Cogmind - Beta 13 @@@ ROGUE MODE // 2024.02.29 @ 16:11:05 Player: lsend Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (1) 20 Alien Tech Used (1) 200 Bonus (10970) 10970 TOTAL SCORE: 18490 Bonus ------- Pacifist 7906 Follower Combat Kills 64 Used Core Reset Matrix 3000 Cogmind --------- Core Integrity 0/1600 Matter 181/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Enhanced Quantum Rifle Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Flight Unit Flight Unit Xenon Bombardment Thruster Nuclear Pulse Thruster Nuclear Pulse Array Nuclear Pulse Array Impulse Thruster Q-thruster > --- UTILITY ---------- Enhanced Optical Array Improved Signal Interpreter Seismic Detector Experimental Power Shielding Hardened Medium Armor Plating Reflective Plating Advanced Shield Generator System Shield > --- WEAPON ----------- (None) > --- INVENTORY -------- Light Quantum Reactor Flight Unit Nuclear Pulse Thruster Nuclear Pulse Array [Rating: 88] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Flight Unit Treads Light Treads Flight Unit Flight Unit Utility System Shield Device Seismic Detector Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon None Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Fac Fac Res Res Qua Acc Slots Evolved 18 | . . 2 2 2 . . 2 . 2 2 2 2 . 2 Power 1 | . . . . . . . . . . . . . . 1 Propulsion 8 | . . 1 1 1 . . 1 . 1 1 1 1 . . Utility 9 | . . 1 1 1 . . 1 . 1 1 1 1 . 1 Weapon . | . . . . . . . . . . . . . . . Parts Attached 32 | 2 . 3 4 . . 1 3 . 7 . 2 4 . 6 Power 4 | . . . 1 . . . . . 1 . . . . 2 Engine 1 | . . . 1 . . . . . . . . . . . Core 1 | . . . . . . . . . 1 . . . . . Reactor 2 | . . . . . . . . . . . . . . 2 Propulsion 18 | 2 . 2 2 . . 1 1 . 2 . 2 2 . 4 Treads 2 | 2 . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 16 | . . 2 2 . . 1 1 . 2 . 2 2 . 4 Utility 10 | . . 1 1 . . . 2 . 4 . . 2 . . Device 2 | . . . . . . . . . 1 . . 1 . . Storage . | . . . . . . . . . . . . . . . Processor 2 | . . . . . . . 1 . . . . 1 . . Hackware 1 | . . . 1 . . . . . . . . . . . Protection 5 | . . 1 . . . . 1 . 3 . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . 1 . . . 1 . Parts Lost 28 | . . . . . . . 1 1 3 2 . . 10 11 Power 2 | . . . . . . . 1 . . . . . . 1 Propulsion 16 | . . . . . . . . 1 2 1 . . 6 6 Utility 10 | . . . . . . . . . 1 1 . . 4 4 Weapon . | . . . . . . . . . . . . . . . Highest Loss Streak 10 | . . . . . . . 1 1 1 2 . . 10 4 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 49 | . 28 28 34 53 53 53 58 66 67 62 57 68 65 25 Engine 1 | . . . . 7 7 7 4 . . . . . . . Core 2 | . . . . . . . . . 4 5 4 4 4 1 Treads 1 | . 28 17 . . . . . . . . . . . . Flight 22 | . . 11 18 30 30 30 34 40 30 23 23 31 30 8 Device 1 | . . . . . . . . . 2 5 4 7 6 . Processor 4 | . . . . . . . 1 6 5 5 4 7 8 7 Hackware 4 | . . . 7 7 7 7 6 6 5 5 4 4 4 3 Protection 8 | . . . 9 7 7 7 10 13 16 18 14 13 10 1 Naked Turns 3 | . . . . . . . . . . . . . . 3 Heaviest Build 24 | . . 8 11 11 11 11 12 9 22 20 19 24 24 21 Greatest Support 44 | 3 3 8 12 12 16 16 16 28 31 29 42 42 42 44 Greatest Overweight (x) 4 | . . . . . . . . . . . . . . 4 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . 3 5 5 5 5 5 5 5 5 5 5 5 3 Average Carried 3 | . . 2 3 5 5 5 5 5 4 5 5 4 5 . Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . 3 5 5 5 5 5 5 5 5 5 5 5 2 Class Distribution -------------------- 58% | Sprinter 41% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -6/Factory Mutant | -6/Extension Sprinter | -5/Factory Sprinter | -4/Factory Sprinter | -3/Research Sprinter | -2/Research Sprinter | -2/Quarantine Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Fac Fac Res Res Qua Acc Matter Collected 259 | 104 . . . . 4 25 . 4 104 . . . 18 . Remotely . | . . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Fac Fac Res Res Qua Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Fac Fac Res Res Qua Acc Hostile Shots Fired 370 | . 7 2 8 9 13 . 13 21 27 6 10 10 62 182 Missed 179 | . 4 2 3 6 7 . 6 12 11 2 7 6 33 80 Damage Taken 4178 | . 31 . 72 17 91 . 125 137 412 65 40 182 669 2337 Core 2029 | . 10 . . 6 13 . 