Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.15 @ 21:50:50

Player: VisuLies

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (58)      290
Value Destroyed (1333)     1333
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (292)                292
              TOTAL SCORE: 4115

 Bonus
-------
Aligned with FarCom        300
Friendly Fire              -8

 Cogmind 
---------
Core Integrity             0/400
Matter                     280/300
Energy                     158/160
System Corruption          1%
Temperature                Cool (0)
Movement                   Flying (107) Ox1
Location                   -8/Mines

 Parts 
-------
>                     --- POWER (1) --------
                Light Nuclear Core
>                     --- PROPULSION (2) ---
             Improved Flight Unit
             Improved Flight Unit
>                     --- UTILITY (3) ------
               Medium Storage Unit
                      Structural Scanner
                      Hacking Suite
>                     --- WEAPON (3) -------
                Light Assault Rifle
                      Shotgun
>                     --- INVENTORY (10) ---
             Improved Ion Engine
             Improved Flight Unit
             Advanced Heat Sink
  Faulty Experimental Sensor Array
                      Authchip [R/Combat]
                      Authchip [Propulsion]
                      Authchip [Device]
                      Datajack
                      Longsword +1

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
      Improved Flight Unit
      Improved Flight Unit
>              --- UTILITY ----------
        Medium Storage Unit
               Structural Scanner
               Hacking Suite
>              --- WEAPON -----------
         Light Assault Rifle
         Light Assault Rifle
               Shotgun
>              --- INVENTORY --------
      Improved Ion Engine
      Improved Flight Unit
      Advanced Heat Sink
  Experimental Sensor Array
               Authchip [R/Combat]
               Authchip [Propulsion]
               Authchip [Device]
               Datajack
               Longsword +1
[Rating: 22]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Flight Unit
  Treads                   Light Treads
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Hacking Suite
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Mining Claw
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   
Parts Attached             73   | 8   19  1   36  5   .   4   
  Power                    11   | 2   3   .   4   .   .   2   
    Engine                 10   | 2   3   .   4   .   .   1   
    Core                   1    | .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               14   | 2   4   .   7   1   .   .   
    Treads                 9    | .   4   .   5   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   2   1   .   .   
  Utility                  7    | 1   2   .   4   .   .   .   
    Device                 1    | .   .   .   1   .   .   .   
    Storage                3    | 1   .   .   2   .   .   .   
    Processor              2    | .   1   .   1   .   .   .   
    Hackware               1    | .   1   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   41   | 3   10  1   21  4   .   2   
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          30   | 3   7   .   15  3   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               4    | .   .   1   2   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   1   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   5    | .   2   .   3   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   
Parts Lost                 12   | .   .   .   6   2   .   4   
  Power                    2    | .   .   .   1   .   .   1   
  Propulsion               3    | .   .   .   2   1   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   7    | .   .   .   3   1   .   3   
  Highest Loss Streak      3    | .   .   .   3   1   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   99  100 95  99  100 99  
  Engine                   11   | .   14  14  11  11  11  2   
  Treads                   10   | .   21  28  9   .   .   .   
  Wheel                    2    | .   6   .   .   .   .   .   
  Flight                   10   | .   .   .   10  21  22  22  
  Device                   4    | .   .   .   3   11  11  11  
  Storage                  12   | .   14  14  11  11  11  11  
  Processor                2    | .   2   .   6   .   .   .   
  Hackware                 11   | .   11  14  11  11  11  11  
  Ballistic Gun            24   | .   25  14  24  25  22  32  
  Launcher                 3    | .   .   8   3   7   11  .   
  Slashing Weapon          1    | .   2   5   2   .   .   .   
Peak Build Rating          22   | 6   9   9   21  21  21  22  
  Average Rating           14   | 4   8   9   15  20  21  21  
  On Entrance              12   | .   6   9   9   21  21  21  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             54   | 14  14  15  54  26  25  23  
  Greatest Support         40   | 26  40  40  40  10  10  10  
  Greatest Overweight (x)  17   | .   1   .   17  4   2   2   
  Average Overweight (x)   1    | .   .   .   1   2   2   2   
Largest Inventory Capacity 20   | 8   8   8   20  10  10  10  
  Average Capacity         9    | 7   8   8   12  10  10  10  
  Most Carried             14   | 4   8   8   14  10  10  10  
  Average Carried          8    | 2   7   7   8   9   9   8   
  Final Capacity           10   | 8   8   8   10  10  10  10  
  Final Carried            10   | 4   7   8   10  10  10  9   

