Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.27 @ 02:41:26 Player: Sol Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (63) 315 Value Destroyed (2141) 2141 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-113) -113 TOTAL SCORE: 7243 Bonus ------- Friendly Fire -113 Cogmind --------- Core Integrity 0/1150 Matter 295/300 Energy 99/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Fusion Compressor Improved Carbon-fiber Leg Advanced Weight Redist. System Improved Component Analysis Suite Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Cooled Field Propulsion Drive > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Weight Redist. System Enhanced Optical Array Improved Cloaking Device Improved Core Shielding > --- WEAPON ----------- Shock Rifle High-powered Shock Rifle Railgun Hardcell Cannon Improved Remote Datajack > --- INVENTORY -------- Fusion Compressor Gravmag System Gravmag System Gravmag System Gravmag System Compact Matter Pod Advanced Weight Redist. System Improved Component Analysis Suite [Rating: 92] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Medium Storage Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Enhanced Optical Array Protection Improved Core Shielding Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Hardcell Cannon Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Upp Slots Evolved 12 | . . 2 . 2 2 2 2 2 . Power 1 | . . . . . . 1 . . . Propulsion 3 | . . 1 . 1 . . . 1 . Utility 4 | . . . . . 2 . 2 . . Weapon 4 | . . 1 . 1 . 1 . 1 . Parts Attached 88 | 8 2 12 6 14 13 6 9 16 2 Power 11 | 1 . 1 . 2 . 1 3 2 1 Engine 5 | 1 . 1 . 2 . 1 . . . Core 6 | . . . . . . . 3 2 1 Reactor . | . . . . . . . . . . Propulsion 38 | 4 . 6 3 6 11 2 1 4 1 Treads 1 | 1 . . . . . . . . . Leg 18 | 2 . 3 1 2 7 2 1 . . Wheel 5 | 1 . . . 4 . . . . . Hover 8 | . . . . . 4 . . 3 1 Flight 6 | . . 3 2 . . . . 1 . Utility 17 | 1 1 3 1 1 2 1 1 6 . Device 10 | . 1 2 . . 2 . 1 4 . Storage 2 | 1 . 1 . . . . . . . Processor 3 | . . . 1 . . 1 . 1 . Hackware . | . . . . . . . . . . Protection 2 | . . . . 1 . . . 1 . Artifact . | . . . . . . . . . . Weapon 22 | 2 1 2 2 5 . 2 4 4 . Energy Gun 9 | . . . . 4 . . 4 1 . Energy Cannon 1 | . . . . . . 1 . . . Ballistic Gun 9 | 2 1 2 2 1 . . . 1 . Ballistic Cannon 1 | . . . . . . . . 1 . Launcher . | . . . . . . . . . . Special Weapon 2 | . . . . . . 1 . 1 . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . 2 . . . . . 1 . Parts Lost 42 | . . . . 11 . 2 3 10 16 Power 7 | . . . . 1 . 1 . 2 3 Propulsion 13 | . . . . 4 . . . 3 6 Utility 6 | . . . . 1 . . . 1 4 Weapon 16 | . . . . 5 . 1 3 4 3 Highest Loss Streak 16 | . . . . 5 . 2 3 5 16 To Critical Strikes . | . . . . . . . . . . Average Backups 7 | . 2 4 7 6 9 9 9 8 8 Power . | . 1 1 1 1 1 . . 1 1 Propulsion 3 | . . 2 3 . 4 4 5 3 3 Utility 2 | . . 1 2 3 1 2 2 2 3 Weapon . | . 1 . . . 1 2 1 . . Tool/Special . | . . . . . . . . . . Unused Backups 9 | . . . 1 1 4 . 1 . 2 Power 1 | . . . 1 . . . . . . Propulsion 4 | . . . . 1 3 . . . . Utility 2 | . . . . . . . . . 2 Weapon 1 | . . . . . . . 1 . . Tool/Special 1 | . . . . . 1 . . . . Average Slot Usage (%) 90 | . 87 98 100 79 98 99 87 85 33 Engine 7 | . 14 11 11 7 7 12 4 . . Core 2 | . . . . . . . 5 9 3 Leg 20 | . 26 31 11 15 6 26 23 19 . Wheel 2 | . . . . 12 . . . . . Hover 3 | . . . . . 22 . . 1 10 Device 9 | . 5 11 7 3 13 8 9 15 6 Storage 10 | . 14 11 11 8 15 13 9 5 3 Processor 2 | . . . 3 3 . 4 5 5 5 Energy Gun 10 | . . . . 14 23 15 13 9 . Energy Cannon 1 | . . . . . . 