Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.25 @ 23:25:47 Player: Finn Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (76) 380 Value Destroyed (2107) 2107 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4887 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 286/300 Energy 75/100 System Corruption 3% Temperature Cool (6) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Particle Gun Heavy Particle Gun Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Armored Wheel > --- UTILITY ---------- Improved Terrain Scan Processor Kinecellerator Layered Light Armor Plating System Shield > --- WEAPON ----------- Minigun Precision Assault Rifle Heavy Missile Launcher > --- INVENTORY -------- Cooled Ion Engine Heavy Particle Gun Assault Cannon Rocket Launcher Hammer [Rating: 38] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Targeting Computer Device Kinecellerator Processor Targeting Computer Hackware System Shield Protection Layered Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 2 | . . 2 . . Utility 2 | . . . 1 1 Weapon 1 | . . . . 1 Parts Attached 51 | 5 2 14 7 23 Power 12 | 1 . 6 1 4 Engine 9 | 1 . 5 1 2 Core 3 | . . 1 . 2 Reactor . | . . . . . Propulsion 8 | 2 . 4 . 2 Treads 2 | 2 . . . . Leg 1 | . . 1 . . Wheel 5 | . . 3 . 2 Hover . | . . . . . Flight . | . . . . . Utility 13 | . 1 1 3 8 Device 4 | . . . 1 3 Storage . | . . . . . Processor 4 | . 1 1 1 1 Hackware 2 | . . . . 2 Protection 3 | . . . 1 2 Artifact . | . . . . . Weapon 18 | 2 1 3 3 9 Energy Gun 7 | 1 1 . 1 4 Energy Cannon 2 | . . 1 . 1 Ballistic Gun 4 | 1 . 1 . 2 Ballistic Cannon 1 | . . . . 1 Launcher 3 | . . 1 2 . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 1 1 3 Parts Lost 30 | . 1 4 1 24 Power 5 | . . 1 . 4 Propulsion 8 | . . 2 1 5 Utility 6 | . . . . 6 Weapon 11 | . 1 1 . 9 Highest Loss Streak 8 | . 1 2 1 8 To Critical Strikes . | . . . . . Average Backups 3 | 1 2 4 4 3 Power 1 | . 1 1 1 . Propulsion . | . 1 . . . Utility . | . . . . . Weapon 1 | . . 2 2 2 Tool/Special . | . . . . . Unused Backups 2 | . . 1 . 1 Power 1 | . . . . 1 Propulsion . | . . . . . Utility . | . . . . . Weapon 1 | . . 1 . . Tool/Special . | . . . . . Average Slot Usage (%) 75 | . 82 74 94 69 Engine 12 | . 14 8 15 13 Treads 5 | . 27 2 . . Leg 2 | . . 7 6 . Wheel 10 | . . 13 27 9 Device 2 | . . . 2 4 Processor 12 | . 12 20 17 7 Hackware 3 | . . . . 6 Protection 3 | . . . 6 6 Energy Gun 8 | . 13 2 3 10 Energy Cannon 2 | . . 7 5 . Ballistic Gun 7 | . 14 8 9 3 Impact Weapon 1 | . . . . 2 Peak Build Rating 38 | 5 6 16 29 38 Average Rating 19 | 3 5 10 23 28 On Entrance 11 | . 5 6 16 28 Naked Turns 3 | . . . . 3 Heaviest Build 49 | 8 8 17 34 49 Greatest Support 40 | 40 40 40 32 32 Greatest Overweight (x) 15 | . . 2 1 15 Average Overweight (x) . | . . . . 2 Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 5 4 5 5 5 Average Carried 3 | 2 2 4 4 3 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 2 4 5 5 2 Class Distribution -------------------- 58% | Mutant 27% | Hacker-Mutant 8% | Hacker-Gunner 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1356 | 202 109 254 151 640 Remotely . | . . . . . Salvage Created 2678 | . 516 677 181 1304 Parts 156 | . 37 45 16 58 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 51 | . 10 13 7 21 Guns 30 | . 6 7 2 15 Cannons 7 | . . 4 1 2 AOE 13 | . 4 2 4 3 Classes Destroyed 11 | . 5 2 . 4 Worker 9 | . 3 2 . 4 Builder 4 | . . 1 . 3 Tunneler 1 | . . . . 1 Hauler 1 | . . . . 1 Recycler 4 | . 1 1 . 2 Watcher 6 | . 3 3 . . Swarmer 11 | . 3 3 4 1 Grunt 25 | . 7 5 . 13 Brawler 2 | . . . . 2 Sentry 11 | . . 5 3 3 Programmer 2 | . . . . 2 Best Kill Streak 8 | . 8 6 5 7 Combat Bots Only 5 | . 5 2 5 5 Max Kills in Single Turn 4 | . 3 3 4 4 Gunslinging . | . . . . . Exploded 4 | . 2 1 4 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 704 | . 57 75 14 558 Missed 222 | . 16 23 5 178 Hits 482 | . 41 52 9 380 Melee 2 | . . . . 2 Projectile 480 | . 41 52 9 378 AOE 1 | . . 1 . . Critical Strikes 7 | . . . . 7 Part Disruptions 1 | . . 1 . . Damage Taken 4067 | . 417 602 87 2961 Core 957 | . 91 149 16 701 Absorbed by Shields . | . . . . . Ignored by Resistances 1244 | . 131 175 25 913 Core Remaining (%) 80 | 100 63 62 97 . Volleys Fired 172 | . 