Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.23 @ 03:04:36 Player: Skye Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (40) 200 Value Destroyed (868) 868 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 2830 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (222) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Sensor Array Particle Charger Hacking Suite Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Signal Interpreter Light Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Precision Beam Rifle Shock Bomb Launcher > --- INVENTORY -------- Beam Rifle [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Signal Interpreter Device Improved Sensor Array Storage Small Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 2 | . . 2 . Utility . | . . . . Weapon 1 | . . . 1 Parts Attached 47 | . 8 5 34 Power 9 | . 1 . 8 Engine 8 | . 1 . 7 Core 1 | . . . 1 Reactor . | . . . . Propulsion 16 | . 3 1 12 Treads 6 | . . . 6 Leg . | . . . . Wheel . | . . . . Hover 5 | . . . 5 Flight 5 | . 3 1 1 Utility 7 | . 2 2 3 Device 3 | . 1 1 1 Storage . | . . . . Processor 2 | . . 1 1 Hackware . | . . . . Protection 2 | . 1 . 1 Artifact . | . . . . Weapon 15 | . 2 2 11 Energy Gun 10 | . . 2 8 Energy Cannon . | . . . . Ballistic Gun 3 | . 2 . 1 Ballistic Cannon . | . . . . Launcher 2 | . . . 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 4 | . . . 4 Parts Lost 24 | . 3 1 20 Power 5 | . 1 . 4 Propulsion 8 | . 1 . 7 Utility 2 | . . . 2 Weapon 9 | . 1 1 7 Highest Loss Streak 10 | . 3 1 10 Average Slot Usage (%) 84 | . 81 78 86 Engine 9 | . 13 11 8 Core 3 | . . . 4 Treads 10 | . . . 14 Leg 1 | . 8 . . Hover 3 | . . . 5 Flight 13 | . 18 26 10 Device 5 | . 3 11 5 Processor 6 | . . 9 9 Protection 3 | . 5 1 3 Energy Gun 15 | . 7 3 18 Ballistic Gun 5 | . 19 15 . Launcher 2 | . . . 4 Naked Turns . | . . . . Heaviest Build 27 | 11 11 10 27 Greatest Support 86 | 20 20 13 86 Greatest Overweight (x) 4 | . . . 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 6 | 6 6 4 4 Average Capacity 4 | 6 4 4 4 Most Carried 6 | 6 6 4 4 Average Carried 2 | 6 2 3 2 Final Capacity 6 | 6 4 4 4 Final Carried 6 | 6 1 2 3 Class Distribution -------------------- 31% | Mutant 27% | Scavenger-Tank 21% | Scavenger-Mutant 11% | Skirmisher 8% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 755 | 200 110 44 401 Remotely . | . . . . Salvage Created 1717 | . 327 56 1334 Parts 104 | . 13 4 87 Haulers Intercepted 4 | . . . 4 Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 23 | . 6 1 16 Melee 1 | . . . 1 Guns 14 | . 6 1 7 AOE 7 | . . . 7 Classes Destroyed 10 | . 2 1 7 Worker 3 | . . . 3 Builder 1 | . . . 1 Hauler 4 | . . . 4 Recycler 6 | . 3 . 3 Operator 2 | . . . 2 Watcher 1 | . . . 1 Swarmer 10 | . 6 . 4 Grunt 2 | . . . 2 Sentry 8 | . . 1 7 Hunter 3 | . . . 3 Best Kill Streak 8 | . 6 1 8 Combat Bots Only 8 | . 3 1 8 Max Kills in Single Turn 3 | . 1 1 3 Gunslinging . | . . . . Exploded 3 | . . . 3 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2552 | . 348 69 2135 Core 657 | . 83 15 559 Absorbed by Shields . | . . . . Core Remaining (%) 87 | 100 66 96 . Volleys Fired 95 | . 37 2 56 Largest 3 | . 2 2 3 Hottest 147 | . 70 65 147 Shots Fired 185 | . 67 3 115 Gun 171 | . 67 3 101 Cannon . | . . . . Launcher 14 | . . . 14 Special . | . . . . Kinetic 45 | . 41 1 3 Thermal 41 | . 26 . 15 Explosive . | . . . . Electromagnetic 99 | . . 2 97 Robot Hit Streak 14 | . 6 3 14 Robot Miss Streak 4 | . 4 . 3 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 110 | . 34 3 73 Core Hits 63 | . 15 2 46 Critical Hits 2 | . . . 2 Critical Kills . | . . . . Critical Parts Destroyed 2 | . . . 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2072 | . 247 36 1789 Guns 1424 | . 