Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.31 @ 21:48:22 Player: arcadus Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (60) 300 Value Destroyed (1741) 1741 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (344) 344 TOTAL SCORE: 6385 Bonus ------- High Alert Combat Kills 44 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (18) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Advanced Visual Processing Unit Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Light Angular Momentum Engine Wheel Advanced Sensor Array Advanced Sensor Array Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Compact Matter Pod Seismic Detector Targeting Computer Targeting Computer Transmission Jammer > --- WEAPON ----------- Heavy Assault Rifle Minigun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Angular Momentum Engine Advanced Visual Processing Unit Advanced Terrain Scan Processor Heavy Machine Gun Heavy Machine Gun [Rating: 40] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Wheel Compact Wheel Utility Targeting Computer Device Seismic Detector Storage Medium Storage Unit Processor Targeting Computer Weapon Minigun Energy Gun EM Pulse Gun Ballistic Gun Minigun Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power 1 | . . . . . . . . . 1 Propulsion 3 | . . 1 1 1 . . . . . Utility 4 | . . 1 1 1 . . . . 1 Weapon . | . . . . . . . . . . Parts Attached 45 | 1 4 7 9 5 5 2 . . 12 Power 7 | . . 1 2 . 1 1 . . 2 Engine 5 | . . 1 2 . 1 1 . . . Core 2 | . . . . . . . . . 2 Reactor . | . . . . . . . . . . Propulsion 17 | . 2 3 2 3 1 1 . . 5 Treads . | . . . . . . . . . . Leg 12 | . 2 3 2 3 1 1 . . . Wheel 5 | . . . . . . . . . 5 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 13 | 1 2 2 1 2 2 . . . 3 Device 7 | 1 1 1 1 1 1 . . . 1 Storage 2 | . 1 . . 1 . . . . . Processor 4 | . . 1 . . 1 . . . 2 Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 8 | . . 1 4 . 1 . . . 2 Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 7 | . . 1 3 . 1 . . . 2 Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 35 | . . 1 1 1 7 2 . 1 22 Power 6 | . . 1 . . 1 1 . . 3 Propulsion 11 | . . . . . 2 . . . 9 Utility 11 | . . . 1 1 2 1 . . 6 Weapon 7 | . . . . . 2 . . 1 4 Highest Loss Streak 15 | . . 1 1 1 5 2 . 1 15 To Critical Strikes . | . . . . . . . . . . Average Backups 7 | 6 8 8 9 9 7 6 7 8 7 Power 3 | 1 2 2 2 2 4 4 4 4 3 Propulsion . | 4 3 . 1 1 . . . . . Utility 1 | . 1 4 4 3 1 . . 1 1 Weapon 1 | 1 1 1 2 2 1 1 3 2 1 Tool/Special . | . . . . . . . . . . Unused Backups 25 | 6 4 2 4 . 1 . . . 8 Power 9 | 1 . 2 2 . 1 . . . 3 Propulsion 7 | 2 4 . . . . . . . 1 Utility 6 | 1 . . 1 . . . . . 4 Weapon 3 | 2 . . 1 . . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 92 | . 100 96 99 99 93 90 92 91 83 Engine 7 | . 14 11 9 7 6 6 7 7 2 Leg 28 | . 28 29 35 38 31 29 30 30 6 Wheel 1 | . . . . . . . . . 14 Device 9 | . 14 11 17 20 8 6 7 7 7 Storage 13 | . 14 11 9 8 15 15 15 15 8 Processor 13 | . . 11 9 7 13 15 15 15 21 Ballistic Gun 12 | . 14 19 16 14 12 9 7 10 12 Launcher 2 | . . . 1 . 2 4 7 4 . Peak Build Rating 40 | 7 7 10 22 35 37 36 32 33 40 Average Rating 29 | 6 7 9 17 31 35 31 32 32 34 On Entrance 21 | 6 7 7 10 22 35 36 32 32 32 Naked Turns . | . . . . . . . . . . Heaviest Build 32 | 15 20 20 28 27 31 31 21 23 32 Greatest Support 81 | 20 20 30 45 81 81 74 71 71 71 Greatest Overweight (x) 10 | . . . . . . . . . 10 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 8 8 10 10 10 10 10 10 10 10 Most Carried 10 | 8 8 10 10 10 10 7 7 9 10 Average Carried 7 | 6 7 8 9 9 7 6 7 8 7 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 5 Final Carried 10 | 8 8 10 10 10 7 7 7 8 5 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Matter Collected 1912 | 234 65 360 232 120 430 147 . 