Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.26 @ 13:49:55 Player: MadBadger Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (126) 630 Value Destroyed (2815) 2815 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (362) 362 TOTAL SCORE: 5687 Bonus ------- High Alert Combat Kills 362 Cogmind --------- Core Integrity 213/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Light Ion Engine Light Nuclear Core Light Treads Light Treads Advanced Weight Redist. System Machine Analyzer Sensor Array Improved Terrain Scanner Advanced Targeting Computer EM Pulse Cannon EM Pulse Cannon Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Terrain Scanner > --- WEAPON ----------- Improved EM Shotgun Improved Medium Laser Improved Light Cannon Mini Grenade Launcher > --- INVENTORY -------- Light Treads Light Treads Light Treads Advanced Weight Redist. System Machine Analyzer Sensor Array Improved Terrain Scanner Advanced Targeting Computer EM Pulse Cannon EM Pulse Cannon Heavy Assault Rifle Heavy Assault Rifle [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Hover Unit Hover Unit Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . . 1 Weapon 2 | . . . 1 1 Parts Attached 100 | 9 9 6 54 22 Power 11 | 2 1 . 7 1 Engine 11 | 2 1 . 7 1 Core . | . . . . . Reactor . | . . . . . Propulsion 29 | 2 2 3 17 5 Treads 28 | 2 2 2 17 5 Leg . | . . . . . Wheel . | . . . . . Hover 1 | . . 1 . . Flight . | . . . . . Utility 24 | 3 2 2 10 7 Device 14 | 2 . 1 6 5 Storage 6 | 1 1 . 3 1 Processor 2 | . 1 . 1 . Hackware . | . . . . . Protection 2 | . . 1 . 1 Artifact . | . . . . . Weapon 36 | 2 4 1 20 9 Energy Gun 14 | . . . 12 2 Energy Cannon 5 | . 1 1 2 1 Ballistic Gun 9 | 2 . . 4 3 Ballistic Cannon 4 | . 2 . . 2 Launcher 2 | . . . 1 1 Special Weapon 2 | . 1 . 1 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 32 | . . 3 11 18 Power 5 | . . . 3 2 Propulsion 10 | . . 2 3 5 Utility 4 | . . . 1 3 Weapon 13 | . . 1 4 8 Highest Loss Streak 6 | . . 2 3 6 To Critical Strikes 1 | . . . 1 . Average Slot Usage (%) 95 | . 100 91 96 78 Engine 11 | . 14 14 10 5 Treads 28 | . 28 21 31 25 Device 10 | . 11 11 10 6 Storage 11 | . 14 14 11 9 Energy Gun 10 | . . . 17 13 Energy Cannon 7 | . 10 12 5 1 Ballistic Gun 5 | . 4 . 6 7 Ballistic Cannon 6 | . 11 14 1 3 Peak Build Rating 23 | 9 10 10 20 23 Average Rating 11 | 7 9 8 15 15 On Entrance 8 | . 9 8 8 16 Naked Turns . | . . . . . Heaviest Build 38 | 15 22 22 35 38 Greatest Support 66 | 40 40 40 66 60 Greatest Overweight (x) 7 | . . 7 1 1 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 15 | 8 10 10 15 15 Average Capacity 10 | 7 9 10 10 15 Most Carried 13 | 6 10 10 13 13 Average Carried 8 | 4 9 8 9 10 Final Capacity 15 | 8 10 10 15 15 Final Carried 12 | 6 10 8 11 12 Class Distribution -------------------- 58% | Mutant 20% | Skirmisher 15% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 2601 | 320 386 99 1156 640 Remotely . | . . . . . Salvage Created 3930 | 39 392 35 2326 1138 Parts 253 | . 34 3 154 62 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 4 | . 1 . 1 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 80 | 2 10 3 39 26 Guns 45 | 2 3 . 20 20 Cannons 26 | . 7 3 13 3 AOE 8 | . . . 5 3 Classes Destroyed 14 | 1 6 . 6 1 Worker 14 | . 2 . 8 4 Builder 14 | . 2 . 8 4 Tunneler 1 | . . . 1 . Hauler 1 | . . . 1 . Recycler 6 | . 1 . 2 3 Mechanic 2 | . . . 2 . Operator 2 | . . . 2 . Watcher 8 | . 2 . 5 1 Swarmer 27 | . 7 3 6 11 Grunt 30 | . 3 . 20 7 Duelist 3 | . . . 3 . Sentry 16 | . . . 10 6 Hunter 2 | . . . . 2 Assembled 2 | 2 . . . . Best Kill Streak 9 | 1 5 2 7 9 Combat Bots Only 4 | 1 3 2 4 4 Max Kills in Single Turn 3 | 1 2 1 3 2 Gunslinging 1 | . . . . 1 Exploded 1 | . . . 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 506 | 10 53 21 182 240 Missed 156 | 3 11 5 58 79 Damage Taken 4901 | 169 346 376 1785 2225 Core 817 | 79 51 65 285 337 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 57 | . 