Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.06 @ 18:24:58

Player: BennyHillFailedHopHunters

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (35)       7000
Robots Destroyed (392)     1960
Value Destroyed (17298)    17298
Prototype IDs (100)        2000
Alien Tech Used (16)       3200
Bonus (34060)              34060
              TOTAL SCORE: 70018

 Bonus
-------
Triggered High Security    1000
High Alert Combat Kills    5584
Follower Combat Kills      3780
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       1878
Used Core Reset Matrix     3000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Destroyed A8               300
Destroyed A6               400
Win                        3000
Friendly Fire              -7882

 Cogmind 
---------
Core Integrity             269/1850
Matter                     466/925
Energy                     170/240
System Corruption          24%
Temperature                Cool (18)
Movement                   Flying (20)
Location                   To Fleet Rendezvous

 Parts 
-------
>               --- POWER (2) --------
                Zero-point Reactor
>               --- PROPULSION (6) ---
       Improved Q-thruster
       Improved Q-thruster
       Improved Q-thruster
       Improved Q-thruster
       Improved Q-thruster
       Improved Q-thruster
>               --- UTILITY (14) -----
   Experimental Coolant Injector
          Large Storage Unit
  High-capacity Storage Unit
   Experimental Matter Compressor
     Long-range Terrain Scanner
   Experimental Terrain Scan Processor
       Advanced Targeting Computer
   Experimental Armor Integrity Analyzer
       Advanced Weapon Cycler
        Zionite Weapon Casing
       Improved Powered Armor
                Stasis Generator
>               --- WEAPON (4) -------
         Cooled Nova Cannon
>               --- INVENTORY (18) ---
   Experimental Gyrokinetic Inverter
   Experimental Gyrokinetic Inverter
   Experimental Gyrokinetic Inverter
         Combat Linear Gravjet
         Combat Linear Gravjet
         Combat Linear Gravjet
         Combat Linear Gravjet
        Zionite Weapon Casing
     Long-range Proton Cannon
        Zionite Alpha Cannon
        Compact Mass Driver
        Compact Mass Driver
                Tiamat Missile Launcher

 Peak State 
------------
>               --- POWER ------------
                Zero-point Reactor
                Zero-point Reactor
>               --- PROPULSION -------
         Combat Linear Gravjet
         Combat Linear Gravjet
         Combat Linear Gravjet
         Combat Linear Gravjet
         Combat Linear Gravjet
>               --- UTILITY ----------
   Experimental Coolant Injector
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
   Experimental Energy Well
   Experimental Terrain Scan Processor
   Experimental Targeting Computer
       Advanced Weapon Cycler
                Microactuators
        Zionite Weapon Casing
                AEGIS Remote Shield
                Matter Drive
>               --- WEAPON -----------
        Compact Mass Driver
        Compact Mass Driver
                Core Stripper
>               --- INVENTORY --------
         Combat Gravmag System
   Experimental Gyrokinetic Inverter
         Combat Linear Gravjet
         Combat Linear Gravjet
   Experimental Energy Well
   Experimental Energy Well
   Experimental Matter Compressor
     Long-range Terrain Scanner
   Experimental Armor Integrity Analyzer
                Quantum Capacitor
   Experimental ECM Suite
        Zionite Weapon Casing
       Improved Powered Armor
       Improved Powered Armor
          Heavy Regenerative Plating
                AEGIS Remote Shield
                Drone Bay
   High-powered Transdimensional Reconstructor
                Integrity Redistributor
                Integrity Redistributor
                Terrabomb
                Matter Drive
                Stasis Generator
     Long-range Proton Cannon
     Long-range Proton Cannon
                Tiamat Missile Launcher
                Thunder Hammer
[Rating: 228]

 Favorites 
-----------
Power                      Reinforced Fission Core
  Engine                   Improved Ion Engine
  Power Core               Reinforced Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Combat Linear Gravjet
  Treads                   Light Treads
  Leg                      Advanced Myomer Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Combat Linear Gravjet
  Flight Unit              Improved Q-thruster
Utility                    Large Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
  Artifact                 Matter Drive
Weapon                     8R-AWN's Boregun
  Energy Gun               Storm Laser
  Energy Cannon            Matter Neutralizer
  Ballistic Gun            8R-AWN's Boregun
  Ballistic Cannon         Compact Mass Driver
  Launcher                 Improved Grenade Launcher
  Special Weapon           Field Lobotomy Kit
  Impact Weapon            Powered Hammer
  Slashing Weapon          Makeshift Axe
  Piercing Weapon          Makeshift Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Sec Acc Com Ac0 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   .   .   2   .   2   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Utility                  12   | .   .   .   1   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   2   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             720  | 7   20  13  15  7   29  4   22  9   10  21  5   11  22  8   16  7   14  1   13  7   9   8   22  5   20  13  93  17  28  38  21  12  4   98  71  
  Power                    44   | 1   .   2   1   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   1   .   1   .   .   2   3   1   4   4   4   2   .   9   4   
    Engine                 6    | 1   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Core                   8    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   
    Reactor                30   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   2   1   4   4   3   2   .   8   4   
  Propulsion               106  | 2   5   6   3   4   2   2   8   .   .   .   .   2   3   .   1   .   2   .   2   2   .   .   2   .   1   .   20  7   6   9   2   .   .   4   11  
    Treads                 46   | 2   3   3   2   3   2   .   7   .   .   .   .   2   3   .   .   .   1   .   1   1   .   .   1   .   1   .   5   3   5   1   .   .   .   .   .   
    Leg                    5    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  25   | .   2   3   1   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   15  .   .   .   .   .   .   .   .   
    Hover                  23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   8   2   .   .   4   4   
    Flight                 7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Utility                  382  | 2   5   1   2   .   16  .   5   4   6   12  .   6   17  6   15  6   4   1   6   4   5   8   14  5   15  7   45  6   12  15  9   6   3   73  41  
    Device                 232  | 1   .   .   .   .   5   .   3   1   6   12  .   6   12  5   10  5   4   1   6   2   5   7   7   4   15  5   37  3   6   5   5   2   2   35  15  
    Storage                50   | .   1   .   .   .   7   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   1   3   .   .   .   3   2   5   4   .   2   .   12  7   
    Processor              18   | 1   1   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   2   .   .   1   .   1   .   1   .   .   .   8   .   
    Hackware               2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Protection             61   | .   3   1   2   .   4   .   1   2   .   .   .   .   2   1   4   1   .   .   .   1   .   .   2   1   .   1   5   .   1   4   3   1   1   11  9   
    Artifact               19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   7   10  
  Weapon                   188  | 2   10  4   9   3   10  2   9   5   4   9   5   3   2   2   .   1   6   .   3   1   3   .   5   .   4   4   25  3   6   10  6   4   1   12  15  
    Energy Gun             13   | .   5   .   2   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   1   .   
    Energy Cannon          30   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   1   1   1   1   3   1   .   1   .   3   14  
    Ballistic Gun          55   | 2   2   3   2   3   4   .   9   2   2   6   2   .   .   .   .   .   1   .   .   .   .   .   2   .   1   1   12  .   .   .   .   .   .   1   .   
    Ballistic Cannon       23   | .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   2   .   .   1   .   .   1   .   .   .   2   1   2   3   2   2   .   3   1   
    Launcher               29   | .   .   1   3   .   1   1   .   1   .   .   .   .   1   1   .   1   2   .   .   .   2   .   .   .   .   2   8   .   .   4   .   .   .   1   .   
    Special Weapon         13   | .   3   .   1   .   .   .   .   .   .   2   1   1   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   1   1   .   .   .   .   
    Impact Weapon          14   | .   .   .   .   .   .   .   .   .   1   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   2   1   1   3   .   
    Slashing Weapon        8    | .   .   .   1   .   4   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  64   | .   .   .   .   .   5   1   1   .   .   .   1   .   .   .   1   .   .   .   1   1   .   .   7   .   .   .   3   .   11  5   5   2   .   19  1   
Parts Lost                 63   | .   .   2   .   .   2   .   3   1   .   1   .   .   .   .   .   4   8   .   1   .   .   .   .   .   2   .   11  3   5   2   1   2   .   5   10  
  Power                    10   | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   2   1   
  Propulsion               7    | .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Utility                  32   | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   1   .   6   1   2   1   1   2   .   3   9   
  Weapon                   14   | .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   4   .   1   .   .   .   .   .   1   .   1   1   2   1   .   .   .   .   .   
  Highest Loss Streak      5    | .   .   1   .   .   2   .   1   1   .   1   .   .   .   .   .   3   5   .   1   .   .   .   .   .   1   .   3   2   3   1   1   1   .   3   3   
Average Slot Usage (%)     87   | .   99  99  98  100 91  100 98  94  90  87  77  95  100 100 93  84  80  84  86  83  82  88  85  81  75  75  89  76  78  88  85  83  79  86  81  
  Engine                   1    | .   14  13  11  11  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     4    | .   .   .   .   .   8   11  9   7   7   7   7   7   6   6   6   .   3   6   6   5   5   5   2   .   .   4   5   .   .   .   1   4   4   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   5   5   4   7   8   8   6   4   4   6   6   
  Treads                   12   | .   23  16  30  24  33  15  16  23  23  23  23  22  20  20  6   6   1   6   8   3   5   5   4   5   7   10  1   5   13  9   .   .   .   .   .   
  Wheel                    3    | .   4   11  1   8   .   .   .   .   .   .   .   .   .   .   5   6   10  6   4   3   5   5   5   5   2   .   12  .   .   .   .   .   .   .   .   
  Hover                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   9   21  21  20  20  18  
  Device                   8    | .   6   .   .   .   1   .   5   1   7   7   7   7   8   13  8   12  12  11  12  4   5   5   7   10  12  7   7   12  15  14  9   7   11  13  12  
  Storage                  20   | .   7   14  11  11  20  33  27  23  23  23  23  23  20  20  20  20  20  20  20  23  23  23  25  23  21  21  22  15  9   18  19  19  16  19  15  
  Processor                6    | .   6   .   .   .   .   .   9   7   7   7   7   7   11  13  13  6   6   6   6   5   5   5   4   5   5   9   10  12  13  8   8   5   .   9   11  
  Protection               3    | .   7   14  21  22  4   .   3   5   .   .   .   .   5   .   4   5   .   .   .   5   5   5   1   4   5   4   4   .   2   5   9   7   12  4   6   
  Energy Gun               1    | .   13  .   10  11  2   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            6    | .   10  21  4   3   15  .   13  16  12  6   1   15  13  13  13  6   1   6   6   5   4   .   1   .   1   .   15  3   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   2   1   3   .   .   .   .   .   .   1   6   2   .   5   5   3   5   4   .   .   1   .   1   1   3   1   4   2   
  Launcher                 3    | .   .   6   4   7   .   11  1   1   7   6   .   .   2   13  6   12  10  13  12  5   5   11  11  11  2   .   1   .   .   1   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   .   .   .   .   2   6   .   6   6   5   .   .   .   .   .   .   .   .   .   .   1   4   4   4   4   6   2   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             223  | 8   32  36  46  46  97  91  99  153 152 152 107 107 126 126 128 97  109 112 109 116 124 140 198 208 223 211 212 100 146 184 158 156 170 182 168 
  Greatest Support         180  | 40  40  40  60  60  72  60  76  76  76  76  76  78  78  68  68  20  38  28  45  45  28  28  28  28  102 102 102 162 172 167 160 170 170 170 180 
  Greatest Overweight (x)  8    | .   3   3   4   4   1   1   2   2   1   1   1   1   1   1   4   4   8   3   4   4   4   4   7   7   7   2   6   .   1   1   .   .   .   1   1   
  Average Overweight (x)   1    | .   .   2   1   3   .   1   1   1   1   1   1   1   1   1   3   4   2   3   2   3   3   4   4   7   4   1   3   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 38   | 4   10  10  10  10  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  26  32  32  32  32  38  38  26  32  32  32  32  32  30  
  Average Capacity         24   | 4   7   10  10  10  16  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  29  32  32  32  33  18  19  29  32  32  32  31  25  
  Most Carried             35   | 4   10  10  10  10  24  24  24  24  24  23  20  24  24  24  24  22  24  20  24  24  24  26  32  32  32  32  35  31  21  32  32  32  32  32  26  
  Average Carried          22   | 1   6   9   9   9   14  23  22  22  22  21  19  23  23  23  23  17  21  19  21  22  23  24  26  31  31  31  30  16  18  22  31  30  29  30  22  
  Final Capacity           38   | 4   10  10  10  10  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  26  32  32  32  32  38  16  26  32  32  32  32  30  18  
  Final Carried            32   | 4   10  10  10  10  24  23  24  23  21  16  20  24  24  24  23  20  20  19  24  24  24  26  31  32  32  32  32  16  15  32  32  31  32  25  13  

