Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.08 @ 06:20:54

Player: Qhaecretes

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (62)      310
Value Destroyed (1896)     1896
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5166

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     261/300
Energy                     98/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (6) ------
           Terrain Scan Processor
           Weapon Cycler
>          --- WEAPON (3) -------
           Katana
>          --- INVENTORY (5) ----
           Targeting Computer
           ECM Suite
  Improved Shield Generator
           Arc Projector
  Advanced Datajack

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
     Micro Nuclear Core
>          --- PROPULSION -------
  Improved Airjet
  Improved Airjet
>          --- UTILITY ----------
           Terrain Scan Processor
           Weapon Cycler
           Transmission Jammer
           ECM Suite
           Reaction Control System
  Hardened Medium Armor Plating
>          --- WEAPON -----------
     Light Assault Rifle
           Autogun
           Shock Bomb Launcher
>          --- INVENTORY --------
     Light Treads
           Gravmag System
           Flak Gun
  Advanced Datajack
[Rating: 41]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Airjet
Utility                    Small Storage Unit
  Device                   High-powered Tractor Beam
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
  Protection               Hardened Medium Armor Plating
Weapon                     Autogun
  Ballistic Gun            Autogun
  Launcher                 Shock Bomb Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Mat Min Mat Fac Was Fac 
Slots Evolved              6    | .   .   2   .   2   2   .   .   
  Power                    1    | .   .   .   .   1   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   1   .   1   2   .   .   
  Weapon                   1    | .   .   1   .   .   .   .   .   
Parts Attached             57   | 8   3   4   1   3   15  1   22  
  Power                    9    | 1   .   .   1   .   3   .   4   
    Engine                 4    | 1   .   .   1   .   .   .   2   
    Core                   5    | .   .   .   .   .   3   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               16   | 4   .   .   .   2   4   .   6   
    Treads                 5    | 2   .   .   .   2   1   .   .   
    Leg                    3    | 2   .   .   .   .   .   .   1   
    Wheel                  2    | .   .   .   .   .   .   .   2   
    Hover                  6    | .   .   .   .   .   3   .   3   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  20   | 1   1   2   .   1   5   1   9   
    Device                 12   | 1   .   2   .   1   2   .   6   
    Storage                1    | .   1   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   1   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             5    | .   .   .   .   .   2   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   12   | 2   2   2   .   .   3   .   3   
    Energy Gun             .    | .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          9    | 2   2   2   .   .   2   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   .   
Parts Lost                 28   | .   .   1   .   .   11  5   11  
  Power                    3    | .   .   .   .   .   2   1   .   
  Propulsion               5    | .   .   .   .   .   2   1   2   
  Utility                  12   | .   .   .   .   .   4   3   5   
  Weapon                   8    | .   .   1   .   .   3   .   4   
  Highest Loss Streak      8    | .   .   1   .   .   6   5   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   96  99  100 90  80  61  90  
  Engine                   8    | .   14  11  11  9   3   .   6   
  Core                     2    | .   .   .   .   .   4   7   5   
  Treads                   13   | .   28  22  22  18  6   .   .   
  Hover                    4    | .   .   .   .   .   7   11  11  
  Device                   21   | .   14  22  22  27  21  10  22  
  Storage                  7    | .   11  11  11  9   7   3   .   
  Processor                2    | .   .   .   .   .   .   7   10  
  Protection               2    | .   .   .   .   .   5   2   7   
  Ballistic Gun            25   | .   28  32  33  27  18  17  17  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             43   | 8   15  19  23  25  43  24  38  
  Greatest Support         42   | 40  40  40  40  42  42  18  32  
  Greatest Overweight (x)  7    | .   .   .   .   .   4   2   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   
Largest Inventory Capacity 8    | 5   8   8   8   8   8   8   5   
  Average Capacity         7    | 5   7   8   8   8   8   6   5   
  Most Carried             8    | .   8   8   8   8   8   6   5   
  Average Carried          6    | .   5   7   7   7   6   5   4   
  Final Capacity           8    | 5   8   8   8   8   8   5   5   
  Final Carried            8    | .   8   7   8   8   6   5   5   

 Class Distribution 
--------------------
 44% | Gunner
 28% | Mutant
 15% | Tank
  4% | Scavenger-Gunner
  4% | Scavenger-Mutant
  3% | Infiltrator-Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials
 Gunner | -9/Mines
 Gunner | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Waste
   Tank | -7/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -7  
-----------                Run  | Jun Mat Mat Min Mat Fac Was Fac 
Matter Collected           2136 | 120 138 591 77  98  694 25  393 
  Remotely                 1628 | .   .   591 77  98  526 .   336 
Salvage Created            2255 | 28  164 607 .   98  763 .   595 
  Parts                    148  | 4   17  44  .   8   45  .   30  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   .   .   1   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Mat Min Mat Fac Was Fac 
Combat Hostiles Destroyed  47   | .   5   14  .   3   17  .   8   
  Melee                    3    | .   .   .   .   .   .   .   3   
  Guns                     35   | .   5   14  .   3   10  .   3   
  AOE                      8    | .   .   .   .   .   6   .   2   
Classes Destroyed          10   | 1   4   1   .   1   3   .   .   