4 5 1 . Ballistic Gun 13 | . 26 32 33 12 7 6 5 6 . Special Weapon 1 | . . . . . . 5 . 1 . Peak Build Rating 92 | 6 9 16 17 21 39 47 66 92 82 Average Rating 37 | 4 6 12 15 15 35 44 56 77 28 On Entrance 28 | . 6 9 16 15 21 36 47 54 82 Avg Prop Armor Cover (%) 4 | . . . . 9 4 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 61 | 11 12 24 25 31 36 54 61 61 19 Greatest Support 88 | 20 20 30 30 70 75 75 68 88 56 Greatest Overweight (x) 5 | . . . . 5 2 . . 1 5 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 8 8 9 10 10 10 10 8 Most Carried 10 | 2 3 10 8 10 10 10 10 10 10 Average Carried 7 | . 2 4 7 6 9 9 9 8 8 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 5 Final Carried 10 | 2 3 8 7 10 10 9 10 10 4 Class Distribution -------------------- 29% | Scavenger-Gunner 20% | Scavenger-Skirmisher 15% | Gunner 12% | Scavenger-Executioner 11% | Mutant 5% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Executioner | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Upp Matter Collected 2155 | 234 178 268 152 270 177 205 163 478 30 Remotely . | . . . . . . . . . . Salvage Created 2576 | . 191 327 36 273 238 357 329 753 72 Parts 130 | . 7 23 4 14 7 15 22 33 5 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 10 | . . . . . 2 . 5 3 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . 10 Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Upp Combat Hostiles Destroyed 50 | . 4 11 3 6 4 5 5 9 3 Melee 1 | . . . . . . . . . 1 Guns 38 | . 4 11 3 5 4 1 2 7 1 Cannons 8 | . . . . . . 4 2 1 1 AOE 1 | . . . . . . . 1 . . Classes Destroyed 12 | . 1 2 . 2 2 2 1 2 . Worker 6 | . . . . . . 2 2 2 . Tunneler 1 | . . . . . . . . 1 . Recycler 3 | . . . . . . . . 3 . Operator 1 | . . . . . 1 . . . . Watcher 2 | . . . . 1 . 1 . . . Swarmer 19 | . . 6 3 . . . 1 6 3 Grunt 16 | . 4 4 . 5 3 . . . . Brawler 1 | . . . . . 1 . . . . Sentry 4 | . . 1 . . . 3 . . . Specialist 2 | . . . . . . . 2 . . Hunter 2 | . . . . 1 . 1 . . . Programmer 6 | . . . . . . 1 2 3 . Best Kill Streak 7 | . 1 7 3 2 3 2 6 5 2 Combat Bots Only 7 | . 1 7 3 2 3 2 2 4 2 Max Kills in Single Turn 4 | . 1 2 2 1 1 1 1 4 2 Gunslinging 1 | . . 1 1 . . . . . . Exploded 1 | . . . . . . . 1 . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Upp Hostile Shots Fired 642 | . 45 29 10 129 19 93 51 90 176 Missed 207 | . 9 8 4 34 9 38 13 35 57 Hits 435 | . 36 21 6 95 10 55 38 55 119 Projectile 435 | . 36 21 6 95 10 55 38 55 119 AOE 1 | . . . . . . . . 1 . Critical Strikes 15 | . . . . 4 . . 3 6 2 Actively Blocked 2 | . . . . . . . . 1 1 Part Disruptions 1 | . . . . . . . 1 . . Damage Taken 6730 | . 470 255 50 1473 72 445 913 1147 1905 Core 1904 | . 147 21 16 200 17 41 305 83 1074 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 99 | . . . . . . . . 32 67 Ignored by Resistances 15 | . . . . . . . . 15 . Regen/Repaired (Parts) 465 | . 120 101 . 244 . . . . . Core Remaining (%) 79 | 100 41 . 90 63 97 95 69 . . Volleys Fired 188 | . 28 18 3 53 14 26 18 22 6 Largest 5 | . 2 3 3 4 4 4 5 5 3 Hottest 278 | . 40 60 63 223 223 223 278 238 140 Shots Fired 467 | . 56 54 9 89 38 75 55 83 8 Gun 411 | . 56 54 9 89 38 51 43 64 7 Cannon 56 | . . . . . . 24 12 19 1 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 275 | . 56 54 9 69 14 19 14 38 2 Thermal 117 | . . . . 20 24 56 12 5 . Explosive . | . . . . . . . . . . Electromagnetic 75 | . . . . . . . 29 40 6 Robot Hit Streak 11 | . 6 6 3 11 9 7 6 6 1 Robot Miss Streak 9 | . 2 3 5 3 7 4 9 4 4 Penetration Max 1 | . . . . . . 