Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.12 @ 15:37:33

Player: DuckBoy

Result: Destroyed by exploding Nuclear Reactor

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (5)       25
Value Destroyed (138)      138
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 363

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     290/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (35)
Movement                   Rolling (100)
Location                   -10/Materials

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (2) ---
  Compact Wheel
  Compact Wheel
>         --- UTILITY (2) ------
          Seismic Detector
>         --- WEAPON (2) -------
    Light Assault Rifle
    Light Assault Rifle
>         --- INVENTORY (5) ----
          Ion Engine
    Small Storage Unit
          Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
   Compact Wheel
   Compact Wheel
>          --- UTILITY ----------
  Improved Terrain Scanner
           Seismic Detector
>          --- WEAPON -----------
     Light Assault Rifle
     Light Assault Rifle
>          --- INVENTORY --------
           Ion Engine
     Small Storage Unit
           EM Pulse Gun
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Small Storage Unit
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 
-------                    Run  | Jun Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             8    | 8   .   
  Power                    1    | 1   .   
    Engine                 1    | 1   .   
    Core                   .    | .   .   
    Reactor                .    | .   .   
  Propulsion               2    | 2   .   
    Treads                 .    | .   .   
    Leg                    .    | .   .   
    Wheel                  2    | 2   .   
    Hover                  .    | .   .   
    Flight                 .    | .   .   
  Utility                  3    | 3   .   
    Device                 2    | 2   .   
    Storage                1    | 1   .   
    Processor              .    | .   .   
    Hackware               .    | .   .   
    Protection             .    | .   .   
    Artifact               .    | .   .   
  Weapon                   2    | 2   .   
    Energy Gun             .    | .   .   
    Energy Cannon          .    | .   .   
    Ballistic Gun          2    | 2   .   
    Ballistic Cannon       .    | .   .   
    Launcher               .    | .   .   
    Special Weapon         .    | .   .   
    Impact Weapon          .    | .   .   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 2    | .   2   
  Power                    1    | .   1   
  Propulsion               .    | .   .   
  Utility                  1    | .   1   
  Weapon                   .    | .   .   
  Highest Loss Streak      2    | .   2   
  To Critical Strikes      .    | .   .   
Average Slot Usage (%)     99   | .   99  
  Engine                   14   | .   14  
  Wheel                    28   | .   28  
  Device                   27   | .   27  
  Ballistic Gun            28   | .   28  
Naked Turns                .    | .   .   
Heaviest Build             13   | 13  9   
  Greatest Support         32   | 32  32  
  Greatest Overweight (x)  .    | .   .   
  Average Overweight (x)   .    | .   .   
Largest Inventory Capacity 8    | 8   5   
  Average Capacity         5    | 6   5   
  Most Carried             3    | 3   3   
  Average Carried          2    | 1   2   
  Final Capacity           5    | 5   5   
  Final Carried            3    | 2   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Jun Mat 
Matter Collected           324  | 288 36  
  Remotely                 .    | .   .   
Salvage Created            153  | 25  128 
  Parts                    13   | 4   9   
Haulers Intercepted        .    | .   .   
Recyclers Shooed           3    | .   3   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Jun Mat 
Combat Hostiles Destroyed  3    | .   3   
  Guns                     2    | .   2   
