Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.26 @ 17:28:13

Player: HeartGrenade

Result: Destroyed by C-35 Carver with Carbide Saw

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (16)       3200
Robots Destroyed (228)     1140
Value Destroyed (7749)     7749
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (1232)               1232
              TOTAL SCORE: 16361

 Bonus
-------
High Alert Combat Kills    355
Follower Combat Kills      387
Met Data Miner             300
Met Imprinter              300
Friendly Fire              -110

 Cogmind 
---------
Core Integrity             0/1000
Matter                     245/300
Energy                     80/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -5/Factory

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (6) ---
                 (None)
>            --- UTILITY (7) ------
                 (None)
>            --- WEAPON (2) -------
    Improved Remote Datajack
>            --- INVENTORY (5) ----
       Micro Fission Core
             Hacking Drone Bay
       Heavy Phase Cannon
  Long-range Missile Launcher

 Peak State 
------------
>            --- POWER ------------
             Angular Momentum Engine
       Micro Fission Core
>            --- PROPULSION -------
       Heavy Treads
             Wheel
             Wheel
     Armored Huge Wheel
>            --- UTILITY ----------
    Improved Cooling System
             Huge Storage Unit
             Structural Scanner
             0b10 Decoder Chip [Looter]
             Tactical Coordination Suite
             Core Analyzer
     Layered Medium Armor Plating
>            --- WEAPON -----------
      Cooled Pulse Rifle
    Improved Spread Laser
>            --- INVENTORY --------
    Improved Cooling System
    Improved Cooling System
             Coolant Injector
    Improved Coolant Injector
    Improved Coolant Injector
    Advanced Energy Well
             Targeting Computer
             Powered Armor
             Powered Armor
             Powered Armor
    Advanced Force Field
   Makeshift Hacking Suite
             Authchip [Device]
             Hacking Drone Bay
      Cooled Pulse Rifle
             Thermic Laser
       Heavy Plasma Cannon
  Long-range Missile Launcher
    Improved Plasma Cutter
             CR-A16's Behemoth Slayer
[Rating: 78]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Micro Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Armored Leg
  Wheel                    Armored Huge Wheel
Utility                    Huge Storage Unit
  Device                   Improved Cooling System
  Storage                  Huge Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Powered Armor
Weapon                     Improved Spread Laser
  Energy Gun               Improved Spread Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Missile Launcher
  Impact Weapon            Heavy Flail
  Piercing Weapon          CR-A16's Pointy Stick
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Slots Evolved              10   | .   .   2   .   2   .   2   .   .   .   .   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               4    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   2   
  Utility                  5    | .   .   1   .   2   .   1   .   .   .   .   1   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             211  | 4   2   18  2   22  16  23  18  2   .   13  14  10  4   5   15  43  
  Power                    15   | .   1   3   .   1   .   1   .   .   .   1   3   .   .   .   1   4   
    Engine                 9    | .   1   2   .   1   .   1   .   .   .   1   2   .   .   .   .   1   
    Core                   6    | .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               47   | 2   1   8   .   4   7   3   2   .   .   2   1   1   .   .   1   15  
    Treads                 33   | 2   1   8   .   4   7   3   1   .   .   1   .   1   .   .   1   4   
    Leg                    4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   
    Wheel                  10   | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   8   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  90   | .   .   5   .   9   3   13  11  2   .   8   10  6   3   .   8   12  
    Device                 57   | .   .   .   .   3   1   9   8   2   .   7   7   6   3   .   6   5   
    Storage                4    | .   .   1   .   .   2   .   1   .   .   .   .   .   .   .   .   .   
    Processor              7    | .   .   1   .   2   .   1   .   .   .   .   1   .   .   .   .   2   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Protection             21   | .   .   3   .   4   .   2   2   .   .   1   2   .   .   .   2   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   59   | 2   .   2   2   8   6   6   5   .   .   2   .   3   1   5   5   12  
    Energy Gun             29   | .   .   .   .   3   4   4   3   .   .   1   .   1   1   4   2   6   
    Energy Cannon          6    | .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   1   2   
    Ballistic Gun          8    | 2   .   1   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               9    | .   .   .   1   .   .   .   2   .   .   .   .   1   .   1   1   3   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   1   .   2   1   3   1   .   .   .   1   .   .   .   .   .   
Parts Lost                 61   | .   .   4   .   2   .   1   1   .   .   2   4   1   .   .   6   40  
  Power                    6    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   3   
  Propulsion               16   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   13  
  Utility                  25   | .   .   1   .   1   .   .   .   .   .   1   3   1   .   .   2   16  
  Weapon                   14   | .   .   2   .   1   .   1   1   .   .   .   .   .   .   .   1   8   
  Highest Loss Streak      10   | .   .   2   .   1   .   1   1   .   .   1   2   1   .   .   5   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   55  95  100 97  99  99  96  92  92  91  89  92  93  92  90  63  
  Engine                   8    | .   .   8   11  8   9   7   7   7   7   6   9   13  13  13  11  2   
  Treads                   18   | .   26  33  33  26  27  29  23  15  15  8   5   5   6   6   6   3   
  Leg                      2    | .   .   .   .   .   .   .   .   .   .   5   6   6   6   6   4   2   
  Wheel                    3    | .   .   .   .   .   .   .   3   7   7   7   5   6   6   6   6   5   
  Device                   14   | .   .   .   .   7   9   18  19  15  15  16  20  20  21  26  26  13  
  Storage                  7    | .   .   9   11  9   8   7   7   7   7   7   6   6   6   6   6   4   
  Processor                11   | .   .   10  11  15  18  15  15  15  15  13  10  13  11  6   6   5   
  Protection               6    | .   .   10  11  10  8   2   3   7   7   7   6   6   6   6   5   4   
  Energy Gun               10   | .   .   .   .   3   16  14  14  15  15  12  13  8   13  12  11  7   
  Ballistic Gun            3    | .   28  20  11  11  .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
Heaviest Build             151  | 3   3   35  35  41  104 113 113 113 113 122 131 151 140 131 151 144 
  Greatest Support         83   | 3   40  60  60  60  63  83  83  28  28  28  28  28  28  28  28  70  
  Greatest Overweight (x)  45   | .   .   1   .   .   1   1   4   4   4   4   4   5   4   4   5   45  
  Average Overweight (x)   2    | .   .   .   .   .   .   1   2   4   4   3   4   4   4   4   4   2   
Largest Inventory Capacity 25   | 5   5   15  15  15  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         21   | 5   5   13  15  15  21  25  25  25  25  25  25  25  25  25  25  21  
  Most Carried             25   | .   5   15  15  15  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Carried          20   | .   3   12  15  14  18  24  24  25  25  24  24  24  24  24  23  16  
  Final Capacity           25   | 5   5   15  15  15  25  25  25  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | .   5   15  15  15  24  25  25  25  25  23  25  25  25  25  22  4   

