Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 19:50:33 Player: BrainTooSmol Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (17) 3400 Robots Destroyed (91) 455 Value Destroyed (2249) 2249 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (730) 730 TOTAL SCORE: 9214 Bonus ------- High Alert Combat Kills 69 Follower Combat Kills 79 Met Data Miner 300 Met Imprinter 300 Friendly Fire -18 Cogmind --------- Core Integrity 0/850 Matter 295/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Machine Analyzer Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Transmission Jammer Advanced ECM Suite System Shield Gauss Rifle Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Cooled VTOL Module Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster > --- UTILITY ---------- Small Storage Unit Machine Analyzer Advanced Sensor Array Improved Signal Interpreter Hacking Suite Hacking Suite System Shield Drone Bay > --- WEAPON ----------- Gauss Rifle Great Axe > --- INVENTORY -------- Power Amplifier Advanced Sensor Array Experimental Sensor Array Transmission Jammer Advanced ECM Suite System Shield System Shield Heavy Rocket Launcher [Rating: 62] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Hacking Suite Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Greatsword Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Greatsword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Slots Evolved 8 | . . . . . 4 2 . . . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . . . . . . . . . . Utility 6 | . . . . . 3 1 . . . . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 111 | 6 12 3 2 5 43 14 . 6 . . . . 9 3 4 1 3 Power 9 | 1 2 . . . 4 2 . . . . . . . . . . . Engine 8 | 1 2 . . . 4 1 . . . . . . . . . . . Core 1 | . . . . . . 1 . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 40 | 2 2 . . 3 18 8 . 4 . . . . . . 1 . 2 Treads 8 | . . . . 1 6 1 . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel 18 | 2 2 . . 2 12 . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . 2 Flight 12 | . . . . . . 7 . 4 . . . . . . 1 . . Utility 35 | 1 5 . . 1 11 4 . . . . . . 8 3 1 1 . Device 9 | . . . . . 1 1 . . . . . . 5 1 . 1 . Storage 3 | 1 1 . . . . 1 . . . . . . . . . . . Processor 7 | . 1 . . . 2 . . . . . . . 2 1 1 . . Hackware 5 | . . . . . 1 2 . . . . . . 1 1 . . . Protection 11 | . 3 . . 1 7 . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 27 | 2 3 3 2 1 10 . . 2 . . . . 1 . 2 . 1 Energy Gun 2 | . . . . . 2 . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 13 | 2 3 1 2 . 3 . . . . . . . 1 . 1 . . Ballistic Cannon 2 | . . . . . 2 . . . . . . . . . . . . Launcher 3 | . . 1 . 1 . . . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . 3 . . 2 . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . 1 . . . . . . . 2 . Parts Lost 39 | . . . . 3 15 . . . . . . . 4 2 7 1 7 Power 3 | . . . . 1 1 . . . . . . . . . 1 . . Propulsion 15 | . . . . 1 7 . . . . . . . 1 1 3 . 2 Utility 17 | . . . . 1 5 . . . . . . . 3 1 2 1 4 Weapon 4 | . . . . . 2 . . . . . . . . . 1 . 1 Highest Loss Streak 7 | . . . . 1 6 . . . . . . . 2 1 6 1 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 98 100 100 85 83 90 92 92 92 92 92 92 94 72 55 40 46 Engine 5 | . 14 14 14 2 7 2 . . . . . . . . . . . Core 1 | . . . . . . 4 7 7 7 7 7 7 6 6 1 . . Treads 2 | . . . . 10 7 . . . . . . . . . . . . Wheel 11 | . 28 28 28 14 14 1 . . . . . . . . . . . Flight 8 | . . . . . . 26 30 30 30 30 30 30 25 14 5 . . Device 3 | . . . . . 3 6 7 7 7 7 7 7 13 7 1 . . Storage 9 | . 14 14 14 14 9 7 7 7 7 7 7 7 6 6 6 6 5 Processor 7 | . . . . . 8 7 7 7 7 7 7 7 12 15 18 13 13 Hackware 12 | . . . . . 8 21 23 23 23 23 23 23 18 17 20 20 17 Protection 6 | . 12 14 14 14 13 1 . . . . . . . . . . . Ballistic Gun 6 | . 27 5 27 16 . . . . . . . . 3 . . . . Launcher 1 | . . 14 . 11 . