Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.08.04 @ 17:40:25 Player: Baron Von Dapper Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (103) 515 Value Destroyed (4727) 4727 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (2502) 2502 TOTAL SCORE: 15624 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 1418 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -27 Cogmind --------- Core Integrity 0/1600 Matter 250/300 Energy 98/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Experimental Core Analyzer Phasing AFG Enhanced Quantum Rifle Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Centrium Leg Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Experimental Heat Sink Experimental Heat Sink Visual Processing Unit Advanced Signal Interpreter Advanced Target Analyzer Point Defense Array Hacking Drone Bay > --- WEAPON ----------- Gamma Rifle Zionite Laser-M Linear Accelerator Enhanced Force Lance > --- INVENTORY -------- Improved Diametric Drive Improved System Shield Component Analysis Suite Phasing AFG [Rating: 140] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Micro Nuclear Core Reactor Light Particle Reactor Propulsion Myomer Leg Treads Improved Medium Treads Leg Myomer Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit Improved Diametric Drive Utility Small Storage Unit Device Component Analysis Suite Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Medium Reflective Plating Weapon Heavy Plasma Cannon Energy Gun Small Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Guided EMP Blaster Impact Weapon Powered Hammer Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac DSF Res Res Acc Slots Evolved 18 | . . . 2 . . . 6 2 . . 2 . 2 2 2 Power 2 | . . . . . . . 1 . . . . . . 1 . Propulsion 3 | . . . 1 . . . 1 1 . . . . . . . Utility 11 | . . . 1 . . . 3 1 . . 2 . 2 1 1 Weapon 2 | . . . . . . . 1 . . . . . . . 1 Parts Attached 202 | 7 . 9 12 2 6 18 30 15 2 3 3 13 27 23 32 Power 27 | 1 . 3 1 . . 4 2 1 1 . . 2 3 5 4 Engine 7 | 1 . 1 1 . . 2 1 1 . . . . . . . Core 8 | . . 2 . . . 2 1 . 1 . . 2 . . . Reactor 12 | . . . . . . . . . . . . . 3 5 4 Propulsion 57 | 2 . 3 3 1 2 4 10 2 1 . . 4 7 7 11 Treads 7 | . . . . . . 3 4 . . . . . . . . Leg 13 | . . 2 . . 2 . . . . . . . 6 2 1 Wheel 5 | 2 . 1 1 . . 1 . . . . . . . . . Hover 29 | . . . 2 . . . 6 2 1 . . 4 1 5 8 Flight 3 | . . . . 1 . . . . . . . . . . 2 Utility 67 | 1 . . 3 . 4 3 13 8 . 3 3 3 13 2 11 Device 44 | . . . 1 . 4 1 7 5 . 2 3 3 9 2 7 Storage 2 | 1 . . . . . . 1 . . . . . . . . Processor 4 | . . . 1 . . . 1 1 . . . . 1 . . Hackware 4 | . . . . . . . 1 . . . . . . . 3 Protection 13 | . . . 1 . . 2 3 2 . 1 . . 3 . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 51 | 3 . 3 5 1 . 7 5 4 . . . 4 4 9 6 Energy Gun 20 | 1 . 2 3 . . 4 1 1 . . . 1 2 . 5 Energy Cannon 9 | . . . . . . 1 2 1 . . . 1 1 3 . Ballistic Gun 9 | 2 . . 2 1 . 1 2 1 . . . . . . . Ballistic Cannon 5 | . . . . . . 1 . 1 . . . . 1 2 . Launcher 3 | . . 1 . . . . . . . . . 2 . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . . . . . . . . 3 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 2 . . . . . . . . . 3 Parts Lost 81 | . . 7 3 2 . 9 2 1 . 1 . 13 3 15 25 Power 14 | . . 2 1 . . 2 1 . . . . 2 1 4 1 Propulsion 26 | . . 3 . 1 . 1 . 1 . . . 4 1 5 10 Utility 23 | . . . . . . 2 . . . 1 . 5 1 4 10 Weapon 18 | . . 2 2 1 . 4 1 . . . . 2 . 