Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.06 @ 18:24:58 Player: BennyHillFailedHopHunters Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (392) 1960 Value Destroyed (17298) 17298 Prototype IDs (100) 2000 Alien Tech Used (16) 3200 Bonus (34060) 34060 TOTAL SCORE: 70018 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 5584 Follower Combat Kills 3780 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1878 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Win 3000 Friendly Fire -7882 Cogmind --------- Core Integrity 269/1850 Matter 466/925 Energy 170/240 System Corruption 24% Temperature Cool (18) Movement Flying (20) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Zero-point Reactor > --- PROPULSION (6) --- Improved Q-thruster Improved Q-thruster Improved Q-thruster Improved Q-thruster Improved Q-thruster Improved Q-thruster > --- UTILITY (14) ----- Experimental Coolant Injector Large Storage Unit High-capacity Storage Unit Experimental Matter Compressor Long-range Terrain Scanner Experimental Terrain Scan Processor Advanced Targeting Computer Experimental Armor Integrity Analyzer Advanced Weapon Cycler Zionite Weapon Casing Improved Powered Armor Stasis Generator > --- WEAPON (4) ------- Cooled Nova Cannon > --- INVENTORY (18) --- Experimental Gyrokinetic Inverter Experimental Gyrokinetic Inverter Experimental Gyrokinetic Inverter Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Zionite Weapon Casing Long-range Proton Cannon Zionite Alpha Cannon Compact Mass Driver Compact Mass Driver Tiamat Missile Launcher Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Experimental Coolant Injector Large Storage Unit Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Energy Well Experimental Terrain Scan Processor Experimental Targeting Computer Advanced Weapon Cycler Microactuators Zionite Weapon Casing AEGIS Remote Shield Matter Drive > --- WEAPON ----------- Compact Mass Driver Compact Mass Driver Core Stripper > --- INVENTORY -------- Combat Gravmag System Experimental Gyrokinetic Inverter Combat Linear Gravjet Combat Linear Gravjet Experimental Energy Well Experimental Energy Well Experimental Matter Compressor Long-range Terrain Scanner Experimental Armor Integrity Analyzer Quantum Capacitor Experimental ECM Suite Zionite Weapon Casing Improved Powered Armor Improved Powered Armor Heavy Regenerative Plating AEGIS Remote Shield Drone Bay High-powered Transdimensional Reconstructor Integrity Redistributor Integrity Redistributor Terrabomb Matter Drive Stasis Generator Long-range Proton Cannon Long-range Proton Cannon Tiamat Missile Launcher Thunder Hammer [Rating: 228] Favorites ----------- Power Reinforced Fission Core Engine Improved Ion Engine Power Core Reinforced Fission Core Reactor Antimatter Reactor Propulsion Combat Linear Gravjet Treads Light Treads Leg Advanced Myomer Leg Wheel Armored Huge Wheel Hover Unit Combat Linear Gravjet Flight Unit Improved Q-thruster Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Artifact Matter Drive Weapon 8R-AWN's Boregun Energy Gun Storm Laser Energy Cannon Matter Neutralizer Ballistic Gun 8R-AWN's Boregun Ballistic Cannon Compact Mass Driver Launcher Improved Grenade Launcher Special Weapon Field Lobotomy Kit Impact Weapon Powered Hammer Slashing Weapon Makeshift Axe Piercing Weapon Makeshift Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . . . 2 . . . . 2 . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Utility 12 | . . . 1 . . . 2 . . . . . 2 . . . . . . 1 . . . . 2 . . . . 2 . . 2 . . Weapon 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 720 | 7 20 13 15 7 29 4 22 9 10 21 5 11 22 8 16 7 14 1 13 7 9 8 22 5 20 13 93 17 28 38 21 12 4 98 71 Power 44 | 1 . 2 1 . 1 . . . . . . . . . . . 2 . 2 . 1 . 1 . . 2 3 1 4 4 4 2 . 9 4 Engine 6 | 1 . 2 1 . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . Core 8 | . . . . . 1 . . . . . . . . . . . 2 . 2 . . . . . . 1 . . . . 1 . . 1 . Reactor 30 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 2 1 4 4 3 2 . 8 4 Propulsion 106 | 2 5 6 3 4 2 2 8 . . . . 2 3 . 1 . 2 . 2 2 . . 2 . 1 . 20 7 6 9 2 . . 4 11 Treads 46 | 2 3 3 2 3 2 . 7 . . . . 2 3 . . . 1 . 1 1 . . 1 . 1 . 5 3 5 1 . . . . . Leg 5 | . . . . . . 2 1 . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . Wheel 25 | . 2 3 1 1 . . . . . . . . . . 1 . 1 . . 1 . . . . . . 15 . . . . . . . . Hover 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 8 2 . . 4 4 Flight 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Utility 382 | 2 5 1 2 . 16 . 5 4 6 12 . 6 17 6 15 6 4 1 6 4 5 8 14 5 15 7 45 6 12 15 9 6 3 73 41 Device 232 | 1 . . . . 5 . 3 1 6 12 . 6 12 5 10 5 4 1 6 2 5 7 7 4 15 5 37 3 6 5 5 2 2 35 15 Storage 50 | . 1 . . . 7 . . . . . . . 2 . . . . . . 1 . 1 3 . . . 3 2 5 4 . 2 . 12 7 Processor 18 | 1 1 . . . . . 1 . . . . . 1 . 1 . . . . . . . 2 . . 1 . 1 . 1 . . . 8 . Hackware 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Protection 61 | . 3 1 2 . 4 . 1 2 . . . . 2 1 4 1 . . . 1 . . 2 1 . 1 5 . 1 4 3 1 1 11 9 Artifact 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 7 10 Weapon 188 | 2 10 4 9 3 10 2 9 5 4 9 5 3 2 2 . 1 6 . 3 1 3 . 5 . 4 4 25 3 6 10 6 4 1 12 15 Energy Gun 13 | . 5 . 2 . 1 . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 1 . . 1 . Energy Cannon 30 | . . . . . . . . . . . . . . . . . . . 2 . . . 2 . 1 1 1 1 3 1 . 1 . 3 14 Ballistic Gun 55 | 2 2 3 2 3 4 . 9 2 2 6 2 . . . . . 1 . . . . . 2 . 1 1 12 . . . . . . 1 . Ballistic Cannon 23 | . . . . . . . . 1 1 1 . . . . . . 2 . . 1 . . 1 . . . 2 1 2 3 2 2 . 3 1 Launcher 29 | . . 1 3 . 1 1 . 1 . . . . 1 1 . 1 2 . . . 2 . . . . 2 8 . . 4 . . . 1 . Special Weapon 13 | . 3 . 1 . . . . . . 2 1 1 . . . . 1 . . . . . . . 2 . . . . 1 1 . . . . Impact Weapon 14 | . . . . . . . . . 1 . 1 1 . 1 . . . . . . . . . . . . 2 1 . . 2 1 1 3 . Slashing Weapon 8 | . . . 1 . 4 . . . . . . 1 . . . . . . 1 . 1 . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 64 | . . . . . 5 1 1 . . . 1 . . . 1 . . . 1 1 . . 7 . . . 3 . 11 5 5 2 . 19 1 Parts Lost 63 | . . 2 . . 2 . 3 1 . 1 . . . . . 4 8 . 1 . . . . . 2 . 11 3 5 2 1 2 . 5 10 Power 10 | . . 1 . . . . . . . . . . . . . 1 1 . . . . . . . . . 3 1 . . . . . 2 1 Propulsion 7 | . . 1 . . . . 2 . . . . . . . . . 2 . . . . . . . . . 1 . 1 . . . . . . Utility 32 | . . . . . 1 . . 1 . . . . . . . 3 1 . . . . . . . 1 . 6 1 2 1 1 2 . 3 9 Weapon 14 | . . . . . 1 . 1 . . 1 . . . . . . 4 . 1 . . . . . 1 . 1 1 2 1 . . . . . Highest Loss Streak 5 | . . 1 . . 2 . 1 1 . 1 . . . . . 3 5 . 1 . . . . . 1 . 3 2 3 1 1 1 . 3 3 Average Slot Usage (%) 87 | . 99 99 98 100 91 100 98 94 90 87 77 95 100 100 93 84 80 84 86 83 82 88 85 81 75 75 89 76 78 88 85 83 79 86 81 Engine 1 | . 14 13 11 11 2 . . . . . . . . . . . . . . . . 5 2 . . . . . . . . . . . . Core 4 | . . . . . 8 11 9 7 7 7 7 7 6 6 6 . 3 6 6 5 5 5 2 . . 4 5 . . . 1 4 4 . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 5 5 5 4 7 8 8 6 4 4 6 6 Treads 12 | . 23 16 30 24 33 15 16 23 23 23 23 22 20 20 6 6 1 6 8 3 5 5 4 5 7 10 1 5 13 9 . . . . . Wheel 3 | . 4 11 1 8 . . . . . . . . . . 5 6 10 6 4 3 5 5 5 5 2 . 12 . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . 9 21 21 20 20 18 Device 8 | . 6 . . . 1 . 5 1 7 7 7 7 8 13 8 12 12 11 12 4 5 5 7 10 12 7 7 12 15 14 9 7 11 13 12 Storage 20 | . 7 14 11 11 20 33 27 23 23 23 23 23 20 20 20 20 20 20 20 23 23 23 25 23 21 21 22 15 9 18 19 19 16 19 15 Processor 6 | . 6 . . . . . 9 7 7 7 7 7 11 13 13 6 6 6 6 5 5 5 4 5 5 9 10 12 13 8 8 5 . 9 11 Protection 3 | . 7 14 21 22 4 . 3 5 . . . . 5 . 4 5 . . . 5 5 5 1 4 5 4 4 . 2 5 9 7 12 4 6 Energy Gun 1 | . 13 . 10 11 2 . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 6 | . 10 21 4 3 15 . 13 16 12 6 1 15 13 13 13 6 1 6 6 5 4 . 1 . 1 . 15 3 . . . . . . . Ballistic Cannon 1 | . . . . . . . . 2 1 3 . . . . . . 1 6 2 . 5 5 3 5 4 . . 1 . 1 1 3 1 4 2 Launcher 3 | . . 6 4 7 . 11 1 1 7 6 . . 2 13 6 12 10 13 12 5 5 11 11 11 2 . 1 . . 1 . . . . . Impact Weapon 1 | . . . . . . . . . . . . 2 6 . 6 6 5 . . . . . . . . . . 1 4 4 4 4 6 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 223 | 8 32 36 46 46 97 91 99 153 152 152 107 107 126 126 128 97 109 112 109 116 124 140 198 208 223 211 212 100 146 184 158 156 170 182 168 Greatest Support 180 | 40 40 40 60 60 72 60 76 76 76 76 76 78 78 68 68 20 38 28 45 45 28 28 28 28 102 102 102 162 172 167 160 170 170 170 180 Greatest Overweight (x) 8 | . 3 3 4 4 1 1 2 2 1 1 1 1 1 1 4 4 8 3 4 4 4 4 7 7 7 2 6 . 1 1 . . . 1 1 Average Overweight (x) 1 | . . 2 1 3 . 