Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.09 @ 12:59:34 Player: Tereza Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (115) 575 Value Destroyed (3799) 3799 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (9659) 9659 TOTAL SCORE: 16713 Bonus ------- High Alert Combat Kills 59 Prayed to X0-1V1 5000 Major X0-1V1 Interference 4600 Cogmind --------- Core Integrity 0/350 Matter 291/300 Energy 1039/1200 System Corruption 20% Temperature Cool (0) Movement Treading (320) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads > --- UTILITY (6) ------ Improved Heat Sink High-capacity Storage Unit Seismic Detector Advanced Targeting Computer > --- WEAPON (2) ------- Improved EM Pulse Cannon > --- INVENTORY (20) --- Improved Deuterium Engine Small Matter Pod (50) Seismic Detector Shield Generator Shield Generator System Shield Particle Gun Advanced Beam Rifle Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Advanced Beam Cannon Ion Cannon Heavy Rocket Launcher Heavy Rocket Launcher Heavy Rocket Launcher Datajack Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Light Treads Light Treads Light Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Seismic Detector Improved Medium Armor Plating X0-1V1's Piety Tracker > --- WEAPON ----------- Advanced Beam Rifle Heavy Particle Cannon > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Improved Heat Sink Small Matter Pod Seismic Detector Shield Generator System Shield Particle Gun Advanced Beam Cannon Advanced Beam Cannon Ion Cannon Heavy Rocket Launcher Heavy Rocket Launcher Datajack Heavy Explosive Trap EM Surge Trap [Rating: 46] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Improved Light Cannon Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Slashing Weapon Greatsword Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 4 | . . . 1 2 1 Weapon . | . . . . . . Parts Attached 70 | 6 5 2 14 21 22 Power 9 | 1 1 1 1 2 3 Engine 4 | 1 1 . 1 . 1 Core 4 | . . 1 . 2 1 Reactor 1 | . . . . . 1 Propulsion 21 | 2 . 1 5 6 7 Treads 21 | 2 . 1 5 6 7 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 24 | 1 3 . 5 7 8 Device 15 | . 2 . 3 5 5 Storage 5 | 1 1 . 2 1 . Processor 1 | . . . . . 1 Hackware 1 | . . . . 1 . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 16 | 2 1 . 3 6 4 Energy Gun 3 | 1 . . . 2 . Energy Cannon 5 | . . . . 2 3 Ballistic Gun 2 | 1 1 . . . . Ballistic Cannon 3 | . . . 3 . . Launcher 2 | . . . . 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . 1 . 1 3 1 Corrupted Parts 1 | . . 1 . . . System Corruption 4 | . . 4 . . . Parts Lost 36 | . 2 2 3 8 21 Power 5 | . 1 1 1 . 2 Propulsion 13 | . . . 1 2 10 Utility 13 | . 1 1 . 5 6 Weapon 5 | . . . 1 1 3 Highest Loss Streak 10 | . 1 1 1 4 10 To Critical Strikes 1 | . . . . . 1 Average Backups 16 | 5 14 14 16 19 17 Power 1 | . . . 1 1 . Propulsion 4 | 3 6 5 4 6 3 Utility 3 | . 1 2 3 4 5 Weapon 6 | . 5 6 6 6 7 Tool/Special . | . . . . . . Unused Backups 35 | . 8 1 5 6 15 Power 2 | . . . . 1 1 Propulsion 12 | . 7 1 3 1 . Utility 5 | . . . . . 5 Weapon 14 | . 1 . 1 4 8 Tool/Special 2 | . . . 1 . 1 Average Slot Usage (%) 96 | . 95 97 99 96 91 Engine 6 | . 13 4 9 1 1 Core 3 | . . 8 . 7 3 Treads 29 | . 27 28 32 26 27 Device 22 | . 10 12 21 28 29 Storage 10 | . 14 14 11 9 7 Hackware 1 | . . . . 4 . Energy Gun 3 | . 5 . . 5 4 Energy Cannon 3 | . . . . 10 5 Ballistic Gun 5 | . 21 28 . . . Ballistic Cannon 7 | . . . 21 1 . Peak Build Rating 46 | 6 21 22 29 40 46 Average Rating 28 | 5 11 19 27 36 40 On Entrance 16 | . 6 21 9 29 36 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 71 | 11 28 28 58 61 71 Greatest Support 83 | 40 40 40 63 68 83 Greatest Overweight (x) 1 | 1 1 1 . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 Average Capacity 17 | 7 14 15 17 20 20 Most Carried 20 | 8 15 15 20 20 20 Average Carried 16 | 5 14 14 16 19 17 Final Capacity 20 | 8 15 15 20 20 20 Final Carried 20 | 8 15 15 20 20 18 Class Distribution -------------------- 82% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 2479 | 227 168 81 1261 399 343 Remotely . | . . . . . . Salvage Created 3932 | 60 443 97 1124 1158 1050 Parts 217 | 9 28 7 58 59 56 Haulers Intercepted 8 | . 2 . 2 3 1 Recyclers Shooed 6 | 1 . . 1 3 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 85 | . 8 4 30 23 20 Melee 2 | . . . . . 2 Guns 20 | . 8 4 . 4 4 Cannons 49 | . . . 30 12 7 AOE 12 | . . . . 6 6 Classes Destroyed 14 | 1 5 . 4 2 2 Worker 2 | . . . 1 1 . Builder 4 | . . . . 2 2 Tunneler 4 | 3 . . . . 1 Hauler 8 | . 2 . 2 3 1 Recycler 6 | . 1 . 2 1 2 Operator 3 | . . . 2 1 . Watcher 3 | . 2 . . . 1 Swarmer 9 | . 3 3 1 . 2 Grunt 47 | . 5 1 20 13 8 Duelist 1 | . . . 1 . . Protector 1 | . . . . . 1 Sentry 14 | . . . 8 5 1 Hunter 6 | . . . . 5 1 Programmer 7 | . . . . . 7 Best Kill Streak 11 | 2 3 3 10 5 11 Combat Bots Only 7 | . 3 3 6 4 7 Max Kills in Single Turn 4 | 1 1 1 2 2 4 Gunslinging . | . . . . . . Exploded 3 | . . . . 2 3 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 611 | . 37 19 101 162 292 Missed 183 | . 10 5 31 49 88 Hits 428 | . 27 14 70 113 204 Melee 3 | . . . . . 3 Projectile 425 | . 27 14 70 113 201 AOE 1 | . . . . . 1 Critical Strikes 22 | . 1 . 5 7 9 Damage Taken 6081 | . 347 148 904 1637 3045 Core 807 | . 79 55 67 247 359 Absorbed by Shields 178 | . . . . 168 10 Regen/Repaired (Parts) 92 | . . . 92 . . Core Remaining (%) 69 | 100 . 63 66 47 . Volleys Fired 304 | 10 52 14 73 85 70 Largest 2 | 2 2 2 2 2 2 Hottest 136 | 70 70 40 66 136 136 Shots Fired 572 | 20 102 28 146 166 110 Gun 209 | 20 102 28 2 26 31 Cannon 348 | . . . 144 129 75 Launcher 15 | . . . . 11 4 Special . | . . . . . . Kinetic 294 | 10 92 28 146 18 . Thermal 257 | 10 10 . . 137 100 Explosive 15 | . . . . 11 4 Electromagnetic 6 | . . . . . 6 Robot Hit Streak 18 | 9 8 5 13 10 18 Robot Miss Streak 4 | 2 4 2 3 4 4 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 380 | 15 60 17 99 104 85 Core Hits 178 | 4 26 9 42 46 51 Critical Kills 2 | . . . . 1 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 13 | 1 1 . 4 3 4 Burn 4 | 1 1 . . 2 . Meltdown 2 | . . . . 1 1 Blast 4 | . . . 4 . . Sever 3 | . . . . . 3 Melee Attacks 13 | . . . . . 13 Impact . | . . . . . . Slashing 13 | . . . . . 13 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9650 | 162 548 141 2188 3428 3183 Guns 1728 | 162 545 141 13 364 503 Cannons 5291 | . . . 2173 1819 1299 Explosions 2108 | . . . . 1245 863 Melee 518 | . . . . . 518 Ramming 5 | . 3 . 2 . . Kinetic 3138 | 61 429 141 2186 321 . Thermal 3780 | 101 116 . . 1862 1701 Explosive 2108 | . . . . 1245 863 Electromagnetic 101 | . . . . . 101 Impact . | . . . . . . Slashing 518 | . . . . . 518 Piercing . | . . . . . . Highest Corruption 20 | . 2 6 . . 20 Average Corruption 6 | . 2 2 . . 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 32 | . 3 4 . . 25 Message Errors 6 | . 1 1 . . 4 Matter Fused 8 | . . 1 . . 7 Heat Flow Errors 2 | . . 1 . . 1 Energy Discharges 9 | . 2 1 . . 6 Data Loss (minor) 5 | . . . . . 5 Data Loss (major) 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 128 | . . . 24 23 81 Projectiles 73 | . . . 24 19 30 Explosions 4 | . . . . 4 . Melee 51 | . . . . . 51 Knockbacks 32 | . . . 23 9 . Impact . | . . . . . . Kinetic 27 | . . . 20 7 . Secondary 5 | . . . 3 2 . Self-Inflicted Damage 239 | . . . . 63 176 Shots 6 | . . . . 3 3 Rammed 1 | . 1 . . . . Targets Rammed 2 | . 1 . 1 . . Kicked . | . . . . . . Crushed 1 | . . . 1 . . Highest Temperature 322 | 70 114 176 322 132 287 Average Temperature 61 | 34 31 32 73 31 113 Received Heat Transfer 1826 | . 159 54 441 734 438 Effects 3 | . . . 3 . . Interference 3 | . . . 