35 49 6 82 Largest 3 | . 2 2 2 3 Hottest 124 | . 60 89 89 124 Shots Fired 304 | . 63 88 12 141 Gun 238 | . 63 52 6 117 Cannon 53 | . . 33 3 17 Launcher 13 | . . 3 3 7 Special . | . . . . . Kinetic 123 | . 35 36 5 47 Thermal 105 | . 4 16 1 84 Explosive 13 | . . 3 3 7 Electromagnetic 63 | . 24 33 3 3 Robot Hit Streak 40 | . 19 21 25 40 Robot Miss Streak 3 | . 3 3 . 3 Penetration Max . | . . . . . Secondary Targets 4 | . 2 1 . 1 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 253 | . 54 63 11 125 Core Hits 129 | . 28 31 10 60 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 4 | . . 1 . 3 Burn 2 | . . . . 2 Corrupt 1 | . . 1 . . Smash 1 | . . . . 1 Melee Attacks 7 | . . . . 7 Impact 7 | . . . . 7 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . . . . 2 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5877 | . 735 1384 454 3304 Guns 3123 | . 539 436 92 2056 Cannons 957 | . . 537 56 364 Explosions 1532 | . 190 407 306 629 Melee 219 | . . . . 219 Ramming 46 | . 6 4 . 36 Kinetic 1495 | . 249 286 73 887 Thermal 1878 | . 225 150 19 1484 Explosive 1342 | . . 407 306 629 Electromagnetic 897 | . 255 537 56 49 Impact 219 | . . . . 219 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 8 | . 1 3 . 8 Average Corruption 3 | . 1 1 . 4 Corruption Purged 5 | . . . . 5 Corruption Blocked . | . . . . . Effects 38 | . . 11 . 27 Message Errors 8 | . . 5 . 3 Matter Fused 13 | . . 4 . 9 Heat Flow Errors 6 | . . 1 . 5 Energy Discharges 4 | . . . . 4 Parts Rejected 1 | . . 1 . . Parts Fused 1 | . . . . 1 Data Loss (minor) 2 | . . . . 2 Data Loss (major) 1 | . . . . 1 Misfires 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 84 | . 5 6 . 73 Projectiles 7 | . . 6 . 1 Explosions 9 | . 5 . . 4 Melee 68 | . . . . 68 Knockbacks 3 | . . 1 . 2 Impact 1 | . . 1 . . Kinetic 2 | . . . . 2 Secondary . | . . . . . Self-Inflicted Damage 49 | . 30 2 . 17 Shots 1 | . 1 . . . Rammed 7 | . 1 2 . 4 Targets Rammed 8 | . 2 2 . 4 Kicked . | . . . . . Crushed 1 | . 1 . . . Highest Temperature 556 | . 129 255 60 556 Average Temperature 121 | . 45 43 23 175 Received Heat Transfer 1845 | . 249 273 27 1296 Effects 29 | . . . . 29 Shutdowns 4 | . . . . 4 Energy Bleed 3 | . . . . 3 Interference 8 | . . . . 8 Matter Decay 1 | . . . . 1 Short Circuit 4 | . . . . 4 Damage (minor) 3 | . . . . 3 Damage (major) 5 | . . . . 5 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . 1 . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . 1 . . Impact Corruptions 2 | . . . . 2 Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 7 | . 1 . . 6 Heat Transferred 3722 | . 375 350 37 2960 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . 3 . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 169 | . 169 151 145 110 Initial 37 | . . 18 33 37 Average 44 | . 80 61 53 21 Influence Increases 1661 | . 311 501 210 639 Destroy 0b10 Robot/C 1020 | . 200 260 140 420 Destroy 0b10 Robot/NC 125 | . 35 35 . 55 Destroy Leader 274 | . 56 96 40 82 Successful Hack 37 | . 10 22 5 . Disable Machine 9 | . . 9 . . Destroy Structure 91 | . 10 19 25 37 Lose Combat Pursuer 105 | . . 60 . 45 Influence Decreases 1661 | . 260 460 207 734 Entered New Map 150 | . . 33 59 58 Time Decay 1271 | . 250 397 138 486 Lost Part 240 | . 10 30 10 190 Squads Dispatched 19 | . 1 5 . 13 Investigation 5 | . 1 3 . 1 Extermination 3 | . . . . 3 Reinforcement 6 | . . 2 . 4 Assault . | . . . . . Garrison 5 | . . . . 5 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced 2 | . . . . 2 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 6 | . 2 2 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 86 | . 14 25 7 40 Peak Tracking Total 5 | . 5 3 4 5 Tactical Retreats 5 | . . 3 . 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 7 | . 4 2 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 16 | . 4 7 3 2 Terminals 14 | . 4 6 3 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 43 | . 10 20 8 5 Successful 29 | . 10 10 6 3 Failed 14 | . . 10 2 2 Catastrophic 3 | . . 2 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 38 | . 10 17 8 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . 3 . . Scanalyzers . | . . . . . Garrison Access 2 | . . . . 2 Terminal Hacks 25 | . 