2 4 Highest Loss Streak 13 | . . 5 3 1 . 9 2 1 . 1 . 10 2 13 12 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 83 | . 85 59 62 87 88 93 92 92 93 93 90 80 82 73 51 Engine 5 | . 14 . 6 11 11 8 10 5 1 . . . . . . Core 2 | . . 2 2 . . 2 . 5 9 11 10 9 . . . Reactor 1 | . . . . . . . . . . . . . 5 8 6 Treads 6 | . . . . . . 22 11 . . . . . . . . Leg 6 | . . 2 . . 22 5 . . . . . . 15 14 2 Wheel 1 | . 28 13 8 . . 1 . . . . . . . . . Hover 6 | . . . 3 21 . . 9 21 23 23 21 17 2 1 9 Device 14 | . . . 2 11 11 10 17 13 17 17 22 21 26 19 11 Storage 7 | . 14 14 11 11 11 11 6 5 5 5 5 5 4 4 . Processor 7 | . . . 1 11 11 2 4 11 11 11 10 10 12 13 11 Protection 3 | . . . 3 . . 8 2 4 5 4 5 4 2 2 . Energy Gun 4 | . 14 14 13 11 11 3 . 2 5 5 5 1 . . 1 Energy Cannon 4 | . . . . . . 7 11 3 5 5 5 1 3 2 . Ballistic Gun 4 | . 14 11 7 11 11 2 4 10 5 5 5 4 . . . Ballistic Cannon 2 | . . . . . . 8 2 . . . . . 3 3 2 Naked Turns 40 | . . . . . . . . . . . . . . . 40 Heaviest Build 105 | 12 12 15 16 13 13 44 63 50 50 43 46 55 94 105 69 Greatest Support 118 | 20 20 20 20 12 20 58 88 50 49 49 49 51 113 118 57 Greatest Overweight (x) 8 | . . 3 1 2 . 8 1 1 1 . . 1 1 2 2 Average Overweight (x) . | . . . . 1 . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 Most Carried 8 | 5 3 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Carried 7 | 1 2 6 6 7 7 7 7 7 7 7 7 5 7 7 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 2 3 4 8 7 8 8 8 8 8 8 8 3 8 8 3 Class Distribution -------------------- 42% | Scavenger-Mutant 12% | Scavenger-Scout 10% | Mutant 9% | Scavenger-Skirmisher 8% | Scavenger-Tank 7% | Scavenger-Gunner 4% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Scout | -5/Factory Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -4/Factory Scavenger-Scout | -4/DSF Scavenger-Tank | -3/Research Scavenger-Gunner | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac DSF Res Res Acc Matter Collected 2902 | 167 52 197 90 77 60 219 464 . 124 193 . 64 618 200 377 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 4333 | . 52 267 345 101 . 276 687 71 109 440 . 130 396 949 510 Parts 224 | . 4 16 28 11 . 15 37 4 9 13 . 13 13 48 13 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . 10 . . 8 3 . . . . . Prevented 16 | . . . . . . 16 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac DSF Res Res Acc Combat Hostiles Destroyed 91 | . 3 6 8 7 . 5 14 1 4 7 . 4 9 17 6 Melee 13 | . . . . . . . . . . . . . . 10 3 Guns 33 | . 3 6 5 7 . 1 2 . 3 3 . 2 . . 1 Cannons 36 | . . . . . . 4 11 1 1 4 . . 9 6 . AOE 6 | . . . 3 . . . 1 . . . . 2 . . . Classes Destroyed 15 | . 1 2 4 . . 2 2 . . 2 . 1 1 . . Worker 5 | . . 1 1 . . . 1 . . . . . . 1 1 Recycler 1 | . . . 1 . . . . . . . . . . . . Operator 4 | . . . 1 . . . 2 . . . . . . 1 . Watcher 2 | . . . 1 . . . 1 . . . . . . . . Swarmer 28 | . 3 1 4 7 . . 4 . 4 . . . . 5 . Cutter 4 | . . . . . . . . . . . . 4 . . . Grunt 20 | . . 5 . . . 3 4 . . 1 . . 1 4 2 Brawler 2 | . . . . . . 1 . . . . . . 1 . . Sentry 8 | . . . 4 . . . 2 1 . . . . . . 1 Hunter 11 | . . . . . . . 2 . . . . . 2 4 3 Programmer 10 | . . . . . . . 2 . . . . . 4 4 . Heavy 1 | . . . . . . . . . . . . . 1 . . Behemoth 1 | . . . . . . 1 . . . . . . . . . Thug 4 | . . . . . . . . . . 4 . . . . . Butcher 1 | . . . . . . . . . . 1 . . . . . Mutant 1 | . . . . . . . . . . 1 . . . . . Best Kill Streak 8 | . 3 2 8 4 . 4 4 1 4 2 . 