Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.04.04 @ 14:27:52 Player: Eric Result: Destroyed by L-31 Rogue with Katana Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (88) 440 Value Destroyed (2298) 2298 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (118) 118 TOTAL SCORE: 4896 Bonus ------- High Alert Combat Kills 118 Cogmind --------- Core Integrity 0/550 Matter 166/300 Energy 265/265 System Corruption 20% Temperature Cool (0) Movement Treading (180) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Light Treads Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Ion Engine Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Light Armor Plating Medium Armor Plating > --- WEAPON ----------- Spread Laser Improved Light Cannon > --- INVENTORY -------- Ion Engine Improved Ion Engine EM Shotgun EM Shotgun EM Shotgun Heavy Assault Rifle [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 81 | 4 9 14 14 5 35 Power 8 | 1 1 1 1 1 3 Engine 7 | 1 1 1 1 1 2 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 20 | 2 1 3 3 2 9 Treads 14 | . . 2 3 2 7 Leg 6 | 2 1 1 . . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 1 1 2 . 6 Device 4 | . . . 2 . 2 Storage 3 | 1 . 1 . . 1 Processor 2 | . 1 . . . 1 Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 42 | . 6 9 8 2 17 Energy Gun 16 | . 2 2 1 1 10 Energy Cannon 1 | . . . 1 . . Ballistic Gun 12 | . 3 1 3 . 5 Ballistic Cannon 2 | . . . 1 . 1 Launcher 9 | . 1 5 1 1 1 Special Weapon 2 | . . 1 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . . 2 Parts Lost 40 | . . 7 6 6 21 Power 4 | . . 1 1 1 1 Propulsion 12 | . . 2 2 2 6 Utility 6 | . . . . 2 4 Weapon 18 | . . 4 3 1 10 Highest Loss Streak 10 | . . 3 6 6 10 Average Slot Usage (%) 89 | . 87 95 94 92 80 Engine 10 | . 14 13 10 10 6 Treads 19 | . . 14 21 21 32 Leg 7 | . 28 12 . . . Device 7 | . . . 19 18 5 Storage 11 | . 14 14 11 11 9 Processor 8 | . 5 14 11 7 2 Protection 1 | . . . . . 5 Energy Gun 6 | . 2 6 3 10 7 Ballistic Gun 8 | . 20 8 8 . 4 Ballistic Cannon 2 | . . . . 11 4 Launcher 2 | . 1 8 2 . . Naked Turns . | . . . . . . Heaviest Build 42 | 9 13 28 31 31 42 Greatest Support 80 | 20 20 40 43 40 80 Greatest Overweight (x) 2 | 2 . 1 . 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 6 6 10 10 10 10 Average Capacity 9 | 5 6 9 10 10 10 Most Carried 10 | 5 6 7 10 10 10 Average Carried 6 | 2 5 4 7 9 7 Final Capacity 10 | 6 6 10 10 10 10 Final Carried 10 | 5 6 6 10 6 1 Class Distribution -------------------- 89% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 1729 | 240 191 274 316 13 695 Remotely . | . . . . . . Salvage Created 2138 | . 288 196 293 53 1308 Parts 129 | . 15 14 27 . 73 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 4 | . 2 1 . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 77 | . 9 11 16 11 30 Guns 27 | . 7 1 4 . 15 Cannons 22 | . . . 6 8 8 AOE 28 | . 2 10 6 3 7 Classes Destroyed 12 | . 3 . 3 1 5 Worker 4 | . . . 1 . 3 Builder 2 | . . . 1 . 1 Hauler 1 | . . . . . 1 Watcher 4 | . 1 . 1 . 2 Swarmer 22 | . 3 3 11 . 5 Grunt 31 | . 6 8 2 . 15 Brawler 3 | . . . . . 3 Duelist 1 | . . . . . 1 Protector 1 | . . . . . 1 Sentry 7 | . . . 3 . 4 Hunter 1 | . . . . . 1 Assembled 11 | . . . . 11 . Best Kill Streak 11 | . 5 3 6 7 11 Combat Bots Only 11 | . 5 3 5 7 11 Max Kills in Single Turn 4 | . 1 2 3 4 3 Gunslinging . | . . . . . . Exploded 3 | . 1 2 3 3 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 6097 | . 393 563 783 624 3734 Core 950 | . 51 120 103 112 564 Absorbed by Shields . | . . . . . . Core Remaining (%) 59 | 100 . 31 . 46 . Volleys Fired 224 | . 41 23 38 15 107 Largest 2 | . 2 2 2 2 2 Hottest 140 | . 