Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.10.12 @ 19:35:07 Player: yub Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (98) 490 Value Destroyed (3208) 3208 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1402) 1402 TOTAL SCORE: 9600 Bonus ------- High Alert Combat Kills 46 Follower Combat Kills 656 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1000 Matter 215/300 Energy 450/450 System Corruption 25% Temperature Cool (0) Movement Core (450) Ox8 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Large Storage Unit Energy Well Enhanced Optical Array Improved Signal Interpreter Improved Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Large Storage Unit Enhanced Optical Array Experimental Targeting Computer Weapon Cycler Transmission Jammer Improved Light Armor Plating Thermal Defense Suite > --- WEAPON ----------- Heavy Laser Plasma Cannon Gauss Rifle > --- INVENTORY -------- Carbon-fiber Leg Improved Heat Sink Coolant Injector Improved Sensor Array Improved Signal Interpreter Target Analyzer Weapon Cycler Improved System Restoration Module Heavy Laser Flak Gun [Rating: 74] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Armored Leg Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Improved Propulsion Shielding Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Smartbomb Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Gar Fac Fac Slots Evolved 10 | . . 2 2 2 . . . 2 2 Power 1 | . . . 1 . . . . . . Propulsion 1 | . . . . . . . . 1 . Utility 7 | . . 2 1 1 . . . 1 2 Weapon 1 | . . . . 1 . . . . . Parts Attached 88 | 5 3 12 15 8 2 . 1 13 29 Power 11 | 1 . 1 4 1 . . 1 1 2 Engine 5 | 1 . 1 2 . . . . . 1 Core 5 | . . . 2 1 . . 1 1 . Reactor 1 | . . . . . . . . . 1 Propulsion 14 | 2 . 1 2 . 2 . . 3 4 Treads 9 | 2 . 1 2 . 1 . . 3 . Leg 5 | . . . . . 1 . . . 4 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 40 | . 3 3 5 5 . . . 8 16 Device 22 | . . 1 4 4 . . . 5 8 Storage 3 | . 2 . . . . . . . 1 Processor 6 | . . 1 1 . . . . 1 3 Hackware . | . . . . . . . . . . Protection 9 | . 1 1 . 1 . . . 2 4 Artifact . | . . . . . . . . . . Weapon 23 | 2 . 7 4 2 . . . 1 7 Energy Gun 5 | 1 . 1 . 1 . . . . 2 Energy Cannon 3 | . . 1 1 . . . . 1 . Ballistic Gun 10 | 1 . 4 1 . . . . . 4 Ballistic Cannon 3 | . . . 2 1 . . . . . Launcher 2 | . . 1 . . . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 10 | . . 2 . . 1 . . 5 2 Parts Lost 36 | . . 1 5 2 . . 1 2 25 Power 9 | . . . 3 1 . . 1 . 4 Propulsion 4 | . . . . . . . . . 4 Utility 15 | . . 1 2 1 . . . 1 10 Weapon 8 | . . . . . . . . 1 7 Highest Loss Streak 15 | . . 1 2 1 . . 1 1 15 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 97 | . 96 99 95 98 99 100 100 98 95 Engine 4 | . 14 11 13 . . . . . 3 Core 8 | . . . 4 15 15 15 15 13 5 Treads 15 | . 28 22 18 15 14 15 15 20 4 Leg 2 | . . . . . . . . . 11 Device 19 | . . 3 19 22 23 23 23 23 23 Storage 7 | . 14 11 9 7 7 7 7 6 5 Processor 9 | . . 11 9 7 7 7 7 7 16 Protection 7 | . 10 18 3 7 7 7 7 6 4 Energy Gun 6 | . 14 10 6 6 7 7 7 6 5 Energy Cannon 4 | . . . 2 7 7 7 7 6 3 Ballistic Gun 3 | . 14 11 6 . . . . . 3 Ballistic Cannon 3 | . . . 2 7 7 7 7 6 1 Naked Turns . | . . . . . . . . . . Heaviest Build 67 | 6 29 36 43 50 50 50 51 60 67 Greatest Support 67 | 40 40 40 45 45 45 45 45 67 67 Greatest Overweight (x) 13 | . . . 