 Class Distribution 
--------------------
 60% | Mutant
 27% | Scavenger-Mutant
  7% | Commander-Mutant
  3% | Derelict-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -8/Storage
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Data Miner
  Derelict-Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory
           Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves
           Mutant | -6/Zion
           Mutant | -5/Proximity Caves
           Mutant | -5/Factory

 Resources                      | -11  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  
Matter Collected           3279 | 240  216  451  50   562  225  226  232  66   .    120  140  162  48   30   170  341  
  Remotely                 10   | .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    
Salvage Created            8860 | .    357  812  74   898  1244 522  383  67   .    148  672  354  182  .    772  2375 
  Parts                    410  | .    20   54   3    51   62   24   11   4    .    1    29   18   5    .    28   100  
Haulers Intercepted        14   | .    .    4    .    3    4    2    1    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           16   | .    2    1    .    2    2    .    .    .    .    .    2    .    .    .    .    7    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      58   | .    .    .    .    .    .    .    10   4    .    2    .    11   5    .    26   .    
  Prevented                3    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Combat Hostiles Destroyed  167  | .   13  16  3   12  23  11  10  2   .   3   12  9   4   .   17  32  
  Guns                     129  | .   13  15  .   8   23  10  6   2   .   3   12  2   4   .   12  19  
  Cannons                  11   | .   .   1   .   4   .   1   .   .   .   .   .   1   .   .   1   3   
  AOE                      24   | .   .   .   3   .   .   .   4   .   .   .   .   6   .   .   3   8   
Classes Destroyed          18   | .   3   4   1   1   2   2   .   .   .   1   .   1   1   .   .   2   
  Worker                   14   | .   .   .   1   1   2   1   .   .   .   .   .   .   .   .   .   9   
  Builder                  7    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   5   
  Tunneler                 4    | .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   1   
  Hauler                   14   | .   .   4   .   3   4   2   1   .   .   .   .   .   .   .   .   .   
  Recycler                 11   | .   .   1   1   1   2   .   .   .   .   .   2   .   .   .   .   4   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 3    | .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   .   .   .   2   1   1   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  38   | .   6   7   3   2   5   .   .   .   .   .   4   4   .   .   2   5   
  Grunt                    68   | .   7   7   .   4   6   5   5   .   .   2   5   5   2   .   8   12  
  Brawler                  6    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   4   
  Duelist                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   
  Sentry                   25   | .   .   2   .   6   11  3   1   .   .   .   1   .   .   .   1   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hunter                   9    | .   .   .   .   .   .   1   2   .   .   .   .   .   1   .   2   3   
  Programmer               14   | .   .   .   .   .   .   1   2   2   .   .   2   .   .   .   2   5   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   
Best Kill Streak           17   | .   5   6   3   4   5   4   5   1   .   2   6   7   3   .   5   17  
  Combat Bots Only         10   | .   5   4   3   4   5   3   5   1   .   2   4   7   3   .   5   10  
Max Kills in Single Turn   6    | .   2   1   2   1   2   3   2   1   .   1   2   3   1   .   2   6   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   2   .   .   .   2   .   .   .   .   3   .   .   2   4   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
--------                   Run   | Scr  Mat  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  
Damage Taken               13460 | .    348  786  47   920  752  447  630  135  .    411  725  384  152  .    1528 6195 
  Core                     1822  | .    72   66   8    152  89   10   53   16   .    25   63   55   11   .    184  1018 
  Absorbed by Shields      1264  | .    .    .    .    .    .    88   80   .    .    106  177  175  59   .    579  .    
  Redirected to Shielding  11    | .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   795   | .    122  .    .    80   390  .    .    .    .    .    203  .    .    .    .    .    
Core Remaining (%)         76    | 100  71   .    81   .    56   .    .    .    .    85   .    .    .    .    63   .    
Volleys Fired              525   | .    49   73   3    72   47   27   18   4    .    19   33   24   11   .    30   115  
  Largest                  2     | .    2    2    2    2    2    2    2    2    .    2    2    2    2    .    2    2    
  Hottest                  175   | .    40   55   55   150  150  150  155  155  .    155  155  170  155  .    155  175  
Shots Fired                991   | .    98   146  4    143  94   53   36   8    .    30   66   34   22   .    53   204  
  Gun                      889   | .    98   142  1    116  94   52   30   8    .    22   66   18   22   .    48   172  
  Cannon                   82    | .    .    4    1    27   .    1    .    .    .    8    .    12   .    .    3    26   
  Launcher                 20    | .    .    .    2    .    .    .    6    .    .    .    .    4    .    .    2    6    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  379   | .    98   146  2    133  .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  592   | .    .    .    .    10   94   53   30   8    .    30   66   30   22   .    51   198  
  Explosive                20    | .    .    .    2    .    .    .    6    .    .    .    .    4    .    .    2    6    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         33    | .    12   13   4    10   28   21   17   19   .    13   17   10   12   .    17   33   
  Robot Miss Streak        7     | .    4    4    .    7    5    4    4    2    .    6    6    4    3    .    4    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        16    | .    5    3    .    1    2    .    .    .    .    .    .    .    .    .    .    5    
    Max Gunslinging Chain  1     | .    1    1    .    1    1    .    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           795   | .    62   97   3    103  90   48   33   7    .    20   63   21   21   .    57   170  
