Cogmind - Beta 12 *** ADVENTURER MODE // 2023.03.15 @ 20:59:58 Player: plaidman Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (78) 390 Value Destroyed (2853) 2853 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (307) 307 TOTAL SCORE: 6730 Bonus ------- Follower Combat Kills 7 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 289/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Large Storage Unit Lightning Gun Gauss Rifle Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Terrain Scan Processor Improved Salvage Targeting Computer Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Field Laser Enhanced Autogun Flak Cannon > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Light Treads Improved Heat Sink Improved Heat Sink Large Storage Unit Terrain Scanner Drone Bay Lightning Gun Lightning Gun Beam Rifle Field Laser Heavy Particle Cannon Heavy Assault Rifle Flak Cannon Shock Bomb Launcher Improved Grenade Launcher Great Maul Spear [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility High-capacity Storage Unit Device Transmission Jammer Storage High-capacity Storage Unit Processor Terrain Scan Processor Hackware System Shield Protection Hardened Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Sto Fac Was Slots Evolved 6 | . . . . . 4 . 2 . Power . | . . . . . . . . . Propulsion 2 | . . . . . 2 . . . Utility 3 | . . . . . 2 . 1 . Weapon 1 | . . . . . . . 1 . Parts Attached 153 | 7 12 9 . 6 34 22 63 . Power 7 | 1 . 2 . . 1 . 3 . Engine 2 | 1 . 1 . . . . . . Core 5 | . . 1 . . 1 . 3 . Reactor . | . . . . . . . . . Propulsion 29 | 2 3 2 . . 6 2 14 . Treads 17 | 1 2 1 . . 5 1 7 . Leg 4 | . . . . . . . 4 . Wheel 3 | 1 1 . . . . . 1 . Hover 2 | . . . . . 1 . 1 . Flight 3 | . . 1 . . . 1 1 . Utility 65 | 1 6 3 . 2 19 6 28 . Device 40 | . 5 2 . 1 12 2 18 . Storage 6 | 1 1 1 . . . . 3 . Processor 11 | . . . . 1 5 1 4 . Hackware 1 | . . . . . 1 . . . Protection 7 | . . . . . 1 3 3 . Artifact . | . . . . . . . . . Weapon 52 | 3 3 2 . 4 8 14 18 . Energy Gun 14 | 1 2 1 . . 2 1 7 . Energy Cannon 1 | . . . . . . 1 . . Ballistic Gun 8 | 2 1 . . . 1 . 4 . Ballistic Cannon 11 | . . 1 . 1 2 6 1 . Launcher 4 | . . . . 2 . 1 1 . Special Weapon 1 | . . . . . . . 1 . Impact Weapon 6 | . . . . 1 . 1 4 . Slashing Weapon . | . . . . . . . . . Piercing Weapon 6 | . . . . . 3 3 . . Special Melee Weapon 1 | . . . . . . 1 . . Unidentified Prototypes 2 | . . . . . . . 2 . Parts Lost 18 | . 1 . . . . 1 13 3 Power 3 | . . . . . . . 2 1 Propulsion 6 | . . . . . . . 6 . Utility 6 | . 1 . . . . 1 3 1 Weapon 3 | . . . . . . . 2 1 Highest Loss Streak 6 | . 1 . . . . 1 6 3 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 93 | . 97 99 100 100 98 99 85 31 Core 8 | . . 13 14 14 9 9 6 3 Treads 22 | . 25 28 28 28 35 36 9 . Leg 3 | . . . . . . . 9 . Device 10 | . 12 13 14 8 8 5 12 7 Storage 9 | . 14 14 14 14 9 9 7 3 Processor 6 | . . . . 5 10 8 10 3 Hackware 1 | . . . . . 8 5 . . Protection 2 | . . . . . . 6 4 . Energy Gun 10 | . 14 13 14 14 8 9 8 3 Ballistic Gun 3 | . 14 9 . . . . 5 3 Ballistic Cannon 5 | . . 4 14 10 7 7 2 . Impact Weapon 1 | . . . . . . . 3 3 Naked Turns 98 | . . . . . . . . 98 Heaviest Build 70 | 13 31 53 52 52 55 63 70 59 Greatest Support 118 | 20 40 40 40 40 112 112 118 3 Greatest Overweight (x) 20 | . 1 1 1 1 1 . 20 19 Average Overweight (x) . | . . . 1 1 . . 1 . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 Average Capacity 18 | 7 14 16 20 20 20 20 19 12 Most Carried 20 | 7 14 18 18 20 20 20 20 14 Average Carried 16 | 4 10 15 18 19 19 18 15 9 Final Capacity 20 | 8 15 20 20 20 20 20 20 5 Final Carried 20 | 7 14 18 18 20 20 20 14 5 Class Distribution -------------------- 50% | Mutant 18% | Skirmisher 9% | Hacker-Mutant 8% | Hacker-Skirmisher 4% | Scavenger-Skirmisher 4% | Scavenger-Mutant 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Hacker-Skirmisher | -8/Materials Hacker-Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 ----------- Run | Jun Mat Min Exi Min Mat Sto Fac Was Matter Collected 2505 | 279 180 108 . 