52 31 116 19 19 . 141 1622 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 213 | . . . . . . . 7 7 35 4 . . 60 100 Ignored by Resistances 14 | . . . . . . . . . . 8 . . 6 . Core Remaining (%) 95 | 100 96 100 100 . . 97 . 90 88 98 98 . 90 . Volleys Fired . | . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . . Core Hits . | . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 7 | . . . . . . . . . . . . . . 7 Guns . | . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Ramming 7 | . . . . . . . . . . . . . . 7 Kinetic . | . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . . . . . . 5 Average Corruption 5 | . . . . . . . . . . . . . . 5 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 3 | . . . . . . . . . . . . . . 3 Shots . | . . . . . . . . . . . . . . . Rammed 3 | . . . . 1 . . . . . . . . . 2 Targets Rammed 3 | . . . . 1 . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 36 | . . . . . 6 . . 36 33 23 . 1 . 13 Average Temperature 15 | . . . . . 3 . . 30 15 19 . 1 . 6 Received Heat Transfer 357 | . 18 . 27 . 18 . 27 36 9 33 . . 63 126 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Fac Fac Res Res Qua Acc Peak Influence 360 | . 15 20 62 58 . . 98 77 126 91 66 105 163 360 Initial 63 | . . 5 8 28 . . 63 47 32 61 36 24 58 8 Average 81 | . 10 17 33 40 . . 82 49 89 76 37 58 66 154 Maximum Alert Level 1 | . . . . . . . . . . . . . . 1 Low Security (%) 89 | 100 100 100 100 100 . . 100 100 100 100 100 100 100 60 Level 1 10 | . . . . . . . . . . . . . . 39 Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 14 | . 2 . 2 . . . 2 . 1 1 1 1 2 2 Investigation 4 | . 1 . 1 . . . 1 . . . . . . 1 Extermination . | . . . . . . . . . . . . . . . Reinforcement 10 | . 1 . 1 . . . 1 . 1 1 1 1 2 1 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Fac Fac Res Res Qua Acc Distress Signals 5 | . . 1 . . . . . . . . 1 . 1 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 130 | . 6 4 5 5 7 . 6 4 9 8 9 9 21 37 Peak Tracking Total 15 | . 5 6 5 5 7 . 5 6 5 7 8 7 15 13 Tactical Retreats 13 | . . . . . 2 . 1 . 2 . 1 . 1 6 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Fac Fac Res Res Qua Acc Traps Triggered 7 | . 1 . . 2 . . . . . . 2 . 1 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Fac Fac Res Res Qua Acc Machines Disabled . | . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Fac Fac Res Res Qua Acc Machines Accessed 33 | . 1 . 6 . . . 4 1 3 . 2 7 6 3 Terminals 31 | . 1 . 6 . . . 4 1 3 . 1 7 6 2 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . 1 . . 1 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 64 | . 1 . 13 . . . 13 2 5 . 3 11 12 4 Successful 17 | . . . 3 . . . 3 1 2 . 1 5 2 . Failed 47 | . 1 . 10 . . . 10 1 3 . 2 6 10 4 Catastrophic 15 | . . . 7 . . . 2 . 1 . . 2 2 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 16 | . . . 7 . . . 4 . 2 . . 1 2 . Terminals 62 | . 1 . 13 . . . 13 2 5 . 2 11 12 3 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . 1 . . 1 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 17 | . . . 3 . . . 3 1 2 . 1 5 2 . Open Door 3 | . . . . . . . 1 1 . . . 1 . . Open DSF 2 | . . . . . . . . . 1 . . 1 . . Level Access Points 1 | . . . 1 . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . 1 . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . Unreport Threat 3 | . . . . . . . . . . . 1 1 1 . Locate Traps 3 | . . . . . . . 2 . . . . 1 . . Zone Layout 3 | . . . 1 . . . . . 1 . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 29 | . 1 . 6 . . . 4 . 2 . 2 5 6 3 Full Trace Events 2 | . . . . . . . 1 . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Fac Fac Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Fac Fac Res Res Qua Acc Total Allies 7 | . . . . . . . . . . . . . . 7 Largest Group 7 | . . . . . . . . . . . . . . 7 Highest-Rated Group 99 | . . . . . . . . . . . . . . 99 Highest-Rated Ally 15 | . . . . . . . . . . . . . . 15 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 23 | . . . . . . . . . . . . . . 23 Total Damage 359 | . . . . . . . . . . . . . . 359 Kills 5 | . . . . . . . . . . . . . . 