Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2024.11.06 @ 08:44:03 Player: Judas Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (91) 455 Value Destroyed (2956) 2956 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1222) 1222 TOTAL SCORE: 8973 Bonus ------- High Alert Combat Kills 22 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 102/300 Energy 99/100 System Corruption 6% Temperature Cool (9) Movement Core (150) Ox2 Location -5/DSF Parts ------- > --- POWER (2) -------- Improved Fusion Compressor > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Armored Huge Wheel Armored Huge Wheel Gauss Rifle Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Light Fission Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Improved Light Armor Plating Improved Shield Generator Force Field > --- WEAPON ----------- Wave Gun Coil Gun Coil Gun Coil Gun > --- INVENTORY -------- Armored Huge Wheel Armored Huge Wheel Improved Cooling System Medium Storage Unit Medium Matter Pod Gauss Rifle Coil Gun Heavy Machine Gun Heavy Machine Gun Improved Datajack Katana [Rating: 73] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac DSF Slots Evolved 10 | . . 2 2 . . 2 2 2 . Power 1 | . . . . . . . 1 . . Propulsion 2 | . . . . . . 1 . 1 . Utility 5 | . . 1 2 . . 1 1 . . Weapon 2 | . . 1 . . . . . 1 . Parts Attached 103 | 3 14 15 10 10 15 8 22 1 5 Power 21 | . 2 2 1 2 4 1 7 . 2 Engine 9 | . 2 2 . 1 . 1 3 . . Core 12 | . . . 1 1 4 . 4 . 2 Reactor . | . . . . . . . . . . Propulsion 22 | . 4 6 2 2 2 2 3 1 . Treads 16 | . . 6 2 2 2 2 2 . . Leg 2 | . 2 . . . . . . . . Wheel 4 | . 2 . . . . . 1 1 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 19 | 2 2 2 5 . 3 3 2 . . Device 9 | 2 1 . 3 . . 1 2 . . Storage 2 | . 1 1 . . . . . . . Processor 5 | . . 1 1 . 3 . . . . Hackware . | . . . . . . . . . . Protection 3 | . . . 1 . . 2 . . . Artifact . | . . . . . . . . . . Weapon 41 | 1 6 5 2 6 6 2 10 . 3 Energy Gun 7 | . 3 1 1 1 . . . . 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 33 | 1 3 4 1 5 6 2 10 . 1 Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 Unidentified Prototypes 2 | . . . . . 1 . 1 . . Parts Lost 42 | . 9 7 5 5 1 1 1 . 13 Power 9 | . 2 1 1 1 1 . . . 3 Propulsion 9 | . 3 2 1 1 . . 1 . 1 Utility 11 | . 1 1 1 1 . 1 . . 6 Weapon 13 | . 3 3 2 2 . . . . 3 Highest Loss Streak 11 | . 6 2 4 4 1 1 1 . 11 To Critical Strikes . | . . . . . . . . . . Average Backups 12 | 6 7 12 13 14 14 11 14 12 8 Power . | 1 . . . 1 . . . . . Propulsion 3 | 4 3 3 4 5 4 2 2 3 2 Utility 2 | . 2 3 3 3 2 2 3 3 2 Weapon 5 | 1 1 5 5 5 6 5 7 5 3 Tool/Special . | . . . . . . . . . . Unused Backups 19 | . 4 . 1 . 3 1 4 . 6 Power . | . . . . . . . . . . Propulsion 4 | . 2 . . . . . . . 2 Utility 4 | . 2 . . . . . . . 2 Weapon 11 | . . . 1 . 3 1 4 . 2 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 90 | . 89 90 87 84 98 97 98 79 59 Engine 4 | . 11 7 4 1 . . 7 . . Core 4 | . . . 2 6 7 6 3 11 8 Treads 15 | . . 17 18 17 18 23 18 . . Leg 3 | . 21 4 . . . . . . . Device 11 | . 11 13 9 9 9 6 17 17 11 Storage 9 | . 14 11 9 9 9 7 6 5 3 Processor 12 | . . 8 15 9 26 23 15 11 7 Protection 2 | . . . 1 5 . 4 6 5 1 Energy Gun 4 | . 16 2 2 9 . . . . 1 Ballistic Gun 20 | . 10 27 23 17 27 23 20 17 13 Peak Build Rating 73 | 9 10 17 25 26 28 38 64 67 73 Average Rating 26 | 6 7 14 18 22 26 33 54 66 51 On Entrance 27 | 6 7 10 14 24 19 28 38 64 67 Naked Turns 12 | . . . . . . . . . 12 Heaviest Build 70 | 14 18 35 49 51 37 45 67 65 70 Greatest Support 76 | 20 20 46 43 40 40 68 76 56 56 Greatest Overweight (x) 22 | . 2 3 1 1 . . 2 1 22 Average Overweight (x) . | . . . . . . . . 