1 1 1 1 1 1 1 1 1 3 4 2 3 2 3 3 4 4 7 4 1 3 . . . . . . . . Largest Inventory Capacity 38 | 4 10 10 10 10 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 26 32 32 32 32 38 38 26 32 32 32 32 32 30 Average Capacity 24 | 4 7 10 10 10 16 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 29 32 32 32 33 18 19 29 32 32 32 31 25 Most Carried 35 | 4 10 10 10 10 24 24 24 24 24 23 20 24 24 24 24 22 24 20 24 24 24 26 32 32 32 32 35 31 21 32 32 32 32 32 26 Average Carried 22 | 1 6 9 9 9 14 23 22 22 22 21 19 23 23 23 23 17 21 19 21 22 23 24 26 31 31 31 30 16 18 22 31 30 29 30 22 Final Capacity 38 | 4 10 10 10 10 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 26 32 32 32 32 38 16 26 32 32 32 32 30 18 Final Carried 32 | 4 10 10 10 10 24 23 24 23 21 16 20 24 24 24 23 20 20 19 24 24 24 26 31 32 32 32 32 16 15 32 32 31 32 25 13 Class Distribution -------------------- 50% | Hauler-Mutant 14% | Mutant 14% | Scavenger-Mutant 8% | Hauler-Gunner 5% | Alien-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Gunner | -7/Zion Hauler-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Data Miner Hauler-Mutant | -5/Proximity Caves Hauler-Mutant | -5/Factory Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -5/Warlord Hauler-Mutant | -4/Proximity Caves Hauler-Mutant | -4/Factory Scavenger-Mutant | -4/Waste Scavenger-Gunner | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Testing Hauler-Mutant | -2/Research Hauler-Mutant | -2/Quarantine Hauler-Mutant | -2/Section 7 Alien-Mutant | -1/Access Alien-Mutant | -1/Command Alien-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 17170 | 330 216 274 129 143 683 62 680 245 78 150 130 365 379 666 137 126 681 . 363 45 66 66 1219 134 715 627 3885 341 251 613 499 118 . 2180 574 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 19739 | 128 468 303 251 179 627 133 1527 383 16 398 . 52 254 1245 293 81 240 . 90 . . . 432 76 289 734 4796 731 572 1213 164 118 . 3012 934 Parts 762 | 8 26 23 13 8 57 12 99 17 1 20 . 2 14 . 9 6 6 . 2 . . . 10 4 19 7 210 18 24 39 7 3 . 57 41 Haulers Intercepted 7 | . 1 . . . . . 3 1 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Recyclers Shooed 6 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 3 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 175 | . . . . . . . . . 4 4 . 10 . . . 3 2 . 6 . 3 . 138 5 . . . . . . . . . . . Prevented 52 | . . . . . . . . . 3 6 . 7 . . . . . . . . 1 . 35 . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 272 | . 5 8 4 5 4 5 25 7 2 11 . 1 4 6 2 8 17 . 5 . . . 15 5 11 3 62 7 6 16 1 . . 18 9 Melee 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . Guns 80 | . 5 8 1 2 . . 13 2 . 1 . 1 2 . 1 . . . . . . . . . 3 2 37 . . 1 1 . . . . Cannons 27 | . . . . . . . . 5 1 . . . . . . . 2 . . . . . 1 1 4 . . 3 2 2 . . . 4 2 AOE 129 | . . . 3 3 3 5 12 . . 9 . . 2 6 1 7 15 . 5 . . . 14 4 4 1 23 . . 8 . . . 4 . Classes Destroyed 30 | 2 4 2 1 . 3 . 2 1 1 . . 1 . 1 . . 1 . 1 . . . 3 . . . 3 . 1 . 1 . . 2 . Worker 21 | . . . 1 . . 2 1 . . . . . 1 . 4 . . . . . . . . . 3 . 6 . . 1 1 1 . . . Builder 20 | . 1 2 . . . . 4 2 . . . . . . 1 . . . . . . . . . 1 . 9 . . . . . . . . Tunneler 5 | 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Hauler 7 | . 1 . . . . . 3 1 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Recycler 23 | 1 2 . 1 . . . 4 . . . . . . . 2 . . . . . . . . . . . 8 1 . 1 . . . 3 . Minesweeper 3 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . Mechanic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Turret 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 13 | . 1 . . . . . 2 . . . . . 1 . . . . . . . . . . . . . 4 . . 2 . 2 . 1 . Swarmer 54 | . . 3 . . . 3 4 . . 7 . 1 . . 1 3 6 . 3 . . . 1 3 . . 8 . . 7 . . . 4 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Grunt 104 | . 5 4 3 5 . 2 14 3 . 2 . . 2 . 1 2 8 . . . . . 8 . 3 . 29 5 4 3 . . . 1 . Brawler 6 | . . . . . . . 1 . . 1 . . 1 . . 1 . . . . . . 1 . . . 1 . . . . . . . . Duelist 6 | . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . 4 . . . . . . . . Protector 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . 1 . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Sentry 17 | . . 1 1 . . . 3 1 . . . . 1 . . . 1 . . . . . . . . . 8 . . 1 . . . . . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hunter 24 | . . . . . . . 3 2 . . . . . . . . . . 1 . . . 1 2 2 . 4 2 . 3 . . . 4 . Programmer 18 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 6 . 5 . . 1 1 . . 4 . Compactor 9 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . 3 . . . . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Zionite 8 | . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Master Thief 5 | . . . . . . . . . 2 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . Assembled 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martyr 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Wizard 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Fireman 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Mutant 9 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 8 . Best Kill Streak 23 | 2 3 4 4 3 5 6 23 7 2 4 . 1 3 4 6 3 12 . 3 . . . 13 3 5 1 16 6 2 5 2 1 . 4 3 Combat Bots Only 14 | . 1 3 3 3 3 5 14 6 2 4 . 1 1 4 1 3 12 . 3 . . . 13 3 4 1 10 6 2 5 1 . . 4 3 Max Kills in Single Turn 7 | 1 1 2 3 2 2 3 5 2 1 2 . 1 1 1 4 2 4 . 2 . . . 7 2 1 1 3 1 1 5 1 1 . 4 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 7 | . . . 2 2 2 3 3 . . 2 . . 1 1 1 2 4 . 2 . . . 7 2 1 1 3 . . 5 . . . 4 . Melee 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Uniques/NPCs Destroyed 8 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 8R-AWN (-9/Exiles) EX-DEC (-9/Exiles) EX-BIN (-9/Exiles) EX-HEX (-9/Exiles) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 26103 | . 215 467 108 71 519 62 620 328 106 242 . 54 290 . 557 585 947 . 322 . 62 . 364 336 939 . 3977 1059 3039 1408 874 354 325 2587 5286 Core 2665 | . 34 72 . 15 41 . 89 41 5 6 . . 32 . 38 17 179 . . . . . 57 9 63 . 341 23 253 103 215 48 12 189 783 Absorbed by Shields 7649 | . . . . . . . . . . . . . 51 . . . . . . . . . 356 313 720 . 280 . . . . . . 1784 4145 Reduced by Siege Mode 78 | . . . . . . . . . . . . . . . . . . . . . . . . . 15 . 5 40 12 6 . . . . . Redirected to Core 120 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101 19 . . . Core Remaining (%) 72 | 100 . 57 . . . 86 83 . . . . 92 . . . . . . 68 . . . . 93 . . 64 . 78 . . 62 . . 14 Volleys Fired 948 | 10 37 29 16 11 50 2 49 12 5 27 . 12 14 17 7 9 31 . 15 . 2 . 15 17 63 20 150 28 54 30 15 1 . 48 152 Largest 4 | 2 2 2 2 2 2 1 2 3 1 1 . 1 2 3 2 1 1 . 1 . 1 . 1 1 3 2 4 2 1 1 1 1 . 2 1 Hottest 300 | 40 112 112 100 95 75 33 60 88 36 36 . 30 58 108 58 39 53 . 90 . 36 . 50 90 233 105 175 88 113 200 94 300 . 132 90 Shots Fired 1416 | 20 65 58 24 20 92 2 75 35 10 29 . 12 15 37 9 9 31 . 15 . 2 . 15 17 68 22 373 33 54 30 15 1 . 84 144 Gun 772 | 20 57 58 21 18 89 . 62 25 . 12 . 12 10 3 5 . . . 3 . . . . . 12 12 327 10 . 6 10 . . . . Cannon 429 | . . . . . . . . 10 5 2 . . . . . . 13 . 2 . . . 4 6 42 6 16 23 54 13 5 1 . 83 144 Launcher 203 | . . . 2 2 3 2 13 . 5 15 . . 5 34 4 9 18 . 10 . 2 . 11 11 13 3 30 . . 10 . . . 1 . Special 12 | . 8 . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 . . . . . Kinetic 829 | 20 10 48 8 9 86 . 62 35 5 14 . 12 10 3 5 . 13 . 3 . . . . 6 26 12 337 12 . 5 5 . . 83 . Thermal 185 | . 55 10 14 9 3 . . . . . . . . . . . . . 2 . . . . . 28 6 . . 34 9 10 1 . . 4 Explosive 174 | . . . 2 2 3 2 13 . . . . . 5 34 4 9 18 . 10 . 2 . 11 11 13 3 30 . . 1 . . . 1 . Electromagnetic 130 | . . . . . . . . . 5 15 . . . . . . . . . . . . . . . . 6 21 20 14 . . . . 49 Entropic 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Phasic 91 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91 Robot Hit Streak 32 | 5 7 12 15 5 6 1 11 14 24 29 . 5 4 16 29 32 9 . 7 . . . 4 2 10 11 21 12 17 31 5 . . 11 10 Robot Miss Streak 6 | 2 3 4 3 2 4 1 3 4 . 3 . 6 4 1 . 2 4 . 6 . 1 . 2 1 3 2 3 2 1 3 1 . . 3 6 Penetration Max 2 | . . . . . 1 . 2 1 . 1 . 1 . . . . . . . . . . . . . . 2 . . . . . . . . Secondary Targets 9 | . 1 3 . . . . 1 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Capacitor 222 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 54 . 10 . . . 137 Autonomous 17 | . . . . . . . . 10 5 2 . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 971 | 14 32 36 16 14 83 4 47 22 10 22 . 10 9 22 11 5 25 . 19 1 . 1 4 3 32 11 222 27 19 27 10 5 . 126 82 Core Hits 757 | 4 13 17 11 6 48 8 61 13 1 26 . 5 17 15 17 19 45 . 15 . . . 51 12 30 4 189 9 9 31 2 1 . 34 44 Critical Hits 115 | . . . . 1 24 1 17 6 . . . 1 2 1 1 . . . 1 . . . . . 1 6 41 3 . 6 . . . 3 . Critical Kills 39 | . . . . . 4 1 10 3 . . . . 2 . 