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 5 7 7 7 7 7 7 7 6 1 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 99 | 13 91 94 94 91 99 99 16 16 15 15 15 15 20 16 11 5 5 Greatest Support 36 | 32 32 32 32 32 36 20 19 22 22 22 22 22 22 21 17 3 12 Greatest Overweight (x) 9 | . 2 2 2 9 9 4 . . . . . . 1 . 2 1 1 Average Overweight (x) . | . . 2 2 7 4 . . . . . . . . . . 1 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 15 | 6 17 25 25 25 25 10 8 8 8 8 8 8 8 8 8 8 7 Most Carried 25 | 1 13 16 16 21 25 25 8 8 8 8 8 8 8 8 8 8 7 Average Carried 11 | . 7 14 16 19 18 9 8 7 8 7 8 8 6 7 7 7 6 Final Capacity 25 | 8 25 25 25 25 25 8 8 8 8 8 8 8 8 8 8 8 5 Final Carried 25 | 1 12 16 16 20 25 8 8 8 8 8 8 8 8 8 7 7 5 Class Distribution -------------------- 30% | Mutant 23% | Scavenger-Mutant 17% | Hacker-Mutant 13% | Hacker-Sprinter 8% | Scavenger-Sprinter 3% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Ninja | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Matter Collected 2145 | 249 433 80 . 309 564 135 25 33 3 8 . 24 95 36 92 59 . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 2972 | . 597 152 . 164 1533 324 . 33 . . . 9 144 . 16 . . Parts 183 | . 43 7 . 5 88 21 . 3 . . . . 12 . 4 . . Haulers Intercepted 5 | . 1 . . . 3 1 . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . . . . . . 3 2 . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Combat Hostiles Destroyed 72 | . 12 5 . 18 29 1 . . . . . 1 2 . 4 . . Melee 27 | . . . . . 23 1 . . . . . 1 2 . . . . Guns 20 | . 12 . . 2 4 . . . . . . . . . 2 . . Cannons 2 | . . . . . 2 . . . . . . . . . . . . AOE 23 | . . 5 . 16 . . . . . . . . . . 2 . . Classes Destroyed 13 | . 6 2 . 2 . 1 . . . . . 1 1 . . . . Worker 5 | . . 1 . . 4 . . . . . . . . . . . . Tunneler 2 | . . 2 . . . . . . . . . . . . . . . Hauler 5 | . 1 . . . 3 1 . . . . . . . . . . . Recycler 3 | . 1 . . . 1 1 . . . . . . . . . . . Operator 10 | . 3 . . . 3 3 . . . . . . 1 . . . . Drone 1 | . . . . . . . . . . . . 1 . . . . . Watcher 10 | . 2 . . . 3 3 . 1 . . . . 1 . . . . Swarmer 22 | . 5 3 . . 10 . . . . . . . . . 4 . . Grunt 24 | . 7 2 . 1 14 . . . . . . . . . . . . Sentry 6 | . . . . 1 5 . . . . . . . . . . . . Hunter 1 | . . . . . . 1 . . . . . . . . . . . Programmer 2 | . . . . . . . . . . . . . 2 . . . . Assembled 16 | . . . . 16 . . . . . . . . . . . . . Best Kill Streak 7 | . 3 4 . 7 5 1 . 1 . . . 1 1 . 4 . . Combat Bots Only 7 | . 3 3 . 7 4 1 . . . . . 1 1 . 4 . . Max Kills in Single Turn 3 | . 1 3 . 2 1 1 . 1 . . . 1 1 . 1 . . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . . 3 . 2 . . . . . . . . . . 1 . . Melee 1 | . . . . . 1 1 . . . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Hostile Shots Fired 448 | . 69 11 . 35 162 6 . 6 . . . . 46 4 49 . 60 Missed 119 | . 13 4 . 12 37 . . 4 . . . . 12 3 10 . 24 Damage Taken 4775 | . 562 126 . 413 1688 81 . 11 . . . . 538 102 697 . 557 Core 1436 | . 172 10 . 56 338 . . 5 . . . . 157 22 331 . 345 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 87 | . . . . . 87 . . . . . . . . . . . . Regen/Repaired (Parts) 462 | . 202 . . . 260 . . . . . . . . . . . . Core Remaining (%) 60 | 100 . . . 4 38 . . . . . . 99 . . . . . Volleys Fired 152 | . 71 3 . 27 40 . . . . . . . 4 . 7 . . Largest 2 | . 2 2 . 2 2 . . . . . . . 1 . 1 . . Hottest 109 | . 40 50 . 50 109 . . . . . . . 28 . 39 . . Shots Fired 270 | . 144 5 . 33 76 . . . . . . . 5 . 7 . . Gun 220 | . 144 2 . 12 54 . . . . . . . 5 . 3 . . Cannon 22 | . . . . . 22 . . . . . . . . . . . . Launcher 28 | . . 3 . 21 . . . . . . . . . . 4 . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 221 | . 144 2 . 12 55 . . . . . . . 5 . 3 . . Thermal 21 | . . . . . 21 . . . . . . . . . . . . Explosive 28 | . . 3 . 21 . . . . . . . . . . 4 . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 14 | . 11 3 . 