Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.03.16 @ 19:38:29 Player: Analote Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (70) 350 Value Destroyed (2101) 2101 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (28) 28 TOTAL SCORE: 5279 Bonus ------- High Alert Combat Kills 28 Cogmind --------- Core Integrity 582/700 Matter 292/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine Deuterium Engine Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Heat Sink Improved Heat Sink Medium Storage Unit High-capacity Battery Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Improved Medium Laser EM Pulse Cannon Ion Burst Cannon > --- INVENTORY -------- Advanced Beam Cannon [Rating: 37] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Improved Heat Sink Storage High-capacity Battery Processor Targeting Computer Protection Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Slots Evolved 7 | . 1 2 . 2 2 . Power 2 | . . 1 . . 1 . Propulsion . | . . . . . . . Utility 4 | . 1 1 . 1 1 . Weapon 1 | . . . . 1 . . Parts Attached 41 | 7 1 5 15 9 4 . Power 9 | 1 . 2 2 3 1 . Engine 6 | 1 . 2 1 1 1 . Core 3 | . . . 1 2 . . Reactor . | . . . . . . . Propulsion 7 | 2 . . 3 2 . . Treads . | . . . . . . . Leg 7 | 2 . . 3 2 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 2 1 1 2 3 2 . Device 4 | . . . 1 2 1 . Storage 2 | . . 1 . . 1 . Processor 2 | 1 1 . . . . . Hackware . | . . . . . . . Protection 3 | 1 . . 1 1 . . Artifact . | . . . . . . . Weapon 14 | 2 . 2 8 1 1 . Energy Gun 9 | 1 . 2 5 . 1 . Energy Cannon 4 | . . . 3 1 . . Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 5 . . . Parts Lost 6 | . . . . . . 6 Power . | . . . . . . . Propulsion 2 | . . . . . . 2 Utility 3 | . . . . . . 3 Weapon 1 | . . . . . . 1 Highest Loss Streak 3 | . . . . . . 3 Average Slot Usage (%) 97 | . 100 99 99 99 87 71 Engine 11 | . 12 20 12 7 7 9 Core 5 | . . . 7 8 7 3 Leg 19 | . 25 20 20 16 14 9 Device 8 | . . . 8 15 12 9 Storage 7 | . . 9 10 8 12 10 Processor 14 | . 25 20 13 8 7 3 Protection 8 | . 12 10 7 8 7 3 Energy Gun 10 | . 12 17 10 8 4 6 Energy Cannon 8 | . . . 8 15 14 12 Ballistic Gun 2 | . 12 2 . . . . Naked Turns 7 | . . . . . . 7 Heaviest Build 58 | 8 8 20 32 41 58 58 Greatest Support 30 | 20 20 20 23 30 30 30 Greatest Overweight (x) 2 | 1 . . 1 1 1 2 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 8 | 4 4 4 4 4 8 8 Average Capacity 4 | 4 4 4 4 4 7 6 Most Carried 4 | 4 4 4 4 4 2 1 Average Carried 3 | 1 2 2 3 3 1 1 Final Capacity 8 | 4 4 4 4 4 8 4 Final Carried 4 | 2 4 4 4 2 1 1 Class Distribution -------------------- 73% | Hacker-Mutant 26% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Waste Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Was Matter Collected 630 | 248 43 49 150 100 30 10 Remotely . | . . . . . . . Salvage Created 2797 | . 96 217 1310 1174 . . Parts 157 | . 6 14 68 69 . . Haulers Intercepted 7 | . . . 3 4 . . Recyclers Shooed 2 | . . . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Combat Hostiles Destroyed 54 | . 5 7 23 19 . . Guns 25 | . 5 7 11 2 . . Cannons 28 | . . . 11 17 . . Classes Destroyed 10 | . 2 3 2 3 . . Builder 1 | . . . . 1 . . Hauler 7 | . . . 3 4 . . Recycler 1 | . . . . 1 . . Operator 1 | . . . . 1 . . Watcher 6 | . 1 . 2 3 . . Swarmer 13 | . 5 3 . 5 . . Grunt 16 | . . 1 11 4 . . Brawler 2 | . . . 1 1 . . Duelist 4 | . . 1 1 2 . . Sentry 19 | . . 2 10 7 . . Best Kill Streak 7 | . 3 3 3 7 . . Combat Bots Only 4 | . 3 3 3 4 . . Max Kills in Single Turn 2 | . 1 2 1 2 . . Gunslinging 1 | . . 1 . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Was Damage Taken 1112 | . 98 134 313 330 . 237 Core 251 | . 5 27 54 47 . 118 Absorbed by Shields . | . . . . . . . Core Remaining (%) 92 | 100 98 . 79 91 . . Volleys Fired 154 | . 20 15 71 46 . 2 Largest 3 | . 2 2 2 3 . 3 Hottest 219 | . 60 105 128 219 . 219 Shots Fired 325 | . 37 27 123 134 . 4 Gun 178 | . 37 27 69 43 . 2 Cannon 147 | . . . 54 91 . 2 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 20 | . 20 . . . . . Thermal 206 | . 17 12 85 89 . 3 Explosive . | . . . . . . . Electromagnetic 99 | . . 15 38 45 . 1 Robot Hit Streak 54 | . 13 30 54 28 . 4 Robot Miss Streak 2 | . 2 2 2 2 . 1 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 2 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 245 | . 24 24 92 102 . 3 Core Hits 139 | . 8 21 68 42 . . Critical Hits 4 | . . . 3 1 . . Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 3 | . . . 3 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5091 | . 