Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.01.19 @ 14:28:05 Player: Lord Polish Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (137) 685 Value Destroyed (4264) 4264 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 6980 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 189/290 System Corruption 6% Temperature Cool (697) Movement Treading (165) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Advanced Treads Advanced Treads > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Improved Terrain Scan Processor Hardened Light Armor Plating > --- WEAPON (2) ------- Electrolaser Particle Cannon > --- INVENTORY (12) --- Cooled Ion Engine Light Treads Armored Treads Cryofiber Web Compact Battery (300) Improved Signal Interpreter Improved Shield Generator Hacking Suite Particle Cannon Light Cannon Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Improved Terrain Scan Processor Heavy Armor Plating > --- WEAPON ----------- High-powered Shotgun Enhanced Autogun > --- INVENTORY -------- Cooled Ion Engine Improved Deuterium Engine Improved Deuterium Engine Light Treads Armored Treads Cryofiber Web Compact Battery Advanced Sensor Array Improved Signal Interpreter Hardened Light Armor Plating Improved Shield Generator Datajack [Rating: 36] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Visual Processing Unit Device Improved Shield Generator Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Core Shielding Weapon Enhanced Autogun Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 2 2 . Weapon . | . . . . . Parts Attached 113 | 6 11 34 47 15 Power 13 | 1 1 4 5 2 Engine 8 | 1 1 3 1 2 Core 5 | . . 1 4 . Reactor . | . . . . . Propulsion 25 | 2 2 7 12 2 Treads 25 | 2 2 7 12 2 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 29 | 1 4 13 9 2 Device 7 | . 1 4 1 1 Storage 7 | 1 2 4 . . Processor 7 | . 1 2 4 . Hackware . | . . . . . Protection 8 | . . 3 4 1 Artifact . | . . . . . Weapon 46 | 2 4 10 21 9 Energy Gun 13 | 2 . 4 3 4 Energy Cannon 5 | . . 3 1 1 Ballistic Gun 19 | . 2 2 14 1 Ballistic Cannon 2 | . 1 . . 1 Launcher 4 | . 1 . 3 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 3 | . . 1 . 2 Unidentified Prototypes 6 | . . 2 4 . Parts Lost 2 | . . 1 . 1 Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 2 | . . 1 . 1 Highest Loss Streak 1 | . . 1 . 1 Average Slot Usage (%) 98 | . 99 99 98 92 Engine 9 | . 14 8 7 9 Core 1 | . . 2 1 . Treads 21 | . 27 21 17 18 Device 2 | . 1 3 2 2 Storage 11 | . 16 11 9 9 Processor 26 | . 9 24 38 27 Protection 3 | . . 5 2 9 Energy Gun 5 | . 2 9 3 7 Energy Cannon 2 | . . 5 2 . Ballistic Gun 9 | . 13 6 12 8 Launcher 1 | . 9 . . . Naked Turns . | . . . . . Heaviest Build 63 | 11 27 47 63 63 Greatest Support 44 | 40 40 40 44 44 Greatest Overweight (x) 2 | 1 1 1 2 1 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 12 | 6 10 12 12 12 Average Capacity 10 | 5 8 10 12 12 Most Carried 12 | 2 10 10 12 12 Average Carried 9 | 1 6 9 11 11 Final Capacity 12 | 6 10 12 12 12 Final Carried 12 | 2 10 10 12 11 Class Distribution -------------------- 63% | Mutant 32% | Scavenger-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Matter Collected 2595 | 224 345 502 1195 329 Remotely . | . . . . . Salvage Created 5478 | . 430 1713 2478 857 Parts 308 | . 35 99 129 45 Haulers Intercepted 11 | . . 3 6 2 Recyclers Shooed 3 | . 2 . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Combat Hostiles Destroyed 97 | . 13 29 42 13 Guns 75 | . 9 22 31 13 Cannons 12 | . . 7 5 . AOE 10 | . 4 . 6 . Classes Destroyed 13 | . 6 4 3 . Worker 5 | . 1 2 2 . Builder 1 | . . . 1 . Tunneler 1 | . 1 . . . Hauler 11 | . . 3 6 2 Recycler 7 | . 1 2 3 1 Operator 3 | . . 1 2 . Watcher 12 | . 3 5 4 . Swarmer 13 | . 6 2 5 . Grunt 54 | . 7 17 23 7 Brawler 1 | . . . 1 . Duelist 3 | . . 1 2 . Sentry 22 | . . 9 9 4 Hunter 4 | . . . 