 Class Distribution 
--------------------
 41% | Mutant
 38% | Scavenger-Skirmisher
  7% | Scavenger-Mutant
  7% | Scavenger-Gunner
  5% | Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
 Scavenger-Skirmisher | -9/Mines
 Scavenger-Skirmisher | -9/Exiles
 Scavenger-Skirmisher | -8/Mines

 Resources                      | -11  -10  -10  -9   -9   -9   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  
Matter Collected           1820 | 216  500  42   768  218  .    76   
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            1944 | .    450  18   1116 216  .    144  
  Parts                    119  | .    33   3    66   13   .    4    
Haulers Intercepted        4    | .    1    .    3    .    .    .    
Recyclers Shooed           4    | .    .    .    3    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Combat Hostiles Destroyed  50   | .   15  3   19  10  .   3   
  Guns                     45   | .   15  .   18  9   .   3   
  AOE                      5    | .   .   3   1   1   .   .   
Classes Destroyed          9    | .   4   .   4   1   .   .   
  Builder                  2    | .   .   .   1   1   .   .   
  Hauler                   4    | .   1   .   3   .   .   .   
  Recycler                 3    | .   .   .   3   .   .   .   
  Operator                 3    | .   2   .   1   .   .   .   
  Swarmer                  20   | .   9   3   5   3   .   .   
  Grunt                    18   | .   6   .   6   3   .   3   
  Duelist                  1    | .   .   .   1   .   .   .   
  Sentry                   7    | .   .   .   7   .   .   .   
  Assembled                4    | .   .   .   .   4   .   .   
Best Kill Streak           6    | .   5   3   6   3   .   3   
  Combat Bots Only         6    | .   5   3   6   3   .   3   
Max Kills in Single Turn   2    | .   2   2   2   1   .   1   
  Gunslinging              1    | .   1   .   1   .   .   .   
  Exploded                 2    | .   .   2   1   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  
Hostile Shots Fired        273  | .    58   5    139  38   .    33   
  Missed                   75   | .    15   2    38   14   .    6    
Damage Taken               2615 | .    407  20   1362 372  .    454  
  Core                     446  | .    46   .    241  50   .    109  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   304  | .    149  .    155  .    .    .    
Core Remaining (%)         90   | 100  .    81   .    .    .    .    
Volleys Fired              165  | .    59   2    66   25   .    13   
  Largest                  3    | .    2    2    3    3    .    3    
  Hottest                  76   | .    40   50   66   76   .    63   
Shots Fired                384  | .    118  4    167  61   .    34   
  Gun                      374  | .    118  2    162  58   .    34   
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 10   | .    .    2    5    3    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  374  | .    118  2    162  58   .    34   
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                10   | .    .    2    5    3    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         17   | .    8    1    17   8    .    11   
  Robot Miss Streak        4    | .    3    2    3    4    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        12   | .    5    .    4    1    .    2    
    Max Gunslinging Chain  1    | .    1    .    1    1    .    1    
Shots Hit Robots           253  | .    74   1    118  34   .    26   
  Core Hits                117  | .    31   3    50   22   .    11   
  Critical Kills           1    | .    .    .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    .    .    1    
    Destroy                1    | .    .    .    .    .    .    1    
Melee Attacks              7    | .    3    .    4    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 2    | .    1    .    1    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            6    | .    2    .    4    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3088 | .    848  131  1394 454  .    261  
  Guns                     2787 | .    848  .    1282 396  .    261  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               252  | .    .    131  66   55   .    .    
  Melee                    46   | .    .    .    46   .    .    .    
  Ramming                  3    | .    .    .    .    3    .    .    
  Kinetic                  2787 | .    848  .    1282 396  .    261  
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                252  | .    .    131  66   55   .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 46   | .    .    .    46   .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    1    1    1    1    1    1    
  Average Corruption       1    | .    1    1    1    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  30   | .    6    4    8    10   1    1    
    Message Errors         5    | .    2    .    1    1    .    1    
    Matter Fused           3    | .    1    .    1    1    .    .    
    Heat Flow Errors       7    | .    1    1    2    3    .    .    
    Energy Discharges      5    | .    .    1    2    2    .    .    
    Parts Rejected         1    | .    .    .    1    .    .    .    
    Data Loss (minor)      6    | .    2    2    .    2    .    .    
    Data Loss (major)      3    | .    .    .    1    1    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            6    | .    .    .    .    6    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               6    | .    .    .    .    6    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      32   | .    .    .    .    32   .    .    
