Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.02 @ 17:27:36 Player: Epsilon 11 Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (103) 515 Value Destroyed (3656) 3656 Prototype IDs (40) 800 Alien Tech Used (2) 400 Bonus (1617) 1617 TOTAL SCORE: 14088 Bonus ------- High Alert Combat Kills 381 Follower Combat Kills 236 Entered Garrisons 200 Used RIF Installer 500 Met Zhirov 300 Cogmind --------- Core Integrity 1243/1300 Matter 16/300 Energy 2/100 System Corruption 11% Temperature Warm (154) Movement Treading (225) Ox1 Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Biometal Medium Treads > --- UTILITY (13) ----- Triangulator Advanced Sensor Array Advanced Signal Interpreter Advanced Target Analyzer Experimental Core Shielding Advanced Shield Generator Advanced Hacking Suite System Shield Authchip [Armor] Relay Coupler [NC] (5) Relay Coupler [Brawler] (28) > --- WEAPON (4) ------- Enhanced Quantum Rifle Compact HERF Cannon Hardcell Cannon Hardcell Cannon > --- INVENTORY (5) ---- Light Antimatter Reactor Relay Coupler [Proto] (2) Improved Remote Datajack Improved Plasma Cutter Chainsword Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Biometal Medium Treads Advanced Heavy Treads > --- UTILITY ---------- Triangulator Advanced Sensor Array Advanced Signal Interpreter Advanced Target Analyzer Experimental Core Shielding Improved Medium Armor Plating Advanced Shield Generator Advanced Hacking Suite System Shield Authchip [Armor] Relay Coupler [NC] Relay Coupler [Brawler] > --- WEAPON ----------- Enhanced Quantum Rifle Compact HERF Cannon Hardcell Cannon Hardcell Cannon > --- INVENTORY -------- Light Antimatter Reactor Relay Coupler [Proto] Improved Remote Datajack Improved Plasma Cutter Chainsword [Rating: 124] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Reactor Particle Reactor Propulsion Wheel Treads Light Treads Wheel Wheel Hover Unit Improved Gravmag System Utility Authchip [Armor] Device Triangulator Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Authchip [Armor] Protection Hardened Light Armor Plating Weapon Shock Maul Energy Gun Improved EM Shotgun Energy Cannon Compact HERF Cannon Ballistic Gun Shotgun Ballistic Cannon Bore Cannon Special Weapon Improved Remote Datajack Impact Weapon Shock Maul Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Slots Evolved 14 | . . 2 . . . . 6 2 . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . 1 . . . . . . . . . . Utility 11 | . . 2 . . . . 5 1 . . . . 2 . . . . 1 Weapon 2 | . . . . . . . 1 . . . . . . . . . . 1 Parts Attached 169 | 6 3 15 28 12 4 6 27 6 1 2 1 2 18 5 2 5 11 15 Power 20 | 1 1 1 6 . . . 3 . . 1 . . 2 1 1 . 2 1 Engine 11 | 1 . 1 6 . . . 2 . . 1 . . . . . . . . Core 4 | . 1 . . . . . 1 . . . . . 1 1 . . . . Reactor 5 | . . . . . . . . . . . . . 1 . 1 . 2 1 Propulsion 26 | 2 1 5 3 1 1 1 2 1 . . . . 5 . . . 3 1 Treads 6 | . . . . . 1 . 1 . . . . . . . . . 3 1 Leg . | . . . . . . . . . . . . . . . . . . . Wheel 13 | 2 1 5 3 1 . 1 . . . . . . . . . . . . Hover 7 | . . . . . . . 1 1 . . . . 5 . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 62 | 1 1 6 8 4 2 2 14 3 1 1 1 1 4 3 . 3 2 5 Device 26 | . 1 1 3 2 . 1 6 2 . 1 . 1 3 1 . 1 . 3 Storage 4 | 1 . 1 . . . . . . . . . . . 1 . 1 . . Processor 3 | . . . 1 . . . 1 . . . . . . . . . . 1 Hackware 9 | . . . . . . 1 5 . . . . . . 1 . 1 1 . Protection 20 | . . 4 4 2 2 . 2 1 1 . 1 . 1 . . . 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 61 | 2 . 3 11 7 1 3 8 2 . . . 1 7 1 1 2 4 8 Energy Gun 21 | . . 1 5 5 . . 2 1 . . . 1 4 . . . . 2 Energy Cannon 3 | . . . 1 . . . . . . . . . . . . . . 2 Ballistic Gun 11 | 2 . 2 5 1 . . . . . . . . . . . . . 1 Ballistic Cannon 5 | . . . . . 1 . 1 . . . . . . . . . 1 2 Launcher . | . . . . . . . . . . . . . . . . . . . Special Weapon 11 | . . . . 1 . 1 3 1 . . . . 2 . 1 1 1 . Impact Weapon 6 | . . . . . . 1 1 . . . . . 1 1 . 1 1 . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . 1 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . 1 1 . . . . . . . . . . . Unidentified Prototypes 14 | . . . 6 . . 1 1 1 . . . . 1 . . 3 1 . Corrupted Parts 1 | . . . . . . 1 . . . . . . . . . . . . System Corruption 2 | . . . . . . 2 . . . . . . . . . . . . Parts Lost 45 | . . 5 12 4 2 . 6 . . 1 . . 6 . . . 5 4 Power 5 | . . 1 1 . . . . . . 1 . . 1 . . . . 1 Propulsion 12 | . . 2 3 1 1 . 2 . . . . . 1 . . . 1 1 Utility 16 | . . 1 5 . 1 . 1 . . . . . 3 . . . 3 2 Weapon 12 | . . 1 3 3 . . 3 . . . . . 1 . . . 