Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.05 @ 03:54:29 Player: chrissy uwu Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (42) 210 Value Destroyed (1287) 1287 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1063) 1063 TOTAL SCORE: 6160 Bonus ------- High Alert Combat Kills 70 Follower Combat Kills 393 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 288/300 Energy 98/100 System Corruption 7% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Signal Interpreter Improved Targeting Computer Graphene Brace > --- WEAPON (3) ------- Makeshift Hammer > --- INVENTORY (5) ---- Self-destruct Interrupter (50) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core Fission Core > --- PROPULSION ------- Advanced Treads Improved Medium Treads > --- UTILITY ---------- Improved Signal Interpreter Improved Targeting Computer Improved Particle Charger Graphene Brace Hacking Suite > --- WEAPON ----------- Assault Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Self-destruct Interrupter Self-destruct Interrupter [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Airjet Treads Improved Medium Treads Wheel Wheel Hover Unit Airjet Flight Unit Cesium-ion Thruster Utility Hacking Suite Device Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Makeshift Hammer Slashing Weapon Falx Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Slots Evolved 8 | . . 2 . . . 6 . . Power 2 | . . . . . . 2 . . Propulsion 2 | . . 1 . . . 1 . . Utility 3 | . . 1 . . . 2 . . Weapon 1 | . . . . . . 1 . . Parts Attached 74 | 6 8 14 . 2 3 25 11 5 Power 14 | 1 1 2 . . 1 7 1 1 Engine 9 | 1 1 2 . . 1 3 . 1 Core 5 | . . . . . . 4 1 . Reactor . | . . . . . . . . . Propulsion 24 | 2 4 4 . 2 2 6 3 1 Treads 3 | . . . . . . 2 . 1 Leg . | . . . . . . . . . Wheel 6 | 2 4 . . . . . . . Hover 7 | . . 4 . 1 2 . . . Flight 8 | . . . . 1 . 4 3 . Utility 19 | 1 3 5 . . . 9 1 . Device 12 | . 3 4 . . . 5 . . Storage 1 | 1 . . . . . . . . Processor 2 | . . . . . . 2 . . Hackware 3 | . . 1 . . . 2 . . Protection 1 | . . . . . . . 1 . Artifact . | . . . . . . . . . Weapon 17 | 2 . 3 . . . 3 6 3 Energy Gun 1 | 1 . . . . . . . . Energy Cannon 1 | . . . . . . . 1 . Ballistic Gun 5 | 1 . 2 . . . . 2 . Ballistic Cannon 3 | . . 1 . . . 2 . . Launcher 1 | . . . . . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . . . . 2 Slashing Weapon 4 | . . . . . . . 3 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 32 | . . 2 . . 2 11 8 9 Power 5 | . . . . . . 1 3 1 Propulsion 10 | . . 1 . . 2 1 2 4 Utility 7 | . . . . . . 5 . 2 Weapon 10 | . . 1 . . . 4 3 2 Highest Loss Streak 8 | . . 1 . . 2 4 7 8 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 83 | . 97 95 100 100 87 68 56 66 Engine 7 | . 14 11 11 11 11 2 1 2 Core 2 | . . . . . . 7 2 . Treads 2 | . . . . . . 6 3 2 Wheel 4 | . 28 5 . . . . . . Hover 13 | . . 24 33 33 21 2 . . Flight 2 | . . . . . . 2 9 15 Device 9 | . 11 13 11 11 11 8 6 6 Storage 7 | . 14 11 11 11 11 1 . . Processor 4 | . . . . . . 8 13 13 Hackware 8 | . . 8 11 11 11 11 6 6 Energy Gun 1 | . 14 . . . . . . . Ballistic Gun 8 | . 14 11 11 11 11 2 3 5 Ballistic Cannon 7 | . . 10 11 11 11 7 1 . Launcher 1 | . . . . . . 4 . . Peak Build Rating 52 | 6 7 19 18 20 19 52 46 35 Average Rating 22 | 4 6 16 18 18 15 36 30 32 On Entrance 17 | . 6 7 18 18 19 15 42 31 Naked Turns . | . . . . . . . . . Heaviest Build 47 | 11 14 18 15 15 15 47 42 19 Greatest Support 52 | 26 32 24 24 24 24 52 52 20 Greatest Overweight (x) 5 | . . 4 . 1 1 5 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 Average Capacity 6 | 7 8 8 8 8 8 5 5 5 Most Carried 8 | 4 8 8 7 8 8 8 5 4 Average Carried 5 | 2 7 7 7 7 8 3 3 2 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 Final Carried 8 | 4 8 7 7 8 8 2 2 2 Class Distribution -------------------- 74% | Mutant 8% | Hacker-Skirmisher 7% | Scavenger-Sprinter 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Lower Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Matter Collected 1738 | 185 268 254 138 32 186 229 302 144 Remotely . | . . . . . . . . . Salvage Created 1114 | . 