 Class Distribution 
--------------------
 50% | Hauler-Mutant
 14% | Mutant
 14% | Scavenger-Mutant
  8% | Hauler-Gunner
  5% | Alien-Mutant
  3% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
    Hauler-Mutant | -8/Mines
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -7/Factory
    Hauler-Mutant | -7/Lower Caves
    Hauler-Mutant | -7/Lower Caves
    Hauler-Gunner | -7/Zion
    Hauler-Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Waste
    Hauler-Mutant | -6/Factory
    Hauler-Mutant | -6/Lower Caves
    Hauler-Mutant | -6/Lower Caves
    Hauler-Mutant | -6/Data Miner
    Hauler-Mutant | -5/Proximity Caves
    Hauler-Mutant | -5/Factory
    Hauler-Mutant | -5/Upper Caves
    Hauler-Mutant | -5/Upper Caves
    Hauler-Mutant | -5/Warlord
    Hauler-Mutant | -4/Proximity Caves
    Hauler-Mutant | -4/Factory
 Scavenger-Mutant | -4/Waste
 Scavenger-Gunner | -4/Factory
 Scavenger-Mutant | -3/Research
 Scavenger-Mutant | -3/Testing
    Hauler-Mutant | -2/Research
    Hauler-Mutant | -2/Quarantine
    Hauler-Mutant | -2/Section 7
     Alien-Mutant | -1/Access
     Alien-Mutant | -1/Command
     Alien-Mutant | -1/Access_0

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Matter Collected           17170 | 330  216  274  129  143  683  62   680  245  78   150  130  365  379  666  137  126  681  .    363  45   66   66   1219 134  715  627  3885 341  251  613  499  118  .    2180 574  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            19739 | 128  468  303  251  179  627  133  1527 383  16   398  .    52   254  1245 293  81   240  .    90   .    .    .    432  76   289  734  4796 731  572  1213 164  118  .    3012 934  
  Parts                    762   | 8    26   23   13   8    57   12   99   17   1    20   .    2    14   .    9    6    6    .    2    .    .    .    10   4    19   7    210  18   24   39   7    3    .    57   41   
Haulers Intercepted        7     | .    1    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Recyclers Shooed           6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      175   | .    .    .    .    .    .    .    .    .    4    4    .    10   .    .    .    3    2    .    6    .    3    .    138  5    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                52    | .    .    .    .    .    .    .    .    .    3    6    .    7    .    .    .    .    .    .    .    .    1    .    35   .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Sec Acc Com Ac0 
Combat Hostiles Destroyed  272  | .   5   8   4   5   4   5   25  7   2   11  .   1   4   6   2   8   17  .   5   .   .   .   15  5   11  3   62  7   6   16  1   .   .   18  9   
  Melee                    4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   
  Guns                     80   | .   5   8   1   2   .   .   13  2   .   1   .   1   2   .   1   .   .   .   .   .   .   .   .   .   3   2   37  .   .   1   1   .   .   .   .   
  Cannons                  27   | .   .   .   .   .   .   .   .   5   1   .   .   .   .   .   .   .   2   .   .   .   .   .   1   1   4   .   .   3   2   2   .   .   .   4   2   
  AOE                      129  | .   .   .   3   3   3   5   12  .   .   9   .   .   2   6   1   7   15  .   5   .   .   .   14  4   4   1   23  .   .   8   .   .   .   4   .   
Classes Destroyed          30   | 2   4   2   1   .   3   .   2   1   1   .   .   1   .   1   .   .   1   .   1   .   .   .   3   .   .   .   3   .   1   .   1   .   .   2   .   
  Worker                   21   | .   .   .   1   .   .   2   1   .   .   .   .   .   1   .   4   .   .   .   .   .   .   .   .   .   3   .   6   .   .   1   1   1   .   .   .   
  Builder                  20   | .   1   2   .   .   .   .   4   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   9   .   .   .   .   .   .   .   .   
  Tunneler                 5    | 2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   1   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Recycler                 23   | 1   2   .   1   .   .   .   4   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   8   1   .   1   .   .   .   3   .   
  Minesweeper              3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Turret                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  13   | .   1   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   2   .   2   .   1   .   
  Swarmer                  54   | .   .   3   .   .   .   3   4   .   .   7   .   1   .   .   1   3   6   .   3   .   .   .   1   3   .   .   8   .   .   7   .   .   .   4   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Grunt                    104  | .   5   4   3   5   .   2   14  3   .   2   .   .   2   .   1   2   8   .   .   .   .   .   8   .   3   .   29  5   4   3   .   .   .   1   .   
  Brawler                  6    | .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Duelist                  6    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Protector                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   1   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   17   | .   .   1   1   .   .   .   3   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   8   .   .   1   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   24   | .   .   .   .   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   2   2   .   4   2   .   3   .   .   .   4   .   
  Programmer               18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   6   .   5   .   .   1   1   .   .   4   .   
  Compactor                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Enhanced Grunt           7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Zionite                  8    | .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-EX                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Master Thief             5    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Martyr                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Wizard                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Fireman                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Mutant                   9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   
Best Kill Streak           23   | 2   3   4   4   3   5   6   23  7   2   4   .   1   3   4   6   3   12  .   3   .   .   .   13  3   5   1   16  6   2   5   2   1   .   4   3   
  Combat Bots Only         14   | .   1   3   3   3   3   5   14  6   2   4   .   1   1   4   1   3   12  .   3   .   .   .   13  3   4   1   10  6   2   5   1   .   .   4   3   
Max Kills in Single Turn   7    | 1   1   2   3   2   2   3   5   2   1   2   .   1   1   1   4   2   4   .   2   .   .   .   7   2   1   1   3   1   1   5   1   1   .   4   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 7    | .   .   .   2   2   2   3   3   .   .   2   .   .   1   1   1   2   4   .   2   .   .   .   7   2   1   1   3   .   .   5   .   .   .   4   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     8    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  8R-AWN (-9/Exiles)
  EX-DEC (-9/Exiles)
  EX-BIN (-9/Exiles)
  EX-HEX (-9/Exiles)
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A8 (-1/Access_0)
  A6 (-1/Access_0)