1 . 1 1 Secondary Targets 4 | . . 3 1 . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . Shots Hit Robots 257 | . 37 32 3 54 21 45 25 38 2 Core Hits 151 | . 14 17 3 34 12 20 18 20 13 Critical Kills 1 | . . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 8 | . . . . 3 2 1 . 2 . Burn 6 | . . . . 3 2 1 . . . Destroy 1 | . . . . . . . . 1 . Corrupt 1 | . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5307 | . 384 396 33 678 336 1066 688 1537 189 Guns 3489 | . 384 393 33 636 321 580 317 724 101 Cannons 1066 | . . . . . . 486 198 339 43 Explosions 625 | . . . . . . . 151 474 . Melee . | . . . . . . . . . . Ramming 127 | . . 3 . 42 15 . 22 . 45 Kinetic 2600 | . 384 393 33 442 97 258 80 815 98 Thermal 2112 | . . . . 194 224 808 349 537 . Explosive . | . . . . . . . . . . Electromagnetic 468 | . . . . . . . 237 185 46 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 14 | . . . . . . . 12 7 14 Average Corruption 6 | . . . . . . . 8 4 12 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 30 | . . . . . . . 6 19 5 Message Errors 4 | . . . . . . . 1 3 . Matter Fused 5 | . . . . . . . 1 3 1 Heat Flow Errors 4 | . . . . . . . 1 2 1 Energy Discharges 5 | . . . . . . . 1 3 1 Parts Rejected 1 | . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . 1 . Data Loss (minor) 4 | . . . . . . . . 3 1 Data Loss (major) 1 | . . . . . . . . 1 . Misfires 2 | . . . . . . . . 2 . Misdirections 1 | . . . . . . . 1 . . Weapon Failures 2 | . . . . . . . 1 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 218 | . . . . . . . . 218 . Projectiles 52 | . . . . . . . . 52 . Explosions 166 | . . . . . . . . 166 . Melee . | . . . . . . . . . . Knockbacks 3 | . . . . . . . . 3 . Impact . | . . . . . . . . . . Kinetic 3 | . . . . . . . . 3 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 20 | . . . . 1 . . . . 19 Shots . | . . . . . . . . . . Rammed 16 | . . . . 3 . . . . 13 Targets Rammed 39 | . . 1 . 19 3 . 3 . 13 Kicked 23 | . . 1 . 16 3 . 3 . . Crushed . | . . . . . . . . . . Highest Temperature 606 | . 18 . 12 425 276 486 606 358 113 Average Temperature 145 | . 8 . 5 124 104 167 285 116 41 Received Heat Transfer 1386 | . 276 42 . 882 9 144 . 12 21 Effects 36 | . . . . 5 1 10 17 3 . Shutdowns 10 | . . . . 1 . 3 6 . . Energy Bleed 3 | . . . . 1 1 . 1 . . Interference 16 | . . . . 3 . 7 3 3 . Short Circuit 1 | . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . 1 . . Damage (major) 4 | . . . . . . . 4 . . Damage (core) 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 . Robots Melted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Melted 13 | . . . . . 4 6 . 3 . Heat Transferred 3663 | . . . . 703 675 1489 322 474 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 1 1 . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Upp Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 . Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 195 | . 50 173 137 40 77 73 79 195 . Initial 67 | . . . 67 18 . 33 21 24 . Average 22 | . 15 20 90 5 4 12 24 49 . Influence Increases 1808 | . 118 281 70 164 125 170 189 456 235 Destroy 0b10 Robot/C 1000 | . 80 220 60 120 80 100 100 180 60 Destroy 0b10 Robot/NC 65 | . . . . 5 5 15 10 30 . Destroy Leader 234 | . 20 40 10 32 10 52 30 30 10 Successful Hack 47 | . 18 5 . 7 . . 5 12 . Disable Machine 90 | . . . . . 30 . 15 45 . Destroy Structure 102 | . . 1 . . . 3 14 84 . Partial Spotted 30 | . . 15 . . . . 15 . . Lose Combat Pursuer 240 | . . . . . . . . 