2 2 Best Kill Streak 9 | . 4 5 9 5 Combat Bots Only 6 | . 3 5 6 5 Max Kills in Single Turn 4 | . 2 2 4 1 Gunslinging . | . . . . . Exploded 3 | . 1 . 3 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Damage Taken 3298 | . 260 735 1376 927 Core 711 | . 38 101 237 335 Absorbed by Shields 115 | . . . 115 . Core Remaining (%) 86 | 100 84 74 . . Volleys Fired 342 | . 54 96 136 56 Largest 2 | . 2 2 2 2 Hottest 131 | . 100 112 112 131 Shots Fired 613 | . 73 190 254 96 Gun 518 | . 59 140 227 92 Cannon 78 | . 3 50 21 4 Launcher 17 | . 11 . 6 . Special . | . . . . . Kinetic 338 | . 41 59 190 48 Thermal 207 | . 21 85 53 48 Explosive 13 | . 11 . 2 . Electromagnetic 55 | . . 46 9 . Robot Hit Streak 41 | . 14 41 41 29 Robot Miss Streak 4 | . 2 4 4 2 Penetration Max . | . . . . . Secondary Targets 8 | . . 1 5 2 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 506 | . 51 166 210 79 Core Hits 264 | . 27 93 110 34 Critical Hits 9 | . 1 1 7 . Critical Kills 3 | . . . 3 . Critical Parts Destroyed 6 | . 1 1 4 . Melee Attacks 11 | . . 5 . 6 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 6 | . . . . 6 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 9726 | . 1128 2741 4639 1218 Guns 7061 | . 577 1814 3493 1177 Cannons 1326 | . 38 857 390 41 Explosions 1339 | . 513 70 756 . Melee . | . . . . . Ramming . | . . . . . Kinetic 4863 | . 441 805 2988 629 Thermal 2804 | . 174 1136 905 589 Explosive 970 | . 513 . 457 . Electromagnetic 1089 | . . 800 289 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . 1 4 6 Average Corruption 3 | . . 1 4 5 Corruption Purged . | . . . . . Effects 76 | . . 5 52 19 Message Errors 12 | . . 2 7 3 Matter Fused 15 | . . . 11 4 Heat Flow Errors 9 | . . . 6 3 Energy Discharges 10 | . . 1 7 2 Parts Rejected 2 | . . . 2 . Data Loss (minor) 6 | . . 1 4 1 Targeting Errors 18 | . . 1 11 6 Weapon Failures 4 | . . . 4 . Overload Shots . | . . . . . Overflow Damage 87 | . 34 28 25 . Projectiles 28 | . . 28 . . Explosions 59 | . 34 . 25 . Melee . | . . . . . Knockbacks 1 | . 1 . . . Impact . | . . . . . Kinetic 1 | . 1 . . . Secondary . | . . . . . Self-Inflicted Damage 17 | . . . 17 . Shots 2 | . . . 2 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 750 | . 375 247 264 750 Average Temperature 88 | . 202 54 39 195 Received Heat Transfer 1593 | . 150 318 783 342 Effects 24 | . 1 3 . 20 Shutdowns 5 | . 1 . . 4 Energy Bleed 3 | . . . . 3 Interference 9 | . . 3 . 6 Matter Decay 1 | . . . . 1 Short Circuit 2 | . . . . 2 Damage (minor) 1 | . . . . 1 Damage (core) 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 4 | . . 1 3 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . 1 3 1 1 Heat Transferred 5797 | . 518 2182 1728 1369 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . . 2 3 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Peak Influence 413 | . 196 315 413 286 Average Influence 130 | . 53 106 197 170 Maximum Alert Level 2 | . . 1 2 1 Low Security (%) 74 | 100 100 79 54 66 Level 1 25 | . . 20 44 33 Level 2 . | . . . 1 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 16 | . . 7 8 1 Investigation 4 | . . 1 2 1 Extermination . | . . . . . Reinforcement 9 | . . 6 3 . Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Distress Signals 6 | . . 2 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 141 | . 17 46 64 14 Peak Tracking Total 6 | . 4 3 6 4 Tactical Retreats 4 | . 2 . 2 . Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Traps Triggered 9 | . 1 2 . 6 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 2 | . . . . 2 Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Machines Disabled 8 | . 2 2 4 . Max in Single Turn 1 | . 1 1 1 . Garrison Access 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Machines Accessed 29 | . 7 10 7 5 Terminals 14 | . 4 6 1 3 Fabricators . | . . . . . Repair Stations 4 | . 1 . 