  AOE                      1    | .   1   
Classes Destroyed          3    | 1   2   
  Tunneler                 1    | 1   .   
  Watcher                  1    | .   1   
  Grunt                    3    | .   3   
Best Kill Streak           2    | 1   2   
  Combat Bots Only         2    | .   2   
Max Kills in Single Turn   1    | 1   1   
  Gunslinging              .    | .   .   
  Exploded                 1    | .   1   
  Melee                    .    | .   .   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11 -10 
--------                   Run  | Jun Mat 
Damage Taken               401  | .   401 
  Core                     267  | .   267 
  Absorbed by Shields      .    | .   .   
Core Remaining (%)         100  | 100 .   
Volleys Fired              32   | 6   26  
  Largest                  2    | 2   2   
  Hottest                  40   | 40  40  
Shots Fired                64   | 12  52  
  Gun                      64   | 12  52  
  Cannon                   .    | .   .   
  Launcher                 .    | .   .   
  Special                  .    | .   .   
  Kinetic                  64   | 12  52  
  Thermal                  .    | .   .   
  Explosive                .    | .   .   
  Electromagnetic          .    | .   .   
  Robot Hit Streak         5    | 2   5   
  Robot Miss Streak        3    | 3   3   
  Penetration Max          .    | .   .   
  Secondary Targets        .    | .   .   
Shots Hit Robots           37   | 5   32  
  Core Hits                16   | 2   14  
  Critical Kills           .    | .   .   
  Critical Parts Destroyed 1    | 1   .   
  Critical Strikes         1    | 1   .   
    Destroy                1    | 1   .   
Melee Attacks              .    | .   .   
  Impact                   .    | .   .   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
  Sneak Attacks            .    | .   .   
    Combat Hostiles        .    | .   .   
  Follow-up Attacks        .    | .   .   
Damage Inflicted           326  | 35  291 
  Guns                     326  | 35  291 
  Cannons                  .    | .   .   
  Explosions               .    | .   .   
  Melee                    .    | .   .   
  Ramming                  .    | .   .   
  Kinetic                  326  | 35  291 
  Thermal                  .    | .   .   
  Explosive                .    | .   .   
  Electromagnetic          .    | .   .   
  Impact                   .    | .   .   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
Highest Corruption         .    | .   .   
  Average Corruption       .    | .   .   
  Corruption Purged        .    | .   .   
  Corruption Blocked       .    | .   .   
Overload Shots             .    | .   .   
Overflow Damage            .    | .   .   
  Projectiles              .    | .   .   
  Explosions               .    | .   .   
  Melee                    .    | .   .   
Knockbacks                 .    | .   .   
  Impact                   .    | .   .   
  Kinetic                  .    | .   .   
  Secondary                .    | .   .   
Self-Inflicted Damage      .    | .   .   
  Shots                    .    | .   .   
  Rammed                   .    | .   .   
Targets Rammed             .    | .   .   
  Kicked                   .    | .   .   
  Crushed                  .    | .   .   
Highest Temperature        35   | .   35  
  Average Temperature      13   | .   13  
  Received Heat Transfer   135  | .   135 
Siege Activations          .    | .   .   
Robots Corrupted           .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Fried              .    | .   .   
  Impact Corruptions       .    | .   .   
Robots Melted              .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Melted             .    | .   .   
  Heat Transferred         .    | .   .   
Parts Sabotaged            .    | .   .   
Parts Stolen               .    | .   .   
Parts Stripped             .    | .   .   
Power Chain Reactions      .    | .   .   
Missiles Intercepted       .    | .   .   