  Builder                  1    | .   .   .   .   .   1   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   
  Recycler                 4    | .   .   .   .   1   .   .   3   
  Operator                 2    | .   1   1   .   .   .   .   .   
  Watcher                  7    | .   2   5   .   .   .   .   .   
  Swarmer                  18   | .   3   6   .   3   6   .   .   
  Grunt                    18   | .   2   2   .   .   7   .   7   
  Duelist                  1    | .   .   .   .   .   1   .   .   
  Sentry                   7    | .   .   6   .   .   1   .   .   
  Programmer               3    | .   .   .   .   .   2   .   1   
Best Kill Streak           5    | 1   3   5   .   4   5   .   5   
  Combat Bots Only         4    | .   3   4   .   3   4   .   4   
Max Kills in Single Turn   2    | 1   1   1   .   1   2   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   .   1   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   
--------                   Run  | Jun  Mat  Mat  Min  Mat  Fac  Was  Fac  
Damage Taken               3744 | .    131  415  .    52   1462 138  1546 
  Core                     786  | .    21   39   .    10   197  11   508  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         94   | 100  91   .    90   98   .    .    .    
Volleys Fired              166  | 2    13   45   .    11   60   4    31   
  Largest                  3    | 2    2    3    .    3    3    3    3    
  Hottest                  82   | 40   46   69   .    69   82   63   79   
Shots Fired                394  | 4    26   131  .    33   116  12   72   
  Gun                      376  | 4    26   131  .    33   105  12   65   
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 18   | .    .    .    .    .    11   .    7    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  376  | 4    26   131  .    33   105  12   65   
  Thermal                  .    | .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          18   | .    .    .    .    .    11   .    7    
  Robot Hit Streak         25   | 1    3    25   .    6    8    8    6    
  Robot Miss Streak        4    | 1    2    3    .    4    3    1    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        7    | .    1    1    .    1    4    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    1    1    .    .    
Shots Hit Robots           268  | 2    14   81   .    17   76   10   68   
  Core Hits                110  | 1    9    28   .    4    41   1    26   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    .    
  Critical Strikes         3    | .    .    .    .    .    1    .    2    
    Destroy                1    | .    .    .    .    .    1    .    .    
    Sever                  2    | .    .    .    .    .    .    .    2    
Melee Attacks              22   | .    .    .    .    .    .    .    22   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 22   | .    .    .    .    .    .    .    22   
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           4845 | 25   226  1235 .    273  1734 94   1258 
  Guns                     3525 | 25   226  1235 .    273  1130 94   542  
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               773  | .    .    .    .    .    604  .    169  
  Melee                    547  | .    .    .    .    .    .    .    547  
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  3525 | 25   226  1235 .    273  1130 94   542  
  Thermal                  190  | .    .    .    .    .    190  .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          583  | .    .    .    .    .    414  .    169  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 547  | .    .    .    .    .    .    .    547  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    3    2    2    
  Average Corruption       2    | .    .    .    .    .    2    1    1    
  Corruption Purged        2    | .    .    .    .    .    1    1    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  29   | .    .    .    .    .    10   2    17   
    Message Errors         6    | .    .    .    .    .    2    2    2    
    Matter Fused           7    | .    .    .    .    .    4    .    3    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    3    
    Energy Discharges      6    | .    .    .    .    .    3    .    3    
    Data Loss (minor)      3    | .    .    .    .    .    1    .    2    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            3    | .    .    .    .    .    .    .    3    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    3    | .    .    .    .    .    .    .    3    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      184  | .    .    .    .    .    164  .    20   
  Shots                    10   | .    .    .    .    .    8    .    2    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        472  | .    19   79   .    40   117  .    472  
  Average Temperature      63   | .    6    28   .    18   32   .    119  
  Received Heat Transfer   1404 | .    30   126  .    .    366  .    882  
  Effects                  3    | .    .    .    .    .    .    .    3    
    Shutdowns              1    | .    .    .    .    .    .    .    1    
    Matter Decay           1    | .    .    .    .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         250  | .    .    .    .    .    250  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    .    2    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Mat Min Mat Fac Was Fac 
Peak Influence             275  | 5   177 241 57  132 275 101 246 
  Initial                  96   | .   3   1   57  22  59  96  42  
  Average                  75   | .   58  58  57  67  116 78  76  
Maximum Alert Level        1    | .   .   1   .   .   1   .   1   
  Low Security (%)         89   | 100 100 95  100 100 79  100 81  
  Level 1                  10   | .   .   4   .   .   20  .   18  
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   1   1   .   .   5   .   7   
  Investigation            2    | .   .   .   .   .   1   .   1   
  Extermination            4    | .   .   .   .   .   2   .   2   
  Reinforcement            5    | .   1   1   .   .   2   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   2   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Jun Mat Mat Min Mat Fac Was Fac 
Distress Signals           6    | .   .   5   .   .   1   .   .   