2 1 Recycling Units 6 | . 2 2 1 1 Scanalyzers 4 | . . 2 2 . Garrison Access 1 | . . . 1 . Total Hacks 97 | . 24 37 23 13 Successful 82 | . 19 34 19 10 Failed 15 | . 5 3 4 3 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 39 | . 13 16 3 7 Fabricators . | . . . . . Repair Stations 17 | . 5 . 7 5 Recycling Units 11 | . 6 2 2 1 Scanalyzers 28 | . . 19 9 . Garrison Access 2 | . . . 2 . Terminal Hacks 32 | . 13 13 1 5 Record 8 | . 4 4 . . Part Schematic 2 | . . . . 2 Prototype ID Bank 2 | . 1 1 . . Open Door 1 | . . . . 1 Emergency Access Points 2 | . . 1 1 . Scanalyzer Index 1 | . 1 . . . Alert Level 2 | . 1 1 . . Locate Traps 2 | . 1 . . 1 Reprogram Traps 1 | . . . . 1 Security Status 1 | . . 1 . . Investigation Status 1 | . 1 . . . Reinforcement Status 2 | . 1 1 . . Recall Investigation 1 | . 1 . . . Recall Reinforcements 1 | . . 1 . . Hauler Manifests 3 | . . 3 . . Zone Layout 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 12 | . 2 . 6 4 Scan Component 6 | . 1 . 3 2 Repair 6 | . 1 . 3 2 Recycling Unit Hacks 9 | . 4 2 2 1 Process 1 | . 1 . . . Report Inventory 6 | . 2 2 1 1 Retrieve Matter 1 | . 1 . . . Retrieve Components 1 | . . . 1 . Scanalyzer 28 | . . 19 9 . Insert Component 14 | . . 9 5 . Analyze 14 | . . 10 4 . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 16 | . 6 3 5 2 Full Trace Events 9 | . 2 2 4 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 15 | . . 9 4 2 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 6 | . 1 . 3 2 Time 213 | . 13 . 124 76 Parts Recycled . | . . . . . Recycled Matter 130 | . 130 . . . Retrieved Matter 130 | . 130 . . . Retrieved Components 10 | . . . 10 . Parts Scanalyzed 13 | . . 9 4 . Part Schematics Acquired 13 | . . 9 4 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked 3 | . . . . 3 Non-combat 3 | . . . . 3 Combat . | . . . . . Robot Hacks Applied 4 | . . . . 4 parse_system 2 | . . . . 2 no_distress 2 | . . . . 2 Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Turns Passed 7548 | 76 1486 2850 2402 734 Spaces Moved 3503 | 44 803 1393 1008 255 Core 8 | 8 . . . . Treads 3495 | 36 803 1393 1008 255 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 165 Average Speed 166 | 146 160 163 176 165 Slowest Speed 200 | 160 180 180 200 165 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 57 | 4 90 82 74 37 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 115 | . 80 5 30 . Melee . | . . . . . Projectile . | . . . . . AOE 115 | . 80 5 30 . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Total 4691 | 54 933 1786 1435 483 Wait 548 | . 31 195 188 134 Move 3499 | 43 802 1392 1007 255 Hop . | . . . . . Pick Up 68 | 5 20 22 15 6 Fast Attach 47 | 3 5 20 15 4 Attach 26 | 3 2 10 8 3 Detach 13 | . 1 7 5 . Swap 40 | . 4 4 24 8 Drop 93 | . 14 35 37 7 Fire 342 | . 54 96 136 56 Melee 11 | . . 5 . 6 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 4 | . . . . 4 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 309 | -10/Materials | Discovered new exit (range 9) 653 | -10/Materials | Discovered new exit (range 18) 817 | -10/Materials | Discovered new exit (range 5) 923 | -10/Materials | Repaired Lgt. Treads 1276 | -10/Materials | Discovered new exit (range 15) 1563 | -10/Materials | Entered another Materials area 1563 | -9/Materials | Evolved 2 slots: Utility x2 2507 | -9/Materials | Discovered new exit (range 15) 2578 | -9/Materials | Build established: Scavenger-Mutant 2650 | -9/Materials | Discovered new exit (range 5) 2660 | -9/Materials | Identified exit to Mines 2723 | -9/Materials | Identified exit to Materials 3395 | -9/Materials | Discovered exit to Materials (range 15) 3769 | -9/Materials | Discovered exit to Mines (range 13) 4413 | -9/Materials | Entered another Materials area 4413 | -8/Materials | Evolved 2 slots: Utility x2 5101 | -8/Materials | Build established: Mutant 5116 | -8/Materials | Repaired Lgt. Nuclear Core 5180 | -8/Materials | Repaired Adv. EMP Blaster? 