3 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . 1 1 Combat Hostiles 2 | . . . . 1 1 Parts Melted 19 | 1 . . 1 5 12 Heat Transferred 6773 | 370 407 . . 3515 2481 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Maximum Alert Level 2 | . . . 1 2 2 Low Security (%) 56 | 100 100 100 44 25 62 Level 1 42 | . . . 55 71 36 Level 2 1 | . . . . 3 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 506 | 5 133 60 347 506 426 Initial 226 | . . . 19 137 226 Average 161 | . 34 10 181 236 197 Influence Increases 3073 | 15 280 100 857 971 850 Destroy 0b10 Robot/C 1680 | . 160 80 600 460 380 Destroy 0b10 Robot/NC 155 | 15 25 . 35 40 40 Destroy Leader 452 | . 48 20 134 156 94 Trap Triggered on 0b10 20 | . . . . . 20 Successful Hack 61 | . 17 . 35 9 . Disable Machine 105 | . . . 15 90 . Destroy Structure 70 | . . . 8 46 16 Partial Spotted 30 | . . . . 30 . Lose Combat Pursuer 150 | . 30 . 30 . 90 Miscellaneous 350 | . . . . 140 210 Influence Decreases 2741 | 15 280 50 580 800 1016 Entered New Map 493 | . . . 31 190 272 Time Decay 1798 | 15 260 40 519 530 434 Search Patrol Dispatched 100 | . . . . . 100 Lost Part 350 | . 20 10 30 80 210 Squads Dispatched 18 | . 2 . 2 8 6 Investigation 6 | . 1 . . 3 2 Extermination 3 | . . . . . 3 Reinforcement 7 | . 1 . 2 3 1 Assault . | . . . . . . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Searches Triggered 1 | . . . . . 1 Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 8 | . . . 2 5 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 150 | . 18 7 33 44 48 Peak Tracking Total 13 | . 4 3 5 5 13 Tactical Retreats 6 | . 2 . 1 . 3 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 5 | . 4 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused 2 | . . . . . 2 Traps Extracted . | . . . . . . Installed 2 | . . . . . 2 Triggered 2 | . . . . . 2 Most Traps Carried 2 | . . . . . 2 Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 7 | . . . 1 6 . Max in Single Turn 1 | . . . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 22 | . 5 . 7 7 3 Terminals 19 | . 5 . 5 7 2 Fabricators 1 | . . . . . 1 Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 57 | . 16 . 20 14 7 Successful 19 | . 6 . 8 5 . Failed 36 | . 9 . 11 9 7 Catastrophic 7 | . 1 . 2 1 3 Database Lockouts 2 | . 1 . 1 . . Manual 34 | . 13 . 9 12 . Terminals 45 | . 16 . 11 14 4 Fabricators 3 | . . . . . 3 Repair Stations 6 | . . . 6 . . Recycling Units . | . . . . . . Scanalyzers 3 | . . . 3 . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 4 . 3 3 . Robot Analysis 4 | . 1 . 1 2 . Prototype ID Bank 1 | . . . . 1 . Locate Traps 3 | . 2 . 1 . . Recall Reinforcements 1 | . 1 . . . . Registered Components 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . 3 . . Scan Component 2 | . . . 2 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . . 1 . . Retrieve Study 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . 2 . 1 2 . Terminals 5 | . 2 . 1 2 . Botnet 5 | . 2 . 1 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . 1 1 . Used . | . . . . . . Hacking Detections 21 | . 5 . 6 7 3 Full Trace Events 7 | . 2 . 2 1 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . . 1 . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . X0-1V1 Amusement Gains 148 | . 20 10 10 30 78 Average Entertainment 20 | . 18 12 18 14 31 Good Acts 21 | . 1 . 8 3 9 Bad Acts 22 | . 1 1 3 8 9 Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Active Infowar (turns) 4938 | . 536 . 1929 1406 1067 Seismic 4938 | . 536 . 1929 1406 1067 Robot Analysis Total 4 | . 1 . 1 2 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 5945 | 148 1074 195 1968 1493 1067 Spaces Moved 2930 | 67 554 96 979 740 494 Core 4 | 4 . . . . . Treads 2926 | 63 554 96 979 740 494 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 155 160 Average Speed 160 | 154 161 160 160 159 160 Slowest Speed 240 | 160 240 240 160 160 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 49 | 4 79 37 88 71 16 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug 1 | . . . 