7 14 . . . . . . . 5 . 3 . . Robot Miss Streak 3 | . 3 1 . 3 2 . . . . . . . 1 . 2 . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . . . . Shots Hit Robots 255 | . 90 7 . 13 108 14 . 2 . . . 1 16 . 4 . . Core Hits 141 | . 34 5 . 32 47 7 . 1 . . . . 4 . 11 . . Critical Kills 1 | . 1 . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . 1 1 . . . . . . . . . . . . . . . Critical Strikes 7 | . 2 1 . . 4 . . . . . . . . . . . . Destroy 2 | . 2 . . . . . . . . . . . . . . . . Blast 1 | . . . . . 1 . . . . . . . . . . . . Smash 1 | . . 1 . . . . . . . . . . . . . . . Sever 3 | . . . . . 3 . . . . . . . . . . . . Melee Attacks 183 | . . 4 . . 80 37 . 12 4 3 . 3 37 1 . . 2 Impact 4 | . . 4 . . . . . . . . . . . . . . . Slashing 179 | . . . . . 80 37 . 12 4 3 . 3 37 1 . . 2 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 22 | . . 3 . . 12 5 . . . . . 1 1 . . . . Combat Hostiles 2 | . . . . . 1 . . . . . . 1 . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 9284 | . 978 589 . 1057 4317 1078 . 110 . . . 64 644 . 447 . . Guns 1555 | . 978 . . 62 404 . . . . . . . 46 . 65 . . Cannons 354 | . . . . . 354 . . . . . . . . . . . . Explosions 1627 | . . 250 . 995 . . . . . . . . . . 382 . . Melee 5748 | . . 339 . . 3559 1078 . 110 . . . 64 598 . . . . Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 1792 | . 978 . . 62 641 . . . . . . . 46 . 65 . . Thermal 117 | . . . . . 117 . . . . . . . . . . . . Explosive 1627 | . . 250 . 995 . . . . . . . . . . 382 . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact 339 | . . 339 . . . . . . . . . . . . . . . Slashing 5409 | . . . . . 3559 1078 . 110 . . . 64 598 . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 8 | . 2 2 2 2 . 2 2 2 2 2 2 2 7 8 8 8 . Average Corruption 2 | . 2 2 2 2 . 2 2 2 2 2 2 2 5 7 8 8 . Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 96 | . 6 9 6 10 . 6 . 14 3 5 . 2 18 6 10 1 . Message Errors 31 | . . 4 2 3 . 1 . 3 2 2 . 1 9 1 3 . . Matter Fused 24 | . 2 3 1 1 . 3 . 6 . 1 . 1 . 2 4 . . Heat Flow Errors 12 | . . . 2 3 . . . 1 1 . . . 1 2 1 1 . Energy Discharges 14 | . 1 1 1 1 . . . 3 . 1 . . 5 1 . . . Data Loss (minor) 9 | . . 1 . 2 . 2 . . . 1 . . 1 . 2 . . Misfires 3 | . 2 . . . . . . . . . . . 1 . . . . Alerts 3 | . 1 . . . . . . 1 . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1308 | . . 231 . . 703 187 . 21 . . . 34 101 . 31 . . Projectiles 3 | . . . . . 3 . . . . . . . . . . . . Explosions 31 | . . . . . . . . . . . . . . . 31 . . Melee 1274 | . . 231 . . 700 187 . 21 . . . 34 101 . . . . Knockbacks 6 | . . 2 . . 4 . . . . . . . . . . . . Impact 2 | . . 2 . . . . . . . . . . . . . . . Kinetic 4 | . . . . . 4 . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 156 | . . . . 111 . . . . . . . . . . 45 . . Shots 4 | . . . . 3 . . . . . . . . . . 1 . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 275 | . 22 3 256 275 266 . . 190 253 . . . 202 253 101 233 . Average Temperature 58 | . 6 3 113 107 54 . . 98 106 . . . 125 126 64 122 . Received Heat Transfer 1287 | . 207 24 . 78 801 . . . . . . . 24 . 153 . . Effects 4 | . . . . 1 3 . . . . . . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . . . . . . Interference 3 | . . . . . 3 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . 2 . . . . . . . . . . . . . . . Impact Corruptions 8 | . . 8 . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred 274 | . . . . . 274 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Peak Influence 609 | . 170 178 . 89 609 419 22 123 . . . . 436 . . . . Initial 302 | . . 8 . . 17 196 22 15 . . . . 302 . . . . Average 141 | . 39 118 . 46 230 195 22 37 . . . . 269 . . . . Maximum Alert Level 2 | . . . . . 2 2 . . . . . . 2 . . . . Low Security (%) 73 | 100 100 100 . 100 51 45 100 100 . . . . 40 . . . . Level 1 12 | . . . . . 16 44 . . . . . . 33 . . . . Level 2 13 | . . . . . 