Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.05 @ 10:54:57 Player: yota99 Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (92) 460 Value Destroyed (2791) 2791 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (170) 170 TOTAL SCORE: 6261 Bonus ------- High Alert Combat Kills 170 Cogmind --------- Core Integrity 0/700 Matter 57/300 Energy 32/280 System Corruption 3% Temperature Critical (640) Movement Core (1600) Ox31 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (8) ------ Huge Storage Unit Targeting Computer Targeting Computer Targeting Computer Weapon Cycler > --- WEAPON (2) ------- Shock Rifle Beam Rifle > --- INVENTORY (25) --- Improved Deuterium Engine Wheel Armored Wheel Improved Heat Sink Compact Battery (200) Small Matter Pod (50) High-capacity Matter Pod (200) Improved Targeting Computer Shock Rifle Precision Shock Rifle Cooled Particle Cannon Gauss Rifle Rocket Launcher Rocket Launcher Rocket Launcher Power Maul Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Huge Storage Unit Sensor Array Targeting Computer Targeting Computer Targeting Computer Weapon Cycler Weapon Cycler Layered Medium Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Gauss Rifle > --- INVENTORY -------- Cooled Ion Engine Improved Deuterium Engine Light Treads Light Treads Light Treads Light Treads Wheel Improved Heat Sink Compact Battery Small Matter Pod High-capacity Matter Pod Improved Targeting Computer Shock Rifle Shock Rifle Precision Shock Rifle Beam Rifle Cooled Particle Cannon Heavy Assault Rifle Gauss Rifle Gauss Rifle Rocket Launcher Rocket Launcher Rocket Launcher Power Maul [Rating: 36] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Utility Targeting Computer Device Sensor Array Storage Huge Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 6 | . . 2 2 2 . . Weapon . | . . . . . . . Parts Attached 90 | 7 2 10 17 39 3 12 Power 8 | 1 . 2 2 2 . 1 Engine 6 | 1 . 1 1 2 . 1 Core 2 | . . 1 1 . . . Reactor . | . . . . . . . Propulsion 20 | 2 1 2 . 11 2 2 Treads 11 | 2 . . . 7 . 2 Leg . | . . . . . . . Wheel 9 | . 1 2 . 4 2 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 27 | 2 1 3 5 12 1 3 Device 11 | 1 . . 3 6 . 1 Storage 5 | 1 1 . 1 1 . 1 Processor 7 | . . 3 1 3 . . Hackware . | . . . . . . . Protection 4 | . . . . 2 1 1 Artifact . | . . . . . . . Weapon 35 | 2 . 3 10 14 . 6 Energy Gun 8 | 1 . 1 3 1 . 2 Energy Cannon 2 | . . . . 2 . . Ballistic Gun 14 | 1 . 1 2 7 . 3 Ballistic Cannon 5 | . . . 4 1 . . Launcher 5 | . . 1 1 3 . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 1 4 . . Parts Lost 32 | . . 3 . 19 2 8 Power 4 | . . 1 . 2 . 1 Propulsion 9 | . . 1 . 4 1 3 Utility 13 | . . 1 . 9 1 2 Weapon 6 | . . . . 4 . 2 Highest Loss Streak 10 | . . 2 . 10 2 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 100 96 99 85 99 97 Engine 7 | . 14 9 5 6 7 6 Treads 4 | . 14 8 . 5 . 1 Wheel 13 | . 13 11 18 8 14 12 Device 14 | . 14 7 15 11 23 22 Storage 10 | . 14 11 9 10 9 7 Processor 22 | . . 24 29 21 23 23 Protection 1 | . . . . 3 4 5 Energy Gun 4 | . 14 11 5 1 . . Energy Cannon 2 | . . . . 2 7 6 Ballistic Gun 8 | . 14 10 6 9 7 6 Ballistic Cannon 1 | . . . 5 . . . Naked Turns . | . . . . . . . Heaviest Build 107 | 15 30 31 99 104 105 107 Greatest Support 44 | 40 40 24 24 44 20 20 Greatest Overweight (x) 10 | . 