1 . Highest Loss Streak 7 | . . 3 7 2 2 . 4 . . 1 . . 5 . . . 2 3 To Critical Strikes 1 | . . . . . . . 1 . . . . . . . . . . . Average Slot Usage (%) 92 | . 100 97 95 98 99 100 82 91 94 88 94 94 91 92 98 89 82 83 Engine 5 | . 9 9 10 11 11 11 5 . . . 5 5 2 . . . . . Treads 2 | . . . . . 9 5 1 . . . . . . . . . 7 9 Wheel 9 | . 28 21 21 20 12 16 5 . . . . . . . . . . . Hover 3 | . . . . . . . 2 11 11 11 11 11 10 15 15 15 3 . Device 14 | . 14 15 8 9 11 16 14 13 17 16 17 17 19 21 21 21 12 14 Storage 5 | . 14 11 11 11 11 11 3 . . . . . . 2 4 . . . Processor 3 | . . . 6 2 . . 1 5 5 5 5 5 5 5 5 5 5 4 Hackware 15 | . . . . . . . 22 35 35 35 35 35 30 28 31 32 30 23 Protection 9 | . . 15 14 20 22 16 3 1 . . . . 4 . . . 3 6 Energy Gun 5 | . . 4 6 18 12 1 3 3 5 5 5 5 6 5 4 . . 3 Ballistic Gun 3 | . 28 17 13 1 . . . . . . . . . . . . . 1 Ballistic Cannon 2 | . . . . . 9 11 1 . . . . . . . . . 3 6 Special Weapon 2 | . . . . 1 . 6 2 5 5 5 5 5 3 5 5 6 2 . Impact Weapon 1 | . . . . . . . 4 5 5 5 5 5 4 2 5 1 2 . Peak Build Rating 124 | 6 9 16 23 23 23 25 61 78 78 77 75 75 99 97 98 99 106 124 Average Rating 50 | 4 7 13 18 20 22 22 43 73 77 73 74 75 87 90 96 85 91 111 On Entrance 53 | . 6 9 16 23 23 22 24 59 78 77 75 74 75 84 96 92 99 85 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 67 | 12 13 44 47 47 51 49 50 21 22 18 19 18 30 25 36 31 40 67 Greatest Support 105 | 26 26 24 26 26 20 26 26 30 30 30 30 30 32 31 31 31 97 105 Greatest Overweight (x) 5 | . . 2 2 4 5 4 3 . . . . . 2 . 1 . 1 . Average Overweight (x) . | . . . 1 2 3 2 . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 9 | 6 8 11 15 15 15 15 11 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 5 8 13 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 Average Carried 9 | 1 6 8 13 13 13 14 10 4 5 5 5 5 4 4 5 4 4 4 Final Capacity 15 | 8 8 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 5 8 13 15 15 15 15 5 5 5 5 5 5 5 5 5 5 4 5 Class Distribution -------------------- 53% | Bothacker-Mutant 33% | Mutant 3% | Derelict-Mutant 3% | Derelict-Tank 3% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Scavenger-Mutant | -9/Recycling Bothacker-Mutant | -9/Scraptown Bothacker-Mutant | -6/Factory Bothacker-Mutant | -5/Factory Bothacker-Mutant | -5/Upper Caves Bothacker-Mutant | -5/Upper Caves Bothacker-Mutant | -5/Warlord Bothacker-Mutant | -4/Proximity Caves Bothacker-Mutant | -4/Factory Bothacker-Mutant | -4/Upper Caves Bothacker-Mutant | -4/Upper Caves Bothacker-Mutant | -4/Zhirov Derelict-Mutant | -3/Proximity Caves Derelict-Tank | -3/Research Resources | -11 -10 -9 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Matter Collected 3012 | 264 56 204 774 182 58 30 227 182 115 58 . 44 119 167 151 . 250 131 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 4438 | 26 99 435 1429 887 73 . 373 182 . 105 . 178 153 137 . . 95 266 Parts 212 | 4 7 30 67 55 5 . 18 4 . 2 . 1 3 2 . . 2 12 Haulers Intercepted 2 | . . . 2 . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . 1 . . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . . . 6 . 6 . 3 . . 5 . Prevented 2 | . . . . . . . . . . . . . . . . . 2 . Kills | -11 -10 -9 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Combat Hostiles Destroyed 78 | . 2 12 20 27 1 . 5 . . . . 1 4 . . . 2 4 Melee 3 | . . . . . . . 1 . . . . . 1 . . . 1 . Guns 60 | . 2 9 19 25 1 . . . . . . . 2 . . . . 2 Cannons 3 | . . . . . . . 1 . . . . . . . . . . 2 AOE 5 | . . 3 . 1 . . . . . . . . 1 . . . . . Classes Destroyed 15 | 1 2 4 5 . 1 . 2 . . . . . . . . . . . Worker 6 | . . 1 1 . . . . 3 . . . . . . . . . 1 Builder 2 | . . . . . 1 . . . . . . . . . . . . 1 Tunneler 2 | 1 . . . . . . 1 . . . . . . . . . . . Hauler 2 | . . . 2 . . . . . . . . . . . . . . . Recycler 6 | . . . 4 . . . 1 1 . . . . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . . . . . . . Watcher 5 | . 1 1 . . . . 1 1 . . . . . . . . . 1 Swarmer 20 | . . 4 . 13 . . . . . . . 1 2 . . . . . Grunt 28 | . 2 4 8 12 . . . . . . . . . . . . 2 . Brawler 1 | . . 1 . . . . . . . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . . . . Sentry 18 | . . 3 11 2 1 . . . . . . . . . . . . 1 Hunter 2 | . . . . . . . 2 . . . . . . . . . . . Programmer 8 | . . . . . . . 3 . . . . . 2 . . . . 3 Decomposer 1 | . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 8 | 1 2 4 8 5 2 . 2 1 . . . 1 2 . . . 1 3 Combat Bots Only 6 | . 2 4 6 5 1 . 1 . . . . 1 2 . . . 1 3 Max Kills in Single Turn 2 | 1 1 2 2 2 2 . 1 1 . 1 . 1 1 . . . 