20 333 558 1027 . Remotely . | . . . . . . . . . Salvage Created 2902 | 71 254 139 . . 398 793 1247 . Parts 154 | 1 12 15 . 4 20 31 71 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 7 | . . . . . 3 4 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Sto Fac Was Combat Hostiles Destroyed 64 | . 6 5 . . 6 18 29 . Melee 2 | . . . . . . . 2 . Guns 33 | . 5 5 . . . 6 17 . Cannons 24 | . . . . . 6 12 6 . AOE 4 | . . . . . . . 4 . Classes Destroyed 9 | 1 2 1 . 1 2 1 1 . Worker 4 | . . . . . 1 . 3 . Builder 1 | . 1 . . . . . . . Tunneler 1 | . . . . 1 . . . . Recycler 7 | 1 . . . . 2 2 2 . Watcher 1 | . . . . . . 1 . . Swarmer 13 | . . 3 . . . 3 7 . Grunt 29 | . 6 2 . . 3 6 12 . Sentry 14 | . . . . . 3 9 2 . Programmer 8 | . . . . . . . 8 . Best Kill Streak 5 | 1 2 2 . 1 3 3 5 . Combat Bots Only 4 | . 2 2 . . 3 3 4 . Max Kills in Single Turn 4 | 1 1 1 . 1 1 2 4 . Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . . . 3 . Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -------- Run | Jun Mat Min Exi Min Mat Sto Fac Was Damage Taken 3759 | . 265 52 . . 245 634 2136 427 Core 844 | . 34 . . . 54 38 291 427 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 89 | 100 . . . 86 . 83 . . Volleys Fired 169 | 3 23 10 . . 15 45 70 3 Largest 3 | 2 2 2 . . 2 2 3 2 Hottest 166 | 60 85 60 . . 109 109 166 105 Shots Fired 351 | 6 44 20 . . 29 82 164 6 Gun 267 | 6 44 20 . . 15 45 131 6 Cannon 84 | . . . . . 14 37 33 . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 176 | 3 23 10 . . 14 37 86 3 Thermal 160 | 3 21 10 . . 15 45 63 3 Explosive . | . . . . . . . . . Electromagnetic 15 | . . . . . . . 15 . Robot Hit Streak 38 | 4 26 14 . . 15 38 20 6 Robot Miss Streak 4 | 2 1 1 . . 3 4 3 1 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . 1 . Shots Hit Robots 299 | 4 39 14 . . 27 75 135 5 Core Hits 178 | 2 12 8 . . 26 60 67 3 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 4 | 1 . . . . . . 3 . Critical Strikes 15 | 1 3 . . . . 3 8 . Burn 7 | . 3 . . . . 3 1 . Destroy 3 | 1 . . . . . . 2 . Blast 3 | . . . . . . . 3 . Smash 2 | . . . . . . . 2 . Melee Attacks 46 | . . . . . 4 16 26 . Impact 26 | . . . . . . . 26 . Slashing . | . . . . . . . . . Piercing 20 | . . . . . 4 16 . . Sneak Attacks 3 | . . . . . . 1 2 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6787 | 46 505 169 . 6 795 1503 3617 146 Guns 3836 | 46 500 165 . . 218 680 2102 125 Cannons 1657 | . . . . . 298 749 610 . Explosions 595 | . . . . . 223 . 372 . Melee 547 | . . . . . . 57 490 . Ramming 152 | . 5 4 . 6 56 17 43 21 Kinetic 2673 | 25 235 64 . . 298 749 1269 33 Thermal 3062 | 21 265 101 . . 313 680 1590 92 Explosive 128 | . . . . . 128 . . . Electromagnetic 225 | . . . . . . . 225 . Impact 490 | . . . . . . . 490 . Slashing . | . . . . . . . . . Piercing 57 | . . . . . . 57 . . Highest Corruption 6 | . . . . . . . 6 6 Average Corruption 2 | . . . . . . . 2 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 36 | . . . . . . . 32 4 Message Errors 5 | . . . . . . . 5 . Matter Fused 12 | . . . . . . . 10 2 Heat Flow Errors 5 | . . . . . . . 5 . Energy Discharges 6 | . . . . . . . 5 1 Parts Rejected 2 | . . . . . . . 2 . Data Loss (minor) 4 | . . . . . . . 3 1 Alerts 2 | . . . . . . . 2 . Overload Shots . | . . . . . . . . . Overflow Damage 382 | . . . . . 60 . 322 . Projectiles 21 | . . . . . 5 . 16 . Explosions 67 | . . . . . 55 . 12 . Melee 294 | . . . . . . . 294 . Knockbacks 40 | . . . . . 9 12 19 . Impact 6 | . . . . . 1 . 5 . Kinetic 34 | . . . . . 