4 3 6 2 Combat Bots Only 7 | . 3 2 7 4 . 4 4 1 4 2 . 4 3 5 2 Max Kills in Single Turn 4 | . 1 1 4 1 . 1 2 1 1 1 . 2 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . . 3 . . . 1 . . . . 2 . . . Melee 1 | . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac DSF Res Res Acc Damage Taken 11700 | . 104 533 401 109 . 1118 782 305 87 242 . 1166 1044 2282 3527 Core 3003 | . 27 128 109 35 . 179 72 28 12 71 . 294 58 383 1607 Absorbed by Shields 928 | . . . . . . . . . . . . . 184 744 . Redirected to Shielding 354 | . . . . . . . . 20 50 78 . 90 116 . . Core Remaining (%) 72 | 100 . 38 . . . 19 91 . . 88 . 74 95 73 . Volleys Fired 222 | . 8 24 15 9 . 32 34 3 4 18 . 20 22 15 18 Largest 3 | . 2 2 2 2 . 2 3 3 3 3 . 1 2 2 3 Hottest 228 | . 70 90 60 63 . 143 228 209 209 209 . 50 173 173 214 Shots Fired 454 | . 16 45 30 18 . 56 99 9 12 49 . 20 39 24 37 Gun 248 | . 16 43 30 18 . 30 29 6 8 34 . 13 . . 21 Cannon 197 | . . . . . . 26 70 3 4 15 . . 39 24 16 Launcher 9 | . . 2 . . . . . . . . . 7 . . . Special . | . . . . . . . . . . . . . . . . Kinetic 199 | . 8 19 15 9 . 15 42 3 4 17 . 13 23 15 16 Thermal 204 | . 8 20 14 9 . 25 52 6 8 32 . . 16 9 5 Explosive 2 | . . 2 . . . . . . . . . . . . . Electromagnetic 49 | . . 4 1 . . 16 5 . . . . 7 . . 16 Robot Hit Streak 21 | . 4 21 13 3 . 16 18 3 9 13 . 11 8 9 5 Robot Miss Streak 4 | . 2 1 1 3 . 1 4 2 . 2 . 1 3 2 4 Penetration Max 1 | . . . . . . . 1 . . 1 . 1 . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . Shots Hit Robots 372 | . 9 36 25 7 . 50 65 6 6 36 . 12 34 52 34 Core Hits 190 | . 3 16 19 7 . 17 29 3 4 15 . 14 21 28 14 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . 1 . Critical Strikes 24 | . . 1 . . . . . . . 1 . . 4 13 5 Burn 2 | . . 1 . . . . . . . 1 . . . . . Blast 8 | . . . . . . . . . . . . . 4 3 1 Corrupt 1 | . . . . . . . . . . . . . . . 1 Smash 1 | . . . . . . . . . . . . . . 1 . Impale 12 | . . . . . . . . . . . . . . 9 3 Melee Attacks 45 | . . . . . . . . . . . . . . 31 14 Impact 3 | . . . . . . . . . . . . . . 3 . Slashing . | . . . . . . . . . . . . . . . . Piercing 42 | . . . . . . . . . . . . . . 28 14 Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . 1 . Damage Inflicted 11950 | . 115 628 578 97 . 1088 1954 151 163 1024 . 597 1863 2373 1319 Guns 3370 | . 115 477 244 97 . 374 464 117 127 664 . 275 . . 416 Cannons 5848 | . . . . . . 714 1393 34 36 360 . . 1863 1113 335 Explosions 900 | . . 151 334 . . . 93 . . . . 322 . . . Melee 1826 | . . . . . . . . . . . . . . 1260 566 Ramming 6 | . . . . . . . 4 . . . . . . . 2 Kinetic 4841 | . 77 224 109 54 . 360 764 71 24 327 . 275 1424 797 335 Thermal 3871 | . 38 226 123 43 . 516 1047 80 139 697 . 46 439 316 161 Explosive 578 | . . 151 334 . . . 93 . . . . . . . . Electromagnetic 828 | . . 27 12 . . 212 46 . . . . 276 . . 255 Impact 44 | . . . . . . . . . . . . . . 44 . Slashing . | . . . . . . . . . . . . . . . . Piercing 1782 | . . . . . . . . . . . . . . 1216 566 Highest Corruption 12 | . . . . . . . . . . . . 2 6 7 12 Average Corruption 2 | . . . . . . . . . . . . 1 1 6 3 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked 1 | . . . . . . . . . . . . . . . 1 Effects 25 | . . . . . . . . . . . . 1 10 2 12 Message Errors 8 | . . . . . . . . . . . . . 2 2 4 Matter Fused 7 | . . . . . . . . . . . . . 4 . 3 Heat Flow Errors 2 | . . . . . . . . . . . . . 1 . 1 Energy Discharges 3 | . . . . . . . . . . . . . 