71 253 Remotely 360 | . . 360 . . . . . . . Salvage Created 1890 | 131 209 281 143 186 224 328 . 61 327 Parts 107 | 11 13 16 10 4 9 19 . 10 15 Haulers Intercepted 1 | . . . . 1 . . . . . Recyclers Shooed 2 | . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 34 | . . . . . 9 16 . 9 . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 50 | . 4 9 8 3 7 10 . 5 4 Guns 36 | . 4 9 2 2 5 6 . 4 4 AOE 14 | . . . 6 1 2 4 . 1 . Classes Destroyed 14 | 2 1 2 1 3 2 1 . 1 1 Worker 2 | . . . . . . . . . 2 Tunneler 3 | 3 . . . . . . . . . Hauler 1 | . . . . 1 . . . . . Recycler 2 | 1 . . . . . . . . 1 Mechanic 1 | . . . . 1 . . . . . Drone 2 | . . . . . . . . 2 . Watcher 1 | . . . . 1 . . . . . Swarmer 22 | . . 4 4 . 2 9 . 3 . Grunt 18 | . 4 4 2 2 3 . . . 3 Brawler 1 | . . . 1 . . . . . . Duelist 1 | . . . . . 1 . . . . Sentry 3 | . . 1 1 1 . . . . . Hunter 2 | . . . . . 1 . . . 1 Thief 1 | . . . . . . 1 . . . Best Kill Streak 7 | 2 3 7 4 5 4 4 . 2 2 Combat Bots Only 7 | . 3 7 4 2 4 4 . 2 1 Max Kills in Single Turn 3 | 2 1 1 2 2 2 3 . 1 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 2 1 2 3 . 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Hostile Shots Fired 397 | . 14 38 27 83 52 33 . 15 135 Missed 110 | . 1 11 11 35 18 7 . 4 23 Hits 287 | . 13 27 16 48 34 26 . 11 112 Melee 6 | . . . . . 5 1 . . . Projectile 281 | . 13 27 16 48 29 25 . 11 112 Critical Strikes 15 | . . 1 . 1 2 . . . 11 Damage Taken 4472 | 28 179 298 235 468 642 381 . 164 2077 Core 1194 | . 29 40 21 69 77 76 . 16 866 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 88 | 100 88 90 96 . . . . 66 . Volleys Fired 165 | 8 15 20 18 17 21 18 . 12 36 Largest 2 | 2 2 2 2 2 2 2 . 2 2 Hottest 60 | 60 60 40 46 46 48 48 . 48 60 Shots Fired 281 | 16 30 40 22 28 33 29 . 14 69 Gun 260 | 16 30 40 14 23 29 27 . 12 69 Cannon . | . . . . . . . . . . Launcher 21 | . . . 8 5 4 2 . 2 . Special . | . . . . . . . . . . Kinetic 237 | 8 15 40 14 23 29 27 . 12 69 Thermal . | . . . . . . . . . . Explosive 21 | . . . 8 5 4 2 . 2 . Electromagnetic 23 | 8 15 . . . . . . . . Robot Hit Streak 23 | 9 12 23 6 13 18 6 . 2 12 Robot Miss Streak 4 | 2 4 1 2 1 2 4 . 2 2 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 192 | 13 20 32 11 20 22 13 . 6 55 Core Hits 118 | 5 9 13 14 14 18 19 . 7 19 Critical Kills 1 | . . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 3 | 1 1 1 . . . . . . . Destroy 1 | . . 1 . . . . . . . Corrupt 2 | 1 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4919 | 249 255 424 785 751 681 463 . 208 1103 Guns 3019 | 170 255 424 115 327 325 222 . 105 1076 Cannons . | . . . . . . . . . . Explosions 1873 | 79 . . 670 424 356 241 . 103 . Melee . | . . . . . . . . . . Ramming 27 | . . . . . . . . . 27 Kinetic 2821 | 89 138 424 115 327 325 222 . 105 1076 Thermal 79 | 79 . . . . . . . . . Explosive 1794 | . . . 670 424 356 241 . 103 . Electromagnetic 198 | 81 117 . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . 1 Average Corruption 1 | . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 92 | . . . 40 44 8 . . . . Projectiles . | . . . . . . . . . . Explosions 92 | . . . 40 44 8 . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 106 | 28 . . 41 . 27 . . . 10 Shots 3 | 1 . . 1 . 1 . . . . Rammed 16 | . . . . . . . . . 16 Targets Rammed 16 | . . . . . . . . . 16 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 112 | 12 81 17 . 25 7 . . . 112 Average Temperature 38 | 12 38 12 . 