Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.27 @ 23:39:48

Player: morimori

Result: Destroyed by H-88 Terminator with KE Penetrator

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (12)       2400
Robots Destroyed (67)      335
Value Destroyed (1344)     1344
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (-830)               -830
              TOTAL SCORE: 7849

 Bonus
-------
Friendly Fire              -830

 Cogmind 
---------
Core Integrity             0/1600
Matter                     108/300
Energy                     98/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (8) ---
                 (None)
>            --- UTILITY (14) -----
    Advanced Signal Interpreter
             System Shield
             System Shield
>            --- WEAPON (2) -------
                 (None)
>            --- INVENTORY (5) ----
             Gravmag Array
  Long-range Sensor Array
    Improved Melee Analysis Suite
    Enhanced Hardcell Cannon

 Peak State 
------------
>            --- POWER ------------
       Light Fission Core
>            --- PROPULSION -------
             Nuclear Pulse Thruster
             Impulse Thruster
             Field Propulsion Array
             Q-thruster
             Impulse Thruster Array
>            --- UTILITY ----------
    Advanced Power Amplifier
      Medium Storage Unit
             Energy Well
  Long-range Sensor Array
    Improved Signal Interpreter
    Advanced Signal Interpreter
    Advanced Terrain Scan Processor
             Cloaking Device
             Graphene Brace
             Hacking Suite
             Hacking Suite
>            --- WEAPON -----------
    Enhanced Force Lance
>            --- INVENTORY --------
             Nuclear Pulse Thruster
       Large Storage Unit
    Advanced Terrain Scan Processor
    Improved Melee Analysis Suite
             Quantum Rifle
             Quantum Rifle
             Gamma Bomb Array
             Missile Launcher
             Fusion Bomb Launcher
             Tactical Quantum Warhead
[Rating: 118]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Particle Reactor
Propulsion                 Flight Unit
  Wheel                    Compact Wheel
  Hover Unit               Combat Antigrav System
  Flight Unit              Flight Unit
Utility                    Hacking Suite
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Quantum Rifle
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Missile Launcher
  Slashing Weapon          Katana
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   2   2   2   2   2   .   .   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   2   2   .   .   1   .   .   .   .   1   .   
  Utility                  12   | .   .   .   .   2   2   1   .   .   2   2   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             110  | 8   7   15  17  9   8   2   5   1   6   9   3   20  
  Power                    13   | 1   1   4   1   1   2   .   .   .   1   .   1   1   
    Engine                 9    | 1   1   4   .   .   2   .   .   .   .   .   1   .   
    Core                   3    | .   .   .   1   1   .   .   .   .   1   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               39   | 3   1   5   7   4   2   1   3   .   1   2   .   10  
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  10   | 3   1   5   .   .   .   .   .   .   .   .   .   1   
    Hover                  6    | .   .   .   .   .   .   .   .   .   .   .   .   6   
    Flight                 23   | .   .   .   7   4   2   1   3   .   1   2   .   3   
  Utility                  33   | 2   3   3   1   3   2   1   1   1   3   6   1   6   
    Device                 10   | 1   1   1   .   1   .   .   .   .   1   4   .   1   
    Storage                5    | 1   1   1   1   .   .   .   .   .   .   1   .   .   
    Processor              6    | .   .   .   .   1   .   1   .   .   2   1   .   1   
    Hackware               9    | .   .   .   .   1   2   .   .   1   .   .   1   4   
    Protection             3    | .   1   1   .   .   .   .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   25   | 2   2   3   8   1   2   .   1   .   1   1   1   3   
    Energy Gun             3    | .   .   .   .   .   1   .   .   .   1   .   .   1   
    Energy Cannon          2    | .   .   .   .   1   .   .   .   .   .   .   .   1   
    Ballistic Gun          13   | 2   2   3   5   .   .   .   .   .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   1   .   .   .   .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   2   .   1   .   1   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 41   | .   1   .   1   1   .   11  .   .   3   3   5   16  
  Power                    5    | .   .   .   .   .   .   1   .   .   1   .   1   2   
  Propulsion               23   | .   .   .   1   1   .   7   .   .   1   3   1   9   
  Utility                  10   | .   1   .   .   .   .   3   .   .   .   .   3   3   
  Weapon                   3    | .   .   .   .   .   .   .   .   .   1   .   .   2   
  Highest Loss Streak      9    | .   1   .   1   1   .   9   .   .   2   2   5   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            9    | 3   6   13  12  9   9   9   10  10  9   9   8   3   
  Power                    1    | 1   1   1   1   1   1   .   1   1   .   .   .   .   