32 9 . . . . . . 25 . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . 4 . . . 5 2 . 4 . . . . 3 . . . . Investigation 5 | . 1 . . . 1 . . 3 . . . . . . . . . Extermination 4 | . . . . . . 1 . 1 . . . . 2 . . . . Reinforcement 8 | . 3 . . . 3 1 . . . . . . 1 . . . . Assault 1 | . . . . . 1 . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . 1 . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Distress Signals 10 | . 3 . . . 5 1 . 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 174 | . 29 8 . 24 47 7 . 8 . 5 . 2 10 9 12 . 13 Peak Tracking Total 11 | . 4 3 . 5 4 2 . 2 . 6 . 1 5 6 4 . 11 Tactical Retreats 26 | . 1 . . 3 9 1 . 2 . 2 . . 1 2 3 . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Traps Triggered 9 | . 2 2 . . 2 2 . . . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Machines Disabled 3 | . . . . 1 . . . . . . . . 2 . . . . Max in Single Turn 1 | . . . . . . . . . . . . . 1 . . . . Garrison Access 3 | . . . . . . 1 . 2 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Machines Accessed 79 | . 7 3 1 . 13 17 . 26 2 . 4 . 6 . . . . Terminals 44 | . 5 2 . . 8 12 . 14 . . . . 3 . . . . Fabricators 5 | . . . . . . 1 . 3 . . . . 1 . . . . Repair Stations 4 | . 1 . . . 2 . . . . . . . 1 . . . . Recycling Units 8 | . 1 . . . . 2 . 4 . . . . 1 . . . . Scanalyzers 6 | . . . . . 2 1 . 3 . . . . . . . . . Garrison Access 4 | . . . . . 1 1 . 2 . . . . . . . . . Total Hacks 242 | . 24 6 1 . 52 40 . 68 5 . 30 . 16 . . . . Successful 151 | . 11 3 1 . 26 26 . 44 5 . 30 . 5 . . . . Failed 90 | . 13 3 . . 26 14 . 23 . . . . 11 . . . . Catastrophic 12 | . 3 2 . . 4 1 . 1 . . . . 1 . . . . Database Lockouts 1 | . . . . . . . . 1 . . . . . . . . . Manual 92 | . 14 5 . . 25 20 . 23 . . . . 4 . . 1 . Terminals 129 | . 14 5 . . 29 34 . 41 . . . . 6 . . . . Fabricators 12 | . . . . . . 1 . 9 . . . . 2 . . . . Repair Stations 21 | . 7 . . . 8 . . . . . . . 6 . . . . Recycling Units 14 | . 3 . . . . 3 . 6 . . . . 2 . . . . Scanalyzers 24 | . . . . . 13 1 . 10 . . . . . . . . . Garrison Access 5 | . . . . . 2 1 . 2 . . . . . . . . . Terminal Hacks 82 | . 2 3 1 . 4 17 . 20 5 . 30 . . . . . . Record 20 | . . . 1 . . 4 . . 4 . 11 . . . . . . Part Schematic 21 | . 1 2 . . 1 3 . 5 . . 9 . . . . . . Robot Schematic 7 | . . . . . . . . . . . 7 . . . . . . Robot Analysis 2 | . 1 . . . 1 . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . . . . 1 . . 3 . . . . . . Open Door 2 | . . 1 . . . . . . 1 . . . . . . . . Branch Access Points 2 | . . . . . . 1 . 1 . . . . . . . . . Emergency Access Points 2 | . . . . . . 1 . 1 . . . . . . . . . Terminal Index 2 | . . . . . . 1 . 1 . . . . . . . . . Scanalyzer Index 3 | . . . . . 1 1 . 1 . . . . . . . . . Alert Level 1 | . . . . . . 1 . . . . . . . . . . . Unreport Threat 4 | . . . . . 1 1 . 2 . . . . . . . . . Maintenance Status 1 | . . . . . . . . 1 . . . . . . . . . Security Status 3 | . . . . . . 1 . 2 . . . . . . . . . Surveillance Status 1 | . . . . . . . . 1 . . . . . . . . . Coupling Status 1 | . . . . . . . . 1 . . . . . . . . . Recall Investigation 1 | . . . . . . . . 1 . . . . . . . . . Recall Extermination 2 | . . . . . . 1 . 1 . . . . . . . . . Registered Components 1 | . . . . . . 1 . . . . . . . . . . . Registered Prototypes 2 | . . . . . . 1 . 1 . . . . . . . . . Fabricator Hacks 8 | . . . . . . 1 . 6 . . . . 1 . . . . Network Status 4 | . . . . . . 1 . 2 . . . . 1 . . . . Load Schematic 2 | . . . . . . . . 2 . . . . . . . . . Build 2 | . . . . . . . . 2 . . . . . . . . . Repair Station Hacks 16 | . 6 . . . 8 . . . . . . . 2 . . . . Scan Component 9 | . 3 . . . 4 . . . . . . . 2 . . . . Repair 7 | . 3 . . . 4 . . . . . . . . . . . . Recycling Unit Hacks 9 | . 1 . . . . 2 . 4 . . . . 2 . . . . Report Inventory 8 | . 1 . . . . 2 . 4 . . . . 1 . . . . Retrieve Components 1 | . . . . . . . . . . . . . 