10 7 6 2 Record 21 | . 9 5 5 2 Robot Analysis 3 | . 1 2 . . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . . 3 . . Retrieve Matter 3 | . . 3 . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 1 7 1 1 Full Trace Events 6 | . . 5 1 . Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) . | . . . . . Robot Analysis Total 3 | . 1 2 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3939 | 91 672 901 472 1803 Spaces Moved 2431 | 55 357 828 372 819 Core 254 | 7 . 177 . 70 Treads 452 | 48 357 47 . . Legs 60 | . . 60 . . Wheels 1665 | . . 544 372 749 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 50 83 95 Average Speed 115 | 146 160 89 88 133 Slowest Speed 800 | 160 160 160 98 800 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 37 | 4 69 67 28 20 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 110 | . 9 18 40 43 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 109 | . 9 18 40 42 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3262 | 66 401 910 501 1384 Wait 508 | . . . 104 404 Move 2427 | 54 356 827 371 819 Hop . | . . . . . Pick Up 46 | 7 5 12 4 18 Fast Attach 5 | . . 2 2 1 Attach 39 | 5 3 6 4 21 Detach 3 | . . . . 3 Swap 28 | . . 6 6 16 Drop 19 | . . 6 4 9 Fire 172 | . 35 49 6 82 Melee 7 | . . . . 7 Ram 6 | . . 2 . 4 Kick . | . . . . . Crush 2 | . 2 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 7) 303 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 9) 723 | -10/Materials | Discovered new exit (range 16) 764 | -10/Materials | Entered another Materials area 764 | -9/Materials | Evolved 2 slots: Propulsion x2 1382 | -9/Materials | Discovered new exit (range 16) 1434 | -9/Materials | Discovered new exit (range 10) 1665 | -9/Materials | Entered another Materials area 1665 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2092 | -8/Materials | Met 7R-MNS 2101 | -8/Materials | Discovered new exit (range 9) 2137 | -8/Materials | Entered Factory 2137 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2138 | -7/Factory | Caught up to 7R-MNS 2263 | -7/Factory | Garrison activated, responded to threat 2825 | -7/Factory | Build established: Hacker-Gunner 2869 | -7/Factory | Garrison activated, responded to threat 2936 | -7/Factory | Lost 5 parts (1n1u3w) 3152 | -7/Factory | Build established: Hacker-Mutant 3717 | -7/Factory | Lost 3 parts (1p1n1u) 3799 | -7/Factory | Lost 4 parts (2p1n1w) 3880 | -7/Factory | Garrison activated, responded to threat 3915 | -7/Factory | Core integrity fell below 50% 3935 | -7/Factory | Core integrity fell below 20% 3940 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03835_ Acquired Ion Cannon. 03879_ System corrupted: Matter fused (-9). 03880_ Y-54 Guardian calls for garrison reinforcements. 03880_ ALERT: Activating Garrison Access F002. 03886_ Broken Hvy. Particle Gun destroyed. 03893_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 5C. 03902_ Imp. Medium Armor Plating destroyed. 03908_ System Shield destroyed. 03921_ Ion Cannon destroyed. 03927_ Shock Rifle destroyed. 03934_ Hammer destroyed. 03934_ M-28 Smith repairs Y-54 Guardian. 03936_ M-28 Smith repairs Y-54 Guardian Imp. Heat Sink. 03937_ Imp. Heat Sink destroyed. 03939_ M-28 Smith repairs Y-54 Guardian Lgt. Treads. 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Y@""""" #??????????? ?? | | ????????? m# """"" #??????????? ?? | | ????????????##### # """ #??????????? ?? | | ????????????????# ?# #???????????? ?? | | ????????????????### #?# #????????????##?? | | ??????????????????# ??##########???????????????? | | ??????????????????# ????????????????????????????? | | ??????????????????# ????????????????????????????? | | ??????????????????# ?????????????????????????????? | | ??????????????????#??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 10 Target Analysis 5 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulatedHellfireMeganuke Manual? 0 Play Time 00:37:53 Cumulative 7.9 hours Start 2025.05.25 @ 22:49:43 End 2025.05.25 @ 23:25:47 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 14 Rogue 0 Adventurer 12 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 14 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dd9a06a1-658d-469c-aaa3-66f8cd2a1be5