  Propulsion               1    | .   2   3   2   .   2   1   .   .   .   .   .   .   
  Utility                  3    | .   1   4   4   3   3   4   4   4   4   3   2   2   
  Weapon                   3    | .   1   3   5   4   2   3   5   5   3   5   5   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             22   | 2   2   5   5   1   1   .   .   .   .   .   4   2   
  Power                    4    | .   1   2   .   1   .   .   .   .   .   .   .   .   
  Propulsion               4    | 2   .   2   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   1   3   .   .   .   .   .   .   .   1   1   
  Weapon                   8    | .   1   .   2   .   1   .   .   .   .   .   3   1   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   98  99  96  95  99  91  49  62  59  81  64  26  
  Engine                   4    | .   14  11  3   .   3   4   1   5   4   .   .   1   
  Core                     2    | .   .   .   6   7   2   .   .   .   .   4   3   .   
  Wheel                    10   | .   28  43  1   .   .   .   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   .   12  
  Flight                   22   | .   .   .   50  45  40  39  19  29  25  21  11  4   
  Device                   6    | .   8   3   8   7   6   4   .   .   1   18  15  .   
  Storage                  7    | .   14  11  9   7   6   5   5   5   5   8   7   .   
  Processor                4    | .   .   .   .   6   6   7   9   5   7   14  11  .   
  Hackware                 6    | .   .   .   .   6   19  15  5   9   10  9   11  4   
  Protection               1    | .   4   7   .   .   .   .   .   .   .   .   .   .   
  Energy Gun               1    | .   .   .   .   .   4   4   .   .   1   .   .   1   
  Ballistic Gun            8    | .   28  21  15  3   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   1   7   6   4   4   5   1   .   .   .   
Peak Build Rating          118  | 7   11  17  23  47  69  79  71  50  66  118 118 77  
  Average Rating           44   | 5   8   15  21  29  62  72  40  49  51  106 98  48  
  On Entrance              36   | .   7   11  16  21  47  69  25  47  50  66  105 4   
Naked Turns                22   | .   .   .   .   .   .   .   .   .   .   .   22  .   
Heaviest Build             40   | 12  26  40  38  26  33  40  27  27  29  37  37  25  
  Greatest Support         68   | 26  26  58  24  34  38  44  29  29  38  52  37  68  
  Greatest Overweight (x)  4    | .   .   .   1   .   .   .   1   .   .   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  15  15  10  10  15  10  10  10  10  10  5   
  Average Capacity         10   | 7   8   14  12  10  10  14  10  10  10  10  9   5   
  Most Carried             15   | 7   8   15  15  10  10  10  10  10  10  10  10  5   
  Average Carried          9    | 3   6   13  12  9   9   9   9   10  9   9   9   4   
  Final Capacity           15   | 8   10  15  10  10  10  10  10  10  10  10  5   5   
  Final Carried            15   | 6   8   15  10  9   10  10  10  10  10  9   5   5   

 Class Distribution 
--------------------
 27% | Mutant
 25% | Scavenger-Sprinter
 19% | Hacker-Sprinter
 15% | Scavenger-Mutant
 10% | Hacker-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
   Scavenger-Mutant | -9/Materials
   Scavenger-Mutant | -8/Materials
 Scavenger-Sprinter | -7/Factory
    Hacker-Sprinter | -6/Factory
    Hacker-Sprinter | -5/Factory
             Mutant | -5/Waste
 Scavenger-Sprinter | -5/Factory
 Scavenger-Sprinter | -4/Factory
    Hacker-Sprinter | -3/Research
      Hacker-Mutant | -2/Research
             Mutant | -1/Access

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -1  
-----------                Run  | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc 
Matter Collected           1904 | 336 147 563 91  96  316 61  127 .   .   155 12  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2601 | 136 360 652 130 96  316 85  142 .   .   308 136 240 
  Parts                    136  | 7   17  48  17  1   14  5   5   .   .   6   3   13  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           3    | 1   .   1   1   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc 
Combat Hostiles Destroyed  37   | .   7   15  8   .   .   .   .   .   .   .   1   6   
  Guns                     30   | .   7   15  2   .   .   .   .   .   .   .   .   6   
  AOE                      6    | .   .   .   6   .   .   .   .   .   .   .   .   .   