1 2 4 10 9 5 Average Overweight (x) 2 | . . 1 2 4 4 4 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 Average Capacity 20 | 7 11 15 21 25 25 25 Most Carried 25 | 6 15 15 25 25 20 25 Average Carried 18 | 3 9 14 19 19 19 22 Final Capacity 25 | 8 15 15 25 25 25 25 Final Carried 23 | 6 15 14 23 20 19 16 Class Distribution -------------------- 74% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Matter Collected 2287 | 294 62 145 827 640 250 69 Remotely 898 | . . . 708 190 . . Salvage Created 2893 | 137 179 620 766 717 77 397 Parts 180 | 8 15 38 54 34 6 25 Haulers Intercepted 5 | . 1 2 2 . . . Recyclers Shooed 1 | 1 . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 27 | . . . . . 6 21 Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 70 | . 7 14 19 17 3 10 Guns 41 | . 7 9 11 10 . 4 Cannons 16 | . . . 5 2 3 6 AOE 12 | . . 4 3 5 . . Classes Destroyed 16 | 2 3 1 4 5 . 1 Worker 5 | . . . 2 3 . . Builder 1 | . . . . 1 . . Tunneler 5 | 3 . . 2 . . . Hauler 5 | . 1 2 2 . . . Recycler 2 | 1 . . . 1 . . Mechanic 1 | . . . . 1 . . Watcher 3 | . . . 3 . . . Swarmer 26 | . 6 4 6 3 3 4 Cutter 3 | . . . 3 . . . Grunt 19 | . 1 4 5 6 . 3 Duelist 1 | . . . . . . 1 Protector 1 | . . . . 1 . . Sentry 13 | . . 6 3 4 . . Specialist 2 | . . . 2 . . . Hunter 3 | . . . . 2 . 1 Programmer 2 | . . . . 1 . 1 Best Kill Streak 10 | 4 4 4 10 7 3 8 Combat Bots Only 8 | . 3 4 4 5 3 8 Max Kills in Single Turn 4 | 2 2 4 2 4 1 1 Gunslinging 1 | . 1 . . 1 . . Exploded 4 | . . 4 2 4 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Damage Taken 5072 | . 207 538 664 2369 258 1036 Core 1012 | . 27 113 151 443 45 233 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 33 | . . . 33 . . . Core Remaining (%) 83 | 100 89 71 72 . . . Volleys Fired 268 | 8 14 51 79 62 7 47 Largest 2 | 2 2 2 2 2 2 2 Hottest 100 | 70 70 83 100 91 91 96 Shots Fired 515 | 16 28 100 155 120 14 82 Gun 376 | 16 28 99 95 84 7 47 Cannon 124 | . . . 58 24 7 35 Launcher 15 | . . 1 2 12 . . Special . | . . . . . . . Kinetic 334 | 8 14 50 117 98 7 40 Thermal 162 | 8 14 49 36 10 7 38 Explosive 15 | . . 1 2 12 . . Electromagnetic 4 | . . . . . . 4 Robot Hit Streak 28 | 14 9 28 13 18 8 9 Robot Miss Streak 5 | . 3 3 5 3 1 5 Penetration Max 1 | . . . 1 . . . Secondary Targets 4 | . 2 . . 1 . 1 Max Gunslinging Chain 1 | . 1 . . 1 . 1 Shots Hit Robots 358 | 14 19 78 98 93 9 47 Core Hits 178 | 5 8 30 53 59 4 19 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 13 | 2 . 5 5 1 . . Burn 10 | 2 . 5 3 . . . Destroy 1 | . . . . 1 . . Blast 2 | . . . 2 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6623 | 186 237 1029 1805 2365 180 821 Guns 3825 | 186 237 838 984 1146 58 376 Cannons 1557 | . . . 651 339 122 445 Explosions 1241 | . . 191 170 880 . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 3641 | 87 138 354 1349 1340 58 315 Thermal 1709 | 99 99 484 286 145 122 474 Explosive 1241 | . . 191 170 880 . . Electromagnetic 32 | . . . . . . 32 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . 3 . . 1 1 3 Average Corruption 1 | . 2 . . 1 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 20 | . 5 . . 7 4 4 Message Errors 7 | . 3 . . 1 2 1 Matter Fused 1 | . . . . 1 . . Heat Flow Errors 2 | . 