Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.03 @ 02:01:28 Player: CONM Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (58) 290 Value Destroyed (1342) 1342 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (38) 38 TOTAL SCORE: 3470 Bonus ------- High Alert Combat Kills 38 Cogmind --------- Core Integrity 0/550 Matter 277/300 Energy 125/125 System Corruption 0% Temperature Cool (9) Movement Walking (180) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- VSS Leg VSS Leg > --- UTILITY (3) ------ Large Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- Heavy Hammer > --- INVENTORY (15) --- Wheel Medium Storage Unit Seismic Detector Hardlight Generator Decoy Drone Bay Heavy Particle Cannon Heavy Hammer Heavy Hammer Heavy Hammer Heavy Hammer Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Melee Analysis Suite > --- WEAPON ----------- Heavy Hammer Heavy Hammer Heavy Hammer > --- INVENTORY -------- Medium Storage Unit Seismic Detector Hardlight Generator Decoy Drone Bay Heavy Particle Cannon Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Shotgun Shotgun Shotgun Heavy Hammer Heavy Hammer Katana [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Melee Analysis Suite Protection Light Armor Plating Weapon Heavy Hammer Energy Gun Small Laser Ballistic Gun Light Assault Rifle Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 1 | . . . 1 . Weapon 1 | . . . . 1 Parts Attached 51 | 8 3 2 16 22 Power 5 | 1 . . 2 2 Engine 4 | 1 . . 2 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 17 | 2 . . 3 12 Treads . | . . . . . Leg 16 | 2 . . 3 11 Wheel 1 | . . . . 1 Hover . | . . . . . Flight . | . . . . . Utility 11 | 2 1 1 5 2 Device 2 | 1 . 1 . . Storage 3 | 1 . . 2 . Processor 2 | . . . 1 1 Hackware . | . . . . . Protection 4 | . 1 . 2 1 Artifact . | . . . . . Weapon 18 | 3 2 1 6 6 Energy Gun 3 | 3 . . . . Energy Cannon . | . . . . . Ballistic Gun 12 | . 2 1 4 5 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 3 | . . . 2 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 1 | . . . 1 . System Corruption 12 | . . . 12 . Parts Lost 24 | . . 2 7 15 Power 3 | . . . 2 1 Propulsion 11 | . . . 3 8 Utility 4 | . . 1 1 2 Weapon 6 | . . 1 1 4 Highest Loss Streak 4 | . . 1 3 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 87 | . 99 94 85 84 Engine 7 | . 14 14 8 4 Core 1 | . . . . 3 Leg 25 | . 28 28 25 24 Device 6 | . 11 2 11 2 Storage 10 | . 14 14 11 9 Processor 7 | . . . 3 13 Protection 2 | . 2 7 4 . Ballistic Gun 11 | . 26 27 12 2 Impact Weapon 13 | . . . 9 23 Peak Build Rating 32 | 7 7 9 16 32 Average Rating 14 | 5 6 7 12 22 On Entrance 7 | . 7 7 8 16 Naked Turns . | . . . . . Heaviest Build 48 | 13 15 15 48 37 Greatest Support 48 | 20 20 20 30 48 Greatest Overweight (x) 3 | . . . 3 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 Average Capacity 12 | 7 8 8 14 15 Most Carried 15 | 2 8 8 13 15 Average Carried 10 | 1 7 7 10 14 Final Capacity 15 | 8 8 8 15 15 Final Carried 13 | 2 8 7 13 12 Class Distribution -------------------- 52% | Mutant 26% | Scavenger-Gladiator 15% | Gladiator 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Gladiator | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 975 | 246 . 127 272 330 Remotely . | . . . . . Salvage Created 1904 | 29 . 143 767 965 Parts 108 | 3 . 20 34 51 Haulers Intercepted 3 | . . . 2 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 46 | . . 9 14 23 Melee 11 | . . . 3 8 Guns 31 | . . 9 9 13 Classes Destroyed 11 | 1 . 1 7 2 Worker 1 | . . . . 1 Builder 2 | . . . . 2 Tunneler 2 | 1 . . . 1 Hauler 3 | . . . 2 1 Recycler 2 | . . . 1 1 Operator 1 | . . . 1 . Watcher 1 | . . . 1 . Swarmer 22 | . . 9 4 9 Grunt 14 | . . . 6 8 Duelist 2 | . . . 1 1 Sentry 8 | . . . 3 5 Best Kill Streak 7 | 1 . 3 5 7 Combat Bots Only 6 | . . 