75 165 Influence Decreases 1684 | . 118 108 196 211 56 196 181 348 270 Entered New Map 280 | . . . 106 29 . 36 22 27 60 Time Decay 1077 | . 118 108 90 142 56 140 129 244 50 Lost Part 327 | . . . . 40 . 20 30 77 160 Squads Dispatched 16 | . . 2 . 6 1 1 3 3 . Investigation 3 | . . 1 . 2 . . . . . Extermination 5 | . . . . . 1 1 1 2 . Reinforcement 8 | . . 1 . 4 . . 2 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Upp Distress Signals 3 | . . . . 2 . . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 108 | . 6 13 3 9 13 10 8 24 22 Peak Tracking Total 16 | . 2 4 3 5 4 3 2 5 16 Tactical Retreats 5 | . . . . . . . . 2 3 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Upp Traps Triggered 5 | . . 4 . . . . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Upp Machines Disabled 6 | . . . . . 2 . 1 3 . Max in Single Turn 2 | . . . . . 1 . 1 2 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Upp Machines Accessed 19 | . 3 3 . 1 1 3 4 4 . Terminals 9 | . 1 1 . . 1 2 3 1 . Fabricators 1 | . . . . . . . 1 . . Repair Stations 5 | . 1 2 . 1 . . . 1 . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access 2 | . . . . . . . . 2 . Total Hacks 49 | . 11 11 . 9 1 4 8 5 . Successful 34 | . 11 8 . 8 1 . 4 2 . Failed 15 | . . 3 . 1 . 4 4 3 . Catastrophic 3 | . . . . . . 1 1 1 . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 16 | . 4 2 . . 1 2 6 1 . Fabricators 2 | . . . . . . . 2 . . Repair Stations 23 | . 4 9 . 9 . . . 1 . Recycling Units 3 | . 3 . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . Garrison Access 3 | . . . . . . . . 3 . Terminal Hacks 10 | . 4 1 . . 1 . 3 1 . Record 4 | . 1 . . . . . 2 1 . Prototype ID Bank 1 | . 1 . . . . . . . . Open DSF 2 | . . . . . 1 . 1 . . Locate Traps 1 | . . 1 . . . . . . . Patrol Status 1 | . 1 . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . Network Status 1 | . . . . . . . 1 . . Repair Station Hacks 20 | . 4 7 . 8 . . . 1 . Scan Component 11 | . 2 4 . 4 . . . 1 . Repair 9 | . 2 3 . 4 . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . . Process 1 | . 1 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 14 | . . 3 . 1 . 3 3 4 . Full Trace Events 1 | . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired 9 | . 2 3 . 4 . . . . . Time 283 | . 52 78 . 153 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 49 | . 49 . . . . . . . . Retrieved Matter 49 | . 49 . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Upp Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Upp Active Infowar (turns) 1907 | . . . . . . 534 320 945 108 Optics 1907 | . . . . . . 534 320 945 108 Cloaking 458 | . . . . . . . . 458 . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Upp Turns Passed 5012 | 64 351 694 196 756 564 917 417 945 108 Spaces Moved 3036 | 46 162 305 293 289 447 525 246 626 97 Core 55 | 6 . . . 5 . . . . 44 Treads . | . . . . . . . . . . Legs 2058 | 37 162 271 53 178 74 525 246 512 . Wheels 109 | 3 . . . 106 . . . . . Hover 540 | . . . . . 373 . . 114 53 Flight 274 | . . 34 240 . . . . . . Fastest Speed 34 | 50 120 34 34 100 52 122 122 44 44 Average Speed 103 | 108 120 110 49 130 65 122 122 117 76 Slowest Speed 300 | 120 120 120 120 300 210 122 122 196 300 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . 1 . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 23 | 3 26 25 59 22 16 14 14 24 29 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . 2 . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 60 | . . . . . . 3 9 47 1 Melee . | . . . . . . . . . . Projectile 22 | . . . . . . 