331 194 66 . 69 125 98 231 Parts 77 | . 29 13 5 . 11 4 4 11 Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 16 | . . . . . 9 . 2 5 Prevented 2 | . . . . . . . . 2 Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Combat Hostiles Destroyed 35 | . 8 5 3 . 5 7 3 4 Melee 5 | . . . . . . . 2 3 Guns 9 | . 4 1 1 . 2 . 1 . Cannons 12 | . . 4 2 . 3 3 . . AOE 8 | . 4 . . . . 4 . . Classes Destroyed 11 | . 6 1 1 . 1 1 1 . Worker 1 | . 1 . . . . . . . Builder 2 | . 2 . . . . . . . Hauler 1 | . 1 . . . . . . . Drone 2 | . . . . . 2 . . . Watcher 3 | . 2 1 . . . . . . Swarmer 15 | . 6 . . . 3 4 2 . Grunt 11 | . 2 3 2 . . 1 . 3 Duelist 1 | . . . 1 . . . . . Sentry 4 | . . 2 . . . 1 . 1 Programmer 1 | . . . . . . 1 . . Behemoth 1 | . . . . . . . 1 . Best Kill Streak 5 | . 5 2 3 . 3 4 2 3 Combat Bots Only 4 | . 3 2 3 . 3 4 2 3 Max Kills in Single Turn 4 | . 4 1 1 . 1 3 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 2 . . . . 3 . . Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Hostile Shots Fired 434 | . 21 39 14 . 31 119 98 112 Missed 172 | . 12 7 7 . 16 39 41 50 Damage Taken 3917 | . 96 446 77 . 227 1169 948 954 Core 1045 | . 11 108 10 . 50 192 310 364 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 47 | . . . . . . . 1 46 Regen/Repaired (Parts) 74 | . . 15 . . . 59 . . Core Remaining (%) 84 | 100 95 . . . 58 . . . Volleys Fired 129 | . 18 24 13 . 22 26 25 1 Largest 3 | . 2 2 2 . 2 3 2 1 Hottest 134 | . 60 60 55 . 55 106 134 23 Shots Fired 235 | . 36 47 26 . 44 51 29 2 Gun 126 | . 36 27 13 . 22 11 15 2 Cannon 102 | . . 20 13 . 22 33 14 . Launcher 7 | . . . . . . 7 . . Special . | . . . . . . . . . Kinetic 202 | . 18 44 26 . 44 44 24 2 Thermal 5 | . . . . . . . 5 . Explosive 7 | . . . . . . 7 . . Electromagnetic 21 | . 18 3 . . . . . . Robot Hit Streak 11 | . 9 8 8 . 4 6 11 1 Robot Miss Streak 11 | . 2 2 2 . 11 6 7 . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 152 | . 23 35 19 . 15 28 20 12 Core Hits 64 | . 17 10 7 . 9 11 7 3 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . 2 Critical Strikes 4 | . 2 . . . . . . 2 Corrupt 2 | . 2 . . . . . . . Smash 2 | . . . . . . . . 2 Melee Attacks 20 | . . . . . . . 3 17 Impact 11 | . . . . . . . . 11 Slashing 9 | . . . . . . . 3 6 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3408 | . 585 521 248 . 168 833 545 508 Guns 896 | . 333 246 68 . 82 41 112 14 Cannons 1376 | . . 265 180 . 86 483 362 . Explosions 552 | . 244 . . . . 308 . . Melee 565 | . . . . . . . 71 494 Ramming 19 | . 8 10 . . . 1 . . Kinetic 1849 | . 105 489 248 . 168 524 301 14 Thermal 417 | . 244 . . . . . 173 . Explosive 308 | . . . . . . 308 . . Electromagnetic 250 | . 228 22 . . . . . . Impact 269 | . . . . . . . . 269 Slashing 296 | . . . . . . . 71 225 Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . . . 7 7 7 Average Corruption 5 | . . . . . . 2 7 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 19 | . . . . . . 4 6 9 Message Errors 6 | . . . . . . . 3 3 Matter Fused 4 | . . . . . . 3 . 1 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 3 | . . . . . . . . 3 Data Loss (minor) 1 | . . . . . . . 1 . Data Loss (major) 2 | . . . . . . 1 1 . Misfires 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 162 | . 13 . . . . 38 . 111 Projectiles 38 | . . . . . . 38 . . Explosions 13 | . 13 . . . . . . . Melee 111 | . . . . . . . . 111 Knockbacks 9 | . . . 2 . . 4 . 3 Impact 3 | . . . . . . . . 3 Kinetic 6 | . . . 2 . . 4 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 9 | . 4 5 . . . . . . Shots . | . . . . . . . . . Rammed 3 | . 1 1 . . . 1 . . Targets Rammed 3 | . 1 1 . . . 1 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 367 | . 67 93 48 . 28 367 359 186 Average Temperature 78 | . 28 36 21 . 10 131 219 87 Received Heat Transfer 945 | . 42 228 42 . . 153 96 384 Effects 3 | . . . . . . 2 1 . Energy Bleed 2 | . . . . . . 