1 . . . 1 . Energy Discharges 2 | . . . . . 1 1 Data Loss (minor) 4 | . . . . 3 . 1 Data Loss (major) 2 | . 1 . . 1 . . Alerts 1 | . . . . 1 . . Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 4 | . . . 4 . . . Projectiles . | . . . . . . . Explosions 4 | . . . 4 . . . Melee . | . . . . . . . Knockbacks 18 | . . . 18 . . . Impact . | . . . . . . . Kinetic 13 | . . . 13 . . . Secondary 5 | . . . 5 . . . Self-Inflicted Damage 47 | . . . . 47 . . Shots 2 | . . . . 2 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 941 | 45 92 100 74 77 80 941 Average Temperature 130 | 20 19 32 19 23 17 462 Received Heat Transfer 1404 | . . 192 216 753 . 243 Effects 37 | . . . . . . 37 Shutdowns 2 | . . . . . . 2 Energy Bleed 3 | . . . . . . 3 Interference 6 | . . . . . . 6 Matter Decay 4 | . . . . . . 4 Short Circuit 3 | . . . . . . 3 Damage (minor) 4 | . . . . . . 4 Damage (major) 14 | . . . . . . 14 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 11 | 1 1 7 1 . . 1 Heat Transferred 4847 | 444 296 1776 999 259 222 851 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Peak Influence 613 | 20 168 271 498 613 . . Initial 226 | . 13 9 114 226 . . Average 244 | 6 79 86 281 400 . . Maximum Alert Level 2 | . . 1 2 2 . . Low Security (%) 40 | 100 100 88 20 . . . Level 1 35 | . . 11 59 41 . . Level 2 23 | . . . 19 57 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . . 2 3 6 . . Investigation 1 | . . 1 . . . . Extermination 1 | . . . . 1 . . Reinforcement 5 | . . 1 2 2 . . Assault 1 | . . . . 1 . . Garrison 3 | . . . 1 2 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Distress Signals 5 | . 1 . 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 100 | . 10 19 35 21 3 12 Peak Tracking Total 8 | . 5 5 4 7 3 8 Tactical Retreats 8 | . 1 . 2 3 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Traps Triggered 4 | . 2 . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Machines Disabled 10 | . . . 2 8 . . Max in Single Turn 6 | . . . 1 6 . . Garrison Access 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Machines Accessed 10 | . . 3 3 2 1 1 Terminals 6 | . . 3 1 2 . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 25 | . . 10 10 3 1 1 Successful 11 | . . 3 5 1 1 1 Failed 14 | . . 7 5 2 . . Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual 14 | . . 9 5 . . . Terminals 16 | . . 10 3 3 . . Fabricators . | . . . . . . . Repair Stations 3 | . . . 3 . . . Recycling Units 4 | . . . 4 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . . 3 3 1 1 1 Record 1 | . . . . . . 1 Robot Analysis 4 | . . 2 2 . . . Prototype ID Bank 1 | . . . 1 . . . Open Door 1 | . . . . . 1 . Open DSF 1 | . . . . 1 . . Alert Level 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . . 3 2 1 . . Full Trace Events 2 | . . 1 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 38 | . . . 38 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . 1 . . Machine Destruction 1 | . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Robot Analysis Total 4 | . . 2 2 . . . Derelict Logs Recovered 2 | . . . . . 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Turns Passed 5020 | 118 445 779 1346 1115 663 554 Spaces Moved 2730 | 45 328 462 748 447 414 286 Core 3 | 3 . . . . . . Treads 135 | 42 3 . . 