1 . . . . Scanalyzer 17 | . . . . . 11 . . 6 . . . . . . . . . Insert Component 8 | . . . . . 5 . . 3 . . . . . . . . . Analyze 9 | . . . . . 6 . . 3 . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 . 2 . . . . . . . . . Seal Access 3 | . . . . . . 1 . 2 . . . . . . . . . Unauthorized Hacks 16 | . 2 . . . 3 5 . 6 . . . . . . . . . Terminals 13 | . 1 . . . 3 4 . 5 . . . . . . . . . Assimilate 4 | . . . . . . 2 . 2 . . . . . . . . . Botnet 9 | . 1 . . . 3 2 . 3 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . 1 . 1 . . . . . . . . . Reject 3 | . 1 . . . . 1 . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . 3 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 61 | . 7 2 . . 11 15 . 21 . . . . 5 . . . . Full Trace Events 5 | . 1 . . . 1 . . 3 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 7 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . 1 2 . . 6 3 . 7 . . 9 . . . . . . Parts Built 2 | . . . . . . . . 2 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 140 | . . . . . . . . 140 . . . . . . . . . Total Part Build Rating 12 | . . . . . . . . 12 . . . . . . . . . Parts Repaired 7 | . 3 . . . 4 . . . . . . . . . . . . Time 212 | . 78 . . . 134 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . 3 . . . . Parts Scanalyzed 7 | . . . . . 5 . . 2 . . . . . . . . . Part Schematics Acquired 7 | . . . . . 5 . . 2 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Total Allies 11 | . . 3 . . . 1 . 2 . . . . . . . 5 . Largest Group 5 | . . 3 3 3 . 1 . 1 . . . . . . . 5 1 Highest-Rated Group 132 | . . 40 40 40 . 26 . 26 . . . . . . . 132 14 Highest-Rated Ally 31 | . . 16 16 16 . 26 . 26 . . . . . . . 31 14 Total Orders 4 | . . . . . . 1 . 3 . . . . . . . . . STAY 3 | . . . . . . 1 . 2 . . . . . . . . . ROAM 1 | . . . . . . . . 1 . . . . . . . . . Ally Attacks 43 | . . 10 . 24 . . . . . . . . . . . . 9 Total Damage 433 | . . 72 . 274 . . . . . . . . . . . . 87 Kills 7 | . . 3 . 3 . . . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Robot Analysis Total 2 | . 1 . . . 1 . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 1 . 1 . . . . 2 1 . 1 . 3 2 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Turns Passed 14073 | 47 2216 619 541 694 3274 1138 71 1181 332 309 30 176 675 239 266 2147 118 Spaces Moved 14856 | 38 1073 427 414 300 1342 1820 244 2950 1172 487 116 417 883 591 403 1990 189 Core 2205 | 1 . . . . . . . . . . . . . . 172 1990 42 Treads 6 | . . . . . 2 4 . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels 3653 | 37 1073 427 414 300 1340 62 . . . . . . . . . . . Hover 147 | . . . . . . . . . . . . . . . . . 147 Flight 8845 | . . . . . . 1754 244 2950 1172 487 116 417 883 591 231 . . Fastest Speed 23 | 50 100 130 130 130 116 29 29 26 26 26 26 26 26 23 30 100 50 Average Speed 67 | 98 112 130 130 202 156 35 29 27 26 26 26 26 36 31 61 100 56 Slowest Speed 490 | 100 130 130 130 215 480 490 29 29 26 26 26 26 100 32 150 100 100 Overloaded Moves 24 | . . . . . . . . . . . . . . 24 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 17 | . . . . . . 7 . 9 . . . . 1 . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 65 | 3 97 70 89 66 75 43 93 67 98 61 75 67 18 70 55 89 42 Regions Visited 17 Branch Regions 11 Pre-discovered Areas 5 | . . 1 . . . . . . . . 1 . . 1 . 2 . Known Exits Taken 11 | . 1 . . . 1 . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . . . . . . . Scrap Searched 19 | . . 1 . 3 . . . . 2 3 . 3 . 1 2 3 1 Spaces Dug 60 | . . . . . 7 17 . 9 4 3 . 1 18 1 . . . Terrain Destroyed 223 | . . 34 . 84 11 17 . 9 4 3 . 1 18 1 41 . . Melee 59 | . . . . . 6 17 . 9 4 3 . 1 18 1 . . . Projectile 5 | . . . . . 5 . . . . . . . . . . . . AOE 159 | . . 34 . 84 . . . . . . . . . . 41 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Total 18290 | 44 1952 477 416 356 2270 2236 243 3285 1191 663 115 478 1162 644 415 2147 196 Wait 2901 | . 