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -2    -2    -2    -1    -1    -1    
--------                   Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Zio   Pro   Fac   Was   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   War   Pro   Fac   Was   Fac   Res   Tes   Res   Qua   Sec   Acc   Com   Ac0   
Damage Taken               26103 | .     215   467   108   71    519   62    620   328   106   242   .     54    290   .     557   585   947   .     322   .     62    .     364   336   939   .     3977  1059  3039  1408  874   354   325   2587  5286  
  Core                     2665  | .     34    72    .     15    41    .     89    41    5     6     .     .     32    .     38    17    179   .     .     .     .     .     57    9     63    .     341   23    253   103   215   48    12    189   783   
  Absorbed by Shields      7649  | .     .     .     .     .     .     .     .     .     .     .     .     .     51    .     .     .     .     .     .     .     .     .     356   313   720   .     280   .     .     .     .     .     .     1784  4145  
  Reduced by Siege Mode    78    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    .     5     40    12    6     .     .     .     .     .     
  Redirected to Core       120   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     101   19    .     .     .     
Core Remaining (%)         72    | 100   .     57    .     .     .     86    83    .     .     .     .     92    .     .     .     .     .     .     68    .     .     .     .     93    .     .     64    .     78    .     .     62    .     .     14    
Volleys Fired              948   | 10    37    29    16    11    50    2     49    12    5     27    .     12    14    17    7     9     31    .     15    .     2     .     15    17    63    20    150   28    54    30    15    1     .     48    152   
  Largest                  4     | 2     2     2     2     2     2     1     2     3     1     1     .     1     2     3     2     1     1     .     1     .     1     .     1     1     3     2     4     2     1     1     1     1     .     2     1     
  Hottest                  300   | 40    112   112   100   95    75    33    60    88    36    36    .     30    58    108   58    39    53    .     90    .     36    .     50    90    233   105   175   88    113   200   94    300   .     132   90    
Shots Fired                1416  | 20    65    58    24    20    92    2     75    35    10    29    .     12    15    37    9     9     31    .     15    .     2     .     15    17    68    22    373   33    54    30    15    1     .     84    144   
  Gun                      772   | 20    57    58    21    18    89    .     62    25    .     12    .     12    10    3     5     .     .     .     3     .     .     .     .     .     12    12    327   10    .     6     10    .     .     .     .     
  Cannon                   429   | .     .     .     .     .     .     .     .     10    5     2     .     .     .     .     .     .     13    .     2     .     .     .     4     6     42    6     16    23    54    13    5     1     .     83    144   
  Launcher                 203   | .     .     .     2     2     3     2     13    .     5     15    .     .     5     34    4     9     18    .     10    .     2     .     11    11    13    3     30    .     .     10    .     .     .     1     .     
  Special                  12    | .     8     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     1     .     .     .     .     .     
  Kinetic                  829   | 20    10    48    8     9     86    .     62    35    5     14    .     12    10    3     5     .     13    .     3     .     .     .     .     6     26    12    337   12    .     5     5     .     .     83    .     
  Thermal                  185   | .     55    10    14    9     3     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     28    6     .     .     34    9     10    1     .     .     4     
  Explosive                174   | .     .     .     2     2     3     2     13    .     .     .     .     .     5     34    4     9     18    .     10    .     2     .     11    11    13    3     30    .     .     1     .     .     .     1     .     
  Electromagnetic          130   | .     .     .     .     .     .     .     .     .     5     15    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     21    20    14    .     .     .     .     49    
  Entropic                 4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     
  Phasic                   91    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     91    
  Robot Hit Streak         32    | 5     7     12    15    5     6     1     11    14    24    29    .     5     4     16    29    32    9     .     7     .     .     .     4     2     10    11    21    12    17    31    5     .     .     11    10    
  Robot Miss Streak        6     | 2     3     4     3     2     4     1     3     4     .     3     .     6     4     1     .     2     4     .     6     .     1     .     2     1     3     2     3     2     1     3     1     .     .     3     6     
  Penetration Max          2     | .     .     .     .     .     1     .     2     1     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     
  Secondary Targets        9     | .     1     3     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
  Capacitor                222   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     21    54    .     10    .     .     .     137   
  Autonomous               17    | .     .     .     .     .     .     .     .     10    5     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           971   | 14    32    36    16    14    83    4     47    22    10    22    .     10    9     22    11    5     25    .     19    1     .     1     4     3     32    11    222   27    19    27    10    5     .     126   82    
  Core Hits                757   | 4     13    17    11    6     48    8     61    13    1     26    .     5     17    15    17    19    45    .     15    .     .     .     51    12    30    4     189   9     9     31    2     1     .     34    44    
  Critical Hits            115   | .     .     .     .     1     24    1     17    6     .     .     .     1     2     1     1     .     .     .     1     .     .     .     .     .     1     6     41    3     .     6     .     .     .     3     .     
  Critical Kills           39    | .     .     .     .     .     4     1     10    3     .     .     .     .     2     .     1     .     .     .     .     .     .     .     .     .     .     2     13    1     .     2     .     .     .     .     .     
  Critical Parts Destroyed 58    | .     .     .     .     1     9     .     7     3     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     1     .     26    2     .     4     .     .     .     3     .     
Melee Attacks              286   | .     .     .     2     .     59    3     .     .     1     .     .     4     4     .     25    1     1     .     6     3     2     1     1     .     .     .     .     2     31    18    27    14    .     81    .     
  Kinetic                  44    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     44    .     
  Impact                   160   | .     .     .     .     .     .     .     .     .     1     .     .     .     3     .     25    1     1     .     .     .     .     .     .     .     .     .     .     2     31    18    27    14    .     37    .     
  Slashing                 78    | .     .     .     2     .     59    .     .     .     .     .     .     4     .     .     .     .     .     .     6     3     2     1     1     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 3     | .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            61    | .     .     .     1     .     2     1     .     .     .     .     .     2     2     .     2     .     .     .     1     1     .     1     .     .     .     .     .     .     .     1     2     4     .     41    .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        3     | .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           63302 | 185   482   459   501   351   2175  527   2526  1140  583   1286  .     524   957   3947  870   1080  2759  .     1142  128   137   98    3153  944   3299  814   15250 994   740   2277  574   553   .     9211  3636  
  Guns                     11620 | 185   478   459   250   193   795   .     785   288   .     162   .     125   119   15    101   .     .     .     25    .     .     .     .     .     315   232   6311  245   .     229   308   .     .     .     .     
  Cannons                  11240 | .     .     .     .     .     .     .     .     817   394   79    .     .     .     .     .     .     409   .     48    .     .     .     286   208   1112  .     270   718   696   269   .     .     .     2298  3636  
  Explosions               29761 | .     .     .     182   158   140   393   1741  .     140   850   .     .     713   3932  525   1080  2350  .     772   .     137   .     2867  736   1718  582   8599  .     .     1663  .     .     .     483   .     
  Melee                    9650  | .     .     .     69    .     959   134   .     .     .     .     .     399   64    .     237   .     .     .     297   128   .     98    .     .     .     .     .     .     .     116   266   453   .     6430  .     
  Ramming                  1031  | .     4     .     .     .     281   .     .     35    49    195   .     .     61    .     7     .     .     .     .     .     .     .     .     .     154   .     70    31    44    .     .     100   .     .     .     
  Kinetic                  17565 | 185   57    397   83    58    795   .     785   1105  394   241   .     125   119   15    101   .     409   .     25    .     .     .     .     208   902   232   6383  266   .     63    .     .     .     4617  .     
  Thermal                  4581  | .     421   62    167   135   .     .     .     .     .     118   .     .     .     .     .     .     .     .     48    .     .     .     .     .     938   .     1920  .     .     464   308   .     .     .     .     
  Explosive                25171 | .     .     .     182   158   140   393   1741  .     .     .     .     .     713   3932  525   1080  2350  .     772   .     137   .     2867  736   1305  582   6553  .     .     522   .     .     .     483   .     
  Electromagnetic          4581  | .     .     .     .     .     .     .     .     .     140   732   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     324   697   696   1112  .     .     .     .     880   
  Impact                   5247  | .     .     .     .     .     .     .     .     .     .     .     .     .     64    .     237   .     .     .     .     .     .     .     .     .     .     .     .     .     .     116   266   453   .     4111  .     
  Slashing                 1950  | .     .     .     69    .     959   .     .     .     .     .     .     399   .     .     .     .     .     .     297   128   .     98    .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 134   | .     .     .     .     .     .     134   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 286   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     286   .     .     .     .     .     .     .     .     .     .     .     .     
  Phasic                   2756  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2756  
Highest Corruption         24    | .     .     .     .     .     .     .     .     .     2     2     2     .     .     .     .     1     1     1     2     .     .     .     .     .     6     19    7     2     22    6     7     4     .     17    24    
  Average Corruption       6     | .     .     .     .     .     .     .     .     .     1     2     2     .     .     .     .     1     1     1     1     .     .     .     .     .     4     9     4     2     9     1     5     4     .     14    20    
  Corruption Purged        30    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     26    .     .     2     .     1     .     .     .     .     
  Effects                  333   | .     .     .     .     .     .     .     .     .     5     4     1     .     .     .     .     1     6     1     .     .     .     .     .     .     16    42    41    5     10    5     14    2     .     98    82    
    Message Errors         78    | .     .     .     .     .     .     .     .     .     4     2     .     .     .     .     .     .     4     .     .     .     .     .     .     .     5     9     13    2     5     3     3     1     .     22    5     
    Matter Fused           49    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     8     3     .     1     1     5     .     .     15    13    
    Heat Flow Errors       25    | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     5     3     .     2     .     .     .     .     7     5     
    Energy Discharges      15    | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     2     .     2     .     1     .     .     .     6     2     
    Parts Rejected         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Data Loss (minor)      33    | .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     2     1     .     .     .     .     .     .     4     7     5     .     .     .     1     1     .     7     3     
    Data Loss (major)      10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     1     .     .     .     .     .     .     1     4     
    Misfires               2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     
    Alerts                 2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     
    Misdirections          31    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     14    15    
    Targeting Errors       75    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     16    1     2     .     5     .     .     21    26    
    Weapon Failures        12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     3     8     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            4949  | .     .     .     .     .     32    32    28    55    137   18    .     133   24    .     137   64    101   .     60    98    6     17    102   51    203   .     924   3     19    52    241   260   .     2103  49    
  Projectiles              652   | .     .     .     .     .     .     .     .     55    98    .     .     .     .     .     .     .     .     .     .     .     .     .     95    51    145   .     .     .     19    .     .     .     .     140   49    
  Explosions               1331  | .     .     .     .     .     .     .     28    .     .     13    .     .     24    .     .     64    101   .     46    .     6     .     7     .     53    .     907   .     .     52    .     .     .     30    .     
  Melee                    2966  | .     .     .     .     .     32    32    .     .     39    5     .     133   .     .     137   .     .     .     14    98    .     17    .     .     5     .     17    3     .     .     241   260   .     1933  .     
Knockbacks                 49    | .     .     .     .     .     1     .     .     5     5     1     .     .     1     .     .     .     .     .     .     .     .     .     .     1     4     .     .     .     .     2     1     3     .     25    .     
  Impact                   17    | .     .     .     .     .     1     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     3     .     9     .     
  Kinetic                  28    | .     .     .     .     .     .     .     .     4     4     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     .     .     .     .     2     .     .     .     13    .     
  Secondary                4     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
Self-Inflicted Damage      1158  | .     .     .     .     .     .     .     .     .     93    61    .     .     .     .     .     89    294   .     .     .     .     .     29    19    46    .     250   .     34    143   .     100   .     .     .     
  Shots                    37    | .     .     .     .     .     .     .     .     .     5     4     .     .     .     .     .     3     7     .     .     .     .     .     1     2     1     .     6     .     .     8     .     .     .     .     .     
  Rammed                   120   | .     1     1     .     .     66    .     .     1     3     32    .     .     4     .     1     .     .     .     .     .     .     .     .     .     4     .     4     2     1     .     .     .     .     .     .     
Targets Rammed             126   | .     1     1     .     .     70    .     .     1     3     32    .     .     4     .     1     .     .     .     .     .     .     .     .     .     6     .     4     2     1     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  6     | .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        421   | .     237   180   360   231   240   .     59    63    28    186   .     22    58    178   15    22    116   .     110   .     .     .     16    88    421   342   407   191   361   82    130   212   17    418   245   
  Average Temperature      88    | .     86    48    124   112   60    .     15    28    15    33    .     10    22    67    10    10    37    .     52    .     .     .     9     43    132   112   85    53    85    27    64    24    5     110   88    
  Received Heat Transfer   2575  | .     123   192   36    42    .     9     162   18    .     27    .     18    59    .     171   45    202   .     .     .     .     .     20    4     10    .     566   228   147   90    81    72    18    52    183   
  Effects                  9     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     .     .     .     .     .     .     5     .     
    Shutdowns              2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
    Energy Bleed           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     
    Short Circuit          2     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
    Damage (major)         3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
Siege Activations          15    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     2     4     2     1     3     .     .     .     .     .     
  Total Turns              124   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     37    5     50    12    4     16    .     .     .     .     .     
  Longest Duration         20    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     20    3     13    9     4     11    .     .     .     .     .     
Robots Corrupted           25    | .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     4     5     6     .     .     .     .     7     
  Combat Hostiles          24    | .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     4     5     5     .     .     .     .     7     
  Parts Fried              85    | .     .     .     .     .     6     .     .     .     2     4     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     11    9     5     1     2     .     20    24    
  Impact Corruptions       69    | .     .     .     .     .     6     .     .     .     5     1     .     .     .     .     5     .     .     .     .     .     .     .     .     .     2     .     1     1     .     .     6     7     .     35    .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             6     | .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     
  Heat Transferred         4339  | .     1036  148   296   222   .     .     .     .     .     200   .     .     .     .     .     .     .     .     25    .     .     .     .     .     694   .     1050  .     .     372   296   .     .     .     .     
Parts Sabotaged            7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     3     .     .     .     .     .     .     
Parts Stolen               8     | .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      7     | .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     1     .     .     .     .     .     