1 1 . Short Circuit 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried . | . . . . . . . . . Impact Corruptions 3 | . . . . . . . . 3 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . Heat Transferred 650 | . 400 . . . . . 250 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . 3 . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Peak Influence 844 | . 310 211 85 . . 844 . . Initial 644 | . . 46 . . . 644 . . Average 301 | . 121 88 72 . . 565 . . Maximum Alert Level 3 | . 1 1 . . . 3 . . Low Security (%) 50 | 100 77 96 100 . . . . . Level 1 11 | . 22 3 . . . 13 . . Level 2 30 | . . . . . . 68 . . Level 3 7 | . . . . . . 18 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . . 2 . . . 6 . . Investigation 1 | . . . . . . 1 . . Extermination 1 | . . . . . . 1 . . Reinforcement 6 | . . 2 . . . 4 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered 2 | . . . . . . 2 . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Distress Signals 3 | . 1 1 . . . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 69 | . 14 10 3 . 7 20 8 7 Peak Tracking Total 7 | . 6 3 3 . 3 7 3 4 Tactical Retreats 8 | . 1 . . . . . 5 2 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Traps Triggered 1 | . . . . . . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Machines Disabled 6 | . . 2 1 . . 3 . . Max in Single Turn 1 | . . 1 1 . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Machines Accessed 13 | . 4 3 . 1 . 5 . . Terminals 8 | . 4 2 . . . 2 . . Fabricators 2 | . . . . . . 2 . . Repair Stations 2 | . . 1 . . . 1 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 31 | . 7 10 . 4 . 10 . . Successful 22 | . 5 6 . 4 . 7 . . Failed 9 | . 2 4 . . . 3 . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 8 | . . . . . . 8 . . Terminals 16 | . 7 6 . . . 3 . . Fabricators 4 | . . . . . . 4 . . Repair Stations 7 | . . 4 . . . 3 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 14 | . 5 3 . 4 . 2 . . Part Schematic 4 | . . . . 4 . . . . Open DSF 2 | . . . . . . 2 . . Level Access Points 1 | . . 1 . . . . . . Terminal Index 1 | . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . Recall Investigation 1 | . . 1 . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . Registered Components 1 | . 1 . . . . . . . Fabricator Hacks 3 | . . . . . . 3 . . Load Schematic 1 | . . . . . . 1 . . Build 2 | . . . . . . 2 . . Repair Station Hacks 5 | . . 3 . . . 2 . . Scan Component 3 | . . 2 . . . 1 . . Repair 2 | . . 1 . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . . 2 . . . 4 . . Full Trace Events 1 | . . . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . . . 5 . . . . Parts Built 3 | . . . . . . 3 . . Authchips . | . . . . . . . . . Time 109 | . . . . . . 109 . . Total Part Build Rating 12 | . . . . . . 12 . . Parts Repaired 2 | . . 1 . . . 1 . . Time 39 | . . 26 . . . 13 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Total Allies 6 | . . . . 4 . 2 . . Largest Group 4 | . . . . 4 . 2 . . Highest-Rated Group 192 | . . . . 156 . 192 . . Highest-Rated Ally 96 | . . . . 40 . 96 . . Total Orders . | . . . . . . . . . Ally Attacks 43 | . . . . . . 43 . . Total Damage 1377 | . . . . . . 1377 . . Kills 11 | . . . . . . 11 . . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . 1 . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 1 . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Zionite Intel Received 2 | . . . . . . 2 . . Emergency Access 1 | . . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . 1 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Turns Passed 4753 | 91 609 802 147 764 380 1291 344 325 Spaces Moved 4538 | 49 572 424 155 1192 413 762 555 416 Core 75 | 12 . 1 . . . 6 52 4 Treads 561 | . . . . . . 473 36 52 Legs . | . . . . . . . . . Wheels 720 | 37 572 111 . . . . . . Hover 2205 | . . 312 155 1192 413 133 . . Flight 977 | . . . . . . 