1 . 2 Data Loss (minor) 1 | . . . . . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . 1 . . Misfires 1 | . . . . . . . . . . . . . 1 . . Alerts 2 | . . . . . . . . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 279 | . . . 12 . . . 18 . . . . . 82 167 . Projectiles 129 | . . . . . . . 18 . . . . . 82 29 . Explosions 12 | . . . 12 . . . . . . . . . . . . Melee 138 | . . . . . . . . . . . . . . 138 . Knockbacks 33 | . . . . . . 2 8 . . . . . 10 11 2 Impact 1 | . . . . . . . . . . . . . . 1 . Kinetic 27 | . . . . . . 2 6 . . . . . 10 7 2 Secondary 5 | . . . . . . . 2 . . . . . . 3 . Self-Inflicted Damage 169 | . . . 158 . . . 2 . . . . 8 . . 1 Shots 3 | . . . 2 . . . . . . . . 1 . . . Rammed 2 | . . . . . . . 1 . . . . . . . 1 Targets Rammed 2 | . . . . . . . 1 . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 519 | . 74 107 87 . . 284 467 278 321 519 . 3 216 365 190 Average Temperature 118 | . 36 49 25 . . 128 142 170 153 200 . 3 37 180 87 Received Heat Transfer 1793 | . . 240 90 . . 435 114 54 . 108 . 210 192 62 288 Effects 13 | . . . . . . 2 2 . 1 7 . . . 1 . Shutdowns 5 | . . . . . . . 2 . . 2 . . . 1 . Energy Bleed 1 | . . . . . . 1 . . . . . . . . . Interference 5 | . . . . . . 1 . . . 4 . . . . . Short Circuit 1 | . . . . . . . . . 1 . . . . . . Damage (minor) 1 | . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . 2 Parts Fried 2 | . . . . . . 1 . . . . . . . . 1 Impact Corruptions 2 | . . . . . . . . . . . . . . 2 . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 10 | . . 2 . . . . 2 1 . 5 . . . . . Heat Transferred 5991 | . 111 740 275 100 . 897 1453 124 198 1142 . 100 370 296 185 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac DSF Res Res Acc Peak Influence 495 | . 109 241 495 348 . . 320 73 . . . 169 248 352 212 Initial 163 | . . 35 76 163 . . . 11 . . . . 55 37 92 Average 130 | . 67 123 347 232 . . 119 14 . . . 97 108 212 109 Maximum Alert Level 2 | . . 1 2 1 . . 1 . . . . . 1 1 1 Low Security (%) 76 | 100 100 88 20 4 . . 84 100 . . 100 100 87 48 76 Level 1 20 | . . 11 24 95 . . 15 . . . . . 12 51 23 Level 2 2 | . . . 56 . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 26 | . . 1 1 . . . 9 2 . . . 3 5 1 4 Investigation 3 | . . . . . . . 2 . . . . . . . 1 Extermination 8 | . . . . . . . 2 1 . . . . 2 1 2 Reinforcement 9 | . . . 1 . . . 2 1 . . . 3 1 . 1 Assault 1 | . . 1 . . . . . . . . . . . . . Garrison 5 | . . . . . . . 3 . . . . . 2 . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac DSF Res Res Acc Distress Signals 5 | . . . . . . . 3 . . . . . 2 . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 207 | . 7 17 13 9 . 10 24 4 5 8 . 20 26 23 41 Peak Tracking Total 14 | . 4 5 7 4 . 4 6 4 5 3 . 9 7 5 14 Tactical Retreats 21 | . . 2 1 1 . . 2 . 1 1 . 5 3 1 4 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac DSF Res Res Acc Traps Triggered 7 | . . . . . . . . . . . . 2 1 2 2 Indirectly 1 | . . . . . . . . . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 1 . . . . 1 Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac DSF Res Res Acc Machines Disabled 11 | . . 1 2 . . . 5 . . . . 1 . 1 1 Max in Single Turn 2 | . . 1 2 . . . 1 . . . . 1 . 1 1 Garrison Access 1 | . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac DSF Res Res Acc Machines Accessed 11 | . 2 . 2 . . . 4 . 1 . . . 2 . . Terminals 5 | . 2 . 2 . . . 