5224 | -8/Materials | Discovered new exit (range 8) 5235 | -8/Materials | Identified exit to Factory 5783 | -8/Materials | Discovered exit to Factory (range 17) 5871 | -8/Materials | Repaired Lgt. Treads 6047 | -8/Materials | Garrison activated, responded to threat 6357 | -8/Materials | Discovered exit to Factory (range 5) 6553 | -8/Materials | Discovered new exit (range 17) 6636 | -8/Materials | Identified exit to Storage 6815 | -8/Materials | Entered Storage 7048 | -8/Storage | Repaired Arm. Treads 7088 | -8/Storage | Repaired Adv. Treads 7296 | -8/Storage | Core integrity fell below 50% 7541 | -8/Storage | Core integrity fell below 20% 7550 | -8/Storage | Core destroyed Last Messages --------------- Adv. Sensor Array temporarily disabled. Power failure, Imp. Deuterium Engine shutdown. Overheating: Matter decay (-48). Overheating: System interference. Electrolaser temporarily disabled. Overheating: Core damaged (-77). Overheating: System interference. Adv. Signal Interpreter temporarily disabled. Electrolaser temporarily disabled. Overheating: Core damaged (-99). Power failure, Imp. Deuterium Engine shutdown. Overheating: Short circuit. Broken Electrolaser permanently disabled. Overheating: Energy bleed (-34). Dropped Broken Electrolaser. Overheating: Adv. Treads damaged (-34). G-47 Trooper destroyed. Overheating: Core damaged (-60). [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????########????????????????????? | | ??####### [ #???????###??????????? | | ??# ##" =%@[ #????#?^]]#??????????? | | ??# T ##T """ #??? # ^]]#??????????? | | ??# ##"* """ #### / ^]]#??????????? | | ??## #### """ + =% #???????????????? | | ???# #??#! # [ #???????????????? | | ???# #####+##u## #???????????????? | | ???# [= ]%[[ #?????#?????????? | | ???# ########## ####?????# ????????? | | ???# %####### ## "#???????# ???????? | | ???# + "T" # T#???????# "??????? | | ???#% # # "?????????? ?????? | | ???#^ # = = #%#############/###### | | ???#^ + = #%%*= | | ???# ## +%%! %% | | ???# ## """ #% ! | | ???# ## """ # = ####+###### | | ???# ## """ # # # | | ???# ## + + """" # | | ???# ##+#"Y"######### # ""??" # | | ???# #"""#???????# # ""???" # | | ???# #####???????+ + "???"" # | | ???# #???????????#+##### "??"" # | | ???# #?????????????????# """" # | | ???# #?????????????????# # | | ???# ?????????????????########### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 16 Energy Capacity 290 Matter Stores 321 Matter Capacity 400 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 110 Base Temperature (-) 100 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 16 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Cld. Ion Engine | -9/Materials | Scanalyzed EM Shotgun | -9/Materials | Scanalyzed Cryofiber Web | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Adv. Targeting Computer | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Com. Battery | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Scanalyzed Adv. Signal Interpreter | -8/Materials | Scanalyzed Titanium Leg | -8/Materials | Scanalyzed Gauss Rifle | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Hvy. Plasma Cannon | -8/Storage | Hacked Proton Cannon | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness GoHome() I Spy Loot Pinata Novice Programmer One Hack Too Far Part-time Mechanic Risk Taker Shopping List Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed SwarmNodeWell Manual? 0 Play Time 02:03:34 Cumulative 27.8 hours Start 2020.01.05 @ 08:15:57 End 2020.01.19 @ 14:28:05 Sessions 9 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 23 Rogue 21 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 7 Gallery% 21 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d6b616bc-cc61-45f4-b32c-5dcd500d698c