8 12 14 . Secondary . | . . . . . . . . . Self-Inflicted Damage 338 | . . . . . 149 . 180 9 Shots 5 | . . . . . 2 . 3 . Rammed 24 | . 1 1 . 1 5 3 5 8 Targets Rammed 28 | . 2 1 . 2 5 3 7 8 Kicked 2 | . . . . . . . 2 . Crushed 2 | . 1 . . 1 . . . . Highest Temperature 612 | . 222 24 . . 189 324 612 50 Average Temperature 98 | . 84 12 . . 58 81 132 23 Received Heat Transfer 1089 | . 195 18 . . 54 360 462 . Effects 23 | . 1 . . . . 2 20 . Shutdowns 4 | . . . . . . . 4 . Interference 10 | . 1 . . . . 2 7 . Matter Decay 1 | . . . . . . . 1 . Short Circuit 1 | . . . . . . . 1 . Damage (minor) 2 | . . . . . . . 2 . Damage (major) 5 | . . . . . . . 5 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . Impact Corruptions 7 | . . . . . . . 7 . Robots Melted 1 | . 1 . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . Parts Melted 11 | . 4 . . . . 2 5 . Heat Transferred 6466 | 50 842 225 . . 568 1776 2780 225 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Sto Fac Was Peak Influence 214 | 5 137 91 . 5 214 200 194 29 Initial 45 | . 2 13 . . . 45 . 29 Average 40 | 1 41 47 . 2 40 67 36 19 Maximum Alert Level 1 | . . . . . 1 1 . . Low Security (%) 98 | 100 100 100 . 100 98 94 100 100 Level 1 1 | . . . . . 1 5 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . . . . . . 1 9 . Investigation . | . . . . . . . . . Extermination 7 | . . . . . . . 7 . Reinforcement 3 | . . . . . . 1 2 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 --------- Run | Jun Mat Min Exi Min Mat Sto Fac Was Distress Signals 4 | . . . . . 1 2 1 . Communications Jammed 6 | . . . . . . . 6 . Distress Signals 6 | . . . . . . . 6 . Times Spotted 103 | . 7 7 . . 15 29 39 6 Peak Tracking Total 6 | . 2 3 . . 3 4 4 6 Tactical Retreats 10 | . 1 . . . 1 2 6 . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Sto Fac Was Traps Triggered 5 | . . . . . . 3 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Most Traps Carried 1 | . . 1 1 1 1 . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 ---------- Run | Jun Mat Min Exi Min Mat Sto Fac Was Machines Disabled 8 | . . . . . 3 . 5 . Max in Single Turn 3 | . . . . . 2 . 3 . Garrison Access 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 --------- Run | Jun Mat Min Exi Min Mat Sto Fac Was Machines Accessed 21 | . 2 . 4 . 3 8 4 . Terminals 16 | . 2 . . . 3 8 3 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 89 | . 6 . 49 . 11 16 7 . Successful 75 | . 2 . 49 . 8 13 3 . Failed 14 | . 4 . . . 3 3 4 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 12 | . 2 . . . 3 6 1 . Terminals 37 | . 6 . . . 11 16 4 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . . 3 . Terminal Hacks 72 | . 2 . 49 . 7 12 2 . Record 57 | . . . 49 . 4 3 1 . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 1 | . . . . . . 1 . . Open Door 2 | . . . . . . 2 . . Open DSF 1 | . . . . . . . 1 . Branch Access Points 1 | . . . . . . 1 . . Emergency Access Points 1 | . . . . . . 1 . . Alert Level 2 | . . . . . . 2 . . Locate Traps 1 | . . . . . 1 . . . Dispatch Records 1 | . . . . . . 1 . . Maintenance Status 1 | . . . . . 1 . . . Zone Layout 3 | . 1 . . . 1 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks 2 | . . . . . 1 1 . . Terminals 2 | . . . . . 1 1 . . Botnet 2 | . . . . . 1 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 2 . . . 2 2 3 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------------ Run | Jun Mat Min Exi Min Mat Sto Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -------- Run | Jun Mat Min Exi Min Mat Sto Fac Was Total Allies 2 | . . 1 . . . . . 1 Largest Group 1 | . . 1 . . . . . 1 Highest-Rated Group 31 | . . 31 . . . . . 31 Highest-Rated Ally 31 | . . 31 . . . . . 31 Total Orders 3 | . . . . . . . 3 . EXPLORE 3 | . . . . . . . 3 . Ally Attacks 10 | . . 