Classes Destroyed          12   | 2   2   5   3   .   .   .   .   .   .   .   .   .   
  Worker                   6    | .   .   2   1   .   1   1   .   .   .   .   .   1   
  Builder                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Tunneler                 4    | 2   .   1   1   .   .   .   .   .   .   .   .   .   
  Recycler                 9    | 1   2   1   .   1   2   .   .   .   .   2   .   .   
  Operator                 2    | .   .   .   1   .   .   .   .   .   .   .   1   .   
  Watcher                  4    | .   .   1   .   .   1   2   .   .   .   .   .   .   
  Swarmer                  22   | .   3   7   6   .   .   .   .   .   .   .   .   6   
  Grunt                    9    | .   4   4   .   .   .   .   .   .   .   .   1   .   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   3    | .   .   2   1   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Wasp                     4    | .   .   .   .   .   .   .   4   .   .   .   .   .   
Best Kill Streak           9    | 2   4   7   9   1   2   2   .   .   .   1   1   7   
  Combat Bots Only         7    | .   3   4   7   .   .   .   .   .   .   .   1   6   
Max Kills in Single Turn   4    | 1   1   1   4   1   1   1   1   .   .   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -5   -5   -4   -3   -2   -1   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Was  Fac  Fac  Res  Res  Acc  
Hostile Shots Fired        689  | .    45   61   33   2    26   63   .    .    40   73   89   257  
  Missed                   274  | .    10   12   9    1    16   22   .    .    25   44   34   101  
  Hits                     415  | .    35   49   24   1    10   41   .    .    15   29   55   156  
    Melee                  2    | .    .    2    .    .    .    .    .    .    .    .    .    .    
    Projectile             413  | .    35   47   24   1    10   41   .    .    15   29   55   156  
  Critical Strikes         12   | .    .    2    .    .    .    1    .    .    .    4    1    4    
    Actively Blocked       5    | .    .    .    .    .    .    .    .    .    .    4    1    .    
Damage Taken               7612 | .    342  552  313  13   112  730  .    .    261  521  1283 3485 
  Core                     3246 | .    46   121  54   .    76   179  .    .    63   176  913  1618 
  Absorbed by Shields      21   | .    .    .    .    .    .    .    .    .    21   .    .    .    
  Regen/Repaired (Parts)   13   | .    .    .    13   .    .    .    .    .    .    .    .    .    
Core Remaining (%)         83   | 100  81   69   90   100  91   .    .    82   94   86   37   .    
Volleys Fired              152  | 14   33   46   17   .    9    1    .    .    13   .    3    16   
  Largest                  2    | 2    2    2    2    .    1    1    .    .    1    .    1    2    
  Hottest                  188  | 40   46   46   56   .    94   94   .    .    94   .    80   188  
Shots Fired                270  | 28   66   92   28   .    9    1    .    .    13   .    3    30   
  Gun                      257  | 28   66   92   23   .    6    1    .    .    13   .    .    28   
  Cannon                   5    | .    .    .    .    .    3    .    .    .    .    .    .    2    
  Launcher                 8    | .    .    .    5    .    .    .    .    .    .    .    3    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  215  | 28   66   92   23   .    .    .    .    .    .    .    .    6    
  Thermal                  47   | .    .    .    .    .    9    1    .    .    13   .    .    24   
  Explosive                5    | .    .    .    5    .    .    .    .    .    .    .    .    .    
  Electromagnetic          3    | .    .    .    .    .    .    .    .    .    .    .    3    .    
