 . . . . 1 . Impact Corruptions . | . . . . . . . . . . Robots Melted 4 | . . . . . . . . 4 . Combat Hostiles 3 | . . . . . . . . 3 . Parts Melted 16 | . . . . 1 . . . 15 . Heat Transferred 10545 | 100 189 153 650 450 . . 236 8149 618 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Lai Maximum Alert Level 1 | . . . . 1 . . . . . Low Security (%) 95 | 100 100 100 100 57 100 100 100 100 100 Level 1 4 | . . . . 42 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 338 | 5 70 . 57 338 39 39 15 163 6 Initial 39 | . . . . 2 39 . . 7 . Average 41 | 1 17 . 5 181 13 2 . 55 . Influence Increases 1466 | 15 79 . 90 566 57 95 24 534 6 Destroy 0b10 Robot/C 580 | . 60 . 40 200 20 . . 260 . Destroy 0b10 Robot/NC 130 | 15 . . 15 . 15 . 5 80 . Destroy Leader 116 | . 10 . 24 50 2 . . 30 . Successful Hack 69 | . 9 . . 2 4 26 . 28 . Disable Machine 135 | . . . . 105 . 15 . 15 . Anti-Garrison Action 150 | . . . . 150 . . . . . Destroy Structure 106 | . . . 11 44 1 24 4 16 6 Lose Combat Pursuer 180 | . . . . 15 15 30 15 105 . Influence Decreases 1335 | 15 79 . 85 488 96 95 9 462 6 Time Decay 1013 | 15 49 . 76 258 96 89 9 415 6 Lost Part 322 | . 30 . 9 230 . 6 . 47 . Squads Dispatched 174 | . 1 6 17 24 11 39 17 59 . Investigation 22 | . 1 1 1 7 1 4 3 4 . Extermination . | . . . . . . . . . . Reinforcement 38 | . . 4 4 2 7 11 6 4 . Assault 53 | . . 1 6 8 2 9 3 24 . Garrison 61 | . . . 6 7 1 15 5 27 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 16 | . . . . 1 4 4 5 2 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Lai Distress Signals 83 | . 1 7 9 8 10 18 13 17 . Communications Jammed 1 | . . . . . . . . 1 . Distress Signals 1 | . . . . . . . . 1 . Times Spotted 185 | . 12 10 14 23 4 26 10 82 4 Peak Tracking Total 9 | . 4 5 5 6 1 9 5 6 4 Tactical Retreats 23 | . . 3 . 1 1 6 1 11 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Lai Traps Triggered 2 | . . 1 1 . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Lai Machines Disabled 10 | . . . . 8 . 1 . 1 . Max in Single Turn 5 | . . . . 5 . 1 . 1 . Garrison Access 5 | . . . . 1 1 1 1 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Lai Machines Accessed 21 | . 2 . . 3 1 5 1 9 . Terminals 12 | . 2 . . 1 1 3 . 5 . Fabricators 2 | . . . . 1 . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . . . . . . 2 . 1 . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . 1 . . 1 2 . Total Hacks 50 | . 3 . . 13 5 13 2 14 . Successful 17 | . 2 . . 5 2 5 . 3 . Failed 33 | . 1 . . 8 3 8 2 11 . Catastrophic 6 | . . . . 1 . 1 1 3 . Database Lockouts . | . . . . . . . . . . Manual 31 | . 2 . . 10 5 6 . 8 . Terminals 26 | . 3 . . 4 5 7 . 7 . Fabricators 10 | . . . . 7 . . . 3 . Repair Stations . | . . . . . . . . . . Recycling Units 8 | . . . . . . 6 . 2 . Scanalyzers . | . . . . . . . . . . Garrison Access 6 | . . . . 2 . . 2 2 . Terminal Hacks 6 | . 2 . . . 1 2 . 1 . Level Access Points 1 | . 1 . . . . . . . . Branch Access Points 1 | . . . . . . . . 1 . Terminal Index 1 | . . . . . . 1 . . . Locate Traps 1 | . . . . . . 1 . . . Maintenance Status 1 | . . . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . Network Status 1 | . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Seal Access 1 | . . . . . . . . 1 . Unauthorized Hacks 9 | . . . . 4 1 3 . 1 . Terminals 2 | . . . . 1 1 . . . . Botnet 2 | . . . . 1 1 . . . . Fabricators 3 | . . . . 3 . . . . . Report 1 | . . . . 1 . . . . . Liberate 1 | . . . . 1 . . . . . Haulers 1 | . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . . . . . . 3 . 1 . Monitor 1 | . . . . . . 1 . . . Recyclers 3 | . . . . . . 2 . 1 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 17 | . 1 . . 3 . 4 1 8 . Full Trace Events 7 | . . . . 2 . 2 1 2 . Feedback Events 2 | . . . . 1 . 1 . . . Corruption 2 | . . . . 1 . 1 . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Lai Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 8 | . . . . 2 3 1 2 . . Machine Destruction 8 | . . . . 2 3 1 2 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Lai Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Lai Active Infowar (turns) 2850 | 59 207 130 . 286 233 694 355 886 . Terrain 421 | . . . . . . . 326 95 . Seismic 1282 | 59 207 130 . 286 127 473 . . . T.N.C. 2165 | . . . . . 233 694 355 883 . Jamming 710 | . . . . . . . . 710 . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Lai Turns Passed 6666 | 125 236 369 906 648 289 973 355 2569 196 Spaces Moved 3725 | 74 112 164 261 302 195 701 334 1544 38 Core 9 | 9 . . . . . . . . . Treads 438 | . . 164 133 . 11 3 . 89 38 Legs 522 | 65 63 . 128 243 . . . 23 . Wheels 2381 | . 49 . . 59 184 403 254 1432 . Hover . | . . . . . . . . . . Flight 375 | . . . . . . 295 80 . . Fastest Speed 34 | 50 100 145 130 100 100 34 37 90 175 Average Speed 109 | 114 112 150 149 132 118 85 77 109 187 Slowest Speed 360 | 120 190 240 240 200 240 240 110 360 270 Overloaded Moves 8 | . . . . . . . . 8 . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 21 | 5 36 26 18 6 4 24 10 49 33 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . 1 . . . . . . 1 . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug 4 | . . . . . 1 1 2 . . Terrain Destroyed 108 | . . . 11 70 1 13 2 8 3 Melee 4 | . . . . . 1 1 2 . . Projectile 23 | . . . 2 1 . 9 . 8 3 AOE 78 | . . . 9 69 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Lai Total 4975 | 98 157 225 437 448 239 920 402 1964 85 Wait 301 | . 3 7 14 30 23 59 12 146 7 Move 3716 | 73 112 163 260 301 194 700 333 1543 37 Hop . | . . . . . . . . . . Pick Up 81 | 8 2 4 13 13 5 15 5 15 1 Fast Attach 111 | 8 1 9 17 8 5 14 19 27 3 Attach 53 | . 2 1 8 15 3 15 . 8 1 Detach 16 | 1 . 1 . 3 . 5 1 3 2 Swap 57 | . 1 2 3 9 2 8 5 24 3 Drop 81 | 1 1 5 2 7 . 19 11 31 4 Fire 452 | 7 35 33 83 41 2 53 12 159 27 Melee 82 | . . . 17 18 5 30 4 8 . Ram 2 | . . . . . . 2 . . . Kick 3 | . . . 2 1 . . . . . Crush 20 | . . . 18 2 . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -1/Lair To Epsilon Eridani History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 126 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Identified exit to Materials 272 | -10/Materials | Core integrity fell below 50% 284 | -10/Materials | Core integrity fell below 20% 332 | -10/Materials | Build established: Mutant 332 | -10/Materials | Lost 4 parts (1p1n1u1w) 362 | -10/Materials | Entered another Materials area 362 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 527 | -9/Materials | Lost 3 parts (1n1u1w) 620 | -9/Materials | Discovered new exit (range 11) 731 | -9/Materials | Entered another Materials area 731 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 798 | -8/Materials | Garrison activated, responded to threat 825 | -8/Materials | Build established: Scavenger-Mutant 1058 | -8/Materials | Garrison activated, responded to threat 1116 | -8/Materials | Lost 3 parts (1p1u1w) 1190 | -8/Materials | System corruption reached 10% 1193 | -8/Materials | Core integrity fell below 50% 1225 | -8/Materials | Lost 5 parts (1p1n1u2w) 1362 | -8/Materials | Build established: Mutant 1378 | -8/Materials | Garrison activated, responded to threat 1416 | -8/Materials | Lost 4 parts (1p1u2w) 1475 | -8/Materials | Core integrity fell below 20% 1490 | -8/Materials | Garrison activated, responded to threat 1627 | -8/Materials | Discovered new exit (range 3) 1637 | -8/Materials | Entered Factory 1637 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1690 | -7/Factory | Garrison activated, responded to threat 1775 | -7/Factory | Lost 7 parts (2p1n1u3w) 1779 | -7/Factory | Garrison activated, responded to threat 1842 | -7/Factory | Lost 4 parts (2n2u) 1920 | -7/Factory | Garrison activated, responded to threat 1960 | -7/Factory | System corruption reached 10% 2161 | -7/Factory | Core integrity fell below 50% 2181 | -7/Factory | Lost 3 parts (1p1n1w) 2265 | -7/Factory | Discovered new exit (range 13) 2281 | -7/Factory | Core integrity fell below 20% 2285 | -7/Factory | Entered another Factory area 2285 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2310 | -6/Factory | Lost 6 parts (2p1n2u1w) 2501 | -6/Factory | Garrison activated, responded to threat 2522 | -6/Factory | Discovered new exit (range 14) 2574 | -6/Factory | Entered another Factory area 2574 | -5/Factory | Evolved 2 slots: Utility x2 2613 | -5/Factory | Build established: Scavenger-Mutant 2667 | -5/Factory | Garrison activated, responded to threat 2876 | -5/Factory | Garrison activated, responded to threat 2960 | -5/Factory | Garrison activated, responded to threat 2989 | -5/Factory | Garrison activated, responded to threat 3106 | -5/Factory | Garrison activated, responded to threat 3121 | -5/Factory | Lost 10 parts (1p1n5u3w) 3248 | -5/Factory | Garrison activated, responded to threat 3319 | -5/Factory | Lost 3 parts (2n1w) 3382 | -5/Factory | System corruption reached 10% 3408 | -5/Factory | Garrison activated, responded to threat 3528 | -5/Factory | Core integrity fell below 50% 3545 | -5/Factory | Discovered new exit (range 5) 3547 | -5/Factory | Entered another Factory area 3547 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3568 | -4/Factory | Lost 3 parts (1n1u1w) 3569 | -4/Factory | Garrison activated, responded to threat 3627 | -4/Factory | Build established: Mutant 3864 | -4/Factory | Discovered new exit (range 15) 3902 | -4/Factory | Entered Research 3902 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 3951 | -3/Research | Garrison activated, responded to threat 4059 | -3/Research | Lost 3 parts (1u2w) 4206 | -3/Research | Garrison activated, responded to threat 4306 | -3/Research | Garrison activated, responded to threat 4334 | -3/Research | Build established: Scavenger-Gunner 4504 | -3/Research | Lost 5 parts (1p1n3w) 4961 | -3/Research | Lost 4 parts (2p1u1w) 5057 | -3/Research | Detected disturbance from likely dimensional gate 5148 | -3/Research | Spotted B-86 Titan 5168 | -3/Research | Found Adv. Powered Armor 5264 | -3/Research | Discovered new exit (range 12) 5368 | -3/Research | Garrison activated, responded to threat 5580 | -3/Research | Identified exit to Quarantine 5599 | -3/Research | Build established: Scavenger-Tank 5608 | -3/Research | System corruption reached 10% 5639 | -3/Research | Garrison activated, responded to threat 5693 | -3/Research | Garrison activated, responded to threat 5824 | -3/Research | Garrison activated, responded to threat 5836 | -3/Research | Garrison activated, responded