Cogmind - Beta 15 --- EXPLORER MODE // 2025.08.08 @ 23:41:52 Player: Dylab Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (58) 290 Value Destroyed (1968) 1968 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6938 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 1000/1000 Matter 290/300 Energy 960/960 System Corruption 0% Temperature Cool (0) Movement Walking (195) Ox1 Location -5/Factory Parts ------- > --- POWER (4) -------- Neutrino Core Neutrino Core Neutrino Core Neutrino Core > --- PROPULSION (4) --- Titanium Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (6) ------ Improved Coolant Injector Large Storage Unit ECM Suite Focal Shield Authchip [Weapon] > --- WEAPON (4) ------- Shotgun Gauss Rifle Gauss Rifle Proton Missile Launcher > --- INVENTORY (15) --- Neutrino Core Neutrino Core Titanium Leg Authchip [R/NC] Authchip [R/Combat] Authchip [Propulsion] Authchip [Device] Authchip [Processor] Authchip [Armor] Plasma Cannon Heavy Assault Rifle Flak Gun Flak Gun Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core Neutrino Core Neutrino Core > --- PROPULSION ------- Titanium Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Coolant Injector Large Storage Unit ECM Suite Focal Shield Authchip [Weapon] > --- WEAPON ----------- Shotgun Gauss Rifle Gauss Rifle Proton Missile Launcher > --- INVENTORY -------- Neutrino Core Neutrino Core Titanium Leg Authchip [R/NC] Authchip [R/Combat] Authchip [Propulsion] Authchip [Device] Authchip [Processor] Authchip [Armor] Plasma Cannon Heavy Assault Rifle Flak Gun Flak Gun [Rating: 77] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Flight Unit Improved Flight Unit Utility ECM Suite Device ECM Suite Storage Large Storage Unit Hackware Authchip [Weapon] Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Launcher Proton Missile Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Slots Evolved 11 | . 1 2 . 2 2 2 . 2 Power 3 | . . 1 . . . 2 . . Propulsion 2 | . . . . 2 . . . . Utility 4 | . 1 1 . . . . . 2 Weapon 2 | . . . . . 2 . . . Parts Attached 63 | 8 5 14 2 12 10 . 11 1 Power 17 | 1 1 6 1 1 3 . 4 . Engine 10 | 1 1 5 1 . 2 . . . Core 7 | . . 1 . 1 1 . 4 . Reactor . | . . . . . . . . . Propulsion 18 | 2 . 2 . 8 3 . 3 . Treads 5 | 2 . 2 . 1 . . . . Leg 8 | . . . . 2 3 . 3 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 5 | . . . . 5 . . . . Utility 16 | 3 3 4 . 3 1 . 1 1 Device 8 | 1 1 1 . 3 1 . 1 . Storage 4 | 1 2 1 . . . . . . Processor . | . . . . . . . . . Hackware 1 | . . . . . . . . 1 Protection 3 | 1 . 2 . . . . . . Artifact . | . . . . . . . . . Weapon 12 | 2 1 2 1 . 3 . 3 . Energy Gun 2 | 1 . . 1 . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 9 | 1 1 2 . . 3 . 2 . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . Parts Lost 6 | . . 1 . 4 . . 1 . Power 3 | . . 1 . 2 . . . . Propulsion . | . . . . . . . . . Utility 1 | . . . . 1 . . . . Weapon 2 | . . . . 1 . . 1 . Highest Loss Streak 2 | . . 1 . 2 . . 1 . To Critical Strikes . | . . . . . . . . . Average Backups 9 | 1 2 8 10 7 12 12 12 13 Power 2 | . 1 2 2 1 2 1 1 2 Propulsion 2 | . . 2 3 1 3 4 1 1 Utility 3 | . 1 2 3 3 4 4 5 6 Weapon 1 | . . . 2 1 1 3 3 4 Tool/Special . | . . . . . . . . . Unused Backups 13 | . . 1 . . . . 3 9 Power 2 | . . . . . . . . 2 Propulsion 1 | . . 1 . . . . . . Utility 9 | . . . . . . . 3 6 Weapon 1 | . . . . . . . . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 97 | . 100 96 100 97 96 93 99 94 Engine 11 | . 12 13 20 11 11 12 5 . Core 5 | . . 5 . 4 2 6 19 22 Treads 10 | . 25 20 20 6 . . . . Leg 11 | . . . . 6 27 25 24 22 Flight 2 | . . . . 19 . . . . Device 21 | . 25 20 30 23 21 18 18 16 Storage 8 | . 12 10 10 8 7 6 6 5 Protection 1 | . . 7 . . . . . . Energy Gun 2 | . 7 . 8 4 . . . . Ballistic Gun 19 | . 16 20 11 11 24 25 23 16 Peak Build Rating 77 | 7 8 16 18 28 43 48 73 77 Average Rating 28 | 5 8 13 16 24 38 47 64 77 On Entrance 26 | . 7 8 16 18 28 43 48 73 Naked Turns . | . . . . . . . . . Heaviest Build 98 | 17 88 42 42 40 56 66 98 . Greatest Support 83 | 40 40 43 43 83 66 66 77 . Greatest Overweight (x) 7 | . 2 . . 7 1 . 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 25 | 10 25 15 15 15 15 15 15 15 Average Capacity 14 | 8 14 12 15 15 15 15 15 15 Most Carried 15 | 3 4 11 11 10 14 13 15 13 Average Carried 9 | 1 2 8 10 7 12 12 12 13 Final Capacity 15 | 10 10 15 15 15 15 15 15 15 Final Carried 14 | 3 4 10 11 6 14 12 14 13 Class Distribution -------------------- 57% | Hacker-Mutant 13% | Hacker-Gunner 7% | Generator-Tank 6% | Scavenger-Gunner 5% | Scavenger-Mutant 5% | Scavenger-Tank 3% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Generator-Tank | -6/DSF Generator-Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Matter Collected 1854 | 197 140 355 62 349 306 . 445 . Remotely . | . . . . . . . . . Salvage Created 2716 | . 166 998 117 432 291 . 712 . Parts 130 | . 10 64 12 16 11 . 17 . Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed 3 | . . 3 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Combat Hostiles Destroyed 48 | . 3 19 4 7 7 . 8 . Guns 47 | . 3 19 4 7 7 . 7 . AOE 1 | . . . . . . . 1 . Classes Destroyed 13 | . 3 6 . 1 1 . 2 . Worker 1 | . . 1 . . . . . . Hauler 1 | . . . . 1 . . . . Recycler 3 | . 1 2 . . . . . . Operator 1 | . . 1 . . . . . . Watcher 4 | . . 2 . 1 1 . . . Swarmer 11 | . 2 2 4 . . . 3 . Grunt 25 | . 1 12 . 6 4 . 2 . Brawler 1 | . . 1 . . . . . . Duelist 1 | . . 1 . . . . . . Sentry 5 | . . 3 . 1 1 . . . Hunter 2 | . . . . . . . 2 . Programmer 2 | . . . . . 2 . . . Heavy 1 | . . . . . . . 1 . Best Kill Streak 11 | . 2 11 2 3 3 . 3 . Combat Bots Only 5 | . 2 5 2 3 3 . 3 . Max Kills in Single Turn 2 | . 1 2 1 1 1 . 2 . Gunslinging 1 | . . 1 . . . . 1 . Exploded 1 | . . . . . . . 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Hostile Shots Fired 236 | . 9 76 12 57 32 . 50 . Missed 63 | . 5 18 3 12 9 . 16 . Hits 173 | . 4 58 9 45 23 . 34 . Melee 6 | . . 6 . . . . . . Projectile 167 | . 4 52 9 45 23 . 34 . AOE 2 | . . . 2 . . . . . Critical Strikes 8 | . 1 4 . 2 . . 1 . Damage Taken 1634 | . 23 486 81 472 196 . 376 . Core 241 | . 6 67 32 112 . . 24 . Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 1168 | . 15 309 53 278 124 . 389 . Regen/Repaired (Parts) 9 | . . 9 . . . . . . Core Remaining (%) 91 | 100 97 . 75 79 100 . 97 . Volleys Fired 146 | . 12 57 10 31 18 . 18 . Largest 4 | . 2 2 2 2 4 . 4 . Hottest 118 | . 60 43 88 88 94 . 118 . Shots Fired 342 | . 24 114 20 61 64 . 59 . Gun 340 | . 24 114 20 61 64 . 57 . Cannon . | . . . . . . . . . Launcher 2 | . . . . . . . 2 . Special . | . . . . . . . . . Kinetic 305 | . 17 114 14 39 64 . 57 . Thermal 35 | . 7 . 6 22 . . . . Explosive . | . . . . . . . . . Electromagnetic 2 | . . . . . . . 