Missiles Intercepted       3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Peak Influence             3582 | 15   145  232  147  197  .    146  944  401  .    .    .    .    1004 338  1066 .    .    .    .    52   .    .    .    .    412  98   3582 2100 1339 1274 940  753  631  716  .    
  Initial                  1880 | .    9    52   12   57   .    .    56   338  .    .    .    .    65   291  96   .    .    .    .    18   .    .    .    .    74   88   .    1880 1175 632  716  474  451  403  .    
  Average                  642  | 10   89   132  96   122  .    36   635  256  .    .    .    .    607  261  578  .    .    .    .    22   .    .    .    .    285  23   1338 1968 1190 900  804  606  510  500  .    
Maximum Alert Level        5    | .    .    1    .    .    .    .    3    2    .    .    .    .    3    1    3    .    .    .    .    .    .    .    .    .    2    .    5    5    4    4    3    3    2    3    .    
  Low Security (%)         31   | 100  100  78   100  100  .    100  15   .    .    .    .    .    23   33   6    .    .    .    .    100  .    .    .    .    15   100  27   .    .    .    .    .    .    .    .    
  Level 1                  13   | .    .    21   .    .    .    .    4    95   .    .    .    .    4    66   23   .    .    .    .    .    .    .    .    .    65   .    4    .    .    .    .    .    .    2    .    
  Level 2                  19   | .    .    .    .    .    .    .    25   4    .    .    .    .    28   .    54   .    .    .    .    .    .    .    .    .    18   .    14   .    .    23   .    67   100  53   .    
  Level 3                  19   | .    .    .    .    .    .    .    54   .    .    .    .    .    44   .    15   .    .    .    .    .    .    .    .    .    .    .    3    .    23   58   100  32   .    44   .    
  Level 4                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    76   18   .    .    .    .    .    
  Level 5                  8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    42   74   .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          86   | .    2    .    1    .    .    1    5    1    .    .    .    .    9    .    10   .    1    .    .    .    .    .    .    .    3    .    25   4    7    8    2    1    2    4    .    
  Investigation            14   | .    1    .    .    .    .    .    2    .    .    .    .    .    2    .    1    .    1    .    .    .    .    .    .    .    .    .    3    .    .    2    1    .    .    1    .    
  Extermination            16   | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    3    .    4    .    1    1    1    1    .    2    .    
  Reinforcement            20   | .    1    .    1    .    .    1    3    1    .    .    .    .    2    .    3    .    .    .    .    .    .    .    .    .    .    .    4    .    .    1    .    .    2    1    .    
  Assault                  26   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    13   4    3    4    .    .    .    .    .    
  Garrison                 10   | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    3    .    .    .    .    .    .    .    .    .    .    .    1    .    3    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       6    | .    .    .    .    .    .    1    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Sec Acc Com Ac0 
Distress Signals           43   | .   .   .   .   .   .   .   4   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   5   .   .   2   2   2   .   24  .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              629  | .   10  11  4   6   20  4   34  8   4   15  .   6   18  6   26  14  19  .   7   1   1   .   64  6   15  6   95  24  32  43  22  6   18  32  52  
  Peak Tracking Total      23   | .   5   4   3   3   6   5   7   5   2   5   .   3   5   3   4   3   13  .   4   1   1   .   19  3   4   3   8   9   16  13  7   4   12  6   23  
  Tactical Retreats        45   | .   1   .   .   1   4   .   2   1   .   .   .   .   .   .   1   3   2   .   .   .   .   .   4   .   1   .   3   2   3   3   3   3   2   2   4   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Sec Acc Com Ac0 
Traps Triggered            25   | .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   1   4   .   .   .   .   .   .   .   .   1   .   12  1   .   1   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   9    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   2   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                16   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   8   .   .   .   2   .   .   .   .   .   .   .   .   
  Triggered                22   | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   16  .   .   .   2   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Sec Acc Com Ac0 
Machines Disabled          119  | .   1   .   .   1   14  .   4   1   .   .   .   .   8   .   2   .   2   .   .   .   .   .   .   .   4   .   46  .   6   .   9   8   .   6   7   
  Max in Single Turn       5    | .   1   .   .   1   1   .   1   1   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   4   .   5   .   1   .   1   2   .   1   1   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Sec Acc Com Ac0 
Machines Accessed          26   | .   4   .   1   .   2   .   2   1   .   .   .   .   2   .   1   1   1   4   .   .   .   .   1   .   1   .   3   .   .   1   1   .   .   .   .   
  Terminals                8    | .   3   .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   
Total Hacks                83   | .   16  .   7   .   2   .   6   4   .   .   .   .   2   .   1   1   6   23  .   .   .   .   1   .   4   .   5   .   .   2   3   .   .   .   .   
  Successful               63   | .   11  .   3   .   2   .   1   3   .   .   .   .   2   .   1   1   6   23  .   .   .   .   1   .   2   .   4   .   .   1   2   .   .   .   .   
  Failed                   20   | .   5   .   4   .   .   .   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   1   1   .   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   124  | .   8   .   1   .   1   .   .   3   .   .   .   .   8   .   7   .   .   .   .   5   .   .   1   .   3   .   24  3   14  14  8   14  2   8   .   
  Terminals                37   | .   14  .   7   .   .   .   6   4   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   
Terminal Hacks             46   | .   6   .   3   .   2   .   1   3   .   .   .   .   .   .   .   1   6   23  .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Record                   18   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   6   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   4   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   
  Terminals                3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   
    Jam                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   3   .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   1   1   .   .   .   .   
  Full Trace Events        2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 285  | .   .   .   .   .   .   .   .   .   .   .   .   .   285 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   152  | .   .   .   .   .   .   .   .   .   .   .   .   .   152 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 15   | .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Matter                 212  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   212 .   .   .   .   .   .   .   .   
    Time                   106  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   106 .   .   .   .   .   .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   24  .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   24  .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Sec Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Non-combat               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  find_chute               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Total Allies               97    | .    .    .    .    .    .    .    .    .    .    .    4    .    3    19   3    .    .    .    1    5    .    .    6    .    4    1    7    2    .    6    .    .    1    27   8    
  Largest Group            20    | .    .    .    .    .    .    .    .    .    .    .    4    4    6    20   19   .    .    .    1    5    4    4    8    2    4    4    5    2    .    3    .    .    1    14   4    
  Highest-Rated Group      1302  | .    .    .    .    .    .    .    .    .    .    .    147  147  192  725  699  .    .    .    94   139  112  112  323  168  156  228  233  206  .    404  .    .    27   1302 57   
  Highest-Rated Ally       268   | .    .    .    .    .    .    .    .    .    .    .    38   38   37   50   50   .    .    .    94   28   28   28   108  108  108  129  103  103  .    268  .    .    27   268  15   
Zionite Dispatches         14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    1    .    3    1    .    4    .    .    1    .    .    
  Heavy                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
  Recon                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fire                     4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    
  Hacker                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Experimental             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Explosive Resupply       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Offense Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Infowar Resupply         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Hover Resupply           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Total Orders               43    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    6    .    .    .    .    2    .    .    11   .    6    .    1    .    .    2    .    .    3    10   .    
  STAY                     12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    6    .    .    .    .    .    .    .    .    .    .    4    .    
  ROAM                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  FOLLOW                   10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    1    4    .    
  DROP                     5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    1    .    .    2    .    .    
  EXPLORE                  12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    1    .    
  RETURN                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    
Ally Attacks               515   | .    .    .    .    .    .    .    .    .    .    .    .    23   55   12   112  .    .    .    11   3    4    .    79   4    7    30   51   .    .    22   .    .    .    96   6    
  Total Damage             22757 | .    .    .    .    .    .    .    .    .    .    .    .    458  1840 195  4205 .    .    .    430  58   23   .    3114 63   195  851  1515 .    .    817  .    .    .    8903 90   
  Kills                    120   | .    .    .    .    .    .    .    .    .    .    .    .    5    14   1    33   .    .    .    3    1    1    .    25   1    .    1    13   .    .    6    .    .    .    16   .    
Allies Corrupted           21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    1    .    2    .    .    1    .    .    .    15   .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Field Lobotomies           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Tes Res Qua Sec Acc Com Ac0 
Robot Analysis Total       3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   1   .   .   .   .   .   .   1   .   1   1   .   .   .   1   1   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   2   2   
  Drone Recoveries         13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   2   .   
Decoded 0b10 Intel         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Items                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Zionite Intel Received     17   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   4   1   2   4   .   2   .   
  Main Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Emergency Access         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unaware Schematics       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unaware Analyses         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   1   .   
  Trap Installations       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Active Garrisons         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Turns Passed               31755 | 180  679  607  182  283  3525 75   408  476  838  745  2276 758  802  602  1163 1064 902  111  697  292  605  645  1518 1480 1110 1347 2729 283  1079 894  498  285  110  1807 700  
Spaces Moved               18161 | 90   322  428  69   186  1722 38   153  223  426  336  1236 389  394  290  739  410  625  85   390  177  414  449  903  697  427  109  1392 234  329  796  623  475  213  1488 884  
  Core                     7     | 7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   7347  | 83   222  18   49   19   1722 5    64   223  426  336  1236 389  394  290  42   410  74   .    147  36   .    .    .    .    232  109  188  59   329  245  .    .    .    .    .    
  Legs                     122   | .    .    .    .    .    .    33   89   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   6276  | .    100  410  20   167  .    .    .    .    .    .    .    .    .    .    697  .    551  85   243  141  414  449  903  697  195  .    1204 .    .    .    .    .    .    .    .    
  Hover                    4306  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    175  .    551  623  475  213  1488 781  
  Flight                   103   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    103  
  Fastest Speed            20    | 50   80   100  110  120  160  150  150  183  183  183  183  175  175  186  130  250  110  130  130  140  130  140  140  170  170  185  120  53   152  44   44   44   44   44   20   
  Average Speed            133   | 151  140  111  147  124  174  153  164  184  183  183  183  180  181  186  138  250  132  130  157  150  139  140  149  170  187  187  137  81   160  82   44   44   44   44   41   
  Slowest Speed            280   | 160  160  180  160  200  180  180  205  203  183  183  183  183  186  186  186  250  250  130  225  192  140  140  170  170  205  205  280  166  190  178  48   44   44   144  148  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Teleports                5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    1    1    
Exploration Rate (%)       50    | 5    45   49   14   54   87   14   26   5    78   49   88   65   12   89   53   62   75   69   60   7    67   71   90   88   16   91   56   9    57   29   79   51   11   42   59   
  Regions Visited          35
    Branch Regions         21
  Pre-discovered Areas     9     | .    1    .    .    .    1    .    .    .    .    .    3    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Known Exits Taken        18    | .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    .    .    1    1    1    1    1    1    .    .    .    
  Unknown Exits Taken      13    | 1    1    1    .    1    1    1    1    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Scrap Searched             33    | .    .    1    .    1    .    1    .    .    1    3    5    2    .    .    .    4    7    .    1    .    2    3    .    2    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 221   | .    5    .    2    11   1    .    .    .    1    .    .    1    2    .    20   .    19   .    .    2    10   .    1    19   18   6    26   2    46   16   11   .    .    .    2    
Terrain Destroyed          1773  | .    8    .    7    19   28   16   62   2    1    9    .    2    58   137  50   100  96   .    86   2    20   .    74   86   118  75   536  4    53   54   13   1    .    20   36   
  Melee                    77    | .    .    .    1    .    1    .    .    .    1    .    .    1    2    .    20   .    .    .    .    2    2    .    1    .    .    .    .    2    19   16   9    .    .    .    .    
  Projectile               335   | .    8    .    1    .    10   .    15   2    .    3    .    1    .    1    .    .    .    .    1    .    .    .    .    3    31   8    165  2    33   .    4    .    .    11   36   
  AOE                      1359  | .    .    .    5    19   17   16   47   .    .    6    .    .    56   136  30   100  96   .    85   .    18   .    73   83   87   67   371  .    .    38   .    .    .    9    .    
Terrain Rammed             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    
  Walls Destroyed          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Total                      24194 | 110  466  499  114  217  2020 49   256  266  479  423  1251 431  466  329  832  448  681  85   465  201  433  462  1063 977  664  1232 1919 324  830  976  802  526  229  2458 1211 
  Wait                     3068  | .    61   15   9    8    6    .    10   15   26   .    5    5    12   11   18   3    1    .    18   3    3    1    36   240  126  1079 214  3    369  20   71   5    7    618  50   
  Move                     18127 | 89   321  427  68   185  1721 37   152  222  425  335  1235 388  394  289  738  409  624  84   389  176  413  448  902  696  427  108  1391 233  328  795  622  474  212  1487 883  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  347   | 4    12   7    2    3    45   1    9    4    2    2    3    6    6    2    7    7    5    .    12   5    1    2    23   10   8    3    25   7    5    37   13   5    4    43   17   
  Fast Attach              183   | 7    5    1    1    .    15   .    4    .    .    1    1    1    3    .    1    .    4    .    3    2    2    .    5    .    5    1    22   3    12   13   10   7    1    35   18   
  Attach                   255   | .    3    6    2    2    5    1    6    5    4    8    4    4    4    1    2    7    8    1    4    3    2    .    7    1    7    8    27   11   8    17   8    7    3    38   31   
  Detach                   147   | .    4    .    .    .    5    .    4    3    3    4    2    2    .    .    1    3    4    .    2    3    1    .    2    .    3    5    16   8    4    12   6    3    1    30   16   
  Swap                     298   | .    12   6    12   5    9    3    12   4    6    12   .    6    15   7    13   .    2    .    6    2    5    8    10   4    8    4    44   3    8    8    7    4    .    28   25   
  Drop                     356   | .    10   7    2    3    34   2    10   .    4    2    1    3    10   2    11   5    1    .    10   4    2    2    28   9    11   4    24   24   9    24   23   5    1    50   19   
  Fire                     948   | 10   37   29   16   11   50   2    49   12   5    27   .    12   14   17   7    9    31   .    15   .    2    .    15   17   63   20   150  28   54   30   15   1    .    48   152  
  Melee                    283   | .    .    .    2    .    56   3    .    .    1    .    .    4    4    .    25   1    1    .    6    3    2    1    1    .    .    .    .    2    31   18   27   14   .    81   .    
  Ram                      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    1    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    125   | .    1    1    .    .    70   .    .    1    3    32   .    .    4    .    1    .    .    .    .    .    .    .    .    .    6    .    3    2    1    .    .    .    .    .    .    
  Escape Stasis            10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Rewire                   28    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     16    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    8    .    .    .    2    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: Mat / [*Min])
-10/Mines
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Waste
-6/Factory (discovered 3 exits: *Fac x2 / *Low)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: Fac / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory
-4/Waste
-4/Factory (discovered 4 exits: *Res x4)
-3/Research
-3/Testing
-2/Research (discovered 3 exits: *Acc / *Qua x2)
-2/Quarantine (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access
-1/Command
-1/Access_0
To Fleet Rendezvous