3 5 6 Max Kills in Single Turn 2 | 1 . 1 1 2 Gunslinging 1 | . . . . 1 Exploded . | . . . . . Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 469 | . 5 72 99 293 Missed 131 | . 3 15 26 87 Damage Taken 3929 | . 88 442 890 2509 Core 851 | . 43 76 175 557 Absorbed by Shields . | . . . . . Core Remaining (%) 69 | 100 . 52 56 . Volleys Fired 101 | 9 1 30 31 30 Largest 2 | 2 2 2 2 2 Hottest 80 | 80 40 40 46 46 Shots Fired 195 | 18 2 60 57 58 Gun 195 | 18 2 60 57 58 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 177 | . 2 60 57 58 Thermal 18 | 18 . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 11 | 8 1 4 11 7 Robot Miss Streak 9 | 1 1 7 3 9 Penetration Max . | . . . . . Secondary Targets 5 | . . 2 1 2 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 175 | 14 1 27 53 80 Core Hits 69 | 1 1 14 22 31 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 8 | . . . 3 5 Critical Strikes 10 | . . . 3 7 Smash 10 | . . . 3 7 Melee Attacks 74 | . . . 15 59 Impact 74 | . . . 15 59 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 9 | . . . 4 5 Combat Hostiles . | . . . . . Follow-up Attacks 11 | . . . . 11 Damage Inflicted 3894 | 158 7 240 1096 2393 Guns 1502 | 158 7 240 507 590 Cannons . | . . . . . Explosions . | . . . . . Melee 2392 | . . . 589 1803 Ramming . | . . . . . Kinetic 1344 | . 7 240 507 590 Thermal 158 | 158 . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact 2392 | . . . 589 1803 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 14 | . . . 14 . Average Corruption 6 | . . . 6 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 13 | . . . 13 . Message Errors 4 | . . . 4 . Matter Fused 1 | . . . 1 . Heat Flow Errors 5 | . . . 5 . Energy Discharges 1 | . . . 1 . Parts Rejected 1 | . . . 1 . Data Loss (major) 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 788 | . . . 261 527 Projectiles . | . . . . . Explosions . | . . . . . Melee 788 | . . . 261 527 Knockbacks 9 | . . . 1 8 Impact 9 | . . . 1 8 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 276 | 90 . 12 276 6 Average Temperature 67 | 35 . 6 109 3 Received Heat Transfer 1074 | . 12 . 288 774 Effects 2 | . . . 2 . Energy Bleed 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted 7 | . . . 2 5 Combat Hostiles 4 | . . . 2 2 Parts Fried 21 | . . . 7 14 Impact Corruptions 30 | . . . 9 21 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | 1 . . . . Heat Transferred 350 | 350 . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 640 | 5 55 211 402 640 Initial 81 | . 3 21 81 80 Average 166 | . 13 123 256 195 Maximum Alert Level 2 | . . 1 2 2 Low Security (%) 67 | 100 100 73 22 79 Level 1 25 | . . 26 77 3 Level 2 7 | . . . . 17 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 1 . 1 2 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . 1 . 1 . Assault . | . . . . . Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 12 | . . . 5 7 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 96 | . 4 9 26 57 Peak Tracking Total 15 | . 3 3 6 15 Tactical Retreats 15 | . 1 . 2 12 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 4 | . 3 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 9 | . 3 1 3 2 Terminals 6 | . 3 . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access 1 | . . . . 1 Total Hacks 22 | . 5 1 13 3 Successful 11 | . 2 1 5 3 Failed 11 | . 3 . 8 . Catastrophic 3 | . . . 3 . Database Lockouts . | . . . . . Manual 9 | . 2 . 7 . Terminals 18 | . 5 . 13 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . . . 2 Garrison Access 1 | . . . . 1 Terminal Hacks 5 | . 2 1 2 . Open Door 1 | . . 1 . . Branch Access Points 1 | . 1 . . . Terminal Index 1 | . . . 1 . Hauler Manifests 1 | . . . 1 . Registered Components 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . . 2 Insert Component 1 | . . . . 