  Core Hits                732   | .    27   39   4    44   124  77   42   8    .    28   79   32   26   .    70   132  
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         10    | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    8    
    Burn                   8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
    Blast                  2     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              17    | .    .    .    .    .    3    2    .    .    .    .    .    .    .    .    12   .    
  Impact                   4     | .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    
  Sneak Attacks            1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           18643 | .    696  1153 235  1473 1944 1214 1416 197  .    479  1391 985  455  .    1809 5196 
  Guns                     13693 | .    696  1080 7    1097 1932 1191 614  197  .    479  1391 326  455  .    1086 3142 
  Cannons                  1185  | .    .    68   16   376  .    23   .    .    .    .    .    63   .    .    66   573  
  Explosions               3507  | .    .    .    201  .    .    .    802  .    .    .    .    596  .    .    427  1481 
  Melee                    230   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    230  .    
  Ramming                  28    | .    .    5    11   .    12   .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3206  | .    696  1148 23   1339 .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  11672 | .    .    .    .    134  1932 1214 614  197  .    479  1391 389  455  .    1152 3715 
  Explosive                3507  | .    .    .    201  .    .    .    802  .    .    .    .    596  .    .    427  1481 
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 230   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    230  .    
Highest Corruption         8     | .    .    .    .    .    6    .    .    .    .    .    2    2    2    2    .    8    
  Average Corruption       3     | .    .    .    .    .    5    .    .    .    .    .    1    2    2    2    .    4    
  Corruption Purged        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  76    | .    .    .    .    .    48   .    .    .    .    .    7    6    5    1    .    9    
    Message Errors         18    | .    .    .    .    .    10   .    .    .    .    .    4    2    1    .    .    1    
    Matter Fused           14    | .    .    .    .    .    11   .    .    .    .    .    .    1    1    .    .    1    
    Heat Flow Errors       8     | .    .    .    .    .    4    .    .    .    .    .    1    .    1    1    .    1    
    Energy Discharges      10    | .    .    .    .    .    6    .    .    .    .    .    1    .    .    .    .    3    
    Data Loss (minor)      17    | .    .    .    .    .    11   .    .    .    .    .    1    1    2    .    .    2    
    Data Loss (major)      6     | .    .    .    .    .    4    .    .    .    .    .    .    1    .    .    .    1    
    Alerts                 3     | .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            49    | .    .    .    .    .    .    .    16   .    .    .    .    .    .    .    .    33   
  Projectiles              5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Explosions               44    | .    .    .    .    .    .    .    16   .    .    .    .    .    .    .    .    28   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 5     | .    .    1    1    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4     | .    .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      168   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    168  
  Shots                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Rammed                   5     | .    1    1    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             6     | .    1    1    1    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        389   | .    7    26   10   19   214  13   10   138  .    207  129  210  389  137  96   324  
  Average Temperature      52    | .    1    6    7    5    39   6    6    75   .    49   39   53   110  71   30   96   
  Received Heat Transfer   3065  | .    102  324  .    387  234  141  149  .    .    75   143  62   27   .    216  1205 
  Effects                  8     | .    .    .    .    .    .    .    .    .    .    .    .    3    2    .    .    3    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Interference           5     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Parts Melted             30    | .    .    .    .    .    .    .    2    .    .    .    4    .    .    .    5    19   
  Heat Transferred         17440 | .    .    .    .    115  1600 1002 650  260  .    690  2080 630  660  .    1810 7943 
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Peak Influence             678  | .   424 403 129 349 678 224 .   .   .   .   245 .   .   .   .   615 
  Initial                  200  | .   .   107 124 .   111 200 .   .   .   .   18  .   .   .   .   88  
  Average                  254  | .   266 268 106 232 412 129 .   .   .   .   109 .   .   .   .   376 
Maximum Alert Level        2    | .   2   2   .   1   2   1   .   .   .   .   1   .   .   .   .   2   
  Low Security (%)         40   | 100 24  10  100 23  5   85  .   .   .   .   76  .   .   .   .   23  
  Level 1                  35   | .   45  79  .   76  38  14  .   .   .   .   23  .   .   .   .   5   
  Level 2                  24   | .   29  10  .   .   55  .   .   .   .   .   .   .   .   .   .   70  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          31   | .   4   3   .   2   7   4   .   .   .   .   3   .   .   .   .   8   
  Investigation            9    | .   3   1   .   1   1   1   .   .   .   .   1   .   .   .   .   1   
  Extermination            4    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   
  Reinforcement            12   | .   1   2   .   1   2   1   .   .   .   .   1   .   .   .   .   4   
  Assault                  3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   
  Garrison                 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Construction Impeded       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Distress Signals           12   | .   2   1   .   1   3   .   .   .   .   .   1   .   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              255  | .   24  23  3   26  34  22  10  2   .   3   15  12  4   .   17  60  
  Peak Tracking Total      10   | .   6   4   3   5   5   4   5   1   .   2   5   7   3   .   5   10  
  Tactical Retreats        17   | .   1   2   .   5   .   1   .   .   .   .   2   1   .   .   .   5   