 History 
---------
  Turn | Location           | Event
     6 | -11/Scrapyard      | Discovered new exit (range 15)
   181 | -11/Scrapyard      | Entered Materials
   304 | -10/Materials      | Build established: Mutant
   415 | -10/Materials      | Discovered new exit (range 16)
   709 | -10/Materials      | Discovered new exit (range 15)
   860 | -10/Materials      | Entered Mines
   956 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
  1176 | -10/Mines          | Learned location of 1 exit from Materials
  1187 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1234 | -10/Mines          | Discovered new exit (range 9)
  1373 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  1375 | -10/Mines          | Found Prototype Device
  1467 | -10/Mines          | Entered Materials
  1467 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1468 | -9/Materials       | Identified exit to Mines
  1649 | -9/Materials       | Entered Mines
  1890 | -9/Mines           | Found a hidden stash of uninstalled traps
  1916 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  1916 | -9/Mines           | Discovered new exit (range 5)
  1932 | -9/Mines           | Entered Exiles
  1972 | -9/Exiles          | Met 8R-AWN
  1998 | -9/Exiles          | Met EX-HEX
  2110 | -9/Exiles          | Met EX-DEC
  2138 | -9/Exiles          | Learned location of Zion (-7)
  2295 | -9/Exiles          | Met EX-BIN
  2318 | -9/Exiles          | Aligned with FarCom system
  2319 | -9/Exiles          | Given EX-Vault access code
  2356 | -9/Exiles          | Opened EX-Vault
  2367 | -9/Exiles          | Found Field Lobotomy Kit
  2370 | -9/Exiles          | Found PSU Rigger
  2379 | -9/Exiles          | Found AWS/Autocannon
  2418 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  2775 | -9/Exiles          | Attacked by the Exiles
  2883 | -9/Exiles          | Found Prototype Ballistic Gun
  2883 | -9/Exiles          | Identified 8R-AWN's Boregun
  2886 | -9/Exiles          | Found 8R-AWN's Boregun
  3328 | -9/Exiles          | Destroyed 8R-AWN
  3424 | -9/Exiles          | Found Prototype Processor
  3632 | -9/Exiles          | Discovered new exit (range 15)
  3756 | -9/Exiles          | Found Prototype Device
  4231 | -9/Exiles          | Destroyed EX-DEC
  4241 | -9/Exiles          | Destroyed EX-BIN
  4297 | -9/Exiles          | Destroyed EX-HEX
  4508 | -9/Exiles          | Identified AS-neutralizer No. 17b
  4519 | -9/Exiles          | Identified Exp. Sensor Array
  4765 | -9/Exiles          | Found Prototype Device
  4765 | -9/Exiles          | Identified System Purifier
  4786 | -9/Exiles          | Found Deploy-a-Sentry
  5267 | -9/Exiles          | Build established: Hauler-Mutant
  5457 | -9/Exiles          | Stole four prototypes: PSU Rigger, AWS/Autocannon, Field Lobotomy Kit, Deploy-a-Sentry
  5457 | -9/Exiles          | Entered Mines
  5511 | -8/Mines           | Discovered new exit (range 6)
  5532 | -8/Mines           | Entered Materials
  5532 | -8/Materials       | Evolved 2 slots: Utility x2
  5658 | -8/Materials       | Destroyed 14 combat bots
  5879 | -8/Materials       | Discovered new exit (range 14)
  5940 | -8/Materials       | Entered Factory
  5940 | -7/Factory         | Evolved 2 slots: Weapon x2
  5997 | -7/Factory         | Identified exit to Lower Caves
  6416 | -7/Factory         | Entered Lower Caves
  6416 | -7/Lower Caves     | Spotted F1-1GV(f)
  6416 | -7/Lower Caves     | Spotted NX-FTL(f)
  6417 | -7/Lower Caves     | Encountered a Master Thief
  6417 | -7/Lower Caves     | Encountered a Master Thief
  6420 | -7/Lower Caves     | Destroyed F1-1GV(f)
  6425 | -7/Lower Caves     | Destroyed NX-FTL(f)
  7112 | -7/Lower Caves     | Discovered new exit (range 10)
  7185 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7205 | -7/Lower Caves     | Learned Factory non-interactive machine intel
  7254 | -7/Lower Caves     | Entered another Lower Caves area
  7323 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7941 | -7/Lower Caves     | Spotted Y3-1JJ(f)
  7942 | -7/Lower Caves     | Encountered a Master Thief
  7942 | -7/Lower Caves     | Spotted O9-T12(f)
  7943 | -7/Lower Caves     | Encountered a Master Thief
  7943 | -7/Lower Caves     | Spotted 5P-X83(f)
  7944 | -7/Lower Caves     | Encountered a Master Thief
  7944 | -7/Lower Caves     | Spotted FB-0RC(f)
  7945 | -7/Lower Caves     | Encountered a Master Thief
  7945 | -7/Lower Caves     | PSU Rigger stolen by Master Thief
  7947 | -7/Lower Caves     | Deploy-a-Sentry stolen by Master Thief
  7947 | -7/Lower Caves     | AWS/Autocannon stolen by Master Thief
  7957 | -7/Lower Caves     | 8R-AWN's Boregun stolen by Master Thief
  7960 | -7/Lower Caves     | Destroyed Y3-1JJ(f)
  7964 | -7/Lower Caves     | Spotted S1-ABZ(f)
  7965 | -7/Lower Caves     | Encountered a Master Thief
  7968 | -7/Lower Caves     | 8R-AWN's Boregun stolen by Master Thief
  7976 | -7/Lower Caves     | Discovered new exit (range 13)
  7999 | -7/Lower Caves     | Entered Zion
  8118 | -7/Zion            | Discovered new exit (range 12)
  8174 | -7/Zion            | Found Prototype Energy Gun
  8174 | -7/Zion            | Identified Storm Laser
  8233 | -7/Zion            | System corruption cleaned by Quarantine Array
  8346 | -7/Zion            | Learned location of Extension (-5)
  8480 | -7/Zion            | Build established: Hauler-Gunner
  9034 | -7/Zion            | Learned Factory stockpile data
  9675 | -7/Zion            | Imprinted
  9677 | -7/Zion            | Declared Zion's savior
 10275 | -7/Zion            | Entered Proximity Caves
 10275 | -6/Proximity Caves | Accompanied by 4 allies
 10372 | -6/Proximity Caves | Learned Factory stockpile data
 10640 | -6/Proximity Caves | Build established: Hauler-Mutant
 11014 | -6/Proximity Caves | Discovered new exit (range 6)
 11033 | -6/Proximity Caves | Entered Factory
 11033 | -6/Factory         | Accompanied by 4 allies
 11033 | -6/Factory         | Evolved 2 slots: Utility x2
 11035 | -6/Factory         | Loaded intel: 214 non-interactive machine locations
 11336 | -6/Factory         | Local fabrication network quarantined
 11432 | -6/Factory         | Fabricated G-50 Soldier?
 11501 | -6/Factory         | Retrieved Zion intel report: Trap Installations
 11624 | -6/Factory         | Garrison activated, responded to threat
 11689 | -6/Factory         | Build established: Scavenger-Mutant
 11835 | -6/Factory         | Sucked down chute
 11835 | -6/Factory         | Entered Waste
 11840 | -6/Waste           | 1 allies followed down the chute
 11850 | -6/Waste           | 1 allies followed down the chute
 11888 | -6/Waste           | Spotted C-40 Crusher
 11892 | -6/Waste           | Destroyed C-40 Crusher
 11898 | -6/Waste           | Spotted C-40 Crusher
 11904 | -6/Waste           | Destroyed C-40 Crusher
 11912 | -6/Waste           | Spotted C-40 Crusher
 11917 | -6/Waste           | Spotted C-40 Crusher
 11919 | -6/Waste           | Destroyed C-40 Crusher
 11923 | -6/Waste           | Destroyed C-40 Crusher
 11994 | -6/Waste           | Destroyed C-40 Crusher
 12009 | -6/Waste           | Spotted C-40 Crusher
 12009 | -6/Waste           | Destroyed C-40 Crusher
 12289 | -6/Waste           | Warlord forces began an assault
 12388 | -6/Waste           | Discovered new exit (range 13)
 12427 | -6/Waste           | Identified exit to Factory
 12437 | -6/Waste           | Entered Factory
 12437 | -6/Factory         | Accompanied by 19 allies
 12784 | -6/Factory         | Zion Fire squad teleported in
 12787 | -6/Factory         | First assault squad dispatched
 12930 | -6/Factory         | Identified Exp. Targeting Computer
 12980 | -6/Factory         | Spotted B-75 Beast
 12990 | -6/Factory         | Allies destroyed B-75 Beast
 13013 | -6/Factory         | Build established: Hauler-Mutant
 13049 | -6/Factory         | Zion Recon squad teleported in
 13112 | -6/Factory         | Discovered new exit (range 54)
 13184 | -6/Factory         | Identified exit to Factory
 13214 | -6/Factory         | Found Launcher Loader
 13410 | -6/Factory         | Discovered exit to Factory (range 23)
 13420 | -6/Factory         | Garrison activated, responded to threat
 13500 | -6/Factory         | Discovered new exit (range 47)
 13598 | -6/Factory         | Identified exit to Lower Caves
 13600 | -6/Factory         | Entered Lower Caves
 13600 | -6/Lower Caves     | Spotted A8-VQI(f)
 13600 | -6/Lower Caves     | Spotted 9H-MMX(f)
 13601 | -6/Lower Caves     | Encountered a Master Thief
 13601 | -6/Lower Caves     | Encountered a Master Thief
 13601 | -6/Lower Caves     | Field Lobotomy Kit stolen by Master Thief
 13601 | -6/Lower Caves     | 8R-AWN's Boregun stolen by Master Thief
 13602 | -6/Lower Caves     | Spotted GN-714(f)
 13603 | -6/Lower Caves     | Encountered a Master Thief
 13604 | -6/Lower Caves     | Destroyed A8-VQI(f)
 13613 | -6/Lower Caves     | Destroyed GN-714(f)
 13643 | -6/Lower Caves     | Lost 3 parts (1p2u)
 13865 | -6/Lower Caves     | Learned location of 1 exit from Factory
 14642 | -6/Lower Caves     | Discovered new exit (range 9)
 14662 | -6/Lower Caves     | Identified exit to Lower Caves
 14664 | -6/Lower Caves     | Entered another Lower Caves area
 14889 | -6/Lower Caves     | Lost 3 parts (1n2w)
 15057 | -6/Lower Caves     | Encountered a Warlord checkpoint
 15094 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
 15254 | -6/Lower Caves     | Learned Factory terminal intel
 15469 | -6/Lower Caves     | Attracted the attention of an 0b10 base
 15509 | -6/Lower Caves     | Destroyed 12 combat bots
 15516 | -6/Lower Caves     | Lost 5 parts (1p1n1u2w)
 15516 | -6/Lower Caves     | Learned Research garrison access intel
 15516 | -6/Lower Caves     | Learned Extension terminal intel
 15516 | -6/Lower Caves     | Learned Armory security intel
 15516 | -6/Lower Caves     | Learned Extension stockpile data
 15516 | -6/Lower Caves     | Learned Research stockpile data
 15516 | -6/Lower Caves     | Learned Armory emergency access door positions
 15563 | -6/Lower Caves     | Discovered new exit (range 2)
 15565 | -6/Lower Caves     | Identified exit to Data Miner
 15566 | -6/Lower Caves     | Entered Data Miner
 15566 | -6/Data Miner      | Discovered new exit (range 6)
 15591 | -6/Data Miner      | Met Data Miner
 15617 | -6/Data Miner      | Learned location of Section 7 (-2)
 15617 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 15642 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 15675 | -6/Data Miner      | Identified exit to Proximity Caves
 15677 | -6/Data Miner      | Entered Proximity Caves
 15756 | -5/Proximity Caves | Escorted by Enhanced Grunt
 16148 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 16333 | -5/Proximity Caves | Discovered exit to Factory (range 14)
 16374 | -5/Proximity Caves | Entered Factory
 16374 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 16375 | -5/Factory         | Identified exit to Factory
 16376 | -5/Factory         | Loaded intel: 21 terminal locations
 16490 | -5/Factory         | Zion Infowar Resupply teleported in
 16597 | -5/Factory         | Zion Fire squad teleported in
 16629 | -5/Factory         | Discovered new exit (range 11)
 16645 | -5/Factory         | Identified exit to Upper Caves
 16666 | -5/Factory         | Entered Upper Caves
 16666 | -5/Upper Caves     | Accompanied by 4 allies
 17134 | -5/Upper Caves     | Learned Factory non-interactive machine intel
 17177 | -5/Upper Caves     | Discovered new exit (range 10)
 17262 | -5/Upper Caves     | Identified exit to Upper Caves
 17271 | -5/Upper Caves     | Entered another Upper Caves area
 17271 | -5/Upper Caves     | Accompanied by 4 allies
 17272 | -5/Upper Caves     | Identified exit to Warlord
 17281 | -5/Upper Caves     | Discovered exit to Factory (range 13)
 17916 | -5/Upper Caves     | Entered Warlord
 17916 | -5/Warlord         | Accompanied by 4 allies
 18466 | -5/Warlord         | Found Prototype Energy Gun
 18529 | -5/Warlord         | Visited the Vortex Lab
 18539 | -5/Warlord         | Found Prototype Energy Cannon
 18539 | -5/Warlord         | Identified Vortex Cannon
 18542 | -5/Warlord         | Found Vortex Cannon
 18543 | -5/Warlord         | Warlord's base attacked by MAIN.C
 18618 | -5/Warlord         | Rebuked by Warlord
 18632 | -5/Warlord         | Opened Warlord's prototype stash
 18637 | -5/Warlord         | Found Prototype Reactor
 18637 | -5/Warlord         | Identified Vortex Chain Reactor
 18642 | -5/Warlord         | Found Prototype Device
 18642 | -5/Warlord         | Identified Exp. Cloaking Device
 18805 | -5/Warlord         | Warlord forces counterattacked
 18806 | -5/Warlord         | Found Prototype Ballistic Cannon
 18893 | -5/Warlord         | Spotted Executioner
 18905 | -5/Warlord         | Rewired Executioner
 18932 | -5/Warlord         | Discovered new exit (range 9)
 18948 | -5/Warlord         | Spotted Striker
 18950 | -5/Warlord         | Spotted B-86 Titan
 18951 | -5/Warlord         | Spotted Executioner
 18959 | -5/Warlord         | Spotted Executioner
 18963 | -5/Warlord         | Allies destroyed Executioner
 18966 | -5/Warlord         | Allies destroyed Striker
 18991 | -5/Warlord         | Identified exit to Proximity Caves
 19052 | -5/Warlord         | Spotted Executioner
 19054 | -5/Warlord         | Allies destroyed Executioner
 19068 | -5/Warlord         | Found Exp. Targeting Computer
 19079 | -5/Warlord         | Found Prototype Processor
 19094 | -5/Warlord         | Found Exp. Targeting Computer
 19153 | -5/Warlord         | Spotted Striker
 19160 | -5/Warlord         | Allies destroyed Striker
 19218 | -5/Warlord         | Warlord base infiltrated, sounded retreat
 19326 | -5/Warlord         | Identified Exp. Core Analyzer
 19349 | -5/Warlord         | Spotted Executioner
 19352 | -5/Warlord         | Destroyed Executioner
 19357 | -5/Warlord         | Destroyed Executioner
 19378 | -5/Warlord         | Destroyed 13 combat bots
 19403 | -5/Warlord         | Identified Hvy. Autocannon
 19434 | -5/Warlord         | Entered Proximity Caves
 19434 | -4/Proximity Caves | Accompanied by 2 allies
 20154 | -4/Proximity Caves | Learned location of 1 exit from Research
 20806 | -4/Proximity Caves | Learned Research stockpile data
 20907 | -4/Proximity Caves | Discovered exit to Factory (range 4)
 20912 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 20914 | -4/Proximity Caves | Entered Factory
 20914 | -4/Factory         | Accompanied by 1 ally
 20914 | -4/Factory         | Evolved 2 slots: Utility x2
 20915 | -4/Factory         | Loaded intel: 199 non-interactive machine locations
 21582 | -4/Factory         | Spotted B-86 Titan
 21871 | -4/Factory         | Zion Fire squad teleported in
 22011 | -4/Factory         | Discovered new exit (range 16)
 22024 | -4/Factory         | Sucked down chute
 22024 | -4/Factory         | Entered Waste
 22039 | -4/Waste           | EMP discharged
 22039 | -4/Waste           | System corruption reached 10%
 22044 | -4/Waste           | Spotted C-40 Crusher
 22050 | -4/Waste           | Destroyed C-40 Crusher
 22065 | -4/Waste           | Spotted C-40 Crusher
 22069 | -4/Waste           | Assimilated C-40 Crusher with FLK Orb
 22072 | -4/Waste           | Spotted C-40 Crusher
 22072 | -4/Waste           | Spotted C-40 Crusher
 22078 | -4/Waste           | Found Damper Plating
 22086 | -4/Waste           | Allies destroyed C-40 Crusher
 22115 | -4/Waste           | Destroyed C-40 Crusher
 22135 | -4/Waste           | 5 allies followed down the chute
 22139 | -4/Waste           | EMP discharged
 22182 | -4/Waste           | Spotted C-40 Crusher
 22188 | -4/Waste           | Destroyed C-40 Crusher
 22229 | -4/Waste           | Discovered new exit (range 12)
 22239 | -4/Waste           | EMP discharged
 22339 | -4/Waste           | EMP discharged