10 4 . . . 43 Received Heat Transfer 1561 | . 99 108 36 216 135 . . . 967 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 50 | 50 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen 1 | . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Maximum Alert Level 2 | . . . . . . . . . 2 Low Security (%) 74 | 100 100 100 100 100 . . . . 4 Level 1 7 | . . . . . . . . . 30 Level 2 17 | . . . . . . . . . 64 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 600 | 10 85 165 186 117 . . . . 600 Initial 600 | . . 18 49 56 . . . . 600 Average 149 | 2 29 44 71 32 . . . . 445 Influence Increases 2009 | 20 125 225 236 162 160 240 . 95 746 Destroy 0b10 Robot/C 940 | . 80 180 160 60 140 180 . 60 80 Destroy 0b10 Robot/NC 60 | 20 . . . 15 . . . 10 15 Destroy Leader 184 | . 30 30 30 14 20 30 . 10 20 Successful Hack 5 | . . . . 5 . . . . . Disable Machine 60 | . . . 30 30 . . . . . Destroy Structure 55 | . . . 16 38 . . . . 1 Advance Influence 600 | . . . . . . . . . 600 Lose Combat Pursuer 105 | . 15 15 . . . 30 . 15 30 Influence Decreases 1879 | 20 80 153 227 214 234 240 . 95 616 Entered New Map 194 | . . 27 68 70 29 . . . . Time Decay 1235 | 20 80 116 159 134 165 230 . 85 246 Search Patrol Dispatched 150 | . . . . . . . . . 150 Lost Part 300 | . . 10 . 10 40 10 . 10 220 Squads Dispatched 5 | . 2 1 . 2 . . . . . Investigation 3 | . 2 1 . . . . . . . Extermination 1 | . . . . 1 . . . . . Reinforcement 1 | . . . . 1 . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Distress Signals 3 | . 1 1 . 1 . . . . . Communications Jammed 3 | . . . . . . . . . 3 Distress Signals 3 | . . . . . . . . . 3 Times Spotted 73 | . 7 10 9 6 7 13 . 7 14 Peak Tracking Total 6 | . 3 4 4 3 4 4 . 3 6 Tactical Retreats 6 | . 1 1 . . . 2 . 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Traps Triggered 2 | . 1 . 1 . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Machines Disabled 4 | . . . 2 2 . . . . . Max in Single Turn 2 | . . . 2 2 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Machines Accessed 13 | . 1 2 . 2 2 1 4 . 1 Terminals 5 | . 1 2 . 2 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 43 | . 2 4 . 2 5 1 27 . 2 Successful 34 | . . . . 1 5 1 27 . . Failed 9 | . 2 4 . 1 . . . . 2 Catastrophic 4 | . . 3 . 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual 4 | . 2 2 . . . . . . . Terminals 8 | . 2 4 . 2 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . . . . 2 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 34 | . . . . 1 5 1 27 . . Record 15 | . . . . . 4 . 11 . . Part Schematic 9 | . . . . . . . 9 . . Robot Schematic 4 | . . . . . . . 4 . . Prototype ID Bank 3 | . . . . . . . 3 . . Open Door 2 | . . . . . 1 1 . . . Open DSF 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . 1 2 . 2 . . . . 1 Full Trace Events 2 | . 1 1 . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . 9 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Active Infowar (turns) 4098 | 3 240 88 381 401 309 988 137 1012 539 Optics 296 | . . . . . . . . . 296 Sensors 1362 | . 183 88 381 401 309 . . . . Seismic 2310 | 3 57 . . . . 988 137 1012 113 Jamming 511 | . . . . . . . . . 511 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 2 2 . 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Turns Passed 5919 | 69 242 408 383 401 1695 1033 137 1012 539 Spaces Moved 4020 | 34 130 249 262 256 1323 804 113 624 225 Core 8 | . . . . . . . . . 8 Treads . | . . . . . . . . . . Legs 3897 | 34 130 249 262 256 1323 804 113 624 102 Wheels 115 | . . . . . . . . . 