Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.09 @ 22:44:58 Player: Duduxx Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (81) 405 Value Destroyed (2142) 2142 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (917) 917 TOTAL SCORE: 7104 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 306 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 95/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Makeshift Hacking Suite Makeshift System Shield > --- WEAPON (2) ------- Chainsword > --- INVENTORY (5) ---- Light Nuclear Core Small Storage Unit Improved Sensor Array Rocket Launcher Makeshift Sword Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Hover Unit Aerolev Unit Cooled Airjet Xenon Bombardment Thruster > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Transmission Jammer System Shield System Shield > --- WEAPON ----------- Chainsword Chainsword > --- INVENTORY -------- Improved Heat Sink Advanced Heat Sink Small Storage Unit Improved Sensor Array Rocket Launcher Chainsword [Rating: 45] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit VTOL Module Utility System Shield Device Improved Sensor Array Storage Small Storage Unit Hackware System Shield Protection Hardened Medium Armor Plating Weapon Chainsword Energy Gun Particle Gun Ballistic Gun Assault Rifle Launcher Rocket Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 2 . 2 . . . . Power 1 | . . . . 1 . . . . . . Propulsion 2 | . . . 1 . . 1 . . . . Utility 3 | . . . 1 1 . 1 . . . . Weapon . | . . . . . . . . . . . Parts Attached 84 | 6 1 5 19 20 15 2 4 5 7 . Power 12 | 1 . 2 2 4 2 . . 1 . . Engine 6 | 1 . 2 2 1 . . . . . . Core 6 | . . . . 3 2 . . 1 . . Reactor . | . . . . . . . . . . . Propulsion 28 | 2 . 1 7 5 7 2 3 1 . . Treads 15 | 2 . 1 7 1 4 . . . . . Leg 3 | . . . . 3 . . . . . . Wheel . | . . . . . . . . . . . Hover 7 | . . . . 1 3 2 1 . . . Flight 3 | . . . . . . . 2 1 . . Utility 22 | 1 1 . 4 4 5 . 1 1 5 . Device 9 | . 1 . 2 1 2 . 1 . 2 . Storage 7 | 1 . . 1 1 2 . . 1 1 . Processor . | . . . . . . . . . . . Hackware 4 | . . . . 1 1 . . . 2 . Protection 2 | . . . 1 1 . . . . . . Artifact . | . . . . . . . . . . . Weapon 22 | 2 . 2 6 7 1 . . 2 2 . Energy Gun 11 | . . 1 5 5 . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 4 | 2 . 1 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 1 | . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 6 | . . . . 1 1 . . 2 2 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 2 . 1 . . 2 . Corrupted Parts 1 | . . . 1 . . . . . . . System Corruption 4 | . . . 4 . . . . . . . Parts Lost 48 | . . 5 11 12 3 . 5 10 . 2 Power 8 | . . 2 1 2 1 . . 2 . . Propulsion 20 | . . 1 5 3 2 . 3 4 . 2 Utility 9 | . . . 1 4 . . 2 2 . . Weapon 11 | . . 2 4 3 . . . 2 . . Highest Loss Streak 9 | . . 5 4 7 1 . 4 9 . 2 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 80 | . 97 93 95 85 95 92 90 37 31 34 Engine 4 | . 14 11 11 4 . . . . . . Core 6 | . . . . 9 16 15 15 5 . . Treads 12 | . 28 28 30 9 5 . . . . . Leg 2 | . . . . 14 2 . . . . . Hover 6 | . . . . . 16 30 23 5 5 . Flight 1 | . . . . . . . 5 7 7 3 Device 8 | . 11 14 16 3 8 7 6 . . . Storage 8 | . 14 14 11 9 9 7 7 3 1 7 Hackware 9 | . . . . 8 17 15 15 6 14 15 Protection 1 | . . . 3 7 . . . . . . Energy Gun 6 | . . 9 17 12 2 . . . . . Ballistic Gun 3 | . 28 16 4 1 . . . . . . Slashing Weapon 5 | . . . . 3 15 15 15 7 1 7 Peak Build Rating 45 | 6 7 7 17 31 38 41 45 39 27 19 Average Rating 21 | 4 6 6 13 23 35 38 40 17 14 15 On Entrance 18 | . 6 7 7 16 31 37 41 39 3 19 Naked Turns 1 | . . . . . . . . 