  Shots                    1    | .    .    .    .    1    .    .    
  Rammed                   2    | .    .    .    .    2    .    .    
Targets Rammed             2    | .    .    .    .    2    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        238  | .    238  230  190  220  .    224  
  Average Temperature      51   | .    65   117  34   40   .    96   
  Received Heat Transfer   816  | .    108  .    408  48   .    252  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Peak Influence             385  | .   282 118 385 327 .   50  
  Initial                  132  | .   .   19  45  132 .   .   
  Average                  155  | .   144 70  246 114 .   43  
Maximum Alert Level        1    | .   1   .   1   1   .   .   
  Low Security (%)         58   | 100 66  100 18  73  .   100 
  Level 1                  41   | .   33  .   81  27  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          6    | .   3   .   3   .   .   .   
  Investigation            2    | .   1   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            4    | .   2   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min 
Distress Signals           8    | .   .   .   8   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              97   | .   39  3   39  12  .   4   
  Peak Tracking Total      5    | .   4   3   5   3   .   3   
  Tactical Retreats        4    | .   2   .   1   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Traps Triggered            3    | .   2   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Min Exi Min 
Machines Disabled          2    | .   .   .   1   1   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min 
Machines Accessed          13   | .   9   .   3   .   1   .   
  Terminals                6    | .   6   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   1   .   .   .   
  Recycling Units          3    | .   2   .   1   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                33   | .   24  .   8   .   1   .   
  Successful               26   | .   17  .   8   .   1   .   
  Failed                   7    | .   7   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   11   | .   10  .   .   .   1   .   
  Terminals                15   | .   15  .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          12   | .   7   .   5   .   .   .   
  Recycling Units          3    | .   2   .   1   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             2    | .   1   .   .   .   1   .   
  Locate Traps             1    | .   1   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       11   | .   6   .   5   .   .   .   
  Scan Component           6    | .   3   .   3   .   .   .   
  Repair                   5    | .   3   .   2   .   .   .   
Recycling Unit Hacks       3    | .   2   .   1   .   .   .   
  Report Inventory         3    | .   2   .   1   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   8   .   .   .   .   .   
  Terminals                8    | .   8   .   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   
    Botnet                 6    | .   6   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         6    | .   4   .   2   .   .   .   
  Full Trace Events        4    | .   3   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             5    | .   3   .   2   .   .   .   
  Time                     130  | .   78  .   52  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              4    | .   1   .   3   .   .   .   
  Non-combat               4    | .   1   .   3   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        5    | .   2   .   3   .   .   .   
  no_distress              5    | .   2   .   3   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min 
Total Allies               1    | .   .   .   .   1   .   .   
  Largest Group            1    | .   .   .   .   1   .   .   
  Highest-Rated Group      31   | .   .   .   .   31  .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               6    | .   .   .   .   6   .   .   
  Total Damage             66   | .   .   .   .   66  .   .   
  Kills                    1    | .   .   .   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   3   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  
Turns Passed               5146 | 58   1754 184  1298 1300 367  185  
Spaces Moved               2592 | 51   1008 108  464  672  207  82   
  Core                     9    | 4    .    .    5    .    .    .    
  Treads                   1130 | .    781  108  241  .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   274  | 47   227  .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   1179 | .    .    .    218  672  207  82   
  Fastest Speed            50   | 50   90   160  160  177  177  177  
  Average Speed            167  | 85   144  160  208  178  177  177  
  Slowest Speed            900  | 90   160  160  900  320  177  177  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       52   | 3    98   36   41   99   62   30   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    .    1    .    
Scrap Searched             1    | .    .    1    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          110  | .    .    17   58   35   .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      110  | .    .    17   58   35   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  
Total                      3084 | 61   1198 115  681  721  208  100  
  Wait                     162  | .    87   4    55   16   .    .    
  Move                     2586 | 50   1007 107  463  671  206  82   
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  43   | 3    9    1    27   1    1    1    