  Robot Hit Streak         16   | 16   7    5    8    .    .    .    .    .    .    .    1    3    
  Robot Miss Streak        4    | 1    4    4    3    .    .    .    .    .    .    .    3    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        6    | .    1    2    .    .    .    .    .    .    .    .    .    3    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           170  | 24   37   53   16   1    5    4    9    .    1    2    4    14   
  Core Hits                99   | 6    15   28   20   .    4    3    4    .    .    2    6    11   
  Critical Kills           1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    1    .    1    .    .    .    .    .    .    .    .    .    
  Critical Strikes         7    | .    2    .    1    .    .    1    1    .    .    2    .    .    
    Destroy                3    | .    2    .    1    .    .    .    .    .    .    .    .    .    
    Sever                  2    | .    .    .    .    .    .    1    1    .    .    .    .    .    
    Impale                 2    | .    .    .    .    .    .    .    .    .    .    2    .    .    
Melee Attacks              74   | .    .    .    3    9    16   9    9    .    3    11   14   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 49   | .    .    .    3    9    16   9    9    .    3    .    .    .    
  Piercing                 25   | .    .    .    .    .    .    .    .    .    .    11   14   .    
  Sneak Attacks            20   | .    .    .    1    1    4    2    9    .    1    2    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4795 | 269  468  793  881  63   410  251  430  .    70   224  451  485  
  Guns                     2261 | 269  468  793  246  .    .    .    .    .    .    .    .    485  
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               825  | .    .    .    563  .    .    .    .    .    .    .    262  .    
  Melee                    1686 | .    .    .    72   63   410  251  430  .    70   224  166  .    
  Ramming                  23   | .    .    .    .    .    .    .    .    .    .    .    23   .    
  Kinetic                  1857 | 269  468  793  246  .    .    .    .    .    .    .    .    81   
  Thermal                  404  | .    .    .    .    .    .    .    .    .    .    .    .    404  
  Explosive                563  | .    .    .    563  .    .    .    .    .    .    .    .    .    
  Electromagnetic          262  | .    .    .    .    .    .    .    .    .    .    .    262  .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1296 | .    .    .    72   63   410  251  430  .    70   .    .    .    
  Piercing                 390  | .    .    .    .    .    .    .    .    .    .    224  166  .    
Highest Corruption         5    | .    3    1    .    .    1    1    1    1    .    2    1    5    
  Average Corruption       1    | .    2    1    .    .    1    1    1    1    .    1    1    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  10   | .    .    1    .    .    1    2    2    .    .    3    .    1    
    Message Errors         2    | .    .    .    .    .    .    .    1    .    .    1    .    .    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
    Heat Flow Errors       4    | .    .    .    .    .    1    2    1    .    .    .    .    .    
    Energy Discharges      2    | .    .    1    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            142  | .    .    .    12   23   26   .    41   .    30   .    10   .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               12   | .    .    .    12   .    .    .    .    .    .    .    .    .    
  Melee                    130  | .    .    .    .    23   26   .    41   .    30   .    10   .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      11   | .    .    .    .    .    .    .    .    .    .    .    11   .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   7    | .    .    .    .    .    .    .    .    .    .    1    6    .    
Targets Rammed             7    | .    .    .    .    .    .    .    .    .    .    1    6    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        398  | .    12   18   193  114  340  398  181  .    126  .    28   256  
  Average Temperature      82   | .    6    7    94   41   78   131  92   .    54   .    17   129  
  Received Heat Transfer   633  | .    114  150  18   9    45   57   .    .    78   63   45   54   
  Effects                  6    | .    .    .    .    .    2    3    .    .    .    .    .    1    
    Shutdowns              2    | .    .    .    .    .    1    1    .    .    .    .    .    .    
    Energy Bleed           2    | .    .    .    .    .    1    .    .    .    .    .    .    1    
    Matter Decay           1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
    Short Circuit          1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Parts Fried              3    | .    .    .    .    .    .    .    .    .    .    .    3    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Heat Transferred         518  | .    .    .    .    .    .    .    .    .    .    .    .    518  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc 
Maximum Alert Level        1    | .   .   1   1   .   .   .   .   .   1   1   .   .   