782 37 1 19 740 336 . 315 16 172 . 59 222 48 . 152 2 Move 14808 | 37 1072 426 413 299 1341 1808 243 2931 1171 486 115 416 880 590 402 1989 189 Hop 15 | . . . . . . 5 . 9 . . . . 1 . . . . Pick Up 57 | 1 11 4 . 5 18 9 . 3 . 1 . . 3 . . 2 . Fast Attach 40 | 6 5 . . . 14 1 . 4 . . . . 4 1 2 1 2 Attach 36 | . . . . 2 19 4 . . . . . . 5 2 2 1 1 Detach 10 | . . . . . 4 . . . . . . . 3 2 1 . . Swap 36 | . 7 3 2 3 10 9 . 2 . . . . . . . . . Drop 52 | . 4 . . 1 4 27 . 9 . 1 . . 3 . 1 2 . Fire 152 | . 71 3 . 27 40 . . . . . . . 4 . 7 . . Melee 183 | . . 4 . . 80 37 . 12 4 3 . 3 37 1 . . 2 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min / *Sub) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / Low x2) -7/Waste -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 8) 239 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 538 | -10/Materials | Discovered new exit (range 12) 742 | -10/Materials | Discovered new exit (range 6) 897 | -10/Materials | Core integrity fell below 50% 946 | -10/Materials | Repaired Lgt. Armor Plating 973 | -10/Materials | Repaired Lgt. Assault Rifle 1001 | -10/Materials | Repaired Assault Rifle 2006 | -10/Materials | Discovered new exit (range 6) 2130 | -10/Materials | Identified exit to Subcaves 2245 | -10/Materials | Identified exit to Mines 2264 | -10/Materials | Entered Mines 2288 | -10/Mines | Found a hidden stash of uninstalled traps 2460 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2516 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2518 | -10/Mines | Found Prototype Device 2549 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2593 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2608 | -10/Mines | Discovered new exit (range 4) 2609 | -10/Mines | Learned location of Storage (-9) 2774 | -10/Mines | Learned Materials emergency access door positions 2872 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2872 | -10/Mines | Discovered new exit (range 5) 2883 | -10/Mines | Entered Exiles 2883 | -10/Exiles | Found Exiles lab abandoned 2883 | -10/Exiles | Accompanied by 3 allies 3412 | -10/Exiles | Discovered new exit (range 10) 3424 | -10/Exiles | Entered Mines 3424 | -9/Mines | Accompanied by 3 allies 3500 | -9/Mines | Assembled infested the area 3505 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3572 | -9/Mines | Core integrity fell below 20% 3615 | -9/Mines | Destroyed 7 combat bots 4086 | -9/Mines | Discovered new exit (range 6) 4118 | -9/Mines | Entered Materials 4118 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 4522 | -8/Materials | Build established: Scavenger-Mutant 4655 | -8/Materials | Lost 6 parts (1p3n1u1w) 5911 | -8/Materials | Core integrity fell below 50% 5979 | -8/Materials | Discovered new exit (range 4) 5992 | -8/Materials | Identified exit to Factory 6742 | -8/Materials | Repaired Greatsword 6766 | -8/Materials | Discovered exit to Factory (range 10) 6934 | -8/Materials | Repaired Lgt. Deuterium Engine 6962 | -8/Materials | Repaired Lgt. Armor Plating 6989 | -8/Materials | Repaired Lgt. Treads 7318 | -8/Materials | First assault squad dispatched 7392 | -8/Materials | Entered Factory 7392 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7569 | -7/Factory | Identified exit to Lower Caves 7869 | -7/Factory | Build established: Scavenger-Sprinter 8183 | -7/Factory | Discovered new exit (range 10) 8186 | -7/Factory | Identified exit to Factory 8530 | -7/Factory | Sucked down chute 8530 | -7/Factory | Entered Waste 8530 | -7/Waste | The area was eerily silent 8584 | -7/Waste | Discovered new exit (range 12) 8601 | -7/Waste | Identified exit to Factory 8601 | -7/Waste | Entered Factory 8756 | -7/Factory | Discovered exit to Lower Caves (range 9) 8982 | -7/Factory | Discovered exit to Factory (range 5) 