Cogmind - Beta 9.1 *** ADVENTURER MODE // 2019.11.05 @ 18:48:39

Player: Tenebrous

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (59)      295
Value Destroyed (1303)     1303
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3438

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     272/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Location                   -8/Materials

 Parts 
-------
Power (1)
Propulsion (2)
Utility (4)
  High-capacity Storage Unit
  High-capacity Storage Unit
Weapon (4)
Inventory (20)
  Disposable Heat Sink
  Disposable Heat Sink
  Large Storage Unit
  Large Storage Unit
  Terrain Scan Processor
  Terrain Scan Processor
  Improved Targeting Computer
  Shield Generator
  Tractor Beam

 Peak State 
------------
Power
  (None)
Propulsion
  Advanced Treads
  Wheel
Utility
  Large Storage Unit
  Large Storage Unit
  Structural Scanner
  Sensor Array
Weapon
  Heavy Assault Rifle
  Improved Light Cannon
  Improved Light Cannon
  Grenade Launcher
Inventory
  Light Ion Engine
  Light Ion Engine
  Light Treads
  Light Treads
  Wheel
  Hover Unit
  Terrain Scan Processor
  Terrain Scan Processor
  Improved Targeting Computer
  Shield Generator
  Tractor Beam
  Medium Laser
  Small Laser
  Datajack
  Flail
[Rating: 17]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Seismic Analyzer
  Hackware                 System Shield
  Protection               Heavy Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   2    | .   .   .   .   2   
Parts Attached             36   | 4   5   3   5   19  
  Power                    4    | .   1   1   .   2   
    Engine                 3    | .   1   .   .   2   
    Core                   1    | .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               10   | .   2   .   2   6   
    Treads                 5    | .   2   .   .   3   
    Leg                    .    | .   .   .   .   .   
    Wheel                  4    | .   .   .   2   2   
    Hover                  1    | .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   
  Utility                  12   | 2   2   .   2   6   
    Device                 4    | 1   .   .   2   1   
    Storage                5    | .   2   .   .   3   
    Processor              1    | 1   .   .   .   .   
    Hackware               1    | .   .   .   .   1   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   10   | 2   .   2   1   5   
    Energy Gun             4    | 2   .   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | .   .   .   .   1   
    Ballistic Cannon       3    | .   .   2   .   1   
    Launcher               1    | .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 18   | .   .   .   1   17  
  Power                    3    | .   .   .   1   2   
  Propulsion               6    | .   .   .   .   6   
  Utility                  2    | .   .   .   .   2   
  Weapon                   7    | .   .   .   .   7   
  Highest Loss Streak      12   | .   .   .   1   12  
Average Slot Usage (%)     91   | .   91  100 93  69  
  Engine                   3    | .   11  7   .   1   
  Core                     3    | .   .   6   5   .   
  Treads                   17   | .   23  28  12  9   
  Wheel                    4    | .   .   .   9   3   
  Device                   13   | .   11  .   22  13  
  Storage                  21   | .   14  28  22  18  
  Energy Gun               4    | .   28  1   .   3   
  Ballistic Cannon         14   | .   .   26  15  7   
  Launcher                 3    | .   .   .   6   4   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             80   | 4   38  45  47  80  
  Greatest Support         42   | 3   40  40  40  42  
  Greatest Overweight (x)  26   | 1   6   1   2   26  
  Average Overweight (x)   1    | .   .   .   1   3   
Largest Inventory Capacity 26   | 4   16  16  16  26  
  Average Capacity         15   | 4   9   16  16  19  
  Most Carried             20   | 4   15  16  16  20  
  Average Carried          13   | 3   6   15  15  14  
  Final Capacity           20   | 4   16  16  16  20  
  Final Carried            16   | 4   15  16  16  9   