1 . . . . . . . . . . 2 13 1 . 2 . . . . . Critical Parts Destroyed 58 | . . . . 1 9 . 7 3 . . . 1 . . . . . . 1 . . . . . 1 . 26 2 . 4 . . . 3 . Melee Attacks 286 | . . . 2 . 59 3 . . 1 . . 4 4 . 25 1 1 . 6 3 2 1 1 . . . . 2 31 18 27 14 . 81 . Kinetic 44 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 . Impact 160 | . . . . . . . . . 1 . . . 3 . 25 1 1 . . . . . . . . . . 2 31 18 27 14 . 37 . Slashing 78 | . . . 2 . 59 . . . . . . 4 . . . . . . 6 3 2 1 1 . . . . . . . . . . . . Piercing 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 61 | . . . 1 . 2 1 . . . . . 2 2 . 2 . . . 1 1 . 1 . . . . . . . 1 2 4 . 41 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 63302 | 185 482 459 501 351 2175 527 2526 1140 583 1286 . 524 957 3947 870 1080 2759 . 1142 128 137 98 3153 944 3299 814 15250 994 740 2277 574 553 . 9211 3636 Guns 11620 | 185 478 459 250 193 795 . 785 288 . 162 . 125 119 15 101 . . . 25 . . . . . 315 232 6311 245 . 229 308 . . . . Cannons 11240 | . . . . . . . . 817 394 79 . . . . . . 409 . 48 . . . 286 208 1112 . 270 718 696 269 . . . 2298 3636 Explosions 29761 | . . . 182 158 140 393 1741 . 140 850 . . 713 3932 525 1080 2350 . 772 . 137 . 2867 736 1718 582 8599 . . 1663 . . . 483 . Melee 9650 | . . . 69 . 959 134 . . . . . 399 64 . 237 . . . 297 128 . 98 . . . . . . . 116 266 453 . 6430 . Ramming 1031 | . 4 . . . 281 . . 35 49 195 . . 61 . 7 . . . . . . . . . 154 . 70 31 44 . . 100 . . . Kinetic 17565 | 185 57 397 83 58 795 . 785 1105 394 241 . 125 119 15 101 . 409 . 25 . . . . 208 902 232 6383 266 . 63 . . . 4617 . Thermal 4581 | . 421 62 167 135 . . . . . 118 . . . . . . . . 48 . . . . . 938 . 1920 . . 464 308 . . . . Explosive 25171 | . . . 182 158 140 393 1741 . . . . . 713 3932 525 1080 2350 . 772 . 137 . 2867 736 1305 582 6553 . . 522 . . . 483 . Electromagnetic 4581 | . . . . . . . . . 140 732 . . . . . . . . . . . . . . . . 324 697 696 1112 . . . . 880 Impact 5247 | . . . . . . . . . . . . . 64 . 237 . . . . . . . . . . . . . . 116 266 453 . 4111 . Slashing 1950 | . . . 69 . 959 . . . . . . 399 . . . . . . 297 128 . 98 . . . . . . . . . . . . . Piercing 134 | . . . . . . 134 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 286 | . . . . . . . . . . . . . . . . . . . . . . . 286 . . . . . . . . . . . . Phasic 2756 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2756 Highest Corruption 24 | . . . . . . . . . 2 2 2 . . . . 1 1 1 2 . . . . . 6 19 7 2 22 6 7 4 . 17 24 Average Corruption 6 | . . . . . . . . . 1 2 2 . . . . 1 1 1 1 . . . . . 4 9 4 2 9 1 5 4 . 14 20 Corruption Purged 30 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 26 . . 2 . 1 . . . . Effects 333 | . . . . . . . . . 5 4 1 . . . . 1 6 1 . . . . . . 16 42 41 5 10 5 14 2 . 98 82 Message Errors 78 | . . . . . . . . . 4 2 . . . . . . 4 . . . . . . . 5 9 13 2 5 3 3 1 . 22 5 Matter Fused 49 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 8 3 . 1 1 5 . . 15 13 Heat Flow Errors 25 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 5 3 . 2 . . . . 7 5 Energy Discharges 15 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 2 . 2 . 1 . . . 6 2 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 33 | . . . . . . . . . 1 1 . . . . . . 2 1 . . . . . . 4 7 5 . . . 1 1 . 7 3 Data Loss (major) 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 . . . . . . 1 4 Misfires 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Alerts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Misdirections 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 14 15 Targeting Errors 75 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 16 1 2 . 5 . . 21 26 Weapon Failures 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 3 8 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4949 | . . . . . 32 32 28 55 137 18 . 133 24 . 137 64 101 . 60 98 6 17 102 51 203 . 924 3 19 52 241 260 . 2103 49 Projectiles 652 | . . . . . . . . 55 98 . . . . . . . . . . . . . 95 51 145 . . . 19 . . . . 140 49 Explosions 1331 | . . . . . . . 28 . . 13 . . 24 . . 64 101 . 46 . 6 . 7 . 53 . 907 . . 52 . . . 30 . Melee 2966 | . . . . . 32 32 . . 39 5 . 133 . . 137 . . . 14 98 . 17 . . 5 . 17 3 . . 241 260 . 1933 . Knockbacks 49 | . . . . . 1 . . 5 5 1 . . 1 . . . . . . . . . . 1 4 . . . . 2 1 3 . 25 . Impact 17 | . . . . . 1 . . . 1 . . . 1 . . . . . . . . . . . 1 . . . . . 1 3 . 9 . Kinetic 28 | . . . . . . . . 4 4 1 . . . . . . . . . . . . . 1 3 . . . . 2 . . . 13 . Secondary 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Self-Inflicted Damage 1158 | . . . . . . . . . 93 61 . . . . . 89 294 . . . . . 29 19 46 . 250 . 34 143 . 100 . . . Shots 37 | . . . . . . . . . 5 4 . . . . . 3 7 . . . . . 1 2 1 . 6 . . 8 . . . . . Rammed 120 | . 1 1 . . 66 . . 1 3 32 . . 4 . 1 . . . . . . . . . 4 . 4 2 1 . . . . . . Targets Rammed 126 | . 1 1 . . 70 . . 1 3 32 . . 4 . 1 . . . . . . . . . 6 . 4 2 1 . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 6 | . . . . . 4 . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Highest Temperature 421 | . 237 180 360 231 240 . 59 63 28 186 . 22 58 178 15 22 116 . 110 . . . 16 88 421 342 407 191 361 82 130 212 17 418 245 Average Temperature 88 | . 86 48 124 112 60 . 15 28 15 33 . 10 22 67 10 10 37 . 52 . . . 9 43 132 112 85 53 85 27 64 24 5 110 88 Received Heat Transfer 2575 | . 123 192 36 42 . 9 162 18 . 27 . 18 59 . 171 45 202 . . . . . 20 4 10 . 566 228 147 90 81 72 18 52 183 Effects 9 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . 5 . Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Short Circuit 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Damage (major) 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Siege Activations 15 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 4 2 1 3 . . . . . Total Turns 124 | . . . . . . . . . . . . . . . . . . . . . . . . . 37 5 50 12 4 16 . . . . . Longest Duration 20 | . . . . . . . . . . . . . . . . . . . . . . . . . 20 3 13 9 4 11 . . . . . Robots Corrupted 25 | . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . 1 4 5 6 . . . . 7 Combat Hostiles 24 | . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . 1 4 5 5 . . . . 7 Parts Fried 85 | . . . . . 6 . . . 2 4 . . . . . 1 . . . . . . . . . . . 11 9 5 1 2 . 20 24 Impact Corruptions 69 | . . . . . 6 . . . 5 1 . . . . 5 . . . . . . . . . 2 . 1 1 . . 6 7 . 35 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 6 | . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Heat Transferred 4339 | . 1036 148 296 222 . . . . . 200 . . . . . . . . 25 . . . . . 694 . 1050 . . 372 296 . . . . Parts Sabotaged 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 3 . . . . . . Parts Stolen 8 | . . . . . . . . . . 5 . . . . . 3 . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . 2 . . 1 . . . . . Missiles Intercepted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 3582 | 15 145 232 147 197 . 146 944 401 . . . . 1004 338 1066 . . . . 52 . . . . 412 98 3582 2100 1339 1274 940 753 631 716 . Initial 1880 | . 9 52 12 57 . . 56 338 . . . . 65 291 96 . . . . 18 . . . . 74 88 . 1880 1175 632 716 474 451 403 . Average 642 | 10 89 132 96 122 . 36 635 256 . . . . 607 261 578 . . . . 22 . . . . 285 23 1338 1968 1190 900 804 606 510 500 . Maximum Alert Level 5 | . . 1 . . . . 3 2 . . . . 3 1 3 . . . . . . . . . 2 . 5 5 4 4 3 3 2 3 . Low Security (%) 31 | 100 100 78 100 100 . 100 15 . . . . . 23 33 6 . . . . 100 . . . . 15 100 27 . . . . . . . . Level 1 13 | . . 21 . . . . 4 95 . . . . 4 66 23 . . . . . . . . . 65 . 4 . . . . . . 2 . Level 2 19 | . . . . . . . 25 4 . . . . 28 . 54 . . . . . . . . . 18 . 14 . . 23 . 67 100 53 . Level 3 19 | . . . . . . . 54 . . . . . 44 . 15 . . . . . . . . . . . 3 . 23 58 100 32 . 44 . Level 4 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . 76 18 . . . . . Level 5 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 74 . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 86 | . 2 . 1 . . 1 5 1 . . . . 9 . 10 . 1 . . . . . . . 3 . 25 4 7 8 2 1 2 4 . Investigation 14 | . 1 . . . . . 2 . . . . . 2 . 1 . 1 . . . . . . . . . 3 . . 2 1 . . 1 . Extermination 16 | . . . . . . . . . . . . . 2 . 1 . . . . . . . . . 3 . 4 . 1 1 1 1 . 2 . Reinforcement 20 | . 1 . 1 . . 1 3 1 . . . . 2 . 3 . . . . . . . . . . . 4 . . 1 . . 2 1 . Assault 26 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 13 4 3 4 . . . . . Garrison 10 | . . . . . . . . . . . . . 3 . 3 . . . . . . . . . . . 1 . 3 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . 1 1 . . . . . 2 . . . . . . . . . . . . . 2 . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 43 | . . . . . . . 4 . . . . . 2 . 