9078 | -7/Factory | Build established: Hacker-Sprinter 9474 | -7/Factory | Central database locked down 9573 | -7/Factory | Fabricated Cld. Nuclear Pulse Thruster (x1) 9695 | -7/Factory | Fabricated Cld. Nuclear Pulse Thruster (x1) 9782 | -7/Factory | Entered Lower Caves 9799 | -7/Lower Caves | Identified exit to Lower Caves 9803 | -7/Lower Caves | Encountered a Warlord checkpoint 9859 | -7/Lower Caves | Learned location of 1 exit from Factory 10026 | -7/Lower Caves | Learned Factory emergency access door positions 10026 | -7/Lower Caves | Learned Extension stockpile data 10114 | -7/Lower Caves | Entered another Lower Caves area 10138 | -7/Lower Caves | Discovered exit to Factory (range 11) 10293 | -7/Lower Caves | Discovered new exit (range 15) 10296 | -7/Lower Caves | Identified exit to Data Miner 10410 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 10423 | -7/Lower Caves | Entered Data Miner 10423 | -7/Data Miner | Discovered new exit (range 6) 10425 | -7/Data Miner | Identified exit to Proximity Caves 10429 | -7/Data Miner | Met Data Miner 10437 | -7/Data Miner | Learned location of Section 7 (-2) 10437 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10444 | -7/Data Miner | Received God Mode back door access code from Data Miner 10453 | -7/Data Miner | Entered Proximity Caves 10456 | -6/Proximity Caves | Spotter reported a threat 10509 | -6/Proximity Caves | Spotter reported a threat 10534 | -6/Proximity Caves | Spotted B-75 Beast 10554 | -6/Proximity Caves | Learned Factory trap positions 10629 | -6/Proximity Caves | Entered Factory 10629 | -6/Factory | Evolved 2 slots: Utility x2 10630 | -6/Factory | Identified exit to Factory 10631 | -6/Factory | Loaded intel: 74 trap records 10713 | -6/Factory | Crushed by falling debris 10979 | -6/Factory | Search patrols dispatched 10990 | -6/Factory | Discovered new exit (range 11) 10993 | -6/Factory | Identified exit to Lower Caves 10999 | -6/Factory | Discovered exit to Factory (range 16) 11304 | -6/Factory | Entered Lower Caves 11360 | -6/Lower Caves | Learned Factory non-interactive machine intel 11445 | -6/Lower Caves | Learned Factory emergency access door positions 11526 | -6/Lower Caves | Discovered new exit (range 19) 11539 | -6/Lower Caves | Identified exit to Lower Caves 11543 | -6/Lower Caves | Entered another Lower Caves area 11551 | -6/Lower Caves | Discovered exit to Factory (range 18) 11554 | -6/Lower Caves | Identified exit to Zion 11555 | -6/Lower Caves | Learned 12 Factory zone layouts 11657 | -6/Lower Caves | Lost 6 parts (1p3n1u1w) 11757 | -6/Lower Caves | Core integrity fell below 50% 11809 | -6/Lower Caves | Entered Zion 11913 | -6/Zion | Build established: Hacker-Mutant 11942 | -6/Zion | System corruption cleaned by Quarantine Array 11968 | -6/Zion | Discovered new exit (range 11) 12189 | -6/Zion | Received a hallucinogenic algorithm 12298 | -6/Zion | Gained Derelict followers 12454 | -6/Zion | Learned location of Warlord (-4) 12522 | -6/Zion | Found Prototype Device 12522 | -6/Zion | Identified Phasing AFG 12569 | -6/Zion | Given A8's code to call for help 12667 | -6/Zion | Learned 4 Factory zone layouts 13857 | -6/Zion | Identified Exp. Sensor Array 13955 | -6/Zion | Identified exit to Proximity Caves 13956 | -6/Zion | Entered Proximity Caves 13956 | -5/Proximity Caves | Accompanied by 1 ally 14050 | -5/Proximity Caves | Spotter reported a threat 14059 | -5/Proximity Caves | Core integrity fell below 20% 14074 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 13965_ Acquired Hover Unit. 13968_ Slug penetrates G8-ZQL(s). 13989_ Searching scrap... 13989_ Found Com. Battery. 13989_ Found 26 Matter. 14045_ C-30 ARC bursts open, deploying its payload. 14045_ S-27 Virus unfolds itself. 14050_ ALERT: Unidentified potential threat approaching Complex 0b10. 