1 . . Heaviest Build 46 | 12 13 14 28 46 39 29 30 28 8 8 Greatest Support 62 | 40 40 40 60 60 62 30 30 16 8 8 Greatest Overweight (x) 2 | . . . . 2 2 1 1 2 . 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 10 10 10 8 8 Average Capacity 9 | 7 8 8 8 12 11 10 10 7 5 7 Most Carried 15 | 4 5 4 8 11 15 8 7 7 6 5 Average Carried 6 | 1 4 2 6 7 9 6 6 4 4 4 Final Capacity 15 | 8 8 8 8 15 10 10 10 5 8 5 Final Carried 11 | 4 4 4 7 11 9 7 6 5 4 5 Class Distribution -------------------- 29% | Mutant 29% | Hacker-Mutant 22% | Scavenger-Mutant 18% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Commander-Mutant | -8/Storage Commander-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Matter Collected 1297 | 195 193 173 243 177 165 . 45 40 46 20 Remotely . | . . . . . . . . . . . Salvage Created 2803 | . 245 178 771 633 804 . 95 77 . . Parts 163 | . 17 7 44 37 49 . 5 4 . . Haulers Intercepted 7 | . 1 . . 2 4 . . . . . Recyclers Shooed 2 | . . . 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . 5 5 . . Prevented 3 | . . . . . . . . 3 . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Combat Hostiles Destroyed 60 | . 6 4 20 15 9 . 3 3 . . Melee 15 | . . . . 4 5 . 3 3 . . Guns 41 | . 6 4 18 9 4 . . . . . AOE 3 | . . . 2 1 . . . . . . Classes Destroyed 11 | . 4 . 1 3 3 . . . . . Worker 3 | . . . . 1 2 . . . . . Builder 1 | . . . . 1 . . . . . . Hauler 7 | . 1 . . 2 4 . . . . . Recycler 2 | . . . . . 2 . . . . . Mechanic 1 | . . . . . 1 . . . . . Operator 1 | . . . . . 1 . . . . . Watcher 6 | . 2 . 4 . . . . . . . Swarmer 21 | . 3 . 6 4 3 . 2 3 . . Grunt 28 | . 3 4 10 10 . . 1 . . . Sentry 10 | . . . 4 . 6 . . . . . Hunter 1 | . . . . 1 . . . . . . Best Kill Streak 7 | . 3 3 7 6 4 . 2 3 . . Combat Bots Only 6 | . 3 3 6 6 3 . 2 3 . . Max Kills in Single Turn 1 | . 1 1 1 1 1 . 1 1 . . Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . 1 1 . . . . . . Melee 1 | . . . . 1 1 . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Hostile Shots Fired 616 | . 26 77 177 127 78 . 40 62 . 29 Missed 173 | . 8 21 50 23 25 . 10 30 . 6 Damage Taken 5895 | . 197 706 1454 1454 623 . 456 574 . 431 Core 1319 | . . 116 151 162 176 . 109 302 . 303 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 63 | 100 . 53 62 . 38 . . . . . Volleys Fired 204 | . 31 20 81 52 20 . . . . . Largest 2 | . 2 2 2 2 1 . . . . . Hottest 130 | . 40 60 121 130 55 . . . . . Shots Fired 359 | . 62 35 157 85 20 . . . . . Gun 357 | . 62 35 157 83 20 . . . . . Cannon . | . . . . . . . . . . . Launcher 2 | . . . . 2 . . . . . . Special . | . . . . . . . . . . . Kinetic 127 | . 62 28 27 10 . . . . . . Thermal 219 | . . 7 119 73 20 . . . . . Explosive 2 | . . . . 2 . . . . . . Electromagnetic 11 | . . . 11 . . . . . . . Robot Hit Streak 15 | . 11 8 15 13 10 . . . . . Robot Miss Streak 5 | . 3 5 4 5 2 . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 6 | . . 2 2 2 . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . Shots Hit Robots 285 | . 40 24 102 59 46 . 8 3 . 3 Core Hits 124 | . 13 10 43 33 17 . 3 3 . 2 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . Critical Strikes 16 | . . . 6 4 4 . 2 . . . Burn 10 | . . . 5 3 2 . . . . . Destroy 1 | . . . 1 . . . . . . . Sever 5 | . . . . 1 2 . 2 . . . Melee Attacks 79 | . . . . 11 46 . 13 4 . 5 Impact . | . . . . . . . . . . . Slashing 79 | . . . . 11 46 . 13 4 . 5 Piercing . | . . . . . . . . . . . Sneak Attacks 17 | . . . . 3 14 . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 1 | . . . . . 1 . . . . . Damage Inflicted 6064 | . 536 297 1495 1338 1862 . 