1 1 1 1 1 . 13 Average Overweight (x) . | . . . . . 1 1 . . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 5 12 15 15 15 15 15 15 15 15 Most Carried 15 | 5 5 8 12 15 14 13 14 15 15 Average Carried 9 | 2 3 5 7 12 13 13 12 13 10 Final Capacity 15 | 5 15 15 15 15 15 15 15 15 15 Final Carried 15 | 3 5 7 12 13 13 13 14 15 . Class Distribution -------------------- 34% | Mutant 27% | Gunner 13% | Tank 13% | Scavenger-Skirmisher 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Gunner | -7/Factory Gunner | -7/Garrison Tank | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Was Fac Gar Fac Fac Matter Collected 1985 | 212 37 215 367 186 20 . 30 119 799 Remotely . | . . . . . . . . . . Salvage Created 3755 | . 37 542 879 718 . . . 108 1471 Parts 194 | . 5 33 54 38 . . . 4 60 Haulers Intercepted 1 | . . . . 1 . . . . . Recyclers Shooed 8 | . 1 1 . . . . . . 6 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Gar Fac Fac Combat Hostiles Destroyed 68 | . . 10 21 9 . . . 1 27 Guns 40 | . . 10 15 2 . . . . 13 Cannons 27 | . . . 6 7 . . . 1 13 Classes Destroyed 15 | . 2 4 3 2 . . . 1 3 Worker 7 | . 1 1 . 2 . . . . 3 Builder 2 | . . . 1 1 . . . . . Tunneler 2 | . . . . . . . . . 2 Hauler 1 | . . . . 1 . . . . . Recycler 8 | . . 1 2 3 . . . . 2 Operator 1 | . . . . . . . . 1 . Watcher 9 | . 1 2 2 1 . . . 1 2 Swarmer 23 | . . 4 11 . . . . . 8 Grunt 19 | . . 2 4 5 . . . . 8 Duelist 1 | . . . 1 . . . . . . Sentry 12 | . . 4 4 3 . . . 1 . Hunter 6 | . . . 1 . . . . . 5 Programmer 5 | . . . . 1 . . . . 4 Heavy 1 | . . . . . . . . . 1 Savage 1 | . . . . . . . . . 1 Best Kill Streak 8 | . 2 7 4 6 . . . 1 8 Combat Bots Only 6 | . . 6 4 3 . . . 1 6 Max Kills in Single Turn 2 | . 1 1 2 2 . . . 1 2 Gunslinging 1 | . . . 1 . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Was Fac Gar Fac Fac Damage Taken 5748 | . . 524 798 419 . . 71 77 3859 Core 1261 | . . 49 135 67 . . . 4 1006 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 211 | . . . . 77 . . 20 10 104 Core Remaining (%) 91 | 100 100 87 75 . . . 90 99 . Volleys Fired 261 | . 5 47 68 31 . . . 4 106 Largest 3 | . 2 2 2 3 . . . 3 3 Hottest 197 | . 70 73 107 185 . . . 197 197 Shots Fired 553 | . 10 93 123 90 . . . 12 225 Gun 351 | . 10 93 91 28 . . . 4 125 Cannon 200 | . . . 32 62 . . . 8 98 Launcher 2 | . . . . . . . . . 2 Special . | . . . . . . . . . . Kinetic 279 | . 5 60 68 31 . . . 4 111 Thermal 272 | . 5 33 55 59 . . . 8 112 Explosive 2 | . . . . . . . . . 2 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 30 | . 4 30 20 11 . . . 22 29 Robot Miss Streak 4 | . 2 4 4 2 . . . . 2 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 2 | . . . 2 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . Shots Hit Robots 428 | . 6 76 91 65 . . . 12 178 Core Hits 203 | . 4 30 46 31 . . . 8 84 Critical Kills 2 | . . . . 1 . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . . 1 Critical Strikes 22 | . . 4 6 3 . . . 1 8 Burn 15 | . . 4 6 1 . . . . 4 Meltdown 2 | . . . . 1 . . . . 1 Destroy 1 | . . . . . . . . . 1 Blast 4 | . . . . 1 . . . 1 2 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8721 | . 68 768 1384 1646 . . . 268 4587 Guns 4542 | . 68 755 996 484 . . . 