2 . . . . . . . . . . . 5 . . 2 2 2 . 24 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 629 | . 10 11 4 6 20 4 34 8 4 15 . 6 18 6 26 14 19 . 7 1 1 . 64 6 15 6 95 24 32 43 22 6 18 32 52 Peak Tracking Total 23 | . 5 4 3 3 6 5 7 5 2 5 . 3 5 3 4 3 13 . 4 1 1 . 19 3 4 3 8 9 16 13 7 4 12 6 23 Tactical Retreats 45 | . 1 . . 1 4 . 2 1 . . . . . . 1 3 2 . . . . . 4 . 1 . 3 2 3 3 3 3 2 2 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 25 | . . . . . . . 1 . . . . . 2 . 1 4 . . . . . . . . 1 . 12 1 . 1 2 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 9 | . . . . . 1 . . . . . . . . . . . . . . . . . 6 . . . 2 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 16 | . . . . . 2 . . . . . . . . . . 4 . . . . . . 8 . . . 2 . . . . . . . . Triggered 22 | . . . . . . . . . 3 . . . . . . . . . . . 1 . 16 . . . 2 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 119 | . 1 . . 1 14 . 4 1 . . . . 8 . 2 . 2 . . . . . . . 4 . 46 . 6 . 9 8 . 6 7 Max in Single Turn 5 | . 1 . . 1 1 . 1 1 . . . . 2 . . . 1 . . . . . . . 4 . 5 . 1 . 1 2 . 1 1 Garrison Access 5 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 3 . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 26 | . 4 . 1 . 2 . 2 1 . . . . 2 . 1 1 1 4 . . . . 1 . 1 . 3 . . 1 1 . . . . Terminals 8 | . 3 . 1 . . . 2 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . 1 . . . . . Total Hacks 83 | . 16 . 7 . 2 . 6 4 . . . . 2 . 1 1 6 23 . . . . 1 . 4 . 5 . . 2 3 . . . . Successful 63 | . 11 . 3 . 2 . 1 3 . . . . 2 . 1 1 6 23 . . . . 1 . 2 . 4 . . 1 2 . . . . Failed 20 | . 5 . 4 . . . 5 1 . . . . . . . . . . . . . . . . 2 . 1 . . 1 1 . . . . Catastrophic 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 124 | . 8 . 1 . 1 . . 3 . . . . 8 . 7 . . . . 5 . . 1 . 3 . 24 3 14 14 8 14 2 8 . Terminals 37 | . 14 . 7 . . . 6 4 . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 3 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 2 . . . . . . . . . . . 1 . . . . . . . . . . . 4 . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Garrison Access 5 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . 2 . . . . . Terminal Hacks 46 | . 6 . 3 . 2 . 1 3 . . . . . . . 1 6 23 . . . . 1 . . . . . . . . . . . . Record 18 | . . . . . 1 . . . . . . . . . . . 6 11 . . . . . . . . . . . . . . . . . Part Schematic 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Robot Analysis 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 6 | . . . 1 . . . 1 1 . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Build 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Process 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Insert Component 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 9 | . 4 . . . . . . . . . . . 1 . 1 . . . . . . . . . . . 2 . . 1 . . . . . Terminals 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . 1 . . . . . Jam 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 12 | . 3 . 1 . . . 2 1 . . . . . . . . 1 . . . . . . . 1 . 1 . . 1 1 . . . . Full Trace Events 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . 4 . . . . . . . . Robots Built 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Matter 285 | . . . . . . . . . . . . . 285 . . . . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . 152 . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 15 | . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . 9 . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Matter 212 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 212 . . . . . . . . Time 106 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 106 . . . . . . . . Total Part Build Rating 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 24 | . . . . . . . . . . . . . . . . . . . . . . . . . 24 . . . . . . . . . . Retrieved Matter 24 | . . . . . . . . . . . . . . . . . . . . . . . . . 24 . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . Non-combat 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . find_chute 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Sec Acc Com Ac0 Total Allies 97 | . . . . . . . . . . . 4 . 3 19 3 . . . 1 5 . . 6 . 4 1 7 2 . 6 . . 1 27 8 Largest Group 20 | . . . . . . . . . . . 4 4 6 20 19 . . . 1 5 4 4 8 2 4 4 5 2 . 3 . . 1 14 4 Highest-Rated Group 1302 | . . . . . . . . . . . 147 147 192 725 699 . . . 94 139 112 112 323 168 156 228 233 206 . 404 . . 27 1302 57 Highest-Rated Ally 268 | . . . . . . . . . . . 38 38 37 50 50 . . . 94 28 28 28 108 108 108 129 103 103 . 268 . . 27 268 15 Zionite Dispatches 14 | . . . . . . . . . . . . . . . 2 . . . . 2 . . . . 1 . 3 1 . 4 . . 1 . . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . Recon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fire 4 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . 1 . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Infowar Resupply 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Total Orders 43 | . . . . . . . . . . . . . . 2 6 . . . . 2 . . 11 . 6 . 1 . . 2 . . 3 10 . STAY 12 | . . . . . . . . . . . . . . 1 . . . . . 1 . . 6 . . . . . . . . . . 4 . ROAM 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . FOLLOW 10 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . 1 4 . DROP 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . 1 . . 2 . . EXPLORE 12 | . . . . . . . . . . . . . . . 6 . . . . . . . . . 5 . . . . . . . . 1 . RETURN 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Ally Attacks 515 | . . . . . . . . . . . . 23 55 12 112 . . . 11 3 4 . 79 4 7 30 51 . . 22 . . . 96 6 Total Damage 22757 | . . . . . . . . . . . . 458 1840 195 4205 . . . 430 58 23 . 3114 63 195 851 1515 . . 817 . . . 8903 90 Kills 120 | . . . . . . . . . . . . 5 14 1 33 . . . 3 1 1 . 25 1 . 1 13 . . 6 . . . 16 . Allies Corrupted 21 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 . 2 . . 1 . . . 15 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Field Lobotomies 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . . . . . . 1 . 1 1 . . . 1 1 . . . 2 . . 2 . . . . . . . . . . . Drone Launches 18 | . . . . . . . . . . . . . . . 6 . . . . . . . . . 8 . . . . . . . . 2 2 Drone Recoveries 13 | . . . . . . . . . . . . . . . 5 . . . . . . . . . 6 . . . . . . . . 2 . Decoded 0b10 Intel 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Items 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Zionite Intel Received 17 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 3 . 4 1 2 4 . 2 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Emergency Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Unaware Analyses 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 . 1 . Trap Installations 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 31755 | 180 679 607 182 283 3525 75 408 476 838 745 2276 758 802 602 1163 1064 902 111 697 292 605 645 1518 1480 1110 1347 2729 283 1079 894 498 285 110 1807 700 Spaces Moved 18161 | 90 322 428 69 186 1722 38 153 223 426 336 1236 389 394 290 739 410 625 85 390 177 414 449 903 697 427 109 1392 234 329 796 623 475 213 1488 884 Core 7 | 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 7347 | 83 222 18 49 19 1722 5 64 223 426 336 1236 389 394 290 42 410 74 . 147 36 . . . . 232 109 188 59 329 245 . . . . . Legs 122 | . . . . . . 33 89 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 6276 | . 100 410 20 167 . . . . . . . . . . 697 . 551 85 243 141 414 449 903 697 195 . 1204 . . . . . . . . Hover 4306 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175 . 551 623 475 213 1488 781 Flight 103 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103 Fastest Speed 20 | 50 80 100 110 120 160 150 150 183 183 183 183 175 175 186 130 250 110 130 130 140 130 140 140 170 170 185 120 53 152 44 44 44 44 44 20 Average Speed 133 | 151 140 111 147 124 174 153 164 184 183 183 183 180 181 186 138 250 132 130 157 150 139 140 149 170 187 187 137 81 160 82 44 44 44 44 41 Slowest Speed 280 | 160 160 180 160 200 180 180 205 203 183 183 183 183 186 186 186 250 250 130 225 192 140 140 170 170 205 205 280 166 190 178 48 44 44 144 148 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Teleports 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . 1 1 Exploration Rate (%) 50 | 5 45 49 14 54 87 14 26 5 78 49 88 65 12 89 53 62 75 69 60 7 67 71 90 88 16 91 56 9 57 29 79 51 11 42 59 Regions Visited 35 Branch Regions 21 Pre-discovered Areas 9 | . 1 . . . 1 . . . . . 3 . 1 . . . . 1 . . . . . . . . . . 2 . . . . . . Known Exits Taken 18 | . . . 1 . . . . 1 . . . . . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 . . . Unknown Exits Taken 13 | 1 1 1 . 1 1 1 1 . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . 1 1 . Scrap Searched 33 | . . 1 . 1 . 1 . . 1 3 5 2 . . . 4 7 . 1 . 2 3 . 2 . . . . . . . . . . . Spaces Dug 221 | . 5 . 2 11 1 . . . 1 . . 1 2 . 20 . 19 . . 2 10 . 1 19 18 6 26 2 46 16 11 . . . 2 Terrain Destroyed 1773 | . 8 . 7 19 28 16 62 2 1 9 . 2 58 137 50 100 96 . 86 2 20 . 74 86 118 75 536 4 53 54 13 1 . 20 36 Melee 77 | . . . 1 . 1 . . . 1 . . 1 2 . 20 . . . . 2 2 . 1 . . . . 2 19 16 9 . . . . Projectile 335 | . 8 . 1 . 10 . 15 2 . 3 . 1 . 1 . . . . 1 . . . . 3 31 8 165 2 33 . 4 . . 11 36 AOE 1359 | . . . 5 19 17 16 47 . . 6 . . 56 136 30 100 96 . 85 . 18 . 73 83 87 67 371 . . 38 . . . 9 . Terrain Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Walls Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Sec Acc Com Ac0 Total 24194 | 110 466 499 114 217 2020 49 256 266 479 423 1251 431 466 329 832 448 681 85 465 201 433 462 1063 977 664 1232 1919 324 830 976 802 526 229 2458 1211 Wait 3068 | . 61 15 9 8 6 . 10 15 26 . 5 5 12 11 18 3 1 . 18 3 3 1 36 240 126 1079 214 3 369 20 71 5 7 618 50 Move 18127 | 89 321 427 68 185 1721 37 152 222 425 335 1235 388 394 289 738 409 624 84 389 176 413 448 902 696 427 108 1391 233 328 795 622 474 212 1487 883 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 347 | 4 12 7 2 3 45 1 9 4 2 2 3 6 6 2 7 7 5 . 12 5 1 2 23 10 8 3 25 7 5 37 13 5 4 43 17 Fast Attach 183 | 7 5 1 1 . 15 . 4 . . 1 1 1 3 . 1 . 4 . 3 2 2 . 5 . 5 1 22 3 12 13 10 7 1 35 18 Attach 255 | . 3 6 2 2 5 1 6 5 4 8 4 4 4 1 2 7 8 1 4 3 2 . 7 1 7 8 27 11 8 17 8 7 3 38 31 Detach 147 | . 4 . . . 5 . 4 3 3 4 2 2 . . 1 3 4 . 2 3 1 . 2 . 3 5 16 8 4 12 6 3 1 30 16 Swap 298 | . 12 6 12 5 9 3 12 4 6 12 . 6 15 7 13 . 2 . 6 2 5 8 10 4 8 4 44 3 8 8 7 4 . 28 25 Drop 356 | . 10 7 2 3 34 2 10 . 4 2 1 3 10 2 11 5 1 . 10 4 2 2 28 9 11 4 24 24 9 24 23 5 1 50 19 Fire 948 | 10 37 29 16 11 50 2 49 12 5 27 . 12 14 17 7 9 31 . 15 . 2 . 15 17 63 20 150 28 54 30 15 1 . 48 152 Melee 283 | . . . 2 . 56 3 . . 1 . . 4 4 . 25 1 1 . 6 3 2 1 1 . . . . 2 31 18 27 14 . 81 . Ram 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 125 | . 1 1 . . 70 . . 1 3 32 . . 4 . 1 . . . . . . . . . 6 . 3 2 1 . . . . . . Escape Stasis 10 | . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . 2 . . . . . Rewire 28 | . . . . . 2 . . . . . . . . . . . . . . . . . 26 . . . . . . . . . . . . Trap 16 | . . . . . 2 . . . . . . . . . . 4 . . . . . . 8 . . . 2 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: Mat / [*Min]) -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 4 exits: *Res x4) -3/Research -3/Testing -2/Research (discovered 3 exits: *Acc / *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 181 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 16) 709 | -10/Materials | Discovered new exit (range 15) 860 | -10/Materials | Entered Mines 956 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1176 | -10/Mines | Learned location of 1 exit from Materials 1187 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1234 | -10/Mines | Discovered new exit (range 9) 1373 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1375 | -10/Mines | Found Prototype Device 1467 | -10/Mines | Entered Materials 1467 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1468 | -9/Materials | Identified exit to Mines 1649 | -9/Materials | Entered Mines 1890 | -9/Mines | Found a hidden stash of uninstalled traps 1916 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1916 | -9/Mines | Discovered new exit (range 5) 1932 | -9/Mines | Entered Exiles 1972 | -9/Exiles | Met 8R-AWN 1998 | -9/Exiles | Met EX-HEX 2110 | -9/Exiles | Met EX-DEC 2138 | -9/Exiles | Learned location of Zion (-7) 2295 | -9/Exiles | Met EX-BIN 2318 | -9/Exiles | Aligned with FarCom system 2319 | -9/Exiles | Given EX-Vault access code 2356 | -9/Exiles | Opened EX-Vault 2367 | -9/Exiles | Found Field Lobotomy Kit 2370 | -9/Exiles | Found PSU Rigger 2379 | -9/Exiles | Found AWS/Autocannon 2418 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2775 | -9/Exiles | Attacked by the Exiles 2883 | -9/Exiles | Found Prototype Ballistic Gun 2883 | -9/Exiles | Identified 8R-AWN's Boregun 2886 | -9/Exiles | Found 8R-AWN's Boregun 3328 | -9/Exiles | Destroyed 8R-AWN 3424 | -9/Exiles | Found Prototype Processor 3632 | -9/Exiles | Discovered new exit (range 15) 3756 | -9/Exiles | Found Prototype Device 4231 | -9/Exiles | Destroyed EX-DEC 4241 | -9/Exiles | Destroyed EX-BIN 4297 | -9/Exiles | Destroyed EX-HEX 4508 | -9/Exiles | Identified AS-neutralizer No. 17b 4519 | -9/Exiles | Identified Exp. Sensor Array 4765 | -9/Exiles | Found Prototype Device 4765 | -9/Exiles | Identified System Purifier 4786 | -9/Exiles | Found Deploy-a-Sentry 5267 | -9/Exiles | Build established: Hauler-Mutant 5457 | -9/Exiles | Stole four prototypes: PSU Rigger, AWS/Autocannon, Field Lobotomy Kit, Deploy-a-Sentry 5457 | -9/Exiles | Entered Mines 5511 | -8/Mines | Discovered new exit (range 6) 5532 | -8/Mines | Entered Materials 5532 | -8/Materials | Evolved 2 slots: Utility x2 5658 | -8/Materials | Destroyed 14 combat bots 5879 | -8/Materials | Discovered new exit (range 14) 5940 | -8/Materials | Entered Factory 5940 | -7/Factory | Evolved 2 slots: Weapon x2 5997 | -7/Factory | Identified exit to Lower Caves 6416 | -7/Factory | Entered Lower Caves 6416 | -7/Lower Caves | Spotted F1-1GV(f) 6416 | -7/Lower Caves | Spotted NX-FTL(f) 6417 | -7/Lower Caves | Encountered a Master Thief 6417 | -7/Lower Caves | Encountered a Master Thief 6420 | -7/Lower Caves | Destroyed F1-1GV(f) 6425 | -7/Lower Caves | Destroyed NX-FTL(f) 7112 | -7/Lower Caves | Discovered new exit (range 10) 7185 | -7/Lower Caves | Encountered a Warlord checkpoint 7205 | -7/Lower Caves | Learned Factory non-interactive machine intel 7254 | -7/Lower Caves | Entered another Lower Caves area 7323 | -7/Lower Caves | Encountered a Warlord checkpoint 7941 | -7/Lower Caves | Spotted Y3-1JJ(f) 7942 | -7/Lower Caves | Encountered a Master Thief 7942 | -7/Lower Caves | Spotted O9-T12(f) 7943 | -7/Lower Caves | Encountered a Master Thief 7943 | -7/Lower Caves | Spotted 5P-X83(f) 7944 | -7/Lower Caves | Encountered a Master Thief 7944 | -7/Lower Caves | Spotted FB-0RC(f) 7945 | -7/Lower Caves | Encountered a Master Thief 7945 | -7/Lower Caves | PSU Rigger stolen by Master Thief 7947 | -7/Lower Caves | Deploy-a-Sentry stolen by Master Thief 7947 | -7/Lower Caves | AWS/Autocannon stolen by Master Thief 7957 | -7/Lower Caves | 8R-AWN's Boregun stolen by Master Thief 7960 | -7/Lower Caves | Destroyed Y3-1JJ(f) 7964 | -7/Lower Caves | Spotted S1-ABZ(f) 7965 | -7/Lower Caves | Encountered a Master Thief 7968 | -7/Lower Caves | 8R-AWN's Boregun stolen by Master Thief 7976 | -7/Lower Caves | Discovered new exit (range 13) 7999 | -7/Lower Caves | Entered Zion 8118 | -7/Zion | Discovered new exit (range 12) 8174 | -7/Zion | Found Prototype Energy Gun 8174 | -7/Zion | Identified Storm Laser 8233 | -7/Zion | System corruption cleaned by Quarantine Array 8346 | -7/Zion | Learned location of Extension (-5) 8480 | -7/Zion | Build established: Hauler-Gunner 9034 | -7/Zion | Learned Factory stockpile data 9675 | -7/Zion | Imprinted 9677 | -7/Zion | Declared Zion's savior 10275 | -7/Zion | Entered Proximity Caves 10275 | -6/Proximity Caves | Accompanied by 4 allies 10372 | -6/Proximity Caves | Learned Factory stockpile data 10640 | -6/Proximity Caves | Build established: Hauler-Mutant 11014 | -6/Proximity Caves | Discovered new exit (range 6) 11033 | -6/Proximity Caves | Entered Factory 11033 | -6/Factory | Accompanied by 4 allies 11033 | -6/Factory | Evolved 2 slots: Utility x2 11035 | -6/Factory | Loaded intel: 214 non-interactive machine locations 11336 | -6/Factory | Local fabrication network quarantined 11432 | -6/Factory | Fabricated G-50 Soldier? 