1 . . . . . 9 Total Damage 164 | . . 21 . . . . . 143 Kills 1 | . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Sto Fac Was Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches 3 | . . . . . . . 3 . Drone Recoveries 1 | . . . . . . . 1 . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------------- Run | Jun Mat Min Exi Min Mat Sto Fac Was Turns Passed 11802 | 138 668 1023 1392 939 1173 2090 4169 210 Spaces Moved 5324 | 75 274 537 581 385 597 1068 1615 192 Core 206 | 4 . . . . . . 10 192 Treads 4169 | 67 274 537 581 385 597 1068 660 . Legs 945 | . . . . . . . 945 . Wheels 4 | 4 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 240 240 160 160 160 50 Average Speed 193 | 150 167 181 240 240 163 160 219 99 Slowest Speed 1050 | 160 240 240 240 240 240 160 1050 1000 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 54 | 5 22 98 92 61 34 82 29 66 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . . 2 1 . . . . . Known Exits Taken 2 | . . . . . 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 3 | . . 1 . 2 . . . . Spaces Dug 24 | . . . . . 3 6 15 . Terrain Destroyed 114 | . . . . . 39 6 69 . Melee 24 | . . . . . 3 6 15 . Projectile 7 | . . . . . . . 7 . AOE 83 | . . . . . 36 . 47 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 --------- Run | Jun Mat Min Exi Min Mat Sto Fac Was Total 6445 | 90 437 570 580 398 772 1342 2053 203 Wait 504 | . 112 . . . 50 154 188 . Move 5317 | 74 273 536 580 384 596 1067 1615 192 Hop . | . . . . . . . . . Pick Up 102 | 6 8 5 . 2 25 17 39 . Fast Attach 36 | 6 3 3 . 2 14 2 6 . Attach 38 | . 6 2 . 1 7 2 20 . Detach 30 | . 5 3 . 2 8 2 10 . Swap 79 | 1 3 4 . 3 13 18 37 . Drop 96 | . 2 6 . 2 35 16 35 . Fire 169 | 3 23 10 . . 15 45 70 3 Melee 46 | . . . . . 4 16 26 . Ram 8 | . . . . . . . . 8 Kick 2 | . . . . . . . 2 . Crush 18 | . 2 1 . 2 5 3 5 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -7/Waste History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 15) 139 | -11/Junkyard | Entered Materials 139 | -10/Materials | Discovered new exit (range 11) 313 | -10/Materials | Build established: Mutant 506 | -10/Materials | Discovered new exit (range 16) 807 | -10/Materials | Entered Mines 857 | -10/Mines | Learned location of Storage (-8) 1136 | -10/Mines | Discovered new exit (range 8) 1255 | -10/Mines | Escorted by a lone wolf Derelict 1553 | -10/Mines | Found a hidden stash of uninstalled traps 1578 | -10/Mines | Discovered new exit (range 5) 1676 | -10/Mines | Learned Materials non-interactive machine intel 1820 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1820 | -10/Mines | Discovered new exit (range 5) 1830 | -10/Mines | Entered Exiles 1830 | -10/Exiles | Accompanied by 1 ally 1871 | -10/Exiles | Discovered new exit (range 15) 1946 | -10/Exiles | Met 8R-AWN 1989 | -10/Exiles | Met EX-HEX 2111 | -10/Exiles | Met EX-DEC 2163 | -10/Exiles | Visited The Gauntlet 2526 | -10/Exiles | Met EX-BIN 2560 | -10/Exiles | Aligned with FarCom system 2562 | -10/Exiles | Given EX-Vault access code 2829 | -10/Exiles | Learned location of Zion (-7) 2973 | -10/Exiles | Discovered new exit (range 14) 3222 | -10/Exiles | Entered Mines 3261 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3286 | -9/Mines | Learned location of 1 exit from Materials 3516 | -9/Mines | Build established: Skirmisher 3845 | -9/Mines | Discovered new exit (range 5) 3946 | -9/Mines | Learned location of 1 exit from Materials 4110 | -9/Mines | Build established: Mutant 4161 | -9/Mines | Entered Materials 4161 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4162 | -8/Materials | Identified exit to Factory 4162 | -8/Materials | Identified exit to Storage 4163 | -8/Materials | Loaded intel: 33 non-interactive machine locations 4600 | -8/Materials | Build established: Hacker-Skirmisher 5334 | -8/Materials | Entered Storage 6075 | -8/Storage | Identified exit to Recycling 6162 | -8/Storage | Build established: Hacker-Mutant 6953 | -8/Storage | Build established: Skirmisher 7308 | -8/Storage | Discovered exit to Factory (range 5) 7424 | -8/Storage | Entered Factory 7424 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 8611 | -7/Factory | Build established: Scavenger-Skirmisher 8691 | -7/Factory | Lost 6 parts (1p2n2u1w) 9268 | -7/Factory | Build established: Scavenger-Mutant 9694 | -7/Factory | Build established: Mutant 10188 | -7/Factory | Build established: Skirmisher 10688 | -7/Factory | Build established: Mutant 11593 | -7/Factory | Sucked down chute 11593 | -7/Factory | Entered Waste 11594 | -7/Waste | Met a frightened Derelict 11683 | -7/Waste | Spotted C-40 Crusher 11699 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11702 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11703 | -7/Waste | Core integrity fell below 50% 11705 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11709 | -7/Waste | Spotted C-40 Crusher 11736 | -7/Waste | Lost 3 parts (1p1u1w) 11736 | -7/Waste | Spotted C-40 Crusher 11746 | -7/Waste | Spotted C-40 Crusher 11747 | -7/Waste | Spotted C-40 Crusher 11755 | -7/Waste | Core integrity fell below 20% 11763 | -7/Waste | Spotted C-40 Crusher 11803 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- Slammed into C-40 Crusher. Gatling Laser crushed. Great Maul crushed. Enh. Autogun crushed. Transmission Jammer crushed. Imp. Targeting Computer crushed. Hvy. Laser crushed. Aluminum Leg crushed. Slammed into C-40 Crusher. Transmission Jammer crushed. Lgt. Nuclear Core crushed. Mic. Nuclear Core crushed. Gauss Cannon crushed. Imp. Heat Sink crushed. Shock Bomb Launcher crushed. System corrupted: Component data lost. System corrupted: Matter fused (-5). System corrupted: Energy discharge (-24). Broken Imp. Remote Datajack crushed. Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | #??????# #??????# #????????? ???????????? | | ######## #??????# ######## #?????????? | | #??????# ?????????? | | #??????# ?????????? | | #??????# ?????????? | | #??????# ?????????? | | ######## #??????# ######## #?????????? | | #??????# #??????# #????????? ???????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# ######## #?????????????????????? | | #??????# #?????????????????????? | | #??????# #?????????????????????? | | #??????# #?????????????????????? | | #??????# CC #?????????????????????? | | #??????# ########CC #?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????#CC #?????????????????????? | | #??????# #??????#CC #?????????????????????? | | #??????# #??????# CC#?????????????????????? | | #??????# #??????# CC#?????????????????????? | | #??????# ???????# CC#?????????????????????? | | #??????# ???????# CC#?????????????????????? | | #??????# ???????# CC#?????????????????????? | | #??????# ???????#CCCC#?????????????????????? | | #??????# ???????#CC@ #?????????????????????? | | #??????# ???????# #?????????????????????? | | #???????? ???????#! #?????????????????????? | | ###????????????????# #?????????????????????? | | #????????????????######?????????????????????? | | #???????????????????????????????????????????? | | = #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ######???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Jamming Range 12 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! No Signal Part-time Excavator True Hacker Challenges ------------ None Game ------ Seed FlakStormArchive Manual? 0 Play Time 03:12:44 Cumulative 10.3 hours Start 2023.03.14 @ 07:02:28 End 2023.03.15 @ 20:59:58 Sessions 9 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bd074dcf-215c-41fb-969b-1be9a8792a9d