2 . Robot Hit Streak 30 | . 6 29 10 21 30 . 14 . Robot Miss Streak 5 | . 2 1 1 1 3 . 5 . Penetration Max 1 | . . . . . . . 1 . Secondary Targets 11 | . 1 2 1 3 1 . 3 . Max Gunslinging Chain 1 | . 1 1 1 1 1 . 1 . Shots Hit Robots 285 | . 17 98 15 54 52 . 49 . Core Hits 168 | . 7 48 8 22 38 . 45 . Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . Critical Strikes 2 | . . . . 2 . . . . Destroy 2 | . . . . 2 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4041 | . 157 1093 202 779 925 . 885 . Guns 3947 | . 157 1076 202 779 912 . 821 . Cannons . | . . . . . . . . . Explosions 64 | . . . . . . . 64 . Melee . | . . . . . . . . . Ramming 30 | . . 17 . . 13 . . . Kinetic 3537 | . 100 1076 151 477 912 . 821 . Thermal 410 | . 57 . 51 302 . . . . Explosive . | . . . . . . . . . Electromagnetic 64 | . . . . . . . 64 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . 2 . . . . Average Corruption 2 | . . . . 2 . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 6 | . . . . 6 . . . . Message Errors 1 | . . . . 1 . . . . Matter Fused 4 | . . . . 4 . . . . Heat Flow Errors 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 2 | . . 1 . . 1 . . . Impact 2 | . . 1 . . 1 . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 4 | . . 4 . . . . . . Targets Rammed 6 | . . 4 . . 2 . . . Kicked 2 | . . . . . 2 . . . Crushed . | . . . . . . . . . Highest Temperature 438 | . 40 138 108 438 2 . 105 . Average Temperature 111 | . 20 36 36 230 2 . 30 . Received Heat Transfer 1023 | . . 342 . 423 171 . 87 . Effects 16 | . . . . 16 . . . . Shutdowns 6 | . . . . 6 . . . . Energy Bleed 1 | . . . . 1 . . . . Interference 3 | . . . . 3 . . . . Matter Decay 3 | . . . . 3 . . . . Short Circuit 1 | . . . . 1 . . . . Damage (minor) 2 | . . . . 2 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . 2 . . . . Heat Transferred 939 | . 125 . 111 703 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . Peak Influence 185 | . 37 160 69 57 65 4 185 72 Initial 72 | . . . 29 . . 1 1 72 Average 24 | . 3 26 30 9 5 1 92 72 Influence Increases 1297 | . 89 515 115 194 187 3 194 . Destroy 0b10 Robot/C 960 | . 60 380 80 140 140 . 160 . Destroy 0b10 Robot/NC 65 | . 5 30 15 10 5 . . . Destroy Leader 250 | . 10 104 20 44 42 . 30 . Successful Hack 17 | . 14 . . . . 3 . . Disable Machine 4 | . . . . . . . 4 . Destroy Structure 1 | . . 1 . . . . . . Influence Decreases 1225 | . 89 408 222 194 182 4 13 113 Entered New Map 198 | . . . 78 . . 4 3 113 Time Decay 970 | . 89 398 144 157 182 . . . Lost Part 57 | . . 10 . 37 . . 10 . Squads Dispatched 11 | . . 3 . 2 5 . 1 . Investigation 4 | . . 1 . 1 2 . . . Extermination 2 | . . . . . 2 . . . Reinforcement 5 | . . 2 . 1 1 . 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Distress Signals 3 | . 1 1 . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 72 | . 6 29 7 9 9 . 12 . Peak Tracking Total 5 | . 3 5 2 3 2 . 5 . Tactical Retreats 6 | . . 4 1 . . . 1 . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Traps Triggered 3 | . . . . 1 . . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Machines Disabled 1 | . . . . . . . 1 . Max in Single Turn 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Machines Accessed 11 | . 3 2 . 1 4 1 . . Terminals 7 | . 3 1 . 1 1 1 . . Fabricators 2 | . . . . . 2 . . . Repair Stations 2 | . . 1 . . 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 29 | . 