150 467 360 Fastest Speed 29 | 50 80 52 52 52 52 52 29 29 Average Speed 72 | 80 86 60 52 52 74 142 39 46 Slowest Speed 435 | 90 100 250 52 120 120 435 152 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 43 | 3 66 24 19 91 62 21 68 41 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 6 | . . . . 1 1 4 . . Known Exits Taken 2 | . . . . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 11 | . . . . 2 2 . 4 3 Spaces Dug . | . . . . . . . . . Terrain Destroyed 27 | . 7 . . . . 20 . . Melee . | . . . . . . . . . Projectile 3 | . . . . . . 3 . . AOE 24 | . 7 . . . . 17 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Total 5748 | 100 651 924 197 1336 446 924 645 525 Wait 884 | 36 37 442 30 134 8 75 41 81 Move 4530 | 48 571 423 154 1191 412 761 554 416 Hop . | . . . . . . . . . Pick Up 66 | 10 10 11 . 4 . 20 7 4 Fast Attach 14 | . . 2 . 2 3 2 5 . Attach 42 | 6 1 5 . . . 20 6 4 Detach 1 | . . . . . . 1 . . Swap 18 | . 7 7 . . . 3 . 1 Drop 41 | . 6 9 . 5 1 15 4 1 Fire 129 | . 18 24 13 . 22 26 25 1 Melee 20 | . . . . . . . 3 17 Ram 2 | . 1 1 . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . . . . 1 . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: Mat x3 / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Discovered new exit (range 12) 165 | -10/Materials | Discovered new exit (range 13) 245 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 701 | -10/Materials | Entered another Materials area 701 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 751 | -9/Materials | Identified exit to Materials 1423 | -9/Materials | Repaired Sensor Array 1477 | -9/Materials | Discovered new exit (range 15) 1503 | -9/Materials | Entered Mines 1503 | -9/Mines | Discovered exit to Materials (range 13) 1509 | -9/Mines | Met a Derelict bent on vengeance 1559 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1628 | -9/Mines | Discovered exit to Materials (range 9) 1650 | -9/Mines | Entered Zion 1738 | -7/Zion | Given A8's code to call for help 1755 | -7/Zion | Discovered new exit (range 11) 1944 | -7/Zion | Given the Hacking Drone Bay 1998 | -7/Zion | Met Imprinter 2010 | -7/Zion | Imprinted 2012 | -7/Zion | Declared Zion's savior 2177 | -7/Zion | Learned location of Data Miner (-6) 2323 | -7/Zion | Learned Factory terminal intel 2414 | -7/Zion | Entered Proximity Caves 2508 | -6/Proximity Caves | Spotter reported a threat 2649 | -6/Proximity Caves | Spotter reported a threat 2702 | -6/Proximity Caves | Spotter reported a threat 2755 | -6/Proximity Caves | Spotter reported a threat 2767 | -6/Proximity Caves | Discovered new exit (range 15) 2794 | -6/Proximity Caves | Entered Factory 2794 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x2, Weapon x1 2795 | -6/Factory | Loaded intel: 27 terminal locations 2836 | -6/Factory | Repaired Ion Engine 2851 | -6/Factory | Enhanced Grunt warped into view, answering call for help 2887 | -6/Factory | Enhanced Grunt warped into view, answering call for help 2898 | -6/Factory | Fabricated Adv. Sensor Array (x2) 3091 | -6/Factory | Build established: Hacker-Skirmisher 3144 | -6/Factory | Search patrols dispatched 3246 | -6/Factory | Lost 3 parts (2u1w) 3389 | -6/Factory | Lost 4 parts (1p2u1w) 3494 | -6/Factory | Search patrols dispatched 3630 | -6/Factory | Fabricated Battle Cannon? 3658 | -6/Factory | Build established: Mutant 3829 | -6/Factory | Retrieved Zion intel report: Emergency Access 3933 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 3947 | -6/Factory | Discovered new exit (range 4) 3951 | -6/Factory | Identified exit to Lower Caves 4085 | -6/Factory | Entered Lower Caves 4086 | -6/Lower Caves | Encountered a Warlord checkpoint 4128 | -6/Lower Caves | Spotted B-75 Beast 4199 | -6/Lower Caves | Destroyed B-75 Beast 4218 | -6/Lower Caves | Lost 7 parts (3p2n2w) 4236 | -6/Lower Caves | Core integrity fell below 50% 4387 | -6/Lower Caves | Discovered new exit (range 6) 4429 | -6/Lower Caves | Identified exit to Lower Caves 4429 | -6/Lower Caves | Entered another Lower Caves area 4449 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4474 | -6/Lower Caves | Discovered