  Low Security (%)         93   | 100 100 73  83  100 100 100 100 100 94  99  100 100 
  Level 1                  6    | .   .   26  16  .   .   .   .   .   5   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Influence             258  | 5   95  258 237 126 66  104 8   15  251 214 65  126 
  Initial                  126  | .   .   27  96  102 2   28  8   .   7   126 24  38  
  Average                  59   | 1   42  106 95  76  9   28  1   3   53  92  30  46  
Influence Increases        2751 | 15  251 507 310 129 182 203 .   15  408 268 187 276 
  Destroy 0b10 Robot/C     740  | .   140 300 160 .   .   .   .   .   .   .   20  120 
  Destroy 0b10 Robot/NC    130  | 15  10  25  20  5   20  15  .   .   .   10  5   5   
  Destroy Leader           148  | .   30  62  40  .   2   4   .   .   .   .   .   10  
  Successful Hack          218  | .   11  10  17  57  8   .   .   .   28  30  57  .   
  Disable Machine          90   | .   .   15  30  15  .   .   .   .   15  .   .   15  
  Destroy Structure        135  | .   .   5   28  7   17  4   .   .   20  18  30  6   
  Partial Spotted          180  | .   .   .   15  .   15  30  .   15  105 .   .   .   
  Lose Combat Pursuer      1110 | .   60  90  .   45  120 150 .   .   240 210 75  120 
Influence Decreases        2751 | 15  184 345 313 348 130 238 24  .   182 465 166 341 
  Entered New Map          519  | .   .   40  133 124 5   31  16  .   8   115 20  27  
  Time Decay               1689 | 15  174 305 170 214 125 97  8   .   131 170 126 154 
  Lost Part                370  | .   10  .   10  10  .   110 .   .   20  30  20  160 
  Purge Threat             173  | .   .   .   .   .   .   .   .   .   23  150 .   .   
Squads Dispatched          31   | .   2   .   2   2   4   4   .   .   6   5   3   3   
  Investigation            7    | .   .   .   .   1   2   1   .   .   1   1   .   1   
  Extermination            8    | .   .   .   .   1   1   .   .   .   1   3   1   1   
  Reinforcement            16   | .   2   .   2   .   1   3   .   .   4   1   2   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc 
Distress Signals           13   | .   4   2   1   .   1   1   .   .   1   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              203  | .   20  28  17  4   9   25  .   1   23  24  21  31  
  Peak Tracking Total      19   | .   4   5   8   3   6   14  .   1   19  12  16  13  
  Tactical Retreats        27   | .   3   3   .   1   4   3   .   .   5   5   1   2   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc 
Traps Triggered            12   | .   2   1   .   .   1   2   .   .   1   3   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc 
Machines Disabled          6    | .   .   1   2   1   .   .   .   .   1   .   .   1   
  Max in Single Turn       1    | .   .   1   1   1   .   .   .   .   1   .   .   1   
  Garrison Access          4    | .   .   .   .   1   1   1   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc 
Machines Accessed          57   | .   3   5   4   13  7   4   .   1   5   7   5   3   
  Terminals                37   | .   1   4   3   8   2   3   .   1   3   6   5   1   
  Fabricators              4    | .   .   .   .   2   2   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   2   1   .   2   1   .   .   .   1   .   .   1   
  Scanalyzers              2    | .   .   .   .   .   1   .   .   .   .   1   .   .   
  Garrison Access          5    | .   .   .   .   1   1   1   .   .   1   .   .   1   
Total Hacks                137  | .   12  17  14  31  14  6   .   2   12  12  11  6   
  Successful               60   | .   4   6   7   16  10  2   .   .   7   5   3   .   
  Failed                   77   | .   8   11  7   15  4   4   .   2   5   7   8   6   
    Catastrophic           19   | .   .   3   2   3   1   3   .   1   .   .   3   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   55   | .   5   10  7   15  3   5   .   .   5   3   2   .   
  Terminals                101  | .   5   16  11  23  6   5   .   2   9   11  11  2   
  Fabricators              8    | .   .   .   .   4   4   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   3   .   .   .   .   .   .   .   .   .   
  Recycling Units          16   | .   7   1   .   3   2   .   .   .   2   .   .   1   
  Scanalyzers              2    | .   .   .   .   .   1   .   .   .   .   1   .   .   