 22384 | -4/Waste           | Build established: Scavenger-Mutant
 22439 | -4/Waste           | EMP discharged
 22539 | -4/Waste           | EMP discharged
 22639 | -4/Waste           | EMP discharged
 22739 | -4/Waste           | EMP discharged
 22839 | -4/Waste           | EMP discharged
 22939 | -4/Waste           | EMP discharged
 23039 | -4/Waste           | EMP discharged
 23139 | -4/Waste           | EMP discharged
 23239 | -4/Waste           | EMP discharged
 23339 | -4/Waste           | EMP discharged
 23370 | -4/Waste           | Identified exit to Factory
 23371 | -4/Waste           | Entered Factory
 23585 | -4/Factory         | Retrieved Zion intel report: Emergency Access
 23586 | -4/Factory         | Zion Fire squad teleported in
 23620 | -4/Factory         | Zion Explosive Resupply teleported in
 23998 | -4/Factory         | Found Quantum Capacitor
 24073 | -4/Factory         | Discovered new exit (range 15)
 24092 | -4/Factory         | Identified exit to Research
 24124 | -4/Factory         | Build established: Scavenger-Skirmisher
 24289 | -4/Factory         | Retrieved Zion intel report: Unaware Analyses
 24290 | -4/Factory         | Zion Heavy squad teleported in
 24422 | -4/Factory         | Retrieved Zion intel report: Unaware Schematics
 24532 | -4/Factory         | Discovered exit to Research (range 15)
 24564 | -4/Factory         | Found Prototype Protection
 24564 | -4/Factory         | Identified Zio. Weapon Casing
 24621 | -4/Factory         | First assault squad dispatched
 24643 | -4/Factory         | Terminal network hard line cut
 24675 | -4/Factory         | Incoming investigation squad redirected
 24819 | -4/Factory         | Destroyed 10 combat bots
 24947 | -4/Factory         | Incoming investigation squad redirected
 25141 | -4/Factory         | Incoming assault squad redirected
 25143 | -4/Factory         | Incoming assault squad redirected
 25249 | -4/Factory         | Incoming assault squad redirected
 25263 | -4/Factory         | Discovered exit to Research (range 7)
 25360 | -4/Factory         | Lost 3 parts (2u1w)
 25388 | -4/Factory         | Incoming assault squad redirected
 25395 | -4/Factory         | Incoming assault squad redirected
 25542 | -4/Factory         | Fabricated Cmb. Gravmag System (x2)
 25639 | -4/Factory         | Incoming assault squad redirected
 25755 | -4/Factory         | Build established: Scavenger-Gunner
 25899 | -4/Factory         | Incoming assault squad redirected
 26014 | -4/Factory         | Discovered exit to Research (range 16)
 26076 | -4/Factory         | High security lockdown imminent
 26097 | -4/Factory         | Destroyed 10 combat bots
 26100 | -4/Factory         | Entered Research
 26100 | -3/Research        | Evolved 2 slots: Propulsion x2
 26101 | -3/Research        | Identified exit to Testing
 26103 | -3/Research        | Loaded intel: 3 garrison access locations
 26172 | -3/Research        | Zion Heavy squad teleported in
 26311 | -3/Research        | High security lockdown imminent
 26326 | -3/Research        | Build established: Scavenger-Mutant
 26383 | -3/Research        | Entered Testing
 26453 | -3/Testing         | Retrieved Zion intel report: Guard Positions
 26615 | -3/Testing         | Garrison activated, responded to threat
 26639 | -3/Testing         | Retrieved Zion intel report: Trap Installations
 26682 | -3/Testing         | Found Prototype Energy Cannon
 26682 | -3/Testing         | Identified Hpw. Disruptor Cannon
 26719 | -3/Testing         | Found Portable AFG
 26781 | -3/Testing         | Spotted Striker
 26783 | -3/Testing         | Spotted Striker
 26791 | -3/Testing         | Destroyed Striker
 26795 | -3/Testing         | Destroyed Striker
 26883 | -3/Testing         | First assault squad dispatched
 26889 | -3/Testing         | Retrieved Zion intel report: Depthwide Sectors/-1
 27298 | -3/Testing         | Crushed by falling debris
 27349 | -3/Testing         | System corruption reached 10%
 27365 | -3/Testing         | Retrieved Zion intel report: Emergency Access
 27394 | -3/Testing         | Incoming assault squad redirected
 27405 | -3/Testing         | Incoming assault squad redirected
 27416 | -3/Testing         | Discovered new exit (range 15)
 27426 | -3/Testing         | Lost 3 parts (1n2w)
 27441 | -3/Testing         | Found Prototype Energy Cannon
 27441 | -3/Testing         | Identified Disintegrator
 27460 | -3/Testing         | Identified exit to Research
 27462 | -3/Testing         | Entered Research
 27462 | -2/Research        | Evolved 2 slots: Utility x2
 27514 | -2/Research        | Found Prototype Processor
 27514 | -2/Research        | Identified Exp. Armor Integrity Analyzer
 27517 | -2/Research        | Found Exp. Armor Integrity Analyzer
 27712 | -2/Research        | First assault squad dispatched
 27804 | -2/Research        | Assimilated H-88 Terminator with FLK Orb
 28095 | -2/Research        | Discovered new exit (range 15)
 28101 | -2/Research        | Identified exit to Access
 28145 | -2/Research        | Retrieved Zion intel report: Branch Access
 28145 | -2/Research        | Identified exit to Quarantine
 28146 | -2/Research        | Zion Hacker squad teleported in
 28175 | -2/Research        | Zion Experimental squad teleported in
 28232 | -2/Research        | Zion Hover Resupply teleported in
 28277 | -2/Research        | Found Prototype Protection
 28277 | -2/Research        | Identified Zio. Shade Armor
 28279 | -2/Research        | Found Zio. Shade Armor
 28280 | -2/Research        | Found Zio. Weapon Casing
 28282 | -2/Research        | Found Zio. Weapon Casing
 28283 | -2/Research        | Found Zio. Shade Armor
 28285 | -2/Research        | Found Zio. Shade Armor
 28308 | -2/Research        | Incoming assault squad redirected
 28322 | -2/Research        | Zion Offense Resupply teleported in
 28323 | -2/Research        | Build established: Hauler-Mutant
 28325 | -2/Research        | P-80 Master assimilated allied T1-L25(A)
 28335 | -2/Research        | Found Antimissile System
 28342 | -2/Research        | Found Imp. Powered Armor
 28343 | -2/Research        | Incoming investigation squad redirected
 28344 | -2/Research        | Found Imp. Powered Armor
 28346 | -2/Research        | Found Imp. Powered Armor
 28356 | -2/Research        | Entered Quarantine
 28462 | -2/Quarantine      | Found Quantum Capacitor
 28476 | -2/Quarantine      | Found Alien Artifact
 28505 | -2/Quarantine      | Found Alien Artifact
 28505 | -2/Quarantine      | Identified Dimensional Node Initializer
 28505 | -2/Quarantine      | Initialized slip node
 28518 | -2/Quarantine      | Found Alien Artifact
 28521 | -2/Quarantine      | Found Alien Artifact
 28522 | -2/Quarantine      | Found Alien Artifact
 28524 | -2/Quarantine      | Found Alien Artifact
 28546 | -2/Quarantine      | Found Alien Energy Cannon
 28563 | -2/Quarantine      | Found Alien Artifact
 28580 | -2/Quarantine      | Retrieved Zion intel report: Main Access
 28586 | -2/Quarantine      | Retrieved Zion intel report: Unaware Analyses
 28589 | -2/Quarantine      | Identified Transdimensional Reconstructor (x3)
 28589 | -2/Quarantine      | Identified Hpw. Transdimensional Reconstructor
 28601 | -2/Quarantine      | Found Alien Impact Weapon
 28601 | -2/Quarantine      | Identified Core Stripper
 28669 | -2/Quarantine      | Warped through subspace to slip node
 28683 | -2/Quarantine      | Found Alien Artifact
 28683 | -2/Quarantine      | Identified Phase Redirector
 28721 | -2/Quarantine      | Incoming investigation squad redirected
 28722 | -2/Quarantine      | Cryocooling Duct disabled
 28731 | -2/Quarantine      | Found Alien Artifact
 28731 | -2/Quarantine      | Identified Core Reset Matrix
 28731 | -2/Quarantine      | Identified Terrabomb
 28731 | -2/Quarantine      | Identified Stasis Generator
 28731 | -2/Quarantine      | Identified Core Cannon
 28731 | -2/Quarantine      | Used Core Reset Matrix
 28735 | -2/Quarantine      | Detected hypermatrix surge
 28735 | -2/Quarantine      | Sensed 7 artifacts in vicinity
 28737 | -2/Quarantine      | Ambient heat levels rising (+20)
 28737 | -2/Quarantine      | Non-combat units ordered to evacuate
 28758 | -2/Quarantine      | Found Subatomic Replicator
 28765 | -2/Quarantine      | Discovered exit to Access (range 12)
 28771 | -2/Quarantine      | Spotted Alpha 7
 28772 | -2/Quarantine      | Warped through subspace to slip node
 28775 | -2/Quarantine      | Found Dimensional Node Initializer
 28822 | -2/Quarantine      | Spotted Fortress
 28852 | -2/Quarantine      | Discovered new exit (range 6)
 28854 | -2/Quarantine      | Identified exit to Section 7
 28854 | -2/Quarantine      | Entered Section 7
 28855 | -2/Section 7       | Sensed 21 artifacts in vicinity
 28874 | -2/Section 7       | Spotted B-90 Cyclops
 28904 | -2/Section 7       | Retrieved Zion intel report: Prototype Schematics
 28909 | -2/Section 7       | Retrieved Zion intel report: Emergency Access
 28937 | -2/Section 7       | Found Integrity Redistributor
 28944 | -2/Section 7       | Discovered exit to Access (range 8)
 28947 | -2/Section 7       | Initialized slip node
 28975 | -2/Section 7       | Spotted B-90 Cyclops
 29037 | -2/Section 7       | Found Matter Drive
 29042 | -2/Section 7       | Found Matter Drive
 29044 | -2/Section 7       | Retrieved Zion intel report: Unaware Analyses
 29046 | -2/Section 7       | Found Transdimensional Reconstructor
 29047 | -2/Section 7       | Found Transdimensional Reconstructor
 29071 | -2/Section 7       | Spotted B-99 Colossus
 29097 | -2/Section 7       | Retrieved Zion intel report: Active Garrisons
 29103 | -2/Section 7       | Found LRC Boosters
 29103 | -2/Section 7       | Installed LRC Boosters, increased mass support (+10)
 29107 | -2/Section 7       | Found LRC Armor
 29107 | -2/Section 7       | Installed LRC Armor, increased core integrity (+250)
 29109 | -2/Section 7       | Found LRC Matter Compressor
 29109 | -2/Section 7       | Installed LRC Matter Compressor, increased matter storage capacity (+125)
 29132 | -2/Section 7       | Found Integrated Reactor
 29132 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 29135 | -2/Section 7       | Warped through subspace to slip node
 29139 | -2/Section 7       | Entered Access
 29139 | -1/Access          | Evolved 2 slots: Utility x2
 29200 | -1/Access          | Found Antimissile System
 29233 | -1/Access          | Spotted B-99 Colossus
 29234 | -1/Access          | Spotted B-99 Colossus
 29238 | -1/Access          | Discovered new exit (range 5)
 29242 | -1/Access          | Zion Infowar Resupply teleported in
 29247 | -1/Access          | Found Prototype Processor
 29249 | -1/Access          | Entered Command
 29251 | -1/Command         | Identified Exp. Terrain Scan Processor
 29259 | -1/Command         | Disengaged cave seal
 29259 | -1/Command         | Zionites emerged from the dark tunnel
 29389 | -1/Command         | Build established: Alien-Mutant
 29405 | -1/Command         | Incoming investigation squad redirected
 29418 | -1/Command         | Used Subatomic Replicator to replicate Integrity Redistributor
 29489 | -1/Command         | Found Prototype Device
 29489 | -1/Command         | Identified Exp. ECM Suite
 29550 | -1/Command         | Retrieved Zion intel report: Active Terminals
 29606 | -1/Command         | Spotted M Guard
 29606 | -1/Command         | Spotted M Guard
 29606 | -1/Command         | Spotted Combat Programmer
 29686 | -1/Command         | Destroyed M Guard
 29697 | -1/Command         | Destroyed M Guard
 29709 | -1/Command         | Found Prototype Reactor
 29709 | -1/Command         | Identified Zero-point Reactor
 29712 | -1/Command         | Found Zero-point Reactor
 29714 | -1/Command         | Found Prototype Device
 29714 | -1/Command         | Identified Thermal Barrier
 29720 | -1/Command         | Found Prototype Protection
 29720 | -1/Command         | Identified Hvy. Regenerative Plating
 29729 | -1/Command         | Found Prototype Processor
 29729 | -1/Command         | Identified Exp. Targeting Computer
 29731 | -1/Command         | Found Prototype Device
 29731 | -1/Command         | Identified AEGIS Remote Shield
 29738 | -1/Command         | Found AEGIS Remote Shield
 29763 | -1/Command         | Spotted Combat Programmer
 29775 | -1/Command         | Destroyed Combat Programmer
 29785 | -1/Command         | Destroyed Combat Programmer
 29785 | -1/Command         | All MAIN.C guards destroyed
 29795 | -1/Command         | Retrieved Zion intel report: Unaware Analyses
 29819 | -1/Command         | System corruption reached 10%
 30179 | -1/Command         | Met MAIN.C
 30180 | -1/Command         | 0b10 Conduit disabled
 30203 | -1/Command         | Allies destroyed MAIN.C Shell
 30203 | -1/Command         | MAIN.C activated Command garrisons
 30230 | -1/Command         | Destroyed MAIN.C
 30231 | -1/Command         | Lost 3 parts (1p2u)
 30260 | -1/Command         | Found Zio. Weapon Casing
 30265 | -1/Command         | Found Prototype Energy Cannon
 30266 | -1/Command         | Identified Zio. Alpha Cannon
 30282 | -1/Command         | Found Prototype Protection
 30282 | -1/Command         | Identified Zio. Shade Carapace
 30356 | -1/Command         | Found Prototype Device
 30356 | -1/Command         | Identified Exp. Cloaking Device
 30363 | -1/Command         | Found Exp. ECM Suite
 30439 | -1/Command         | Found Zero-point Reactor
 30440 | -1/Command         | Found Zero-point Reactor
 30450 | -1/Command         | Found Prototype Energy Cannon
 30450 | -1/Command         | Identified Cld. Nova Cannon
 30888 | -1/Command         | Spotted B-99 Colossus
 30943 | -1/Command         | Found Exp. ECM Suite
 30975 | -1/Command         | Warped through subspace to slip node
 30975 | -1/Command         | Discovered new exit (range 4)
 30999 | -1/Command         | Used Integrity Redistributor, redistributed integrity from core (-255)
 31056 | -1/Command         | Entered Access_0
 31057 | -1/Access_0        | Sensed 4 artifacts in vicinity
 31057 | -1/Access_0        | Met Architect
 31095 | -1/Access_0        | Architect warped through subspace
 31103 | -1/Access_0        | Destroyed A8
 31144 | -1/Access_0        | Architect warped through subspace
 31179 | -1/Access_0        | Architect warped through subspace
 31183 | -1/Access_0        | Subspace Access Node disabled
 31217 | -1/Access_0        | Architect warped through subspace
 31255 | -1/Access_0        | Architect warped through subspace
 31259 | -1/Access_0        | Used Integrity Redistributor, redistributed integrity from core (-157)
 31260 | -1/Access_0        | Core integrity fell below 50%
 31273 | -1/Access_0        | A6 warped into view
 31285 | -1/Access_0        | Destroyed A6
 31304 | -1/Access_0        | Architect warped through subspace
 31352 | -1/Access_0        | Architect warped through subspace
 31401 | -1/Access_0        | Architect warped through subspace
 31411 | -1/Access_0        | Subspace Access Node disabled
 31436 | -1/Access_0        | Architect warped through subspace
 31454 | -1/Access_0        | A5 warped into view
 31474 | -1/Access_0        | Emitted hypermatrix ping
 31479 | -1/Access_0        | Assembled emerged from beneath the floor
 31504 | -1/Access_0        | Subspace Access Node disabled
 31538 | -1/Access_0        | Found Core Expander
 31538 | -1/Access_0        | Installed Core Expander, added new Propulsion slot
 31604 | -1/Access_0        | A4 warped into view
 31678 | -1/Access_0        | Core integrity fell below 20%
 31719 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 31724 | -1/Access_0        | Subspace Access Node disabled
 31727 | -1/Access_0        | Lost 3 parts (3u)
 31737 | -1/Access_0        | Warped through subspace to slip node
 31737 | -1/Access_0        | Discovered new exit (range 8)
 31756 | ***                | Heading to fleet!