 Traps                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Traps Triggered            9    | .   1   .   .   1   5   .   .   .   .   .   1   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
----------                 Run  | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Machines Disabled          4    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   2   
  Max in Single Turn       2    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   2   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Machines Accessed          46   | .   7   4   .   7   11  5   .   .   3   .   6   .   .   .   .   3   
  Terminals                28   | .   4   3   .   4   7   4   .   .   .   .   3   .   .   .   .   3   
  Fabricators              2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          5    | .   1   .   .   1   2   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          5    | .   2   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                124  | .   22  11  .   17  28  10  .   .   16  .   15  .   .   .   .   5   
  Successful               65   | .   8   3   .   11  12  5   .   .   16  .   10  .   .   .   .   .   
  Failed                   57   | .   13  7   .   6   16  5   .   .   .   .   5   .   .   .   .   5   
    Catastrophic           12   | .   2   .   .   3   2   2   .   .   .   .   1   .   .   .   .   2   
  Database Lockouts        2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   38   | .   13  8   .   6   3   2   .   .   .   .   4   .   .   .   .   2   
  Terminals                76   | .   16  9   .   9   21  8   .   .   .   .   8   .   .   .   .   5   
  Fabricators              6    | .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   
  Repair Stations          12   | .   3   .   .   4   3   .   .   .   .   .   2   .   .   .   .   .   
  Recycling Units          7    | .   3   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   
Terminal Hacks             38   | .   3   3   .   3   7   3   .   .   16  .   3   .   .   .   .   .   
  Record                   2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Part Schematic           10   | .   .   .   .   1   .   .   .   .   9   .   .   .   .   .   .   .   
  Robot Schematic          3    | .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             5    | .   1   1   .   .   1   1   .   .   .   .   1   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       10   | .   2   .   .   4   2   .   .   .   .   .   2   .   .   .   .   .   
  Scan Component           5    | .   1   .   .   2   1   .   .   .   .   .   1   .   .   .   .   .   
  Repair                   5    | .   1   .   .   2   1   .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         8    | .   3   .   .   1   2   1   .   .   .   .   1   .   .   .   .   .   
  Terminals                4    | .   1   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   
    Track                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Recompile              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         36   | .   4   4   .   6   10  4   .   .   .   .   5   .   .   .   .   3   
  Full Trace Events        7    | .   1   1   .   1   2   .   .   .   .   .   1   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   1   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   169  | .   .   .   .   .   .   .   .   .   .   .   169 .   .   .   .   .   
  Total Robot Build Rating 12   | .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   
Part Schematics Acquired   25   | .   .   .   .   2   .   .   .   .   9   .   .   .   .   14  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   1   .   .   2   1   .   .   .   .   .   1   .   .   .   .   .   
  Time                     173  | .   26  .   .   77  26  .   .   .   .   .   44  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
------------               Run  | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
--------                   Run  | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Total Allies               16   | .   .   .   .   .   11  .   .   .   .   1   2   1   .   .   .   1   
  Largest Group            10   | .   .   .   .   .   10  6   .   .   .   1   2   2   .   .   .   1   
  Highest-Rated Group      212  | .   .   .   .   .   212 180 .   .   .   96  108 108 .   .   .   30  
  Highest-Rated Ally       100  | .   .   .   .   .   100 100 .   .   .   96  54  54  .   .   .   30  
Total Orders               21   | .   .   .   .   .   .   2   4   2   .   8   3   2   .   .   .   .   
  STAY                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  FOLLOW                   2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  EXPLORE                  12   | .   .   .   .   .   .   2   3   1   .   4   1   1   .   .   .   .   
  RETURN                   6    | .   .   .   .   .   .   .   1   1   .   3   1   .   .   .   .   .   
Ally Attacks               100  | .   .   .   .   .   51  23  .   .   .   7   2   8   .   .   .   9   
  Total Damage             1674 | .   .   .   .   .   689 284 .   .   .   184 25  218 .   .   .   274 
  Kills                    14   | .   .   .   .   .   7   2   .   .   .   1   .   2   .   .   .   2   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Allies Melted              2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Robot Analysis Total       4    | .   .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   .   1   .   .   .   2   1   .   3   .   1   1   1   1   .   
Drone Launches             21   | .   .   .   .   .   .   6   6   2   .   5   .   2   .   .   .   .   
  Drone Recoveries         15   | .   .   .   .   .   .   6   4   2   .   3   .   .   .   .   .   .   
Decoded 0b10 Intel         12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  
  Items                    12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  