8 7 . 3 10 1 . . Successful 17 | . 5 4 . 2 5 1 . . Failed 12 | . 3 3 . 1 5 . . . Catastrophic 1 | . . . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 14 | . 8 1 . 3 1 1 . . Fabricators 6 | . . . . . 6 . . . Repair Stations 9 | . . 6 . . 3 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 10 | . 5 1 . 2 1 1 . . Record 1 | . 1 . . . . . . . Robot Analysis 1 | . . . . 1 . . . . Prototype ID Bank 2 | . 1 . . 1 . . . . Open DSF 2 | . . . . . 1 1 . . Branch Access Points 1 | . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks 3 | . . . . . 3 . . . Network Status 2 | . . . . . 2 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks 4 | . . 3 . . 1 . . . Scan Component 3 | . . 2 . . 1 . . . Repair 1 | . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 1 2 . 1 4 . . . Full Trace Events 4 | . . 1 . 1 2 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . 2 . . . Authchips . | . . . . . . . . . Time 47 | . . . . . 47 . . . Total Part Build Rating 10 | . . . . . 10 . . . Parts Repaired 1 | . . 1 . . . . . . Time 13 | . . 13 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . . 9 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Active Infowar (turns) 4261 | 92 584 1077 219 566 1110 6 606 1 Sensors 2242 | . 584 1064 219 375 . . . . Terrain 563 | . . 59 219 285 . . . . ECM 4251 | 92 584 1077 219 556 1110 6 606 1 Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Turns Passed 4283 | 114 584 1077 219 566 1110 6 606 1 Spaces Moved 2394 | 69 288 547 117 287 771 4 311 . Core 9 | 9 . . . . . . . . Treads 1051 | 60 288 547 117 39 . . . . Legs 1205 | . . . . 119 771 4 311 . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 129 | . . . . 129 . . . . Fastest Speed 50 | 50 160 160 160 101 125 127 125 . Average Speed 152 | 145 188 160 160 156 127 127 162 . Slowest Speed 590 | 160 320 160 160 590 195 127 196 . Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 6 36 35 22 19 15 . 89 . Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed . | . . . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Total 2732 | 79 306 643 129 339 852 5 378 1 Wait 60 | . . 13 . . 47 . . . Move 2386 | 68 287 546 116 286 770 3 310 . Hop . | . . . . . . . . . Pick Up 19 | 3 . 3 . . 1 . 12 . Fast Attach 21 | 7 . 5 . 5 2 . 2 . Attach 12 | . 1 . . 5 2 2 1 1 Detach 4 | . . . . 1 2 . 1 . Swap 45 | 1 5 10 2 9 8 . 10 . Drop 26 | . 1 5 . 2 . . 18 . Fire 146 | . 12 57 10 31 18 . 18 . Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 2 | . . . . . 2 . . . Crush 4 | . . 4 . . . . . . Escape Stasis 5 | . . . . . . . 5 . Rewire 2 | . . . 1 . . . 1 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Identified exit to Materials 7 | -11/Scrapyard | Discovered exit to Materials (range 16) 115 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Evolved 1 slot: Utility x1 306 | -10/Materials | Build established: Hacker-Mutant 581 | -10/Materials | Identified exit to Mines 677 | -10/Materials | Identified exit to Materials 677 | -10/Materials | Discovered exit to Materials (range 13) 699 | -10/Materials | Entered another Materials area 699 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1160 | -9/Materials | Repaired Sensor Array 1741 | -9/Materials | Identified exit to Mines 1741 | -9/Materials | Discovered exit to Mines (range 12) 1776 | -9/Materials | Entered Mines 1869 | -9/Mines | Assembled