1 . . . . . . . . Fabricators 2 | . . . . . . . 1 . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . Total Hacks 19 | . 3 . 5 . . . 7 . 1 . . . 3 . . Successful 14 | . 2 . 4 . . . 5 . 1 . . . 2 . . Failed 5 | . 1 . 1 . . . 2 . . . . . 1 . . Catastrophic . | . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 36 | . . . . . . . 10 5 . . . . 8 . 13 Terminals 9 | . 3 . 5 . . . 1 . . . . . . . . Fabricators 2 | . . . . . . . 1 . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . 5 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . 2 . . Terminal Hacks 8 | . 2 . 4 . . . 1 . 1 . . . . . . Record 1 | . . . 1 . . . . . . . . . . . . Open Door 1 | . . . . . . . . . 1 . . . . . . Open DSF 1 | . . . . . . . 1 . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 1 . . . . . 1 . . Network Status 2 | . . . . . . . 1 . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . 3 . . . . . . . . Report Inventory 2 | . . . . . . . 2 . . . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 5 | . 1 . 1 . . . 3 . . . . . . . . Full Trace Events 1 | . . . . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . 1 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac DSF Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac DSF Res Res Acc Total Allies 22 | . . 1 . . 4 . 3 . . . . . 5 . 9 Largest Group 5 | . . 1 . . 4 4 3 . . . . . 3 . 5 Highest-Rated Group 589 | . . 31 . . 154 154 210 . . . . . 288 . 589 Highest-Rated Ally 269 | . . 31 . . 40 40 70 . . . . . 103 . 269 Zionite Dispatches 8 | . . . . . . . 1 1 . . . . 2 . 4 Heavy 2 | . . . . . . . . . . . . . 1 . 1 Light 3 | . . . . . . . 1 . . . . . 1 . 1 Recon 1 | . . . . . . . . 1 . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . 1 Experimental 1 | . . . . . . . . . . . . . . . 1 Total Orders 12 | . . . . . . . 1 2 3 1 1 . 3 . 1 EXPLORE 1 | . . . . . . . . . . . . . . . 1 RETURN 11 | . . . . . . . 1 2 3 1 1 . 3 . . Ally Attacks 151 | . . 15 . . . 23 44 . . . . . 41 . 28 Total Damage 5421 | . . 254 . . . 449 798 . . . . . 2373 . 1547 Kills 37 | . . 3 . . . 5 8 . . . . . 11 . 10 Allies Corrupted 3 | . . . . . . . . . . . . . 1 . 2 Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac DSF Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 3 . 1 . 3 . . 1 1 . . . . . Drone Launches 22 | . . . . . . . 1 2 4 1 2 . 9 2 1 Drone Recoveries 19 | . . . . . . . 1 2 3 2 1 1 8 1 . Zionite Intel Received 1 | . . . . . . . 1 . . . . . . . . Unaware Analyses 1 | . . . . . . . 1 . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac DSF Res Res Acc Turns Passed 9078 | 48 121 381 250 225 944 1819 1304 257 302 578 55 157 1233 488 916 Spaces Moved 7759 | 44 115 322 200 166 748 972 999 381 493 1005 94 115 821 233 1051 Core 147 | 9 . 31 . . . 3 . . . . . . . . 104 Treads 1038 | . . . . . . 685 353 . . . . . . . . Legs 1836 | . . 20 10 . 748 284 . . . . . . 575 199 . Wheels 560 | 35 115 271 139 . . . . . . . . . . . . Hover 3642 | . . . 51 166 . . 646 381 493 1005 94 115 246 34 411 Flight 536 | . . . . . . . . . . . . . . . 536 Fastest Speed 30 | 50 80 80 56 56 120 120 52 48 48 48 48 45 60 52 30 Average Speed 95 | 73 80 85 91 116 120 149 111 54 56 48 48 70 132 131 68 Slowest Speed 450 | 80 80 200 120 180 120 450 250 102 100 48 48 110 190 190 186 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 11 | . . . . . . . . . . . . . . . 