303 117 . 116 Guns 3280 | . 525 297 1377 772 309 . . . . . Cannons . | . . . . . . . . . . . Explosions 246 | . . . 112 134 . . . . . . Melee 2521 | . . . . 432 1553 . 303 117 . 116 Ramming 17 | . 11 . 6 . . . . . . . Kinetic 935 | . 525 233 125 52 . . . . . . Thermal 2272 | . . 64 1179 720 309 . . . . . Explosive 134 | . . . . 134 . . . . . . Electromagnetic 185 | . . . 185 . . . . . . . Impact . | . . . . . . . . . . . Slashing 2521 | . . . . 432 1553 . 303 117 . 116 Piercing . | . . . . . . . . . . . Highest Corruption 8 | . . . 4 . . . . 8 8 . Average Corruption 5 | . . . 4 . . . . 8 8 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 23 | . . . 16 . . . . 5 2 . Message Errors 4 | . . . 4 . . . . . . . Matter Fused 6 | . . . 5 . . . . 1 . . Heat Flow Errors 4 | . . . 2 . . . . 1 1 . Energy Discharges 2 | . . . 2 . . . . . . . Data Loss (major) 3 | . . . . . . . . 2 1 . Misfires 2 | . . . 2 . . . . . . . Alerts 1 | . . . . . . . . 1 . . Weapon Failures 1 | . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 268 | . . . 4 . 264 . . . . . Projectiles . | . . . . . . . . . . . Explosions 4 | . . . 4 . . . . . . . Melee 264 | . . . . . 264 . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 43 | . . . 37 6 . . . . . . Shots 2 | . . . 1 1 . . . . . . Rammed 6 | . 2 . 4 . . . . . . . Targets Rammed 6 | . 2 . 4 . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 441 | . . 17 57 441 197 . . 157 171 31 Average Temperature 93 | . . 6 12 144 62 . . 71 95 17 Received Heat Transfer 2322 | . 72 399 543 666 198 . 36 171 . 237 Effects 7 | . . . . 7 . . . . . . Shutdowns 2 | . . . . 2 . . . . . . Energy Bleed 2 | . . . . 2 . . . . . . Interference 1 | . . . . 1 . . . . . . Short Circuit 1 | . . . . 1 . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Parts Melted 13 | . . . 6 7 . . . . . . Heat Transferred 5993 | . . 150 3142 1961 740 . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Peak Influence 647 | . 231 70 207 268 647 294 . . . . Initial 294 | . . 12 27 51 91 294 . . . . Average 190 | . 141 46 89 164 347 294 . . . . Maximum Alert Level 2 | . 1 . 1 1 2 1 . . . . Low Security (%) 58 | 100 52 100 97 65 11 . . . . . Level 1 28 | . 47 . 2 34 44 100 . . . . Level 2 13 | . . . . . 43 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 11 | . 3 . 2 2 3 . . 1 . . Investigation 2 | . 1 . . 1 . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 8 | . 2 . 2 1 3 . . . . . Assault 1 | . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Distress Signals 5 | . . . 2 1 2 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 127 | . 10 4 35 26 29 . 6 14 . 3 Peak Tracking Total 10 | . 4 4 5 7 7 . 4 10 . 5 Tactical Retreats 12 | . . . 2 1 2 . 2 5 . . Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Traps Triggered 3 | . 1 . 1 1 . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . . . . . 3 . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Machines Disabled 3 | . . . . 1 2 . . . . . Max in Single Turn 1 | . . . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Machines Accessed 7 | . 1 . 1 . 4 . . 1 . . Terminals 5 | . 1 . 1 . 3 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 13 | . 2 . 4 . 6 . . 1 . . Successful 11 | . 1 . 4 . 5 . . 1 . . Failed 2 | . 1 . . . 1 . . . . . Catastrophic 2 | . 1 . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 2 | . 2 . . . . . . . . . Terminals 10 | . 2 . 4 . 4 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 9 | . 1 . 4 . 3 . . 1 . . Prototype ID Bank 1 | . . . 1 . . . . . . . Open Door 4 | . . . . . 3 . . 