  Fast Attach              14   | 6    3    .    5    .    .    .    
  Attach                   18   | .    3    .    10   2    .    3    
  Detach                   6    | .    2    .    4    .    .    .    
  Swap                     41   | 2    13   1    21   3    .    1    
  Drop                     40   | .    12   .    26   1    1    .    
  Fire                     165  | .    59   2    66   25   .    13   
  Melee                    7    | .    3    .    4    .    .    .    
  Ram                      2    | .    .    .    .    2    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub])
-10/Mines
-9/Materials
-9/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 16)
   59 | -11/Scrapyard | Entered Materials
  197 | -10/Materials | Discovered new exit (range 16)
  268 | -10/Materials | Discovered new exit (range 10)
  316 | -10/Materials | Build established: Mutant
 1119 | -10/Materials | Discovered new exit (range 14)
 1464 | -10/Materials | Discovered new exit (range 5)
 1550 | -10/Materials | Repaired Assault Rifle
 1578 | -10/Materials | Repaired Assault Rifle
 1605 | -10/Materials | Repaired Lgt. Treads
 1722 | -10/Materials | Discovered new exit (range 12)
 1813 | -10/Materials | Entered Mines
 1927 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1972 | -10/Mines     | Discovered new exit (range 15)
 1997 | -10/Mines     | Entered Materials
 1997 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2411 | -9/Materials  | Build established: Scavenger-Gunner
 2421 | -9/Materials  | Discovered new exit (range 7)
 2523 | -9/Materials  | Lost 3 parts (1n2w)
 3022 | -9/Materials  | Repaired Assault Rifle
 3050 | -9/Materials  | Repaired Lgt. Assault Rifle
 3081 | -9/Materials  | Build established: Scavenger-Mutant
 3091 | -9/Materials  | Core integrity fell below 50%
 3295 | -9/Materials  | Entered Mines
 3313 | -9/Mines      | Discovered new exit (range 13)
 3353 | -9/Mines      | Learned Materials security intel
 3452 | -9/Mines      | Learned location of Storage (-8)
 3463 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 3488 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 3494 | -9/Mines      | Build established: Scavenger-Skirmisher
 3525 | -9/Mines      | Assembled infested the area
 3835 | -9/Mines      | Identified exit to Exiles
 3962 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 3965 | -9/Mines      | Found Prototype Device
 4163 | -9/Mines      | Discovered new exit (range 10)
 4588 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 4595 | -9/Mines      | Entered Exiles
 4619 | -9/Exiles     | Discovered new exit (range 15)
 4640 | -9/Exiles     | Met 8R-AWN
 4670 | -9/Exiles     | Met EX-HEX
 4718 | -9/Exiles     | Met EX-BIN
 4739 | -9/Exiles     | Aligned with FarCom system
 4741 | -9/Exiles     | Given EX-Vault access code
 4781 | -9/Exiles     | Opened EX-Vault
 4791 | -9/Exiles     | Found Longsword +1
 4825 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 4877 | -9/Exiles     | Met EX-DEC
 4942 | -9/Exiles     | Discovered new exit (range 14)
 4962 | -9/Exiles     | Left Exiles lab with Longsword +1
 4962 | -9/Exiles     | Entered Mines
 4975 | -8/Mines      | Core integrity fell below 20%
 5003 | -8/Mines      | Lost 3 parts (1p2w)
 5132 | -8/Mines      | Discovered new exit (range 11)
 5147 | -8/Mines      | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
Imp. Ion Engine destroyed.
Imp. Assault Rifle destroyed.
Critical hit (Burn: +37). <x3>
G-50 Soldier destroyed.
Switching to secondary target: G-47 Trooper.
G-47 Trooper destroyed.
Acquired 43 matter.
Acquired 23 matter.
Acquired Adv. Heat Sink.
Acquired 10 matter.
T-07 Excavator is excavating. <x8>
EXIT=FOUND
Slug penetrates Seismic Survey Station.
Seismic Survey Station disabled.
Lgt. Assault Rifle destroyed.
Slug penetrates Wall.
K-01 Serf collects debris.
Penetrated by Slug.
TS:JVGSJ|IT0RJY8LSYA0#MGO 4JEU C
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????????#####??      |
| ??????????????????????????????????????######?      |
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| ?###  ##############    ###    ##?????    ##?      |
| ####   ############     ###    ##????#    ##?      |
| ###       ####                 ########   ##?      |
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| ##         ##      """                    ##?      |
| ###        ##      """               %=   ##?      |
| ####       ##      """        ####### =   ##?      |
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| ?????????????????##                 ##   #???      |
| ?????????????????###     @              ##???      |
| ?????????????????####                   ##???      |
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| ?????????????????????????????????????????????      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                44
Targeting Accuracy         6
Recoil Reduction           2
Offensive Hacking          10
Authchip Count             3

 Item Schematics 
-----------------
 Imp. Assault Rifle | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MyomerSlugThruster
  Manual?         0
Play Time         00:38:28
  Cumulative      45.5 hours
  Start           2025.02.15 @ 18:38:39
  End             2025.02.15 @ 21:50:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          84
  Rogue           84
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          29
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              16/SmallcapsGlow
Map View          55x38
Zoom Use          33%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2bf450aa-7344-42f8-936f-768ac4d7b9b2