14051_ Hover Unit destroyed. 14054_ Sml. Storage Unit destroyed. 14054_ Phasing Sabre destroyed. 14055_ Hacking Suite destroyed. 14065_ System Shield destroyed. 14069_ A derelict emerges from the shadows: "Hey! In the mood for some fun?" 14069_ Slug penetrates O7-FNZ(c). 14069_ O7-FNZ(c) suffers critical hit (Destroy). 14072_ Slug penetrates O7-FNZ(c). 14072_ O7-FNZ(c) suffers critical hit (Destroy). 14072_ O7-FNZ(c) destroyed. Map ----- +----------------------------------------------------+ | # ##???????#######?? "#???????????????????? | | # ####????# ##"" ????????????????????? | | # ##??## ??????????????????????? | | # ##?# #????????????????????????? | | # !### #?????????????????????????? | | # #???????????????????????????? | | # ## #???????????????????????????? | | ######## #???????????????????????????? | | #??????# #???????????????????????????? | | #?????## #???????????????????????????? | | #????## #????? ?????????????????????? | | # ###?# #????? #????????????????????? | | ?# ##????? #????????????????????? | | " # ##???? #????????????????????? | | ## "%" ## #??? #????????????????????? | | ?## " ?## ##?? #????????????????????? | | ??## ?## #?? ##???????????????????? | | ????### ## #?? ????????????????????? | | ???????# #?? #????????????????????? | | ??????## ##?? #????????????????????? | | ??##### ##?## ##########???????????? | | ??# #####?## ????????????? | | ?# ######## ??????????????? | | # #ss ! ##??????????????????? | | s ss #??????????????????? | | # ## #### @## #??????????????????? | | ?#?????# ## #??## #??????????????????????? | | ???????# #?# #???# #?????????????????????? | | ???????## ## ??# ???# ###?????????????????????? | | ????????# ?##??# ??###???????????????????????? | | ????????# ??????# ???????????????????????????? | | ???????#???????# ??????????????????????????? | | ??????????????# ?????????????????????????? | | ##??????????????# ##????????????????????????? | | ????????????????# ##?????????????????????????? | | ???????????????? ##??????????????????????????? | | ????????????????# ##???????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????? #????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Power Amplification 20 Armor Coverage 375 Propulsion Shielding 66 Evasion (%) 64 Recoil Reduction 1 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -10/Materials | Hacked Sml. Storage Unit | -10/Mines | Hacked Propulsion Shielding | -10/Mines | Hacked Imp. Flight Unit | -8/Materials | Hacked Imp. Signal Interpreter | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Lgt. Deuterium Engine | -8/Materials | Scanalyzed Flight Unit | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Imp. Reaction Control System | -7/Factory | Hacked Airjet | -7/Factory | Hacked Xenon Bombardment Thruster | -7/Factory | Hacked Power Maul | -7/Factory | Hacked System Shield | -7/Factory | Hacked Cld. Nuclear Pulse Thruster | -7/Factory | Hacked Imp. System Restoration Module | -7/Factory | Hacked Cld. Aerolev Unit | -7/Factory | Hacked Transmission Jammer | -7/Factory | Scanalyzed ECM Suite | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Adv. Field Recycling Unit | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Lrn. Sensor Array | -7/Data Miner | Free Robot Schematics ------------------ O-24 Administrator | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free Fabricated ------------ Cld. Nuclear Pulse Thruster | x1 | -7/Factory Cld. Nuclear Pulse Thruster | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- The Oracle Challenges ------------ None Game ------ Seed HellfireBiomechanicalMace Manual? 0 Play Time 02:57:29 Cumulative 33.4 hours Start 2024.04.10 @ 15:25:46 End 2024.04.10 @ 19:50:33 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 28 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1dafb764-589e-4096-8d92-9f5b2745ec12