 Alert                          | -11 -10 
-------                    Run  | Jun Mat 
Peak Influence             95   | 5   95  
  Initial                  3    | .   3   
  Average                  27   | 2   37  
Maximum Alert Level        .    | .   .   
  Low Security (%)         100  | 100 100 
  Level 1                  .    | .   .   
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          1    | .   1   
  Investigation            .    | .   .   
  Extermination            .    | .   .   
  Reinforcement            1    | .   1   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Searches Triggered         .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   
Active Scanning Responses  .    | .   .   
Cargo Convoy Interrupts    .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Jun Mat 
Distress Signals           1    | .   1   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              10   | .   10  
  Peak Tracking Total      3    | .   3   
  Tactical Retreats        .    | .   .   

 Traps                          | -11 -10 
-------                    Run  | Jun Mat 
Traps Triggered            .    | .   .   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Jun Mat 
Machines Disabled          .    | .   .   
  Max in Single Turn       .    | .   .   
Machines Repaired          .    | .   .   
Machines Sabotaged         .    | .   .   
Overloaded Fab Kills       .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Jun Mat 
Machines Accessed          2    | .   2   
  Terminals                2    | .   2   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                7    | .   7   
  Successful               2    | .   2   
  Failed                   5    | .   5   
    Catastrophic           2    | .   2   
  Database Lockouts        .    | .   .   
  Manual                   7    | .   7   
  Terminals                7    | .   7   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             2    | .   2   
  Robot Schematic          2    | .   2   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       .    | .   .   
Recycling Unit Hacks       .    | .   .   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         2    | .   2   
  Full Trace Events        .    | .   .   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  2    | .   2   
  Robots Built             .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             .    | .   .   
  Time                     .    | .   .   
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Jun Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Fabnet Peak Effective %    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Jun Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Jun Mat 
Robot Analysis Total       .    | .   .   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11 -10 
-------------              Run  | Jun Mat 
Turns Passed               284  | 86  198 
Spaces Moved               172  | 54  118 
  Core                     2    | 2   .   
  Treads                   .    | .   .   
  Legs                     .    | .   .   
  Wheels                   170  | 52  118 
  Hover                    .    | .   .   
  Flight                   .    | .   .   
  Fastest Speed            50   | 50  100 
  Average Speed            99   | 98  100 
  Slowest Speed            100  | 100 100 
  Overloaded Moves         .    | .   .   
  Propulsion Burnouts      .    | .   .   
  Robots Hopped            .    | .   .   
  Cave-ins Triggered       .    | .   .   
Exploration Rate (%)       16   | 5   28  
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   
  Known Exits Taken        .    | .   .   
  Unknown Exits Taken      1    | 1   .   
Scrap Searched             .    | .   .   
Spaces Dug                 .    | .   .   
Terrain Destroyed          .    | .   .   
  Melee                    .    | .   .   
  Projectile               .    | .   .   
  AOE                      .    | .   .   
Terrain Rammed             .    | .   .   
  Walls Destroyed          .    | .   .   
  Machines Disabled        .    | .   .   

 Actions                        | -11 -10 
---------                  Run  | Jun Mat 
Total                      231  | 73  158 
  Wait                     15   | 2   13  
  Move                     171  | 53  118 
  Hop                      .    | .   .   
  Pick Up                  4    | 3   1   
  Fast Attach              7    | 7   .   
  Attach                   .    | .   .   
  Detach                   .    | .   .   
  Swap                     1    | 1   .   
  Drop                     1    | 1   .   
  Fire                     32   | 6   26  
  Melee                    .    | .   .   
  Ram                      .    | .   .   
  Kick                     .    | .   .   
  Crush                    .    | .   .   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: [*Min x2])

 History 
---------
 Turn | Location      | Event
   27 | -11/Junkyard  | Discovered new exit (range 16)
   87 | -11/Junkyard  | Entered Materials
   87 | -10/Materials | Discovered new exit (range 7)
  255 | -10/Materials | Discovered new exit (range 14)
  285 | -10/Materials | Destroyed by exploding Nuclear Reactor

 Last Messages 
---------------
00239_ Acquired 2 matter.
00243_ R-06 Scavenger collects Hover Unit.
00247_ R-06 Scavenger collects Visual Processing Unit.
00255_ W-16 Scout sends out distress signal.
00255_ EXIT=FOUND
00260_ T-07 Excavator is excavating.
00261_ Connecting with Terminal...
>>Schematic(A-02 Transporter)
Downloading schematic...
    A-02 Transporter
    Tier: 1
  Schematic downloaded.
00279_ Imp. Terrain Scanner destroyed.
00282_ K-01 Serf collects debris.
00284_ G-34 Mercenary destroyed.
00285_ Nuclear Reactor explodes.
00285_ Ion Engine destroyed.
00285_ Terminal disabled.
00285_ G-47 Trooper destroyed.
00285_ Nuclear Reactor explodes.

 Map 
-----
+----------------------------------------------------+
| ?????????????#         #   #         #????######## |
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| ?????????               %               ?????????? |
| ?????????       """     =    ##+##"     ?????????? |
| ??????????!/  ? """      @       #???????????????? |
| ??????????????? """            [ #""??"??????????? |
| ?????????????                    #???????????????? |
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| ???????????     """         !!   #### #??????????? |
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| ???????????? ???"""              #???????????????? |
| ????????????????            ######?#?????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
  O-16 Technician | -10/Materials | Hacked
 A-02 Transporter | -10/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PointCompositeTriangulator
  Manual?         0
Play Time         00:04:47
  Cumulative      280.7 hours
  Start           2023.09.12 @ 15:34:38
  End             2023.09.12 @ 15:37:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          193
  Rogue           190
  Adventurer      3
  Explorer        0
Win Type          -
  Total           5
  Types           4/0/1/0/0/0/0/0/0
Lore%             71
Gallery%          75
Achievement%      64
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 938829ac-9ba7-4125-9673-fe41f9273998