 Exploration                     | -11  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
-------------              Run   | Scr  Mat  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  
Turns Passed               15112 | 25   446  1088 808  1155 2096 1510 862  699  119  569  1070 710  495  1597 658  1205 
Spaces Moved               7381  | 38   241  590  486  499  822  550  383  381  75   289  500  372  278  989  305  583  
  Core                     511   | 38   107  150  .    .    .    .    .    .    .    .    .    .    .    .    .    216  
  Treads                   3189  | .    134  440  486  499  822  550  191  .    .    .    .    .    .    .    .    67   
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   3681  | .    .    .    .    .    .    .    192  381  75   289  500  372  278  989  305  300  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   50   50   160  160  160  240  145  160  160  145  160  160  160  160  160  50   
  Average Speed            167   | 50   111  139  160  160  213  240  194  160  160  159  160  160  160  160  162  131  
  Slowest Speed            2300  | 50   160  160  160  160  240  240  240  160  160  160  160  175  160  160  175  2300 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       52    | 4    34   40   96   36   94   19   67   60   68   89   14   72   53   84   48   17   
  Regions Visited          16
    Branch Regions         10
  Pre-discovered Areas     7     | .    2    .    .    1    .    .    .    .    1    1    .    1    .    1    .    .    
  Known Exits Taken        4     | .    .    .    .    1    .    1    .    .    .    .    1    .    .    .    1    .    
  Unknown Exits Taken      12    | 1    1    1    1    .    1    .    1    1    1    1    .    1    1    1    .    .    
Scrap Searched             14    | .    .    .    2    .    .    .    2    3    .    2    .    1    2    2    .    .    
Spaces Dug                 17    | .    .    .    .    .    2    2    .    .    .    2    .    7    .    .    .    4    
Terrain Destroyed          169   | .    .    .    16   .    2    2    29   .    .    2    .    38   .    .    9    71   
  Melee                    4     | .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    
  Projectile               15    | .    .    .    .    .    .    .    .    .    .    2    .    9    .    .    .    4    
  AOE                      150   | .    .    .    16   .    .    .    29   .    .    .    .    29   .    .    9    67   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  
Total                      9099 | 41   330  730  511  731  1069 682  461  462  74   362  698  450  307  1006 383  802  
  Wait                     749  | .    33   8    20   106  147  58   28   74   .    34   130  38   10   1    15   47   
  Move                     7365 | 37   240  589  485  498  821  549  382  380  74   288  499  371  277  988  304  583  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  105  | .    4    24   .    10   19   8    3    1    .    2    11   4    2    3    4    10   
  Fast Attach              72   | 4    2    5    .    11   4    5    6    .    .    2    7    1    1    5    1    18   
  Attach                   42   | .    .    5    .    2    1    3    1    .    .    3    2    2    1    .    4    18   
  Detach                   12   | .    1    .    .    2    2    4    1    .    .    .    .    .    1    1    .    .    
  Swap                     98   | .    .    8    2    9    11   16   11   2    .    8    5    7    2    .    10   7    
  Drop                     105  | .    .    17   .    21   11   10   10   1    .    5    11   3    2    8    3    3    
  Fire                     525  | .    49   73   3    72   47   27   18   4    .    19   33   24   11   .    30   115  
  Melee                    17   | .    .    .    .    .    3    2    .    .    .    .    .    .    .    .    12   .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    6    | .    1    1    1    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            2    | .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Storage
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 4 exits: Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: Fac / Ext)