  Garrison Access          7    | .   .   .   .   1   1   1   .   .   1   .   .   3   
Terminal Hacks             33   | .   2   3   3   10  4   .   .   .   4   4   3   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Prototype ID Bank        2    | .   .   .   1   1   .   .   .   .   .   .   .   .   
  Level Access Points      6    | .   .   1   .   1   1   .   .   .   1   1   1   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Terminal Index           5    | .   1   1   1   1   .   .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   .   1   1   .   .   
  Locate Traps             6    | .   .   1   1   2   1   .   .   .   .   .   1   .   
  Registered Components    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              7    | .   1   .   .   3   1   .   .   .   .   1   1   .   
Fabricator Hacks           5    | .   .   .   .   2   3   .   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   1   1   .   .   .   .   .   .   .   
  Build                    3    | .   .   .   .   1   2   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   1   1   .   1   1   .   .   .   1   .   .   .   
  Retrieve Components      5    | .   1   1   .   1   1   .   .   .   1   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Garrison Access Hacks      4    | .   .   .   .   1   1   1   .   .   1   .   .   .   
  Seal Access              4    | .   .   .   .   1   1   1   .   .   1   .   .   .   
Unauthorized Hacks         10   | .   1   2   2   2   1   1   .   .   1   .   .   .   
  Terminals                9    | .   1   2   2   2   .   1   .   .   1   .   .   .   
    Botnet                 9    | .   1   2   2   2   .   1   .   .   1   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacking Detections         48   | .   3   4   4   12  5   3   .   1   4   4   5   3   
  Full Trace Events        7    | .   .   2   .   1   1   .   .   .   1   1   .   1   
  Feedback Events          2    | .   .   1   .   .   1   .   .   .   .   .   .   .   
    Corruption             2    | .   .   1   .   .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Parts Built              5    | .   .   .   .   2   3   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   309  | .   .   .   .   117 192 .   .   .   .   .   .   .   
  Total Part Build Rating  38   | .   .   .   .   14  24  .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Time                     32   | .   .   .   32  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     23   | .   6   9   .   3   3   .   .   .   2   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -1  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc 
Total Allies               20   | .   .   .   .   .   .   .   20  .   .   .   .   .   
  Largest Group            20   | .   .   .   .   .   .   .   20  .   .   .   .   .   
  Highest-Rated Group      771  | .   .   .   .   .   .   .   771 .   .   .   .   .   
  Highest-Rated Ally       50   | .   .   .   .   .   .   .   50  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc 
Active Infowar (turns)     2685 | 57  122 215 328 445 502 245 .   .   135 345 260 31  
  Optics                   43   | .   .   .   .   .   .   43  .   .   .   .   .   .   
  Sensors                  1963 | .   .   .   .   445 502 245 .   .   135 345 260 31  
  Seismic                  724  | 57  122 215 328 2   .   .   .   .   .   .   .   .   
  Cloaking                 595  | .   .   .   .   .   .   .   .   .   .   345 250 .   
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -5   -5   -4   -3   -2   -1   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Was  Fac  Fac  Res  Res  Acc  
Turns Passed               4285 | 110  409  767  349  445  502  259  79   27   365  345  290  338  
Spaces Moved               6618 | 53   254  451  467  808  1069 619  117  90   863  879  441  507  
  Core                     138  | 9    .    .    .    .    .    .    .    .    .    .    42   87   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   749  | 44   254  451  .    .    .    .    .    .    .    .    .    .    
  Hover                    63   | .    .    .    .    .    .    .    .    .    .    .    .    63   
  Flight                   5668 | .    .    .    467  808  1069 619  117  90   863  879  399  357  
  Fastest Speed            21   | 50   80   90   24   24   24   21   28   28   28   28   35   35   
  Average Speed            37   | 80   86   92   46   24   24   22   34   28   28   29   36   45   
  Slowest Speed            365  | 90   90   95   107  27   25   37   117  28   31   35   50   365  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            53   | .    .    .    .    .    .    17   .    .    10   16   2    8    
  Potential Cave-ins       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       28   | 5    36   40   45   26   31   25   70   3    20   30   13   20   
  Regions Visited          12
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7    | .    .    1    .    1    1    .    .    1    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    .    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 55   | .    .    .    8    7    13   2    .    .    6    9    10   .    