 Last Messages 
---------------
31705_ Quantum Shear penetrates Earth.
31706_ Critical hit.
31706_ Penetrated by HV Slug.
31706_ Critical hit.
31714_ Workstation disabled.
31719_ Acquired Hpw. Transdimensional Reconstructor.
31724_ Subspace Access Node disabled.
31728_ System corrupted: Matter fused (-6).
31729_ Reinforced Shell breached.
31734_ Quantum Shear penetrates Wall.
31734_ Cld. Nova Cannon severed.
31734_ Quantum Shear penetrates Wall.
31734_ Zio. Biocell Array destroyed.
31734_ Quantum Shear penetrates Wall.
31736_ Acquired Cld. Nova Cannon.
31736_ Penetrated by Quantum Shear.
31736_ Matter Drive destroyed.
31737_ Warped through subspace, drawn to slip node.
31737_ EXIT=FOUND
31744_ System corrupted: Component data lost.

 Map 
-----
+----------------------------------------------------+
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| ??????????###??##?########?############??#???????? |
| ?????????####??#######???#########?#######???????? |
| ????????#?####################?#?#####?#####?????? |
| ???????###################################?#?????? |
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| ??##?########?#??#######   #########?#######?####? |
| ??#############?##?####    ######?###?###########? |
| ?###?#######??#?#?#####   ##########?####?#######? |
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| #?##############?####?#   ##########?########?###? |
| ?#####?#?#######?#######  #####?###?###?#####?#### |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           105
Coolant Potential          120
Energy Generation          73
Energy Capacity            2440
Matter Stores              800
Matter Capacity            925
Sight Range                20
Robot Scan Range           30
Terrain Scan Range         24
Terrain Scan Density       1010
ECM Strength               5
Cloak Strength             4
Base Temperature (-)       200
Armor Coverage             2400
Resistance: KI             30
Resistance: TH             30
Resistance: EX             30
Resistance: EM             90
Resistance: I              30
Resistance: S              30
Resistance: P              30
Weapon Shielding           100
Point Defense Rating       480
Weapon Cycling             25
Melee Speed Boost          20
Phase Shifting             15
Evasion (%)                71
Targeting Accuracy         16
Launcher Accuracy          40
Armor Integrity Analysis   90
Recoil Reduction           5
Matter Filtering           30
Energy Filtering           50
Offensive Hacking          10