 History 
---------
  Turn | Location           | Event
    13 | -11/Scrapyard      | Discovered new exit (range 16)
    26 | -11/Scrapyard      | Entered Materials
    36 | -10/Materials      | Central database locked down
   264 | -10/Materials      | Discovered new exit (range 10)
   314 | -10/Materials      | Build established: Mutant
   349 | -10/Materials      | Repaired Lgt. Treads?
   472 | -10/Materials      | Entered another Materials area
   472 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   498 | -9/Materials       | Discovered new exit (range 13)
   499 | -9/Materials       | Central database locked down
  1070 | -9/Materials       | Build established: Scavenger-Mutant
  1560 | -9/Materials       | Entered Mines
  1609 | -9/Mines           | Met a Derelict bent on vengeance
  1688 | -9/Mines           | Discovered new exit (range 8)
  1698 | -9/Mines           | Learned Materials stockpile data
  1709 | -9/Mines           | Build established: Mutant
  1716 | -9/Mines           | Discovered new exit (range 5)
  2368 | -9/Mines           | Entered Materials
  2368 | -8/Materials       | Evolved 2 slots: Utility x2
  2576 | -8/Materials       | Discovered new exit (range 14)
  2649 | -8/Materials       | Identified exit to Storage
  3008 | -8/Materials       | Build established: Scavenger-Mutant
  3026 | -8/Materials       | Repaired Lgt. Treads
  3079 | -8/Materials       | Repaired Cld. Ion Engine
  3523 | -8/Materials       | Entered Storage
  3641 | -8/Storage         | Garrison activated, responded to threat
  3667 | -8/Storage         | Build established: Mutant
  4242 | -8/Storage         | Repaired Huge Storage Unit
  4594 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  4758 | -8/Storage         | Discovered new exit (range 12)
  4852 | -8/Storage         | Met 01-MTF
  4892 | -8/Storage         | Build established: Commander-Mutant
  5523 | -8/Storage         | First assault squad dispatched
  5619 | -8/Storage         | Entered Factory
  5619 | -7/Factory         | Accompanied by 6 allies (01-MTF)
  5619 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5624 | -7/Factory         | 01-MTF left
  6029 | -7/Factory         | Build established: Scavenger-Mutant
  6323 | -7/Factory         | Identified exit to Lower Caves
  7129 | -7/Factory         | Entered Lower Caves
  7187 | -7/Lower Caves     | Learned Factory terminal intel
  7358 | -7/Lower Caves     | Learned Factory garrison access intel
  7403 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7886 | -7/Lower Caves     | Discovered new exit (range 11)
  7941 | -7/Lower Caves     | Build established: Mutant
  7991 | -7/Lower Caves     | Entered another Lower Caves area
  8350 | -7/Lower Caves     | Learned Factory emergency access door positions
  8487 | -7/Lower Caves     | Discovered new exit (range 13)
  8690 | -7/Lower Caves     | Entered Data Miner
  8690 | -7/Data Miner      | Discovered new exit (range 6)
  8721 | -7/Data Miner      | Met Data Miner
  8753 | -7/Data Miner      | Learned location of Section 7 (-3)
  8753 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  8772 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  8809 | -7/Data Miner      | Entered Proximity Caves
  8883 | -6/Proximity Caves | Learned location of 1 exit from Factory
  8887 | -6/Proximity Caves | Escorted by Enhanced Grunt
  9185 | -6/Proximity Caves | Spotted B-75 Beast
  9250 | -6/Proximity Caves | Destroyed B-75 Beast
  9332 | -6/Proximity Caves | Discovered new exit (range 25)
  9351 | -6/Proximity Caves | Learned 8 Factory zone layouts
  9378 | -6/Proximity Caves | Entered Factory
  9378 | -6/Factory         | Accompanied by 1 ally