11501 | -6/Factory | Retrieved Zion intel report: Trap Installations 11624 | -6/Factory | Garrison activated, responded to threat 11689 | -6/Factory | Build established: Scavenger-Mutant 11835 | -6/Factory | Sucked down chute 11835 | -6/Factory | Entered Waste 11840 | -6/Waste | 1 allies followed down the chute 11850 | -6/Waste | 1 allies followed down the chute 11888 | -6/Waste | Spotted C-40 Crusher 11892 | -6/Waste | Destroyed C-40 Crusher 11898 | -6/Waste | Spotted C-40 Crusher 11904 | -6/Waste | Destroyed C-40 Crusher 11912 | -6/Waste | Spotted C-40 Crusher 11917 | -6/Waste | Spotted C-40 Crusher 11919 | -6/Waste | Destroyed C-40 Crusher 11923 | -6/Waste | Destroyed C-40 Crusher 11994 | -6/Waste | Destroyed C-40 Crusher 12009 | -6/Waste | Spotted C-40 Crusher 12009 | -6/Waste | Destroyed C-40 Crusher 12289 | -6/Waste | Warlord forces began an assault 12388 | -6/Waste | Discovered new exit (range 13) 12427 | -6/Waste | Identified exit to Factory 12437 | -6/Waste | Entered Factory 12437 | -6/Factory | Accompanied by 19 allies 12784 | -6/Factory | Zion Fire squad teleported in 12787 | -6/Factory | First assault squad dispatched 12930 | -6/Factory | Identified Exp. Targeting Computer 12980 | -6/Factory | Spotted B-75 Beast 12990 | -6/Factory | Allies destroyed B-75 Beast 13013 | -6/Factory | Build established: Hauler-Mutant 13049 | -6/Factory | Zion Recon squad teleported in 13112 | -6/Factory | Discovered new exit (range 54) 13184 | -6/Factory | Identified exit to Factory 13214 | -6/Factory | Found Launcher Loader 13410 | -6/Factory | Discovered exit to Factory (range 23) 13420 | -6/Factory | Garrison activated, responded to threat 13500 | -6/Factory | Discovered new exit (range 47) 13598 | -6/Factory | Identified exit to Lower Caves 13600 | -6/Factory | Entered Lower Caves 13600 | -6/Lower Caves | Spotted A8-VQI(f) 13600 | -6/Lower Caves | Spotted 9H-MMX(f) 13601 | -6/Lower Caves | Encountered a Master Thief 13601 | -6/Lower Caves | Encountered a Master Thief 13601 | -6/Lower Caves | Field Lobotomy Kit stolen by Master Thief 13601 | -6/Lower Caves | 8R-AWN's Boregun stolen by Master Thief 13602 | -6/Lower Caves | Spotted GN-714(f) 13603 | -6/Lower Caves | Encountered a Master Thief 13604 | -6/Lower Caves | Destroyed A8-VQI(f) 13613 | -6/Lower Caves | Destroyed GN-714(f) 13643 | -6/Lower Caves | Lost 3 parts (1p2u) 13865 | -6/Lower Caves | Learned location of 1 exit from Factory 14642 | -6/Lower Caves | Discovered new exit (range 9) 14662 | -6/Lower Caves | Identified exit to Lower Caves 14664 | -6/Lower Caves | Entered another Lower Caves area 14889 | -6/Lower Caves | Lost 3 parts (1n2w) 15057 | -6/Lower Caves | Encountered a Warlord checkpoint 15094 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 15254 | -6/Lower Caves | Learned Factory terminal intel 15469 | -6/Lower Caves | Attracted the attention of an 0b10 base 15509 | -6/Lower Caves | Destroyed 12 combat bots 15516 | -6/Lower Caves | Lost 5 parts (1p1n1u2w) 15516 | -6/Lower Caves | Learned Research garrison access intel 15516 | -6/Lower Caves | Learned Extension terminal intel 15516 | -6/Lower Caves | Learned Armory security intel 15516 | -6/Lower Caves | Learned Extension stockpile data 15516 | -6/Lower Caves | Learned Research stockpile data 15516 | -6/Lower Caves | Learned Armory emergency access door positions 15563 | -6/Lower Caves | Discovered new exit (range 2) 15565 | -6/Lower Caves | Identified exit to Data Miner 15566 | -6/Lower Caves | Entered Data Miner 15566 | -6/Data Miner | Discovered new exit (range 6) 15591 | -6/Data Miner | Met Data Miner 15617 | -6/Data Miner | Learned location of Section 7 (-2) 15617 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15642 | -6/Data Miner | Received God Mode back door access code from Data Miner 15675 | -6/Data Miner | Identified exit to Proximity Caves 15677 | -6/Data Miner | Entered Proximity Caves 15756 | -5/Proximity Caves | Escorted by Enhanced Grunt 16148 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16333 | -5/Proximity Caves | Discovered exit to Factory (range 14) 16374 | -5/Proximity Caves | Entered Factory 16374 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 16375 | -5/Factory | Identified exit to Factory 16376 | -5/Factory | Loaded intel: 21 terminal locations 16490 | -5/Factory | Zion Infowar Resupply teleported in 16597 | -5/Factory | Zion Fire squad teleported in 16629 | -5/Factory | Discovered new exit (range 11) 16645 | -5/Factory | Identified exit to Upper Caves 16666 | -5/Factory | Entered Upper Caves 16666 | -5/Upper Caves | Accompanied by 4 allies 17134 | -5/Upper Caves | Learned Factory non-interactive machine intel 17177 | -5/Upper Caves | Discovered new exit (range 10) 17262 | -5/Upper Caves | Identified exit to Upper Caves 17271 | -5/Upper Caves | Entered another Upper Caves area 17271 | -5/Upper Caves | Accompanied by 4 allies 17272 | -5/Upper Caves | Identified exit to Warlord 17281 | -5/Upper Caves | Discovered exit to Factory (range 13) 17916 | -5/Upper Caves | Entered Warlord 17916 | -5/Warlord | Accompanied by 4 allies 18466 | -5/Warlord | Found Prototype Energy Gun 18529 | -5/Warlord | Visited the Vortex Lab 18539 | -5/Warlord | Found Prototype Energy Cannon 18539 | -5/Warlord | Identified Vortex Cannon 18542 | -5/Warlord | Found Vortex Cannon 18543 | -5/Warlord | Warlord's base attacked by MAIN.C 18618 | -5/Warlord | Rebuked by Warlord 18632 | -5/Warlord | Opened Warlord's prototype stash 18637 | -5/Warlord | Found Prototype Reactor 18637 | -5/Warlord | Identified Vortex Chain Reactor 18642 | -5/Warlord | Found Prototype Device 18642 | -5/Warlord | Identified Exp. Cloaking Device 18805 | -5/Warlord | Warlord forces counterattacked 18806 | -5/Warlord | Found Prototype Ballistic Cannon 18893 | -5/Warlord | Spotted Executioner 18905 | -5/Warlord | Rewired Executioner 18932 | -5/Warlord | Discovered new exit (range 9) 18948 | -5/Warlord | Spotted Striker 18950 | -5/Warlord | Spotted B-86 Titan 18951 | -5/Warlord | Spotted Executioner 18959 | -5/Warlord | Spotted Executioner 18963 | -5/Warlord | Allies destroyed Executioner 18966 | -5/Warlord | Allies destroyed Striker 18991 | -5/Warlord | Identified exit to Proximity Caves 19052 | -5/Warlord | Spotted Executioner 19054 | -5/Warlord | Allies destroyed Executioner 19068 | -5/Warlord | Found Exp. Targeting Computer 19079 | -5/Warlord | Found Prototype Processor 19094 | -5/Warlord | Found Exp. Targeting Computer 19153 | -5/Warlord | Spotted Striker 19160 | -5/Warlord | Allies destroyed Striker 19218 | -5/Warlord | Warlord base infiltrated, sounded retreat 19326 | -5/Warlord | Identified Exp. Core Analyzer 19349 | -5/Warlord | Spotted Executioner 19352 | -5/Warlord | Destroyed Executioner 19357 | -5/Warlord | Destroyed Executioner 19378 | -5/Warlord | Destroyed 13 combat bots 19403 | -5/Warlord | Identified Hvy. Autocannon 19434 | -5/Warlord | Entered Proximity Caves 19434 | -4/Proximity Caves | Accompanied by 2 allies 20154 | -4/Proximity Caves | Learned location of 1 exit from Research 20806 | -4/Proximity Caves | Learned Research stockpile data 20907 | -4/Proximity Caves | Discovered exit to Factory (range 4) 20912 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20914 | -4/Proximity Caves | Entered Factory 20914 | -4/Factory | Accompanied by 1 ally 20914 | -4/Factory | Evolved 2 slots: Utility x2 20915 | -4/Factory | Loaded intel: 199 non-interactive machine locations 21582 | -4/Factory | Spotted B-86 Titan 21871 | -4/Factory | Zion Fire squad teleported in 22011 | -4/Factory | Discovered new exit (range 16) 22024 | -4/Factory | Sucked down chute 22024 | -4/Factory | Entered Waste 22039 | -4/Waste | EMP discharged 22039 | -4/Waste | System corruption reached 10% 22044 | -4/Waste | Spotted C-40 Crusher 22050 | -4/Waste | Destroyed C-40 Crusher 22065 | -4/Waste | Spotted C-40 Crusher 22069 | -4/Waste | Assimilated C-40 Crusher with FLK Orb 22072 | -4/Waste | Spotted C-40 Crusher 22072 | -4/Waste | Spotted C-40 Crusher 22078 | -4/Waste | Found Damper Plating 22086 | -4/Waste | Allies destroyed C-40 Crusher 22115 | -4/Waste | Destroyed C-40 Crusher 22135 | -4/Waste | 5 allies followed down the chute 22139 | -4/Waste | EMP discharged 22182 | -4/Waste | Spotted C-40 Crusher 22188 | -4/Waste | Destroyed C-40 Crusher 22229 | -4/Waste | Discovered new exit (range 12) 22239 | -4/Waste | EMP discharged 22339 | -4/Waste | EMP discharged 22384 | -4/Waste | Build established: Scavenger-Mutant 22439 | -4/Waste | EMP discharged 22539 | -4/Waste | EMP discharged 22639 | -4/Waste | EMP discharged 22739 | -4/Waste | EMP discharged 22839 | -4/Waste | EMP discharged 22939 | -4/Waste | EMP discharged 23039 | -4/Waste | EMP discharged 23139 | -4/Waste | EMP discharged 23239 | -4/Waste | EMP discharged 23339 | -4/Waste | EMP discharged 23370 | -4/Waste | Identified exit to Factory 23371 | -4/Waste | Entered Factory 23585 | -4/Factory | Retrieved Zion intel report: Emergency Access 23586 | -4/Factory | Zion Fire squad teleported in 23620 | -4/Factory | Zion Explosive Resupply teleported in 23998 | -4/Factory | Found Quantum Capacitor 24073 | -4/Factory | Discovered new exit (range 15) 24092 | -4/Factory | Identified exit to Research 24124 | -4/Factory | Build established: Scavenger-Skirmisher 24289 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 24290 | -4/Factory | Zion Heavy squad teleported in 24422 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 