11 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 19 66 24 31 83 91 27 13 63 67 3 73 22 8 32 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 4 | . . 1 . . 3 . . . . . . . . . . Known Exits Taken 11 | . 1 . 1 1 1 . 1 1 1 1 1 . 1 1 . Unknown Exits Taken 3 | 1 . 1 . . . 1 . . . . . . . . . Scrap Searched 13 | . . 2 . 1 1 5 . . 1 3 . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 115 | . . 16 40 . . 3 30 1 4 4 . 5 8 1 3 Melee . | . . . . . . . . . . . . . . . . Projectile 34 | . . . . . . 3 10 1 4 4 . . 8 1 3 AOE 81 | . . 16 40 . . . 20 . . . . 5 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac DSF Res Res Acc Total 8868 | 58 127 382 240 180 793 1285 1114 421 507 1065 104 173 927 317 1175 Wait 451 | . 4 20 . 2 32 240 19 12 4 38 5 14 18 9 34 Move 7722 | 43 114 321 199 165 747 971 998 380 492 1004 93 114 820 232 1029 Hop 11 | . . . . . . . . . . . . . . . 11 Pick Up 123 | 8 1 7 8 1 5 16 13 5 3 1 1 4 23 8 19 Fast Attach 49 | . . 2 4 . . 2 11 4 . . . 2 7 9 8 Attach 101 | 6 . 5 7 2 1 11 7 3 2 1 3 9 15 8 21 Detach 10 | . . . 3 . . . . . . . 2 1 1 . 3 Swap 52 | 1 . 2 1 . 5 5 12 8 . 2 . 2 5 6 3 Drop 77 | . . 1 3 1 3 8 19 6 2 1 . 7 10 2 14 Fire 222 | . 8 24 15 9 . 32 34 3 4 18 . 20 22 15 18 Melee 42 | . . . . . . . . . . . . . . 28 14 Ram 2 | . . . . . . . 1 . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . . . . 6 . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 3 exits: Upp / Arm / DSF) -4/DSF -3/Research -2/Research -1/Access History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 24 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Discovered new exit (range 16) 163 | -10/Materials | Identified exit to Mines 170 | -10/Materials | Entered Mines 316 | -10/Mines | Build established: Mutant 319 | -10/Mines | Met a Derelict testing a Signal Generator 447 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 477 | -10/Mines | Core integrity fell below 50% 497 | -10/Mines | Learned 4 Materials zone layouts 507 | -10/Mines | Lost 5 parts (1p2n2w) 547 | -10/Mines | Learned Materials garrison access intel 547 | -10/Mines | Discovered new exit (range 4) 551 | -10/Mines | Entered Materials 551 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 552 | -9/Materials | Identified exit to Materials 632 | -9/Materials | Lost 3 parts (1p2w) 648 | -9/Materials | Destroyed 7 combat bots 795 | -9/Materials | Discovered new exit (range 12) 800 | -9/Materials | Identified exit to Mines 801 | -9/Materials | Entered Mines 803 | -9/Mines | Learned Materials security intel 916 | -9/Mines | Discovered exit to Materials (range 9) 950 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 954 | -9/Mines | Identified exit to Zion 1026 | -9/Mines | Entered Zion 1049 | -7/Zion | Build established: Scavenger-Mutant 1126 | -7/Zion | Learned location of Quarantine (-2) 1212 | -7/Zion | Learned location of Warlord (-4) 1220 | -7/Zion | Learned Factory emergency access door positions 1268 | -7/Zion | Found Prototype Device 1270 | -7/Zion | Identified Phasing AFG 1353 | -7/Zion | Imprinted 1356 | -7/Zion | Declared Zion's savior 1677 | -7/Zion | Given the Hacking Drone Bay 1678 | -7/Zion | Found Prototype Device 1679 | -7/Zion | Identified Hacking Drone Bay 1863 | -7/Zion | Discovered new exit (range 14) 1878 | -7/Zion | Identified exit to Proximity Caves 1970 | -7/Zion | Entered Proximity Caves 1970 | -6/Proximity Caves | Accompanied by 4 