 Item Schematics 
-----------------
 Point Singularity Launcher | -2/Section 7 | Z-intel
  Hellfire Missile Launcher | -2/Section 7 | Z-intel
       Exp. Terrain Scanner | -2/Section 7 | Z-intel
                 Shock Maul | -2/Section 7 | Z-intel
              Kinetic Spear | -2/Section 7 | Z-intel
            Helical Railgun | -2/Section 7 | Z-intel
       Imp. Diametric Drive | -2/Section 7 | Z-intel
    Inertial Stasis Machine | -2/Section 7 | Z-intel
         Prc. Matter Filter | -2/Section 7 | Z-intel

 Robot Schematics 
------------------
None

 Fabricated
------------
        G-50 Soldier | x3 | -6/Factory | Preloaded
 Cmb. Gravmag System | x2 | -4/Factory 

 Alien Tech Used 
-----------------
Dimensional Node Initializer
Core Stripper
Transdimensional Reconstructor
Phase Redirector
Core Reset Matrix
Core Cannon
Matter Drive
LRC Boosters
LRC Armor
LRC Matter Compressor
Integrated Reactor
Subatomic Replicator
Stasis Generator
High-powered Transdimensional Reconstructor
Integrity Redistributor
Core Expander

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RefineryExplosiveRegulator
  Manual?         0
Play Time         05:12:45
  Cumulative      1762.5 hours
  Start           2020.11.06 @ 11:28:12
  End             2020.11.06 @ 18:24:58
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2504
  Rogue           2496
  Adventurer      0
  Explorer        8
Win Type          2
  Total           173
  Types           41/24/68/3/3/5/26/2/1
Lore%             99
Gallery%          99
Achievement%      100
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 06b9039b-99e0-4855-b551-5c7c28f218a8