57 . . . Core Remaining (%) 39 | 68 . 22 28 . Volleys Fired 280 | 5 41 10 127 97 Largest 4 | 2 2 2 3 4 Hottest 170 | 40 160 95 170 158 Shots Fired 662 | 10 79 12 336 225 Gun 432 | 10 16 . 217 189 Cannon 203 | . 55 12 106 30 Launcher 10 | . . . 4 6 Special 17 | . 8 . 9 . Kinetic 299 | 10 46 10 113 120 Thermal 264 | . 33 2 136 93 Explosive 10 | . . . 4 6 Electromagnetic 89 | . . . 83 6 Robot Hit Streak 12 | 2 6 3 12 10 Robot Miss Streak 12 | 2 2 3 12 5 Penetration Max . | . . . . . Secondary Targets 6 | . . . 1 5 Max Gunslinging Chain 2 | . . . 1 2 Shots Hit Robots 351 | 4 28 5 183 131 Core Hits 188 | 4 18 3 101 62 Critical Kills 3 | . 2 . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 10 | . 2 1 3 4 Burn 4 | . . . 1 3 Meltdown 1 | . . . 1 . Destroy 2 | . 2 . . . Blast 3 | . . 1 1 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6802 | 49 456 89 3736 2472 Guns 3884 | 45 113 . 2065 1661 Cannons 1703 | . 343 89 900 371 Explosions 1209 | . . . 769 440 Melee . | . . . . . Ramming 6 | 4 . . 2 . Kinetic 2393 | 45 300 53 829 1166 Thermal 2468 | . 156 36 1501 775 Explosive 811 | . . . 371 440 Electromagnetic 1124 | . . . 1033 91 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . 5 5 4 . Average Corruption 4 | . 4 5 3 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 145 | . 59 19 67 . Message Errors 30 | . 15 5 10 . Matter Fused 43 | . 20 5 18 . Heat Flow Errors 21 | . 7 3 11 . Energy Discharges 8 | . 5 1 2 . Parts Rejected 1 | . . . 1 . Parts Fused 1 | . . . 1 . Data Loss (minor) 22 | . 7 1 14 . Data Loss (major) 10 | . 3 3 4 . Misfires 4 | . 1 . 3 . Alerts 3 | . 1 . 2 . Weapon Failures 2 | . . 1 1 . Overload Shots . | . . . . . Overflow Damage 77 | . 3 . 44 30 Projectiles 18 | . 3 . 15 . Explosions 59 | . . . 29 30 Melee . | . . . . . Knockbacks 13 | 1 4 1 5 2 Impact 1 | 1 . . . . Kinetic 12 | . 4 1 5 2 Secondary . | . . . . . Self-Inflicted Damage 220 | . . . 157 63 Shots 5 | . . . 4 1 Rammed 3 | 1 . . 2 . Targets Rammed 3 | 1 . . 2 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 555 | . 262 280 555 433 Average Temperature 97 | . 75 104 102 104 Received Heat Transfer 1377 | . 18 . 603 756 Effects 16 | . . 2 5 9 Shutdowns 2 | . . . 1 1 Energy Bleed 1 | . . . 1 . Interference 4 | . . 2 . 2 Matter Decay 2 | . . . 1 1 Short Circuit 1 | . . . . 1 Damage (major) 6 | . . . 2 4 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . 2 . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 6 | . . . 2 4 Heat Transferred 5469 | . 333 74 2916 2146 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 9 | . . . 9 . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 782 | 15 200 75 773 782 Initial 326 | . . 8 29 326 Average 181 | . 59 20 341 531 Maximum Alert Level 3 | . 1 . 3 3 Low Security (%) 69 | 100 99 100 37 . Level 1 9 | . . . 20 23 Level 2 18 | . . . 38 61 Level 3 2 | . . . 3 14 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 21 | . 3 . 6 12 Investigation 2 | . 1 . . 1 Extermination . | . . . . . Reinforcement 8 | . 2 . 5 1 Assault 2 | . . . 1 1 Garrison 9 | . . . . 9 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 2 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 7 | . 1 . 4 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 124 | 2 19 5 60 38 Peak Tracking Total 6 | 1 3 3 4 6 Tactical Retreats 10 | . 3 2 5 . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 9 | . 3 . 5 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 11 | . 3 . 5 3 Max in Single Turn 2 | . 1 . 2 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 5 | . 4 . 1 . Terminals 4 | . 3 . 1 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 20 | . 19 . 1 . Successful 14 | . 13 . 1 . Failed 6 | . 6 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 17 | . 16 . 1 . Fabricators . | . . . . . Repair Stations 3 | . 3 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 11 | . 10 . 1 . Record 6 | . 6 . . . Robot Analysis 1 | . 1 . . . Prototype ID Bank 1 | . . . 