60 140 123 104 110 Shots Fired 411 | . 82 38 70 26 195 Gun 280 | . 77 15 37 10 141 Cannon 88 | . . . 22 15 51 Launcher 37 | . 5 19 9 1 3 Special 6 | . . 4 2 . . Kinetic 248 | . 75 8 36 15 114 Thermal 72 | . . 4 25 10 33 Explosive 37 | . 5 19 9 1 3 Electromagnetic 54 | . 2 7 . . 45 Robot Hit Streak 12 | . 6 6 11 11 12 Robot Miss Streak 5 | . 4 3 5 4 5 Penetration Max . | . . . . . . Secondary Targets 4 | . . . . . 4 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 262 | . 49 20 50 19 124 Core Hits 178 | . 25 21 24 27 81 Critical Hits 1 | . . 1 . . . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6395 | . 594 1105 1187 532 2977 Guns 2396 | . 370 91 336 89 1510 Cannons 1101 | . . . 298 253 550 Explosions 2826 | . 224 990 505 190 917 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2139 | . 370 29 322 253 1165 Thermal 934 | . . 24 360 89 461 Explosive 2626 | . 224 990 505 190 717 Electromagnetic 696 | . . 62 . . 634 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 20 | . . . . 4 20 Average Corruption 13 | . . . . 3 15 Corruption Purged . | . . . . . . Effects 70 | . . . . 9 61 Message Errors 7 | . . . . 1 6 Matter Fused 8 | . . . . 2 6 Heat Flow Errors 5 | . . . . 2 3 Energy Discharges 4 | . . . . 1 3 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 4 | . . . . . 4 Data Loss (major) 3 | . . . . . 3 Misfires 2 | . . . . . 2 Misdirections 5 | . . . . . 5 Targeting Errors 25 | . . . . 3 22 Weapon Failures 6 | . . . . . 6 Overload Shots . | . . . . . . Overflow Damage 75 | . 27 13 . 10 25 Projectiles 11 | . . . . 4 7 Explosions 64 | . 27 13 . 6 18 Melee . | . . . . . . Knockbacks 7 | . . . . 3 4 Impact . | . . . . . . Kinetic 7 | . . . . 3 4 Secondary . | . . . . . . Self-Inflicted Damage 252 | . 23 . 14 47 168 Shots 10 | . 3 . 1 1 5 Rammed . | . . . . . . Targets Rammed 1 | . 1 . . . . Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 423 | . 26 200 108 171 423 Average Temperature 88 | . 9 63 38 73 119 Received Heat Transfer 1339 | . 144 264 147 100 684 Effects 2 | . . . . . 2 Shutdowns 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . 1 . 2 Heat Transferred 1590 | . . 50 749 120 671 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . . 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 572 | . 237 137 436 93 572 Average Influence 155 | . 94 27 226 68 327 Maximum Alert Level 2 | . 1 . 2 . 2 Low Security (%) 61 | 100 67 100 28 100 20 Level 1 23 | . 32 . 57 . 31 Level 2 14 | . . . 13 . 47 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 2 . 1 . 5 Investigation 2 | . 1 . . . 1 Extermination . | . . . . . . Reinforcement 5 | . 1 . 1 . 3 Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 6 | . . . 2 . 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 111 | . 16 12 19 22 42 Peak Tracking Total 12 | . 4 3 5 12 6 Tactical Retreats 7 | . 2 2 1 1 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 2 | . 1 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 11 | . 1 1 . . 9 Max in Single Turn 2 | . 1 1 . . 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks . | . . . . . . Successful . | . . . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 . . . Highest-Rated Group 31 | . . 31 . . . Highest-Rated Ally 31 | . . 31 . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . 3 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 3929 | 58 509 1080 759 530 993 Spaces Moved 1960 | 42 287 631 342 299 359 Core 12 | 12 . . . . . Treads 1331 | . . 331 342 299 359 Legs 617 | 30 287 300 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 160 160 162 Average Speed 152 | 109 120 153 160 162 167 Slowest Speed 180 | 150 120 160 160 180 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 2 | . . . . . 