1 1 Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 8 14 15 15 15 15 15 15 12 Most Carried 15 | 7 10 15 15 15 15 15 15 15 13 Average Carried 13 | 6 7 12 13 14 14 11 14 13 10 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 5 Final Carried 15 | 7 8 15 14 15 11 15 15 13 5 Class Distribution -------------------- 39% | Scavenger-Gunner 21% | Gunner 11% | Mutant 8% | Scavenger-Mutant 8% | Scavenger-Tank 6% | Scavenger-Skirmisher 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -8/Garrison Gunner | -8/Materials Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Tank | -5/DSF Resources | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac DSF Matter Collected 2575 | 230 248 400 158 297 572 128 507 . 35 Remotely . | . . . . . . . . . . Salvage Created 3894 | 20 417 876 403 633 815 172 558 . . Parts 210 | 4 24 43 18 37 49 9 26 . . Haulers Intercepted 5 | . . . . . 3 . 2 . . Recyclers Shooed 2 | . . 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac DSF Combat Hostiles Destroyed 79 | . 14 18 7 18 12 3 7 . . Guns 78 | . 14 18 7 17 12 3 7 . . AOE 1 | . . . . 1 . . . . . Classes Destroyed 9 | 1 2 2 . 1 3 . . . . Worker 1 | . . . . . 1 . . . . Tunneler 1 | 1 . . . . . . . . . Hauler 5 | . . . . . 3 . 2 . . Recycler 5 | . . 2 1 . 2 . . . . Swarmer 20 | . 6 4 . 8 2 . . . . Grunt 38 | . 8 10 5 6 6 2 1 . . Duelist 1 | . . . . . 1 . . . . Sentry 13 | . . 4 2 3 1 1 2 . . Hunter 7 | . . . . 1 2 . 4 . . Best Kill Streak 4 | 1 3 4 4 4 3 2 2 . . Combat Bots Only 4 | . 3 4 4 4 2 2 2 . . Max Kills in Single Turn 2 | 1 1 1 2 1 1 1 1 . . Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . 1 . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac DSF Hostile Shots Fired 867 | . 121 149 42 112 84 33 132 . 194 Missed 234 | . 17 41 10 31 28 8 41 . 58 Damage Taken 8014 | . 1101 1210 489 1034 845 227 754 . 2354 Core 1687 | . 204 185 48 74 95 22 45 . 1014 Absorbed by Shields 750 | . . . . . . . 415 . 335 Core Remaining (%) 70 | 100 18 53 . . 60 96 94 . . Volleys Fired 271 | 3 55 68 16 41 44 6 28 . 10 Largest 4 | 2 2 3 3 3 3 3 3 . 4 Hottest 130 | 90 80 99 110 130 74 74 90 . 120 Shots Fired 690 | 6 99 171 43 110 132 18 84 . 27 Gun 690 | 6 99 171 43 110 132 18 84 . 27 Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 581 | . 34 163 40 83 132 18 84 . 27 Thermal 87 | 6 65 8 3 5 . . . . . Explosive . | . . . . . . . . . . Electromagnetic 22 | . . . . 22 . . . . . Robot Hit Streak 30 | 1 15 22 11 23 24 28 30 . 7 Robot Miss Streak 4 | 1 4 2 3 2 2 . 3 . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 7 | . . 1 1 2 2 . 1 . . Max Gunslinging Chain 1 | . . 1 1 1 1 . 1 . . Shots Hit Robots 506 | 3 69 126 36 78 94 16 64 . 20 Core Hits 204 | 2 25 41 21 31 33 9 39 . 3 Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed 2 | . . . . 1 . . 1 . . Critical Strikes 3 | . . . . 2 . . 1 . . Destroy 3 | . . . . 2 . . 1 . . Melee Attacks 2 | . . . . . . . . . 2 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . 2 Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7029 | 45 718 1338 525 1191 1331 246 1247 . 388 Guns 6965 | 45 718 1338 525 1152 1322 246 1231 . 388 Cannons . | . . . . . . . . . . Explosions 39 | . . . . 39 . . . . . Melee . | . . . . . . . . . . Ramming 25 | . . . . . 9 . 16 . . Kinetic 6061 | . 228 1252 475 919 1322 246 1231 . 388 Thermal 776 | 45 490 86 50 105 . . . . . Explosive . | . . . . . . . . . . Electromagnetic 167 | . . . . 167 . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 6 | . 2 . . . . . . . 6 Average Corruption 3 | . 2 . . . . . . . 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 2 | . . . . . . . . . 2 Energy Discharges 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed 2 | . . . . . 1 . 1 . . Targets Rammed 2 | . . . . . 1 . 1 . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 206 | 90 206 63 93 25 . 18 22 . . Average Temperature 39 | 48 76 13 28 15 . 12 14 . . Received Heat Transfer 2520 | . 477 444 279 351 288 93 66 . 522 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . Heat Transferred 1823 | 112 1230 222 111 148 . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac DSF Maximum Alert Level 2 | . . . . 2 1 . . . . Low Security (%) 69 | 100 100 100 100 37 3 100 100 100 100 Level 1 27 | . . . . 49 96 . . . . Level 2 3 | . . . . 13 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 434 | 5 120 142 106 434 256 89 50 11 7 Initial 211 | . . 20 52 38 211 89 18 11 7 Average 119 | 1 56 58 42 247 224 56 10 11 2 Influence Increases 2104 | 5 390 451 189 446 346 70 207 . . Destroy 0b10 Robot/C 1580 | . 280 360 140 360 240 60 140 . . Destroy 0b10 Robot/NC 60 | 5 . 10 5 . 30 . 10 . . Destroy Leader 300 | . 50 80 40 10 56 10 54 . . Successful Hack 19 | . . . 3 . 16 . . . . Anti-Garrison Action 50 | . . . . 50 . . . . . Destroy Structure 20 | . . 1 1 11 4 . 3 . . Partial Spotted 15 | . . . . 15 . . . . . Lose Combat Pursuer 60 | . 60 . . . . . . . . Influence Decreases 1611 | 5 342 345 182 50 360 120 200 . 7 Time Decay 1327 | 5 252 285 132 . 350 110 193 . . Lost Part 284 | . 90 60 50 50 10 10 7 . 7 Squads Dispatched 10 | . 2 1 3 . . . 2 . 2 Investigation 2 | . 1 . 1 . . . . . . Extermination . | . . . . . . . . . . Reinforcement 7 | . 1 1 1 . . . 2 . 2 Assault . | . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac DSF Distress Signals 8 | . . 3 1 . 3 . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 120 | . 21 22 10 18 23 3 14 . 9 Peak Tracking Total 8 | . 6 5 5 4 6 2 3 . 8 Tactical Retreats 3 | . 3 . . . . . . . . Traps | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac DSF Traps Triggered 6 | . 2 . 1 1 . . 1 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac DSF Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac DSF Machines Accessed 11 | . . . 3 2 4 . 1 1 . Terminals 9 | . . . 2 2 4 . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . 1 . . . 1 . . Total Hacks 23 | . . . 7 3 9 . 1 3 . Successful 15 | . . . 6 . 7 . 1 1 . Failed 8 | . . . 1 3 2 . . 2 . Catastrophic 2 | . . . . 2 . . . . . Database Lockouts . | . . . . . . . . . . Manual 14 | . . . 5 . 9 . . . . Terminals 21 | . . . 6 3 9 . . 3 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . 1 . . . 1 . . Terminal Hacks 2 | . . . 1 . . . . 1 . Record 1 | . . . 1 . . . . . . Open DSF 1 | . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . 1 . . Unlock Access 1 | . . . 1 . . . . . . Seal Access 1 | . . . . . . . 1 . . Unauthorized Hacks 11 | . . . 4 . 7 . . . . Terminals 11 | . . . 4 . 7 . . . . Botnet 6 | . . . 2 . 4 . . . . Skim 5 | . . . 2 . 3 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . . . 2 2 2 . . 1 . Full Trace Events 2 | . . . 1 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac DSF Used RIF Installer 1 | . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac DSF Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac DSF Active Infowar (turns) 3187 | 15 212 755 273 . 778 231 808 7 108 Optics 2173 | . . . 241 . 778 231 808 7 108 Terrain 968 | 4 . 755 209 . . . . . . Seismic 223 | 11 212 . . . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac DSF Turns Passed 4819 | 33 564 755 326 1152 786 231 808 7 157 Spaces Moved 2199 | 16 308 314 148 468 356 114 403 5 67 Core 38 | . 6 . . . . . . . 32 Treads 1702 | . . 253 148 468 356 114 363 . . Legs 334 | 16 257 61 . . . . . . . Wheels 125 | . 45 . . . . . 40 5 35 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 120 80 120 160 160 160 160 130 115 50 Average Speed 165 | 120 118 166 172 210 160 160 158 115 151 Slowest Speed 1150 | 120 190 330 240 240 160 160 240 115 1150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 3 58 46 21 61 42 3 16 . 65 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . . 1 . Unknown Exits Taken 6 | 1 1 1 . . 1 1 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 3 | . . . . 1 . 1 1 . . Melee . | . . . . . . . . . . Projectile 2 | . . . . . . 1 1 . . AOE 1 | . . . . 