Terrain Destroyed          86   | .    .    .    28   7    18   2    .    .    11   9    10   1    
  Melee                    40   | .    .    .    1    7    11   2    .    .    .    9    10   .    
  Projectile               20   | .    .    .    1    .    7    .    .    .    11   .    .    1    
  AOE                      26   | .    .    .    26   .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -5   -5   -4   -3   -2   -1   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Was  Fac  Fac  Res  Res  Acc  
Total                      7995 | 92   384  715  568  1044 1276 707  135  90   954  922  540  568  
  Wait                     878  | 9    80   161  36   204  161  83   1    .    59   12   45   27   
  Move                     6511 | 52   253  450  466  807  1068 591  116  89   844  848  436  491  
  Hop                      44   | .    .    .    .    .    .    11   .    .    8    15   2    8    
  Pick Up                  59   | 7    4    17   8    6    6    .    1    .    2    4    2    2    
  Fast Attach              48   | 7    1    3    4    1    .    1    5    1    4    2    2    17   
  Attach                   29   | .    .    2    3    3    2    4    1    .    3    5    2    4    
  Detach                   13   | .    .    .    2    .    .    3    1    .    2    1    3    1    
  Swap                     57   | 1    6    17   14   5    6    4    .    .    .    3    .    1    
  Drop                     73   | 2    7    19   15   9    8    .    1    .    1    3    7    1    
  Fire                     152  | 14   33   46   17   .    9    1    .    .    13   .    3    16   
  Melee                    74   | .    .    .    3    9    16   9    9    .    3    11   14   .    
  Ram                      6    | .    .    .    .    .    .    .    .    .    .    .    6    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            51   | .    .    .    .    .    .    .    .    .    15   18   18   .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory (discovered 5 exits: *Fac x4 / *Low)
-5/Factory
-5/Waste
-5/Factory
-4/Factory (discovered 6 exits: *Res x4 / *Upp x2)
-3/Research (discovered 5 exits: *Res x3 / Tes x2)
-2/Research (discovered 3 exits: *Acc x3)
-1/Access

 History 
---------
 Turn | Location      | Event
   24 | -11/Scrapyard | Discovered new exit (range 16)
  111 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  509 | -10/Materials | Discovered new exit (range 8)
  520 | -10/Materials | Entered another Materials area
  520 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1261 | -9/Materials  | Identified exit to Materials
 1287 | -9/Materials  | Entered another Materials area
 1287 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1372 | -8/Materials  | Build established: Scavenger-Mutant
 1442 | -8/Materials  | Repaired VTOL Module
 1601 | -8/Materials  | Destroyed 7 combat bots
 1632 | -8/Materials  | Discovered new exit (range 16)
 1636 | -8/Materials  | Entered Factory
 1636 | -7/Factory    | Evolved 2 slots: Utility x2
 1729 | -7/Factory    | Identified exit to Factory
 2034 | -7/Factory    | Build established: Scavenger-Sprinter
 2066 | -7/Factory    | Fabricated Impulse Thruster (x2)
 2081 | -7/Factory    | Entered another Factory area
 2081 | -6/Factory    | Evolved 2 slots: Utility x2
 2141 | -6/Factory    | Discovered new exit (range 10)
 2143 | -6/Factory    | Identified exit to Lower Caves
 2229 | -6/Factory    | Fabricated Quantum Rifle?