1 . Locate Traps 2 | . 2 . . . Surveillance Status 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . 3 . . . Scan Component 2 | . 2 . . . Repair 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 4 . . . Full Trace Events 2 | . 2 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 11519 | 3036 2656 685 4260 882 Spaces Moved 5254 | 1003 1402 266 2260 323 Core 34 | 3 . 31 . . Treads 5220 | 1000 1402 235 2260 323 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 164 | 159 160 244 160 166 Slowest Speed 400 | 160 160 400 240 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 69 | 98 95 47 93 15 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 2 | . 2 . . . Terrain Destroyed 92 | . 4 . 61 27 Melee . | . . . . . Projectile 5 | . 4 . . 1 AOE 87 | . . . 61 26 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 7538 | 2423 1720 291 2630 474 Wait 1800 | 1402 256 5 116 21 Move 5250 | 1002 1401 265 2259 323 Hop . | . . . . . Pick Up 51 | 4 7 2 32 6 Fast Attach 26 | 7 . . 15 4 Attach 33 | . . 3 20 10 Detach 11 | . . 1 7 3 Swap 41 | 2 9 3 19 8 Drop 40 | . 6 2 30 2 Fire 280 | 5 41 10 127 97 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 3 | 1 . . 2 . Escape Stasis . | . . . . . Rewire 3 | . . . 3 . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 2 exits: [*Mat x2]) -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 1703 | -11/Scrapyard | Assembled infested the area 3037 | -11/Scrapyard | Entered Materials 3038 | -10/Materials | Build established: Mutant 3106 | -10/Materials | Discovered new exit (range 10) 3616 | -10/Materials | Discovered new exit (range 15) 3721 | -10/Materials | Discovered new exit (range 16) 4326 | -10/Materials | Discovered new exit (range 8) 4491 | -10/Materials | Repaired Lgt. Treads 5130 | -10/Materials | Core integrity fell below 50% 5293 | -10/Materials | Identified exit to Materials 5379 | -10/Materials | Identified exit to Mines 5693 | -10/Materials | Entered Mines 5711 | -10/Mines | Found DCF Scrap (11 items) 6104 | -10/Mines | Discovered exit to Materials (range 14) 6378 | -10/Mines | Entered Materials 6378 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 6663 | -9/Materials | Build established: Skirmisher 8504 | -9/Materials | Core integrity fell below 50% 8781 | -9/Materials | Discovered new exit (range 8) 9022 | -9/Materials | Build established: Scavenger-Skirmisher 9587 | -9/Materials | Discovered new exit (range 15) 10378 | -9/Materials | First assault squad dispatched 10514 | -9/Materials | Lost 3 parts (1p1n1w) 10522 | -9/Materials | Build established: Skirmisher 10638 | -9/Materials | Entered another Materials area 10638 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 10890 | -8/Materials | Build established: Scavenger-Skirmisher 10979 | -8/Materials | Lost 6 parts (1p2n1u2w) 10989 | -8/Materials | Garrison activated, responded to threat 11033 | -8/Materials | Lost 3 parts (1u2w) 11298 | -8/Materials | Garrison activated, responded to threat 11438 | -8/Materials | First assault squad dispatched 11513 | -8/Materials | Core integrity fell below 50% 11520 | -8/Materials | Self-destructed Last Messages --------------- 11473_ R-06 Scavenger collects Lgt. Ion Engine. 11474_ K-01 Serf destroyed. 11475_ Acquired 3 matter. 11476_ R-06 Scavenger collects Wheel. 11478_ Acquired 3 matter. 11491_ U-05 Engineer destroyed. 11495_ A-02 Transporter sends out distress signal. 11498_ G-47 Trooper emerges from the garrison. 11503_ G-47 Trooper destroyed. 11504_ Hvy. Assault Rifle destroyed. 11504_ C-30 ARC bursts open, deploying its payload. 11504_ G-50 Soldier unfolds itself. 11504_ B-36 Bruiser unfolds itself. 11504_ G-47 Trooper unfolds itself. 11504_ B-36 Bruiser unfolds itself. 11504_ M-28 Smith unfolds itself. 11506_ Lgt. Treads destroyed. 11508_ Acquired 11 matter. 11510_ Broken Lgt. Treads destroyed. 11515_ Beam Rifle destroyed. 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