  9378 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  9379 | -6/Factory         | Identified exit to Factory
  9382 | -6/Factory         | Loaded intel: 26 terminal locations
  9383 | -6/Factory         | Loaded intel: 4 garrison access locations
  9460 | -6/Factory         | Identified exit to Lower Caves
  9826 | -6/Factory         | Found Powered Armor
  9829 | -6/Factory         | Found Powered Armor
  9833 | -6/Factory         | Found Powered Armor
  9836 | -6/Factory         | Found Powered Armor
  9839 | -6/Factory         | Found Powered Armor
  9915 | -6/Factory         | Build established: Scavenger-Mutant
 10114 | -6/Factory         | Repaired Arm. Huge Wheel
 10409 | -6/Factory         | Fabricated P-70 Sage?
 10448 | -6/Factory         | Entered Lower Caves
 10448 | -6/Lower Caves     | Accompanied by 2 allies
 10456 | -6/Lower Caves     | Build established: Mutant
 10488 | -6/Lower Caves     | Sage 5b assimilated hostile G-50 Soldier
 10714 | -6/Lower Caves     | Destroyed 7 combat bots
 11082 | -6/Lower Caves     | Spotted B-75 Beast
 11099 | -6/Lower Caves     | Destroyed B-75 Beast
 11129 | -6/Lower Caves     | Discovered new exit (range 8)
 11158 | -6/Lower Caves     | Entered another Lower Caves area
 11174 | -6/Lower Caves     | Discovered exit to Factory (range 8)
 11589 | -6/Lower Caves     | Discovered new exit (range 14)
 11605 | -6/Lower Caves     | Learned location of 1 exit from Factory
 11653 | -6/Lower Caves     | Entered Zion
 11735 | -6/Zion            | System corruption cleaned by Quarantine Array
 11775 | -6/Zion            | Discovered new exit (range 15)
 11934 | -6/Zion            | Found CR-A16's Pointy Stick
 12085 | -6/Zion            | Learned Factory repair station intel
 12422 | -6/Zion            | Given A8's code to call for help
 12610 | -6/Zion            | Learned location of Armory (-4)
 12848 | -6/Zion            | Learned location of 1 exit from Factory
 12939 | -6/Zion            | Given the Hacking Drone Bay
 12940 | -6/Zion            | Found Prototype Device
 13250 | -6/Zion            | Entered Proximity Caves
 13252 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 13368 | -5/Proximity Caves | Spotted B-75 Beast
 13487 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick
 13490 | -5/Proximity Caves | Destroyed B-75 Beast
 13725 | -5/Proximity Caves | Learned Factory non-interactive machine intel
 13817 | -5/Proximity Caves | Lost 5 parts (1p2n1u1w)
 13849 | -5/Proximity Caves | Discovered exit to Factory (range 16)
 13908 | -5/Proximity Caves | Entered Factory
 13908 | -5/Factory         | Evolved 2 slots: Propulsion x2
 13909 | -5/Factory         | Identified exit to Extension
 13909 | -5/Factory         | Identified exit to Factory
 13910 | -5/Factory         | Loaded intel: 203 non-interactive machine locations
 13911 | -5/Factory         | Loaded intel: 6 repair station locations
 14176 | -5/Factory         | Build established: Scavenger-Mutant
 14208 | -5/Factory         | First assault squad dispatched
 14225 | -5/Factory         | Destroyed 10 combat bots
 14361 | -5/Factory         | Lost 9 parts (3n4u2w)
 14547 | -5/Factory         | Cargo convoy interrupted
 14649 | -5/Factory         | Lost 10 parts (1p5n3u1w)
 14655 | -5/Factory         | Core integrity fell below 50%
 14870 | -5/Factory         | Lost 4 parts (2n1u1w)
 14909 | -5/Factory         | Released all parts (5)
 14940 | -5/Factory         | Lost 9 parts (1p6u2w)
 14984 | -5/Factory         | Core integrity fell below 20%
 15069 | -5/Factory         | Incoming investigation squad redirected
 15113 | -5/Factory         | Destroyed by C-35 Carver with Carbide Saw