allies 2003 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2284 | -6/Proximity Caves | Spotted B-75 Beast 2362 | -6/Proximity Caves | Core integrity fell below 50% 2390 | -6/Proximity Caves | Destroyed B-75 Beast 2403 | -6/Proximity Caves | Lost 9 parts (2p1n2u4w) 2811 | -6/Proximity Caves | Learned Factory emergency access door positions 2989 | -6/Proximity Caves | Core integrity fell below 20% 3114 | -6/Proximity Caves | Learned Factory stockpile data 3392 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 3782 | -6/Proximity Caves | Discovered new exit (range 3) 3789 | -6/Proximity Caves | Entered Factory 3789 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 4042 | -6/Factory | Garrison activated, responded to threat 4314 | -6/Factory | Zion Light squad teleported in 4557 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 4775 | -6/Factory | Build established: Hacker-Skirmisher 4954 | -6/Factory | Found Prototype Protection 4960 | -6/Factory | Identified Zio. Weapon Casing 5069 | -6/Factory | Discovered new exit (range 16) 5077 | -6/Factory | Identified exit to Factory 5093 | -6/Factory | Entered another Factory area 5093 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5094 | -5/Factory | Identified exit to Upper Caves 5103 | -5/Factory | Zion Recon squad teleported in 5350 | -5/Factory | Entered Upper Caves 5463 | -5/Upper Caves | Learned location of 1 exit from Factory 5586 | -5/Upper Caves | Discovered new exit (range 5) 5587 | -5/Upper Caves | Identified exit to Upper Caves 5652 | -5/Upper Caves | Entered another Upper Caves area 5652 | -5/Upper Caves | Accompanied by 1 ally 5653 | -5/Upper Caves | Encountered a Warlord checkpoint 5763 | -5/Upper Caves | Build established: Scavenger-Scout 5774 | -5/Upper Caves | Discovered new exit (range 7) 5777 | -5/Upper Caves | Identified exit to Factory 5847 | -5/Upper Caves | Learned location of 1 exit from Factory 5994 | -5/Upper Caves | Attacked by a faux Warlord 6230 | -5/Upper Caves | Entered Factory 6230 | -4/Factory | Evolved 2 slots: Utility x2 6231 | -4/Factory | Identified exit to Upper Caves 6231 | -4/Factory | Identified exit to Armory 6248 | -4/Factory | Identified exit to DSF 6285 | -4/Factory | Entered DSF 6285 | -4/DSF | Accompanied by 1 ally 6313 | -4/DSF | Additional patrols routed to DSF 6346 | -4/DSF | Discovered new exit (range 18) 6410 | -4/DSF | Lost 3 parts (1p1n1u) 6442 | -4/DSF | Identified exit to Research 6442 | -4/DSF | Entered Research 6442 | -3/Research | Evolved 2 slots: Utility x2 6469 | -3/Research | Lost 10 parts (1p3n4u2w) 6473 | -3/Research | Zion Light squad teleported in 6543 | -3/Research | Found Zio. Weapon Casing 6861 | -3/Research | Build established: Scavenger-Tank 7142 | -3/Research | Found Enh. Force Lance 7464 | -3/Research | Build established: Scavenger-Gunner 7480 | -3/Research | Garrison activated, responded to threat 7517 | -3/Research | Zion Heavy squad teleported in 7634 | -3/Research | Discovered new exit (range 17) 7673 | -3/Research | Identified exit to Research 7675 | -3/Research | Entered another Research area 7675 | -2/Research | Evolved 2 slots: Power x1, Utility x1 7886 | -2/Research | Spotted B-90 Cyclops 8092 | -2/Research | Lost 13 parts (3p5n3u2w) 8156 | -2/Research | Discovered new exit (range 8) 8162 | -2/Research | Identified exit to Access 8163 | -2/Research | Entered