infested the area 1978 | -9/Mines | Identified exit to Materials 1978 | -9/Mines | Discovered exit to Materials (range 5) 1995 | -9/Mines | Entered Materials 1995 | -8/Materials | Evolved 2 slots: Propulsion x2 2532 | -8/Materials | Identified exit to Factory 2532 | -8/Materials | Discovered exit to Factory (range 15) 2561 | -8/Materials | Entered Factory 2561 | -7/Factory | Evolved 2 slots: Weapon x2 2893 | -7/Factory | Identified exit to DSF 3486 | -7/Factory | Build established: Hacker-Gunner 3545 | -7/Factory | Fabricated Focal Shield (x2) 3648 | -7/Factory | Identified exit to Factory 3648 | -7/Factory | Discovered exit to Factory (range 15) 3671 | -7/Factory | Entered another Factory area 3671 | -6/Factory | Evolved 2 slots: Power x2 3676 | -6/Factory | Identified exit to DSF 3677 | -6/Factory | Entered DSF 3719 | -6/DSF | Additional patrols routed to DSF 4199 | -6/DSF | Identified exit to Factory 4199 | -6/DSF | Discovered exit to Factory (range 16) 4231 | -6/DSF | Build established: Generator-Tank 4251 | -6/DSF | Sterilization system engaged 4271 | -6/DSF | Ambient heat levels rising (+10) 4283 | -6/DSF | Entered Factory 4283 | -5/Factory | Evolved 2 slots: Utility x2 4284 | -5/Factory | Self-destructed Last Messages --------------- 04201_ C-30 ARC bursts open, deploying its payload. 04201_ G-67 Veteran unfolds itself. 04201_ G-50 Soldier unfolds itself. 04204_ Slug penetrates G-50 Soldier. 04208_ G-50 Soldier destroyed. 04211_ Slug penetrates G-67 Veteran. 04211_ Matter Repository disabled. 04211_ Slug penetrates Wall. 04211_ G-67 Veteran destroyed. 04214_ Slug penetrates G-50 Soldier. 04214_ G-50 Soldier destroyed. 04228_ Acquired 57 matter. 04240_ Acquired 52 matter. 04251_ ALERT: Persistent threat exposed, engaging DSF rapid sterilization system. 04259_ Acquired 65 matter. 04271_ ALERT: Ambient heat levels +10. PARAMETERS=UTILITY+2 LOCATION=FACTORY GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ?#######????????????????????? | | ?# #????????????????????? | | ?# #????????????????????? | | ?# @ #????????????????????? | | ?# +????????????????????? | | ?# #????????????????????? | | ?# #????????????????????? | | ?# #????????????????????? | | ?# T????????????????????? | | ?# #???????????????????? | | ?# ##???????????????????? | | ?# #????????????????????? | | ?# #????????????????????? | | ?# #????????????????????? | | ?# #????????????????????? | | ?# #????????????????????? | | ?# #????????????????????? | | ?# ????????????????????? | | ?? ?????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 80 Energy Generation 61 Energy Capacity 960 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: KI 55 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 20 Authchip Count 7 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Focal Shield | x2 | -7/Factory | Preloaded Repaired ---------- Sensor Array | 55% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmoredMiniDrivehammer Manual? 0 Play Time 00:28:18 Cumulative 35.6 hours Start 2025.08.08 @ 01:23:47 End 2025.08.08 @ 23:41:52 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 33 Rogue 0 Adventurer 2 Explorer 31 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 33 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 38x28 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ac41a8c2-296d-4382-8bfe-46989db6cf4d