 Class Distribution 
--------------------
 84% | Mutant
  9% | Hauler-Skirmisher
  6% | Hauler-Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -9/Materials
 Hauler-Skirmisher | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Mat Mat 
Matter Collected           1253 | 240 40  190 467 316 
  Remotely                 144  | .   .   .   .   144 
Salvage Created            1362 | 166 98  120 732 246 
  Parts                    112  | 15  9   7   62  19  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Combat Hostiles Destroyed  43   | .   1   5   29  8   
  Guns                     6    | .   1   .   .   5   
  Cannons                  25   | .   .   5   18  2   
  AOE                      12   | .   .   .   11  1   
Classes Destroyed          9    | 2   3   1   3   .   
  Worker                   1    | .   .   .   1   .   
  Builder                  4    | .   2   .   2   .   
  Tunneler                 5    | 5   .   .   .   .   
  Recycler                 2    | 1   .   .   1   .   
  Watcher                  4    | .   1   .   2   1   
  Swarmer                  18   | .   .   3   11  4   
  Grunt                    20   | .   1   2   14  3   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   4    | .   .   .   3   1   
Best Kill Streak           8    | 6   3   3   8   4   
  Combat Bots Only         8    | .   1   3   8   4   
Max Kills in Single Turn   4    | 2   1   1   4   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   .   3   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Mat  
Damage Taken               2883 | .    25   127  569  2162 
  Core                     721  | .    9    16   143  553  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         84   | 100  .    90   64   .    
Volleys Fired              110  | 9    8    25   42   26   
  Largest                  4    | 2    2    2    2    4    
  Hottest                  152  | 90   90   79   78   152  
Shots Fired                237  | 18   16   50   83   70   
  Gun                      86   | 18   16   11   .    41   
  Cannon                   129  | .    .    39   69   21   
  Launcher                 22   | .    .    .    14   8    
  Special                  .    | .    .    .    .    .    
  Kinetic                  155  | .    .    39   69   47   
  Thermal                  60   | 18   16   11   .    15   
  Explosive                22   | .    .    .    14   8    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         18   | 14   18   16   13   13   
  Robot Miss Streak        2    | .    1    2    2    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           162  | 14   12   38   48   50   
  Core Hits                93   | 7    5    18   44   19   
  Critical Hits            1    | .    .    1    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    
Melee Attacks              3    | .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3308 | 180  119  677  1634 698  
  Guns                     807  | 180  119  109  .    399  
  Cannons                  1629 | .    .    568  899  162  
  Explosions               869  | .    .    .    735  134  
  Melee                    .    | .    .    .    .    .    
  Ramming                  3    | .    .    .    .    3    
  Kinetic                  1923 | .    .    568  899  456  
  Thermal                  513  | 180  119  109  .    105  
  Explosive                869  | .    .    .    735  134  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            26   | .    .    2    19   5    
  Projectiles              18   | .    .    2    16   .    
  Explosions               8    | .    .    .    3    5    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 10   | .    .    6    4    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  10   | .    .    6    4    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      115  | .    .    .    87   28   
  Shots                    6    | .    .    .    5    1    
  Rammed                   1    | .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        198  | 70   102  198  135  181  
  Average Temperature      54   | 31   33   71   37   79   
  Received Heat Transfer   735  | .    18   39   237  441  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | 1    .    .    .    .    
  Heat Transferred         1328 | 471  322  250  .    285  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Peak Influence             365  | 30  68  120 365 237 
  Average Influence        102  | 13  27  10  174 109 
Maximum Alert Level        1    | .   .   .   1   1   
  Low Security (%)         77   | .   .   .   .   .   
  Level 1                  22   | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   1   .   2   1   
  Investigation            2    | .   1   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   .   1   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Distress Signals           4    | .   .   .   2   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              63   | .   3   10  36  14  
  Peak Tracking Total      7    | .   1   7   6   5   
  Tactical Retreats        2    | .   .   .   2   .   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             4    | .   .   .   4   .   
  Reused                   2    | .   .   .   2   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                2    | .   .   .   2   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Mat Mat 
Machines Disabled          2    | .   .   .   2   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Machines Accessed          6    | .   1   .   4   1   
  Terminals                5    | .   1   .   3   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                11   | .   2   .   8   1   
  Successful               11   | .   2   .   8   1   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                9    | .   2   .   6   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             9    | .   2   .   6   1   
  Record                   4    | .   1   .   3   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Alert Level              2    | .   .   .   1   1   
  Reprogram Traps          1    | .   .   .   1   .   
  Maintenance Status       1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   2   .   
  Report Inventory         1    | .   .   .   1   .   
  Retrieve Components      1    | .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   1   .   2   .   
  Full Trace Events        1    | .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     10   | .   .   .   10  .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   
  Combat                   1    | .   .   .   .   1   
Robot Hacks Applied        2    | .   .   .   .   2   
  parse_system             2    | .   .   .   .   2   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Mat  
Turns Passed               3255 | 95   437  745  1460 518  
Spaces Moved               1583 | 81   231  372  755  144  
  Core                     146  | 81   55   .    .    10   
  Treads                   963  | .    176  372  293  122  
  Legs                     .    | .    .    .    .    .    
  Wheels                   474  | .    .    .    462  12   
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   100  160  100  100  
  Average Speed            153  | 61   152  178  131  254  
  Slowest Speed            1350 | 100  350  180  180  1350 
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       29   | 5    19   62   47   12   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             2    | .    .    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          131  | .    .    1    77   53   
  Melee                    .    | .    .    .    .    .    
  Projectile               6    | .    .    1    3    2    
  AOE                      125  | .    .    .    74   51   