115 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 86 | 120 120 120 120 120 122 122 122 122 86 Average Speed 122 | 120 120 120 120 121 122 122 122 122 128 Slowest Speed 550 | 120 120 120 120 122 122 123 122 122 550 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 44 | 3 28 26 27 11 98 91 75 76 5 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 4 | . . . . . 1 1 1 1 . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 7 | . . . . . 3 2 . 2 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 123 | . . . 25 37 31 20 . 10 . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 123 | . . . 25 37 31 20 . 10 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Total 4763 | 46 189 318 312 318 1372 829 112 862 405 Wait 442 | 1 30 35 2 31 16 1 . 224 102 Move 4011 | 33 129 248 261 255 1322 803 112 623 225 Hop . | . . . . . . . . . . Pick Up 45 | 3 4 6 7 4 4 3 . 2 12 Fast Attach 3 | . . . 3 . . . . . . Attach 32 | 1 . 3 3 3 6 3 . 1 12 Detach . | . . . . . . . . . . Swap 26 | . 4 4 8 5 2 1 . . 2 Drop 23 | . 7 2 10 3 1 . . . . Fire 165 | 8 15 20 18 17 21 18 . 12 36 Melee . | . . . . . . . . . . Ram 16 | . . . . . . . . . 16 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / Low) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 70 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Entered another Materials area 312 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 333 | -9/Materials | Build established: Mutant 651 | -9/Materials | Destroyed 7 combat bots 703 | -9/Materials | Discovered new exit (range 7) 720 | -9/Materials | Entered another Materials area 720 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 742 | -8/Materials | Build established: Scavenger-Mutant 1082 | -8/Materials | Discovered new exit (range 4) 1103 | -8/Materials | Entered Factory 1103 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1478 | -7/Factory | Build established: Mutant 1496 | -7/Factory | Discovered new exit (range 7) 1504 | -7/Factory | Entered Lower Caves 1556 | -7/Lower Caves | Encountered a Warlord checkpoint 1780 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 1850 | -7/Lower Caves | Lost 5 parts (1p2n1u1w) 1982 | -7/Lower Caves | Discovered new exit (range 14) 2084 | -7/Lower Caves | Entered an active Warlord outpost 2105 | -7/Lower Caves | Learned 8 Research zone layouts 2105 | -7/Lower Caves | Learned Extension trap positions 2105 | -7/Lower Caves | Learned Research security intel 3199 | -7/Lower Caves | Entered another Lower Caves area 3199 | -7/Lower Caves | Discovered new exit (range 9) 3361 | -7/Lower Caves | Learned 8 Factory zone layouts 3429 | -7/Lower Caves | Encountered a Warlord checkpoint 4210 | -7/Lower Caves | Discovered new exit (range 14) 4232 | -7/Lower Caves | Entered Data Miner 4232 | -7/Data Miner | Discovered new exit (range 6) 4256 | -7/Data Miner | Met Data Miner 4296 | -7/Data Miner | Learned location of Section 7 (-2) 4296 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4325 | -7/Data Miner | Received God Mode back door access code from Data Miner 4369 | -7/Data Miner | Entered Proximity Caves 4370 | -6/Proximity Caves | Identified exit to Factory 4377 | -6/Proximity Caves | Learned location of Extension (-6) 4537 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4718 | -6/Proximity Caves | Learned 4 Factory zone layouts 4731 | -6/Proximity Caves | Spotter reported a threat 4752 | -6/Proximity Caves | Spotter reported a threat 4784 | -6/Proximity Caves | Spotter reported a threat 4877 | -6/Proximity Caves | Spotter reported a threat 5381 | -6/Proximity Caves | Entered Factory 5381 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5382 | -6/Factory | Identified exit to Lower Caves 5382 | -6/Factory | Identified exit to Factory 5525 | -6/Factory | Lost 4 parts (3n1u) 5731 | -6/Factory | Search patrols dispatched 5902 | -6/Factory | Core integrity fell below 50% 5913 | -6/Factory | Core integrity fell below 20% 5920 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05897_ Com. Wheel destroyed. 