new exit (range 4) 4542 | -6/Lower Caves | Build established: Scavenger-Sprinter 4558 | -6/Lower Caves | Spotted B-75 Beast 4734 | -6/Lower Caves | Core integrity fell below 20% 4754 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- G-67 Veteran knocked back. G-67 Veteran system terminally corrupted. G-50 Soldier suffers critical hit (Smash). Destroyed Carbon-fiber Leg. G-50 Soldier system corrupted by crushing effect. G-50 Soldier knocked back. Cesium-ion Thruster destroyed. Corrupted Flexi-carbon Leg self-destruct mechanism malfunctions. G-50 Soldier suffers critical hit (Smash). Destroyed Hvy. Laser. G-50 Soldier system corrupted by crushing effect. G-50 Soldier destroyed. Z 3HAB2TIN &0#= BD2GIWTXU9OQ0O:0#UK Corrupted Plasma Rifle self-destruct mechanism malfunctions. Hacking Suite destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????# #????????????????????? | | ???????????????????## ##????????????????????? | | ????????????????????### ###?????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# ###?????????????????????? | | ??????????????????????# ##????????????????????? | | ???????????????######?## #????????????????????? | | ???????????????? # ??# #????????????????????? | | ???????????????# # #?# #????????????????????? | | ???????????????? ## # ##???????????????????? | | ???????????????????# # #???????????????????? | | ????????????????????# #???????????????????? | | ????? ???????????### ##???????????????????? | | ????? ????????## ####????????????????????? | | ?????? ??##### # ##?????????????????????? | | ???? # # # ##????????????????????? | | ???? ## #????????????????????? | | ???????? # #????????????????????? | | ???????????##### # ##????????????????????? | | ???????????????### ## ###?????????????????????? | | ?????????????????## ### #####???????????????????? | | ??????????????????##### #???????????????????? | | ????????????????????## % = #???????????????????? | | ??????????????????### %[##???????????????????? | | ?????????????######" !##????????????????????? | | ????????????## ###@%#?????????????????????# | | ???????????## ###?# g#????????####?????????# | | ???????????# ##???# #????????# ##????????# | | ???????????# ##????# ###???????# ###?###### | | ???????????# #?????# #???##### ### # | | ???????????## #????### #???# ## # # | | ????????????## #???## # ##??# # | | ?????????????## ##??## # #?## ## # | | ?????????????# "#???# ### # ### # | | ???????####### ##???# ## ### ## ## | | ???????# # ## "#???### ## ###? | | ???????# # # ###### # #### # ##?? | | ???????# # # ###?##### #?? | | ???????## # # ##????# #? | | ????????# # # ##??# # | | ???????## # ##?# | | ?????### # # ### # ### ## # | | ??#### # #?# # # # #### # ## | | ?## # ### ### ####? | | ## # # # ## # #### # #### ## #???? | | # ### # #### ## #??## #??###### #???? | | ##?# #?### ####??## #???????# #???# | | # ###?## # ##?#### # #######???????# #??## | | ##?## #????#### # ##????????# #### | | # #??# ##???????# # #??????### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 44 Energy Capacity 570 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Propulsion Shielding 33 Phase Shifting 5 Evasion (%) 64 Targeting Accuracy 6 Recoil Reduction 2 Particle Charging 20 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Imp. Focal Shield | -7/Zion | Archive Battle Cannon | -7/Zion | Free Beamcaster | -7/Zion | Free Enh. Flamer | -7/Zion | Free Bore Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Adv. Sensor Array | x2 | -6/Factory | Preloaded Battle Cannon | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club Help From High Places I'm Back, Baby! Just What I Needed Made in Tau Ceti IV Part-time Mechanic Robot Respite Serviceable Loadout The One Tourist Challenges ------------ None Game ------ Seed TripodRefineryBarrier Manual? 0 Play Time 01:32:23 Cumulative 4.0 hours Start 2025.02.05 @ 02:20:13 End 2025.02.05 @ 03:54:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d46b5f77-567c-4b06-a5ef-b358abb732e5