1 2 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . Exploded 2 | . . 2 . 1 . . . . . . . . 1 . . . . . Melee 1 | . . . . . . . 1 . . . . . 1 . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Hostile Shots Fired 622 | . 11 71 132 108 4 . 93 5 . 19 . 12 40 4 3 . 50 70 Missed 170 | . 1 16 37 25 2 . 29 1 . 11 . 7 11 3 3 . 7 17 Damage Taken 7436 | . 141 676 1612 801 70 . 898 86 . 276 . 105 648 21 . . 875 1227 Core 953 | . 59 30 232 97 . . 165 20 . 90 . 39 132 21 . . 11 57 Absorbed by Shields 132 | . . . . 95 . . . . . . . . . . . . . 37 Reduced by Siege Mode 58 | . . . . . . . . . . . . . . . . . . 58 Redirected to Shielding 183 | . . . 36 . . . 12 . . . . . 96 . . . 6 33 Regen/Repaired (Parts) 78 | . . . . . . . 78 . . . . . . . . . . . Core Remaining (%) 71 | 100 76 . . . . 10 80 . . . . 85 . . . . 78 . Volleys Fired 283 | 2 15 41 78 44 4 . 21 10 . 15 . 7 8 4 . 4 5 25 Largest 4 | 2 2 2 2 2 2 . 1 1 . 1 . 1 3 1 . 1 1 4 Hottest 289 | 40 40 68 90 120 102 . 57 75 . 75 . 75 205 65 . 7 7 289 Shots Fired 502 | 4 30 82 152 82 8 . 21 10 . 15 . 7 16 4 . 4 5 62 Gun 402 | 4 30 82 151 82 4 . . 2 . 11 . 5 13 4 . . . 14 Cannon 61 | . . . 1 . 4 . 8 . . . . . . . . . . 48 Launcher . | . . . . . . . . . . . . . . . . . . . Special 39 | . . . . . . . 13 8 . 4 . 2 3 . . 4 5 . Kinetic 270 | 4 30 62 119 4 4 . 8 . . . . . . . . . . 39 Thermal 54 | . . . 1 3 . . 1 2 . 11 . 5 13 4 . . . 14 Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic 140 | . . 20 32 75 4 . . . . . . . . . . . . 9 Robot Hit Streak 26 | 3 10 26 22 13 10 . 8 13 . 7 . 10 15 10 . 3 1 9 Robot Miss Streak 6 | . 2 6 4 5 1 . 2 1 . 2 . . 2 . . 1 2 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 11 | . . 1 4 6 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . . . . . . . . . Shots Hit Robots 426 | 3 21 60 128 61 6 2 46 14 . 12 . 8 17 4 . 3 9 32 Core Hits 178 | 1 9 24 71 41 3 . 3 1 . 3 . 3 3 2 . . 1 13 Critical Kills 4 | . . . . . . . 3 . . . . . 1 . . . . . Critical Parts Destroyed 14 | . 1 . 2 . 2 . 5 1 . . . 1 1 . . . 1 . Critical Strikes 23 | . 1 1 2 . 2 . 8 1 . . . 1 2 . . . 1 4 Destroy 8 | . 1 . 2 . 2 . 3 . . . . . . . . . . . Blast 2 | . . . . . . . . . . . . . . . . . . 2 Corrupt 2 | . . 1 . . . . . . . . . . . . . . . 1 Smash 10 | . . . . . . . 5 1 . . . 1 2 . . . 1 . Sever 1 | . . . . . . . . . . . . . . . . . . 1 Melee Attacks 103 | . . . . . . 2 44 16 . 1 . 5 10 1 . . 11 13 Impact 72 | . . . . . . . 29 16 . 1 . 5 10 1 . . 10 . Slashing 14 | . . . . . . . . . . . . . . . . . 1 13 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 21 | . . . . . . 1 14 5 . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . 1 . Damage Inflicted 9048 | 22 179 1035 2354 1036 160 . 988 562 . 207 . 174 589 117 . . 347 1278 Guns 5222 | 22 175 833 2103 976 74 . . 25 . 144 . 102 295 117 . . . 356 Cannons 1022 | . . . . . 48 . 113 . . . . . . . . . . 861 Explosions 551 | . . 202 251 60 38 . . . . . . . . . . . . . Melee 2223 | . . . . . . . 875 537 . 63 . 72 294 . . . 347 35 Ramming 30 | . 4 . . . . . . . . . . . . . . . . 26 Kinetic 3433 | 22 175 608 1670 40 48 . 113 . . . . . . . . . . 757 Thermal 1550 | . . 202 191 80 38 . . 25 . 144 . 102 295 117 . . . 356 Explosive 60 | . . . 60 . . . . . . . . . . . . . . . Electromagnetic 1752 | . . 225 433 916 74 . . . . . . . . . . . . 104 Impact 2150 | . . . . . . . 875 537 . 63 . 72 294 . . . 309 . Slashing 73 | . . . . . . . . . . . . . . . . . 38 35 Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . 1 . . . . 2 5 . . . . . 3 3 3 3 3 11 Average Corruption 3 | . 1 . . . . 2 3 . . . . . 2 3 3 3 3 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 45 | . . . . . . . 18 . . . . . 2 4 5 1 10 5 Message Errors 12 | . . . . . . . 5 . . . . . 1 2 1 1 2 . Matter Fused 12 | . . . . . . . 6 . . . . . . . 2 . 4 . Heat Flow Errors 3 | . . . . . . . 1 . . . . . . . . . 1 1 Energy Discharges 6 | . . . . . . . 2 . . . . . . . 2 . 1 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 4 | . . . . . . . 1 . . . . . 1 1 . . . 1 Data Loss (major) 6 | . . . . . . . 3 . . . . . . 1 . . 1 1 Misfires 1 | . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1100 | . . . . . 22 . 383 387 . 3 . 72 98 . . . 77 58 Projectiles 58 | . . . . . . . . . . . . . . . . . . 58 Explosions 22 | . . . . . 22 . . . . . . . . . . . . . Melee 1020 | . . . . . . . 383 387 . 3 . 72 98 . . . 77 . Knockbacks 17 | . . . . . . . 7 2 . 1 . 1 1 . . . 1 4 Impact 13 | . . . . . . . 7 2 . 1 . 1 1 . . . 1 . Kinetic 4 | . . . . . . . . . . . . . . . . . . 