77 2162 Cannons 3594 | . . . 388 856 . . . 191 2159 Explosions 570 | . . . . 304 . . . . 266 Melee . | . . . . . . . . . . Ramming 15 | . . 13 . 2 . . . . . Kinetic 3830 | . 31 392 703 427 . . . 103 2174 Thermal 4306 | . 37 363 681 913 . . . 165 2147 Explosive 570 | . . . . 304 . . . . 266 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 25 | . . 1 . . . . . . 25 Average Corruption 3 | . . 1 . . . . . . 4 Corruption Purged 2 | . . . . . . . . . 2 Corruption Blocked . | . . . . . . . . . . Effects 34 | . . . . . . . . . 34 Message Errors 4 | . . . . . . . . . 4 Matter Fused 8 | . . . . . . . . . 8 Heat Flow Errors 5 | . . . . . . . . . 5 Energy Discharges 5 | . . . . . . . . . 5 Parts Rejected 3 | . . . . . . . . . 3 Data Loss (minor) 4 | . . . . . . . . . 4 Data Loss (major) 1 | . . . . . . . . . 1 Misfires 1 | . . . . . . . . . 1 Alerts 1 | . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 35 | . . . 5 1 . . . . 29 Projectiles 31 | . . . 5 . . . . . 26 Explosions 4 | . . . . 1 . . . . 3 Melee . | . . . . . . . . . . Knockbacks 30 | . . . 4 2 . . . 1 23 Impact . | . . . . . . . . . . Kinetic 27 | . . . 4 2 . . . 1 20 Secondary 3 | . . . . . . . . . 3 Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed 2 | . . 1 . 1 . . . . . Targets Rammed 2 | . . 1 . 1 . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 455 | . 55 245 57 455 . . . 338 387 Average Temperature 80 | . 27 78 13 103 . . . 84 90 Received Heat Transfer 903 | . . 249 252 228 . . 54 6 114 Effects 3 | . . . . 2 . . . . 1 Shutdowns 3 | . . . . 2 . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . 1 . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 21 | . . 1 5 3 . . . . 12 Heat Transferred 10016 | . 111 1369 2109 1776 . . . 309 4342 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Gar Fac Fac Peak Influence 514 | . 12 212 514 437 60 49 248 299 430 Initial 130 | . . 4 76 130 53 37 29 105 . Average 161 | . 4 100 216 241 54 38 147 139 182 Maximum Alert Level 2 | . . 1 2 2 . . 1 1 2 Low Security (%) 63 | 100 100 93 44 42 100 100 48 83 52 Level 1 32 | . . 6 45 47 . . 51 16 45 Level 2 3 | . . . 9 10 . . . . 1 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . . . 2 3 . 1 . 3 6 Investigation 5 | . . . . 1 . 1 . 2 1 Extermination 3 | . . . . 1 . . . . 2 Reinforcement 6 | . . . 2 1 . . . 1 2 Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Gar Fac Fac Distress Signals 6 | . . 2 4 . . . . . . Communications Jammed 21 | . . . . . . . . . 21 Distress Signals 13 | . . . . . . . . . 13 Times Spotted 113 | . 2 16 30 13 1 . 13 4 34 Peak Tracking Total 6 | . 1 6 5 3 . . 6 1 6 Tactical Retreats 7 | . . 2 2 2 . . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Gar Fac Fac Traps Triggered 2 | . . 1 . 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . . . . . . . 3 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Was Fac Gar Fac Fac Machines Disabled 16 | . . . 1 11 . . . 1 3 Max in Single Turn 4 | . . . 1 4 . . . . 1 Garrison Access 3 | . . . 1 . . . . 1 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Gar Fac Fac Machines Accessed 22 | . 2 3 6 3 . 1 . 5 2 Terminals 10 | . . 2 4 1 . . . 2 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 8 | . 2 1 1 2 . . . 2 . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . 1 . . 1 . 1 1 Total Hacks 43 | . 3 8 8 5 . 3 . 11 5 Successful 21 | . 2 5 5 2 . 1 . 3 3 Failed 22 | . 1 3 3 3 . 2 . 8 2 Catastrophic 2 | . . . . . . . . 2 . Database Lockouts . | . . . . . . . . . . Manual 10 | . . 4 4 2 . . . . . Terminals 18 | . . 6 6 1 . . . 2 3 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 18 | . 3 2 1 4 . . . 8 . Scanalyzers . | . . . . . . . . . . Garrison Access 7 | . . . 1 . . 3 . 1 2 Terminal Hacks 10 | . . 4 3 . . . . 2 1 Record 1 | . . 1 . . . . . . . Open DSF 2 | . . . . . . . . 1 1 Recall Reinforcements 1 | . . 1 . . . . . . . Zone Layout 6 | . . 2 3 . . . . 1 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 6 | . 2 1 1 2 . . . . . Retrieve Components 6 | . 2 1 1 2 . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 5 | . . . 1 . . 1 . 1 2 Unlock Access 1 | . . . . . . 1 . . . Seal Access 3 | . . . 1 . . . . 1 1 Coupler Status 1 | . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 1 . 1 3 . 1 . 3 1 Full Trace Events 5 | . . . . 1 . 1 . 2 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 17 | . 3 3 9 2 . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Was Fac Gar Fac Fac Used RIF Installer 1 | . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Was Fac Gar Fac Fac Total Allies 20 | . . . . . 20 . . . . Largest Group 20 | . . . . . 20 19 19 7 2 Highest-Rated Group 535 | . . . . . 535 521 521 218 51 Highest-Rated Ally 35 | . . . . . 35 35 35 35 31 Total Orders . | . . . . . . . . . . Ally Attacks 132 | . . . . . 5 . 105 17 5 Total Damage 3172 | . . . . . 236 . 1993 846 97 Kills 23 | . . . . . 2 . 14 6 1 Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Gar Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Was Fac Gar Fac Fac Turns Passed 5939 | 83 302 686 897 984 160 85 409 895 1438 Spaces Moved 2455 | 48 171 316 400 372 68 33 166 545 336 Core 19 | 5 . . . . . . . . 14 Treads 2263 | 43 171 316 400 372 68 33 166 545 149 Legs 173 | . . . . . . . . . 173 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 152 152 232 232 152 150 123 Average Speed 177 | 148 160 160 159 217 232 232 230 150 187 Slowest Speed 700 | 160 160 160 240 232 232 232 232 155 700 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 27 | 5 29 32 54 12 72 2 45 15 13 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 . . . . 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 34 | . . . 1 24 . . . . 9 Melee . | . . . . . . . . . . Projectile 4 | . . . 1 1 . . . . 2 AOE 30 | . . . . 23 . . . . 7 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Gar Fac Fac Total 3614 | 60 191 413 536 496 71 41 193 615 998 Wait 696 | . 7 23 32 65 . 8 25 28 508 Move 2448 | 47 170 315 399 372 67 33 165 544 336 Hop . | . . . . . . . . . . Pick Up 82 | 8 5 10 18 12 1 . 2 15 11 Fast Attach . | . . . . . . . . . . Attach 53 | 5 2 4 8 4 1 . 1 6 22 Detach . | . . . . . . . . . . Swap 37 | . 1 8 7 4 1 . . 8 8 Drop 35 | . 1 5 4 7 1 . . 10 7 Fire 261 | . 5 47 68 31 . . . 4 106 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 2 | . . 1 . 1 . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Garrison -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 19 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 16) 386 | -10/Materials | Entered another Materials area 386 | -9/Materials | Evolved 2 slots: Utility x2 982 | -9/Materials | Discovered new exit (range 15) 1072 | -9/Materials | Entered another Materials area 1072 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1128 | -8/Materials | Build established: Scavenger-Mutant 1541 | -8/Materials | Build established: Mutant 1952 | -8/Materials | Discovered new exit (range 5) 1969 | -8/Materials | Entered Factory 1969 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2041 | -7/Factory | Discovered new exit (range 14) 2513 | -7/Factory | Build established: Gunner 2953 | -7/Factory | Sucked down chute 2953 | -7/Factory | Entered Waste 2954 | -7/Waste | Joined by Warlord forces that had cleared the area 3076 | -7/Waste | Discovered new exit (range 11) 3080 | -7/Waste | A Compactor rumbled back to life 3080 | -7/Waste | Allies destroyed C-40 Crusher 3113 | -7/Waste | Entered Factory 3113 | -7/Factory | Accompanied by 19 allies 3190 | -7/Factory | Identified exit to Garrison 3198 | -7/Factory | Entered Garrison 3198 | -7/Garrison | Accompanied by 19 allies 3212 | -7/Garrison | Installed Relay Interface Framework 3338 | -7/Garrison | Triggered checkpoint 3340 | -7/Garrison | Triggered checkpoint 3372 | -7/Garrison | Triggered checkpoint 3374 | -7/Garrison | Triggered checkpoint 3428 | -7/Garrison | Triggered checkpoint 3502 | -7/Garrison | Triggered checkpoint 3574 | -7/Garrison | Discovered new exit (range 12) 3607 | -7/Garrison | Entered Factory 3607 | -6/Factory | Accompanied by 7 allies 3607 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3963 | -6/Factory | Build established: Tank 4288 | -6/Factory | Found Prototype Processor 4289 | -6/Factory | Identified Exp. Targeting Computer 4482 | -6/Factory | Discovered new exit (range 6) 4502 | -6/Factory | Entered another Factory area 4502 | -5/Factory | Accompanied by 2 allies 4502 | -5/Factory | Evolved 2 slots: Utility x2 4535 | -5/Factory | Garrison activated, responded to threat 4580 | -5/Factory | P-70 Sage assimilated allied 2L-WT2(b) 5259 | -5/Factory | Build established: Scavenger-Skirmisher 5417 | -5/Factory | Cargo convoy interrupted 5803 | -5/Factory | Lost 7 parts (3p3u1w) 5869 | -5/Factory | System corruption reached 10% 5889 | -5/Factory | Core integrity fell below 50% 5917 | -5/Factory | Core integrity fell below 20% 5940 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 05902_ U-05 Engineer lays Concrete. 05903_ K-01 Serf collects debris. 05903_ U-05 Engineer lays Concrete. 05904_ K-01 Serf collects debris. 05904_ U-05 Engineer builds a Wall. 05905_ K-01 Serf collects debris. 05907_ The unstable cave ceiling collapses. 05907_ K-01 Serf collects debris. 05909_ U-05 Engineer lays Concrete. 05909_ R-10 Processor collects Coolant Injector. 05909_ K-01 Serf collects debris. 05910_ U-05 Engineer lays Concrete. 05911_ K-01 Serf collects debris. 05920_ Exp. Targeting Computer destroyed. 05921_ K-01 Serf collects debris. 05925_ Adv. Heat Sink destroyed. 05925_ K-01 Serf collects debris. 05928_ U-05 Engineer lays Concrete. 05932_ System corrupted: Matter fused (-5). 05932_ P-70 Sage resets P-70 Sage, system corruption cleaned. 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