 Last Messages 
---------------
15058_ ALERT: Suspicious intruders detected, dispatching Specialist
  reinforcements to area.
15069_ ALERT: Higher priority target reported, redirecting investigation.
15086_ Penetrated by Slug. <x2>
15091_ Slug penetrates Wall.
15091_ Penetrated by Slug.
15091_ Adv. System Restoration Module destroyed.
15094_ Penetrated by Slug. <x2>
15098_ Slug penetrates Wall.
15105_ Targeting Computer destroyed.
15105_ System corrupted by crushing effect (+2).
15105_ Knocked back. <x2>
15106_ Arm. Medium Treads severed.
15106_ Slug penetrates Wall.
15107_ Acquired Arm. Medium Treads.
15109_ Slug penetrates Wall.
15111_ The unstable cave ceiling collapses.
15112_ Arm. Medium Treads severed.
15112_ Slug penetrates Wall. <x2>
15112_ Arm. Medium Treads destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Coolant Potential          65
Energy Generation          32
Energy Capacity            510
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             625
Resistance: TH             15
Power Shielding            66
Weapon Cycling             15
Evasion (%)                50
Targeting Accuracy         8
Target Analysis            5
Core Analysis              6
Recoil Reduction           4
Salvage Targeting          1
Offensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
              Huge Storage Unit | -8/Materials  | Hacked
               Seismic Detector | -8/Materials  | Scanalyzed
               Combat Drone Bay | -7/Data Miner | Free
      Lgt. Regenerative Plating | -7/Data Miner | Free
            Gravity Neutralizer | -7/Data Miner | Free
              Cld. Aerolev Unit | -7/Data Miner | Free
              Antimatter Cannon | -7/Data Miner | Free
                 Linear Gravjet | -7/Data Miner | Free
          Adv. Shield Generator | -7/Data Miner | Free
                       Wave Gun | -7/Data Miner | Free
       Imp. Transmission Jammer | -7/Data Miner | Free
              Lgt. Fission Core | -6/Zion       | Archive
            Imp. Thermal Shield | -6/Zion       | Archive
   Imp. Shock Absorption System | -6/Zion       | Archive
            EM Disruption Field | -6/Zion       | Archive
        Adv. Signal Interpreter | -6/Zion       | Archive
             Adv. Cryofiber Web | -6/Zion       | Archive
              Imp. Recalibrator | -6/Zion       | Archive
                   Fission Core | -6/Zion       | Archive
                   Focal Shield | -6/Zion       | Archive
            Variable Charge Gun | -6/Zion       | Archive
 0b10 Decoder Chip [Skirmisher] | -6/Zion       | Archive
             Imp. Weapon Cycler | -6/Zion       | Archive
                   Plasma Rifle | -6/Zion       | Archive
                      Phase Gun | -6/Zion       | Archive

 Robot Schematics 
------------------
          S-10 Pest | -10/Materials | Hacked
          P-70 Sage | -7/Data Miner | Free
 O-24 Administrator | -7/Data Miner | Free
          K-01 Serf | -6/Zion       | Archive
     T-07 Excavator | -6/Zion       | Archive

 Fabricated
------------
 P-70 Sage | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThunderSniperEdition
  Manual?         0
Play Time         01:57:24
  Cumulative      294.5 hours
  Start           2023.01.24 @ 21:48:37
  End             2023.01.26 @ 17:28:13
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          122
  Rogue           122
  Adventurer      0
  Explorer        0
Win Type          -
  Total           11
  Types           4/2/2/1/1/0/0/1/0
Lore%             85
Gallery%          83
Achievement%      69
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2b76843e-8545-4115-a37c-c3d100a6c83f