24532 | -4/Factory | Discovered exit to Research (range 15) 24564 | -4/Factory | Found Prototype Protection 24564 | -4/Factory | Identified Zio. Weapon Casing 24621 | -4/Factory | First assault squad dispatched 24643 | -4/Factory | Terminal network hard line cut 24675 | -4/Factory | Incoming investigation squad redirected 24819 | -4/Factory | Destroyed 10 combat bots 24947 | -4/Factory | Incoming investigation squad redirected 25141 | -4/Factory | Incoming assault squad redirected 25143 | -4/Factory | Incoming assault squad redirected 25249 | -4/Factory | Incoming assault squad redirected 25263 | -4/Factory | Discovered exit to Research (range 7) 25360 | -4/Factory | Lost 3 parts (2u1w) 25388 | -4/Factory | Incoming assault squad redirected 25395 | -4/Factory | Incoming assault squad redirected 25542 | -4/Factory | Fabricated Cmb. Gravmag System (x2) 25639 | -4/Factory | Incoming assault squad redirected 25755 | -4/Factory | Build established: Scavenger-Gunner 25899 | -4/Factory | Incoming assault squad redirected 26014 | -4/Factory | Discovered exit to Research (range 16) 26076 | -4/Factory | High security lockdown imminent 26097 | -4/Factory | Destroyed 10 combat bots 26100 | -4/Factory | Entered Research 26100 | -3/Research | Evolved 2 slots: Propulsion x2 26101 | -3/Research | Identified exit to Testing 26103 | -3/Research | Loaded intel: 3 garrison access locations 26172 | -3/Research | Zion Heavy squad teleported in 26311 | -3/Research | High security lockdown imminent 26326 | -3/Research | Build established: Scavenger-Mutant 26383 | -3/Research | Entered Testing 26453 | -3/Testing | Retrieved Zion intel report: Guard Positions 26615 | -3/Testing | Garrison activated, responded to threat 26639 | -3/Testing | Retrieved Zion intel report: Trap Installations 26682 | -3/Testing | Found Prototype Energy Cannon 26682 | -3/Testing | Identified Hpw. Disruptor Cannon 26719 | -3/Testing | Found Portable AFG 26781 | -3/Testing | Spotted Striker 26783 | -3/Testing | Spotted Striker 26791 | -3/Testing | Destroyed Striker 26795 | -3/Testing | Destroyed Striker 26883 | -3/Testing | First assault squad dispatched 26889 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 27298 | -3/Testing | Crushed by falling debris 27349 | -3/Testing | System corruption reached 10% 27365 | -3/Testing | Retrieved Zion intel report: Emergency Access 27394 | -3/Testing | Incoming assault squad redirected 27405 | -3/Testing | Incoming assault squad redirected 27416 | -3/Testing | Discovered new exit (range 15) 27426 | -3/Testing | Lost 3 parts (1n2w) 27441 | -3/Testing | Found Prototype Energy Cannon 27441 | -3/Testing | Identified Disintegrator 27460 | -3/Testing | Identified exit to Research 27462 | -3/Testing | Entered Research 27462 | -2/Research | Evolved 2 slots: Utility x2 27514 | -2/Research | Found Prototype Processor 27514 | -2/Research | Identified Exp. Armor Integrity Analyzer 27517 | -2/Research | Found Exp. Armor Integrity Analyzer 27712 | -2/Research | First assault squad dispatched 27804 | -2/Research | Assimilated H-88 Terminator with FLK Orb 28095 | -2/Research | Discovered new exit (range 15) 28101 | -2/Research | Identified exit to Access 28145 | -2/Research | Retrieved Zion intel report: Branch Access 28145 | -2/Research | Identified exit to Quarantine 28146 | -2/Research | Zion Hacker squad teleported in 28175 | -2/Research | Zion Experimental squad teleported in 28232 | -2/Research | Zion Hover Resupply teleported in 28277 | -2/Research | Found Prototype Protection 28277 | -2/Research | Identified Zio. Shade Armor 28279 | -2/Research | Found Zio. Shade Armor 28280 | -2/Research | Found Zio. Weapon Casing 28282 | -2/Research | Found Zio. Weapon Casing 28283 | -2/Research | Found Zio. Shade Armor 28285 | -2/Research | Found Zio. Shade Armor 28308 | -2/Research | Incoming assault squad redirected 28322 | -2/Research | Zion Offense Resupply teleported in 28323 | -2/Research | Build established: Hauler-Mutant 28325 | -2/Research | P-80 Master assimilated allied T1-L25(A) 28335 | -2/Research | Found Antimissile System 28342 | -2/Research | Found Imp. Powered Armor 28343 | -2/Research | Incoming investigation squad redirected 28344 | -2/Research | Found Imp. Powered Armor 28346 | -2/Research | Found Imp. Powered Armor 28356 | -2/Research | Entered Quarantine 28462 | -2/Quarantine | Found Quantum Capacitor 28476 | -2/Quarantine | Found Alien Artifact 28505 | -2/Quarantine | Found Alien Artifact 28505 | -2/Quarantine | Identified Dimensional Node Initializer 28505 | -2/Quarantine | Initialized slip node 28518 | -2/Quarantine | Found Alien Artifact 28521 | -2/Quarantine | Found Alien Artifact 28522 | -2/Quarantine | Found Alien Artifact 28524 | -2/Quarantine | Found Alien Artifact 28546 | -2/Quarantine | Found Alien Energy Cannon 28563 | -2/Quarantine | Found Alien Artifact 28580 | -2/Quarantine | Retrieved Zion intel report: Main Access 28586 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 28589 | -2/Quarantine | Identified Transdimensional Reconstructor (x3) 28589 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 28601 | -2/Quarantine | Found Alien Impact Weapon 28601 | -2/Quarantine | Identified Core Stripper 28669 | -2/Quarantine | Warped through subspace to slip node 28683 | -2/Quarantine | Found Alien Artifact 28683 | -2/Quarantine | Identified Phase Redirector 28721 | -2/Quarantine | Incoming investigation squad redirected 28722 | -2/Quarantine | Cryocooling Duct disabled 28731 | -2/Quarantine | Found Alien Artifact 28731 | -2/Quarantine | Identified Core Reset Matrix 28731 | -2/Quarantine | Identified Terrabomb 28731 | -2/Quarantine | Identified Stasis Generator 28731 | -2/Quarantine | Identified Core Cannon 28731 | -2/Quarantine | Used Core Reset Matrix 28735 | -2/Quarantine | Detected hypermatrix surge 28735 | -2/Quarantine | Sensed 7 artifacts in vicinity 28737 | -2/Quarantine | Ambient heat levels rising (+20) 28737 | -2/Quarantine | Non-combat units ordered to evacuate 28758 | -2/Quarantine | Found Subatomic Replicator 28765 | -2/Quarantine | Discovered exit to Access (range 12) 28771 | -2/Quarantine | Spotted Alpha 7 28772 | -2/Quarantine | Warped through subspace to slip node 28775 | -2/Quarantine | Found Dimensional Node Initializer 28822 | -2/Quarantine | Spotted Fortress 28852 | -2/Quarantine | Discovered new exit (range 6) 28854 | -2/Quarantine | Identified exit to Section 7 28854 | -2/Quarantine | Entered Section 7 28855 | -2/Section 7 | Sensed 21 artifacts in vicinity 28874 | -2/Section 7 | Spotted B-90 Cyclops 28904 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 28909 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 28937 | -2/Section 7 | Found Integrity Redistributor 28944 | -2/Section 7 | Discovered exit to Access (range 8) 28947 | -2/Section 7 | Initialized slip node 28975 | -2/Section 7 | Spotted B-90 Cyclops 29037 | -2/Section 7 | Found Matter Drive 29042 | -2/Section 7 | Found Matter Drive 29044 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 29046 | -2/Section 7 | Found Transdimensional Reconstructor 29047 | -2/Section 7 | Found Transdimensional Reconstructor 29071 | -2/Section 7 | Spotted B-99 Colossus 29097 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 29103 | -2/Section 7 | Found LRC Boosters 29103 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 29107 | -2/Section 7 | Found LRC Armor 29107 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 29109 | -2/Section 7 | Found LRC Matter Compressor 29109 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 29132 | -2/Section 7 | Found Integrated Reactor 29132 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 29135 | -2/Section 7 | Warped through subspace to slip node 29139 | -2/Section 7 | Entered Access 29139 | -1/Access | Evolved 2 slots: Utility x2 29200 | -1/Access | Found Antimissile System 29233 | -1/Access | Spotted B-99 Colossus 29234 | -1/Access | Spotted B-99 Colossus 29238 | -1/Access | Discovered new exit (range 5) 29242 | -1/Access | Zion Infowar Resupply teleported in 29247 | -1/Access | Found Prototype Processor 29249 | -1/Access | Entered Command 29251 | -1/Command | Identified Exp. Terrain Scan Processor 29259 | -1/Command | Disengaged cave seal 29259 | -1/Command | Zionites emerged from the dark tunnel 29389 | -1/Command | Build established: Alien-Mutant 29405 | -1/Command | Incoming investigation squad redirected 29418 | -1/Command | Used Subatomic Replicator to replicate Integrity Redistributor 29489 | -1/Command | Found Prototype Device 29489 | -1/Command | Identified