 2325 | -6/Factory    | Fabricated Gamma Bomb Array (x1)
 2502 | -6/Factory    | Identified exit to Factory
 2583 | -6/Factory    | Entered another Factory area
 2583 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2842 | -5/Factory    | Manually triggered Chute Trap
 2842 | -5/Factory    | Sucked down chute
 2842 | -5/Factory    | Entered Waste
 2843 | -5/Waste      | Joined by Warlord forces that had cleared the area
 2869 | -5/Waste      | Lost 9 parts (1p6n2u)
 2905 | -5/Waste      | Found Damper Plating
 2914 | -5/Waste      | Murdered 4 allies
 2916 | -5/Waste      | Discovered new exit (range 16)
 2921 | -5/Waste      | Identified exit to Factory
 2921 | -5/Waste      | Entered Factory
 2929 | -5/Factory    | Discovered new exit (range 4)
 2930 | -5/Factory    | Identified exit to Factory
 2948 | -5/Factory    | Entered another Factory area
 2948 | -4/Factory    | Evolved 2 slots: Utility x2
 3134 | -4/Factory    | Discovered new exit (range 10)
 3145 | -4/Factory    | Identified exit to Upper Caves
 3151 | -4/Factory    | Identified exit to Research
 3167 | -4/Factory    | Discovered exit to Upper Caves (range 13)
 3313 | -4/Factory    | Entered Research
 3313 | -3/Research   | Evolved 2 slots: Utility x2
 3337 | -3/Research   | Identified exit to Testing
 3345 | -3/Research   | Found Fusion Bomb Launcher
 3350 | -3/Research   | Found Prototype Launcher
 3449 | -3/Research   | Identified Tactical Quantum Warhead
 3556 | -3/Research   | Identified exit to Research
 3658 | -3/Research   | Entered another Research area
 3658 | -2/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 3694 | -2/Research   | Identified exit to Access
 3918 | -2/Research   | Released all parts (11)
 3941 | -2/Research   | Core integrity fell below 50%
 3946 | -2/Research   | Lost 5 parts (1p1n3u)
 3948 | -2/Research   | Entered Access
 3948 | -1/Access     | Evolved 2 slots: Utility x2
 4098 | -1/Access     | Lost 4 parts (1p1n2w)
 4196 | -1/Access     | Lost 5 parts (1p3n1u)
 4243 | -1/Access     | Core integrity fell below 50%
 4257 | -1/Access     | Core integrity fell below 20%
 4284 | -1/Access     | Lost 7 parts (5n2u)
 4286 | -1/Access     | Destroyed by H-88 Terminator with KE Penetrator

 Last Messages 
---------------
04249_ Slug penetrates Wall.
04249_ Adv. Sensor Array destroyed.
04250_ Slug penetrates Door.
04250_ Penetrated by Slug. <x3>
04252_ Slug penetrates Wall. <x2>
04252_ Penetrated by Slug. <x2>
04253_ System Shield destroyed.
04253_ Penetrated by Slug.
04253_ Slug penetrates Wall. <x2>
04253_ Penetrated by Slug.
04253_ Cmb. Antigrav System destroyed.
04255_ Slug penetrates Wall. <x2>
04255_ Penetrated by Slug. <x2>
04256_ System corrupted: Component data lost.
04257_ H-88 Terminator shuts down.
04258_ Penetrated by Slug. <x2>
04258_ Slug penetrates Wall. <x6>
04267_ Slug penetrates P-80 Master.
04285_ Connecting with Garrison Access...
04286_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
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| ???????????#         "  #@               ????????? |
| ???????????#            #             h  ????????? |
| ???????????#            #           kh   ????????? |
| ???????????#            ### ############?????????? |
| ???????????#=           #?? #????????????????????? |
| ????????????      ]     #???#????????????????????? |
| ???????????##############????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          23
Energy Capacity            510
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           18
Terrain Scan Density       210
Cloak Strength             2
Power Amplification        30
Armor Coverage             150
Evasion (%)                65
Offensive Hacking          20
Defensive Hacking          40

 Item Schematics 
-----------------
 Enh. Quantum Rifle | -4/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Impulse Thruster | x2 | -7/Factory | Preloaded
    Quantum Rifle | x2 | -6/Factory | Preloaded
 Gamma Bomb Array | x1 | -6/Factory | Preloaded

 Repaired
----------
 VTOL Module | 48% | -8/Materials 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DamperPotentialKit
  Manual?         0
Play Time         01:14:10
  Cumulative      373.2 hours
  Start           2025.05.27 @ 22:17:34
  End             2025.05.27 @ 23:39:48
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          194
  Rogue           194
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0/0
Lore%             61
Gallery%          66
Achievement%      63
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a7767d7f-56eb-43c3-a4c2-95113012e0cb