1 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Fac DSF Total 2855 | 22 411 427 188 552 481 148 519 6 101 Wait 167 | . 28 18 6 25 43 15 27 . 5 Move 2191 | 15 307 313 148 467 355 113 402 4 67 Hop . | . . . . . . . . . . Pick Up 30 | . 4 6 3 2 5 3 7 . . Fast Attach 38 | 2 5 7 4 4 2 2 9 . 3 Attach 21 | . 4 3 4 1 3 1 3 1 1 Detach 1 | 1 . . . . . . . . . Swap 54 | 1 6 8 2 5 10 5 14 . 3 Drop 69 | . 2 4 5 5 18 3 28 1 3 Fire 271 | 3 55 68 16 41 44 6 28 . 10 Melee 2 | . . . . . . . . . 2 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 2 | . . . . . 1 . 1 . . Escape Stasis 3 | . . . . 2 . . . . 1 Rewire 6 | . . . . . . . . . 6 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory -5/Factory -5/DSF History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 3) 34 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 8) 333 | -10/Materials | Build established: Mutant 341 | -10/Materials | Core integrity fell below 50% 359 | -10/Materials | Lost 6 parts (1p2n3w) 504 | -10/Materials | Core integrity fell below 20% 586 | -10/Materials | Discovered new exit (range 5) 598 | -10/Materials | Entered another Materials area 598 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1330 | -9/Materials | Discovered new exit (range 11) 1353 | -9/Materials | Entered another Materials area 1353 | -8/Materials | Evolved 2 slots: Utility x2 1556 | -8/Materials | Garrison activated, responded to threat 1593 | -8/Materials | Lost 4 parts (1p1n1u1w) 1679 | -8/Materials | Identified exit to Garrison 1679 | -8/Materials | Entered Garrison 1889 | -8/Garrison | Triggered checkpoint 1960 | -8/Garrison | Discovered new exit (range 10) 2091 | -8/Garrison | Triggered checkpoint 2220 | -8/Garrison | Discovered new exit (range 11) 2287 | -8/Garrison | Triggered checkpoint 2415 | -8/Garrison | Build established: Scavenger-Gunner 2429 | -8/Garrison | Triggered checkpoint 2500 | -8/Garrison | Lost 4 parts (1p1n1u1w) 2541 | -8/Garrison | Discovered new exit (range 13) 2633 | -8/Garrison | Triggered checkpoint 2733 | -8/Garrison | Installed Relay Interface Framework 2831 | -8/Garrison | Entered Materials 3261 | -8/Materials | Build established: Gunner 3596 | -8/Materials | Discovered new exit (range 8) 3617 | -8/Materials | Entered Factory 3617 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3695 | -7/Factory | Discovered new exit (range 19) 3848 | -7/Factory | Entered another Factory area 3848 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4125 | -6/Factory | Build established: Scavenger-Gunner 4626 | -6/Factory | Discovered new exit (range 14) 4637 | -6/Factory | Build established: Scavenger-Tank 4656 | -6/Factory | Entered another Factory area 4656 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4663 | -5/Factory | Identified exit to DSF 4663 | -5/Factory | Entered DSF 4723 | -5/DSF | Additional patrols routed to DSF 4789 | -5/DSF | Core integrity fell below 50% 4811 | -5/DSF | Core integrity fell below 20% 4813 | -5/DSF | Lost 11 parts (2p1n5u3w) 4820 | -5/DSF | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04782_ Adv. Visual Processing Unit destroyed. 04782_ Critical hit (Blast). 04782_ Dropped Lrg. Storage Unit. 04785_ G-50 Soldier destroyed. 04786_ Triggered Stasis Trap. 04786_ A bubble of rippling energy engulfs the area. 04786_ Field strength at 94. 04787_ Field strength at 88. 04787_ Knocked back. 04792_ Attempting to rewire A-15 Conveyor. 04792_ A-15 Conveyor is unpowered. 04792_ Knocked back. 04794_ Acquired Imp. Fusion Compressor. 04808_ System corrupted: Energy discharge (-18). 04808_ C-30 ARC bursts open, deploying its payload. 04808_ B-60 Warrior unfolds itself. 04808_ G-50 Soldier unfolds itself. 04814_ X-72 Disruptor destroyed. 04816_ Critical hit (Burn: +37). 04816_ Imp. Fusion Compressor destroyed. 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