Communications Jammed      1    | .   .   .   .   .   .   .   1   
  Distress Signals         1    | .   .   .   .   .   .   .   1   
Times Spotted              79   | .   7   23  .   6   26  6   11  
  Peak Tracking Total      6    | .   3   4   .   3   5   6   4   
  Tactical Retreats        4    | .   .   .   .   .   2   .   2   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Mat Min Mat Fac Was Fac 
Traps Triggered            2    | .   .   .   .   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  
----------                 Run  | Jun Mat Mat Min Mat Fac Was Fac 
Machines Disabled          7    | .   .   1   .   .   2   .   4   
  Max in Single Turn       2    | .   .   1   .   .   2   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Jun Mat Mat Min Mat Fac Was Fac 
Machines Accessed          11   | .   2   2   .   1   2   .   4   
  Terminals                9    | .   2   2   .   1   .   .   4   
  Fabricators              1    | .   .   .   .   .   1   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                25   | .   4   5   .   3   5   .   8   
  Successful               13   | .   4   3   .   1   3   .   2   
  Failed                   12   | .   .   2   .   2   2   .   6   
    Catastrophic           1    | .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                20   | .   4   5   .   3   .   .   8   
  Fabricators              2    | .   .   .   .   .   2   .   .   
  Repair Stations          3    | .   .   .   .   .   3   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             10   | .   4   3   .   1   .   .   2   
  Record                   1    | .   .   .   .   .   .   .   1   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   .   
  Terminal Index           1    | .   .   1   .   .   .   .   .   
  Recycling Unit Index     1    | .   1   .   .   .   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   
  Locate Traps             3    | .   2   .   .   .   .   .   1   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   2   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   
Repair Station Hacks       1    | .   .   .   .   .   1   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   1   1   .   1   2   .   4   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   1   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   117  | .   .   .   .   .   117 .   .   
  Total Part Build Rating  7    | .   .   .   .   .   7   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  
------------               Run  | Jun Mat Mat Min Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  
--------                   Run  | Jun Mat Mat Min Mat Fac Was Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Mat Min Mat Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   
-------------              Run  | Jun  Mat  Mat  Min  Mat  Fac  Was  Fac  
Turns Passed               5139 | 72   521  1614 229  306  1181 123  1093 
Spaces Moved               2242 | 43   277  305  142  161  451  91   772  
  Core                     12   | 6    .    .    .    .    .    .    6    
  Treads                   1216 | 18   277  305  142  161  313  .    .    
  Legs                     21   | 19   .    .    .    .    .    .    2    
  Wheels                   122  | .    .    .    .    .    .    .    122  
  Hover                    871  | .    .    .    .    .    138  91   642  
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            46   | 50   160  160  160  152  46   50   46   
  Average Speed            142  | 126  160  160  160  157  179  91   108  
  Slowest Speed            400  | 160  160  160  160  160  310  170  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 5    41   35   49   19   11   68   17   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    
Scrap Searched             3    | .    .    .    3    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          24   | .    .    .    .    .    7    .    17   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      24   | .    .    .    .    .    7    .    17   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   
---------                  Run  | Jun  Mat  Mat  Min  Mat  Fac  Was  Fac  
Total                      3898 | 54   334  1358 144  200  734  123  951  
  Wait                     1346 | .    30   1002 .    12   193  28   81   
  Move                     2236 | 42   276  304  141  160  451  90   772  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  37   | .    9    2    1    6    10   .    9    
  Fast Attach              29   | 8    1    .    .    .    7    1    12   
  Attach                   15   | .    .    3    .    1    8    .    3    
  Detach                   .    | .    .    .    .    .    .    .    .    