1 Analyze 1 | . . . . 1 Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 3 | . . . 3 . Terminals 3 | . . . 3 . Botnet 3 | . . . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 2 . 3 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged 1 | . . . . 1 Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 3289 | 345 298 373 872 1401 Spaces Moved 1736 | 141 236 240 391 728 Core 6 | 6 . . . . Treads . | . . . . . Legs 1687 | 135 236 240 391 685 Wheels 43 | . . . . 43 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 90 Average Speed 144 | 117 120 120 176 148 Slowest Speed 330 | 120 120 120 330 330 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 38 | 9 44 57 39 45 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 5 | . . . . 5 Terrain Destroyed 5 | . . . . 5 Melee 5 | . . . . 5 Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2227 | 299 249 277 493 909 Wait 236 | 139 . 4 22 71 Move 1732 | 140 235 239 390 728 Hop . | . . . . . Pick Up 31 | 2 7 1 13 8 Fast Attach 26 | 8 2 . 7 9 Attach 11 | . . 2 3 6 Detach 2 | . . . . 2 Swap 14 | . 1 . 6 7 Drop 18 | 1 3 1 6 7 Fire 101 | 9 1 30 31 30 Melee 56 | . . . 15 41 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 1 exit: *Fac) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 346 | -11/Scrapyard | Entered Materials 347 | -10/Materials | Build established: Mutant 432 | -10/Materials | Identified exit to Mines 644 | -10/Materials | Entered Mines 649 | -10/Mines | Learned Materials garrison access intel 787 | -10/Mines | Found the Drone Emporium 794 | -10/Mines | Found Prototype Device 1007 | -10/Mines | Discovered new exit (range 5) 1017 | -10/Mines | Entered Materials 1017 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1662 | -9/Materials | System corruption reached 10% 1673 | -9/Materials | Lost 3 parts (2n1u) 1833 | -9/Materials | Discovered new exit (range 16) 1889 | -9/Materials | Entered another Materials area 1889 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1890 | -8/Materials | Loaded intel: 1 garrison access location 1929 | -8/Materials | Build established: Scavenger-Gladiator 2229 | -8/Materials | Discovered new exit (range 15) 2331 | -8/Materials | Identified exit to Factory 2809 | -8/Materials | Build established: Gladiator 2993 | -8/Materials | Garrison activated, responded to threat 2997 | -8/Materials | Core integrity fell below 50% 3029 | -8/Materials | Lost 3 parts (1p1n1u) 3195 | -8/Materials | Core integrity fell below 20% 3229 | -8/Materials | Lost 4 parts (2n2w) 3290 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03162_ Switching to secondary target: S-10 Pest. 03162_ S-10 Pest destroyed. 03166_ W-25 Informer sends out distress signal. 03168_ Acquired 10 matter. 03171_ Connecting with Garrison Access... >>Seal Access door sealed. 03177_ Hvy. Assault Rifle destroyed. 03179_ Acquired Hrd. Light Armor Plating. 03183_ VSS Leg destroyed. 03183_ Acquired 36 matter. 03197_ VSS Leg destroyed. 03198_ Hvy. Assault Rifle destroyed. 03200_ Critical hit (Burn: +37). 03232_ U-05 Engineer builds a Wall. 03240_ Acquired Lgt. Ion Engine. 03242_ Acquired 17 matter. 03245_ Aluminum Leg destroyed. 03258_ Shotgun destroyed. 03262_ Hrd. Light Armor Plating destroyed. 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T???????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Melee Accuracy 5 Item Schematics ----------------- Carbon-fiber Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuperdenseCannonAutogun Manual? 0 Play Time 00:37:15 Cumulative 68.0 hours Start 2024.09.02 @ 22:53:55 End 2024.09.03 @ 02:01:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 91 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 35 Achievement% 38 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8f4c7826-ab7e-4f5d-a7d4-da59c7083876