247 36 1141 Cannons . | . . . . Explosions 624 | . . . 624 Melee . | . . . . Ramming 24 | . . . 24 Kinetic 157 | . 135 8 14 Thermal 533 | . 112 . 421 Explosive . | . . . . Electromagnetic 1358 | . . 28 1330 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . 1 . 3 Average Corruption 1 | . 1 . 1 Corruption Purged . | . . . . Effects 1 | . 1 . . Data Loss (minor) 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 97 | . . . 97 Projectiles . | . . . . Explosions 97 | . . . 97 Melee . | . . . . Knockbacks 1 | . . . 1 Impact 1 | . . . 1 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 239 | . . . 239 Shots 8 | . . . 8 Rammed 12 | . . . 12 Targets Rammed 12 | . . . 12 Kicked . | . . . . Crushed . | . . . . Highest Temperature 386 | . 201 39 386 Average Temperature 95 | . 58 21 110 Received Heat Transfer 627 | . 60 9 558 Effects 3 | . . . 3 Shutdowns 1 | . . . 1 Short Circuit 1 | . . . 1 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted 2 | . . . 2 Combat Hostiles 1 | . . . 1 Parts Fried 12 | . . . 12 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 879 | . 333 . 546 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 5 | . . . 5 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 502 | . 263 172 502 Average Influence 210 | . 151 135 237 Maximum Alert Level 2 | . 1 . 2 Low Security (%) 52 | 100 65 100 44 Level 1 37 | . 34 . 42 Level 2 9 | . . . 12 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 10 | . 3 . 7 Investigation 3 | . 1 . 2 Extermination . | . . . . Reinforcement 6 | . 2 . 4 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . 1 1 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 75 | . 19 10 46 Peak Tracking Total 12 | . 5 9 12 Tactical Retreats 7 | . 2 2 3 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 6 | . . . 6 Reused 6 | . . . 6 Traps Extracted . | . . . . Installed . | . . . . Triggered 6 | . . . 6 Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 4 | . . . 4 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 6 | . 3 1 2 Terminals 6 | . 3 1 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 30 | . 14 7 9 Successful 14 | . 6 4 4 Failed 16 | . 8 3 5 Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 2 | . 1 . 1 Terminals 30 | . 14 7 9 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 14 | . 6 4 4 Record 5 | . 3 2 . Robot Analysis 2 | . 2 . . Prototype ID Bank 1 | . 1 . . Reprogram Traps 1 | . . . 1 Transport Status 2 | . . . 2 Reinforcement Status 1 | . . 1 . Hauler Manifests 1 | . . 1 . Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 3 1 2 Full Trace Events 4 | . 2 . 2 Feedback Events 2 | . 1 . 1 Corruption 2 | . 1 . 1 Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 2 | . 2 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1316 | 13 296 72 935 Spaces Moved 1225 | 8 369 150 698 Core 17 | . . . 17 Treads 274 | . . . 274 Legs 50 | 8 42 . . Wheels . | . . . . Hover 282 | . . . 282 Flight 602 | . 327 150 125 Fastest Speed 34 | 120 37 34 34 Average Speed 72 | 120 46 35 93 Slowest Speed 250 | 120 120 37 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 2 | . 2 . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 34 | 2 51 21 63 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 56 | . . . 56 Melee . | . . . . Projectile . | . . . . AOE 56 | . . . 56 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1490 | 11 433 166 880 Wait 41 | 4 7 . 30 Move 1218 | 7 364 149 698 Hop 2 | . 2 . . Pick Up 36 | . 7 6 23 Fast Attach 18 | . . 1 17 Attach 28 | . 8 4 16 Detach 1 | . . . 1 Swap 1 | . . . 1 Drop 38 | . 8 4 26 Fire 95 | . 37 2 56 Melee . | . . . . Ram 3 | . . . 3 Kick . | . . . . Crush 9 | . . . 