1 . . Terrain Destroyed 82 | . . . 5 62 15 Melee . | . . . . . . Projectile 6 | . . . 5 1 . AOE 76 | . . . . 61 15 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 3625 | 91 655 115 1243 890 631 Wait 168 | . 14 1 144 6 3 Move 2925 | 66 553 95 978 739 494 Hop . | . . . . . . Pick Up 73 | 9 17 2 17 16 12 Fast Attach 26 | 5 5 . 3 6 7 Attach 27 | 1 2 1 4 6 13 Detach 3 | . . . . 1 2 Swap 33 | . 2 1 9 15 6 Drop 47 | . 9 1 14 16 7 Fire 304 | 10 52 14 73 85 70 Melee 13 | . . . . . 13 Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . 1 . 1 . . Escape Stasis . | . . . . . . Rewire 2 | . . . . . 2 Trap 2 | . . . . . 2 Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 149 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 375 | -10/Materials | Discovered new exit (range 16) 401 | -10/Materials | Central database locked down 422 | -10/Materials | Discovered new exit (range 14) 613 | -10/Materials | Discovered new exit (range 9) 927 | -10/Materials | Discovered new exit (range 8) 938 | -10/Materials | Prayed at D.C.S.S. Altar Unit 966 | -10/Materials | Energy generation permanently improved by X0-1V1 (+10; -100 max core) 990 | -10/Materials | Discovered new exit (range 15) 1223 | -10/Materials | Entered Mines 1252 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1294 | -10/Mines | X0-1V1 vaporized surrounding terrain (radius 15) 1294 | -10/Mines | Discovered new exit (range 14) 1379 | -10/Mines | Discovered new exit (range 4) 1418 | -10/Mines | Entered Materials 1418 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1510 | -9/Materials | Energy capacity permanently improved by X0-1V1 (+200; -100 max core) 1780 | -9/Materials | Repaired Lgt. Treads 1894 | -9/Materials | Central database locked down 2008 | -9/Materials | X0-1V1 foreshadows a heat wave 2199 | -9/Materials | Identified exit to Materials 2199 | -9/Materials | X0-1V1 revealed exit location to -8/Materials 2256 | -9/Materials | X0-1V1 activates XOMVISION 2259 | -9/Materials | Ambient heat levels rising (+10) 2284 | -9/Materials | Discovered exit to Materials (range 15) 2467 | -9/Materials | Ambient heat levels rising (+10) 2488 | -9/Materials | Discovered exit to Materials (range 5) 2731 | -9/Materials | Ambient heat levels falling (-10) 2972 | -9/Materials | Ambient heat levels falling (-10) 3221 | -9/Materials | Discovered new exit (range 14) 3386 | -9/Materials | Entered another Materials area 3386 | -8/Materials | Evolved 2 slots: Utility x2 3408 | -8/Materials | X0-1V1 vaporized surrounding terrain (radius 23) 3662 | -8/Materials | X0-1V1 redirected Transport squads to designated parking area 3734 | -8/Materials | X0-1V1 sent you into danger 3744 | -8/Materials | Core integrity fell below 50% 3793 | -8/Materials | Lost 4 parts (2n2u) 4359 | -8/Materials | Build established: Scavenger-Mutant 4390 | -8/Materials | Garrison activated, responded to threat 4520 | -8/Materials | Discovered new exit (range 11) 4695 | -8/Materials | Core integrity restored by X0-1V1 (+63) 4743 | -8/Materials | X0-1V1 announced a LAN party 4788 | -8/Materials | Garrison activated, responded to threat 4811 | -8/Materials | X0-1V1 added 0b10 threat records associated with you (minor) 4879 | -8/Materials | Entered Factory 4879 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4911 | -7/Factory | X0-1V1 vaporized surrounding terrain (radius 17) 4930 | -7/Factory | Build established: Mutant 5147 | -7/Factory | Sight range permanently improved by X0-1V1 (+1; -150 max core) 5181 | -7/Factory | X0-1V1 activates XOMVISION 5367 | -7/Factory | X0-1V1 sent you