  Swap                     13   | .    2    1    1    2    .    .    7    
  Drop                     34   | 2    3    1    1    8    5    .    14   
  Fire                     166  | 2    13   45   .    11   60   4    31   
  Melee                    22   | .    .    .    .    .    .    .    22   
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory

 History 
---------
 Turn | Location      | Event
    9 | -11/Junkyard  | Discovered new exit (range 16)
   73 | -11/Junkyard  | Entered Materials
  301 | -10/Materials | Build established: Mutant
  520 | -10/Materials | Discovered new exit (range 13)
  578 | -10/Materials | Discovered new exit (range 11)
  594 | -10/Materials | Entered another Materials area
  594 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  901 | -9/Materials  | Build established: Gunner
 2186 | -9/Materials  | Discovered new exit (range 7)
 2208 | -9/Materials  | Entered Mines
 2333 | -9/Mines      | Found a hidden stash of uninstalled traps
 2348 | -9/Mines      | Learned 4 Materials zone layouts
 2390 | -9/Mines      | Discovered new exit (range 9)
 2437 | -9/Mines      | Entered Materials
 2437 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 2438 | -8/Materials  | Identified exit to Factory
 2743 | -8/Materials  | Entered Factory
 2743 | -7/Factory    | Evolved 2 slots: Utility x2
 3041 | -7/Factory    | Build established: Tank
 3073 | -7/Factory    | Fabricated Adv. Datajack (x1)
 3407 | -7/Factory    | Build established: Mutant
 3721 | -7/Factory    | Lost 6 parts (1p2n2u1w)
 3924 | -7/Factory    | Sucked down chute
 3924 | -7/Factory    | Entered Waste
 3963 | -7/Waste      | Spotted C-40 Crusher
 3966 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3975 | -7/Waste      | Spotted C-40 Crusher
 3977 | -7/Waste      | Spotted C-40 Crusher
 3984 | -7/Waste      | Spotted C-40 Crusher
 3985 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3988 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3992 | -7/Waste      | Spotted C-40 Crusher
 3996 | -7/Waste      | Spotted C-40 Crusher
 4017 | -7/Waste      | Discovered new exit (range 14)
 4019 | -7/Waste      | Lost 5 parts (1p1n3u)
 4047 | -7/Waste      | Entered Factory
 4220 | -7/Factory    | Garrison activated, responded to threat
 5108 | -7/Factory    | Core integrity fell below 50%
 5124 | -7/Factory    | Core integrity fell below 20%
 5140 | -7/Factory    | Lost 8 parts (2n4u2w)
 5140 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Lyr. Light Armor Plating destroyed.
G-47 Trooper Imp. Heat Sink severed.
K-01 Serf collects debris.
System corrupted: IFF burst signal emitted.
G-47 Trooper destroyed.
K-01 Serf collects debris. <x5>
Destroyed Lgt. Angular Momentum Engine.
K-01 Serf collects debris.
Critical hit (Burn: +37).
K-01 Serf destroyed.
Acquired 14 matter.
K-01 Serf collects debris.
System corrupted: Component data lost.
ALERT: Rogue bot located, Programmers report to Factory Zone 5A.
K-01 Serf collects debris.
R-06 Scavenger collects Lgt. Ion Engine.
K-01 Serf collects debris.
G-50 Soldier Hvy. Laser severed.
R-06 Scavenger collects Imp. Deuterium Engine.
K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          26
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       85
ECM Strength               1
Jamming Range              12
Armor Coverage             600
Resistance: TH             15
Weapon Cycling             15
Evasion (%)                63
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Datajack | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScanInsulatedBoregun
  Manual?         0
Play Time         00:36:22
  Cumulative      23.2 hours
  Start           2023.11.08 @ 05:47:23
  End             2023.11.08 @ 06:20:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          42
  Rogue           42
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          29
Achievement%      20
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 81bcd1c7-8184-4e6b-88f4-baa4f15b8e08