9 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 3) 14 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Lost 3 parts (1p1n1w) 227 | -10/Materials | Discovered new exit (range 14) 233 | -10/Materials | Discovered new exit (range 14) 310 | -10/Materials | Entered another Materials area 310 | -9/Materials | Evolved 2 slots: Propulsion x2 313 | -9/Materials | Build established: Mutant 378 | -9/Materials | Discovered new exit (range 5) 379 | -9/Materials | Identified exit to Materials 382 | -9/Materials | Entered another Materials area 382 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 524 | -8/Materials | Garrison activated, responded to threat 596 | -8/Materials | Discovered new exit (range 13) 685 | -8/Materials | Lost 5 parts (2n1u2w) 956 | -8/Materials | Crushed by falling debris 987 | -8/Materials | Build established: Scavenger-Tank 1086 | -8/Materials | Destroyed 8 combat bots 1289 | -8/Materials | Discovered new exit (range 7) 1308 | -8/Materials | Core integrity fell below 50% 1316 | -8/Materials | Core integrity fell below 20% 1317 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01282_ ALERT: Suspicious activity at Terminal M006. Dispatching Investigation squad. 01285_ W-25 Informer sends out distress signal. 01286_ Lgt. Deuterium Engine destroyed. 01287_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M004. 01288_ Shock Bomb Launcher destroyed. 01289_ EXIT=FOUND 01291_ Hover Unit destroyed. 01305_ Airjet destroyed. 01305_ Hover Unit destroyed. 01308_ Hvy. EM Shotgun destroyed. 01310_ Hvy. Ion Engine destroyed. 01314_ Slammed into G-47 Trooper. 01314_ G-47 Trooper knocked back. 01314_ Weight Redist. System destroyed. 01314_ System corrupted by crushing effect (+2). 01314_ Destabilizing: Core damaged (-27). 01315_ Slug penetrates Wall. 01315_ Slammed into G-47 Trooper. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????#######???????????????? | | ?????????????????????????# ???????????????? | | ?????????????????????????# ????????????????? | | ?????????????????????????# ?????????????????? | | ?????????????????????????# #?????????????????? | | ???????????????########### #?????????????????? | | ???????????????# # #?????????????????? | | ???????????????# ! g # #####?????????????? | | ???????????????# gg #g #?????????????? | | ???????????????# g%g@ < #?????????????? | | ???????????????#"" gg"""%#h #?????????????? | | ???????????????#"Tg """ # o ########??????????? | | ???????????????#"" """ # # #??????????? | | ???????????????# # # """#??????????? | | ???????????????########### + """#??????????? | | ?????????????????????????# # """#??????????? | | ?????????????????????????# # #??????????? | | ?????????????????????????# # #??????????? | | ?????????????????????????# ##########????????? | | ?????????????????????????# # #????????? | | ?????????????????????????# # """ #????????? | | ?????????????????????????# + """ #????????? | | ?????????????????????????# # """ #????????? | | ?????????????????????????# # #????????? | | ??????########???????????# # #????????? | | ??????# #???????????#=### "T" #????????? | | ??????# #???????????# #?# """ #????????? | | ??????# #???????????#=#?# #????????? | | ??????# #???????????#*#?##########????????? | | ??????# #???????????# #???????????????????? | | #??????? ????????????#[#???????????????????? | | ##########/###############[#???????????????????? | | ![ #???????????????????? | | ] *=#???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 320 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 63 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssemblyLaserProcessor Manual? 0 Play Time 00:44:05 Cumulative 17.2 hours Start 2020.06.23 @ 01:56:17 End 2020.06.23 @ 03:04:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 22 Gallery% 33 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b07e92fb-9384-44dc-be15-f31e7af4293f