to a vault 5511 | -7/Factory | Cargo convoy interrupted 5547 | -7/Factory | System corruption reached 10% 5581 | -7/Factory | Destroyed 7 combat bots 5589 | -7/Factory | Lost 10 parts (1p5n3u1w) 5633 | -7/Factory | Core integrity fell below 50% 5664 | -7/Factory | X0-1V1 added 0b10 threat records associated with you (considerable) 5679 | -7/Factory | Search patrols dispatched 5808 | -7/Factory | Lost 4 parts (1p2n1u) 5917 | -7/Factory | Core integrity fell below 20% 5946 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- G-47 Trooper Particle Gun replaced by Shock Rifle. 05919_ Lgt. Treads destroyed. 05920_ S-27 Virus destroyed. 05921_ X0-1V1: "I know that drunk sailor look when I see it." 05925_ Destroyed Lgt. Nuclear Core. 05928_ S-27 Virus destroyed. 05930_ Critical hit (Destroy). 05930_ Greatsword destroyed. 05933_ Critical hit (Smash). 05936_ Movement behavior is fully back under control. 05936_ X0-1V1's Piety Tracker destroyed. 05936_ Imp. Light Armor Plating destroyed. 05936_ System corrupted by crushing effect (+3). 05936_ System corrupted by crushing effect (+4). 05938_ B-48 Gladiator shuts down. 05942_ Attempting to rewire B-48 Gladiator. 05946_ X0-1V1 howls with laughter! Map ----- +----------------------------------------------------+ | ???????????????????????????? """ # |= #% | | ???????????????????????????? """ # =%#% | | ???????????????????????????????"?? # %* | | ????????????????????????????????? # % | | ???????????????????????????????? # %# | | ????????????????????????????????? # % | | ????????????????########????????######### # | | ????????????????#[ #????????????????# %## | | ????????????????# """ #????????######### #? | | ????????????????+ """ #????????# # #? | | ????????????????# """ ########## # #? | | ????????????????# + + """"" # #? | | ????????????????# ###### ### """"" # #? | | ???????# ???????########??#"" ""# """ # #? | | ???????# ?????###???????# # # #? | | ???????# ####T ######## # ! ] # #? | | ???????+ / + # # | | ???????# ^ ### # # + | | ??????????####### #?# # # # | | ????????????????# #?### ### # # | | ????+???????????# #??##+########### #? | | ????????????????####### #??# ! #*= #? | | ??????????????????????# #??# !# ^ ^ ^ #? | | ??????????????????????# #??# """"""" #=* #? | | ??????????????????????#%#### """"""" #!% #? | | ??????????????????????#%b@=s """"""" # = #? | | ??????????????????????#r#### """"""" += #? | | ????+?????????????????# #??# # #? | | ??????????????????????# #??# """"""" # #? | | ??????????????????????# #??# ?"""""" # #? | | ??????????????????????# #??# ?"""""" # #? | | ??????????????????????# ??+ ??""""" # | | ?????????????????????? ??# ??? # | | ?????????????????????? ???????##+###### | | ?????????????????????? ???????????????# | | ?????????????????????? ???????????????# | | ?????????????????????? ???????????????# | | ??????????????????????# ???????????????? | | ??????????????????????? ???????????????? | | ??????????????????????? ???????????????? | | ??????????????????????? ???????????????? ???? | | ?????????????????????????????????????????###?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 27 Energy Capacity 1365 Matter Stores 800 Matter Capacity 800 Sight Range 19 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 34% | -9/Materials Studied --------- Imp. Light Cannon | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Chaos Is Inevitable Challenges ------------ None Game ------ Seed LightUtilityInterpreter Manual? 0 Play Time 00:39:54 Cumulative 237.6 hours Start 2026.09.09 @ 12:20:30 End 2026.09.09 @ 12:59:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 293 Rogue 293 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 75 Gallery% 55 Achievement% 45 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a169fece-bdcc-42a6-91cb-987626c7b060