1 . . Alert Level 1 | . . . 1 . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . . Report Inventory 1 | . . . . . 1 . . . . . Retrieve Components 1 | . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used . | . . . . . . . . . . . Hacking Detections 2 | . 1 . . . 1 . . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 1 | . . . . . 1 . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Total Allies 14 | . . . . . 10 . . . 4 . Largest Group 10 | . . . . . 10 7 7 . 4 . Highest-Rated Group 173 | . . . . . 173 112 112 . 155 . Highest-Rated Ally 41 | . . . . . 29 16 16 . 41 . Total Orders . | . . . . . . . . . . . Ally Attacks 88 | . . . . . 86 . 2 . . . Total Damage 1203 | . . . . . 1188 . 15 . . . Kills 16 | . . . . . 16 . . . . . Allies Corrupted 2 | . . . . . 1 . 1 . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Turns Passed 5140 | 77 410 132 1159 750 1167 47 341 249 789 19 Spaces Moved 3845 | 45 189 43 539 283 778 33 345 347 1238 5 Core 124 | 6 . . . . . . . 116 . 2 Treads 1033 | 39 189 43 539 97 126 . . . . . Legs 232 | . . . . 186 46 . . . . . Wheels . | . . . . . . . . . . . Hover 1887 | . . . . . 606 33 345 135 765 3 Flight 569 | . . . . . . . . 96 473 . Fastest Speed 35 | 50 160 160 160 120 105 40 40 35 35 80 Average Speed 106 | 145 160 160 160 178 122 80 87 65 62 108 Slowest Speed 260 | 160 160 160 160 260 225 103 106 150 80 150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 3 45 9 42 25 91 1 53 48 86 2 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 2 | . . . . . 1 . . . 1 . Known Exits Taken 1 | . . . 1 . . . . . . . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 9 | . . . . . . . 6 1 2 . Spaces Dug 6 | . . . . 5 1 . . . . . Terrain Destroyed 19 | . . . 6 12 1 . . . . . Melee 1 | . . . . . 1 . . . . . Projectile . | . . . . . . . . . . . AOE 18 | . . . 6 12 . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Zio Pro Total 4418 | 54 234 70 681 428 911 53 362 365 1249 11 Wait 116 | . 8 . 16 42 31 16 . 3 . . Move 3835 | 44 188 42 538 282 777 32 344 346 1237 5 Hop . | . . . . . . . . . . . Pick Up 44 | 4 2 3 13 12 8 . 1 . 1 . Fast Attach 38 | 6 1 2 7 8 5 1 2 2 4 . Attach 32 | . . 3 10 8 3 1 2 2 3 . Detach 19 | . . . 4 4 3 1 . 4 2 1 Swap 14 | . . . 2 4 7 . . 1 . . Drop 33 | . 2 . 6 5 13 2 . 3 2 . Fire 204 | . 31 20 81 52 20 . . . . . Melee 77 | . . . . 11 44 . 13 4 . 5 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 6 | . 2 . 4 . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 464 | -10/Materials | Discovered new exit (range 12) 488 | -10/Materials | Entered Mines 530 | -10/Mines | Met a Derelict bent on vengeance 555 | -10/Mines | Lost 5 parts (2p1n2w) 571 | -10/Mines | Learned 2 Materials zone layouts 605 | -10/Mines | Discovered new exit (range 10) 617 | -10/Mines | Assembled infested the area 620 | -10/Mines | Entered Materials 620 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 621 | -9/Materials | Identified exit to Materials 1324 | -9/Materials | Lost 4 parts (1p2n1w) 1401 | -9/Materials | Build established: Scavenger-Mutant 1779 | -9/Materials | Entered another Materials area 1779 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2064 | -8/Materials | Lost 7 parts (2p2n2u1w) 2420 | -8/Materials | Lost 3 parts (1n1u1w) 2468 | -8/Materials | Discovered new exit (range 5) 2498 | -8/Materials | Build established: Mutant 2529 | -8/Materials | Entered Storage 2849 | -8/Storage | Build established: Hacker-Mutant 2878 | -8/Storage | Core integrity fell below 50% 2917 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3183 | -8/Storage | Build established: Commander-Mutant 3476 | -8/Storage | Learned location of Armory (-4) 3678 | -8/Storage | Discovered new exit (range 10) 3696 | -8/Storage | Entered Factory 3696 | -7/Factory | Accompanied by 7 allies 3696 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3725 | -7/Factory | Discovered new exit (range 4) 3743 | -7/Factory | Entered Lower Caves 3743 | -7/Lower Caves | Accompanied by 7 allies 3850 | -7/Lower Caves | Encountered a Warlord checkpoint 3991 | -7/Lower Caves | Lost 4 parts (2n2u) 4079 | -7/Lower Caves | Discovered new exit (range 6) 4084 | -7/Lower Caves | Entered another Lower Caves area 4105 | -7/Lower Caves | Build established: Hacker-Mutant 4158 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4233 | -7/Lower Caves | Lost 9 parts (2p4n2u1w) 4250 | -7/Lower Caves | Core integrity fell below 50% 4328 | -7/Lower Caves | Discovered new exit (range 16) 4333 | -7/Lower Caves | Entered Zion 4355 | -7/Zion | Discovered new exit (range 14) 4383 | -7/Zion | Found Prototype Device 4383 | -7/Zion | Identified Phasing AFG 4394 | -7/Zion | System corruption cleaned by Quarantine Array 4855 | -7/Zion | Met Imprinter 4870 | -7/Zion | Imprinted 4872 | -7/Zion | Declared Zion's savior 5002 | -7/Zion | Found Prototype Device 5002 | -7/Zion | Identified Bomb Factory No. 2 5122 | -7/Zion | Entered Proximity Caves 5132 | -6/Proximity Caves | Core integrity fell below 20% 5141 | -6/Proximity Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- and use some terminal I didn't see. 04933_ Acquired 10 matter. 04957_ NS-I8I(z) scatters some of the Twisted Machinery. 05002_ Acquired Prototype Device. 05002_ Identified Bomb Factory No. 2. 05005_ Dropped Bomb Factory No. 2. 05086_ GY-VCR(c) tosses a component aside. 05089_ Acquired Mak. Sword. LOCATION=UNKNOWN GOAL=ESCAPE 05123_ C-30 ARC bursts open, deploying its payload. 05123_ G-50 Soldier unfolds itself. 05125_ Backup Propulsion III destroyed. 05127_ Critical hit (Burn: +37). 05131_ VTOL Module destroyed. 05131_ Critical hit (Burn: +37). 05139_ Acquired 20 matter. 05141_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#####?????????????????????? | | ??????????????????????##%=g##????????????????????? | | ?????????????????????## [ #????????????????????? | | ????????????????????## @g#?????????????????????? | | ????????????????##### ###?????????????????????? | | ????????????????# ###### #????????????????? | | ????????????????# ### #????????????????? | | ????????????????????# #######????????????????? | | ?????????????????? ##??????????????????????? | | ?????????????????###### #???????????????????????? | | ??????????????????????# #???????????????????????? | | ?????????????????????? #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# ???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ??????????????????????# ##???????????????????????? | | ??????????????????????##?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 25 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Evasion (%) 63 Recoil Reduction 3 Offensive Hacking 11 Defensive Hacking 20 Item Schematics ----------------- Remote Force Field | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MeleeBarrageAutohacker Manual? 0 Play Time 00:44:25 Cumulative 77.4 hours Start 2024.12.09 @ 21:55:01 End 2024.12.09 @ 22:44:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 156 Rogue 156 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 41 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae486a16-02bd-4372-9b8e-279d0da80443