4 Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 333 | . 2 72 202 16 41 . . . . . . . . . . . . . Shots 9 | . . 2 4 2 1 . . . . . . . . . . . . . Rammed 2 | . 1 . . . . . . . . . . . . . . . . 1 Targets Rammed 3 | . 1 . . . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . 1 Highest Temperature 434 | . 18 92 203 407 123 . 169 28 . 6 . 50 138 . . . 207 434 Average Temperature 72 | . 9 35 51 102 65 . 76 17 . 1 . 26 61 . . . 105 142 Received Heat Transfer 1615 | . 78 162 564 304 18 . 111 18 . 75 . 9 . . . . 240 36 Effects 4 | . . . . 4 . . . . . . . . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . . . . . . . Interference 2 | . . . . 2 . . . . . . . . . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . . . . . . . . . Siege Activations 3 | . . . . . . . . . . . . . . . . . . 3 Total Turns 33 | . . . . . . . . . . . . . . . . . . 33 Longest Duration 23 | . . . . . . . . . . . . . . . . . . 23 Robots Corrupted 11 | . . . 1 1 . . 5 2 . . . 1 . . . . 1 . Combat Hostiles 7 | . . . 1 1 . . 3 . . . . 1 . . . . 1 . Parts Fried 14 | . . 1 4 1 1 . 4 1 . . . . . . . . 2 . Impact Corruptions 36 | . . . . . . . 17 10 . 1 . 1 4 . . . 3 . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . 1 . . . . . Heat Transferred 2069 | . . 250 300 137 50 . . 37 . 259 . 185 333 148 . . . 370 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . 2 3 2 1 . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Peak Influence 1266 | 5 144 412 642 1266 696 . 183 76 . . . . 103 . . . . 192 Initial 569 | . 3 60 135 363 569 . . 34 . . . . 44 . . . . . Average 284 | . 53 232 407 799 595 . 41 35 . . . . 56 . . . . 43 Maximum Alert Level 4 | . . 2 2 4 2 . . . . . . . . . . . . . Low Security (%) 52 | 100 100 18 6 . . . 100 100 . . . . 100 . . . . 100 Level 1 16 | . . 80 42 9 . . . . . . . . . . . . . . Level 2 23 | . . . 50 42 100 . . . . . . . . . . . . . Level 3 2 | . . . . 18 . . . . . . . . . . . . . . Level 4 4 | . . . . 30 . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 15 | . 1 . 2 . . . 4 2 . 1 . 1 2 . . . . 2 Investigation 2 | . . . . . . . . 2 . . . . . . . . . . Extermination 6 | . . . . . . . 2 . . . . . 2 . . . . 2 Reinforcement 3 | . 1 . . . . . 2 . . . . . . . . . . . Assault 4 | . . . 2 . . . . . . 1 . 1 . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Distress Signals 2 | . . 1 1 . . . . . . . . . . . . . . . Communications Jammed 1 | . . . . . . . . . . . . . . . . . . 1 Distress Signals 1 | . . . . . . . . . . . . . . . . . . 1 Times Spotted 172 | . 8 24 36 33 1 . 13 3 . 13 . 8 9 1 1 . 10 12 Peak Tracking Total 13 | . 3 4 10 6 1 . 3 1 . 13 . 5 4 2 1 . 4 3 Tactical Retreats 16 | . . 1 1 3 . . 2 . . 4 . 2 . 1 1 . 1 . Traps | -11 -10 -9 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Traps Triggered 16 | . 1 . 1 9 . . 1 3 . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Machines Disabled 12 | . . 1 5 4 . . 1 . . . . . . . . . . 1 Max in Single Turn 2 | . . 1 2 1 . . 1 . . . . . . . . . . 1 Garrison Access 2 | . . . . . . . 1 1 . . . . . . . . . . Garrison Relay 2 | . . . . 2 . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . 1 . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Machines Accessed 59 | . 3 1 13 3 6 1 9 7 . 1 . . 5 1 . 6 . 3 Terminals 33 | . 2 1 11 3 3 . 6 3 . . . . 2 1 . . . 1 Fabricators 3 | . . . . . . . 1 1 . . . . 1 . . . . . Repair Stations 3 | . . . 1 . . . 1 . . . . . . . . . . 1 Recycling Units 7 | . 1 . . . 3 . . 1 . . . . 1 . . . . 1 Scanalyzers 2 | . . . . . . . . 1 . . . . 1 . . . . . Garrison Access 3 | . . . 1 . . . 1 1 . . . . . . . . . . Total Hacks 152 | . 5 4 33 6 18 8 20 19 . 1 . . 11 1 . 19 . 7 Successful 90 | . 3 2 17 . 10 8 10 13 . 1 . . 4 1 . 19 . 2 Failed 62 | . 2 2 16 6 8 . 10 6 . . . . 7 . . . . 5 Catastrophic 11 | . 1 . 2 2 1 . 3 2 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 58 | . 2 3 17 . 12 . 11 6 . . . . 4 . . . . 3 Terminals 83 | . 4 4 29 6 11 . 13 7 . . . . 5 1 . . . 3 Fabricators 4 | . . . . . . . 2 1 . . . . 1 . . . . . Repair Stations 7 | . . . 3 . . . 2 . . . . . . . . . . 2 Recycling Units 13 | . 1 . . . 7 . . 1 . . . . 2 . . . . 2 Scanalyzers 10 | . . . . . . . . 7 . . . . 3 . . . . . Garrison Access 7 | . . . 1 . . . 3 3 . . . . . . . . . . Terminal Hacks 43 | . 1 1 8 . 3 8 1 . . 1 . . . 1 . 19 . . Record 16 | . . . . . . 8 . . . . . . . 1 . 7 . . Part Schematic 5 | . . . . . 1 . . . . . . . . . . 4 . . Robot Schematic 1 | . . . 1 . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . 4 . . Prototype ID Bank 6 | . . . 1 . 1 . . . . . . . . . . 4 . . Open Door 5 | . . . 4 . . . . . . 1 . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . . . . . . . . Maintenance Status 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 1 . . . . 1 . . . . . Build 2 | . . . . . . . . 1 . . . . 1 . . . . . Repair Station Hacks 4 | . . . 1 . . . 2 . . . . . . . . . . 1 Scan Component 3 | . . . 1 . . . 1 . . . . . . . . . . 1 Repair 1 | . . . . . . . 1 . . . . . . . . . . . Recycling Unit Hacks 6 | . 1 . . . 2 . . 1 . . . . 1 . . . . 1 Report Inventory 6 | . 1 . . . 2 . . 1 . . . . 1 . . . . 1 Scanalyzer 7 | . . . . . . . . 7 . . . . . . . . . . Insert Component 3 | . . . . . . . . 3 . . . . . . . . . . Analyze 4 | . . . . . . . . 4 . . . . . . . . . . Garrison Access Hacks 5 | . . . 1 . . . 2 2 . . . . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . . . . . . . . . Seal Access 2 | . . . . . . . 1 1 . . . . . . . . . . Coupler Status 2 | . . . . . . . 1 1 . . . . . . . . . . Unauthorized Hacks 23 | . 1 1 7 . 5 . 5 2 . . . . 2 . . . . . Terminals 19 | . 1 1 7 . 2 . 4 2 . . . . 2 . . . . . Botnet 18 | . 1 1 6 . 2 . 4 2 . . . . 2 . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . 3 . . . . . . . . . . . . . Tunnel 3 | . . . . . 3 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . Broadcast 1 | . . . . . . . 1 . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 41 | . 2 1 10 3 3 . 9 5 . . . . 5 . . . . 3 Full Trace Events 2 | . . . . 1 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . 1 . . 2 . . . . . . . 4 . . Parts Built 4 | . . . . . . . . 2 . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 186 | . . . . . . . . 117 . . . . 69 . . . . . Total Part Build Rating 32 | . . . . . . . . 14 . . . . 18 . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . . . . . . Time 51 | . . . . . . . 51 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . 2 . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 2 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Sto Gar Rec Scr Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Used RIF Installer 1 | . . . . 1 . . . . . . . . . . . . . . Robots Hacked 29 | . . . . . . 1 13 3 . 2 . 2 3 . . 3 2 . Non-combat 11 | . . . . . . . 8 2 . . . . 1 . . . . . Combat 18 | . . . . . . 1 5 1 . 2 . 2 2 . . 3 2 . Robot Hacks Applied 43 | . . . . . . 1 21 7 . 4 . 2 3 . . 3 2 . parse_system 13 | . . . . . . 1 7 2 . . . . . . . 3 . . no_distress 3 | . . . . . . . 3 . . . . . . . . . . . find_chute 1 | . . . . . . . 1 . . . . . . . . . . . find_fabricator 3 | . . . . . . . 1 2 . . . . . . . . . . find_dsf 1 | . . . . . . . . 1 . . . . . . . . . . drop_inventory 2 | . . . . . . . 1 . . . . . 1 . . . . . locate_stockpiles 1 | . . . . . . . 1 . . . . . . . . . . . find_recycling 1 | . . . . . . . 1 . . . . . . . . . . . ignore_parts 1 | . . . . . . . 1 . . . . . . . . . . . locate_traps 1 | . . . . . . . 1 . . . . . . . . . . . mark_security 1 | . . . . . . . 1 . . . . . . . . . . . relay_feed 1 | . . . . . . . 1 . . . . . . . . . . . find_garrison 1 | . . . . . . . . 1 . . . . . . . . . . show_paths 1 | . . . . . . . . . . 1 . . . . . . . . spike_heat 1 | . . . . . . . . . . 1 . . . . . . . . overload_power 1 | . . . . . . . . . . . . . 1 . . . . . amplify_resonance 4 | . . . . . . . . . . 1 . 1 1 . . . 1 . wipe_record 1 | . . . . . . . 1 . . . . . . . . . . . reboot_system 2 | . . . . . . . . 1 . 1 . . . . . . . . go_dormant 3 | . . . . . . . 1 . . . . 1 . . . . 1 . Relay Couplers Released 9 | . . . . 9 . . . . . . . . . . . . . . Machine Destruction 9 | . . . . 9 . . . . . . . . . . . . . . Attached 5 | . . . . . . . 4 . . . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . 3 . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Total Allies 5 | . . . 2 3 . . . . . . . . . . . . . . Largest Group 3 | . . . 2 3 . . . . . . . . . . . . . . Highest-Rated Group 95 | . . . 62 95 . . . . . . . . . . . . . . Highest-Rated Ally 39 | . . . 31 39 . . . . . . . . . . . . . . Total Orders 11 | . . . 4 7 . . . . . . . . . . . . . . ROAM 1 | . . . . 1 . . . . . . . . . . . . . . GUARD 1 | . . . . 1 . . . . . . . . . . . . . . EXPLORE 5 | . . . 2 3 . . . . . . . . . . . . . . RETURN 4 | . . . 2 2 . . . . . . . . . . . . . . Ally Attacks 38 | . . . 20 18 . . . . . . . . . . . . . . Total Damage 550 | . . . 396 154 . . . . . . . . . . . . . . Kills 13 | . . . 7 6 . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Robot Analysis Total 4 | . . . . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 6 | . . . . . . . . . 1 . . 2 . 1 2 . . . Drone Launches 5 | . . . 2 3 . . . . . . . . . . . . . . Drone Recoveries 3 | . . . 2 1 . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Turns Passed 10856 | 59 225 651 1397 1163 517 1079 1221 863 307 357 88 308 534 226 445 86 506 824 Spaces Moved 10043 | 45 200 418 863 644 367 872 1100 1218 540 364 145 476 740 404 649 149 405 444 Core 1 | 1 . . . . . . . . . . . . . . . . . . Treads 729 | . . . . . . . 70 . . . . . . . . . 215 444 Legs . | . . . . . . . . . . . . . . . . . . . Wheels 3874 | 44 200 418 863 644 367 872 466 . . . . . . . . . . . Hover 5439 | . . . . . . . 564 1218 540 364 145 476 740 404 649 149 190 . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 45 | 50 80 80 105 105 110 105 60 56 56 56 56 56 45 45 45 45 45 145 Average Speed 84 | 88 81 95 105 113 135 121 90 56 56 56 59 56 55 45 59 45 110 152 Slowest Speed 320 | 90 90 110 120 140 155 140 320 56 56 60 60 56 180 45 108 45 157 157 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 50 | 4 52 44 91 84 74 59 25 29 67 59 17 74 18 57 75 60 54 10 Regions Visited 18 Branch Regions 11 Pre-discovered Areas 7 | . . . 1 . 3 . . . . . . . . . . 3 . . Known Exits Taken 13 | . . 1 1 . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 . . . 1 1 . . . . . . . . . . . . Scrap Searched 23 | . . . . . . 7 . . 4 2 . 3 . 3 3 . 1 . Spaces Dug 43 | . . . . . . . 8 10 . . . 4 1 1 . . . 19 Terrain Destroyed 135 | . . 6 54 7 8 . 14 10 . 1 . 4 4 1 . . . 26 Melee 32 | . . . . . . . 8 10 . . . 4 1 1 . . . 8 Projectile 31 | . . . . . 3 . 6 . . 1 . . 3 . . . . 18 AOE 72 | . . 6 54 7 5 . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -9 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Total 11731 | 57 239 593 1202 976 378 887 1238 1362 543 500 145 501 830 440 710 166 442 522 Wait 885 | . 10 99 195 188 1 . 28 87 3 117 . 11 43 24 58 . 5 16 Move 10026 | 44 199 417 863 643 366 871 1099 1217 539 363 144 475 739 403 648 148 404 444 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 79 | 5 7 11 19 7 2 3 6 8 . 1 . . 4 2 . 2 . 2 Fast Attach 67 | 6 . 5 12 1 1 1 6 3 . 1 . . 7 2 1 6 7 8 Attach 47 | . 1 6 11 4 2 . 13 2 . . . . 2 2 . . 3 1 Detach 7 | . . 2 1 . . . 2 . . . . . . . . . 2 . Swap 57 | . 2 4 5 7 1 5 8 1 1 1 1 2 9 1 1 . 2 6 Drop 86 | . 4 8 18 4 1 4 11 8 . 1 . 1 8 1 2 6 4 5 Fire 283 | 2 15 41 78 44 4 . 21 10 . 15 . 7 8 4 . 4 5 25 Melee 102 | . . . . . . 2 44 16 . 1 . 5 10 1 . . 10 13 Ram 1 | . 1 . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . . . . . . . . . 2 Escape Stasis 66 | . . . . 56 . . . 10 . . . . . . . . . . Rewire 14 | . . . . 14 . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous 9 | . . . . 8 . 1 . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: [*Mat x2] / *Min x2 / *Sto) -9/Storage (discovered 2 exits: [*Mat] / Gar) -9/Garrison (discovered 3 exits: *Rec x3) -9/Recycling -9/Scraptown -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: Res / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 1 exit: Tes) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Discovered new exit (range 16) 285 | -10/Materials | Entered another Materials area 285 | -9/Materials | Evolved 2 slots: Utility x2 318 | -9/Materials | Build established: Mutant 436 | -9/Materials | Identified exit to Mines 436 | -9/Materials | Identified exit to Storage 586 | -9/Materials | Lost 3 parts (1n1u1w) 621 | -9/Materials | Discovered new exit (range 8) 811 | -9/Materials | Discovered new exit (range 11) 936 | -9/Materials | Entered Storage 1161 | -9/Storage | Met a pair of Derelict thieves 1443 | -9/Storage | Learned location of Armory (-4) 1978 | -9/Storage | Core integrity fell below 50% 2032 | -9/Storage | Lost 7 parts (1p2n2u2w) 2120 | -9/Storage | Discovered new exit (range 15) 2333 | -9/Storage | Identified exit to Garrison 2333 | -9/Storage | Entered Garrison 2375 | -9/Garrison | Triggered checkpoint 2379 | -9/Garrison | Triggered checkpoint 2435 | -9/Garrison | Triggered checkpoint 2687 | -9/Garrison | Discovered new exit (range 14) 2761 | -9/Garrison | Triggered checkpoint 2959 | -9/Garrison | Core integrity fell below 20% 3027 | -9/Garrison | Discovered new exit (range 45) 3043 | -9/Garrison | Triggered checkpoint 3076 | -9/Garrison | Triggered checkpoint 3182 | -9/Garrison | Discovered new exit (range 14) 3202 | -9/Garrison | Installed Relay Interface Framework 3241 | -9/Garrison | Garrison Relay disabled 