Access 8163 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 8232 | -1/Access | Zion Hacker squad teleported in 8296 | -1/Access | Build established: Scavenger-Mutant 8526 | -1/Access | Lost 3 parts (1n1u1w) 8730 | -1/Access | Zion Light squad teleported in 8730 | -1/Access | Lost 7 parts (4n2u1w) 8735 | -1/Access | Zion Heavy squad teleported in 8857 | -1/Access | Found Prototype Device 8889 | -1/Access | Identified Active Sensor Suite 8988 | -1/Access | Found Prototype Processor 8995 | -1/Access | Zion Experimental squad teleported in 8996 | -1/Access | Identified Exp. Core Analyzer 8998 | -1/Access | Core integrity fell below 50% 9011 | -1/Access | System corruption reached 10% 9027 | -1/Access | Lost 12 parts (1p3n6u2w) 9030 | -1/Access | Released all parts (6) 9050 | -1/Access | Core integrity fell below 20% 9079 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- Penetrated by Slug. Acquired Xenon Bombardment Thruster. Penetrated by Slug. Wave Collapse Detector explodes. Slug penetrates U-05 Engineer. S-43 Plague destroyed. Slug penetrates Earth. Slug penetrates Wall. K-01 Serf collects debris. Penetrated by Slug. Xenon Bombardment Thruster destroyed. Penetrated by Slug. Slug penetrates Wall. Acquired 4 matter. Q GV0SRC<%YQQEFHN69 U-05 Engineer builds a Wall. Slug penetrates Wall. System corrupted: Matter fused (-9). Slug penetrates Wall. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ######???????????????????????????????????????????? | | ######??????????????????????????????????????? | | +??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | ####+#############+####????????????????? | | @ #????????????????? | | #????????????????? | | #????????????????? | | #????????????????? | | k #????????????????? | | #######+###### ############A #????????????????? | | ?????? ????# #??????????? g #????????????????? | | ?????? ????# #??????????? h ??????????????? | | ????? " ???# #???????????g h k ?????????????? | | ?????""" ???# #???????????? ????????????? | | ???? """ ?? #???????????? k ????????????? | | ???? " ?? #???????????? ????????????? | | ??? ? ??????????????##### ?????????????? | | ??? * ? ??????????????????????????????????? | | ??###?#?###### ??????????????????????????????????? | | ?????????????? ??????????????????????????????????? | | ?????????????? ??????????????????????????????????? | | ??????????????/??????????????????????????????????? | | ?????????????? ??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 65 Energy Generation 59 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Power Amplification 20 Armor Coverage 600 Resistance: KI 20 Resistance: TH 45 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 160 Phase Shifting 5 Evasion (%) 64 Target Analysis 8 Recoil Reduction 3 Kinecelleration 40 Offensive Hacking 24 Defensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Dangerous Findings Denied? Respectable Loadout Robot Respite The More The Merrier The One Universal Adapter What Is This Thing? Challenges ------------ None Game ------ Seed StasisArmageddonSuite Manual? 0 Play Time 04:08:12 Cumulative 26.8 hours Start 2022.08.03 @ 16:34:51 End 2022.08.04 @ 17:40:25 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 35 Rogue 25 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 30 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fa538404-0931-4d1a-b27e-16ced0e25466