3 3 15 1 AOE 38 | . . . . . . . 6 32 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Upp Total 4529 | 57 267 618 341 587 695 743 326 777 118 Wait 1037 | . 71 259 21 193 181 182 34 96 . Move 3025 | 45 161 304 290 288 446 524 245 625 97 Hop 1 | . . . 1 . . . . . . Pick Up 68 | 2 2 12 6 12 15 1 6 12 . Fast Attach 40 | 8 3 3 1 10 6 2 4 3 . Attach 33 | . 1 2 3 7 3 3 . 12 2 Detach . | . . . . . . . . . . Swap 45 | . . 14 5 4 8 3 6 5 . Drop 53 | 2 1 5 11 1 19 2 10 2 . Fire 188 | . 28 18 3 53 14 26 18 22 6 Melee . | . . . . . . . . . . Ram 16 | . . . . 3 . . . . 13 Kick 23 | . . 1 . 16 3 . 3 . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -4/Factory -4/Upper Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Core integrity fell below 50% 303 | -10/Materials | Build established: Mutant 345 | -10/Materials | Repaired Lgt. Assault Rifle 373 | -10/Materials | Repaired Aluminum Leg 387 | -10/Materials | Discovered new exit (range 14) 416 | -10/Materials | Entered another Materials area 416 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 736 | -9/Materials | Build established: Gunner 813 | -9/Materials | Repaired Aluminum Leg 841 | -9/Materials | Repaired Assault Rifle 1000 | -9/Materials | Repaired Aluminum Leg 1069 | -9/Materials | Destroyed 7 combat bots 1107 | -9/Materials | Discovered new exit (range 7) 1110 | -9/Materials | Entered Mines 1145 | -9/Mines | Discovered new exit (range 14) 1168 | -9/Mines | Met a Derelict bent on vengeance 1219 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1228 | -9/Mines | Learned location of 1 exit from Proximity Caves 1299 | -9/Mines | Discovered new exit (range 7) 1306 | -9/Mines | Entered Materials 1306 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1418 | -8/Materials | Build established: Scavenger-Gunner 1580 | -8/Materials | Lost 4 parts (4w) 1698 | -8/Materials | Lost 5 parts (1p2n1u1w) 1835 | -8/Materials | Discovered new exit (range 16) 1920 | -8/Materials | Repaired Gauss Rifle 1947 | -8/Materials | Repaired Med. Storage Unit 2003 | -8/Materials | Repaired Hvy. Ion Engine 2032 | -8/Materials | Met 7R-MNS 2036 | -8/Materials | Repaired Particle Gun 2062 | -8/Materials | Entered Factory 2062 | -7/Factory | Evolved 2 slots: Utility x2 2063 | -7/Factory | Caught up to 7R-MNS 2452 | -7/Factory | Discovered new exit (range 10) 2594 | -7/Factory | Discovered new exit (range 16) 2626 | -7/Factory | Entered another Factory area 2626 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2627 | -6/Factory | Caught up to 7R-MNS 2799 | -6/Factory | Discovered new exit (range 16) 3229 | -6/Factory | Build established: Scavenger-Skirmisher 3543 | -6/Factory | Entered another Factory area 3543 | -5/Factory | Evolved 2 slots: Utility x2 3544 | -5/Factory | Caught up to 7R-MNS 3557 | -5/Factory | Identified exit to DSF 3874 | -5/Factory | System corruption reached 10% 3910 | -5/Factory | Lost 3 parts (3w) 3946 | -5/Factory | Discovered new exit (range 13) 3960 | -5/Factory | Entered another Factory area 3960 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3961 | -4/Factory | Caught up to 7R-MNS 4313 | -4/Factory | Spotted B-86 Titan 4353 | -4/Factory | Lost 5 parts (1p1n1u2w) 4412 | -4/Factory | 7R-MNS successfully reached the Upper Caves 4773 | -4/Factory | Build established: Scavenger-Executioner 4896 | -4/Factory | Discovered new exit (range 5) 4905 | -4/Factory | Entered Upper Caves 4933 | -4/Upper Caves | System corruption reached 