Exp. ECM Suite 29550 | -1/Command | Retrieved Zion intel report: Active Terminals 29606 | -1/Command | Spotted M Guard 29606 | -1/Command | Spotted M Guard 29606 | -1/Command | Spotted Combat Programmer 29686 | -1/Command | Destroyed M Guard 29697 | -1/Command | Destroyed M Guard 29709 | -1/Command | Found Prototype Reactor 29709 | -1/Command | Identified Zero-point Reactor 29712 | -1/Command | Found Zero-point Reactor 29714 | -1/Command | Found Prototype Device 29714 | -1/Command | Identified Thermal Barrier 29720 | -1/Command | Found Prototype Protection 29720 | -1/Command | Identified Hvy. Regenerative Plating 29729 | -1/Command | Found Prototype Processor 29729 | -1/Command | Identified Exp. Targeting Computer 29731 | -1/Command | Found Prototype Device 29731 | -1/Command | Identified AEGIS Remote Shield 29738 | -1/Command | Found AEGIS Remote Shield 29763 | -1/Command | Spotted Combat Programmer 29775 | -1/Command | Destroyed Combat Programmer 29785 | -1/Command | Destroyed Combat Programmer 29785 | -1/Command | All MAIN.C guards destroyed 29795 | -1/Command | Retrieved Zion intel report: Unaware Analyses 29819 | -1/Command | System corruption reached 10% 30179 | -1/Command | Met MAIN.C 30180 | -1/Command | 0b10 Conduit disabled 30203 | -1/Command | Allies destroyed MAIN.C Shell 30203 | -1/Command | MAIN.C activated Command garrisons 30230 | -1/Command | Destroyed MAIN.C 30231 | -1/Command | Lost 3 parts (1p2u) 30260 | -1/Command | Found Zio. Weapon Casing 30265 | -1/Command | Found Prototype Energy Cannon 30266 | -1/Command | Identified Zio. Alpha Cannon 30282 | -1/Command | Found Prototype Protection 30282 | -1/Command | Identified Zio. Shade Carapace 30356 | -1/Command | Found Prototype Device 30356 | -1/Command | Identified Exp. Cloaking Device 30363 | -1/Command | Found Exp. ECM Suite 30439 | -1/Command | Found Zero-point Reactor 30440 | -1/Command | Found Zero-point Reactor 30450 | -1/Command | Found Prototype Energy Cannon 30450 | -1/Command | Identified Cld. Nova Cannon 30888 | -1/Command | Spotted B-99 Colossus 30943 | -1/Command | Found Exp. ECM Suite 30975 | -1/Command | Warped through subspace to slip node 30975 | -1/Command | Discovered new exit (range 4) 30999 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-255) 31056 | -1/Command | Entered Access_0 31057 | -1/Access_0 | Sensed 4 artifacts in vicinity 31057 | -1/Access_0 | Met Architect 31095 | -1/Access_0 | Architect warped through subspace 31103 | -1/Access_0 | Destroyed A8 31144 | -1/Access_0 | Architect warped through subspace 31179 | -1/Access_0 | Architect warped through subspace 31183 | -1/Access_0 | Subspace Access Node disabled 31217 | -1/Access_0 | Architect warped through subspace 31255 | -1/Access_0 | Architect warped through subspace 31259 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-157) 31260 | -1/Access_0 | Core integrity fell below 50% 31273 | -1/Access_0 | A6 warped into view 31285 | -1/Access_0 | Destroyed A6 31304 | -1/Access_0 | Architect warped through subspace 31352 | -1/Access_0 | Architect warped through subspace 31401 | -1/Access_0 | Architect warped through subspace 31411 | -1/Access_0 | Subspace Access Node disabled 31436 | -1/Access_0 | Architect warped through subspace 31454 | -1/Access_0 | A5 warped into view 31474 | -1/Access_0 | Emitted hypermatrix ping 31479 | -1/Access_0 | Assembled emerged from beneath the floor 31504 | -1/Access_0 | Subspace Access Node disabled 31538 | -1/Access_0 | Found Core Expander 31538 | -1/Access_0 | Installed Core Expander, added new Propulsion slot 31604 | -1/Access_0 | A4 warped into view 31678 | -1/Access_0 | Core integrity fell below 20% 31719 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 31724 | -1/Access_0 | Subspace Access Node disabled 31727 | -1/Access_0 | Lost 3 parts (3u) 31737 | -1/Access_0 | Warped through subspace to slip node 31737 | -1/Access_0 | Discovered new exit (range 8) 31756 | *** | Heading to fleet! Last Messages --------------- 31705_ Quantum Shear penetrates Earth. 31706_ Critical hit. 31706_ Penetrated by HV Slug. 31706_ Critical hit. 31714_ Workstation disabled. 31719_ Acquired Hpw. Transdimensional Reconstructor. 31724_ Subspace Access Node disabled. 31728_ System corrupted: Matter fused (-6). 31729_ Reinforced Shell breached. 31734_ Quantum Shear penetrates Wall. 31734_ Cld. Nova Cannon severed. 31734_ Quantum Shear penetrates Wall. 31734_ Zio. Biocell Array destroyed. 31734_ Quantum Shear penetrates Wall. 31736_ Acquired Cld. Nova Cannon. 31736_ Penetrated by Quantum Shear. 31736_ Matter Drive destroyed. 31737_ Warped through subspace, drawn to slip node. 31737_ EXIT=FOUND 31744_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????###??##?########?############??#???????? | | ?????????####??#######???#########?#######???????? | | ????????#?####################?#?#####?#####?????? | | ???????###################################?#?????? | | ??#?#?##############?##??#####?#######?####?#????? | | ?????####?########??###############?###?#?###?#??? | | ??????##?###?######?##?#####?########?#####?##???? | | ??#?#########?########### ##?##########?###?###??? | | ??#?#########?#####?#### ####??##############??? | | ???########??#######?### @ #####################?? | | ?#?###?####??#####?##### #####################?? | | ?#??####?#####?#??##### #################?###?? | | ??#############?####### ##?##########?#?#######? | | ??##?########?#??####### #########?#######?####? | | ??#############?##?#### ######?###?###########? | | ?###?#######??#?#?##### ##########?####?#######? | | ??#################??## < ##########?######?####? | | #?##############?####?# ##########?########?###? | | ?#####?#?#######?####### #####?###?###?#####?#### | | ??##?##??##########??####;##?##########?########?? | | ??######?###########??### ##########?#####?######? | | ??####################### ####?##########?#######? | | ??##???###########?###### #########?########?####? | | ?######?#############??############?#?###########? | | ??####?#?#?#####?##?###########??##?############?? | | ???#######?###############?######?###?#####?#??#?? | | ??######?##?#################?#####?#?####?###?#?? | | ???####?####?#####################?####?#?######?? | | ???#########?################?###########?##?#?#?? | | ????#??####?#######?###################?#?#####??? | | ?????###################?###########?###?#?###???? | | ?????#############?###########################???? | | ??????##?########################?###########????? | | ????????#?##?#####???#######?######?####?###?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Coolant Potential 120 Energy Generation 73 Energy Capacity 2440 Matter Stores 800 Matter Capacity 925 Sight Range 20 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 1010 ECM Strength 5 Cloak Strength 4 Base Temperature (-) 200 Armor Coverage 2400 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 90 Resistance: I 30 Resistance: S 30 Resistance: P 30 Weapon Shielding 100 Point Defense Rating 480 Weapon Cycling 25 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 71 Targeting Accuracy 16 Launcher Accuracy 40 Armor Integrity Analysis 90 Recoil Reduction 5 Matter Filtering 30 Energy Filtering 50 Offensive Hacking 10 Item Schematics ----------------- Point Singularity Launcher | -2/Section 7 | Z-intel Hellfire Missile Launcher | -2/Section 7 | Z-intel Exp. Terrain Scanner | -2/Section 7 | Z-intel Shock Maul | -2/Section 7 | Z-intel Kinetic Spear | -2/Section 7 | Z-intel Helical Railgun | -2/Section 7 | Z-intel Imp. Diametric Drive | -2/Section 7 | Z-intel Inertial Stasis Machine | -2/Section 7 | Z-intel Prc. Matter Filter | -2/Section 7 | Z-intel Robot Schematics ------------------ None Fabricated ------------ G-50 Soldier | x3 | -6/Factory | Preloaded Cmb. Gravmag System | x2 | -4/Factory Alien Tech Used ----------------- Dimensional Node Initializer Core Stripper Transdimensional Reconstructor Phase Redirector Core Reset Matrix Core Cannon Matter Drive LRC Boosters LRC Armor LRC Matter Compressor Integrated Reactor Subatomic Replicator Stasis Generator High-powered Transdimensional Reconstructor Integrity Redistributor Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed RefineryExplosiveRegulator Manual? 0 Play Time 05:12:45 Cumulative 1762.5 hours Start 2020.11.06 @ 11:28:12 End 2020.11.06 @ 18:24:58 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2504 Rogue 2496 Adventurer 0 Explorer 8 Win Type 2 Total 173 Types 41/24/68/3/3/5/26/2/1 Lore% 99 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 06b9039b-99e0-4855-b551-5c7c28f218a8