3456 | -9/Garrison | Garrison Relay disabled 3496 | -9/Garrison | Entered Recycling 3977 | -9/Recycling | Scanned before Scraplab entrance 3998 | -9/Recycling | Entered Scraplab 4011 | -9/Recycling | Discovered new exit (range 3) 4013 | -9/Recycling | Entered Scraptown 4109 | -9/Scraptown | Build established: Bothacker-Mutant 4273 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 4334 | -9/Scraptown | Discovered new exit (range 13) 4420 | -9/Scraptown | Visited Bundlers 4505 | -9/Scraptown | Visited Red Mages 4548 | -9/Scraptown | Found Relay Coupler [Proto] 4628 | -9/Scraptown | Visited Cyclists 4658 | -9/Scraptown | Visited Symbiants 4696 | -9/Scraptown | Turned away by UFD registrar 4704 | -9/Scraptown | Visited Spacefarers 4750 | -9/Scraptown | Visited Cave Peace 4777 | -9/Scraptown | Visited Shadow of the Wyrm 5092 | -9/Scraptown | Entered Factory 5092 | -6/Factory | Evolved 6 slots: Utility x5, Weapon x1 5200 | -6/Factory | Discovered new exit (range 16) 5347 | -6/Factory | Repaired Cld. Ion Engine? 5703 | -6/Factory | Lost 4 parts (2n1u1w) 6308 | -6/Factory | Identified exit to Factory 6313 | -6/Factory | Entered another Factory area 6313 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7013 | -5/Factory | Fabricated Adv. Datajack? 7156 | -5/Factory | Discovered new exit (range 13) 7162 | -5/Factory | Identified exit to Upper Caves 7176 | -5/Factory | Entered Upper Caves 7241 | -5/Upper Caves | Learned 4 Factory zone layouts 7334 | -5/Upper Caves | Discovered new exit (range 11) 7339 | -5/Upper Caves | Identified exit to Upper Caves 7483 | -5/Upper Caves | Entered another Upper Caves area 7514 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7518 | -5/Upper Caves | Discovered new exit (range 10) 7534 | -5/Upper Caves | Identified exit to Factory 7697 | -5/Upper Caves | Discovered new exit (range 12) 7702 | -5/Upper Caves | Identified exit to Warlord 7840 | -5/Upper Caves | Entered Warlord 7874 | -5/Warlord | Discovered new exit (range 9) 7926 | -5/Warlord | Identified exit to Proximity Caves 7928 | -5/Warlord | Entered Proximity Caves 7993 | -4/Proximity Caves | Learned location of 1 exit from Upper Caves 8134 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 8163 | -4/Proximity Caves | Learned location of 1 exit from Research 8213 | -4/Proximity Caves | Discovered exit to Factory (range 8) 8236 | -4/Proximity Caves | Entered Factory 8236 | -4/Factory | Evolved 2 slots: Utility x2 8237 | -4/Factory | Identified exit to Research 8538 | -4/Factory | Fabricated Enh. Quantum Rifle (x2) 8754 | -4/Factory | Discovered new exit (range 16) 8761 | -4/Factory | Lost 5 parts (1p1n2u1w) 8762 | -4/Factory | Identified exit to Upper Caves 8770 | -4/Factory | Entered Upper Caves 8771 | -4/Upper Caves | Identified exit to Upper Caves 8876 | -4/Upper Caves | Learned Research terminal intel 8996 | -4/Upper Caves | Entered another Upper Caves area 9065 | -4/Upper Caves | Discovered exit to Research (range 5) 9096 | -4/Upper Caves | Learned 8 Research zone layouts 9362 | -4/Upper Caves | Spotted B-86 Titan 9385 | -4/Upper Caves | Discovered new exit (range 15) 9391 | -4/Upper Caves | Identified exit to Zhirov 9441 | -4/Upper Caves | Entered Zhirov 9441 | -4/Zhirov | Discovered new exit (range 3) 9450 | -4/Zhirov | Met Zhirov 9469 | -4/Zhirov | Learned location of Quarantine (-2) 9469 | -4/Zhirov | Learned location of Testing (-3) 9469 | -4/Zhirov | Learned location of Command (-1) 9472 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9483 | -4/Zhirov | Found Alien Artifact 9483 | -4/Zhirov | Identified Integrated Dissipator 9483 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 9506 | -4/Zhirov | Found Alien Artifact 9527 | -4/Zhirov | Identified exit to Proximity Caves 9527 | -4/Zhirov | Entered Proximity Caves 9550 | -3/Proximity Caves | Found DCF Scrap (14 items) 9603 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9821 | -3/Proximity Caves | Identified Transdimensional Reconstructor 9821 | -3/Proximity Caves | Warped through subspace 9923 | -3/Proximity Caves | Discovered exit to Research (range 5) 10013 | -3/Proximity Caves | Build established: Derelict-Mutant 10033 | -3/Proximity Caves | Entered Research 10033 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 10034 | -3/Research | Identified exit to Testing 10036 | -3/Research | Loaded intel: 21 terminal locations 10450 | -3/Research | Build established: Derelict-Tank 10569 | -3/Research | Spotted B-86 Titan 10801 | -3/Research | Build established: Hacker-Tank 10851 | -3/Research | System corruption reached 10% 10857 | -3/Research | Self-destructed Last Messages --------------- 10811_ R-10 Processor inserts Sml. Battery into recycling unit. 10814_ R-10 Processor inserts Gamma Rifle into recycling unit. 10817_ R-10 Processor inserts Sml. Battery into recycling unit. 10820_ R-10 Processor inserts Mic. Antimatter Reactor into recycling unit. 10823_ R-10 Processor inserts Wheel into recycling unit. 10826_ R-10 Processor inserts Corrupted Quantum Rifle into recycling unit. 10830_ System corrupted: Energy discharge (-122). 