10% 4976 | -4/Upper Caves | Core integrity fell below 50% 4991 | -4/Upper Caves | Core integrity fell below 20% 5013 | -4/Upper Caves | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- S-27 Virus destroyed. Acquired 30 matter. Slammed into S-27 Virus. Destabilizing: Core damaged (-34). Slammed into S-27 Virus. Destabilizing: System corrupted (+1). System corrupted: Adv. Weight Redist. System rejected. Slammed into S-27 Virus. Lgt. Nuclear Core fries itself beyond repair. Imp. Core Shielding destroyed. Mic. Fission Core destroyed. Adv. Heat Sink destroyed. System corrupted: Heat flow error (+156). Slammed into S-27 Virus. Med. Storage Unit destroyed. S-27 Virus destroyed. Antigrav System destroyed. System corrupted: Component data lost. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ????????????????????????????## #????# | | ???????????????????????????## #####?# ## | | ??????????????????????????## ??????# | | ?????????????????????????## ????????##% | | ????????????????????????## #??????????#% | | ????????????????????????# #??????????#% | | ???????????????????????## #??????????# | | ???????????????????????# #??????????# | | ???????????????????????# ##?????????# | | ??????????????????????## ##???????## | | ??????????????# ###### ### #???????# = | | ??????????????# #?# ##???????##= | | ????????# ####### ### ##?????????#! | | ????????### ?????????## ## #???######## | | ??????????# ??????????????# ## # ##### =%* | | ??????????????????????????## #### [ | | ???????????????????????????# ##??# ##### ### | | ???????????????????????????# ##??# #???# ##?? | | ???????????????????????????# #??# #???# ##??? | | ???????????????????????????# #?# #??# #???? | | ???????????????????????????# #?#### ?# #???? | | ???????????????????????????# ##???# ???? | | ??????????????????????????## #???# ??? | | ?????????????????????????## ##??? ?? | | ??????????????# ######## #???? ##### ?? | | ??????????????# @ ##???# #????? #? | | ?????????# ## ##????### ?????? ? | | ?????????????? #???????## ??????? # | | ?????????????# #????????# ??????? # | | ?????????????# #????????# ??????? ## | | ?????????????## ### #????????# ????????#? | | ??????????????# ??# #????????# ?????????? | | ????????????? ??? ##????????## ????????? | | ???????????# ???? #???????????# ?????????? | | ???????????## ????# h #??????????????????????? | | ????????????## ?????# h##??????????????????????? | | ?????????????## ??????#$ ????????????????????????? | | ??????????????#???????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????###????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 35 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 25 Core Shielding 30 Evasion (%) 63 Targeting Accuracy 6 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Assault Rifle | 12% | -10/Materials Aluminum Leg | 44% | -10/Materials Aluminum Leg | 71% | -9/Materials Assault Rifle | 59% | -9/Materials Aluminum Leg | 62% | -9/Materials Gauss Rifle | 60% | -8/Materials Med. Storage Unit | 51% | -8/Materials Hvy. Ion Engine | 74% | -8/Materials Particle Gun | 49% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Escorted To Danger Heavy Suspicion Hey, That's Mine! It's Just You Overwhelming System Compromised That Tickles Challenges ------------ None Game ------ Seed DeflectorPlexusTendrils Manual? 0 Play Time 01:27:41 Cumulative 5.5 hours Start 2025.10.27 @ 01:14:28 End 2025.10.27 @ 02:41:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cf8f6d09-2e67-4df1-a00b-09ace64ad8db