 Actions                        | -11  -10  -10  -9   -8   
---------                  Run  | Scr  Mat  Min  Mat  Mat  
Total                      2189 | 105  301  401  1143 239  
  Wait                     416  | 8    41   1    332  34   
  Move                     1579 | 80   230  371  754  144  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  33   | 4    15   1    6    7    
  Fast Attach              5    | 4    1    .    .    .    
  Attach                   21   | .    4    .    2    15   
  Detach                   2    | .    .    .    .    2    
  Swap                     10   | .    .    3    3    4    
  Drop                     9    | .    2    .    4    3    
  Fire                     110  | 9    8    25   42   26   
  Melee                    3    | .    .    .    .    3    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    1    | .    .    .    .    1    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 16)
   96 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  449 | -10/Materials | Discovered new exit (range 16)
  533 | -10/Materials | Entered Mines
  534 | -10/Mines     | Assembled infested the area
  561 | -10/Mines     | Met 8R-AWN
  684 | -10/Mines     | Learned location of Zion (-7)
 1228 | -10/Mines     | Discovered new exit (range 14)
 1278 | -10/Mines     | Entered Materials
 1278 | -9/Materials  | Evolved 2 slots: Utility x2
 1502 | -9/Materials  | Destroyed 8 combat bots
 1884 | -9/Materials  | Discovered new exit (range 15)
 2475 | -9/Materials  | Discovered new exit (range 16)
 2738 | -9/Materials  | Entered another Materials area
 2738 | -8/Materials  | Evolved 2 slots: Weapon x2
 3140 | -8/Materials  | Lost 12 parts (1p4n1u6w)
 3192 | -8/Materials  | Core integrity fell below 50%
 3233 | -8/Materials  | Core integrity fell below 20%
 3256 | -8/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
03167_ Penetrated by Slug. <x5>
03195_ Slug penetrates Wall.
03197_ Hover Unit destroyed.
03201_ Penetrated by Slug. <x2>
03206_ Hvy. Armor Plating destroyed.
03214_ Penetrated by Slug.
03218_ K-01 Serf destroyed.
03220_ Penetrated by Slug.
03225_ K-01 Serf collects debris.
03227_ Penetrated by Slug.
03229_ K-01 Serf collects debris. <x2>
03235_ K-01 Serf destroyed.
03238_ Penetrated by Slug.
03240_ R-06 Scavenger collects Lgt. Ion Engine.
03243_ Penetrated by Slug.
03243_ R-06 Scavenger collects Wheel.
03245_ Extracted 100 matter.
03249_ Slug penetrates Wall.
03249_ R-06 Scavenger collects Lgt. Treads.
03254_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Range         16
Terrain Scan Density       60
Armor Coverage             600
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Recoil Reduction           2
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation
One Hack Too Far

 Challenges 
------------
None

 Game 
------
Seed              GuidanceExperimentalSword
  Manual?         0
Play Time         00:33:37
  Cumulative      21.1 hours
  Start           2019.11.05 @ 18:13:54
  End             2019.11.05 @ 18:48:39
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          71
  Rogue           51
  Adventurer      10
  Explorer        7
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             3
Gallery%          19
Achievement%      4
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bc740803-ddc9-4f34-9402-0337fd97dc6b