206 329 1779 2677 . 100 Guns 2115 | . 206 329 969 578 . 33 Cannons 2873 | . . . 810 1996 . 67 Explosions 103 | . . . . 103 . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 83 | . 83 . . . . . Thermal 3478 | . 123 192 1240 1825 . 98 Explosive . | . . . . . . . Electromagnetic 1530 | . . 137 539 852 . 2 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . 2 . . 7 Average Corruption 1 | . . . 1 . . 3 Corruption Purged . | . . . . . . . Effects 7 | . . . 5 . . 2 Message Errors 2 | . . . 2 . . . Matter Fused 1 | . . . . . . 1 Data Loss (minor) 1 | . . . 1 . . . Data Loss (major) 1 | . . . . . . 1 Targeting Errors 2 | . . . 2 . . . Overload Shots . | . . . . . . . Overflow Damage 9 | . . . 4 5 . . Projectiles 9 | . . . 4 5 . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 339 | . 79 300 330 339 . 99 Average Temperature 94 | . 34 114 79 119 . 55 Received Heat Transfer 429 | . . 63 195 171 . . Effects 6 | . . 4 1 1 . . Shutdowns 1 | . . . 1 . . . Interference 5 | . . 4 . 1 . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 2 | . . 1 1 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . . . 3 3 . . Heat Transferred 5595 | . 275 250 2138 2783 . 149 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . 2 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Peak Influence 491 | . 127 292 416 491 139 33 Initial 139 | . . 37 88 26 139 33 Average 176 | . 30 119 206 305 139 17 Maximum Alert Level 2 | . . 1 2 2 . . Low Security (%) 62 | 100 100 82 57 17 100 100 Level 1 31 | . . 17 40 56 . . Level 2 6 | . . . 2 25 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . . . 4 3 . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison 6 | . . . 3 3 . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Was Distress Signals 3 | . 1 . 1 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 81 | . 11 12 30 24 . 4 Peak Tracking Total 4 | . 4 4 4 4 . 4 Tactical Retreats 6 | . 1 1 4 . . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Traps Triggered 6 | . . . 5 . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 2 | . 2 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Was Machines Disabled 7 | . . . 5 2 . . Max in Single Turn 1 | . . . 1 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Was Machines Accessed 8 | . 1 1 4 1 1 . Terminals 4 | . 1 . 2 1 . . Fabricators . | . . . . . . . Repair Stations 3 | . . . 2 . 1 . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 18 | . 2 2 8 2 4 . Successful 16 | . 2 2 7 1 4 . Failed 2 | . . . 1 1 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 3 | . . . 3 . . . Terminals 6 | . 2 . 2 2 . . Fabricators . | . . . . . . . Repair Stations 10 | . . . 6 . 4 . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 2 . 2 1 . . Robot Analysis 1 | . . . . 1 . . Open Door 2 | . . . 2 . . . Locate Traps 1 | . 1 . . . . . Disarm Traps 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 9 | . . . 5 . 4 . Scan Component 5 | . . . 3 . 2 . Repair 4 | . . . 2 . 2 . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . . 1 1 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . . . 2 . 2 . Time 172 | . . . 83 . 89 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Was Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Robot Analysis Total 1 | . . . . 1 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Was Turns Passed 3447 | 75 583 273 1503 732 154 127 Spaces Moved 1829 | 43 427 179 715 354 40 71 Core 10 | 8 . . . . . 2 Treads . | . . . . . . . Legs 1819 | 35 427 179 715 354 40 69 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 150 150 50 Average Speed 138 | 111 120 120 147 150 150 160 Slowest Speed 180 | 120 120 120 150 150 150 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 2 54 19 81 48 2 39 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 9 | . . . . 9 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 9 | . . . . 9 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Was Total 2432 | 70 464 212 1042 430 135 79 Wait 345 | 12 14 4 213 8 88 6 Move 1824 | 42 426 178 714 353 40 71 Hop . | . . . . . . . Pick Up 43 | 9 3 6 15 7 3 . Fast Attach . | . . . . . . . Attach 20 | 7 1 3 3 2 4 . Detach . | . . . . . . . Swap 21 | . . 2 12 7 . . Drop 24 | . . 4 13 7 . . Fire 154 | . 20 15 71 46 . 2 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . 1 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 22 | -11/Scrapyard | Identified exit to Materials 22 | -11/Scrapyard | Discovered exit to Materials (range 16) 76 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Evolved 1 slot: Utility x1 301 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Discovered exit to Mines (range 15) 306 | -10/Materials | Build established: Hacker-Mutant 650 | -10/Materials | Identified exit to Materials 650 | -10/Materials | Discovered exit to Materials (range 4) 659 | -10/Materials | Entered another Materials area 659 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 759 | -9/Materials | Identified exit to Mines 759 | -9/Materials | Discovered exit to Mines (range 10) 883 | -9/Materials | Identified exit to Storage 883 | -9/Materials | Discovered exit to Storage (range 16) 932 | -9/Materials | Entered Storage 984 | -9/Storage | Repaired Spread Laser 1337 | -9/Storage | Garrison activated, responded to threat 1831 | -9/Storage | Repaired Imp. Medium Laser 2426 | -9/Storage | Identified exit to Materials 2426 | -9/Storage | Discovered exit to Materials (range 7) 2435 | -9/Storage | Entered Materials 2435 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2588 | -8/Materials | Garrison activated, responded to threat 3040 | -8/Materials | Build established: Hacker-Gunner 3158 | -8/Materials | Identified exit to Factory 3158 | -8/Materials | Discovered exit to Factory (range 4) 3167 | -8/Materials | Entered Factory 3167 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3219 | -7/Factory | Repaired Imp. Heat Sink 3272 | -7/Factory | Repaired Imp. Medium Laser 3321 | -7/Factory | Sucked down chute 3321 | -7/Factory | Entered Waste 3336 | -7/Waste | EMP discharged 3360 | -7/Waste | Spotted C-40 Crusher 3376 | -7/Waste | Spotted C-40 Crusher 3376 | -7/Waste | Spotted C-40 Crusher 3376 | -7/Waste | Spotted C-40 Crusher 3382 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3385 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3388 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3419 | -7/Waste | Lost 3 parts (1n2u) 3436 | -7/Waste | EMP discharged 3436 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3439 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3441 | -7/Waste | Crushed by Compactor (1 part destroyed) 3448 | -7/Waste | Self-destructed Last Messages --------------- 03385_ Targeting Computer crushed. 03388_ Imp. Light Armor Plating crushed. 03388_ Med. Storage Unit crushed. 03393_ Nuclear Core crushed. 03394_ Med. Storage Unit crushed. 03426_ ALERT: Foreign system detected. Charging EMP. 03435_ Lgt. Deuterium Engine crushed. 03436_ System corrupted (+4). 03436_ Nuclear Core fried beyond repair. 03436_ Ion Burst Cannon crushed. 03436_ Deuterium Engine crushed. 03436_ EM Pulse Cannon crushed. 03439_ Carbon-fiber Leg crushed. 03439_ Heat Sink crushed. 03439_ Imp. Medium Laser crushed. 03441_ Hcp. Battery crushed. 03442_ Heat Sink crushed. 03444_ System corrupted: Substantial component data lost. 03444_ Deuterium Engine crushed. 03444_ EM Pulse Cannon crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????##########??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# CC #??????????????????? | | ?????????????????????# @[CC #??????????????????? | | ?????????????????????# CCCC #??????????????????? | | ?????????????????????# CCCC #??????????????????? | | ?????????????????????### CC###??????????????????? | | ?????????############??# CC#????????????????????? | | ?????????# #??# #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????# #### #????????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????# #????????????????????? | | ?????????# #### #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????############??# #????????????????????? | | ?????????????????????### #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????### #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????? #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 32 Energy Capacity 995 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Heat Shielding 75 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Targeting Accuracy 10 Offensive Hacking 20 Item Schematics ----------------- Sml. Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShrapnelGodLog Manual? 0 Play Time 00:27:57 Cumulative 40.2 hours Start 2022.03.16 @ 18:56:20 End 2022.03.16 @ 19:38:29 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 61 Rogue 0 Adventurer 0 Explorer 61 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 48 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1e243222-4d87-4242-a1ea-ebe97d48536f