to threat 5975 | -3/Research | Garrison activated, responded to threat 6077 | -3/Research | Garrison activated, responded to threat 6112 | -3/Research | Garrison activated, responded to threat 6275 | -3/Research | Garrison activated, responded to threat 6418 | -3/Research | Discovered exit to Lair (range 16) 6471 | -3/Research | Entered Lair 6538 | -1/Lair | Core integrity fell below 50% 6593 | -1/Lair | System corruption reached 30% 6660 | -1/Lair | Destroyed Final Abomination 6667 | *** | Escaped! Last Messages --------------- 06638_ System corrupted: Quantum Rifle failed to cycle. 06638_ Final Abomination suffers critical hit (Burn). 06641_ System corrupted: Matter fused (-8). 06645_ Final Abomination suffers critical hit (Burn). 06646_ Major Abomination spits out Unknown Device. 06646_ Major Abomination absorbs Prototype Device. 06647_ Enh. Quantum Rifle destroyed. 06649_ Final Abomination suffers critical hit (Burn). 06656_ System corrupted: Substantial component data lost. 06656_ Ended siege mode. 06656_ Final Abomination suffers critical hit (Burn). 06658_ Final Abomination spits out Enh. Nova Cannon. 06658_ Final Abomination absorbs Enh. Nova Cannon. 06659_ Major Abomination absorbs Biometal Leg. 06660_ System corrupted: Adv. Plasma Rifle failed to cycle. 06660_ System corrupted: Quantum Rifle failed to cycle. 06660_ The Final Abomination collapses into a pile of parts and tendrils, leaving behind a portal. 06660_ Final Abomination destroyed. 06664_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ??????????????????????????? #?? | | ??????????????????????????? ! #?? | | ??????????????????????????? #?? | | ??????????????????????????? ! ##? | | ???????????????????????????# #? | | ???????????????????????????# #? | | ???????????????? /????????# #? | | ???????????????? ] ##????###[ #? | | ??????????????? ] ] ##### !/ #? | | ??????????????? !!! ] #? | | ?????????????? * / =#? | | ??????????????? = =| = =#? | | ?????????????? #? | | ?????????????? ] ! [#? | | ????????????? #? | | ????????????? = ## | | ????????????? ]= == #? | | ?????????????? ###! ### ! !#? | | ?????????????!??????## ! ! #? | | ???????????? ?????## # #? | | ????????????! ???# # !#? | | ????????????! !#?# #? | | ???????????n !! "# !!;# | | ?????????? % ! !!##] ! ! !#? | | ?????????? %!! A ! = ##? | | ?????????? !/ = =[] @!= #?? | | ?????????? ! =! n A !#?? | | ?????????? ! ! !!!#?? | | ??????????! ! !! !%#?? | | ??????????? ! ### ! !!!%#?? | | ??????????????## ! ![!###? | | ?????????? ! ! !!! !!###? | | ??????????! ! /!!!! ###??? | | ??????????[= = [ ! !###%#####???? | | ???????????############??# #???????? | | ??????????????????????????#????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 134 Coolant Potential 100 Energy Generation 48 Energy Capacity 535 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 110 Jamming Range 16 Armor Coverage 1250 Resistance: TH 20 Evasion (%) 63 Targeting Accuracy 5 Melee Accuracy 6 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 7 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SalvagingRingDisintegrator Manual? 0 Play Time 01:46:07 Cumulative 449.7 hours Start 2025.03.31 @ 18:01:31 End 2025.03.31 @ 21:12:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 289 Rogue 264 Adventurer 7 Explorer 18 Win Type 0 Total 34 Types 23/0/5/2/0/1/1/1/0/1 Lore% 92 Gallery% 86 Achievement% 80 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d619e3cd-30e6-4a68-b66d-63aa922eadc3