5 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Fac Fac Res Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Fac Fac Res Res Qua Acc Turns Passed 1294 | 13 32 50 62 78 90 9 127 31 143 14 138 101 94 312 Spaces Moved 3617 | 20 63 84 145 123 290 25 387 95 436 43 458 335 320 793 Core 465 | 20 63 74 . . . . . . . . . . . 308 Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 3152 | . . 10 145 123 290 25 387 95 436 43 458 335 320 485 Fastest Speed 25 | 50 50 37 34 34 31 31 31 25 28 31 28 28 28 28 Average Speed 32 | 50 50 48 36 34 31 31 31 32 29 31 28 28 28 37 Slowest Speed 250 | 50 50 50 37 34 31 31 34 34 37 31 31 28 37 250 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 56 | . . . 3 . 1 . 5 1 11 1 7 8 7 12 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 21 | 4 25 16 22 6 56 3 15 26 17 2 21 16 56 31 Regions Visited 14 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 8 | . . . 1 . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . . . . . Scrap Searched 1 | . . . . . . 1 . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Fac Fac Res Res Qua Acc Total 3644 | 21 62 92 147 159 288 25 384 93 439 41 458 331 313 791 Wait 4 | . . . . . . . . . 4 . . . . . Move 3499 | 19 62 83 139 123 287 24 376 92 415 40 444 318 306 771 Hop 49 | . . . 2 . 1 . 5 1 9 1 6 8 6 10 Pick Up 10 | . . 4 2 . . . . . 2 . . 1 . 1 Fast Attach 26 | 2 . 2 4 . . 1 3 . 6 . 2 3 1 2 Attach 7 | . . 1 . . . . . . 1 . . 1 . 4 Detach 1 | . . . . . . . . . . . . . . 1 Swap . | . . . . . . . . . . . . . . . Drop 4 | . . 2 . . . . . . 2 . . . . . Fire . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 42 | . . . . 36 . . . . . . 6 . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Extension -5/Factory -4/Factory -3/Research -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -1/Access History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 14 | -11/Scrapyard | Entered Materials 40 | -10/Materials | Discovered new exit (range 11) 46 | -10/Materials | Entered another Materials area 46 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 84 | -9/Materials | Discovered new exit (range 10) 96 | -9/Materials | Entered another Materials area 96 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 143 | -8/Materials | Identified exit to Factory 145 | -8/Materials | Met 7R-MNS 158 | -8/Materials | Entered Factory 158 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 234 | -7/Factory | Discovered new exit (range 8) 236 | -7/Factory | Entered Lower Caves 250 | -7/Lower Caves | Encountered a Warlord checkpoint 256 | -7/Lower Caves | Spotted B-75 Beast 269 | -7/Lower Caves | Learned Factory interactive machine intel 323 | -7/Lower Caves | Discovered new exit (range 11) 326 | -7/Lower Caves | Entered another Lower Caves area 334 | -7/Lower Caves | Discovered new exit (range 5) 335 | -7/Lower Caves | Entered Factory 335 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 336 | -6/Factory | Loaded intel: 54 interactive machine locations 459 | -6/Factory | Discovered new exit (range 10) 461 | -6/Factory | Identified exit to Extension 462 | -6/Factory | Entered Extension 487 | -6/Extension | Spotted B-75 Beast 489 | -6/Extension | Spotted B-75 Beast 492 | -6/Extension | Discovered new exit (range 3) 493 | -6/Extension | Identified exit to Factory 493 | -6/Extension | Entered Factory 493 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 631 | -5/Factory | Discovered new exit (range 16) 636 | -5/Factory | Identified exit to Factory 636 | -5/Factory | Entered another Factory area 636 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 647 | -4/Factory | Discovered new exit (range 7) 649 | -4/Factory | Identified exit to Research 650 | -4/Factory | Entered Research 650 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 785 | -3/Research | Discovered new exit (range 10) 787 | -3/Research | Identified exit to Research 788 | -3/Research | Entered another Research area 788 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 796 | -2/Research | Build established: Sprinter 819 | -2/Research | Spotted B-90 Cyclops 827 | -2/Research | Identified exit to Quarantine 849 | -2/Research | Spotted B-90 Cyclops 889 | -2/Research | Entered Quarantine 900 | -2/Quarantine | Found Alien Artifact 900 | -2/Quarantine | Identified Core Reset Matrix 900 | -2/Quarantine | Used Core Reset Matrix 904 | -2/Quarantine | Detected hypermatrix surge 904 | -2/Quarantine | Sensed 14 artifacts in vicinity 980 | -2/Quarantine | Discovered new exit (range 10) 983 | -2/Quarantine | Identified exit to Access 983 | -2/Quarantine | Entered Access 983 | -1/Access | Evolved 2 slots: Power x1, Utility x1 1007 | -1/Access | Lost 10 parts (6n4u) 1058 | -1/Access | Spotted B-99 Colossus 1115 | -1/Access | Lost 3 parts (2n1u) 1166 | -1/Access | Lost 4 parts (1p3n) 1243 | -1/Access | Core integrity fell below 50% 1252 | -1/Access | Emitted hypermatrix ping 1257 | -1/Access | Assembled emerged from beneath the floor 1275 | -1/Access | Core integrity fell below 20% 1295 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 01219_ Slammed into W-44 Eye. 01226_ Slug penetrates Wall. 01229_ Slug penetrates P-80 Master. 01229_ Penetrated by Slug. 01248_ S-43 Plague destroyed. 01248_ Slug penetrates S-43 Plague. 01250_ Imp. Signal Interpreter destroyed. 01252_ Emitted hypermatrix ping. 01252_ Slug penetrates Wall. 01257_ K-01 Serf cleans the Terminal. 01261_ W-44 Eye sends out distress signal. 01266_ K-01 Serf cleans the Terminal. 01268_ Critical hit (Burn: +37). 01271_ System Shield destroyed. 01292_ Penetrated by Slug. 01292_ Slammed into P-80 Master. 01292_ Enh. Optical Array destroyed. 01292_ System corrupted by crushing effect (+5). 01294_ Penetrated by Slug. 01295_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????## #########??# ## # | | ####### #??# | | #??# ##################??????? | | #??## ##???????????????????????? | | #???# #????????????????????????? | | !! #???# #???########?????????????? | | !! #???# #?? #?????????????? | | ! #???# #?? #?????????????? | | "" ##### ## " #?????????????? | | "" * # """ #?????????????? | | """" + """ #?????????????? | | """" ############## # " #?????????????? | | """" #????????????# # #?????????????? | | """" #?????????#### # #?????????????? | | """" #??????#### / #####?????????????? | | "" #??????# #??????????????? | | #??????# #??????????????? | | #??????# #??????????????? | | #??????# = #??????????????? | | #??????# * #??????????????? | | #??????# #??????????????? | | #??????# #??????????????? | | #??????# #??????????????? | | #??????# % #??????????????? | | ################+######+#############+## | | p @ | | ##+############## p | | + " #??????# h | | #### """ #??????# p h | | +###??# """ #??????# | | ??????# " #??????# | | ??????# #?# | | ??????# #?# ### ########## | | ??????# #?# #?# #????????# | | ??????# #?# k #?# #????????# | | ??????# #?# #?# #????????# | | ??????##########?# ###+########## | | ?????????????????+ # # | | ?????????????????# ###+#### * # | | ?????????????????? ???????# "" # | | ??????????????????? ???????# "" # | | ##?????????????????? ? ???????# """""" # | | #????????????????????????????# """""" + | | #????????????????????????????# "" # | | #????????????????????????????# "" # | | #????????????????????????????# # | | #????????????????????????????# # | | ?????????????????????????????# # | | #????????????????????????????# # | | #????????????????????????????############## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 35 Energy Capacity 240 Matter Stores 191 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 375 Resistance: TH 10 Power Shielding 90 Propulsion Shielding 33 Evasion (%) 65 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed SystemAutogunLink Manual? 0 Play Time 00:42:19 Cumulative 663.5 hours Start 2024.02.29 @ 15:30:39 End 2024.02.29 @ 16:11:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 509 Rogue 509 Adventurer 0 Explorer 0 Win Type - Total 170 Types 95/9/49/6/3/2/4/1/1 Lore% 91 Gallery% 91 Achievement% 84 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Smallcaps Map View 184x79 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 68afbb1b-6146-4a5a-86ee-ff118736c678