90 . . Legs . | . . . . . . . Wheels 2592 | . 325 462 748 357 414 286 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 105 90 140 140 140 Average Speed 140 | 152 107 117 127 187 154 150 Slowest Speed 480 | 160 160 120 150 480 215 155 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 3 34 42 51 12 67 41 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 4 | . . . . . 1 3 Spaces Dug . | . . . . . . . Terrain Destroyed 92 | . . 2 24 66 . . Melee . | . . . . . . . Projectile 1 | . . . . 1 . . AOE 91 | . . 2 24 65 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Total 3458 | 78 396 608 988 601 426 361 Wait 243 | 6 30 66 103 31 2 5 Move 2724 | 44 327 461 747 446 413 286 Hop . | . . . . . . . Pick Up 97 | 13 16 12 29 19 1 7 Fast Attach . | . . . . . . . Attach 50 | 7 . 5 6 22 2 8 Detach 2 | . . . . 2 . . Swap 40 | . 2 5 11 17 1 4 Drop 34 | . 7 8 13 2 . 4 Fire 268 | 8 14 51 79 62 7 47 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 4) 564 | -10/Materials | Entered another Materials area 564 | -9/Materials | Evolved 2 slots: Utility x2 1179 | -9/Materials | Discovered new exit (range 10) 1343 | -9/Materials | Entered another Materials area 1343 | -8/Materials | Evolved 2 slots: Utility x2 1379 | -8/Materials | Discovered new exit (range 15) 1558 | -8/Materials | Discovered new exit (range 10) 2244 | -8/Materials | Garrison activated, responded to threat 2506 | -8/Materials | Repaired Lrn. Tractor Beam 2656 | -8/Materials | Discovered new exit (range 13) 2689 | -8/Materials | Entered Factory 2689 | -7/Factory | Evolved 2 slots: Utility x2 3026 | -7/Factory | Garrison activated, responded to threat 3195 | -7/Factory | Lost 7 parts (1p1n4u1w) 3273 | -7/Factory | Core integrity fell below 50% 3314 | -7/Factory | Lost 10 parts (1p2n4u3w) 3705 | -7/Factory | Build established: Scavenger-Mutant 3731 | -7/Factory | Discovered new exit (range 5) 3804 | -7/Factory | Entered Lower Caves 3805 | -7/Lower Caves | Encountered a Warlord checkpoint 4210 | -7/Lower Caves | Identified exit to Lower Caves 4467 | -7/Lower Caves | Entered another Lower Caves area 4481 | -7/Lower Caves | Learned 4 Factory zone layouts 4964 | -7/Lower Caves | Core integrity fell below 20% 4971 | -7/Lower Caves | Lost 3 parts (2n1w) 5022 | -7/Lower Caves | Core destroyed Last Messages --------------- 05009_ Microactuators fries itself beyond repair. 05010_ Dropped Broken Gauss Rifle. 05012_ Overheating: Matter decay (-8). 05012_ Carbon-fiber Leg fries itself beyond repair. 05013_ Overheating: Energy bleed (-2). 05014_ Overheating: Shock Rifle damaged (-3). 05014_ Overheating: Beam Rifle damaged (-16). 05017_ Corrupted Imp. Melee Analysis Suite fries itself beyond repair. 05018_ Overheating: System interference. 05018_ Beam Rifle temporarily disabled. 05018_ Sensor Array temporarily disabled. 05018_ Dropped Broken Weapon Cycler. 05019_ Sensor Array destroyed. 05020_ Overheating: Broken Lgt. Treads damaged (-30). 05020_ G-47 Trooper destroyed. 05021_ Overheating: Weapon Cycler damaged (-2). 05021_ Overheating: Shock Rifle damaged (-1). 05021_ Overheating: Beam Rifle damaged (-2). 05021_ Overheating: Cld. Ion Engine damaged (-38). 05022_ Overheating: Core damaged (-77). 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