05897_ Slammed into G-50 Soldier. 05898_ Targeting Computer destroyed. 05898_ Slammed into G-50 Soldier. 05901_ Wheel destroyed. 05901_ Slammed into G-50 Soldier. 05905_ Destabilizing: System interference. 05905_ Adv. Terrain Scan Processor temporarily disabled. 05907_ Targeting Computer destroyed. 05911_ Slammed into G-50 Soldier. 05911_ Destabilizing: System corrupted (+1). 05913_ Critical hit (Burn: +37). 05913_ Slammed into G-50 Soldier. 05913_ Destabilizing: Core damaged (-17). 05915_ Slammed into G-50 Soldier. 05916_ ALERT: Security rotation in progress. 05917_ Slammed into G-50 Soldier. 05919_ Critical hit (Burn: +37). 05920_ Med. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????########?????????? | | ????????????????????????????????# #?????????? | | ????????????????????????????????# """ #?????????? | | ????????????????????????????????# """ #?????????? | | ????????????????????????????????# """ #?????????? | | ????????????????????????????????#^ #?????????? | | ????????????????????????????????# #?????????? | | ????????????????????????????????####+###?????????? | | ???????????????????????????????????# #???????????? | | ???????????????????????????????????# #???########? | | ???????#?????????????????????####### #???# #? | | ???????# ????????????????????# # #???# #? | | ???????# ???????????????????# " " # #???# #? | | ???????# ?????????########## " " # ##### #? | | ???????# ????????# # " " # + #? | | ???????# ???????# # " " # # #? | | ???????# ####???# ! # " " # # #? | | ???????# ???# !! # " " # # #? | | ???????# ??# %%!! # " " # # #? | | ???????# ??# %% % # " " # # #? | | ????????? ?# g@g %# " " + + ## | | ???????????? ?# gg% # # # # | | ??????????????# # g # ! # # # | | ??????????????# #####+########## ######## | | ??????????????# # | | ??????????????# # | | ??????????????# # | | ?????????? / | | ?????????# # | | ?????????# """" ####################### #? | | ?????????# """" ????????????# % # #? | | ?????????# """" ????????????# """ """=#% #? | | ?????????# ????????????# """ """!# #? | | ?????????# """" ????????????# """ """%# #? | | ?????????# ? """" ????????????# %!![/! #? | | ??????????????"""" ????????????# !! = !!!# #? | | ???????????????? ????????????# ! # #? | | ????????????????"" ????????????# ! # ## | | ????????????????"" ????????????########### | | ?????????????????" ???????????????????????# | | ????????????????? ???????????????????????# | | ?????????????????" ???????????????????????# | | ?????????????????? ???????????????????????# | | ?????????????????? ???????????????????????######## | | ?????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 290 Matter Stores 450 Matter Capacity 450 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 210 Jamming Range 12 Evasion (%) 63 Targeting Accuracy 10 Kinecelleration 30 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Adv. Reaction Control System | -7/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! The Oracle Use The Force Challenges ------------ None Game ------ Seed AdvancedIonicBrace Manual? 0 Play Time 01:06:41 Cumulative 16.0 hours Start 2025.05.31 @ 18:05:17 End 2025.05.31 @ 21:48:22 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9f44183d-5e40-4e0a-b62d-804c106fb4ac