10847_ Imp. Medium Armor Plating destroyed. 10847_ Recycling Unit disabled. 10847_ Sml. Battery tumbles out of recycling unit. 10850_ P-80 Master resets P-80 Master, system corruption cleaned. 10850_ P-80 Master knocked back. 10852_ System corrupted: FCS attempts to trigger Enh. Quantum Rifle. 10852_ System corrupted: Enh. Quantum Rifle misfires. 10852_ Activated siege mode. 10852_ Particle Reactor destroyed. 10853_ Adv. Heavy Treads destroyed. 10853_ P-80 Master resets P-80 Master, system corruption cleaned. 10854_ Destroyed Imp. Antigrav System. 10854_ P-80 Master knocked back. Map ----- +----------------------------------------------------+ | # ""#???????????????????? + + | | # ""#???????????????????? # #### | | # T"#????????????????????########### #??# | | # ""#??????????????????????????????# #??# | | # ""#??????????????????????????????# #??# | | # ##?????????????????????????????# #??# | | # "#?????????????????????????????# #??# | | ###+###########?????????????????????????# #??# | | #?????????????????????????# #??#+## | | #?????????????????????????# #??# | | #?????????????????????????# #??# | | #?????????????????????????# #??# | | ####+###### #?????????????????????????# #??# | | # # #?????????????????????????# #??# | | # # #?????????????????????????????????? | | # # #?????????????????????????????????? | | # # #?????????????????????????????????? | | # # #?????????????????????????????????? | | # # #?????????????????????????????????? | | # # #?????????????????????????????????? | | # # #?????????????????????????????????? | | ########### ########????????????#?????????????? | | # + ############ #####?????????? | | # !! # # ; #?????????? | | # ! # # # ######?????????? | | # # # @ #????????????????? | | # ######## # #????????????????? | | # ## # # ! #????????????????? | | # ## # ; % " #????????????????? | | # ## # p/p "Y" #????????????????? | | ############ # p# """ #????????????????? | | ???????????# # ##########;#???????????????? | | ####???????# # # = ###???????????????? | | #*##???????# # # #?????????????????? | | =[%##??????# # # #?????????????????? | | [*###########+### # ] #?????????????????? | | = # = + = #?????????????????? | | ! # k # [ = #?????????????????? | | ! # # #?????????????????? | | % # # #?????????????????? | | * # ######+######## #?????????????????? | | % # # #???##########?????????????????? | | /### # #??????????????????????????????? | | %% # ! """ #??????????????????????????????? | | # """ #??????????????????????????????? | | + R" #??????????????????????????????? | | # """ #??????????????????????????????? | | ##### ! #??????????????????????????????? | | #???# #??????????????????????????????? | | #???############?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 25 Energy Capacity 825 Matter Stores 430 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Base Temperature (-) 200 Armor Coverage 450 Core Shielding 40 Utility Shielding 66 Evasion (%) 68 Target Analysis 8 Recoil Reduction 3 Offensive Hacking 14 Defensive Hacking 10 Relay Coupler Types 4 Relay Coupler Value 110 Authchip Count 1 Item Schematics ----------------- Hrd. Medium Armor Plating | -9/Recycling | Hacked Variable Charge Gun | -5/Factory | Scanalyzed Prc. Energy Filter | -5/Factory | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ L-31 Rogue | -9/Storage | Hacked Fabricated ------------ Adv. Datajack | x2 | -5/Factory | Preloaded Enh. Quantum Rifle | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed BurstGreatNullifier Manual? 0 Play Time 03:40:11 Cumulative 163.4 hours Start 2024.09.02 @ 13:06:33 End 2024.09.02 @ 17:27:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 34 Adventurer 43 Explorer 0 Win Type - Total 4 Types 2/0/1/0/0/0/0/1/0 Lore% 61 Gallery% 67 Achievement% 58 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ea4cbad3-fb68-4506-91b6-e2016ae9d922