2 Exploration Rate (%) 44 | 4 53 99 34 45 30 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . Spaces Dug . | . . . . . . Terrain Destroyed 287 | . 15 124 71 17 60 Melee . | . . . . . . Projectile 6 | . . 1 1 2 2 AOE 281 | . 15 123 70 15 58 Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 2482 | 54 381 698 478 318 553 Wait 154 | . 40 19 71 . 24 Move 1955 | 41 286 630 341 298 359 Hop . | . . . . . . Pick Up 55 | 9 3 8 13 . 22 Fast Attach 4 | . 2 . . . 2 Attach 49 | 4 1 7 10 4 23 Detach 2 | . . 1 1 . . Swap 28 | . 6 7 4 1 10 Drop 10 | . 1 3 . . 6 Fire 224 | . 41 23 38 15 107 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . 1 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 7) 452 | -10/Materials | Discovered new exit (range 15) 568 | -10/Materials | Entered Mines 571 | -10/Mines | Received a Mining Laser from a helpful Derelict 601 | -10/Mines | Learned Materials stockpile data 1028 | -10/Mines | Discovered new exit (range 7) 1101 | -10/Mines | Lost 3 parts (1p2n) 1235 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1296 | -10/Mines | Discovered new exit (range 7) 1331 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1424 | -10/Mines | Learned Materials stockpile data 1454 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1475 | -10/Mines | Learned location of Zion (-7) 1612 | -10/Mines | Core integrity fell below 50% 1648 | -10/Mines | Entered Materials 1648 | -9/Materials | Evolved 2 slots: Utility x2 1835 | -9/Materials | Discovered new exit (range 4) 2126 | -9/Materials | Lost 6 parts (1p2n3w) 2384 | -9/Materials | Discovered new exit (range 15) 2407 | -9/Materials | Entered Mines 2428 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2756 | -9/Mines | Assembled infested the area 2804 | -9/Mines | Core integrity fell below 50% 2815 | -9/Mines | Destroyed 7 combat bots 2867 | -9/Mines | Lost 6 parts (1p2n2u1w) 2909 | -9/Mines | Discovered new exit (range 9) 2937 | -9/Mines | Entered Materials 2937 | -8/Materials | Evolved 2 slots: Propulsion x2 2938 | -8/Materials | Identified exit to Factory 3242 | -8/Materials | Crushed by falling debris 3439 | -8/Materials | Crushed by falling debris 3439 | -8/Materials | System corruption reached 10% 3442 | -8/Materials | Destroyed 11 combat bots 3471 | -8/Materials | Lost 4 parts (2n1u1w) 3602 | -8/Materials | Lost 4 parts (1n3w) 3636 | -8/Materials | Core integrity fell below 50% 3737 | -8/Materials | First assault squad dispatched 3888 | -8/Materials | Core integrity fell below 20% 3915 | -8/Materials | Build established: Scavenger-Mutant 3921 | -8/Materials | Lost 10 parts (1p3n1u5w) 3930 | -8/Materials | Destroyed by L-31 Rogue with Katana Last Messages --------------- 03866_ The unstable cave ceiling collapses. 03866_ System corrupted: Hvy. Particle Gun targeting data glitched. 03867_ Lgt. Treads destroyed. 03867_ Hvy. Particle Gun severed. 03868_ The unstable cave ceiling collapses. 03877_ Disposable Heat Sink severed. 03879_ System corrupted: EM Shotgun targeting data glitched. 03880_ System corrupted: Matter fused (-6). 03881_ System corrupted: EM Shotgun targeting data glitched. 03881_ L-31 Rogue destroyed. 03881_ Switching to secondary target: L-31 Rogue. 03882_ Minigun destroyed. 03882_ Lgt. Nuclear Core destroyed. 03882_ EM Shotgun destroyed. 03890_ Hvy. Assault Rifle destroyed. 03896_ System corrupted: Matter fused (-5). 03909_ R-06 Scavenger collects Lgt. Treads. 03913_ R-06 Scavenger collects Imp. Ion Engine. 03916_ System corrupted: Carbon-fiber Leg rejected. 03917_ Acquired 11 matter. 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